Excelente cara! muito bom mesmo!
A P R O V A D O ! ! !
Por tibiaa4e, 09 de set. de 2008 em Actions e Talkactions
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Excelente cara! muito bom mesmo!
A P R O V A D O ! ! !
Editado Setembro 10 por ChAiN
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Char no Tibia: Rokzz

Cara não funcionou aqui.
Acho que é por que você não programou nada para a pessoa entrar em um teleport e aparecer o primeiro monstro..
(?)
Não sei.
Flw.
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Char no Tibia: Kohzete

Olha
Em casa funfo direitinho
Pode ser que vc erro alguma posição ou não coloco os actionids...
Pq essa action é extremamente frescurenta...
Ve se da algum erro no console
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Que massa ;D Gostei vou colocar no OT
Qdo terminar digo se funfou aqui =] :smile_positivo:
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Versão 3.0 adicionado
Editado Setembro 29 por tibiaa4e
Lua Script Error: [MoveEvents Interface]
data/movements/scripts/arena1.lua:onStepIn
attempt to index a nil value
stack traceback:
[C]: in function 'getThingfromPos'
data/movements/scripts/arena1.lua:166: in function <data/movements/scri
ts/arena1.lua:5>
este erro da na hora que eu mato o primeiro boss, ai da isso no .exe
mas a pedra não some e não cria o teleport ;~
AJUDA? =X
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vc não errou alguma coordenada ?
Quando eu entro no teleport da sala do npc ainda ocorre o seguinte erro:
Eu entro no teleport da arena e da o seguinte erro:
[03/10/2008 18:15:53] Lua Script Error: [MoveEvents Interface]
[03/10/2008 18:15:53] data/movements/scripts/arena1.lua:onStepIn
[03/10/2008 18:15:53] attempt to index a nil value
[03/10/2008 18:15:53] stack traceback:
[03/10/2008 18:15:53] [C]: in function 'getThingfromPos'
[03/10/2008 18:15:53] data/movements/scripts/arena1.lua:166: in function <data/movements/scripts/arena1.lua:5>
Se alguem poder me ajudar agradeço ![]()
VERSÃO USADA: TFS 2.0
OBRIGADOO.
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qual action id ou unique id que eu tenho que botar nas portas de recompensa?
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Achei legal, mas ainda não testei, mas acho que funciona sim.
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qual action id ou unique id que eu tenho que botar nas portas de recompensa?
No arquivo arena1.lua tem as variaveis
--Storage to open a permission door for reward--idfeitow = 5007 --warlord
idfeitos = 5006 --scrapper
idfeitog = 5005 --greenhorn
5007 pra warlord
5006 pra scrapper
5005 para greenhorn
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Você pois só o arquivo do npc e tinha que por os scripts pra quem não tem...
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@up
clica em mostrar spoil q ta eles lah
FIz isso para caber tudo em um post soh
e ficar + organizao]do
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(tabulação fico estranha pq eu uso notepad++)
A pedidos arrumei os bugs conhecidos e diminui o script
Aqui as mudanças :
Funcionamento :
A arena funciona da seguinte forma :
O player prescisará comprar a permissão no Npc Arena custando o valor especificado no npc. Depois ele deverá passar a porta de permissão que só abrirá se ele tiver os storage de compra e se não houver ninguem fazendo nenhum tipo de arena. Depois ele andará e entrará no teleport que sumonará o bicho equivalente ao seu nivel.
Nas arenas ao matar um boss a pedra se transformará em teleport ele andará e será teleportado para a proxima sala.
Na ultima sala ele será teleportado para a area das recompensas e ganhará um storage que será a prova que ele termino essa missão. E as portas de permissão recompensa deverá ter esse storage.
Na sala ele poderá andar no tile e ganhar seu trofeu e depois escolhe 1 entre os 5 prêmios.
O script é dividido em 3 arquivos :
Movements
Arena : Responsavel pelos antigos arena1, arena e trofeu. Ou seja tudo que é em movimentos
Actions
reward.lua : É as recompensas das arenas.
Arena door.lua : Esse arquivo checa se os há players fazendo a arena.
Bem recomendo que vc faça o download do mapa que “copiei “ do tibia para ter uma melhor localização ou até editar e usar ele mesmo pq não está tão mal...
