Allangod 2 Postado Janeiro 8, 2013 Share Postado Janeiro 8, 2013 (editado) Baseando nesse topico http://www.xtibia.co...70-detect-life/ Gostaria de que alem de rastrear ele mostrasse no minimap oq ele rastreou. Poderia se basear nesse script do Ramza function onSay(cid, words, param, channel) player = getPlayerByName(param) if isPlayer(player) then if getCreatureMana(cid) >= 20 then doPlayerAddMapMark(cid, getCreaturePosition(player), 9, "The player "..param.." was here.") doPlayerAddSpentMana(cid, 20) return true else doPlayerSendCancel(cid, "You do not have enough mana to use this spell.") end else doPlayerSendCancel(cid, "There is no player with this name.") end end Quem conseguir dou REP+ Editado Janeiro 8, 2013 por Allangod Link para o comentário https://xtibia.com/forum/topic/203711-editar-essas-spell-ajuda/ Compartilhar em outros sites More sharing options...
0 SmiX 265 Postado Janeiro 8, 2013 Share Postado Janeiro 8, 2013 -- This script is part of Detect Life Spell -- Copyright (C) 2011 Skyen Hasus -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- Radius of floors that will be detected by the spell local floors = 0 -- Magic effect shown on detected creatures local effect = CONST_ME_MAGIC_BLUE -- Message sent as a warning to detected players, false to deactivate local warn = "You feel like you're being watched." -- Message sent when no living creature is found nearby local nolife = "You detected no signs of life nearby." -- If true, the message will show in detail how many creatures of each type are in each direction. local detailed = false local area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0}, {0, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 0}, {0, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 5, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 5, 5, 5, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3}, {0, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 0}, {0, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 0}, {0, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0}, {0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0}, {0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0}, {0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local keys = { [1] = "north", [2] = "northeast", [3] = "east", [4] = "southeast", [5] = "south", [6] = "southwest", [7] = "west", [8] = "northwest", } function is_index(t, index) for i, v in ipairs(t) do if index == i then return true end end return false end local function get_message(life, keys) local msg local add = {} if life.total == 0 then return false end for key, direction in ipairs(keys) do local keymsg = "" local keyadd = {} if life[key].players == 1 then if not msg then msg = "There is " end table.insert(keyadd, "a player") elseif life[key].players > 1 then if not msg then msg = "There are " end table.insert(keyadd, life[key].players .. " players") end if life[key].monsters == 1 then if not msg then msg = "There is " end table.insert(keyadd, "a monster") elseif life[key].monsters > 1 then if not msg then msg = "There are " end table.insert(keyadd, life[key].monsters .. " monsters") end if life[key].npcs == 1 then if not msg then msg = "There is " end table.insert(keyadd, "a NPC") elseif life[key].npcs > 1 then if not msg then msg = "There are " end table.insert(keyadd, life[key].npcs .. " NPCs") end for i = 1, #keyadd do if i == #keyadd and #keyadd > 1 then keymsg = keymsg .. " and " elseif i ~= 1 then keymsg = keymsg .. ", " end keymsg = keymsg .. keyadd[i] end if #keyadd > 0 then table.insert(add, keymsg .. " by the " .. keys[key]) end end for i = 1, #add do if i == #add and #add > 1 then msg = msg .. " and " elseif i ~= 1 then msg = msg .. ", " end msg = msg .. add[i] end return msg .. "." end local function detect_life(uid, area, keys, pos, floors, effect, warn) local detected = {} local center = {} -- Make sure the area is large enought and has a center if #area < 1 or #area[1] < 1 or #area % 2 == 0 or #area[1] % 2 == 0 then error("The size of the area is invalid.") return false end center.y = math.ceil(#area / 2) center.x = math.ceil(#area[1] / 2) detected.total = 0 for key, value