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Alguns erros ao compilar.


gabriel28

Pergunta

Estou tentando compilar um TFS 0.4 rev 3884, e apareceu vários erros. Consegui resolver a maioria deles instalando o openssl 0.9.8.1, mesmo assim, um erro ainda persiste no otserv.cpp:

 

In function `void otserv(StringVec, ServiceManager*)':

546 `g_RSA' was not declared in this scope

[build Error] [obj//otserv.o] Error 1

 

Alguém pode me ajudar?

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Então o erro é nas suas source, faz o seguinte baixa a openssl que falei tira essa sua e troca o otserv.cpp por este:



////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "otsystem.h"

#include <iostream>
#include <fstream>
#include <iomanip>

#ifndef WINDOWS
#include <unistd.h>
#include <termios.h>
#else
#include <conio.h>
#endif
#include <boost/config.hpp>

#include <openssl/rsa.h>
#include <openssl/bn.h>
#include <openssl/err.h>

#include "server.h"
#ifdef __LOGIN_SERVER__
#include "gameservers.h"
#endif
#include "networkmessage.h"

#include "game.h"
#include "chat.h"
#include "tools.h"

#include "protocollogin.h"
#include "protocolgame.h"
#include "protocolold.h"
#include "protocolhttp.h"

#include "status.h"
#include "manager.h"
#ifdef __OTADMIN__
#include "admin.h"
#endif

#include "configmanager.h"
#include "scriptmanager.h"
#include "databasemanager.h"

#include "iologindata.h"
#include "ioban.h"

#include "outfit.h"
#include "vocation.h"
#include "group.h"

#include "monsters.h"
#ifdef __OTSERV_ALLOCATOR__
#include "allocator.h"
#endif
#ifdef __EXCEPTION_TRACER__
#include "exception.h"
#endif
#ifndef __OTADMIN__
#include "textlogger.h"
#endif

#ifdef __NO_BOOST_EXCEPTIONS__
#include <exception>

inline void boost::throw_exception(std::exception const & e)
{
std::clog << "Boost exception: " << e.what() << std::endl;
}
#endif

RSA* g_RSA;
ConfigManager g_config;
Game g_game;
Chat g_chat;
Monsters g_monsters;
Npcs g_npcs;

boost::mutex g_loaderLock;
boost::condition_variable g_loaderSignal;
boost::unique_lock<boost::mutex> g_loaderUniqueLock(g_loaderLock);
std::list<std::pair<uint32_t, uint32_t> > serverIps;

bool argumentsHandler(StringVec args)
{
StringVec tmp;
for(StringVec::iterator it = args.begin(); it != args.end(); ++it)
{
if((*it) == "--help")
{
std::clog << "Usage:\n"
"\n"
"\t--config=$1\t\tAlternate configuration file path.\n"
"\t--data-directory=$1\tAlternate data directory path.\n"
"\t--ip=$1\t\t\tIP address of the server.\n"
"\t\t\t\tShould be equal to the global IP.\n"
"\t--login-port=$1\tPort for login server to listen on.\n"
"\t--game-port=$1\tPort for game server to listen on.\n"
"\t--admin-port=$1\tPort for admin server to listen on.\n"
"\t--manager-port=$1\tPort for manager server to listen on.\n"
"\t--status-port=$1\tPort for status server to listen on.\n";
#ifndef WINDOWS
std::clog << "\t--runfile=$1\t\tSpecifies run file. Will contain the pid\n"
"\t\t\t\tof the server process as long as run status.\n";
#endif
std::clog << "\t--log=$1\t\tWhole standard output will be logged to\n"
"\t\t\t\tthis file.\n"
"\t--closed\t\t\tStarts the server as closed.\n";
return false;
}

if((*it) == "--version" || (*it) == "-V")
{
std::clog << SOFTWARE_NAME << ", version " << SOFTWARE_VERSION << " (" << SOFTWARE_CODENAME << ")\n"
"Compiled with " << BOOST_COMPILER << " at " << __DATE__ << ", " << __TIME__ << ".\n"
"A server developed by Elf, Stian, Slawkens and KaczooH, .\n"
"Visit our forum for updates, support and resources: http://vapus.net/forum.\n";
return false;
}

tmp = explodeString((*it), "=");
if(tmp[0] == "--config")
g_config.setString(ConfigManager::CONFIG_FILE, tmp[1]);
else if(tmp[0] == "--data-directory")
g_config.setString(ConfigManager::DATA_DIRECTORY, tmp[1]);
else if(tmp[0] == "--ip")
g_config.setString(ConfigManager::IP, tmp[1]);
else if(tmp[0] == "--login-port")
g_config.setNumber(ConfigManager::LOGIN_PORT, atoi(tmp[1].c_str()));
else if(tmp[0] == "--game-port")
g_config.setNumber(ConfigManager::GAME_PORT, atoi(tmp[1].c_str()));
else if(tmp[0] == "--admin-port")
g_config.setNumber(ConfigManager::ADMIN_PORT, atoi(tmp[1].c_str()));
else if(tmp[0] == "--manager-port")
g_config.setNumber(ConfigManager::MANAGER_PORT, atoi(tmp[1].c_str()));
else if(tmp[0] == "--status-port")
g_config.setNumber(ConfigManager::STATUS_PORT, atoi(tmp[1].c_str()));
#ifndef WINDOWS
else if(tmp[0] == "--runfile")
g_config.setString(ConfigManager::RUNFILE, tmp[1]);
#endif
else if(tmp[0] == "--log")
g_config.setString(ConfigManager::OUTPUT_LOG, tmp[1]);
else if(tmp[0] == "--closed")
g_config.setBool(ConfigManager::START_CLOSED, true);
else if(tmp[0] == "--no-script")
g_config.setBool(ConfigManager::SCRIPT_SYSTEM, false);
}

return true;
}

#ifndef WINDOWS
int32_t getch()
{
struct termios oldt;
tcgetattr(STDIN_FILENO, &oldt);

struct termios newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);

int32_t ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
return ch;
}

void signalHandler(int32_t sig)
{
switch(sig)
{
case SIGHUP:
Dispatcher::getInstance().addTask(createTask(
boost::bind(&Game::saveGameState, &g_game, false)));
break;

case SIGTRAP:
g_game.cleanMap();
break;

case SIGCHLD:
g_game.proceduralRefresh();
break;

case SIGUSR1:
Dispatcher::getInstance().addTask(createTask(
boost::bind(&Game::setGameState, &g_game, GAMESTATE_CLOSED)));
break;

