leandropamgomes 1 Postado Dezembro 9, 2013 Share Postado Dezembro 9, 2013 Eai Galerinha do Xtibia. Bom primeiramente eu estou com um servidor base pda 8.54 , e estou com um probleminha que é o seguinte, o servidor tem nivel system ( Level ). Mais o nivel system não caracteriza o pokémon na força, mesmo se eles for level alto. e eu vim aqui pedir um ajuda para vocês como edita o nome dele.. igual ta na foto a baixo. exemplo : Charmander ( Level 8 ). Eu quero saber como deixa ele só Charmander. Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/ Compartilhar em outros sites More sharing options...
zipter98 1102 Postado Dezembro 9, 2013 Share Postado Dezembro 9, 2013 Pode postar seu level system.lua? data/lib Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/#findComment-1590873 Compartilhar em outros sites More sharing options...
leandropamgomes 1 Postado Dezembro 9, 2013 Autor Share Postado Dezembro 9, 2013 function adjustWildPoke(cid, optionalLevel) if isMonster(cid) and pokes[getCreatureName(cid)] then local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid) --alterado v1.8 local level = 0 local b = getCreatureOutfit(cid).lookBody local shiny = 100 local lvl = getPokemonLevel(cid) local monstrinho = getCreatureName(cid) --alterado v1.4 if optionalLevel then level = optionalLevel elseif b > lvl then level = b elseif string.find(monstrinho, "Shiny") then level = lvl * 02.0 else level = lvl end local name = getCreatureName(cid) local x = pokes[name] wildlevel = math.random(math.floor(x.level/2)+1, x.level) setPlayerStorageValue(cid, 28284, wildlevel) doCreatureSetNick(cid, name.." (Level "..wildlevel..")") setPlayerStorageValue(cid, 1000, level) --alterado v1.8 setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level +(addValuePokeLevel(wildlevel, pokes[getCreatureName(cid)].offense))) setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense + (addValuePokeLevel(wildlevel, pokes[getCreatureName(cid)].defense))) setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility+ (addValuePokeLevel(wildlevel, pokes[getCreatureName(cid)].agility))) setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level+(addValuePokeLevel(wildlevel, pokes[getCreatureName(cid)].vitality))) setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level +(addValuePokeLevel(wildlevel,pokes[getCreatureName(cid)].specialattack))) doRegainSpeed(cid) --alterado! setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild)) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) if pokes[getCreatureName(cid)].exp then local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10) if getPlayerStorageValue(cid, 22546) == 1 then setPlayerStorageValue(cid, 1006, 750) doSetCreatureDropLoot(cid, false) end end end end function getPokemonXMLOutfit(name) --alterado v1.9 \/ local path = "data/monster/pokes/Shiny/"..name..".xml" local tpw = io.type(io.open(path)) if not tpw then path = "data/monster/pokes/geracao 2/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/geracao 1/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2 end local arq = io.open(path, "a+") local txt = arq:read("*all") arq:close() local a, b = txt:find('look type="(.-)"') txt = string.sub(txt, a + 11, b - 1) return tonumber(txt) end function doEvolutionOutfit(cid, oldout, outfit) if not isCreature(cid) then return true end if getCreatureOutfit(cid).lookType == oldout then doSetCreatureOutfit(cid, {lookType = outfit}, -1) else doSetCreatureOutfit(cid, {lookType = oldout}, -1) end end function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h) if not isCreature(cid) then doSendAnimatedText(pos, "CANCEL", 215) return true end if evolve then doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0) return true end doSendMagicEffect(pos, 18) if ssj then sendSSJEffect(evo) end doEvolutionOutfit(cid, f, h) addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h) end function sendSSJEffect(cid) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) local pos2 = getThingPos(cid) pos2.x = pos2.x + math.random(-1, 1) pos2.y = pos2.y - math.random(1, 2) doSendDistanceShoot(pos1, pos2, 37) addEvent(sendSSJEffect, 45, cid) end function sendFinishEvolutionEffect(cid, alternate) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) if alternate then local pos = { [1] = {-2, 0}, [2] = {-1, -1}, [3] = {0, -2}, [4] = {1, -1}, [5] = {2, 0}, [6] = {1, 1}, [7] = {0, 2}, [8] = {-1, 1}} for a = 1, 8 do local pos2 = getThingPos(cid) pos2.x = pos2.x + pos[a][1] pos2.y = pos2.y + pos[a][2] local pos = getThingPos(cid) doSendDistanceShoot(pos2, pos, 37) addEvent(doSendDistanceShoot, 300, pos, pos2, 37) end else for a = 0, 3 do doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37) end for a = 4, 7 do addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37) end end end function doEvolvePokemon(cid, item2, theevo, stone1, stone2) if not isCreature(cid) then return true end if not pokes[theevo] or not pokes[theevo].offense then doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true) return true end local owner = getCreatureMaster(item2.uid) local pokeball = getPlayerSlotItem(cid, 8) local description = "Contains a "..theevo.."