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[Resolvido] Exp Stages !


phardole

Pergunta

Fala Galera blz?

 

Estou com um problema no meu server de poketibia e precisava da ajuda de vocês. (Base Cyan)

 

Seguinte a exp do servidor cai com um certo lvl porém o exp stages esta em false no config.lua

aonde configuro isso?

 

porque a exp ta em stages com stages desativado :(

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Achei aqui na pasta creaturescripts Pokeexp.lua

mais aonde eu edito?

 

local function playerAddExp(cid, exp)
doPlayerAddExp(cid, exp)
doSendAnimatedText(getThingPos(cid), exp, 215)
end


function onDeath(cid, corpse, deathList)

--if not isCreature(cid) then return true end
if isSummon(cid) or not deathList or getCreatureName(cid) == "Evolution" then return true end --alterado v1.8

-------------Edited Golden Arena------------------------- --alterado v1.7 \/\/
if getPlayerStorageValue(cid, 22546) == 1 then
setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1)
if corpse.itemid ~= 0 then doItemSetAttribute(corpse.uid, "golden", 1) end --alterado v1.8
end
if getPlayerStorageValue(cid, 22546) == 1 and getGlobalStorageValue(22548) == 0 then
local wave = getGlobalStorageValue(22547)
for _, sid in ipairs(getPlayersOnline()) do
if isPlayer(sid) and getPlayerStorageValue(sid, 22545) == 1 then
if getGlobalStorageValue(22547) < #wavesGolden+1 then
doPlayerSendTextMessage(sid, 20, "Wave "..wave.." will begin in "..timeToWaves.."seconds!")
doPlayerSendTextMessage(sid, 28, "Wave "..wave.." will begin in "..timeToWaves.."seconds!")
addEvent(creaturesInGolden, 100, GoldenUpper, GoldenLower, false, true, true)
addEvent(doWave, timeToWaves*1000)
elseif getGlobalStorageValue(22547) == #wavesGolden+1 then
doPlayerSendTextMessage(sid, 20, "Você foi o último sobrevivente da Golden arena tome sua recompensa!")
doPlayerAddItem(sid, 2152, getPlayerStorageValue(sid, 22551)*2) --premio
setPlayerStorageValue(sid, 22545, -1)
doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false)
setPlayerRecordWaves(sid)
end
end
end
if getGlobalStorageValue(22547) == #wavesGolden+1 then
endGoldenArena()
end
end
--------------------------------------------------- /\/\
local givenexp = getWildPokemonExp(cid)
---local killer = getItemAttribute(corpse.uid, "corpseowner")

if givenexp > 0 then
for a = 1, #deathList do
local pk = deathList[a]
---
local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false)
if isCreature(pk) then
local expTotal = math.floor(givenexp * getDamageMapPercent(pk, cid))
local party = getPartyMembers(pk)
if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then
expTotal = math.floor(expTotal/#party) --alterado v1.6.1
for i = 1, #party do
if isInArray(list, party) then
if getPlayerLevel(pk) <= 50 then
playerAddExp(party, expTotal * 200)
elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then
playerAddExp(party, expTotal * 130)
elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then
playerAddExp(party, expTotal * 80)
elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then
playerAddExp(party, expTotal * 40)
elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then
playerAddExp(party, expTotal * 20)
elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then
playerAddExp(party, expTotal * 10)
elseif getPlayerLevel(pk) >= 351 then
playerAddExp(party, expTotal * 5)
end
end
end
elseif not isInParty(pk) then
if getPlayerLevel(pk) <= 50 then
playerAddExp(pk, math.floor(200 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then
playerAddExp(pk, math.floor(130 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then
playerAddExp(pk, math.floor(80 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then
playerAddExp(pk, math.floor(40 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then
playerAddExp(pk, math.floor(20 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then
playerAddExp(pk, math.floor(10 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 351 then
playerAddExp(pk, math.floor(5 * givenexp * getDamageMapPercent(pk, cid)))
return true end
end
end
end
end

if isNpcSummon(cid) then
local master = getCreatureMaster(cid)
doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000))
doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1)
doRemoveCreature(cid)
return false
end
if corpse.itemid ~= 0 then --alterado v1.8
doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid))
doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid))
end
return true
end

 