case SIGUSR2:
g_game.setGameState(GAMESTATE_NORMAL);
break;

case SIGCONT:
Dispatcher::getInstance().addTask(createTask(
boost::bind(&Game::reloadInfo, &g_game, RELOAD_ALL, 0)));
break;

case SIGQUIT:
Dispatcher::getInstance().addTask(createTask(
boost::bind(&Game::setGameState, &g_game, GAMESTATE_SHUTDOWN)));
break;

case SIGTERM:
Dispatcher::getInstance().addTask(createTask(
boost::bind(&Game::shutdown, &g_game)));
break;

default:
break;
}
}

void runfileHandler(void)
{
std::ofstream runfile(g_config.getString(ConfigManager::RUNFILE).c_str(), std::ios::trunc | std::ios::out);
runfile.close();
}
#else
int32_t getch()
{
return (int32_t)getchar();
}
#endif

void allocationHandler()
{
puts("Allocation failed, server out of memory!\nDecrease size of your map or compile in a 64-bit mode.");
char buffer[1024];
delete fgets(buffer, 1024, stdin);
exit(-1);
}

void startupErrorMessage(std::string error = "")
{
if(error.length() > 0)
std::clog << std::endl << "> ERROR: " << error << std::endl;

getch();
exit(-1);
}

void otserv(StringVec args, ServiceManager* services);
int main(int argc, char* argv[])
{
StringVec args = StringVec(argv, argv + argc);
if(argc > 1 && !argumentsHandler(args))
return 0;

std::set_new_handler(allocationHandler);
ServiceManager servicer;
g_config.startup();

#ifdef __OTSERV_ALLOCATOR_STATS__
boost::thread(boost::bind(&allocatorStatsThread, (void*)NULL));
// TODO: shutdown this thread?
#endif
#ifdef __EXCEPTION_TRACER__
ExceptionHandler mainExceptionHandler;
mainExceptionHandler.InstallHandler();
#endif
#ifndef WINDOWS

// ignore sigpipe...
struct sigaction sigh;
sigh.sa_handler = SIG_IGN;
sigh.sa_flags = 0;

sigemptyset(&sigh.sa_mask);
sigaction(SIGPIPE, &sigh, NULL);

// register signals
signal(SIGHUP, signalHandler); //save
signal(SIGTRAP, signalHandler); //clean
signal(SIGCHLD, signalHandler); //refresh
signal(SIGUSR1, signalHandler); //close server
signal(SIGUSR2, signalHandler); //open server
signal(SIGCONT, signalHandler); //reload all
signal(SIGQUIT, signalHandler); //save & shutdown
signal(SIGTERM, signalHandler); //shutdown
#endif

OutputHandler::getInstance();
Dispatcher::getInstance().addTask(createTask(boost::bind(otserv, args, &servicer)));

g_loaderSignal.wait(g_loaderUniqueLock);
boost::this_thread::sleep(boost::posix_time::milliseconds(10000));
if(servicer.isRunning())
{
std::clog << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " server Online!" << std::endl << std::endl;
servicer.run();
}
else
std::clog << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " server Offline! No services available..." << std::endl << std::endl;

#ifdef __EXCEPTION_TRACER__
mainExceptionHandler.RemoveHandler();
#endif
return 0;
}

void otserv(StringVec, ServiceManager* services)
{
srand((uint32_t)OTSYS_TIME());
#if defined(WINDOWS)
SetConsoleTitle(SOFTWARE_NAME);

#endif
g_game.setGameState(GAMESTATE_STARTUP);
#if !defined(WINDOWS) && !defined(__ROOT_PERMISSION__)
if(!getuid() || !geteuid())
{
std::clog << "> WARNING: " << SOFTWARE_NAME << " has been executed as super user! It is "
<< "recommended to run as a normal user." << std::endl << "Continue? (y/N)" << std::endl;
char buffer = getch();
if(buffer != 121 && buffer != 89)
startupErrorMessage("Aborted.");
}
#endif

std::clog << SOFTWARE_NAME << ", version " << SOFTWARE_VERSION << " (" << SOFTWARE_CODENAME << ")\n"
"Compiled with " << BOOST_COMPILER << " at " << __DATE__ << ", " << __TIME__ << ".\n"
"A server developed by Elf, Stian, Slawkens and KaczooH, .\n"
"Visit our forum for updates, support and resources: http://vapus.net/forum.\n\n";

std::stringstream ss;
#ifdef __DEBUG__
ss << " GLOBAL";
#endif
#ifdef __DEBUG_MOVESYS__
ss << " MOVESYS";
#endif
#ifdef __DEBUG_CHAT__
ss << " CHAT";
#endif
#ifdef __DEBUG_EXCEPTION_REPORT__
ss << " EXCEPTION-REPORT";
#endif
#ifdef __DEBUG_HOUSES__
ss << " HOUSES";
#endif
#ifdef __DEBUG_LUASCRIPTS__
ss << " LUA-SCRIPTS";
#endif
#ifdef __DEBUG_MAILBOX__
ss << " MAILBOX";
#endif
#ifdef __DEBUG_NET__
ss << " NET";
#endif
#ifdef __DEBUG_NET_DETAIL__
ss << " NET-DETAIL";
#endif
#ifdef __DEBUG_RAID__
ss << " RAIDS";
#endif
#ifdef __DEBUG_SCHEDULER__
ss << " SCHEDULER";
#endif
#ifdef __DEBUG_SPAWN__
ss << " SPAWNS";
#endif
#ifdef __SQL_QUERY_DEBUG__
ss << " SQL-QUERIES";
#endif

std::string debug = ss.str();
if(!debug.empty())
std::clog << ">> Debugging:" << debug << "." << std::endl;

std::clog << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
if(!g_config.load())
startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");

// silently append trailing slash
std::string path = g_config.getString(ConfigManager::DATA_DIRECTORY);
g_config.setString(ConfigManager::DATA_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");

path = g_config.getString(ConfigManager::LOGS_DIRECTORY);
g_config.setString(ConfigManager::LOGS_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");

std::clog << "> Opening logs" << std::endl;
Logger::getInstance()->open();

IntegerVec cores = vectorAtoi(explodeString(g_config.getString(ConfigManager::CORES_USED), ","));
if(cores[0] != -1)
{
#ifdef WINDOWS
int32_t mask = 0;
for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
mask += 1 << (*it);