(Mapa da versão 3.0, pois eskeci de trazer o novo, a unica coisa que mudou eh que a porta depois do npc tem actionid 60000 ao inves da outra.)
download mapa
Em movimentos crie o arena.lua
e adicione
--Function by Ta4e 07/11/2008-- --90% Arena quest in tibia rl-- --Version 4.0-- --This script make create a globet, summons monsters and create and delete teleports-- function onStepIn(cid, item, position, fromPosition) getele = getThingfromPos(arenaroom) getele1 = getThingfromPos(arenache1) getele2 = getThingfromPos(arenache2) getele3 = getThingfromPos(arenache3) getele4 = getThingfromPos(arenache4) getele5 = getThingfromPos(arenache5) getele6 = getThingfromPos(arenache6) getele7 = getThingfromPos(arenache7) getele8 = getThingfromPos(arenache8) getele9 = getThingfromPos(arenache9) getele10 = getThingfromPos(arenache10) greenhornstatus = getPlayerStorageValue(cid,5000) scrapperstatus = getPlayerStorageValue(cid,5001) warlordstatus = getPlayerStorageValue(cid,5002) ----------------------------------------------------------------------------------------------------------------- if item.itemid == 1387 and item.actionid == 5110 then doTeleportThing(getele.uid,arenapos,0) doSendMagicEffect(arenapos,10) if warlordstatus == 1 then doSummonCreature(bossw1, monsterpos1) setPlayerStorageValue(cid,5002,2) elseif scrapperstatus == 1 then doSummonCreature(bosss1, monsterpos1) setPlayerStorageValue(cid,5001,2) elseif greenhornstatus == 1 then doSummonCreature(bossg1, monsterpos1) setPlayerStorageValue(cid,5000,2) else doPlayerSendCancel(cid,"You need talk to halvar") end elseif item.itemid == 1387 and item.actionid == 5100 then doTeleportThing(getele1.uid,arenapos2,0) doSendMagicEffect(arenapos2,10) getrem1 = getThingfromPos({x=arenache1.x, y=arenache1.y, z=arenache1.z, stackpos =1}) doCreateItem(1354,1,arenache1) doRemoveItem(getrem1.uid,1) if warlordstatus == 2 then doSummonCreature(bossw2, monsterpos2) elseif scrapperstatus == 2 then doSummonCreature(bosss2, monsterpos2) elseif greenhornstatus == 2 then doSummonCreature(bossg2, monsterpos2) end elseif item.itemid == 1387 and item.actionid == 5101 then doTeleportThing(getele2.uid,arenapos3,0) doSendMagicEffect(arenapos3,10) local getrem2 = getThingfromPos({x=arenache2.x, y=arenache2.y, z=arenache2.z, stackpos =1}) doRemoveItem(getrem2.uid,1) doCreateItem(1354,1,arenache2) if warlordstatus == 2 then doSummonCreature(bossw3, monsterpos3) elseif scrapperstatus == 2 then doSummonCreature(bosss3, monsterpos3) elseif greenhornstatus == 2 then doSummonCreature(bossg3, monsterpos3) end elseif item.itemid == 1387 and item.actionid == 5102 then doTeleportThing(getele3.uid,arenapos4,0) doSendMagicEffect(arenapos4,10) local getrem3 = getThingfromPos({x=arenache3.x, y=arenache3.y, z=arenache3.z, stackpos =1}) doRemoveItem(getrem3.uid,1) doCreateItem(1354,1,arenache3) if warlordstatus == 2 then doSummonCreature(bossw4, monsterpos4) elseif scrapperstatus == 2 then doSummonCreature(bosss4, monsterpos4) elseif greenhornstatus == 2 then doSummonCreature(bossg4, monsterpos4) end elseif item.itemid == 1387 and item.actionid == 5103 then doTeleportThing(getele4.uid,arenapos5,0) doSendMagicEffect(arenapos5,10) local getrem4 = getThingfromPos({x=arenache4.x, y=arenache4.y, z=arenache4.z, stackpos =1}) doRemoveItem(getrem4.uid,1) doCreateItem(1354,1,arenache4) if warlordstatus == 2 then doSummonCreature(bossw5, monsterpos5) elseif scrapperstatus == 2 then doSummonCreature(bosss5, monsterpos5) elseif greenhornstatus == 2 