Mesenga 20 Postado Junho 3, 2008 Share Postado Junho 3, 2008 (editado) Bom...fiz esse tópico pro povo não ficar perguntando a mesma coisa sobre o PET SYSTEM -Criando- Bem pessoal, esse PET SYSTEM foi feito por FedeVI da OTFANS e eu adaptei muitas coisas para poder pegar Vá na pasta Talkaction, abra o Talkaction.xml e adicione isso: <talkaction words="!petinfo" script="pets/!petinfo.lua"/> <talkaction words="!petsay" script="pets/!petsay.lua"/> <talkaction words="!petcarry" script="pets/!petcarry.lua"/> <talkaction words="!pet" script="pets/!pet.lua"/> <talkaction words="!petattack" script="pets/!petattack.lua"/> <talkaction words="!petgetitem" script="pets/!petgetitem.lua"/> Crie um arquivo chamado petconfig.lua na mesma pasta do config.lua e coloque isso: --// \\-- --( made by FedeVI and Adapted by Mesenga) -- --____________ //-- petSystemExhaustion = 0 --in secods, 0 = no exhausted. frases = {"Men, im still exhausted!", "Ok, in one momment", "afff, again?!", "meh, one second"} lenght = 39 -- maximun lenght the !petsay can have... manaGainTicks = 3000 -- --how fast the pet gains mana manaGainAmmount = 20 --// manaGainPerLevel = 30 -- mana that gains the pet for each level the player gain magicLevelRate = 10 -- how faster the pet will gain mlvl compared to real tibia,, base = 2000 --base storage. All storages will depend of this number storages = { petMag = base, petUid = base+1, petExha = base+2, petDamage = base+3, petManaSpent = base+4, petIsOnline = base+5, petMana = base+6, petIsHealing = base+7, petCap = base+8, petSystemExhaustion = base+9 } petItems = {} maxItems = 10 --Max items the pet can carry --lol V x = 0 y = function() x = x + 1 end table.foreach(storages, y) for i = 1, maxItems do petItems[i] = base+x+i end --Pets, dependiong on the level pets = { {vocations = {4, 5}, pets = {{level = 350, name = "Juggernaut"}, {level = 255, name = "Dark Torturer"}, {level = 190, name = "Hellfire Fighter"}, {level = 120, name = "Hydra"}, {level = 80, name = "Quara Hydromancer"}, {level = 50, name = "Cyclops Smith"}, {level = 40, name = "Demon Skeleton"}, {level = 30, name = "Barbarian Skullhunter"}, {level = 20, name = "Monk"}, {level = 10, name = "Bear"}, {level = 0, name = "Wolf"}} }, {vocations = {1, 6}, pets = {{level = 350, name = "Ferumbras"}, {level = 260, name = "Demon"}, {level = 180, name = "Betrayed Wraith"}, {level = 120, name = "Diabolic Imp"}, {level = 80, name = "Braindeath"}, {level = 50, name = "Ice Golem"}, {level = 40, name = "Acolyte Of The Cult"}, {level = 30, name = "Barbarian Headsplitter"}, {level = 20, name = "Dark Monk"}, {level = 10, name = "Polar Bear"}, {level = 0, name = "Cave Rat"}} }, {vocations = {2, 7}, pets = {{level = 350, name = "Ferumbras"}, {level = 260, name = "Hand of Cursed Fate"}, {level = 175, name = "Phantasm"}, {level = 120, name = "Frost Dragon"}, {level = 80, name = "Massive Water Elemental"}, {level = 50, name = "Water Elemental"}, {level = 40, name = "Dwarf Geomancer"}, {level = 30, name = "Barbarian Brutetamer"}, {level = 20, name = "Assassin"}, {level = 10, name = "Lion"}, {level = 0, name = "Rat"}} }, {vocations = {3, 8}, pets = {{level = 350, name = "Orshabaal"}, {level = 260, name = "Plaguesmith"}, {level = 185, name = "Destroyer"}, {level = 120, name = "Dragon Lord"}, {level = 80, name = "Quara Hydromancer Scout"}, {level = 50, name = "Orc Leader"}, {level = 40, name = "Elf Arcanist"}, {level = 30, name = "Barbarian Bloodwalker"}, {level = 20, name = "Hunter"}, {level = 10, name = "Panda"}, {level = 0, name = "Bat"}} } } --attacks of the pet. !petattack "param --It's pretty easy how to config, I think it doesn't need an extra explanation. attacks = {{param = "energy", theFunction = false, offensive = 1, needLevel = 20, self = 0, needMag = 10, manaSpent = 120, exhausted = 1, range = 6, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 2, formula = {maxb = 0.4, maxa = 30, minb = 0.5, mina = 0}, }, {param = "exori", theFunction = false, offensive = 1, needLevel = 40, self = 0, needMag = 5, manaSpent = 200, exhausted = 1, range = 0, combatType = COMBAT_PHYSICALDAMAGE, combatAni = CONST_ME_HITAREA, area = 2, formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0}, }, {param = "fireball", theFunction = false, offensive = 1, needLevel = 50, self = 0, needMag = 15, manaSpent = 100, exhausted = 1, range = 3, combatType = COMBAT_FIREDAMAGE, combatAni = CONST_ME_FIREAREA, area = 6, formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0} }, {param = "mini energy", theFunction = false, offensive = 1, needLevel = 0, self = 0, needMag = 0, manaSpent = 80, exhausted = 1, range = 1, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 1, formula = {maxb = 0.13, maxa = 0, minb = 0.262, mina = 0} }, {param = "health", theFunction = false, offensive = -1, needLevel = 10, self = 1, needMag = 0, manaSpent = 150, exhausted = 2, range = 0, combatType = COMBAT_HEALING, combatAni = CONST_ME_MAGIC_BLUE, area = 1, formula = {maxb = 0.4, maxa = 20, minb = 0.7, mina = 0} }, {param = "ultimate explosion", theFunction = false, offensive = 1, needLevel = 150, self = 0, needMag = 20, manaSpent = 600, exhausted = 2, range = 0, combatType = COMBAT_PARAM_DISTANCEEFFECT, combatAni = CONST_ANI_FIRE, area = 8, formula = {maxb = 1.0, maxa = 50, minb = 1.7, mina = 0} }, {param = "paralize", needLevel = 1, needMag = 0, manaSpent = 300, exhausted = 2, theFunction = function (parameters) daPet = getPlayerStorageValue(parameters.cid, storages.petUid) if getCreatureTarget(daPet) ~= 0 then doAddCondition(getCreatureTarget(parameters.cid), 4) end end }, {param = "speed", needLevel = 10, needMag = 4, manaSpent = 60, exhausted = 2, theFunction = function (parameters) doAddCondition(getPlayerStorageValue(parameters.cid, storages.petUid), 11) end }, {param = "double fire", needLevel = 1, needMag = 0, manaSpent = 220, exhausted = 2, theFunction = function (parameters) local myAttack = formulaAttack(getPlayerLevel(parameters.cid), getPlayerStorageValue(parameters.cid, storages.petMag), 0.7, 0, 1.0, 0) function doAreaCombatHealthEx(params) local randoms = {[1] = math.random(-2, 2), [2] = math.random(-2, 2) } local attackCreature = getPlayerStorageValue(parameters.cid, storages.petUid) if getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) ~= 0 then attackCreature = getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) end local posa = getCreaturePosition(attackCreature) doAreaCombatHealth(getPlayerStorageValue(parameters.cid, storages.petUid), COMBAT_FIREDAMAGE, {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, 1, -params.myAttack.minD, -params.myAttack.maxD, CONST_ME_FIREAREA) doSendDistanceShoot(getCreaturePosition(getPlayerStorageValue(parameters.cid, storages.petUid)), {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, CONST_ANI_FIRE) end doAreaCombatHealthEx({cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack}) for i = 1, 7 do addEvent(doAreaCombatHealthEx, 200*i, {cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack}) end end } } function setExhausted(cid) setPlayerStorageValue(cid, storages.petSystemExhaustion, os.clock()+1) end