SetProcessAffinityMask(GetCurrentProcess(), mask);
}

std::stringstream mutexName;
mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::WORLD_ID);

CreateMutex(NULL, FALSE, mutexName.str().c_str());
if(GetLastError() == ERROR_ALREADY_EXISTS)
startupErrorMessage("Another instance of The Forgotten Server is already running with the same worldId.\nIf you want to run multiple servers, please change the worldId in configuration file.");

std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
if(defaultPriority == "realtime")
SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
else if(defaultPriority == "high")
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
else if(defaultPriority == "higher")
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);

#else
#ifndef MACOS
cpu_set_t mask;
CPU_ZERO(&mask);
for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
CPU_SET((*it), &mask);

sched_setaffinity(getpid(), (int32_t)sizeof(mask), &mask);
}
#endif

std::string runPath = g_config.getString(ConfigManager::RUNFILE);
if(runPath != "" && runPath.length() > 2)
{
std::ofstream runFile(runPath.c_str(), std::ios::trunc | std::ios::out);
runFile << getpid();
runFile.close();
atexit(runfileHandler);
}

if(!nice(g_config.getNumber(ConfigManager::NICE_LEVEL))) {}
#endif
std::string encryptionType = asLowerCaseString(g_config.getString(ConfigManager::ENCRYPTION_TYPE));
if(encryptionType == "md5")
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_MD5);
std::clog << "> Using MD5 encryption" << std::endl;
}
else if(encryptionType == "sha1")
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_SHA1);
std::clog << "> Using SHA1 encryption" << std::endl;
}
else if(encryptionType == "sha256")
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_SHA256);
std::clog << "> Using SHA256 encryption" << std::endl;
}
else if(encryptionType == "sha512")
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_SHA512);
std::clog << "> Using SHA512 encryption" << std::endl;
}
else if(encryptionType == "vahash")
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_VAHASH);
std::clog << "> Using VAHash encryption" << std::endl;
}
else
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_PLAIN);
std::clog << "> Using plaintext encryption" << std::endl << std::endl
<< "> WARNING: This method is completely unsafe!" << std::endl
<< "> Please set encryptionType = \"sha1\" (or any other available method) in config.lua" << std::endl;
boost::this_thread::sleep(boost::posix_time::seconds(30));
}

std::clog << ">> Checking software version...";
if(xmlDocPtr doc = xmlParseFile(VERSION_CHECK))
{
xmlNodePtr p, root = xmlDocGetRootElement(doc);
if(!xmlStrcmp(root->name, (const xmlChar*)"versions"))
{
p = root->children->next;
if(!xmlStrcmp(p->name, (const xmlChar*)"entry"))
{
std::string version;
int32_t patch, build, timestamp;

bool tmp = false;
if(readXMLString(p, "version", version) && version != SOFTWARE_VERSION)
tmp = true;

if(readXMLInteger(p, "patch", patch) && patch > VERSION_PATCH)
tmp = true;

if(readXMLInteger(p, "build", build) && build > VERSION_BUILD)
tmp = true;

if(readXMLInteger(p, "timestamp", timestamp) && timestamp > VERSION_TIMESTAMP)
tmp = true;

if(tmp)
{
std::clog << " ";
if(version.find("_SVN") == std::string::npos)
std::clog << "running sub version, please mind it's unstable and only for testing purposes!";
else
std::clog << "outdated, please consider upgrading!";

std::clog << std::endl << "> Current version information - version: "
<< SOFTWARE_VERSION << ", patch: " << VERSION_PATCH
<< ", build: " << VERSION_BUILD << ", timestamp: " << VERSION_TIMESTAMP
<< "." << std::endl << "> Latest version information - version: "
<< version << ", patch: " << patch << ", build: " << build
<< ", timestamp: " << timestamp << "." << std::endl;
if(g_config.getBool(ConfigManager::CONFIRM_OUTDATED_VERSION) &&
asLowerCaseString(version).find("_svn") == std::string::npos)
{
std::clog << "Continue? (y/N)" << std::endl;
char buffer = getch();
if(buffer != 121 && buffer != 89)
startupErrorMessage("Aborted.");
}
}
else
std::clog << "up to date!" << std::endl;
}
else
std::clog << "failed checking - malformed entry." << std::endl;
}
else
std::clog << "failed checking - malformed file." << std::endl;

xmlFreeDoc(doc);
}
else
std::clog << "failed - could not parse remote file (are you connected to any network?)" << std::endl;

std::clog << ">> Loading RSA key" << std::endl;
g_RSA = RSA_new();

BN_dec2bn(&g_RSA->p, g_config.getString(ConfigManager::RSA_PRIME1).c_str());
BN_dec2bn(&g_RSA->q, g_config.getString(ConfigManager::RSA_PRIME2).c_str());
BN_dec2bn(&g_RSA->d, g_config.getString(ConfigManager::RSA_PRIVATE).c_str());
BN_dec2bn(&g_RSA->n, g_config.getString(ConfigManager::RSA_MODULUS).c_str());
BN_dec2bn(&g_RSA->e, g_config.getString(ConfigManager::RSA_PUBLIC).c_str());
// TODO: dmp1, dmq1, iqmp?

// This check will verify keys set in config.lua
if(!RSA_check_key(g_RSA))
{
std::stringstream s;
s << "OpenSSL failed - ";

ERR_load_crypto_strings();
s << ERR_error_string(ERR_get_error(), NULL);
startupErrorMessage(s.str());
}

std::clog << ">> Starting SQL connection" << std::endl;
Database* db = Database::getInstance();
if(db && db->isConnected())
{
std::clog << ">> Running Database Manager" << std::endl;
if(DatabaseManager::getInstance()->isDatabaseSetup())
{
uint32_t version = 0;
do
{
version = DatabaseManager::getInstance()->updateDatabase();
if(!version)
break;

std::clog << "> Database has been updated to version: " << version << "." << std::endl;
}
while(version < VERSION_DATABASE);
}
else
startupErrorMessage("The database you have specified in config.lua is empty, please import schemas/<engine>.sql to the database.");

