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Pergunta

Eae o titulo ja diz tudo

Script 

Spoiler

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 91)setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -45.2, 1, -45.2, 1)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 242)setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 83)setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 229)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 229)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)


arr1 = {
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 1, 3, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0}
}

arr2 = {
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 3, 0, 0},
    {0, 1, 0, 0, 0},
    {0, 0, 0, 0, 0}
}

arr3 = {
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 3, 0, 0},
    {0, 0, 1, 0, 0},
    {0, 0, 0, 0, 0}
}

arr4 = {
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 3, 0, 0},
    {0, 0, 0, 1, 0},
    {0, 0, 0, 0, 0}
}

arr5 = {
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 3, 1, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0}
}

arr6 = {
    {0, 0, 0, 0, 0},
    {0, 0, 0, 1, 0},
    {0, 0, 3, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0}
}
arr7 = {
    {0, 0, 0, 0, 0},
    {0, 0, 1, 0, 0},
    {0, 0, 3, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0}
}
arr8 = {
    {0, 0, 1, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 3, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0}
}
arr9 = {
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 3, 0, 0},
    {0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0}
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
 
local function onCastSpell1(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end

local function onCastSpell3(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
end

local function onCastSpell4(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)
end

local function onCastSpell5(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var)
end

local function onCastSpell7(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat7, parameters.var)
end

local function onCastSpell8(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat8, parameters.var)
end

local function onCastSpell9(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat9, parameters.var)
end


function onCastSpell(cid, var)
local position1 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 50, parameters)
addEvent(onCastSpell2, 50, parameters)
addEvent(onCastSpell3, 50, parameters)
addEvent(onCastSpell4, 50, parameters)
addEvent(onCastSpell5, 50, parameters)
addEvent(onCastSpell6, 50, parameters)
addEvent(onCastSpell7, 50, parameters)
addEvent(onCastSpell8, 60, parameters)
addEvent(onCastSpell9, 90, parameters)
doSendMagicEffect(position1, 28)
doSendMagicEffect(position1, 233)
return TRUE
end 

tem como colocar um tempo entre o 28 e o 233 de 2 segundos?

galera tem como nos addevent colocar devagar tipo 1 em 1 segundo faz 1 movimento?

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Editado por zPerseu
Link para o comentário
https://xtibia.com/forum/topic/242037-spell-dando-erro/
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