." local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid) doItemSetAttribute(pokeball.uid, "hp", pct) doItemSetAttribute(pokeball.uid, "poke", theevo) doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".") doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!") doSendMagicEffect(getThingPos(item2.uid), 18) doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo]) doSendMagicEffect(getThingPos(cid), 173) local oldpos = getThingPos(item2.uid) local oldlod = getCreatureLookDir(item2.uid) doRemoveCreature(item2.uid) doSummonMonster(cid, theevo) local pk = getCreatureSummons(cid)[1] doTeleportThing(pk, oldpos, false) doCreatureSetLookDir(pk, oldlod) sendFinishEvolutionEffect(pk, true) addEvent(sendFinishEvolutionEffect, 550, pk, true) addEvent(sendFinishEvolutionEffect, 1050, pk) doPlayerRemoveItem(cid, stone1, 1) doPlayerRemoveItem(cid, stone2, 1) doAddPokemonInOwnList(cid, theevo) local happy = getItemAttribute(pokeball.uid, "happy") doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution) if happy + happyGainedOnEvolution > 255 then doItemSetAttribute(pokeball.uid, "happy", 255) end adjustStatus(pk, pokeball.uid, true, false) if useKpdoDlls then doUpdateMoves(cid) end end function doMathDecimal(number, casas) if math.floor(number) == number then return number end local c = casas and casas + 1 or 3 for a = 0, 10 do if math.floor(number) < math.pow(10, a) then local str = string.sub(""..number.."", 1, a + c) return tonumber(str) end end return number end function doAdjustWithDelay(cid, pk, health, vit, status) if isCreature(cid) then adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status) end end function adjustStatus(pk, item, health, vite, conditions) doubleshiny = 1 local function getLookTypePokemonShiny(pk) local name = "Shiny "..getCreatureName(pk) local x = io.open("data/monster/pokes/Shiny/"..name..".xml", "r") if not x then return false end local i = x:read("*a") local look = tonumber(i:match('look type="(.-)"')) return tonumber(look) end if not isCreature(pk) then return true end local cid = getCreatureMaster(pk) if cid then local ball = getPlayerSlotItem(cid, 8) if getShinyByPokeball(ball.uid) then poke = "Shiny " name = poke..getCreatureName(pk) local out = getLookTypePokemonShiny(pk) local out = {lookType = out} if out then doSetCreatureOutfit(pk, out, -1) doubleshiny = 2 end end end level = getPokemonLevelByPokemon(pk) local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0 addEvent(doCreatureSetSkullType, 10, pk, gender) setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk) + (addValuePokeLevel(level, pokes[getCreatureName(pk)].offense)))) setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense*(doubleshiny+addValuePokeLevel(level, pokes[getCreatureName(pk)].defense))) setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility*doubleshiny+(addValuePokeLevel(level, pokes[getCreatureName(pk)].agility))) setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))*doubleshiny+(addValuePokeLevel(level, pokes[getCreatureName(pk)].vitality))) setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk))*doubleshiny+(addValuePokeLevel(level, pokes[getCreatureName(pk)].specialattack))) if vite == true then local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk) local vit = getVitality(pk) local vit = vit+addValuePokeLevel(level, vit) setCreatureMaxHealth(pk, ( vit * HPperVITsummon )*doubleshiny) doCreatureAddHealth(pk, pct * vit * HPperVITsummon*doubleshiny) end doRegainSpeed(pk) local nick = getItemAttribute(item, "poke") if isGhostPokemon(pk) then setPlayerStorageValue(pk, 8981, 1) updateGhostWalk(pk) end if string.find(tostring(nick), "Shiny") then nick = tostring(nick):match("Shiny (.*)") end if getItemAttribute(item, "nick") then nick = getItemAttribute(item, "nick") end setPlayerStorageValue(pk, 1007, nick) doCreatureSetNick(pk, nick.." (Level "..level..")") if not getItemAttribute(item, "happy") then doItemSetAttribute(item, "happy", 120) end if not getItemAttribute(item, "hunger") then doItemSetAttribute(item, "hunger", 5) end local happy = getItemAttribute(item, "happy") if happy < 0 then happy = 1 end setPlayerStorageValue(pk, 1008, happy) local hunger = getItemAttribute(item, "hunger") setPlayerStorageValue(pk, 1009, hunger) if health == true then local mh = HPperVITsummon * getVitality(pk) local rd = 1 - (tonumber(getItemAttribute(item, "hp"))) setCreatureMaxHealth(pk, mh) doCreatureAddHealth(pk, getCreatureMaxHealth(pk)) doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd)) end if isSummon(pk) and conditions then local burn = getItemAttribute(item, "burn") if burn and burn >= 0 then local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"} addEvent(doCondition2, 3500, ret) end local poison = getItemAttribute(item, "poison") if poison and poison >= 0 then local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"} addEvent(doCondition2, 1500, ret) end local confuse = getItemAttribute(item, "confuse") if confuse and confuse >= 0 then local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"} addEvent(doCondition2, 1200, ret) end local sleep = getItemAttribute(item, "sleep") if sleep and sleep >= 0 then local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"} doCondition2(ret) end local miss = getItemAttribute(item, "miss") if miss and miss >= 0 then local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"} doCondition2(ret) end local fear = getItemAttribute(item, "fear") if fear and fear >= 0 then local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"} doCondition2(ret) end local silence = getItemAttribute(item, "silence") if silence and silence >= 0 then local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"} doCondition2(ret) end local stun = getItemAttribute(item, "stun") if stun and stun >= 0 then local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"} doCondition2(ret) end local paralyze = getItemAttribute(item, "paralyze") if paralyze and paralyze >= 0 then local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"} doCondition2(ret) end local slow = getItemAttribute(item, "slow") if slow and slow >= 0 then local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"} doCondition2(ret) end local leech = getItemAttribute(item, "leech") if leech and leech >= 0 then local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"} doCondition2(ret) end for i = 1, 3 do local buff = getItemAttribute(item, "Buff"..i) if buff and buff >= 0 then local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i} doCondition2(ret) end end end --alterado v1.9 if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")]) end if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then setPlayerStorageValue(pk, 6598754, 1) elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then setPlayerStorageValue(pk, 6598755, 1) end return true end function getOffense(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1001)) end function getDefense(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1002)) end function getSpeed(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1003)) end function getVitality(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1004)) end function getSpecialAttack(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1005)) end function getHappiness(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1008)) end function getSpecialDefense(cid) if not isCreature(cid) then return 0 end return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2 end function getPokemonLevel(cid, dex) if not isCreature(cid) or not pokes[getCreatureName(cid)] then return 0 end if not dex then --alterado v1.9 if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then return getPlayerStorageValue(cid, 1000) elseif ehMonstro(cid) then return pokes[getCreatureName(cid)].wildLvl end end return pokes[getCreatureName(cid)].level end function getPokemonLevelByName(name) return pokes[name] and pokes[name].level or 0 --alterado v1.9 end function getMasterLevel(poke) if not isSummon(poke) then return 0 end return getPlayerLevel(getCreatureMaster(poke)) end function getPokemonBoost(poke) if not isSummon(poke) then return 0 end return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0 end function getPokeballBoost(ball) if not isPokeball(ball.itemid) then return 0 end --alterado v1.8 return getItemAttribute(ball.uid, "boost") or 0 end function getPokeName(cid) if not isSummon(cid) then return getCreatureName(cid) end if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end local item = getPlayerSlotItem(getCreatureMaster(cid), 8) if getItemAttribute(item.uid, "nick") then return getItemAttribute(item.uid, "nick") end if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") return newName end return getCreatureName(cid) end function getPokeballName(item, truename) if not truename and getItemAttribute(item, "nick") then return getItemAttribute(item, "nick") end return getItemAttribute(item, "poke") end function getPokemonName(cid) return getCreatureName(cid) end function getPokemonGender(cid) --alterado v1.9 return getCreatureSkullType(cid) end function setPokemonGender(cid, gender) if isCreature(cid) and gender then --alterado v1.8 doCreatureSetSkullType(cid, gender) return true end return false end function getWildPokemonExp(cid) return getPlayerStorageValue(cid, 1006) end Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/#findComment-1590874 Compartilhar em outros sites More sharing options...