DatabaseManager::getInstance()->checkTriggers();
DatabaseManager::getInstance()->checkEncryption();
if(g_config.getBool(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::getInstance()->optimizeTables())
std::clog << "> No tables were optimized." << std::endl;
}
else
startupErrorMessage("Couldn't estabilish connection to SQL database!");

std::clog << ">> Loading items (OTB)" << std::endl;
if(Item::items.loadFromOtb(getFilePath(FILE_TYPE_OTHER, "items/items.otb")))
startupErrorMessage("Unable to load items (OTB)!");

std::clog << ">> Loading items (XML)" << std::endl;
if(!Item::items.loadFromXml())
{
std::clog << "Unable to load items (XML)! Continue? (y/N)" << std::endl;
char buffer = getch();
if(buffer != 121 && buffer != 89)
startupErrorMessage("Unable to load items (XML)!");
}

std::clog << ">> Loading groups" << std::endl;
if(!Groups::getInstance()->loadFromXml())
startupErrorMessage("Unable to load groups!");

std::clog << ">> Loading vocations" << std::endl;
if(!Vocations::getInstance()->loadFromXml())
startupErrorMessage("Unable to load vocations!");

std::clog << ">> Loading outfits" << std::endl;
if(!Outfits::getInstance()->loadFromXml())
startupErrorMessage("Unable to load outfits!");

std::clog << ">> Loading chat channels" << std::endl;
if(!g_chat.loadFromXml())
startupErrorMessage("Unable to load chat channels!");

if(g_config.getBool(ConfigManager::SCRIPT_SYSTEM))
{
std::clog << ">> Loading script systems" << std::endl;
if(!ScriptManager::getInstance()->loadSystem())
startupErrorMessage();
}
else
ScriptManager::getInstance();

std::clog << ">> Loading mods..." << std::endl;
if(!ScriptManager::getInstance()->loadMods())
startupErrorMessage();

#ifdef __LOGIN_SERVER__
std::clog << ">> Loading game servers" << std::endl;
if(!GameServers::getInstance()->loadFromXml(true))
startupErrorMessage("Unable to load game servers!");

#endif
std::clog << ">> Loading experience stages" << std::endl;
if(!g_game.loadExperienceStages())
startupErrorMessage("Unable to load experience stages!");

std::clog << ">> Loading monsters" << std::endl;
if(!g_monsters.loadFromXml())
{
std::clog << "Unable to load monsters! Continue? (y/N)" << std::endl;
char buffer = getch();
if(buffer != 121 && buffer != 89)
startupErrorMessage("Unable to load monsters!");
}

std::clog << ">> Loading map and spawns..." << std::endl;
if(!g_game.loadMap(g_config.getString(ConfigManager::MAP_NAME)))
startupErrorMessage();

std::clog << ">> Checking world type... ";
std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE));
if(worldType == "open" || worldType == "2" || worldType == "openpvp")
{
g_game.setWorldType(WORLDTYPE_OPEN);
std::clog << "Open PvP" << std::endl;
}
else if(worldType == "optional" || worldType == "1" || worldType == "optionalpvp")
{
g_game.setWorldType(WORLDTYPE_OPTIONAL);
std::clog << "Optional PvP" << std::endl;
}
else if(worldType == "hardcore" || worldType == "3" || worldType == "hardcorepvp")
{
g_game.setWorldType(WORLDTYPE_HARDCORE);
std::clog << "Hardcore PvP" << std::endl;
}
else
{
std::clog << std::endl;
startupErrorMessage("Unknown world type: " + g_config.getString(ConfigManager::WORLD_TYPE));
}

std::clog << ">> Initializing game state and binding services..." << std::endl;
g_game.setGameState(GAMESTATE_INIT);
IPAddressList ipList;

std::string ip = g_config.getString(ConfigManager::IP);
if(asLowerCaseString(ip) == "auto")
{
// TODO: automatic shit
}

IPAddress m_ip;
if(ip.size())
{
std::clog << "> Global IP address: ";
uint32_t resolvedIp = inet_addr(ip.c_str());
if(resolvedIp == INADDR_NONE)
{
struct hostent* host = gethostbyname(ip.c_str());
if(!host)
{
std::clog << "..." << std::endl;
startupErrorMessage("Cannot resolve " + ip + "!");
}

resolvedIp = *(uint32_t*)host->h_addr;
}

serverIps.push_front(std::make_pair(resolvedIp, 0));
m_ip = boost::asio::ip::address_v4(swap_uint32(resolvedIp));

ipList.push_back(m_ip);
std::clog << m_ip.to_string() << std::endl;
}

ipList.push_back(boost::asio::ip::address_v4(INADDR_LOOPBACK));
if(!g_config.getBool(ConfigManager::BIND_ONLY_GLOBAL_ADDRESS))
{
char hostName[128];
if(!gethostname(hostName, 128))
{
if(hostent* host = gethostbyname(hostName))
{
std::stringstream s;
for(uint8_t** addr = (uint8_t**)host->h_addr_list; addr[0] != NULL; addr++)
{
uint32_t resolved = swap_uint32(*(uint32_t*)(*addr));
if(m_ip.to_v4().to_ulong() == resolved)
continue;

ipList.push_back(boost::asio::ip::address_v4(resolved));
serverIps.push_front(std::make_pair(*(uint32_t*)(*addr), 0x0000FFFF));

s << (int32_t)(addr[0][0]) << "." << (int32_t)(addr[0][1]) << "."
<< (int32_t)(addr[0][2]) << "." << (int32_t)(addr[0][3]) << "\t";
}

if(s.str().size())
std::clog << "> Local IP address(es): " << s.str() << std::endl;
}
}

serverIps.push_front(std::make_pair(LOCALHOST, 0xFFFFFFFF));
if(m_ip.to_v4().to_ulong() != LOCALHOST)
ipList.push_back(boost::asio::ip::address_v4(LOCALHOST));
}
else if(ipList.size() < 2)
startupErrorMessage("Unable to bind any IP address! You may want to disable \"bindOnlyGlobalAddress\" setting in config.lua");

services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT), ipList);
services->add<ProtocolManager>(g_config.getNumber(ConfigManager::MANAGER_PORT), ipList);
#ifdef __OTADMIN__
services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT), ipList);
#endif

//services->add<ProtocolHTTP>(8080, ipList);
if(
#ifdef __LOGIN_SERVER__
true
#else
!g_config.getBool(ConfigManager::LOGIN_ONLY_LOGINSERVER)
#endif
)
{
services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
}

services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT), ipList);
services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
std::clog << "> Bound ports: ";

std::list<uint16_t> ports = services->getPorts();
for(std::list<uint16_t>::iterator it = ports.begin(); it != ports.end(); ++it)
std::clog << (*it) << "\t";

std::clog << std::endl << ">> Everything smells good, server is starting up..." << std::endl;
g_game.start(services);
g_game.setGameState(g_config.getBool(ConfigManager::START_CLOSED) ? GAMESTATE_CLOSED : GAMESTATE_NORMAL);
g_loaderSignal.notify_all();
}


Eu compilo de boa aqui.

