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[Talkaction] !evolve


TheWil

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Tipo do script: Talkaction

Protocolo (versão do Tibia): 8.54

Servidor utilizado: Pokemon Dash Advanced

Nível de experiência: Qualquer uma

Adicionais/Informações: Bom quero que o pokemon evolua com o talkaction !envolve, tipo o pokemon tem que está no certo level: exemplo: Bulbasaur, level 40 para ele evoluir entende? ai o carinha com level 40 ele digita !envolve e o pokemon evolui irei postar o Evolution.lua que eu uso qualquer arquivo que precisar estarei mandando para ajudar no desenvolvimento do script.

[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]local special = specialevo[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]local types = {
[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},
[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},
[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},
[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},
[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},
[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},
[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},
[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},
[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},
[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},
[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},
[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},
[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},
[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},
[king] = {"Slowpoke", "Poliwhirl"},
[metal] = {"Onix", "Scyther"},
[dragon] = {"Seadra"},
[upgrade] = {"Porygon"},
[sun] = {"Sunkern", "Gloom"}
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]function onUse(cid, item, frompos, item2, topos)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]local pokeball = getPlayerSlotItem(cid, 8)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]if not isMonster(item2.uid) or not isSummon(item2.uid) then
return true
end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]local pevo = poevo[getCreatureName(item2.uid)][/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]if not isInArray(specialevo, getCreatureName(item2.uid)) then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if not pevo then
  doPlayerSendCancel(cid, "This pokemon can't evolve.")
 return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then
  doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")
 return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
  doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
 return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then
  doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
 return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]local minlevel = 0[/size][/font][/color]

[color=#282828][font=helvetica, arial, sans-serif][size=3]if getPokemonName(item2.uid) == "Eevee" then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  local eevee = ""[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if item.itemid == thunder then
  eevee = "Jolteon"
 elseif item.itemid == water then
  eevee = "Vaporeon"
 elseif item.itemid == fire then
  eevee = "Flareon"
 elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then
  eevee = "Espeon"
 elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then
  eevee = "Umbreon"
 else
  doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
  return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  minlevel = pokes[eevee].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if getPlayerLevel(cid) < minlevel then
 doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
 return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if getPokemonLevel(item2.uid) < 20 then
 return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  doRemoveItem(item.uid, 1)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  doEvolvePokemon(cid, item2, eevee, 0, 0)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]return true
end[/size][/font][/color]

[color=#282828][font=helvetica, arial, sans-serif][size=3]if isInArray(specialevo, getPokemonName(item2.uid)) then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]if getPokemonName(item2.uid) == "Poliwhirl" then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  local evolution = 0
 local theevo = ""
 local nlevel = 45[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if item.itemid == water then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then
   evolution = king
   theevo = "Politoed"
  elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then
   evolution = punch
   theevo = "Poliwrath"
  else
   if getPokemonLevel(item2.uid) < 36 then
   doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")
   return true
   end
   if allEvolutionsCanBeInduzedByStone then
 if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then
  doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
 return true
 end
   else
 if getPlayerItemCount(cid, king) <= 0 then
  doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.")
 return true
 end
   end
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   minlevel = pokes[theevo].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerLevel(cid) < minlevel then
  doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if theevo == "Poliwrath" and getPokemonLevel(item2.uid) < 36 then
   doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then
   doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if evolution == 0 then
   if allEvolutionsCanBeInduzedByStone then
 doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
   else
 doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.")
   end
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if evolution ~= 0 then
  doEvolvePokemon(cid, item2, theevo, evolution, water)
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  elseif item.itemid == punch then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   minlevel = pokes["Poliwrath"].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if not allEvolutionsCanBeInduzedByStone then
   doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerLevel(cid) < minlevel then
  doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPokemonLevel(item2.uid) < 36 then
  doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerItemCount(cid, water) <= 0 then
  doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   local theevo = "Poliwrath"
  doEvolvePokemon(cid, item2, theevo, water, punch)

 elseif item.itemid == king then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   minlevel = pokes["Politoed"].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerLevel(cid) < minlevel then
  doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerItemCount(cid, water) <= 0 then
  doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   local theevo = "Politoed"
  doEvolvePokemon(cid, item2, theevo, water, king)
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]elseif getPokemonName(item2.uid) == "Gloom" then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if getPokemonLevel(item2.uid) < 31 then
 doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")
 return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if item.itemid == leaf then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  local theevo = ""
 local evolution = 0[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
  doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then
  doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerItemCount(cid, venom) >= 1 then
  theevo = "Vileplume"
  evolution = venom
  elseif getPlayerItemCount(cid, sun) >= 1 then
  theevo = "Bellossom"
  evolution = sun
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   minlevel = pokes[theevo].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerLevel(cid) < minlevel then
  doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   doEvolvePokemon(cid, item2, theevo, evolution, leaf)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  elseif item.itemid == venom then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   minlevel = pokes["Vileplume"].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerLevel(cid) < minlevel then
  doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerItemCount(cid, leaf) <= 0 then
  doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  elseif item.itemid == sun then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   minlevel = pokes["Bellossom"].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerLevel(cid) < minlevel then
  doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerItemCount(cid, leaf) <= 0 then
  doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]elseif getPokemonName(item2.uid) == "Slowpoke" then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if getPokemonLevel(item2.uid) < 28 then
 doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")
 return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if item.itemid == enigma then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if not allEvolutionsCanBeInduzedByStone then
   doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   minlevel = pokes["Slowbro"].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerLevel(cid) < minlevel then
  doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  elseif item.itemid == king then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   minlevel = pokes["Slowking"].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   if getPlayerLevel(cid) < minlevel then
  doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
  return true
  end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]   doEvolvePokemon(cid, item2, "Slowking", king, 0)
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]elseif getPokemonName(item2.uid) == "Tyrogue" then[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if getPokemonLevel(item2.uid) < 20 then
 doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")
 return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if not allEvolutionsCanBeInduzedByStone then
  doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")
 return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  local evolution = ""[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if getOffense(item2.uid) == getDefense(item2.uid) then
  evolution = "Hitmontop"
 elseif getOffense(item2.uid) > getDefense(item2.uid) then
  evolution = "Hitmonlee"
 else
  evolution = "Hitmonchan"
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  minlevel = pokes[evolution].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  if getPlayerLevel(cid) < minlevel then
 doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
 return true
 end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]  doEvolvePokemon(cid, item2, evolution, punch, 0)
end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]return true
end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
local nlevel = poevo[getPokemonName(item2.uid)].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
local nlevel = poevo[getPokemonName(item2.uid)].level[/size][/font][/color]

[color=#282828][font=helvetica, arial, sans-serif][size=3]if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
return true
end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]if getPlayerItemCount(cid, stnid) < count then
local str = ""
if count >= 2 then
str = "s"
end
return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]minlevel = pokes[evo].level[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve ("..nlevel..").")
return true
end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]if count >= 2 then
stnid2 = stnid
end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]doEvolvePokemon(cid, item2, evo, stnid, stnid2)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]return TRUE
end[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]

Bom acho que é isso estarei dando REP+ a quem me ajudar obrigado.

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cara pasa uma tabela com os pokemon assim, com todos os poke que evolui, os que n evolui nem ponhe

[nome do pokemon] = {lv que evolui,evolução }

Editado por lordbug99
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