zipter98 1102 Postado Dezembro 9, 2013 Share Postado Dezembro 9, 2013 function adjustWildPoke(cid, optionalLevel) if isMonster(cid) and pokes[getCreatureName(cid)] then local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid) --alterado v1.8 local level = 0 local b = getCreatureOutfit(cid).lookBody local shiny = 100 local lvl = getPokemonLevel(cid) local monstrinho = getCreatureName(cid) --alterado v1.4 if optionalLevel then level = optionalLevel elseif b > lvl then level = b elseif string.find(monstrinho, "Shiny") then level = lvl * 02.0 else level = lvl end local name = getCreatureName(cid) local x = pokes[name] wildlevel = math.random(math.floor(x.level/2)+1, x.level) setPlayerStorageValue(cid, 28284, wildlevel) doCreatureSetNick(cid, name.." (Level "..wildlevel..")") setPlayerStorageValue(cid, 1000, level) --alterado v1.8 setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level +(addValuePokeLevel(wildlevel, pokes[getCreatureName(cid)].offense))) setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense + (addValuePokeLevel(wildlevel, pokes[getCreatureName(cid)].defense))) setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility+ (addValuePokeLevel(wildlevel, pokes[getCreatureName(cid)].agility))) setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level+(addValuePokeLevel(wildlevel, pokes[getCreatureName(cid)].vitality))) setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level +(addValuePokeLevel(wildlevel,pokes[getCreatureName(cid)].specialattack))) doRegainSpeed(cid) --alterado! setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild)) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) if pokes[getCreatureName(cid)].exp then local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10) if getPlayerStorageValue(cid, 22546) == 1 then setPlayerStorageValue(cid, 1006, 750) doSetCreatureDropLoot(cid, false) end end end end function getPokemonXMLOutfit(name) --alterado v1.9 \/ local path = "data/monster/pokes/Shiny/"..name..".xml" local tpw = io.type(io.open(path)) if not tpw then path = "data/monster/pokes/geracao 2/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/geracao 1/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2 end local arq = io.open(path, "a+") local txt = arq:read("*all") arq:close() local a, b = txt:find('look type="(.-)"') txt = string.sub(txt, a + 11, b - 1) return tonumber(txt) end function doEvolutionOutfit(cid, oldout, outfit) if not isCreature(cid) then return true end if getCreatureOutfit(cid).lookType == oldout then doSetCreatureOutfit(cid, {lookType = outfit}, -1) else doSetCreatureOutfit(cid, {lookType = oldout}, -1) end end function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h) if not isCreature(cid) then doSendAnimatedText(pos, "CANCEL", 215) return true end if evolve then doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0) return true end doSendMagicEffect(pos, 18) if ssj then sendSSJEffect(evo) end doEvolutionOutfit(cid, f, h) addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h) end function sendSSJEffect(cid) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) local pos2 = getThingPos(cid) pos2.x = pos2.x + math.random(-1, 1) pos2.y = pos2.y - math.random(1, 2) doSendDistanceShoot(pos1, pos2, 37) addEvent(sendSSJEffect, 45, cid) end function sendFinishEvolutionEffect(cid, alternate) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) if alternate then local pos = { [1] = {-2, 0}, [2] = {-1, -1}, [3] = {0, -2}, [4] = {1, -1}, [5] = {2, 0}, [6] = {1, 1}, [7] = {0, 2}, [8] = {-1, 1}} for a = 1, 8 do local pos2 = getThingPos(cid) pos2.x = pos2.x + pos[a][1] pos2.y = pos2.y + pos[a][2] local pos = getThingPos(cid) doSendDistanceShoot(pos2, pos, 37) addEvent(doSendDistanceShoot, 300, pos, pos2, 37) end else for a = 0, 3 do doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37) end for a = 4, 7 do addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37) end end end function doEvolvePokemon(cid, item2, theevo, stone1, stone2) if not isCreature(cid) then return true end if not pokes[theevo] or not pokes[theevo].offense then doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true) return true end local owner = getCreatureMaster(item2.uid) local pokeball = getPlayerSlotItem(cid, 8) local description = "Contains a "..theevo.."