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Script Compra De Skill


theangelsserver2

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Olá eu usei esse script no meu ot

http://www.xtibia.com/forum/topic/148609-pedidocompra-de-skill-por-comando/

 

E há alguns bugs.

Ele só funciona no magic level.

Quando eu compro skill, ele gasta as barras porém o skill não sobe.

Preciso de ajuda :/

 

PS: Skill max tem que ser 350

magic level max é 200.

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vai em lib 050-function

 

troque tudo que estiver dentro por isso

 

 

 

function doPlayerGiveItem(cid, itemid, amount, subType)
local item = 0
if(isItemStackable(itemid)) then
item = doCreateItemEx(itemid, amount)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
else
for i = 1, amount do
item = doCreateItemEx(itemid, subType)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
end
end

return true
end

function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
for i = 1, amount do
local container = doCreateItemEx(containerid, 1)
for x = 1, getContainerCapById(containerid) do
doAddContainerItem(container, itemid, subType)
end

if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
return false
end
end

return true
end

function doPlayerTakeItem(cid, itemid, amount)
return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end

function doPlayerBuyItem(cid, itemid, count, cost, charges)
return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end

function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end

function doPlayerSellItem(cid, itemid, count, cost)
if(not doPlayerTakeItem(cid, itemid, count)) then
return false
end

if(not doPlayerAddMoney(cid, cost)) then
error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
end

return true
end

function doPlayerWithdrawMoney(cid, amount)
if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
return false
end

local balance = getPlayerBalance(cid)
if(amount > balance or not doPlayerAddMoney(cid, amount)) then
return false
end

doPlayerSetBalance(cid, balance - amount)
return true
end

function doPlayerDepositMoney(cid, amount)
if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
return false
end

if(not doPlayerRemoveMoney(cid, amount)) then
return false
end

doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
return true
end

function isPremium(cid)
return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end

function getMonthDayEnding(day)
if(day == "01" or day == "21" or day == "31") then
return "st"
elseif(day == "02" or day == "22") then
return "nd"
elseif(day == "03" or day == "23") then
return "rd"
end

return "th"
end

function getMonthString(m)
return os.date("%B", os.time{year = 1970, month = m, day = 1})
end

function getArticle(str)
return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end

function isNumber(str)
return tonumber(str) ~= nil
end

function doPlayerAddAddons(cid, addon)
for i = 0, table.maxn(maleOutfits) do
doPlayerAddOutfit(cid, maleOutfits[i], addon)
end

for i = 0, table.maxn(femaleOutfits) do
doPlayerAddOutfit(cid, femaleOutfits[i], addon)
end
end

function doPlayerWithdrawAllMoney(cid)
return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end

function doPlayerDepositAllMoney(cid)
return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end

function doPlayerTransferAllMoneyTo(cid, target)
return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end

function playerExists(name)
return getPlayerGUIDByName(name) ~= 0
end

function getTibiaTime()
local minutes = getWorldTime()
local hours = 0
while (minutes > 60) do
hours = hours + 1
minutes = minutes - 60
end

return {hours = hours, minutes = minutes}
end

function doWriteLogFile(file, text)
local f = io.open(file, "a+")
if(not f) then
return false
end

f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
f:close()
return true
end

function getExperienceForLevel(lv)
lv = lv - 1
return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end

function doMutePlayer(cid, time)
local condition = createConditionObject(CONDITION_MUTED)
setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
return doAddCondition(cid, condition)
end

function getPlayerGroupName(cid)
return getGroupInfo(getPlayerGroupId(cid)).name
end

function getPlayerVocationName(cid)
return getVocationInfo(getPlayerVocation(cid)).name
end

function getPromotedVocation(vid)
return getVocationInfo(vid).promotedVocation
end

function doPlayerRemovePremiumDays(cid, days)
return doPlayerAddPremiumDays(cid, -days)
end

function getPlayerMasterPos(cid)
return getTownTemplePosition(getPlayerTown(cid))
end

function getHouseOwner(houseId)
return getHouseInfo(houseId).owner
end

function getHouseName(houseId)
return getHouseInfo(houseId).name
end

function getHouseEntry(houseId)
return getHouseInfo(houseId).entry
end

function getHouseRent(houseId)
return getHouseInfo(houseId).rent
end

function getHousePrice(houseId)
return getHouseInfo(houseId).price
end

function getHouseTown(houseId)
return getHouseInfo(houseId).town
end

function getHouseTilesCount(houseId)
return getHouseInfo(houseId).tiles
end

function getItemNameById(itemid)
return getItemDescriptionsById(itemid).name
end

function getItemPluralNameById(itemid)
return getItemDescriptionsById(itemid).plural
end