Editado por AdilsonTsunami
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////////////////////////////////////////////////////////////////////////

// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "otsystem.h"
#include <iostream>
#include <fstream>
#include <iomanip>
#ifndef WINDOWS
#include <unistd.h>
#include <termios.h>
#else
#include <conio.h>
#endif
#include <boost/config.hpp>
#include <openssl/rsa.h>
#include <openssl/bn.h>
#include <openssl/err.h>
#include "server.h"
#ifdef __LOGIN_SERVER__
#include "gameservers.h"
#endif
#include "networkmessage.h"
#include "game.h"
#include "chat.h"
#include "tools.h"
#include "protocollogin.h"
#include "protocolgame.h"
#include "protocolold.h"
#include "protocolhttp.h"
#include "status.h"
#include "manager.h"
#ifdef __OTADMIN__
#include "admin.h"
#endif
#include "configmanager.h"
#include "scriptmanager.h"
#include "databasemanager.h"
#include "iologindata.h"
#include "ioban.h"
#include "outfit.h"
#include "vocation.h"
#include "group.h"
#include "monsters.h"
#ifdef __OTSERV_ALLOCATOR__
#include "allocator.h"
#endif
#ifdef __EXCEPTION_TRACER__
#include "exception.h"
#endif
#ifndef __OTADMIN__
#include "textlogger.h"
#endif
#ifdef __NO_BOOST_EXCEPTIONS__
#include <exception>
inline void boost::throw_exception(std::exception const & e)
{
std::clog << "Boost exception: " << e.what() << std::endl;
}
#endif
ConfigManager g_config;
Game g_game;
Chat g_chat;
Monsters g_monsters;
Npcs g_npcs;
boost::mutex g_loaderLock;
boost::condition_variable g_loaderSignal;
boost::unique_lock<boost::mutex> g_loaderUniqueLock(g_loaderLock);
std::list<std::pair<uint32_t, uint32_t> > serverIps;
bool argumentsHandler(StringVec args)
{
StringVec tmp;
for(StringVec::iterator it = args.begin(); it != args.end(); ++it)
{
if((*it) == "--help")
{
std::clog << "Usage:\n"
"\n"
"\t--config=$1\t\tAlternate configuration file path.\n"
"\t--data-directory=$1\tAlternate data directory path.\n"
"\t--ip=$1\t\t\tIP address of the server.\n"
"\t\t\t\tShould be equal to the global IP.\n"
"\t--login-port=$1\tPort for login server to listen on.\n"
"\t--game-port=$1\tPort for game server to listen on.\n"
"\t--admin-port=$1\tPort for admin server to listen on.\n"
"\t--manager-port=$1\tPort for manager server to listen on.\n"
"\t--status-port=$1\tPort for status server to listen on.\n";
#ifndef WINDOWS
std::clog << "\t--runfile=$1\t\tSpecifies run file. Will contain the pid\n"
"\t\t\t\tof the server process as long as run status.\n";
#endif
std::clog << "\t--log=$1\t\tWhole standard output will be logged to\n"
"\t\t\t\tthis file.\n"
"\t--closed\t\t\tStarts the server as closed.\n";
return false;
}
if((*it) == "--version" || (*it) == "-V")
{
std::clog << SOFTWARE_NAME << ", version " << SOFTWARE_VERSION << " (" << SOFTWARE_CODENAME << ")\n"
"Compiled with " << BOOST_COMPILER << " at " << __DATE__ << ", " << __TIME__ << ".\n"
"A server developed by Elf, Stian, Slawkens and KaczooH, .\n"
"Visit our forum for updates, support and resources: http://vapus.net/forum.\n";
return false;
}
tmp = explodeString((*it), "=");
if(tmp[0] == "--config")
g_config.setString(ConfigManager::CONFIG_FILE, tmp[1]);
else if(tmp[0] == "--data-directory")
g_config.setString(ConfigManager::DATA_DIRECTORY, tmp[1]);
else if(tmp[0] == "--ip")
g_config.setString(ConfigManager::IP, tmp[1]);
else if(tmp[0] == "--login-port")
g_config.setNumber(ConfigManager::LOGIN_PORT, atoi(tmp[1].c_str()));
else if(tmp[0] == "--game-port")
g_config.setNumber(ConfigManager::GAME_PORT, atoi(tmp[1].c_str()));
else if(tmp[0] == "--admin-port")
g_config.setNumber(ConfigManager::ADMIN_PORT, atoi(tmp[1].c_str()));
else if(tmp[0] == "--manager-port")
g_config.setNumber(ConfigManager::MANAGER_PORT, atoi(tmp[1].c_str()));
else if(tmp[0] == "--status-port")
g_config.setNumber(ConfigManager::STATUS_PORT, atoi(tmp[1].c_str()));
#ifndef WINDOWS
else if(tmp[0] == "--runfile")
g_config.setString(ConfigManager::RUNFILE, tmp[1]);
#endif
else if(tmp[0] == "--log")
g_config.setString(ConfigManager::OUTPUT_LOG, tmp[1]);
else if(tmp[0] == "--closed")
g_config.setBool(ConfigManager::START_CLOSED, true);
else if(tmp[0] == "--no-script")
g_config.setBool(ConfigManager::SCRIPT_SYSTEM, false);
}
return true;
}
#ifndef WINDOWS
int32_t getch()
{
struct termios oldt;
tcgetattr(STDIN_FILENO, &oldt);
struct termios newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
int32_t ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
return ch;
}
void signalHandler(int32_t sig)
{
switch(sig)
{
case SIGHUP:
Dispatcher::getInstance().addTask(createTask(
boost::bind(&Game::saveGameState, &g_game, false)));
break;
case SIGTRAP:
g_game.cleanMap();
break;
case SIGCHLD:
g_game.proceduralRefresh();
break;
case SIGUSR1:
Dispatcher::getInstance().addTask(createTask(
boost::bind(&Game::setGameState, &g_game, GAMESTATE_CLOSED)));
break;
case SIGUSR2:
g_game.setGameState(GAMESTATE_NORMAL);
break;
case SIGCONT:
Dispatcher::getInstance().addTask(createTask(
boost::bind(&Game::reloadInfo, &g_game, RELOAD_ALL, 0)));
break;
case SIGQUIT:
Dispatcher::getInstance().addTask(createTask(
boost::bind(&Game::setGameState, &g_game, GAMESTATE_SHUTDOWN)));
break;
case SIGTERM:
Dispatcher::getInstance().addTask(createTask(
boost::bind(&Game::shutdown, &g_game)));
break;
default:
break;
}
}
void runfileHandler(void)
{
std::ofstream runfile(g_config.getString(ConfigManager::RUNFILE).c_str(), std::ios::trunc | std::ios::out);
runfile.close();
}
#else
int32_t getch()