function formulaAttack(magicLevel, level, maxb, maxa, minb, mina) return {minD = (level * 2 + magicLevel * 3) * (1 + mina) + minb, maxD = (level * 2 + magicLevel * 3) * (1 + maxb) + maxa } end function isExhausted(cid) if isPlayer(cid) == 1 then local CRONOMETRO = getPlayerStorageValue(cid, storages.petSystemExhaustion) local CRONOMETRO2 = os.clock() local TIEMPO = os.difftime(CRONOMETRO2, CRONOMETRO) if petSystemExhaustion - TIEMPO > petSystemExhaustion or CRONOMETRO == -1 then setPlayerStorageValue(cid, storages.petSystemExhaustion, CRONOMETRO2+1) return 0 end if petSystemExhaustion - TIEMPO <= 0 then return 0 end end return 1 end function addMana(a) local cid = a.cid local petManaMax = getPlayerLevel(cid)*manaGainPerLevel if getPlayerStorageValue(cid, storages.petMana) < petManaMax then if petManaMax - getPlayerStorageValue(cid, storages.petMana) < 10 then setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + petManaMax - getPlayerStorageValue(cid, storages.petMana)) else setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + 10) end addEvent(addMana, manaGainTicks, {cid = cid}) else setPlayerStorageValue(cid, storages.petIsHealing, 0) end end Na pasta data\talkactions\scripts crie uma pasta chamada "pets" e dentro crie os seguintes arquivos: !petinfo.lua dofile("./petConfig.lua") function onSay(cid, words, param) if isExhausted(cid) == 1 then return 0 end local request = 0 local daPet = getPlayerStorageValue(cid, storages.petUid) if isCreature(daPet) == 1 then param = string.lower(param) if param == "lv" then request = getPlayerStorageValue(cid, storages.petLevel) elseif param == "ml" then request = getPlayerStorageValue(cid, storages.petMag) elseif param == "mana" then request = getPlayerStorageValue(cid, storages.petMana) elseif param == "health" then request = getCreatureHealth(daPet) end if request ~= 0 then doPlayerSendTextMessage(cid, 19, 'Pet' .. param .. ': ' .. request .. '.') end else doPlayerSendCancel(cid, 'You haven\'t call your <span class="highlight">pet</span>!') end return setExhausted(cid) end !petcarry.lua dofile("./petConfig.lua") function onSay(cid, words, param) if isExhausted(cid) == 1 then return 0 end local mySto = 0 local daPet = getPlayerStorageValue(cid, storages.petUid) if isCreature(daPet) == 1 then local pos = getCreaturePosition(daPet) local a = 1 while a < 10 do if getItemWeight(getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = a}).itemid, 1) ~= 0 then break end a = a + 1 end local carryingItem = getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = a}) if getItemWeight(carryingItem.itemid, 1) ~= 0 then if isContainer(carryingItem.uid) == 0 then for b = 1, #petItems do if getPlayerStorageValue(cid, petItems[b]) == 0 or getPlayerStorageValue(cid, petItems[b]) == -1 then mySto = b break end end local count = 1 if mySto ~= 0 then local theID = carryingItem.itemid if isItemStackable(theID) == 1 then count = carryingItem.type doRemoveItem(carryingItem.uid, carryingItem.type) else doRemoveItem(carryingItem.uid, 1) end setPlayerStorageValue(cid, petItems[mySto], theID*100+count) if count == 1 then doCreatureSay(daPet, 'Hmm, a ' .. getItemName(theID) .. ', I\'ll save it on my bag number ' .. mySto .. '!', TALKTYPE_ORANGE_1) else doCreatureSay(daPet, 'Hmm, ' .. count .. ' ' .. getItemName(theID) .. 's, I\'ll save them on my bag number ' .. mySto .. '!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'I have no space!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'I can\'t take containers!