." local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid) doItemSetAttribute(pokeball.uid, "hp", pct) doItemSetAttribute(pokeball.uid, "poke", theevo) doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".") doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!") doSendMagicEffect(getThingPos(item2.uid), 18) doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo]) doSendMagicEffect(getThingPos(cid), 173) local oldpos = getThingPos(item2.uid) local oldlod = getCreatureLookDir(item2.uid) doRemoveCreature(item2.uid) doSummonMonster(cid, theevo) local pk = getCreatureSummons(cid)[1] doTeleportThing(pk, oldpos, false) doCreatureSetLookDir(pk, oldlod) sendFinishEvolutionEffect(pk, true) addEvent(sendFinishEvolutionEffect, 550, pk, true) addEvent(sendFinishEvolutionEffect, 1050, pk) doPlayerRemoveItem(cid, stone1, 1) doPlayerRemoveItem(cid, stone2, 1) doAddPokemonInOwnList(cid, theevo) local happy = getItemAttribute(pokeball.uid, "happy") doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution) if happy + happyGainedOnEvolution > 255 then doItemSetAttribute(pokeball.uid, "happy", 255) end adjustStatus(pk, pokeball.uid, true, false) if useKpdoDlls then doUpdateMoves(cid) end end function doMathDecimal(number, casas) if math.floor(number) == number then return number end local c = casas and casas + 1 or 3 for a = 0, 10 do if math.floor(number) < math.pow(10, a) then local str = string.sub(""..number.."", 1, a + c) return tonumber(str) end end return number end function doAdjustWithDelay(cid, pk, health, vit, status) if isCreature(cid) then adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status) end end function adjustStatus(pk, item, health, vite, conditions) doubleshiny = 1 local function getLookTypePokemonShiny(pk) local name = "Shiny "..getCreatureName(pk) local x = io.open("data/monster/pokes/Shiny/"..name..".xml", "r") if not x then return false end local i = x:read("*a") local look = tonumber(i:match('look type="(.-)"')) return tonumber(look) end if not isCreature(pk) then return true end local cid = getCreatureMaster(pk) if cid then local ball = getPlayerSlotItem(cid, 8) if getShinyByPokeball(ball.uid) then poke = "Shiny " name = poke..getCreatureName(pk) local out = getLookTypePokemonShiny(pk) local out = {lookType = out} if out then doSetCreatureOutfit(pk, out, -1) doubleshiny = 2 end end end level = getPokemonLevelByPokemon(pk) local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0 addEvent(doCreatureSetSkullType, 10, pk, gender) setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk) + (addValuePokeLevel(level, pokes[getCreatureName(pk)].offense)))) setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense*(doubleshiny+addValuePokeLevel(level, pokes[getCreatureName(pk)].defense))) setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility*doubleshiny+(addValuePokeLevel(level, pokes[getCreatureName(pk)].agility))) setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))*doubleshiny+(addValuePokeLevel(level, pokes[getCreatureName(pk)].vitality))) setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk))*doubleshiny+(addValuePokeLevel(level, pokes[getCreatureName(pk)].specialattack))) if vite == true then local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk) local vit = getVitality(pk) local vit = vit+addValuePokeLevel(level, vit) setCreatureMaxHealth(pk, ( vit * HPperVITsummon )*doubleshiny) doCreatureAddHealth(pk, pct * vit * HPperVITsummon*doubleshiny) end doRegainSpeed(pk) local nick = getItemAttribute(item, "poke") if isGhostPokemon(pk) then setPlayerStorageValue(pk, 8981, 1) updateGhostWalk(pk) end if string.find(tostring(nick), "Shiny") then nick = tostring(nick):match("Shiny (.