{
return (int32_t)getchar();
}
#endif
void allocationHandler()
{
puts("Allocation failed, server out of memory!\nDecrease size of your map or compile in a 64-bit mode.");
char buffer[1024];
delete fgets(buffer, 1024, stdin);
exit(-1);
}
void startupErrorMessage(std::string error = "")
{
if(error.length() > 0)
std::clog << std::endl << "> ERROR: " << error << std::endl;
getch();
exit(-1);
}
void otserv(StringVec args, ServiceManager* services);
int main(int argc, char* argv[])
{
StringVec args = StringVec(argv, argv + argc);
if(argc > 1 && !argumentsHandler(args))
return 0;
std::set_new_handler(allocationHandler);
ServiceManager servicer;
g_config.startup();
#ifdef __OTSERV_ALLOCATOR_STATS__
boost::thread(boost::bind(&allocatorStatsThread, (void*)NULL));
// TODO: shutdown this thread?
#endif
#ifdef __EXCEPTION_TRACER__
ExceptionHandler mainExceptionHandler;
mainExceptionHandler.InstallHandler();
#endif
#ifndef WINDOWS
// ignore sigpipe...
struct sigaction sigh;
sigh.sa_handler = SIG_IGN;
sigh.sa_flags = 0;
sigemptyset(&sigh.sa_mask);
sigaction(SIGPIPE, &sigh, NULL);
// register signals
signal(SIGHUP, signalHandler); //save
signal(SIGTRAP, signalHandler); //clean
signal(SIGCHLD, signalHandler); //refresh
signal(SIGUSR1, signalHandler); //close server
signal(SIGUSR2, signalHandler); //open server
signal(SIGCONT, signalHandler); //reload all
signal(SIGQUIT, signalHandler); //save & shutdown
signal(SIGTERM, signalHandler); //shutdown
#endif
OutputHandler::getInstance();
Dispatcher::getInstance().addTask(createTask(boost::bind(otserv, args, &servicer)));
g_loaderSignal.wait(g_loaderUniqueLock);
boost::this_thread::sleep(boost::posix_time::milliseconds(10000));
if(servicer.isRunning())
{
std::clog << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " server Online!" << std::endl << std::endl;
servicer.run();
}
else
std::clog << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " server Offline! No services available..." << std::endl << std::endl;
#ifdef __EXCEPTION_TRACER__
mainExceptionHandler.RemoveHandler();
#endif
return 0;
}
void otserv(StringVec, ServiceManager* services)
{
srand((uint32_t)OTSYS_TIME());
#if defined(WINDOWS)
SetConsoleTitle(SOFTWARE_NAME);
#endif
g_game.setGameState(GAMESTATE_STARTUP);
#if !defined(WINDOWS) && !defined(__ROOT_PERMISSION__)
if(!getuid() || !geteuid())
{
std::clog << "> WARNING: " << SOFTWARE_NAME << " has been executed as super user! It is "
<< "recommended to run as a normal user." << std::endl << "Continue? (y/N)" << std::endl;
char buffer = getch();
if(buffer != 121 && buffer != 89)
startupErrorMessage("Aborted.");
}
#endif
std::clog << SOFTWARE_NAME << ", version " << SOFTWARE_VERSION << " (" << SOFTWARE_CODENAME << ")\n"
"Compiled with " << BOOST_COMPILER << " at " << __DATE__ << ", " << __TIME__ << ".\n"
"A server developed by Elf, Stian, Slawkens and KaczooH, .\n"
"Visit our forum for updates, support and resources: http://vapus.net/forum.\n\n";
std::stringstream ss;
#ifdef __DEBUG__
ss << " GLOBAL";
#endif
#ifdef __DEBUG_MOVESYS__
ss << " MOVESYS";
#endif
#ifdef __DEBUG_CHAT__
ss << " CHAT";
#endif
#ifdef __DEBUG_EXCEPTION_REPORT__
ss << " EXCEPTION-REPORT";
#endif
#ifdef __DEBUG_HOUSES__
ss << " HOUSES";
#endif
#ifdef __DEBUG_LUASCRIPTS__
ss << " LUA-SCRIPTS";
#endif
#ifdef __DEBUG_MAILBOX__
ss << " MAILBOX";
#endif
#ifdef __DEBUG_NET__
ss << " NET";
#endif
#ifdef __DEBUG_NET_DETAIL__
ss << " NET-DETAIL";
#endif
#ifdef __DEBUG_RAID__
ss << " RAIDS";
#endif
#ifdef __DEBUG_SCHEDULER__
ss << " SCHEDULER";
#endif
#ifdef __DEBUG_SPAWN__
ss << " SPAWNS";
#endif
#ifdef __SQL_QUERY_DEBUG__
ss << " SQL-QUERIES";
#endif
std::string debug = ss.str();
if(!debug.empty())
std::clog << ">> Debugging:" << debug << "." << std::endl;
std::clog << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
if(!g_config.load())
startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");
// silently append trailing slash
std::string path = g_config.getString(ConfigManager::DATA_DIRECTORY);
g_config.setString(ConfigManager::DATA_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");
path = g_config.getString(ConfigManager::LOGS_DIRECTORY);
g_config.setString(ConfigManager::LOGS_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");
std::clog << "> Opening logs" << std::endl;
Logger::getInstance()->open();
IntegerVec cores = vectorAtoi(explodeString(g_config.getString(ConfigManager::CORES_USED), ","));
if(cores[0] != -1)
{
#ifdef WINDOWS
int32_t mask = 0;
for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
mask += 1 << (*it);
SetProcessAffinityMask(GetCurrentProcess(), mask);
}
std::stringstream mutexName;
mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::WORLD_ID);
CreateMutex(NULL, FALSE, mutexName.str().c_str());
if(GetLastError() == ERROR_ALREADY_EXISTS)
startupErrorMessage("Another instance of The Forgotten Server is already running with the same worldId.\nIf you want to run multiple servers, please change the worldId in configuration file.");
std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
if(defaultPriority == "realtime")
SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
else if(defaultPriority == "high")
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
else if(defaultPriority == "higher")
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
#else
#ifndef MACOS
cpu_set_t mask;
CPU_ZERO(&mask);
for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
CPU_SET((*it), &mask);
