Ir para conteúdo
  • 0

Reward Chest


Sirarcken

Pergunta

Instalei o reward chest no meu ot ,porem quando mato o boss o item vem normal ,porem da esse erro no tfs ,e tbm não consigo mover o reward container ,ja mudei em todo lugar e ele não move .

Alguem poderia me dar um suporte de como resolver .

Lua Script Error: [CreatureScript Interface]
data/creaturescripts/scripts/rewardchest.lua:onKill
data/creaturescripts/scripts/rewardchest.lua:282: attempt to call method 'getCon
tentDescription' (a nil value)
stack traceback:
        [C]: in function 'getContentDescription'
        data/creaturescripts/scripts/rewardchest.lua:282: in function 'doBossRew
ard'
        data/creaturescripts/scripts/rewardchest.lua:300: in function <data/crea
turescripts/scripts/rewardchest.lua:295>

Lua Script Error: [CreatureScript Interface]
data/creaturescripts/scripts/rewardchest.lua:onKill
data/creaturescripts/scripts/rewardchest.lua:282: attempt to call method 'getCon
tentDescription' (a nil value)
stack traceback:
        [C]: in function 'getContentDescription'
        data/creaturescripts/scripts/rewardchest.lua:282: in function 'doBossRew
ard'
        data/creaturescripts/scripts/rewardchest.lua:300: in function <data/crea
turescripts/scripts/rewardchest.lua:295>

as linha que dão o erro são essas

        			str = str .. Container(rewardBag):getContentDescription()
        		else
        			str = str .. 'nothing'
        		end
        	else
        		str = str .. 'nothing (due to low stamina)'
        	end
        	player:sendTextMessage(MESSAGE_INFO_DESCR, str .. '.')
        end
    end
    addEvent(doSaveReward, REWARD_CHEST.DECAY[monster:getName():lower()]*1000, corpse:getUniqueId(), MonsterType(monster:getName()):getNameDescription())
end

function onKill(creature, target)
    if (Monster(target) ~= nil) and isInArray(REWARD_CHEST.BOSSES, target:getName():lower()) then
    	local corpse = Item(doCreateItem(MonsterType(target:getName()):getCorpseId(), 1, target:getPosition()))
    	corpse:decay()
    	target:setDropLoot(false)
    	doBossReward(target, corpse)
    end
end
Link para o comentário
Compartilhar em outros sites

12 respostass a esta questão

Posts Recomendados

  • 0
{
	// Container(uid)
	uint32_t id = getNumber<uint32_t>(L, 2);

	Container* container = getScriptEnv()->getContainerByUID(id);
	if (container) {
		pushUserdata(L, container);
		setMetatable(L, -1, "Container");
	} else {
		lua_pushnil(L);
	}
	return 1;
}

Tá caindo no else, e a função está retornando nil, para o script lua...

Link para o comentário
Compartilhar em outros sites

  • 0

Tenho sim ,tipo funciona ,so que da esses erros ,a reward bag nao sai do char. ,não e coisa grave eu acho.

 

REWARD_CHEST = {
BOSSES = {"bibby bloodbath", "chizzoron the distorter", "ferumbras",
"furyosa", "gaz'haragoth", "ghazbaran", "hirintror",
"jaul", "mad mage", "mawhawk", "morgaroth", "obujos",
"ocyakao", "omrafir", "orshabaal", "raging mage",
"tanjis", "the mutated pumpkin", "the pale count",
"the welter", "tyrn", "white pale", "zulazza the corruptor",
"zushuka"},
LOOT = {},
DECAY = {},
DEPOT_ID = 99,
CONTAINER = 21518,
ENCODE = true, --encode stored rewards on db?
EXPIRE = 7*24*60*60, --days to erase stored rewards
STORAGE = 18394, --player storage for chest exhaustion
EXHAUST = 5*60, --time allowed to use again the chest
}

-- Lua 5.1+ base64 v3.0 © 2009 by Alex Kloss
-- licensed under the terms of the LGPL2