*)") end if getItemAttribute(item, "nick") then nick = getItemAttribute(item, "nick") end setPlayerStorageValue(pk, 1007, nick) doCreatureSetNick(pk, nick) if not getItemAttribute(item, "happy") then doItemSetAttribute(item, "happy", 120) end if not getItemAttribute(item, "hunger") then doItemSetAttribute(item, "hunger", 5) end local happy = getItemAttribute(item, "happy") if happy < 0 then happy = 1 end setPlayerStorageValue(pk, 1008, happy) local hunger = getItemAttribute(item, "hunger") setPlayerStorageValue(pk, 1009, hunger) if health == true then local mh = HPperVITsummon * getVitality(pk) local rd = 1 - (tonumber(getItemAttribute(item, "hp"))) setCreatureMaxHealth(pk, mh) doCreatureAddHealth(pk, getCreatureMaxHealth(pk)) doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd)) end if isSummon(pk) and conditions then local burn = getItemAttribute(item, "burn") if burn and burn >= 0 then local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"} addEvent(doCondition2, 3500, ret) end local poison = getItemAttribute(item, "poison") if poison and poison >= 0 then local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"} addEvent(doCondition2, 1500, ret) end local confuse = getItemAttribute(item, "confuse") if confuse and confuse >= 0 then local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"} addEvent(doCondition2, 1200, ret) end local sleep = getItemAttribute(item, "sleep") if sleep and sleep >= 0 then local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"} doCondition2(ret) end local miss = getItemAttribute(item, "miss") if miss and miss >= 0 then local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"} doCondition2(ret) end local fear = getItemAttribute(item, "fear") if fear and fear >= 0 then local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"} doCondition2(ret) end local silence = getItemAttribute(item, "silence") if silence and silence >= 0 then local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"} doCondition2(ret) end local stun = getItemAttribute(item, "stun") if stun and stun >= 0 then local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"} doCondition2(ret) end local paralyze = getItemAttribute(item, "paralyze") if paralyze and paralyze >= 0 then local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"} doCondition2(ret) end local slow = getItemAttribute(item, "slow") if slow and slow >= 0 then local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"} doCondition2(ret) end local leech = getItemAttribute(item, "leech") if leech and leech >= 0 then local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"} doCondition2(ret) end for i = 1, 3 do local buff = getItemAttribute(item, "Buff"..i) if buff and buff >= 0 then local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i} doCondition2(ret) end end end --alterado v1.9 if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")]) end if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then setPlayerStorageValue(pk, 6598754, 1) elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then setPlayerStorageValue(pk, 6598755, 1) end return true end function getOffense(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1001)) end function getDefense(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1002)) end function getSpeed(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1003)) end function getVitality(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1004)) end function getSpecialAttack(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1005)) end function getHappiness(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1008)) end function getSpecialDefense(cid) if not isCreature(cid) then return 0 end return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2 end function getPokemonLevel(cid, dex) if not isCreature(cid) or not pokes[getCreatureName(cid)] then return 0 end if not dex then --alterado v1.9 if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then return getPlayerStorageValue(cid, 1000) elseif ehMonstro(cid) then return pokes[getCreatureName(cid)].wildLvl end end return pokes[getCreatureName(cid)].level end function getPokemonLevelByName(name) return pokes[name] and pokes[name].level or 0 --alterado v1.9 end function getMasterLevel(poke) if not isSummon(poke) then return 0 end return getPlayerLevel(getCreatureMaster(poke)) end