then doSummonCreature(bossg5, monsterpos5) end elseif item.itemid == 1387 and item.actionid == 5104 then doTeleportThing(getele5.uid,arenapos6,0) doSendMagicEffect(arenapos6,10) local getrem5 = getThingfromPos({x=arenache5.x, y=arenache5.y, z=arenache5.z, stackpos =1}) doRemoveItem(getrem5.uid,1) doCreateItem(1354,1,arenache5) if warlordstatus == 2 then doSummonCreature(bossw6, monsterpos6) elseif scrapperstatus == 2 then doSummonCreature(bosss6, monsterpos6) elseif greenhornstatus == 2 then doSummonCreature(bossg6, monsterpos6) end elseif item.itemid == 1387 and item.actionid == 5105 then doTeleportThing(getele6.uid,arenapos7,0) doSendMagicEffect(arenapos7,10) local getrem6 = getThingfromPos({x=arenache6.x, y=arenache6.y, z=arenache6.z, stackpos =1}) doRemoveItem(getrem6.uid,1) doCreateItem(1354,1,arenache6) if warlordstatus == 2 then doSummonCreature(bossw7, monsterpos7) elseif scrapperstatus == 2 then doSummonCreature(bosss7, monsterpos7) elseif greenhornstatus == 2 then doSummonCreature(bossg7, monsterpos7) end elseif item.itemid == 1387 and item.actionid == 5106 then doTeleportThing(getele7.uid,arenapos8,0) doSendMagicEffect(arenapos8,10) local getrem7 = getThingfromPos({x=arenache7.x, y=arenache7.y, z=arenache7.z, stackpos =1}) doRemoveItem(getrem7.uid,1) doCreateItem(1354,1,arenache7) if warlordstatus == 2 then doSummonCreature(bossw8, monsterpos8) elseif scrapperstatus == 2 then doSummonCreature(bosss8, monsterpos8) elseif greenhornstatus == 2 then doSummonCreature(bossg8, monsterpos8) end elseif item.itemid == 1387 and item.actionid == 5107 then doTeleportThing(getele8.uid,arenapos9,0) doSendMagicEffect(arenapos8,10) local getrem8 = getThingfromPos({x=arenache8.x, y=arenache8.y, z=arenache8.z, stackpos =1}) doRemoveItem(getrem8.uid,1) doCreateItem(1354,1,arenache8) if warlordstatus == 2 then doSummonCreature(bossw9, monsterpos9) elseif scrapperstatus == 2 then doSummonCreature(bosss9, monsterpos9) elseif greenhornstatus == 2 then doSummonCreature(bossg9, monsterpos9) end elseif item.itemid == 1387 and item.actionid == 5108 then doTeleportThing(getele9.uid,arenapos10,0) doSendMagicEffect(arenapos9,10) local getrem9 = getThingfromPos({x=arenache9.x, y=arenache9.y, z=arenache9.z, stackpos =1}) doRemoveItem(getrem9.uid,1) doCreateItem(1354,1,arenache9) if warlordstatus == 2 then doSummonCreature(bossw10, monsterpos10) elseif scrapperstatus == 2 then doSummonCreature(bosss10, monsterpos10) elseif greenhornstatus == 2 then doSummonCreature(bossg10, monsterpos10) end elseif item.itemid == 1387 and item.actionid == 5109 then doTeleportThing(getele10.uid,rewardpos,0) doSendMagicEffect(rewardpos,10) local getrem10 = getThingfromPos({x=arenache10.x, y=arenache10.y, z=arenache10.z, stackpos =1}) doRemoveItem(getrem10.uid,1) doCreateItem(1354,1,arenache10) if warlordstatus == 2 then setPlayerStorageValue(cid,5002,3) setPlayerStorageValue(cid,5007,1) elseif scrapperstatus == 2 then setPlayerStorageValue(cid,5001,3) setPlayerStorageValue(cid,5006,1) elseif greenhornstatus == 2 then setPlayerStorageValue(cid,5000,3) setPlayerStorageValue(cid,5005,1) end elseif item.itemid == 1387 and item.actionid == 5111 then if warlordstatus == 2 then setPlayerStorageValue(cid,5002,0) elseif scrapperstatus == 2 then setPlayerStorageValue(cid,5001,0) elseif greenhornstatus == 2 then setPlayerStorageValue(cid,5000,0) end elseif item.itemid == 426 then if item.actionid == 5010 then doTransformItem(item.uid, 425) if getPlayerStorageValue(cid,5017) == -1 then local golden = doCreateItem(8698,1,globet1) doSetItemSpecialDescription(golden, 'rox by'..getPlayerName(cid)..'