-- character table string
local enc = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'

function string.encode(str)
return ((str:gsub('.', function(x)
local r,enc='',x:byte()
for i=8,1,-1 do r=r..(enc%2^i-enc%2^(i-1)>0 and '1' or '0') end
return r;
end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
if (#x < 6) then return '' end
local c=0
for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
return enc:sub(c+1,c+1)
end)..({ '', '==', '=' })[#str%3+1])
end

function string.decode(str)
str = string.gsub(str, '[^'.. enc ..'=]', '')
return (str:gsub('.', function(x)
if (x == '=') then return '' end
local r,f='',(enc:find(x)-1)
for i=6,1,-1 do r=r..(f%2^i-f%2^(i-1)>0 and '1' or '0') end
return r;
end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x)
if (#x ~= 8) then return '' end
local c=0
for i=1,8 do c=c+(x:sub(i,i)=='1' and 2^(8-i) or 0) end
return string.char©
end))
end

function table.find(t, value, sensitive)
local sensitive = sensitive or true
if(not sensitive and type(value) == 'string') then
for i, v in pairs(t) do
if(type(v) == 'string') then
if(v:lower() == value:lower()) then
return i
end
end
end
return nil
end
for i, v in pairs(t) do
if(v == value) then
return i
end
end
return nil
end

function table.serialize(x, recur)
local t = type(x)
recur = recur or {}
if(t == nil) then
return "nil"
elseif(t == "string") then
return string.format("%q", x)
elseif(t == "number") then
return tostring(x)
elseif(t == "boolean") then
return x and "true" or "false"
elseif(getmetatable(x)) then
error("Can not serialize a table that has a metatable associated with it.")
elseif(t == "table") then
if(table.find(recur, x)) then
error("Can not serialize recursive tables.")
end
table.insert(recur, x)
local s = "{"
for k, v in pairs(x) do
s = s .. "[" .. table.serialize(k, recur) .. "]" .. " = " .. table.serialize(v, recur) .. ", "
end
return s:sub(0, s:len() - 2) .. "}"
end
error("Can not serialize value of type '" .. t .. "'.")
end

function table.unserialize(str)
return loadstring('return ' .. str)()
end

function serialize(t)
return REWARD_CHEST.ENCODE and string.encode(table.serialize(t)) or table.serialize(t)
end

function unserialize(str)
return REWARD_CHEST.ENCODE and table.unserialize(string.decode(str)) or table.unserialize(str)
end

function addContainerItems(container, items)
for k, v in pairs(items) do
if ItemType(k):isContainer() then
local newBag = Container(doCreateItemEx(k, 1))
addContainerItems(newBag, v)
container:addItemEx(newBag)
else
container:addItem(v[1], v[2])
end
end
end

function MonsterType.createLootItem(self, lootBlock, chance)
local lootTable, itemCount = {}, 0
local randvalue = math.random(0, 100000) / (getConfigInfo("rateLoot") * chance)
if randvalue < lootBlock.chance then
if (ItemType(lootBlock.itemId):isStackable()) then
itemCount = randvalue % lootBlock.maxCount + 1
else
itemCount = 1
end
end

while itemCount > 0 do
local n = math.min(itemCount, 100)
itemCount = itemCount - n
table.insert(lootTable, {lootBlock.itemId, n})
end

return lootTable
end

function MonsterType.getBossReward(self, chance)
local result = {}
if getConfigInfo("rateLoot") > 0 then
for _, loot in pairs(self:getLoot()) do
local itemList = self:createLootItem(loot, chance)
if itemList then
for _, item in ipairs(itemList) do
table.insert(result, item)
end
end
end
end
return result
end

function getDecayTime(id, name)
local decayTime = 0
do
local o = io.open('data/items/items.xml','r')
file = o:read('*a')
o:close()
end
local function sumDecayTime(corpse)
for attr in file:gmatch(' local decayTo = attr:match('')
local duration = attr:match('')
decayTime = decayTime + duration
if decayTime > 3000 then
print("[Warning - RewardChest] Decay time for corpse of " .. name .." is infinite - using 3000 instead")
return 3000
end
if tonumber(decayTo) > 0 then
sumDecayTime(decayTo)
end
break
end
end
sumDecayTime(id)
return decayTime
end

function loadCorpses()
for _, name in ipairs(REWARD_CHEST.BOSSES) do
if MonsterType(name) ~= nil then
REWARD_CHEST.DECAY[name] = getDecayTime(MonsterType(name):getCorpseId(), name)
end
end
end
addEvent(loadCorpses, 0)

function getPlayerByGUID(guid)
for _, player in ipairs(Game.getPlayers()) do
if guid == player:getGuid() then
return player
end
end
return nil
end

function Player.addReward(self, reward, time, id)
local LootBag = Container(doCreateItemEx(REWARD_CHEST.CONTAINER, 1))
LootBag:setAttribute('text', time)
addContainerItems(LootBag, reward)
if id then
db.query('DELETE FROM player_rewardchest WHERE id = ' .. id .. ';')
end
return self:getDepotChest(REWARD_CHEST.DEPOT_ID, true):addItemEx(LootBag)
end