function getPokemonBoost(poke) if not isSummon(poke) then return 0 end return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0 end function getPokeballBoost(ball) if not isPokeball(ball.itemid) then return 0 end --alterado v1.8 return getItemAttribute(ball.uid, "boost") or 0 end function getPokeName(cid) if not isSummon(cid) then return getCreatureName(cid) end if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end local item = getPlayerSlotItem(getCreatureMaster(cid), 8) if getItemAttribute(item.uid, "nick") then return getItemAttribute(item.uid, "nick") end if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") return newName end return getCreatureName(cid) end function getPokeballName(item, truename) if not truename and getItemAttribute(item, "nick") then return getItemAttribute(item, "nick") end return getItemAttribute(item, "poke") end function getPokemonName(cid) return getCreatureName(cid) end function getPokemonGender(cid) --alterado v1.9 return getCreatureSkullType(cid) end function setPokemonGender(cid, gender) if isCreature(cid) and gender then --alterado v1.8 doCreatureSetSkullType(cid, gender) return true end return false end function getWildPokemonExp(cid) return getPlayerStorageValue(cid, 1006) end Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/#findComment-1590880 Compartilhar em outros sites More sharing options...
leandropamgomes 1 Postado Dezembro 9, 2013 Autor Share Postado Dezembro 9, 2013 Você mudou ? Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/#findComment-1590883 Compartilhar em outros sites More sharing options...
zipter98 1102 Postado Dezembro 9, 2013 Share Postado Dezembro 9, 2013 (editado) Sim. Já testou? Editado Dezembro 9, 2013 por zipter98 Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/#findComment-1590887 Compartilhar em outros sites More sharing options...
leandropamgomes 1 Postado Dezembro 9, 2013 Autor Share Postado Dezembro 9, 2013 (editado) Testei e saio o level do pokémon quando solta, mais os pokémons selvagem ainda está com mostrando o level system. e ainda pareceu um bug quando liga o server : [Error - CreatureScript Interface] [09/12/2013 14:25:23] data/creaturescripts/scripts/walk.lua:onWalk [09/12/2013 14:25:23] Description: [09/12/2013 14:25:23] data/creaturescripts/scripts/walk.lua:13: attempt to perform arithmetic on local 'sto' (a string value) [09/12/2013 14:25:23] stack traceback: [09/12/2013 14:25:23] data/creaturescripts/scripts/walk.lua:13: in function <data/creaturescripts/scripts/walk.lua:1> Editado Dezembro 9, 2013 por leandropamgomes Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/#findComment-1590897 Compartilhar em outros sites More sharing options...
zipter98 1102 Postado Dezembro 9, 2013 Share Postado Dezembro 9, 2013 Esse erro, aparentemente, não é relacionado com a mudança. De qualquer maneira, poderia postar seu walk.lua? Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/#findComment-1590987 Compartilhar em outros sites More sharing options...
leandropamgomes 1 Postado Dezembro 9, 2013 Autor Share Postado Dezembro 9, 2013 Conseguir arrumar o WALK, mais éh o seguinte nego, você editou só os pokémons quando nois a soltamos, mais os pokémons selvagem ainda ta com nivel system, tem como retirar para min? Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/#findComment-1591021 Compartilhar em outros sites More sharing options...
Gabrieltxu 739 Postado Dezembro 19, 2013 Share Postado Dezembro 19, 2013 Tópico movido para a seção de dúvidas e pedidos resolvidos. Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/#findComment-1594478 Compartilhar em outros sites More sharing options...
Stigal 585 Postado Abril 21, 2018 Share Postado Abril 21, 2018 A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta. + Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda. * Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado. Link para o comentário https://xtibia.com/forum/topic/225304-encerrado-pok%C3%A9mons-com-nivel-system/#findComment-1736048 Compartilhar em outros sites More sharing options...
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