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local function playerAddExp(cid, exp)
    doPlayerAddExp(cid, exp)
    doSendAnimatedText(getThingPos(cid), exp, 215)
end
 
 
function onDeath(cid, corpse, deathList)
 
    --if not isCreature(cid) then return true end
    if isSummon(cid) or not deathList or getCreatureName(cid) == "Evolution" then return true end --alterado v1.8
 
    -------------Edited Golden Arena------------------------- --alterado v1.7 \/\/
    if getPlayerStorageValue(cid, 22546) == 1 then
        setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1)
        if corpse.itemid ~= 0 then doItemSetAttribute(corpse.uid, "golden", 1) end --alterado v1.8
    end
    if getPlayerStorageValue(cid, 22546) == 1 and getGlobalStorageValue(22548) == 0 then
        local wave = getGlobalStorageValue(22547)
        for _, sid in ipairs(getPlayersOnline()) do
            if isPlayer(sid) and getPlayerStorageValue(sid, 22545) == 1 then
                if getGlobalStorageValue(22547) < #wavesGolden+1 then
                    doPlayerSendTextMessage(sid, 20, "Wave "..wave.." will begin in "..timeToWaves.."seconds!")
                    doPlayerSendTextMessage(sid, 28, "Wave "..wave.." will begin in "..timeToWaves.."seconds!")
                    addEvent(creaturesInGolden, 100, GoldenUpper, GoldenLower, false, true, true)
                    addEvent(doWave, timeToWaves*1000)
                elseif getGlobalStorageValue(22547) == #wavesGolden+1 then
                    doPlayerSendTextMessage(sid, 20, "Você foi o último sobrevivente da Golden arena tome sua recompensa!")
                    doPlayerAddItem(sid, 2152, getPlayerStorageValue(sid, 22551)*2) --premio
                    setPlayerStorageValue(sid, 22545, -1)
                    doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false)
                    setPlayerRecordWaves(sid)
                end
            end
        end
        if getGlobalStorageValue(22547) == #wavesGolden+1 then
            endGoldenArena()
        end
    end
    --------------------------------------------------- /\/\
    local givenexp = getWildPokemonExp(cid)
    ---local killer = getItemAttribute(corpse.uid, "corpseowner")
 
    if givenexp > 0 then
        for a = 1, #deathList do
            local pk = deathList[a]
            ---
            local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false)
            if isCreature(pk) then
                local expTotal = math.floor(givenexp * getDamageMapPercent(pk, cid))
                local party = getPartyMembers(pk)
                if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then
                    expTotal = math.floor(expTotal/#party) --alterado v1.6.1
                    for i = 1, #party do
                        if isInArray(list, party[i]) then
                            playerAddExp(party[i], expTotal)
                        end
                    end
                else
                    playerAddExp(pk, expTotal)
                end
            end
        end
    end
 
    if isNpcSummon(cid) then
        local master = getCreatureMaster(cid)
        doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000))
        doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1)
        doRemoveCreature(cid)
        return false
    end
    if corpse.itemid ~= 0 then --alterado v1.8
        doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid))
        doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid))
    end
    return true
end

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Zip Vc removeu a stages é isso? de toda forma obrigado ! Rep+

 

Como faço caso eu queira editar? é essa parte?

 

if getPlayerLevel(pk) <= 50 then
playerAddExp(party, expTotal * 200)
elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then
playerAddExp(party, expTotal * 130)
elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then
playerAddExp(party, expTotal * 80)
elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then
playerAddExp(party, expTotal * 40)
elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then
playerAddExp(party, expTotal * 20)
elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then
playerAddExp(party, expTotal * 10)
elseif getPlayerLevel(pk) >= 351 then
playerAddExp(party, expTotal * 5)

 

ou essa?

 

if getPlayerLevel(pk) <= 50 then
playerAddExp(pk, math.floor(200 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then
playerAddExp(pk, math.floor(130 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then
playerAddExp(pk, math.floor(80 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then
playerAddExp(pk, math.floor(40 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then
playerAddExp(pk, math.floor(20 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then
playerAddExp(pk, math.floor(10 * givenexp * getDamageMapPercent(pk, cid)))
elseif getPlayerLevel(pk) >= 351 then
playerAddExp(pk, math.floor(5 * givenexp * getDamageMapPercent(pk, cid)))
return true end
end

Editado por Pedro19
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