.') doSendMagicEffect(globet1,10) setPlayerStorageValue(cid,5017,1) else doSendMagicEffect(globet1,2) end elseif item.actionid == 5011 then doTransformItem(item.uid, 425) if getPlayerStorageValue(cid,5016) == -1 then local golden = doCreateItem(7370,1,globet2) doSetItemSpecialDescription(golden, 'rox by'..getPlayerName(cid)..'.') doSendMagicEffect(globet2,10) setPlayerStorageValue(cid,5016,1) else doSendMagicEffect(globet2,2) end elseif item.actionid == 5012 then doTransformItem(item.uid, 425) if getPlayerStorageValue(cid,5015) == -1 then local golden = doCreateItem(7371,1,globet3) doSetItemSpecialDescription(golden, 'rox by'..getPlayerName(cid)..'.') doSendMagicEffect(globet3,10) setPlayerStorageValue(cid,5015,1) else doSendMagicEffect(globet3,2) end end end return TRUE end function onAddItem(moveitem, tileitem, position) if moveitem.itemid == 7349 and tileitem.actionid == 5000 then local getrem1 = getThingfromPos({x=arenache1.x, y=arenache1.y, z=arenache1.z, stackpos =1}) doRemoveItem(getrem1.uid,1) doCreateItem(1387,1,arenache1) doMakeEffect(arenache1,13) local getrem1 = getThingfromPos({x=arenache1.x, y=arenache1.y, z=arenache1.z, stackpos =1}) doSetItemActionId(getrem1.uid,5100) elseif moveitem.itemid == 7349 and tileitem.actionid == 5001 then local getrem2 = getThingfromPos({x=arenache2.x, y=arenache2.y, z=arenache2.z, stackpos =1}) doRemoveItem(getrem2.uid,1) doCreateItem(1387,1,arenache2) doMakeEffect(arenache2,13) local getrem2 = getThingfromPos({x=arenache2.x, y=arenache2.y, z=arenache2.z, stackpos =1}) doSetItemActionId(getrem2.uid,5101) elseif moveitem.itemid == 7349 and tileitem.actionid == 5002 then local getrem3 = getThingfromPos({x=arenache3.x, y=arenache3.y, z=arenache3.z, stackpos =1}) doRemoveItem(getrem3.uid,1) doCreateItem(1387,1,arenache3) doMakeEffect(arenache3,13) local getrem3 = getThingfromPos({x=arenache3.x, y=arenache3.y, z=arenache3.z, stackpos =1}) doSetItemActionId(getrem3.uid,5102) elseif moveitem.itemid == 7349 and tileitem.actionid == 5003 then local getrem4 = getThingfromPos({x=arenache4.x, y=arenache4.y, z=arenache4.z, stackpos =1}) doRemoveItem(getrem4.uid,1) doCreateItem(1387,1,arenache4) doMakeEffect(arenache4,13) local getrem4 = getThingfromPos({x=arenache4.x, y=arenache4.y, z=arenache4.z, stackpos =1}) doSetItemActionId(getrem4.uid,5103) elseif moveitem.itemid == 7349 and tileitem.actionid == 5004 then local getrem5 = getThingfromPos({x=arenache5.x, y=arenache5.y, z=arenache5.z, stackpos =1}) doRemoveItem(getrem5.uid,1) doCreateItem(1387,1,arenache5) doMakeEffect(arenache5,13) local getrem5 = getThingfromPos({x=arenache5.x, y=arenache5.y, z=arenache5.z, stackpos =1}) doSetItemActionId(getrem5.uid,5104) elseif moveitem.itemid == 7349 and tileitem.actionid == 5005 then local getrem6 = getThingfromPos({x=arenache6.x, y=arenache6.y, z=arenache6.z, stackpos =1}) doRemoveItem(getrem6.uid,1) doCreateItem(1387,1,arenache6) doMakeEffect(arenache6,13) local getrem6 = getThingfromPos({x=arenache6.x, y=arenache6.y, z=arenache6.z, stackpos =1}) doSetItemActionId(getrem6.uid,5105) elseif moveitem.itemid == 7349 and tileitem.actionid == 5006 then local getrem7 = getThingfromPos({x=arenache7.x, y=arenache7.y, z=arenache7.z, stackpos =1}) doRemoveItem(getrem7.uid,1) doCreateItem(1387,1,arenache7) doMakeEffect(arenache7,13) local getrem7 = getThingfromPos({x=arenache7.x, y=arenache7.y, z=arenache7.z, stackpos =1}) doSetItemActionId(getrem7.uid,5106) elseif moveitem.itemid == 7349 and tileitem.actionid == 5007 then local getrem8 = getThingfromPos({x=arenache8.x, y=arenache8.y, z=arenache8.z, stackpos =1}) doRemoveItem(getrem8.uid,1) doCreateItem(1387,1,arenache8) doMakeEffect(arenache8,13) local getrem8 = getThingfromPos({x=arenache8.x, y=arenache8.y, z=arenache8.z, stackpos =1}) doSetItemActionId(getrem8.uid,5107) elseif moveitem.itemid == 7349 and tileitem.actionid == 5008 then local getrem9 = getThingfromPos({x=arenache9.x, y=arenache9.y, z=arenache9.z, stackpos =1}) doRemoveItem(getrem9.uid,1) doCreateItem(1387,1,arenache9) doMakeEffect(arenache9,13) local getrem9 = getThingfromPos({x=arenache9.x, y=arenache9.y, z=arenache9.z, stackpos =1}) doSetItemActionId(getrem9.uid,5108) elseif moveitem.itemid == 7349 and tileitem.actionid == 5009 then local getrem10 = getThingfromPos({x=arenache10.x, y=arenache10.y, z=arenache10.z, stackpos =1}) doRemoveItem(getrem10.uid,1) doCreateItem(1387,1,arenache10) doMakeEffect(arenache10,13) local getrem10 = getThingfromPos({x=arenache10.x, y=arenache10.y, z=arenache10.z, stackpos =1}) doSetItemActionId(getrem10.uid,5109) end endNesse novo script, voce prescisa apenas colocar a coordenada especificada como here player teleport da primeira arena (a marrom msm).
Mais isso se configura no lib dos movements.
Em movements/lib/movement.lua add :
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- arenapos={x=1172, y=925, z=7} --posição do meio da primeira arena rewardpos={x=1208, y=899, z=6} --posicao que ele ira ao matar o ultimo boss-- arenaroom={x=1205,y=934, z=7, stackpos =253} - posição do teleport q ira para a primeira arena-- --posicao que criara os trofeus-- globet1 = {x=1215, y=869, z=7, stackpos = 1} -- warlord globet2 = {x=1215, y=876, z=7, stackpos = 1} --scrapper globet3 = {x=1215, y=883, z=7, stackpos = 1} --greenhorn --Bosses of Warlord Arena-- bossw1 = "webster" bossw2 = "darakan the executioner" bossw3 = "norgle glacierbeard" bossw4 = "the pit lord" bossw5 = "svoren the mad" bossw6 = "the masked marauder" bossw7 = "gnorre chyllson" bossw8 = "fallen mooh'tah master ghar" bossw9 = "deathbringer" bossw10 = "the obliverator" --Bosses of Scrapper Arena-- bosss1 = "avalanche" bosss2 = "kreebosh the exile" bosss3 = "The Dark Dancer" bosss4 = "the hag" bosss5 = "slim" bosss6 = "Grimgor Guteater" bosss7 = "drasilla" bosss8 = "spirit of earth" bosss9 = "spirit of water" bosss10 = "spirit of fire" --Bosses of Greenhorn Arena-- bossg1 = "frostfur" bossg2 = "bloodpaw" bossg3 = "bovinus" bossg4 = "achad" bossg5 = "colerian the barbarian" bossg6 = "the hairy one" bossg7 = "axeitus headbanger" bossg8 = "rocky" bossg9 = "cursed gladiator" bossg10 = "Orcus the cruel" --------------------------------------------------------------------------------------------------------------------------------------------------- --Posicoes de chegada-- arenapos2={x=arenapos.x-12, y=arenapos.y, z=arenapos.z, stackpos = 1} arenapos3={x=arenapos.x-24, y=arenapos.y, z=arenapos.z, stackpos = 1} arenapos4={x=arenapos.x-36, y=arenapos.y, z=arenapos.z, stackpos = 1} arenapos5={x=arenapos.x-30, y=arenapos.y-12, z=arenapos.z, stackpos = 1} arenapos6={x=arenapos.x-18, y=arenapos.y-12, z=arenapos.z, stackpos = 1} arenapos7={x=arenapos.x-6, y=arenapos.y-12, z=arenapos.z, stackpos = 1} arenapos8={x=arenapos.x-12, y=arenapos.y-25, z=arenapos.z, stackpos = 1} arenapos9={x=arenapos.x-24, y=arenapos.y-25, z=arenapos.z, stackpos = 