in pairs(keys) do detected[key] = { players = 0, monsters = 0, npcs = 0, } end for z = -floors, floors do for y = 1, #area do -- Make sure that the size of the area doesn't vary if #area[y] ~= #area[1] then error("The size of the area varies.") return false end for x = 1, #area[y] do local dpos = {} local key = area[y][x] dpos.x = pos.x - center.x + x dpos.y = pos.y - center.y + y dpos.z = pos.z + z dpos.stackpos = STACKPOS_TOP_CREATURE local thing = getThingFromPos(dpos, false) if thing.uid ~= 0 and is_index(keys, key) and not isPlayerGhost(thing.uid) then if isPlayer(thing.uid) then if warn then doPlayerSendTextMessage(thing.uid, MESSAGE_EVENT_ADVANCE, warn) end detected[key].players = detected[key].players + 1 elseif isMonster(thing.uid) then detected[key].monsters = detected[key].monsters + 1 elseif isNpc(thing.uid) then detected[key].npcs = detected[key].npcs + 1 end detected.total = detected.total + 1 doSendMagicEffect(dpos, effect) doPlayerAddMapMark(uid, dpos, 9, "Here is a thing.") end end end end return detected end function onCastSpell(cid, var) local pos, uid = getThingPosition(cid), cid local life = detect_life(uid, area, keys, pos, floors, effect, warn) if not life then return false end local message = "There " .. (life.total == 1 and "is " or "are ") .. life.total .. " creatures nearby." if detailed then message = get_message(life, keys) end if life.total == 0 then message = nolife end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, message) return true end vê se você gosta. Link para o comentário https://xtibia.com/forum/topic/203711-editar-essas-spell-ajuda/#findComment-1433771 Compartilhar em outros sites More sharing options...
0 Allangod 2 Postado Janeiro 8, 2013 Autor Share Postado Janeiro 8, 2013 Puuts cara ficou mto boom! Mas tipo vc poderia fazer nesse aqui?? -- This script is part of Detect Life Spell -- Copyright © 2011 Skyen Hasus -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- Radius of floors that will be detected by the spell local floors = 1 -- Magic effect shown on detected creatures local effect = CONST_ME_MAGIC_BLUE -- Message sent as a warning to detected players, false to deactivate local warn = false -- Message sent when no living creature is found nearby local nolife = "You detected no signs of life nearby." -- If true, the message will show in detail how many creatures of each type are in each direction. local detailed = true local area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 0, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 0, 0}, {0, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 0}, {0, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 0}, {0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 5, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 5, 5, 5, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0}, {0, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 0}, {0, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 0}, {0, 0, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 0, 0}, {0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0}, {0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local keys = { [1] = "north", [2] = "northeast", [3] = "east", [4] = "southeast", [5] = "south", [6] = "southwest", [7] = "west", [8] = "northwest", } function is_index(t, index) for i, v in ipairs(t) do if index == i then return true end end return false end local function get_message(life, keys) local msg local add = {} if life.total == 0 then return false end for key, direction in ipairs(keys) do local keymsg = "" local keyadd = {} if life[key].players == 1 then if not msg then msg = "Existe " end table.insert(keyadd, "um player") elseif life[key].players > 1 then if not msg then msg = "Existem " end table.insert(keyadd, life[key].players .. " players") end if life[key].monsters == 1 then if not msg then msg = "Existe " end table.insert(keyadd, "um monster") elseif life[key].monsters > 1 then if not msg then msg = "Existem " end table.insert(keyadd, life[key].monsters .. " monsters") end if life[key].npcs == 1 then if not msg then msg = "There is " end table.insert(keyadd, "a NPC") elseif life[key].npcs > 1 then if not msg then msg = "There are " end table.insert(keyadd, life[key].npcs .. " NPCs") end for i = 1, #keyadd do if i == #keyadd and #keyadd > 1 then keymsg = keymsg .. " and " elseif i ~= 1 then keymsg = keymsg .. ", " end keymsg = keymsg .. keyadd end if #keyadd > 0 then table.insert(add, keymsg .. " ao " .. keys[key]) end end for i = 1, #add do if i == #add and #add > 1 then msg = msg .. " e " elseif i ~= 1 then msg = msg .. ", " end msg = msg .. add end return msg .. "." end local function detect_life(area, keys, pos, floors, effect, warn) local detected = {} local center = {} -- Make sure the area is large enought and has a center if #area < 1 or #area[1] < 1 or #area % 2 == 0 or #area[1] % 2 == 0 then error("The size of the area is invalid.") return false end center.y = math.ceil(#area / 2) center.x = math.ceil(#area[1] / 2) detected.total = 0 for key, value in pairs(keys) do detected[key] = { players = 0, monsters = 0, npcs = 0, } end for z = -floors, floors do for y = 1, #area do -- Make sure that the size of the area doesn't vary if #area[y] ~= #area[1] then error("The size of the area varies.") return false end for x = 1, #area[y] do local dpos = {} local key = area[y][x] dpos.x = pos.x - center.x + x dpos.y = pos.y - center.y + y dpos.z = pos.z + z dpos.stackpos = STACKPOS_TOP_CREATURE local thing = getThingFromPos(dpos, false) if thing.uid ~= 0 and is_index(keys, key) then if isPlayer(thing.uid) then if warn then doPlayerSendTextMessage(thing.uid, MESSAGE_STATUS_DEFAULT, warn) end detected[key].players = detected[key].players + 1 elseif isMonster(thing.uid) then detected[key].monsters = detected[key].monsters + 1 elseif isNpc(thing.uid) then detected[key].npcs = detected[key].npcs + 1 end detected.total = detected.total + 1 doSendMagicEffect(dpos, effect) end end end end return detected end function onCastSpell(cid, var) local pos = getThingPosition(cid) local life = detect_life(area, keys, pos, floors, effect, warn) if not life then return false end local message = "There " .. (life.total == 1 and "is " or "are ") .. life.total .. " creatures nearby." if detailed then message = get_message(life, keys) end if life.total == 0 then message = nolife end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, message) return true end Link para o comentário https://xtibia.com/forum/topic/203711-editar-essas-spell-ajuda/#findComment-1433807 Compartilhar em outros sites More sharing options...
0 SmiX 265 Postado Janeiro 8, 2013 Share Postado Janeiro 8, 2013 sugura ai: -- This script is part of Detect Life Spell -- Copyright © 2011 Skyen Hasus -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- Radius of floors that will be detected by the spell local floors = 1 -- Magic effect shown on detected creatures local effect = CONST_ME_MAGIC_BLUE -- Message sent as a warning to detected players, false to deactivate local warn = false -- Message sent when no living creature is found nearby local nolife = "You detected no signs of life nearby." -- If true, the message will show in detail how many creatures of each type are in each direction. local detailed = true local area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 0, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 0, 0}, {0, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 0}, {0, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 0}, {0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 5, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 5, 5, 5, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0}, {0, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 0}, {0, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 0}, {0, 0, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 0, 0}, {0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0}, {0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local keys = { [1] = "north", [2] = "northeast", [3] = "east", [4] = "southeast", [5] = "south", [6] = "southwest", [7] = "west", [8] = "northwest", } function is_index(t, index) for i, v in ipairs(t) do if index == i then return true end end return false end local function get_message(life, keys) local msg