function getItemArticleById(itemid)
return getItemDescriptionsById(itemid).article
end

function getItemName(uid)
return getItemDescriptions(uid).name
end

function getItemPluralName(uid)
return getItemDescriptions(uid).plural
end

function getItemArticle(uid)
return getItemDescriptions(uid).article
end

function getItemText(uid)
return getItemDescriptions(uid).text
end

function getItemSpecialDescription(uid)
return getItemDescriptions(uid).special
end

function getItemWriter(uid)
return getItemDescriptions(uid).writer
end

function getItemDate(uid)
return getItemDescriptions(uid).date
end

function getTilePzInfo(pos)
return getTileInfo(pos).protection
end

function getTileZoneInfo(pos)
local tmp = getTileInfo(pos)
if(tmp.pvp) then
return 2
end

if(tmp.nopvp) then
return 1
end

return 0
end

function doShutdown()
return doSetGameState(GAMESTATE_SHUTDOWN)
end

function doSummonCreature(name, pos, displayError)
local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError)
if(not cid) then
cid = doCreateNpc(name, pos, displayError)
end

return cid
end

function getOnlinePlayers()
local tmp = getPlayersOnline()
local players = {}
for i, cid in ipairs(tmp) do
table.insert(players, getCreatureName(cid))
end

return players
end

function getPlayerByName(name)
local cid = getCreatureByName(name)
return isPlayer(cid) and cid or nil
end

function isPlayer(cid)
return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end

function isPlayerGhost(cid)
if(not isPlayer(cid)) then
return false
end

return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end

function isMonster(cid)
return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end

function isNpc(cid)
return isCreature(cid) and cid >= AUTOID_NPCS
end

function doPlayerSetExperienceRate(cid, value)
return doPlayerSetRate(cid, SKILL__LEVEL, value)
end

function doPlayerSetMagicRate(cid, value)
return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end

function doPlayerAddLevel(cid, amount, round)
local experience, level = 0, getPlayerLevel(cid)
if(amount > 0) then
experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
else
experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
end

return doPlayerAddExperience(cid, experience)
end

function doPlayerAddMagLevel(cid, amount)
for i = 1, amount do
doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
end
return true
end  

function doPlayerAddSkill(cid, skill, amount, round) 
       local amount = amount or 1 
       if(skill == SKILL__LEVEL) then 
               return doPlayerAddLevel(cid, amount, round) 
       elseif(skill == SKILL__MAGLEVEL) then 
               return doPlayerAddMagLevel(cid, amount) 
       end 

       for i = 1, amount do 
               doPlayerAddSkillTry(cid, skill, getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill), false) 
       end 

       return true 
end


function getPartyLeader(cid)
local party = getPartyMembers(cid)
if(type(party) ~= 'table') then
return 0
end

return party[1]
end

function isInParty(cid)
return type(getPartyMembers(cid)) == 'table'
end

function isPrivateChannel(channelId)
return channelId >= CHANNEL_PRIVATE
end

function doPlayerResetIdleTime(cid)
return doPlayerSetIdleTime(cid, 0)
end

function doBroadcastMessage(text, class)
local class = class or MESSAGE_STATUS_WARNING
if(type(class) == 'string') then
local className = MESSAGE_TYPES[class]
if(className == nil) then
return false
end

class = className
elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
return false
end

local players = getPlayersOnline()
for _, pid in ipairs(players) do
doPlayerSendTextMessage(pid, class, text)
end

print("> Broadcasted message: \"" .. text .. "\".")
return true
end

function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
return false
end

if(type(class) == 'string') then
local className = TALKTYPE_TYPES[class]
if(className == nil) then
return false
end

class = className
elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
return false
end

local players = getPlayersOnline()
for _, pid in ipairs(players) do
doCreatureSay(cid, text, class, ghost, pid)
end

print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
return true
end

function getBooleanFromString(input)
local tmp = type(input)
if(tmp == 'boolean') then
return input
end

if(tmp == 'number') then
return input > 0
end

local str = string.lower(tostring(input))
return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end