1} arenapos10={x=arenapos.x-18, y=arenapos.y-38, z=arenapos.z, stackpos = 1} --Posicoes de teleport-- arenache1={x=arenapos.x-5, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache2={x=arenapos.x-17, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache3={x=arenapos.x-29, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache4={x=arenapos.x-41, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache5={x=arenapos.x-35, y=arenapos.y-12, z=arenapos.z, stackpos = 253} arenache6={x=arenapos.x-23, y=arenapos.y-12, z=arenapos.z, stackpos = 253} arenache7={x=arenapos.x-11, y=arenapos.y-12, z=arenapos.z, stackpos = 253} arenache8={x=arenapos.x-17, y=arenapos.y-25, z=arenapos.z, stackpos = 253} arenache9={x=arenapos.x-29, y=arenapos.y-25, z=arenapos.z, stackpos = 253} arenache10={x=arenapos.x-23, y=arenapos.y-38, z=arenapos.z, stackpos = 253} --Posição de Sumonar monstros-- monsterpos1={x=arenapos.x+1, y=arenapos.y-3, z=arenapos.z, stackpos =1} monsterpos2={x=arenapos2.x+1, y=arenapos2.y-3, z=arenapos2.z, stackpos =1} monsterpos3={x=arenapos3.x+1, y=arenapos3.y-3, z=arenapos3.z, stackpos =1} monsterpos4={x=arenapos4.x+1, y=arenapos4.y-3, z=arenapos4.z, stackpos =1} monsterpos5={x=arenapos5.x+1, y=arenapos5.y-3, z=arenapos5.z, stackpos =1} monsterpos6={x=arenapos6.x+1, y=arenapos6.y-3, z=arenapos6.z, stackpos =1} monsterpos7={x=arenapos7.x+1, y=arenapos7.y-3, z=arenapos7.z, stackpos =1} monsterpos8={x=arenapos8.x+1, y=arenapos8.y-3, z=arenapos8.z, stackpos =1} monsterpos9={x=arenapos9.x+1, y=arenapos9.y-3, z=arenapos9.z, stackpos =1} monsterpos10={x=arenapos10.x+1, y=arenapos10.y-3, z=arenapos10.z, stackpos =1} --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function doMakeEffect(pos,effect) pos1={x=pos.x+1, y=pos.y, z=pos.z} pos2={x=pos.x+1, y=pos.y+1, z=pos.z} pos3={x=pos.x+1, y=pos.y-1, z=pos.z} doSendMagicEffect(pos,effect) doSendMagicEffect(pos1,effect) doSendMagicEffect(pos2,effect) doSendMagicEffect(pos3,effect) ende em movements.xml add :
Agora em actions/scripts adicione o reward.lua e coloque :
e crie também o arena door.lua e adicione :
--Function by Ta4e 28/09/2008-- --90% Arena quest in tibia rl-- --Version 4.0-- function onUse(cid, item, fromPosition, itemEx, toPosition) --Storages of Arena NPC-- greenhorn = 5000 scrapper = 5001 warlord = 5002 starting={x=1132, y=882, z=7, stackpos=253} ending={x=1176, y=929, z=7, stackpos=253} trash= {x=1169, y=725, z=13} --------------------------------------------------------------------------------------------------------------------- greenhornstatus = getPlayerStorageValue(cid,greenhorn) scrapperstatus = getPlayerStorageValue(cid,scrapper) warlordstatus = getPlayerStorageValue(cid,warlord) checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} if item.itemid == 5132 and item.actionid == 60000 then if warlordstatus == 1 or scrapperstatus == 1 or greenhornstatus == 1 then players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid, 5133) doTeleportThing(cid, toPosition, TRUE) end else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need permission of Halvar to enter in Arena.") end end end</div></div>
Esse starting e a posicao de cima q abrange todos os tile da arena ou seja o mais noroeste possivel
Ja o ending eh o mais sudeste possivel com a msm caracteristicas
Para ele não dar erro vai em others/door.lua e modifique a parte
por
e agora em actions.xml adicione :
NPCS
Esse npc é o novo adaptado para TFS 0.3.0 alpha 3
em npc\scripts adiciona arena.lua com isso :