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'I can\'t see any item!', TALKTYPE_ORANGE_1) end else doPlayerSendCancel(cid, 'You haven\'t call your <span class="highlight">pet</span>!') end return setExhausted(cid) end !pet.lua dofile("./petConfig.lua") function doPlayerAddSummon(cid, name, pos) local MyCreature = doSummonCreature(name, pos) doConvinceCreature(cid, MyCreature) return MyCreature end local myPet = "" local myPetUid = 0 function onSay(cid, words, param) if isExhausted(cid) == 1 then return 0 end if getPlayerStorageValue(cid, storages.petMag) == -1 then setPlayerStorageValue(cid, storages.petMag, 0) end if isCreature(getPlayerStorageValue(cid, storages.petUid)) == 0 then if getTilePzInfo(getCreaturePosition(cid)) == 0 then if getPlayerStorageValue(cid, storages.petIsOnline) == 1 or getPlayerStorageValue(cid, storages.petIsOnline) == -1 then for i = 1, #pets do if isInArray(pets[i].vocations, getPlayerVocation(cid)) == 1 then for k = 1, #pets[i].pets do if pets[i].pets[k].level <= getPlayerLevel(cid) then myPet = pets[i].pets[k].name break end end break end end myPetUid = doPlayerAddSummon(cid, myPet, getCreaturePosition(cid)) if myPetUid ~= -1 then setPlayerStorageValue(cid, storages.petUid, myPetUid) if getPlayerStorageValue(cid, storages.petDamage) ~= 0 and getPlayerStorageValue(cid, storages.petDamage) ~= -1 then if getPlayerStorageValue(cid, storages.petDamage) < getCreatureMaxHealth(getPlayerStorageValue(cid, storages.petUid)) then doCreatureAddHealth(getPlayerStorageValue(cid, storages.petUid), getPlayerStorageValue(cid, storages.petDamage)*-1) end end doChangeSpeed(myPetUid, getCreatureBaseSpeed(cid) - getCreatureBaseSpeed(myPetUid)) doCreatureSay(myPetUid, 'Hello!', TALKTYPE_ORANGE_1) addMana({cid = cid}) setPlayerStorageValue(cid, storages.petIsOnline, 2) else doPlayerSendCancel(cid, 'Not enought room.') end else doPlayerSendCancel(cid, 'Your <span class="highlight">pet</span> died! You have to revive it.') end else doPlayerSendCancel(cid, 'You cannot summon your <span class="highlight">pet</span> in PZ.') end else local daPet = getPlayerStorageValue(cid, storages.petUid) setPlayerStorageValue(cid, storages.petDamage, getCreatureMaxHealth(daPet) - getCreatureHealth(daPet)) doCreatureSay(daPet, 'Byebye !', TALKTYPE_ORANGE_1) setPlayerStorageValue(cid, storages.petIsOnline, 1) doSendMagicEffect(getCreaturePosition(daPet), CONST_ME_POFF) doRemoveCreature(daPet) end return setExhausted(cid) end !petattack.lua dofile("./petConfig.lua") function onSay(cid, words, param) if isExhausted(cid) == 1 then return 0 end local lookDirs = {[0] = {x = 0, y = -1}, [1] = {x = 1, y = 0}, [2] = {x = 0, y = 1}, [3] = {x = -1, y = 0} } local myAttack = 0 local CRONOMETRO = 0 local CRONOMETRO2 = 0 local TIEMPO = 0 function formulaAttack(magicLevel, level, maxb, maxa, minb, mina) return {minD = (level * 2 + magicLevel * 3) * (1 + mina) + minb, maxD = (level * 2 + magicLevel * 3) * (1 + maxb) + maxa } end function getPetMlvl(manaSpent) local i = 0 while manaSpent >= (1600 * (1.2^i))*magicLevelRate do i = i + 1 end return i end local daPet = getPlayerStorageValue(cid, storages.petUid) if isCreature(daPet) == 1 then if param ~= nil then param = string.lower(param) local petPos = getCreaturePosition(daPet) local lookDir = getPlayerLookDir(cid) -- getPlayerLookDir(daPet plz ! ! !) local damage = {} CRONOMETRO = getPlayerStorageValue(cid, storages.petExha) CRONOMETRO2 = os.clock() TIEMPO = os.difftime(CRONOMETRO2, CRONOMETRO) for i = 1, #attacks do if param == attacks[i].param then myAttack = i break end end if myAttack ~= 0 then if attacks[myAttack].exhausted - TIEMPO > attacks[myAttack].exhausted or CRONOMETRO == -1 then setPlayerStorageValue(cid, storages.petExha, CRONOMETRO2+1) end if getPlayerStorageValue(cid, storages.petMana) >= attacks[myAttack].manaSpent then if attacks[myAttack].needLevel <= getPlayerLevel(cid) then if attacks[myAttack].needMag <= getPlayerStorageValue(cid, storages.petMag) then if attacks[myAttack].exhausted - TIEMPO <= 0 then if attacks[myAttack].theFunction == false then damage = formulaAttack(getPlayerStorageValue(cid, storages.petMag), getPlayerLevel(cid), attacks[myAttack].formula.maxb, attacks[myAttack].formula.maxa, attacks[myAttack].formula.minb, attacks[myAttack].formula.mina) doAreaCombatHealth(daPet*((attacks[myAttack].self - 1)*-1), attacks[myAttack].combatType, {x = petPos.x + attacks[myAttack].range*lookDirs[lookDir].x, y = petPos.y + attacks[myAttack].range*lookDirs[lookDir].y, z = petPos.z}, attacks[myAttack].area, math.floor(damage.minD*-1*attacks[myAttack].offensive), math.floor(damage.maxD*-1*attacks[myAttack].offensive), attacks[myAttack].combatAni) else attacks[myAttack].theFunction({cid = cid, words = words, param = param}) end doCreatureSay(daPet, '' .. param .. '!', TALKTYPE_ORANGE_1) if getPlayerStorageValue(cid, storages.petIsHealing) == 0 or getPlayerStorageValue(cid, storages.petIsHealing) == -1 then addEvent(addMana, manaGainTicks, {cid = cid}) setPlayerStorageValue(cid, storages.petIsHealing, 1) end setPlayerStorageValue(cid, storages.petExha, CRONOMETRO2+1) setPlayerStorageValue(cid, storages.petManaSpent, getPlayerStorageValue(cid, storages.petManaSpent) + attacks[myAttack].manaSpent) setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) - attacks[myAttack].manaSpent) if getPetMlvl(getPlayerStorageValue(cid, storages.petManaSpent)) > getPlayerStorageValue(cid, storages.petMag) then setPlayerStorageValue(cid, storages.petMag, getPetMlvl(getPlayerStorageValue(cid, storages.petManaSpent))) doCreatureSay(daPet, 'You advanced to magic level ' .. getPlayerStorageValue(cid, storages.petMag) .. '!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, '' .. frases[math.random(1, #frases)] .. '!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'My magic level is too low!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'AAh Im out of mana!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'Woups! I can\'t use that spell yet', TALKTYPE_ORANGE_1) end else ----------------special attacks ?---------------------- end else doPlayerSendCancel(cid, 'You must spesific a spell.') end else doPlayerSendCancel(cid, 'You haven\'t call your <span class="highlight">pet</span>!.') end return setExhausted(cid) end !petgetitem.lua dofile("./petConfig.lua") function onSay(cid, words, param) if isExhausted(cid) == 1 then return 0 end local daPet = getPlayerStorageValue(cid, storages.petUid) if isCreature(daPet) == 1 then if param ~= "" then param = tonumber(param) if type(param) == "number" then if param <= maxItems then if getPlayerStorageValue(cid, petItems[param]) ~= 0 and getPlayerStorageValue(cid, petItems[param]) ~= -1 then local that = getPlayerStorageValue(cid, petItems[param]) local item = math.floor(that/100) local count = that-item*100 doPlayerAddItem(cid, item, count) if count == 1 then if count > 1 then doCreatureSay(daPet, 'Here are your ' .. count .. ' ' .. getItemName(item) .. 