Por zPerseu, 03 de set. de 2016 em Scripts
info
Grupo: Campones
Registrado: 22/04/16
Posts: 37
Reputação: +1
Gênero: Masculino
Eae o titulo ja diz tudo
Script
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 91)setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -45.2, 1, -45.2, 1)
local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 242)setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 83)setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 229) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 229) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
arr1 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 3, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }
arr2 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 3, 0, 0}, {0, 1, 0, 0, 0}, {0, 0, 0, 0, 0} }
arr3 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 3, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0} }
arr4 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 3, 0, 0}, {0, 0, 0, 1, 0}, {0, 0, 0, 0, 0} }
arr5 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 3, 1, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }
arr6 = { {0, 0, 0, 0, 0}, {0, 0, 0, 1, 0}, {0, 0, 3, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } arr7 = { {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 3, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } arr8 = { {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 3, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } arr9 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 3, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }
local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) local function onCastSpell1(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end
local function onCastSpell3(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end
local function onCastSpell4(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var) end
local function onCastSpell5(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var) end
local function onCastSpell6(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var) end
local function onCastSpell7(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat7, parameters.var) end
local function onCastSpell8(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat8, parameters.var) end
local function onCastSpell9(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat9, parameters.var) end
function onCastSpell(cid, var) local position1 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 50, parameters) addEvent(onCastSpell2, 50, parameters) addEvent(onCastSpell3, 50, parameters) addEvent(onCastSpell4, 50, parameters) addEvent(onCastSpell5, 50, parameters) addEvent(onCastSpell6, 50, parameters) addEvent(onCastSpell7, 50, parameters) addEvent(onCastSpell8, 60, parameters) addEvent(onCastSpell9, 90, parameters) doSendMagicEffect(position1, 28) doSendMagicEffect(position1, 233) return TRUE end
tem como colocar um tempo entre o 28 e o 233 de 2 segundos?
galera tem como nos addevent colocar devagar tipo 1 em 1 segundo faz 1 movimento?
http://prntscr.com/cdr08p
Editado Setembro 3 por zPerseu
info
Grupo: Campones
Registrado: 22/04/16
Posts: 37
Reputação: +1
Gênero: Masculino
Eae o titulo ja diz tudo
Script
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 91)setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -45.2, 1, -45.2, 1)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 242)setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 83)setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 229)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 229)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)
arr1 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 1, 3, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 3, 0, 0},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0}
}
arr3 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 3, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0}
}
arr4 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 3, 0, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 0, 0}
}
arr5 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 3, 1, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
}
arr6 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 0},
{0, 0, 3, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
}
arr7 = {
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 3, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
}
arr8 = {
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 3, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
}
arr9 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 3, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
local function onCastSpell1(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)
end
local function onCastSpell5(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var)
end
local function onCastSpell6(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat7, parameters.var)
end
local function onCastSpell8(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat8, parameters.var)
end
local function onCastSpell9(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat9, parameters.var)
end
function onCastSpell(cid, var)
local position1 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 50, parameters)
addEvent(onCastSpell2, 50, parameters)
addEvent(onCastSpell3, 50, parameters)
addEvent(onCastSpell4, 50, parameters)
addEvent(onCastSpell5, 50, parameters)
addEvent(onCastSpell6, 50, parameters)
addEvent(onCastSpell7, 50, parameters)
addEvent(onCastSpell8, 60, parameters)
addEvent(onCastSpell9, 90, parameters)
doSendMagicEffect(position1, 28)
doSendMagicEffect(position1, 233)
return TRUE
end
tem como colocar um tempo entre o 28 e o 233 de 2 segundos?
galera tem como nos addevent colocar devagar tipo 1 em 1 segundo faz 1 movimento?
http://prntscr.com/cdr08p
Editado Setembro 3 por zPerseu