function doCopyItem(item, attributes)
local attributes = attributes or false

local ret = doCreateItemEx(item.itemid, item.type)
if(attributes) then
if(item.actionid > 0) then
doItemSetAttribute(ret, "aid", item.actionid)
end
end

if(isContainer(item.uid)) then
for i = (getContainerSize(item.uid) - 1), 0, -1 do
local tmp = getContainerItem(item.uid, i)
if(tmp.itemid > 0) then
doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
end
end
end

return getThing(ret)
end

function doRemoveThing(uid)
if(isCreature(uid)) then
return doRemoveCreature(uid)
end

return doRemoveItem(uid)
end

function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end

function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end

function doChangeTypeItem(uid, subtype)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

local subtype = subtype or 1
return doTransformItem(thing.uid, thing.itemid, subtype)
end

function doSetItemText(uid, text, writer, date)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

doItemSetAttribute(uid, "text", text)
if(writer ~= nil) then
doItemSetAttribute(uid, "writer", tostring(writer))
if(date ~= nil) then
doItemSetAttribute(uid, "date", tonumber(date))
end
end

return true
end

function getFluidSourceType(itemid)
local item = getItemInfo(itemid)
return item and item.fluidSource or false
end

function getDepotId(uid)
return getItemAttribute(uid, "depotid") or false
end

function getItemDescriptions(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

local item = getItemInfo(thing.itemid)
return {
name = getItemAttribute(uid, "name") or item.name,
plural = getItemAttribute(uid, "pluralname") or item.plural,
article = getItemAttribute(uid, "article") or item.article,
special = getItemAttribute(uid, "description") or "",
text = getItemAttribute(uid, "text") or "",
writer = getItemAttribute(uid, "writer") or "",
date = getItemAttribute(uid, "date") or 0
} 
end

function getItemWeightById(itemid, count, precision)
local item, count, precision = getItemInfo(itemid), count or 1, precision or false
if(not item) then
return false
end

if(count > 100) then
-- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
end

local weight = item.weight * count
--[[if(precision) then
return weight
end

local t = string.explode(tostring(weight), ".")
if(table.maxn(t) == 2) then
return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
end]]--

return weight
end

function getItemWeaponType(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

return getItemInfo(thing.itemid).weaponType
end

function getItemRWInfo(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

local item, flags = getItemInfo(thing.itemid), 0
if(item.readable) then
flags = 1
end

if(item.writable) then
flags = flags + 2
end

return flags
end

function getItemLevelDoor(itemid)
local item = getItemInfo(itemid)
return item and item.levelDoor or false
end

function isItemStackable(itemid)
local item = getItemInfo(itemid)
return item and item.stackable or false
end

function isItemRune(itemid)
local item = getItemInfo(itemid)
return item and item.clientCharges or false
end

function isItemDoor(itemid)
local item = getItemInfo(itemid)
return item and item.type == 5 or false
end

function isItemContainer(itemid)
local item = getItemInfo(itemid)
return item and item.group == 2 or false
end

function isItemFluidContainer(itemid)
local item = getItemInfo(itemid)
return item and item.group == 12 or false
end

function isItemMovable(itemid)
local item = getItemInfo(itemid)
return item and item.movable or false
end

function isCorpse(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

local item = getItemInfo(thing.itemid)
return item and item.corpseType ~= 0 or false
end

function getContainerCapById(itemid)
local item = getItemInfo(itemid)
if(not item or item.group ~= 2) then
return false
end

return item.maxItems
end

function getMonsterAttackSpells(name)
local monster = getMonsterInfo(name)
return monster and monster.attacks or false
end

function getMonsterHealingSpells(name)
local monster = getMonsterInfo(name)
return monster and monster.defenses or false
end

function getMonsterLootList(name)
local monster = getMonsterInfo(name)
return monster and monster.loot or false
end

function getMonsterSummonList(name)
local monster = getMonsterInfo(name)
return monster and monster.summons or false
end

function getPlayerMarriage(player)
       local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";")
       local marry = rows:getDataInt("marriage")
       if marry ~= 0 then
               return marry
       else
               return FALSE
       end
end

function addMarryStatus(player,partner)
       db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";")
       return TRUE
end

function doCancelMarryStatus(player)
       db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";")
       return TRUE
end

function getMarryStatus(player)
       local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";")
       if(stat:getID() == -1) then
               return FALSE
       else
               local info = stat:getDataInt("id")
               return info
       end
end

