Jump to content

[Tutorial] Mudar miniwidow


Deadpool

Recommended Posts

 

Tem que ajustar ai, ta vendo que a caixa de account ta ancorada no prev e ta com margem de 70? tu vai passar esse margin-top pro MenuLabel e vai tirar o do PasswordTextEdit

 

 

 

 

 

E o botao tu bota um margin-right jogando ele pro centro, joga metade do tamanho do window mais ou menos, vai ajustando ate ficar centralizado

 

Na função terminate(), ela é a função que executa pra dar o unload no modulo

eu fiz oque vc falou, e n funcionou, o entergame desapareceu '-' vou deixar print

 

olha a script ai de como ficou

 

 

 

EnterGameWindow < MainWindow
  size: 330 312
  image-source: enter.png

EnterGameButton < Button
  width: 64

ServerListButton < UIButton
  size: 17 17
  image-source: /images/topbuttons/minimap
  image-color: #ffffffff

  $hover !disabled:
    image-color: #ffffff99

  $pressed:
    image-color: #ffffff44

  $disabled:
    image-color: #ffffff55

EnterGameWindow
  id: enterGame
  @onEnter: EnterGame.doLogin()

  MenuLabel
    !text: tr('Account name')
    anchors.left: parent.left
    anchors.top: parent.top
    text-auto-resize: true
	margin-top: 30

  PasswordTextEdit
    id: accountNameTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom

  MenuLabel
    !text: tr('Password')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  PasswordTextEdit
    id: accountPasswordTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    id: serverLabel
    !text: tr('Server')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  ServerListButton
    id: serverListButton
    !tooltip: tr('Server list')
    anchors.right: parent.right
    anchors.top: serverLabel.bottom
    margin-top: 3
    @onClick: ServerList.show()

  TextEdit
    id: serverHostTextEdit
    !tooltip: tr('Make sure that your client uses\nthe correct game client version')
    anchors.left: parent.left
    anchors.right: serverListButton.left
    anchors.top: serverLabel.bottom
    margin-top: 2
    margin-right: 4

  MenuLabel
    id: clientLabel
    !text: tr('Client Version')
    anchors.left: parent.left
    anchors.top: serverHostTextEdit.bottom
    text-auto-resize: true
    margin-right: 10
    margin-top: 8

  ComboBox
    id: clientComboBox
    anchors.left: parent.left
    anchors.right: parent.horizontalCenter
    anchors.top: clientLabel.bottom
    margin-top: 2
    margin-right: 3
    width: 90

  MenuLabel
    id: portLabel
    !text: tr('Port')
    anchors.left: serverPortTextEdit.left
    anchors.top: serverHostTextEdit.bottom
    margin-top: 8
    text-auto-resize: true

  TextEdit
    id: serverPortTextEdit
    text: 7171
    anchors.right: parent.right
    anchors.left: parent.horizontalCenter
    anchors.top: clientComboBox.top
    margin-left: 3

  CheckBox
    id: rememberPasswordBox
    !text: tr('Remember password')
    !tooltip: tr('Remember account and password when starts client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 10
    @onCheckChange: self:getParent():getChildById('autoLoginBox'):setEnabled(self:isChecked())

  CheckBox
    id: autoLoginBox
    enabled: false
    !text: tr('Auto login')
    !tooltip: tr('Open charlist automatically when starting client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  EnterGameButton
    !text: tr('Ok')
    anchors.right: parent.right
    anchors.bottom: parent.bottom
    @onClick: EnterGame.doLogin()
	margin-right: 5

  Label
    id: serverInfoLabel
    font: verdana-11px-rounded
    anchors.bottom: parent.bottom
    anchors.left: parent.left
    color: green
    text-auto-resize: true

 

 

post-381687-0-83712400-1445219578_thumb.png

Link to comment
Share on other sites

Acerta o espacamento cara, ele define os atributos pela identacao, se tu der dois espacos ele entende que e como se fosse algum subwidget ta ligado, dai nao vai funcionar, tem que estar alinhado no arquivo, dois espacos por nivel de tabulacao

Link to comment
Share on other sites

Acerta o espacamento cara, ele define os atributos pela identacao, se tu der dois espacos ele entende que e como se fosse algum subwidget ta ligado, dai nao vai funcionar, tem que estar alinhado no arquivo, dois espacos por nivel de tabulacao

alinhei, e ficou do mesmo jeito '-' o entergame desapareceu que nem ta ai no print rs

 

 

 

EnterGameWindow < MainWindow
  size: 330 312
  image-source: enter.png

EnterGameButton < Button
  width: 64

ServerListButton < UIButton
  size: 17 17
  image-source: /images/topbuttons/minimap
  image-color: #ffffffff