sched_setaffinity(getpid(), (int32_t)sizeof(mask), &mask);
}
#endif
std::string runPath = g_config.getString(ConfigManager::RUNFILE);
if(runPath != "" && runPath.length() > 2)
{
std::ofstream runFile(runPath.c_str(), std::ios::trunc | std::ios::out);
runFile << getpid();
runFile.close();
atexit(runfileHandler);
}
if(!nice(g_config.getNumber(ConfigManager::NICE_LEVEL))) {}
#endif
std::string encryptionType = asLowerCaseString(g_config.getString(ConfigManager::ENCRYPTION_TYPE));
if(encryptionType == "md5")
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_MD5);
std::clog << "> Using MD5 encryption" << std::endl;
}
else if(encryptionType == "sha1")
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_SHA1);
std::clog << "> Using SHA1 encryption" << std::endl;
}
else if(encryptionType == "sha256")
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_SHA256);
std::clog << "> Using SHA256 encryption" << std::endl;
}
else if(encryptionType == "sha512")
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_SHA512);
std::clog << "> Using SHA512 encryption" << std::endl;
}
else if(encryptionType == "vahash")
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_VAHASH);
std::clog << "> Using VAHash encryption" << std::endl;
}
else
{
g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_PLAIN);
std::clog << "> Using plaintext encryption" << std::endl << std::endl
<< "> WARNING: This method is completely unsafe!" << std::endl
<< "> Please set encryptionType = \"sha1\" (or any other available method) in config.lua" << std::endl;
boost::this_thread::sleep(boost::posix_time::seconds(30));
}
std::clog << ">> Checking software version...";
if(xmlDocPtr doc = xmlParseFile(VERSION_CHECK))
{
xmlNodePtr p, root = xmlDocGetRootElement(doc);
if(!xmlStrcmp(root->name, (const xmlChar*)"versions"))
{
p = root->children->next;
if(!xmlStrcmp(p->name, (const xmlChar*)"entry"))
{
std::string version;
int32_t patch, build, timestamp;
bool tmp = false;
if(readXMLString(p, "version", version) && version != SOFTWARE_VERSION)
tmp = true;
if(readXMLInteger(p, "patch", patch) && patch > VERSION_PATCH)
tmp = true;
if(readXMLInteger(p, "build", build) && build > VERSION_BUILD)
tmp = true;
if(readXMLInteger(p, "timestamp", timestamp) && timestamp > VERSION_TIMESTAMP)
tmp = true;
if(tmp)
{
std::clog << " ";
if(version.find("_SVN") == std::string::npos)
std::clog << "running sub version, please mind it's unstable and only for testing purposes!";
else
std::clog << "outdated, please consider upgrading!";
std::clog << std::endl << "> Current version information - version: "
<< SOFTWARE_VERSION << ", patch: " << VERSION_PATCH
<< ", build: " << VERSION_BUILD << ", timestamp: " << VERSION_TIMESTAMP
<< "." << std::endl << "> Latest version information - version: "
<< version << ", patch: " << patch << ", build: " << build
<< ", timestamp: " << timestamp << "." << std::endl;
if(g_config.getBool(ConfigManager::CONFIRM_OUTDATED_VERSION) &&
asLowerCaseString(version).find("_svn") == std::string::npos)
{
std::clog << "Continue? (y/N)" << std::endl;
char buffer = getch();
if(buffer != 121 && buffer != 89)
startupErrorMessage("Aborted.");
}
}
else
std::clog << "up to date!" << std::endl;
}
else
std::clog << "failed checking - malformed entry." << std::endl;
}
else
std::clog << "failed checking - malformed file." << std::endl;
xmlFreeDoc(doc);
}
else
std::clog << "failed - could not parse remote file (are you connected to any network?)" << std::endl;
std::clog << ">> Loading RSA key" << std::endl;
g_RSA = RSA_new();
BN_dec2bn(&g_RSA->p, g_config.getString(ConfigManager::RSA_PRIME1).c_str());
BN_dec2bn(&g_RSA->q, g_config.getString(ConfigManager::RSA_PRIME2).c_str());
BN_dec2bn(&g_RSA->d, g_config.getString(ConfigManager::RSA_PRIVATE).c_str());
BN_dec2bn(&g_RSA->n, g_config.getString(ConfigManager::RSA_MODULUS).c_str());
BN_dec2bn(&g_RSA->e, g_config.getString(ConfigManager::RSA_PUBLIC).c_str());
// TODO: dmp1, dmq1, iqmp?
// This check will verify keys set in config.lua
if(!RSA_check_key(g_RSA))
{
std::stringstream s;
s << "OpenSSL failed - ";
ERR_load_crypto_strings();
s << ERR_error_string(ERR_get_error(), NULL);
startupErrorMessage(s.str());
}
std::clog << ">> Starting SQL connection" << std::endl;
Database* db = Database::getInstance();
if(db && db->isConnected())
{
std::clog << ">> Running Database Manager" << std::endl;
if(DatabaseManager::getInstance()->isDatabaseSetup())
{
uint32_t version = 0;
do
{
version = DatabaseManager::getInstance()->updateDatabase();
if(!version)
break;
std::clog << "> Database has been updated to version: " << version << "." << std::endl;
}
while(version < VERSION_DATABASE);
}
else
startupErrorMessage("The database you have specified in config.lua is empty, please import schemas/<engine>.sql to the database.");
DatabaseManager::getInstance()->checkTriggers();
DatabaseManager::getInstance()->checkEncryption();
if(g_config.getBool(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::getInstance()->optimizeTables())
std::clog << "> No tables were optimized." << std::endl;
}
else
startupErrorMessage("Couldn't estabilish connection to SQL database!");
std::clog << ">> Loading items (OTB)" << std::endl;
if(Item::items.loadFromOtb(getFilePath(FILE_TYPE_OTHER, "items/items.otb")))
startupErrorMessage("Unable to load items (OTB)!");
std::clog << ">> Loading items (XML)" << std::endl;
if(!Item::items.loadFromXml())
{
std::clog << "Unable to load items (XML)! Continue? (y/N)" << std::endl;
char buffer = getch();