's', TALKTYPE_ORANGE_1) else doCreatureSay(daPet, 'Here is your ' .. getItemName(item) .. '', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'Here are your ' .. count .. ' ' .. getItemName(item) .. 's', TALKTYPE_ORANGE_1) end setPlayerStorageValue(cid, petItems[param], 0) end end end end end return setExhausted(cid) end Abaixo Script para o npc que revive o pet adaptado por mim para TFS: Na pasta NPC crie um arquivo chamado Pet.xml <npc name="Pet" script="data/npc/scripts/pet.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="231" head="79" body="118" legs="115" feet="114" corpse="2212"/> <parameters> </parameters> </npc> Na pasta NPC\Scripts crie um arquivo chamado pet.lua local focus = 0 local talk_start = 0 local talk_state = 0 local costPerLevel = 300 dofile("./petConfig.lua") function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('How rude!.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if getDistanceToCreature(cid) < 4 then if (msgcontains(msg, 'hi') and (focus == 0)) then selfSay('Hello! I can take you to the train!') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) then selfSay('Sorry! I talk to you in a minute.') end if msgcontains(msg, 'revive') and focus == cid then if isCreature(getPlayerStorageValue(cid, storages.petUid)) == 0 then if getPlayerStorageValue(cid, storages.petIsOnline) == 2 then selfSay('YOUR PET DIED?!, YOU\'R A BAD OWNER, THIS WILL COST YOU ' .. getPlayerLevel(cid)*costPerLevel .. ' GOLD COINS!, AGREE?!') talk_state = 1 else selfSay('Your pet is alive.') end else selfSay('Your pet is standing next to you.') end talk_start = os.clock() end if msgcontains(msg, 'yes') and focus == cid and talk_state == 1 then if doPlayerRemoveMoney(cid, getPlayerLevel(cid)*costPerLevel) == 1 then setPlayerStorageValue(cid, storages.petIsOnline, 1) selfSay('You can now summon again your pet.') else selfSay('You don\'t have enought money.') end talk_state = 0 talk_start = os.clock() end if msgcontains(msg, 'bye') then selfSay('Good bye!') focus = 0 talk_start = 0 talk_state = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 talk_state = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then talk_state = 0 selfSay('Good bye then.') talk_state = 0 focus = 0 end end end -Vamos adicionar um sisteminha para o PET logar e morrer- Para seu pet logar, abra a pasta do TFS, vá em data/creaturescripts e procure o arquivo "creaturescripts.xml" abra o arquivo e coloque uma linha com <event type="login" name="PlayerLogin" script="login.lua"/> Ainda na pasta, abra dentro dela a pasta Scripts, adicione um script com nome "login.lua" Nele coloque: function onLogin(cid) registerCreatureEvent(cid, "PlayerDeath") return TRUE end DOWNLOAD PASTA CRIATURESCRIPTS JÁ CONFIGURADA -Adicionando PETS novos- Vá na pasta do server e abra o petconfig.lua onde tem: { {vocations = {4, 5}, pets = {{level = 350, name = "Juggernaut"}, {level = 255, name = "Dark Torturer"}, {level = 190, name = "Hellfire Fighter"}, {level = 120, name = "Hydra"}, {level = 80, name = "Quara Hydromancer"}, {level = 50, name = "Cyclops Smith"}, {level = 40, name = "Demon Skeleton"}, {level = 30, name = "Barbarian Skullhunter"}, {level = 20, name = "Monk"}, {level = 10, name = "Bear"}, {level = 0, name = "Wolf"}} }, {vocations = {1, 6}, pets = {{level = 350, name = "Ferumbras"}, {level = 260, name = "Demon"}, {level = 180, name = "Betrayed Wraith"}, {level = 120, name = "Diabolic Imp"}, {level = 80, name = "Braindeath"}, {level = 50, name = "Ice Golem"}, {level = 40, name = "Acolyte Of The Cult"}, {level = 30, name = "Barbarian Headsplitter"}, {level = 20, name = "Dark Monk"}, {level = 10, name = "Polar Bear"}, {level = 0, name = "Cave Rat"}} }, {vocations = {2, 7}, pets = {{level = 350, name = "Ferumbras"}, {level = 260, name = "Hand of Cursed Fate"}, {level = 175, name = "Phantasm"}, {level = 120, name = "Frost Dragon"}, {level = 80, name = "Massive Water Elemental"}, {level = 50, name = "Water Elemental"}, {level = 40, name = "Dwarf Geomancer"}, {level = 30, name = "Barbarian Brutetamer"}, {level = 20, name = "Assassin"}, {level = 10, name = "Lion"}, {level = 0, name = "Rat"}} }, {vocations = {3, 8}, pets = {{level = 350, name = "Orshabaal"}, {level = 260, name = "Plaguesmith"}, {level = 185, name = "Destroyer"}, {level = 120, name = "Dragon Lord"}, {level = 80, name = "Quara Hydromancer Scout"}, {level = 50, name = "Orc Leader"}, {level = 40, name = "Elf Arcanist"}, {level = 30, name = "Barbarian Bloodwalker"}, {level = 20, name = "Hunter"}, {level = 10, name = "Panda"}, {level = 0, name = "Bat"}} } } coloque um novo monstro, ex: Undead dragon para Knight {{level = 250, name = "Undead Draon"}, Agora vá na pasta MONSTERS e abra o Undead Dragon.xml procure essa linha: <flag convinceable="0"/> mude pra: <flag convinceable="1"/> pronto, só isso, mais nada. =) -Terminando- -Meu Pet system não funciona, os comandos !petattack ", !petinfo ",etc. Bem...o pet system só pega na versão de otserver TFS (The Forgotten Server) ou qualquer ot que ot tiver a pasta "CREATURESCRIPTS" -Porque meu mostro DEMON ou qualquer outro me ataca? Vá na pasta data/monsters, em seguida procure o monstro que deseja que seja pet, ex: Demon.xml abra como bloco de notas e procure a linha: <flag convinceable="0"/> Troque o "0" por "1", ficando assim: <flag convinceable="1"/> Editado Junho 28, 2008 por Mesenga Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/ Compartilhar em outros sites More sharing options...
Kornaum 0 Postado Junho 19, 2008 Share Postado Junho 19, 2008 Tenho o Mapa Yurots e o pet funfo porem igual a um summon, se voce puder dizer como eu arrumo para os comandos !petinfo,etc. funcionarem eu agradeço :icon1: Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-559931 Compartilhar em outros sites More sharing options...
Mesenga 20 Postado Junho 26, 2008 Autor Share Postado Junho 26, 2008 cara, ele não pega em OT YurOTS, o pet morre vc pode sumona ele de novo! só pega em TFS Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-564939 Compartilhar em outros sites More sharing options...
Flyw 0 Postado Junho 26, 2008 Share Postado Junho 26, 2008 Mto bom brother, vou testar,mas está de parabéns! Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-564956 Compartilhar em outros sites More sharing options...
jlm1306 0 Postado Junho 27, 2008 Share Postado Junho 27, 2008 AFF não pega em yourotz Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-565861 Compartilhar em outros sites More sharing options...
Kyrius 0 Postado Junho 27, 2008 Share Postado Junho 27, 2008 Tipo vei vi num ot q o cara fez q lvl 50 fazia um pet 'dragon hatling' lvl 100 o pet evoluia pra 'frost dragon hatling' e depois lvl 200 virava 'dragon lord halting.. nesse ai n tem dessas paradas axo q ficaria rox.. O gm tava tentando fazer com spider, "spider~ crystal spider~ tarantula' Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-565915 Compartilhar em outros sites More sharing options...
BillyBola 1 Postado Junho 28, 2008 Share Postado Junho 28, 2008 krl tava procurando pety system Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-566280 Compartilhar em outros sites More sharing options...