  $hover !disabled:
    image-color: #ffffff99

  $pressed:
    image-color: #ffffff44

  $disabled:
    image-color: #ffffff55

EnterGameWindow
  id: enterGame
  @onEnter: EnterGame.doLogin()

  MenuLabel
    !text: tr('Account name')
    anchors.left: parent.left
    anchors.top: parent.top
    text-auto-resize: true
	margin-top: 30

  PasswordTextEdit
    id: accountNameTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom

  MenuLabel
    !text: tr('Password')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  PasswordTextEdit
    id: accountPasswordTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    id: serverLabel
    !text: tr('Server')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  ServerListButton
    id: serverListButton
    !tooltip: tr('Server list')
    anchors.right: parent.right
    anchors.top: serverLabel.bottom
    margin-top: 3
    @onClick: ServerList.show()

  TextEdit
    id: serverHostTextEdit
    !tooltip: tr('Make sure that your client uses\nthe correct game client version')
    anchors.left: parent.left
    anchors.right: serverListButton.left
    anchors.top: serverLabel.bottom
    margin-top: 2
    margin-right: 4

  MenuLabel
    id: clientLabel
    !text: tr('Client Version')
    anchors.left: parent.left
    anchors.top: serverHostTextEdit.bottom
    text-auto-resize: true
    margin-right: 10
    margin-top: 8

  ComboBox
    id: clientComboBox
    anchors.left: parent.left
    anchors.right: parent.horizontalCenter
    anchors.top: clientLabel.bottom
    margin-top: 2
    margin-right: 3
    width: 90

  MenuLabel
    id: portLabel
    !text: tr('Port')
    anchors.left: serverPortTextEdit.left
    anchors.top: serverHostTextEdit.bottom
    margin-top: 8
    text-auto-resize: true

  TextEdit
    id: serverPortTextEdit
    text: 7171
    anchors.right: parent.right
    anchors.left: parent.horizontalCenter
    anchors.top: clientComboBox.top
    margin-left: 3

  CheckBox
    id: rememberPasswordBox
    !text: tr('Remember password')
    !tooltip: tr('Remember account and password when starts client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 10
    @onCheckChange: self:getParent():getChildById('autoLoginBox'):setEnabled(self:isChecked())

  CheckBox
    id: autoLoginBox
    enabled: false
    !text: tr('Auto login')
    !tooltip: tr('Open charlist automatically when starting client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  EnterGameButton
    !text: tr('Ok')
    anchors.right: parent.right
    anchors.bottom: parent.bottom
    @onClick: EnterGame.doLogin()
	margin-right: 5

  Label
    id: serverInfoLabel
    font: verdana-11px-rounded
    anchors.bottom: parent.bottom
    anchors.left: parent.left
    color: green
    text-auto-resize: true

 

 

 

é que ta bugando quando copio e colo aqui no spoiler, + aqui na script está alinhada e continua desaparecendo o enter game '-'

Edited by ricardoberg
Link to comment
Share on other sites

yep :>

mas cuidado pra nao fazer um nil:destroy() vai dar zebra se tentar destruir uma coisa que nao existe '-'

 

function EnterGame.terminate:destroy()

 

Quando coloco isso lá no entergame.lua , toda a Window desaparece ...

Link to comment
Share on other sites

mas é claro que isso ta errado ne vei, quando eu faço dar um destrou no terminate é dentro do escopo da função terminate x.x

se ta assim

function terminate()

--blalblablalba

end

tu coloca assim

function terminate()

nomeDoWindow:destroy()

end

Link to comment
Share on other sites

mas é claro que isso ta errado ne vei, quando eu faço dar um destrou no terminate é dentro do escopo da função terminate x.x

se ta assim

function terminate()

--blalblablalba

end

tu coloca assim

function terminate()

nomeDoWindow:destroy()

end

ei man, da pra vc editar a script do meu entergame e me passar ? n estou conseguindo posicionar o nome e o " Ok " '-' a script está ai no meu comentário de cima

Link to comment
Share on other sites

mas é claro que isso ta errado ne vei, quando eu faço dar um destrou no terminate é dentro do escopo da função terminate x.x

se ta assim

function terminate()

--blalblablalba

end

tu coloca assim

function terminate()

nomeDoWindow:destroy()

end

Desta forma :
function EnterGame.terminate()
EnterGame:destroy()
end
É desta
function terminate()
EnterGame:destroy()
end
A Window continua a se multiplicar ...
Link to comment
Share on other sites

  • 4 weeks later...
×
×
  • Create New...