if(buffer != 121 && buffer != 89)
startupErrorMessage("Unable to load items (XML)!");
}
std::clog << ">> Loading groups" << std::endl;
if(!Groups::getInstance()->loadFromXml())
startupErrorMessage("Unable to load groups!");
std::clog << ">> Loading vocations" << std::endl;
if(!Vocations::getInstance()->loadFromXml())
startupErrorMessage("Unable to load vocations!");
std::clog << ">> Loading outfits" << std::endl;
if(!Outfits::getInstance()->loadFromXml())
startupErrorMessage("Unable to load outfits!");
std::clog << ">> Loading chat channels" << std::endl;
if(!g_chat.loadFromXml())
startupErrorMessage("Unable to load chat channels!");
if(g_config.getBool(ConfigManager::SCRIPT_SYSTEM))
{
std::clog << ">> Loading script systems" << std::endl;
if(!ScriptManager::getInstance()->loadSystem())
startupErrorMessage();
}
else
ScriptManager::getInstance();
std::clog << ">> Loading mods..." << std::endl;
if(!ScriptManager::getInstance()->loadMods())
startupErrorMessage();
#ifdef __LOGIN_SERVER__
std::clog << ">> Loading game servers" << std::endl;
if(!GameServers::getInstance()->loadFromXml(true))
startupErrorMessage("Unable to load game servers!");
#endif
std::clog << ">> Loading experience stages" << std::endl;
if(!g_game.loadExperienceStages())
startupErrorMessage("Unable to load experience stages!");
std::clog << ">> Loading monsters" << std::endl;
if(!g_monsters.loadFromXml())
{
std::clog << "Unable to load monsters! Continue? (y/N)" << std::endl;
char buffer = getch();
if(buffer != 121 && buffer != 89)
startupErrorMessage("Unable to load monsters!");
}
std::clog << ">> Loading map and spawns..." << std::endl;
if(!g_game.loadMap(g_config.getString(ConfigManager::MAP_NAME)))
startupErrorMessage();
std::clog << ">> Checking world type... ";
std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE));
if(worldType == "open" || worldType == "2" || worldType == "openpvp")
{
g_game.setWorldType(WORLDTYPE_OPEN);
std::clog << "Open PvP" << std::endl;
}
else if(worldType == "optional" || worldType == "1" || worldType == "optionalpvp")
{
g_game.setWorldType(WORLDTYPE_OPTIONAL);
std::clog << "Optional PvP" << std::endl;
}
else if(worldType == "hardcore" || worldType == "3" || worldType == "hardcorepvp")
{
g_game.setWorldType(WORLDTYPE_HARDCORE);
std::clog << "Hardcore PvP" << std::endl;
}
else
{
std::clog << std::endl;
startupErrorMessage("Unknown world type: " + g_config.getString(ConfigManager::WORLD_TYPE));
}
std::clog << ">> Initializing game state and binding services..." << std::endl;
g_game.setGameState(GAMESTATE_INIT);
IPAddressList ipList;
std::string ip = g_config.getString(ConfigManager::IP);
if(asLowerCaseString(ip) == "auto")
{
// TODO: automatic shit
}
IPAddress m_ip;
if(ip.size())
{
std::clog << "> Global IP address: ";
uint32_t resolvedIp = inet_addr(ip.c_str());
if(resolvedIp == INADDR_NONE)
{
struct hostent* host = gethostbyname(ip.c_str());
if(!host)
{
std::clog << "..." << std::endl;
startupErrorMessage("Cannot resolve " + ip + "!");
}
resolvedIp = *(uint32_t*)host->h_addr;
}
serverIps.push_front(std::make_pair(resolvedIp, 0));
m_ip = boost::asio::ip::address_v4(swap_uint32(resolvedIp));
ipList.push_back(m_ip);
std::clog << m_ip.to_string() << std::endl;
}
ipList.push_back(boost::asio::ip::address_v4(INADDR_LOOPBACK));
if(!g_config.getBool(ConfigManager::BIND_ONLY_GLOBAL_ADDRESS))
{
char hostName[128];
if(!gethostname(hostName, 128))
{
if(hostent* host = gethostbyname(hostName))
{
std::stringstream s;
for(uint8_t** addr = (uint8_t**)host->h_addr_list; addr[0] != NULL; addr++)
{
uint32_t resolved = swap_uint32(*(uint32_t*)(*addr));
if(m_ip.to_v4().to_ulong() == resolved)
continue;
ipList.push_back(boost::asio::ip::address_v4(resolved));
serverIps.push_front(std::make_pair(*(uint32_t*)(*addr), 0x0000FFFF));
s << (int32_t)(addr[0][0]) << "." << (int32_t)(addr[0][1]) << "."
<< (int32_t)(addr[0][2]) << "." << (int32_t)(addr[0][3]) << "\t";
}
if(s.str().size())
std::clog << "> Local IP address(es): " << s.str() << std::endl;
}
}
serverIps.push_front(std::make_pair(LOCALHOST, 0xFFFFFFFF));
if(m_ip.to_v4().to_ulong() != LOCALHOST)
ipList.push_back(boost::asio::ip::address_v4(LOCALHOST));
}
else if(ipList.size() < 2)
startupErrorMessage("Unable to bind any IP address! You may want to disable \"bindOnlyGlobalAddress\" setting in config.lua");
services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT), ipList);
services->add<ProtocolManager>(g_config.getNumber(ConfigManager::MANAGER_PORT), ipList);
#ifdef __OTADMIN__
services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT), ipList);
#endif
//services->add<ProtocolHTTP>(8080, ipList);
if(
#ifdef __LOGIN_SERVER__
true
#else
!g_config.getBool(ConfigManager::LOGIN_ONLY_LOGINSERVER)
#endif
)
{
services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
}
services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT), ipList);
services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT), ipList);
std::clog << "> Bound ports: ";
std::list<uint16_t> ports = services->getPorts();
for(std::list<uint16_t>::iterator it = ports.begin(); it != ports.end(); ++it)
std::clog << (*it) << "\t";
std::clog << std::endl << ">> Everything smells good, server is starting up..." << std::endl;
g_game.start(services);
g_game.setGameState(g_config.getBool(ConfigManager::START_CLOSED) ? GAMESTATE_CLOSED : GAMESTATE_NORMAL);
g_loaderSignal.notify_all();
}

Editado por gabrielvs
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