local add = {} if life.total == 0 then return false end for key, direction in ipairs(keys) do local keymsg = "" local keyadd = {} if life[key].players == 1 then if not msg then msg = "Existe " end table.insert(keyadd, "um player") elseif life[key].players > 1 then if not msg then msg = "Existem " end table.insert(keyadd, life[key].players .. " players") end if life[key].monsters == 1 then if not msg then msg = "Existe " end table.insert(keyadd, "um monster") elseif life[key].monsters > 1 then if not msg then msg = "Existem " end table.insert(keyadd, life[key].monsters .. " monsters") end if life[key].npcs == 1 then if not msg then msg = "There is " end table.insert(keyadd, "a NPC") elseif life[key].npcs > 1 then if not msg then msg = "There are " end table.insert(keyadd, life[key].npcs .. " NPCs") end for i = 1, #keyadd do if i == #keyadd and #keyadd > 1 then keymsg = keymsg .. " and " elseif i ~= 1 then keymsg = keymsg .. ", " end keymsg = keymsg .. keyadd[i] end if #keyadd > 0 then table.insert(add, keymsg .. " ao " .. keys[key]) end end for i = 1, #add do if i == #add and #add > 1 then msg = msg .. " e " elseif i ~= 1 then msg = msg .. ", " end msg = msg .. add[i] end return msg .. "." end local function detect_life(uid, area, keys, pos, floors, effect, warn) local detected = {} local center = {} -- Make sure the area is large enought and has a center if #area < 1 or #area[1] < 1 or #area % 2 == 0 or #area[1] % 2 == 0 then error("The size of the area is invalid.") return false end center.y = math.ceil(#area / 2) center.x = math.ceil(#area[1] / 2) detected.total = 0 for key, value in pairs(keys) do detected[key] = { players = 0, monsters = 0, npcs = 0, } end for z = -floors, floors do for y = 1, #area do -- Make sure that the size of the area doesn't vary if #area[y] ~= #area[1] then error("The size of the area varies.") return false end for x = 1, #area[y] do local dpos = {} local key = area[y][x] dpos.x = pos.x - center.x + x dpos.y = pos.y - center.y + y dpos.z = pos.z + z dpos.stackpos = STACKPOS_TOP_CREATURE local thing = getThingFromPos(dpos, false) if thing.uid ~= 0 and is_index(keys, key) then if isPlayer(thing.uid) then if warn then doPlayerSendTextMessage(thing.uid, MESSAGE_STATUS_DEFAULT, warn) end detected[key].players = detected[key].players + 1 elseif isMonster(thing.uid) then detected[key].monsters = detected[key].monsters + 1 elseif isNpc(thing.uid) then detected[key].npcs = detected[key].npcs + 1 end detected.total = detected.total + 1 doSendMagicEffect(dpos, effect) doPlayerAddMapMark(uid, dpos, 9, "Here is a thing.") end end end end return detected end function onCastSpell(cid, var) local pos, uid = getThingPosition(cid), cid local life = detect_life(uid, area, keys, pos, floors, effect, warn) if not life then return false end local message = "There " .. (life.total == 1 and "is " or "are ") .. life.total .. " creatures nearby." if detailed then message = get_message(life, keys) end if life.total == 0 then message = nolife end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, message) return true end Link para o comentário https://xtibia.com/forum/topic/203711-editar-essas-spell-ajuda/#findComment-1433833 Compartilhar em outros sites More sharing options...
0 Allangod 2 Postado Janeiro 8, 2013 Autor Share Postado Janeiro 8, 2013 Show mlk, vlw ae e REP+ Podem mover o topico. Link para o comentário https://xtibia.com/forum/topic/203711-editar-essas-spell-ajuda/#findComment-1433993 Compartilhar em outros sites More sharing options...
0 Slicer 1070 Postado Janeiro 8, 2013 Share Postado Janeiro 8, 2013 sanado, movido Link para o comentário https://xtibia.com/forum/topic/203711-editar-essas-spell-ajuda/#findComment-1434236 Compartilhar em outros sites More sharing options...
Pergunta
Allangod 2
Baseando nesse topico http://www.xtibia.co...70-detect-life/
Gostaria de que alem de rastrear ele mostrasse no minimap oq ele rastreou.
Poderia se basear nesse script do Ramza
Quem conseguir dou REP+
Editado por AllangodLink para o comentário
https://xtibia.com/forum/topic/203711-editar-essas-spell-ajuda/Compartilhar em outros sites
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