function doSaveReward(uid, name)
for GUID, items in pairs(REWARD_CHEST.LOOT[uid]) do
local player = getPlayerByGUID(GUID)
if player ~= nil then
player:addReward(items, os.time())
player:sendTextMessage(MESSAGE_INFO_DESCR, 'Your reward container from ' .. name .. ' was moved to your reward chest.')
else
db.query('INSERT INTO player_rewardchest VALUES (NULL, ' .. GUID ..', "' .. serialize(items) ..'", ' .. os.time() ..');')
end
end
REWARD_CHEST.LOOT[uid] = nil
end

function Player.updateRewardChest(self)
db.query('DELETE FROM player_rewardchest WHERE TIME_TO_SEC(TIMEDIFF(NOW(), FROM_UNIXTIME(date))) >= '.. REWARD_CHEST.EXPIRE ..';')
local Query = db.storeQuery('SELECT id, reward, date FROM player_rewardchest WHERE player_id = '.. self:getGuid() ..';')
if Query ~= false then
repeat
local rewardBag = unserialize(result.getDataString(Query, 'reward'))
self:addReward(rewardBag, result.getDataInt(Query, 'date'), result.getDataInt(Query, 'id'))
until not result.next(Query)
result.free(Query)
end
local depotChest = self:getDepotChest(REWARD_CHEST.DEPOT_ID, true)
for index = (depotChest:getSize() - 1), 0, -1 do
local container = depotChest:getItem(index)
if (container:getAttribute('text') ~= nil) and (tonumber(container:getAttribute('text')) + REWARD_CHEST.EXPIRE < os.time()) then
container:remove()
end
end
return self:setExhaustion(REWARD_CHEST.STORAGE, REWARD_CHEST.EXHAUST)
end

function string.diff(self)
local format = {
{'day', self / 60 / 60 / 24},
{'hour', self / 60 / 60 % 24},
{'minute', self / 60 % 60},
{'second', self % 60}
}

local out = {}
for k, t in ipairs(format) do
local v = math.floor(t[2])
if(v > 0) then
table.insert(out, (k < #format and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
end
end
local ret = table.concat(out)
if ret:len() < 16 and ret:find('second') then
local a, b = ret:find(' and ')
ret = ret:sub(b+1)
end
return ret
end

function doBossReward(monster, corpse)
REWARD_CHEST.LOOT[corpse:getUniqueId()] = {}
corpse:setAttribute('aid', 21584)
corpse:setAttribute('text', corpse:getUniqueId())
for killer, damage in pairs(monster:getDamageMap()) do
local player, str = Player(killer), 'Loot of ' .. MonsterType(monster:getName()):getNameDescription() .. ': '
if player ~= nil then
local rewardBag = doCreateItemEx(REWARD_CHEST.CONTAINER)
if player:getStamina() > 840 then
local loot = MonsterType(monster:getName()):getBossReward(damage.total/monster:getMaxHealth())
if #loot > 0 then
addContainerItems(Container(rewardBag), loot)
REWARD_CHEST.LOOT[corpse:getUniqueId()][player:getGuid()] = loot
str = str .. Container(rewardBag):getContentDescription()
else
str = str .. 'nothing'
end
else
str = str .. 'nothing (due to low stamina)'
end
player:sendTextMessage(MESSAGE_INFO_DESCR, str .. '.')
end
end
addEvent(doSaveReward, REWARD_CHEST.DECAY[monster:getName():lower()]*1000, corpse:getUniqueId(), MonsterType(monster:getName()):getNameDescription())
end

function onKill(creature, target)
if (Monster(target) ~= nil) and isInArray(REWARD_CHEST.BOSSES, target:getName():lower()) then
local corpse = Item(doCreateItem(MonsterType(target:getName()):getCorpseId(), 1, target:getPosition()))
corpse:decay()
target:setDropLoot(false)
doBossReward(target, corpse)
end
end

@@Web.de>

 

 

post-388045-0-81823100-1454251964_thumb.png

 

post-388045-0-27849600-1454252015_thumb.png

Link para o comentário
Compartilhar em outros sites

  • 0

Então ,foi a primeira coisa que eu fiz foi ir lá ver ,deixei igual a backpack ,moveable e pickuable algo assim ,registrei nos items.XML tbm e nada.

Ruim que estou no trabalho ,mais acho que deve ser pq essa bag fica dentro do reward chest ,e não tem como ser movida.

Editado por Sirarcken
Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...