Mesenga 20 Postado Junho 28, 2008 Autor Share Postado Junho 28, 2008 @Kyrius cara, isso eh muito facil, só você ir no PETCONFIG.LUA e procura esta parte: { {vocations = {4, 8}, pets = {{level = 350, name = "Juggernaut"}, {level = 255, name = "Dark Torturer"}, {level = 190, name = "Hellfire Fighter"}, {level = 120, name = "Hydra"}, {level = 80, name = "Quara Hydromancer"}, {level = 50, name = "Cyclops Smith"}, {level = 40, name = "Demon Skeleton"}, {level = 30, name = "Barbarian Skullhunter"}, {level = 20, name = "Monk"}, {level = 10, name = "Bear"}, {level = 0, name = "Wolf"}} }, {vocations = {1, 5}, pets = {{level = 350, name = "Ferumbras"}, {level = 260, name = "Demon"}, {level = 180, name = "Betrayed Wraith"}, {level = 120, name = "Diabolic Imp"}, {level = 80, name = "Braindeath"}, {level = 50, name = "Ice Golem"}, {level = 40, name = "Acolyte Of The Cult"}, {level = 30, name = "Barbarian Headsplitter"}, {level = 20, name = "Dark Monk"}, {level = 10, name = "Polar Bear"}, {level = 0, name = "Cave Rat"}} }, {vocations = {2, 6}, pets = {{level = 350, name = "Ferumbras"}, {level = 260, name = "Hand of Cursed Fate"}, {level = 175, name = "Phantasm"}, {level = 120, name = "Frost Dragon"}, {level = 80, name = "Massive Water Elemental"}, {level = 50, name = "Water Elemental"}, {level = 40, name = "Dwarf Geomancer"}, {level = 30, name = "Barbarian Brutetamer"}, {level = 20, name = "Assassin"}, {level = 10, name = "Lion"}, {level = 0, name = "Rat"}} }, {vocations = {3, 7}, pets = {{level = 350, name = "Orshabaal"}, {level = 260, name = "Plaguesmith"}, {level = 185, name = "Destroyer"}, {level = 120, name = "Dragon Lord"}, {level = 80, name = "Quara Hydromancer Scout"}, {level = 50, name = "Orc Leader"}, {level = 40, name = "Elf Arcanist"}, {level = 30, name = "Barbarian Bloodwalker"}, {level = 20, name = "Hunter"}, {level = 10, name = "Panda"}, {level = 0, name = "Bat"}} } } 1º Vocations 4 (knight) e 8 (EK) 2º Sorc e master sorc 3º Druid e ED 4º Paladin e Royal Pally ai eh só você troca os nomes e os leveis para as criaturas que você desejar Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-566292 Compartilhar em outros sites More sharing options...
soneto 0 Postado Junho 28, 2008 Share Postado Junho 28, 2008 Será que funciona no ARIES , já testou ? DEVLAND ? Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-566339 Compartilhar em outros sites More sharing options...
Mesenga 20 Postado Junho 28, 2008 Autor Share Postado Junho 28, 2008 @Todos Não funciona em nehum OT que não tenha a pasta "CREATURESCRIPTS" Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-566341 Compartilhar em outros sites More sharing options...
noobinhu 38 Postado Junho 28, 2008 Share Postado Junho 28, 2008 É por causa de só funcionar em TFS/Devland e outros distros este sistema, que eu fiz o meu, chamado Soul Pet: http://www.xtibia.com/forum/index.php?show...t=0&start=0 Quem quiser conferir, funciona em qualquer servidor... Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-566343 Compartilhar em outros sites More sharing options...
Mesenga 20 Postado Junho 28, 2008 Autor Share Postado Junho 28, 2008 muito bom esse seu soul pet noobinhu, vc poderia fazer um pet system com base nesse pra por em qualquer ot Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-566515 Compartilhar em outros sites More sharing options...
Kyrius 0 Postado Junho 28, 2008 Share Postado Junho 28, 2008 Tem como colocar pet com magia instantanea nao? ai inves de fica nos comand, tipo automaticamente ele manda um atk /he Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-566586 Compartilhar em outros sites More sharing options...
Mesenga 20 Postado Junho 28, 2008 Autor Share Postado Junho 28, 2008 tem sim, só diminuir o exausted mano Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-566623 Compartilhar em outros sites More sharing options...
Kyrius 0 Postado Junho 28, 2008 Share Postado Junho 28, 2008 vc faz a talkaction !petspell "energy ai ele da um energy tava qrendo dize abolir essa parada, ai qdo vc ataka o pet da atk automaticamente he Link para o comentário https://xtibia.com/forum/topic/86776-pet-system-adapted-by-mesenga-perguntas-e-respostas/#findComment-566645 Compartilhar em outros sites More sharing options...
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