function getOwnMarryStatus(player)
       local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";")
       if(stat:getID() == -1) then
               return FALSE
       else
               local info = stat:getDataInt("marrystatus")
               return info
       end
end

function isOnline(player)
       local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";")
       local on = rows:getDataInt("online")
       if on ~= 0 then
               return TRUE
       else
               return FALSE
       end
end

function doPlayerSetSkill(cid, skill, amount)
local pid = getPlayerGUID(cid) 
doRemoveCreature(cid,true) 
db.executeQuery("UPDATE `player_skills` SET `value` = ".. amount .." WHERE `player_id` = ".. pid .. " and `skillid` = ".. skill ..";")  
return TRUE
end

function doPlayerSetMagic(cid, amount)
local pid = getPlayerGUID(cid) 
doRemoveCreature(cid,true)  
db.executeQuery("UPDATE `players` SET `maglevel` = " .. amount .. " WHERE `id` = "..pid)
return TRUE
end

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usou aquele meu lá embaixo?

 

só editar o script

 

 


function onSay(cid, words, param)

local amount = 1 -- qnto de skill vai ser dado
local skill = {
["first"] = {id = 0,limit = 200,price = 2000,vocations = {1,2,3,4,5,6,7,8}}
["club"] = {id = 1,limit = 200,price = 2000,vocations = {1,2,3,4,5,6,7,8}}
["sword"] = {id = 2,limit = 160,price = 7000,vocations = {4,8}}
["axe"] = {id = 3,limit = 160,price = 7000,vocations = {4,8}}
["distance"] = {id = 4,limit = 170,price = 8000,vocations = {3,7}}
["shield"] = {id = 5,limit = 180,price = 10000,vocations = {1,2,3,4,5,6,7,8}}
}
local magic = {limit = 200,price = 8000,vocations = {1,2,5,6}}

if (param == "magic") then
if getTilePzInfo(getCreaturePosition(cid)) == FALSE then
return doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT,"você precisa estar em protection zone.")
elseif getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE then
return doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Você precisa estar sem battler.")
elseif not isInArray(magic.vocations, getPlayerVocation(cid)) then
return doPlayerSendCancel(cid, "Você não pode comprar essa skill.")
elseif getPlayerMagLevel(cid) >= magic.limit then
return doPlayerSendCancel(cid, "Você já atingiu o número máxido de magic !.")
elseif doPlayerRemoveMoney(cid, magic.price) == FALSE then
return doPlayerSendCancel(cid, "Você precisa de "..magic.price.." gps para comprar essa skill!.")
end
return doPlayerSetMagic(cid, getPlayerMagLevel(cid)+amount)
end
if not skill[param] then
return doPlayerSendCancel(cid,"Você precisa digitar ex: !comando Nome_da_skill.")
elseif getTilePzInfo(getCreaturePosition(cid)) == FALSE then
return doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT,"você precisa estar em protection zone.")
elseif getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE then
return doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Você precisa estar sem battler.")
elseif not isInArray(skill[param].vocations, getPlayerVocation(cid)) then
return doPlayerSendCancel(cid, "Você não pode comprar essa skill.")
elseif getPlayerSkillLevel(cid,skill[param]) >= skill[param].limit then
return doPlayerSendCancel(cid, "Você já atingiu o número máxido de skills!.")
elseif doPlayerRemoveMoney(cid, skill[param].price) == FALSE then
return doPlayerSendCancel(cid, "Você precisa de "..skill[param].price.." gps para comprar essa skill!.")
end
return doPlayerSetSkill(cid, skill[param].id, getPlayerSkillLevel(cid, skill[param].id)+amount)
end

 

 

n esquece de adicionar na lib aquelas funções

 


function doPlayerSetSkill(cid, skill, amount)
local pid = getPlayerGUID(cid)  
doRemoveCreature(cid,true)
db.executeQuery("UPDATE `player_skills` SET `value` = ".. amount .." WHERE `player_id` = ".. pid .. " and `skillid` = ".. skill ..";")  
return TRUE
end

function doPlayerSetMagic(cid, amount)
local pid = getPlayerGUID(cid)  
doRemoveCreature(cid,true)
db.executeQuery("UPDATE `players` SET `maglevel` = " .. amount .. " WHERE `id` = "..pid)
return TRUE
end

Editado por Vodkart
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