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'fight') then selfSay('So you agree to the rules and want to participate in the challenge? Which difficulty do you choose, {Greenhorn}, {Scrapper} or {Warlord}?', cid) talkState[talkUser] = 2 elseif msgcontains(msg, 'rules') then selfSay('What do you want to know? Something about the three different {DIFICULTIES}, the {GENERAL} rules or the {PRICES}? Maybe you also want to know what happens when you die?', cid) talkState[talkUser] = 1 elseif talkState[talkUser] == 1 then if msgcontains(msg, 'dificulties') then selfSay('We have three difficulty. The easiest are Greenhorn, the medium are scrapper and the hardest are warlord.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'general') then selfSay('Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack.If you enter in arena or you win or you go to temple.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'prices') then selfSay('A greenhorn cost 1000 gold, scrapper cost 5000 golds and a great warlord cost 10000 golds.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'greenhorn') then selfSay('The fee is 1000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse andyour backpack. Do you really want to participate in the arena in the easiest difficulty?', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'scrapper') then selfSay('The fee is 5000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the medium difficulty?', cid) talkState[talkUser] = 4 elseif msgcontains(msg, 'warlord') then selfSay('The fee is 10000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the hardest difficulty?', cid) talkState[talkUser] = 5 end elseif talkState[talkUser] == 3 then if msgcontains(msg, 'yes') then if getPlayerStorageValue(cid,5005) == -1 then if(doPlayerRemoveMoney(cid, 1000) == TRUE) then setPlayerStorageValue(cid,5000,1) selfSay('As you wish! You can pass the door now and enter the teleporter to the pits.', cid) end else selfSay('You already win this arena!', cid) end else selfSay('Then not. Get away and don\'t waste my time!', cid) end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if getPlayerStorageValue(cid,5006) == -1 then if(doPlayerRemoveMoney(cid, 5000) == TRUE) then setPlayerStorageValue(cid,5001,1) selfSay('As you wish! You can pass the door now and enter the teleporter to the pits.', cid) end else selfSay('You already win this arena!', cid) end else selfSay('Then not. Get away and don\'t waste my time!', cid) end elseif talkState[talkUser] == 5 then if msgcontains(msg, 'yes') then if getPlayerStorageValue(cid,5007) == -1 then if(doPlayerRemoveMoney(cid, 10000) == TRUE) then setPlayerStorageValue(cid,5002,1) selfSay('As you wish! You can pass the door now and enter the teleporter to the pits.', cid) end else selfSay('You already win this arena!', cid) end else selfSay('Then not. Get away and don\'t waste my time!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then talkState[talkUser] = 0 selfSay('Ok then.', cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())e em npcs adiciona o halvar.xml
<npc name="Halvar" script="data/npc/scripts/arena.lua" floorchange="0" access="5"> <health now="150" max="150"/> <look type="143" head="2" body="112" legs="78" feet="116" addons="2" corpse="2212"/> <parameters> <parameter key="message_greet" value="Hello competitor! Do you want to {fight} in the arena or shall I explain the {rules} first "/> </parameters></npc>Bem é isso qualquer bug reporte
Editado Janeiro 8 por tibiaa4e