n3tt3rz1 0 Postado Abril 15, 2012 Share Postado Abril 15, 2012 PS Não to pedindo pra me dar pronto, mas alguém pode me ajuda a criar um npc de roupas? e um de promotion? o De roupas é mais importante Grata Link para o comentário Compartilhar em outros sites More sharing options...
kayser 0 Postado Abril 15, 2012 Share Postado Abril 15, 2012 @n3tt3rz1 POw se tu puder me passa o spawn fico mto grato e do resp+ Link para o comentário Compartilhar em outros sites More sharing options...
n3tt3rz1 0 Postado Abril 15, 2012 Share Postado Abril 15, 2012 Olha não entendi bem o que você quer.. você quis dizer "RESPAWN"??? Se for ta aqui ó ^^ Clique aqui Não custa clicar no + ^^ Link para o comentário Compartilhar em outros sites More sharing options...
epaminombas 0 Postado Abril 15, 2012 Share Postado Abril 15, 2012 @all Alguem consegue modificar o script do rare candy para ele ser utilizado para dar um BOOST ao inves de um LEVEL? Alguem consegue configurar uma area PVP com dois times estilo padventures q vc nao consegue atacar o pesssoal do seu time? porfavor pessoal alguem me ajuda. Link para o comentário Compartilhar em outros sites More sharing options...
sloanbr 0 Postado Abril 15, 2012 Share Postado Abril 15, 2012 (editado) tipo eu colokei os sistema do zaref http://www.xtibia.co...78#entry1164678 ai bugo altas parada tipo fiz tudo certo so q os pokes novos e os shiny ficaram sem corpse ajuda ae! ja arrumei @Edit toda hora fica dando esse erro apesar de esta tudo funcionando [15/04/2012 09:15:05] [Error - TalkAction Interface] [15/04/2012 09:15:05] In a timer event called from: [15/04/2012 09:15:05] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:05] Description: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:06] stack traceback: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:6: in function <data/talkactions/scripts/move1.lua:3> [15/04/2012 09:15:06] [Error - TalkAction Interface] [15/04/2012 09:15:06] In a timer event called from: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:07] Description: [15/04/2012 09:15:07] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:07] stack traceback: [15/04/2012 09:15:07] data/talkactions/scripts/move1.lua:6: in function <data/talkactions/scripts/move1.lua:3> [15/04/2012 09:15:07] [Error - TalkAction Interface] [15/04/2012 09:15:08] In a timer event called from: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:08] Description: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:08] stack traceback: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:6: in function <data/talkactions/scripts/move1.lua:3> Move1.lua local msgs = {"use ", ""} function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then return 0 end local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 local cdzin = "move"..it.."" if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if false and getLevel(mypoke) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.") return 0 end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.") return 0 end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return 0 end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local newid = 0 if isSleeping(mypoke) then newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8) doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER) return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end if move.name ~= "Metronome" then doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER) end addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdateCooldowns(cid) end return 0 end da tanto que chega ate da lag no server -.- como tira isso Editado Abril 15, 2012 por OtStriker Link para o comentário Compartilhar em outros sites More sharing options...
Maguito 21 Postado Abril 15, 2012 Share Postado Abril 15, 2012 Para os spriter de plantão, a pxg fez alterações em alguns pokes, como fearow e shiny cruel, e colocou uma outfit nova. Link para o comentário Compartilhar em outros sites More sharing options...
Jefessonabc 7 Postado Abril 15, 2012 Share Postado Abril 15, 2012 (editado) Será que alguem podia disponibilizar um script para icons ball igual ao pxg? nesse tipo ake>><< REP +. Depois vou disponibilizar o meu MAP pra quem qser ae...Tá 80% mas ja da pra quebrar o galho! Se tiver no lugar errado,FAvor mover para area correta! Thx tipo eu colokei os sistema do zaref http://www.xtibia.co...78#entry1164678 ai bugo altas parada tipo fiz tudo certo so q os pokes novos e os shiny ficaram sem corpse ajuda ae! ja arrumei @Edit toda hora fica dando esse erro apesar de esta tudo funcionando [15/04/2012 09:15:05] [Error - TalkAction Interface] [15/04/2012 09:15:05] In a timer event called from: [15/04/2012 09:15:05] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:05] Description: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:06] stack traceback: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:6: in function [15/04/2012 09:15:06] [Error - TalkAction Interface] [15/04/2012 09:15:06] In a timer event called from: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:07] Description: [15/04/2012 09:15:07] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:07] stack traceback: [15/04/2012 09:15:07] data/talkactions/scripts/move1.lua:6: in function [15/04/2012 09:15:07] [Error - TalkAction Interface] [15/04/2012 09:15:08] In a timer event called from: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:08] Description: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:08] stack traceback: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:6: in function Move1.lua local msgs = {"use ", ""} function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then return 0 end local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 local cdzin = "move"..it.."" if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if false and getLevel(mypoke) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.") return 0 end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.") return 0 end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return 0 end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local newid = 0 if isSleeping(mypoke) then newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8) doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER) return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end if move.name ~= "Metronome" then doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER) end addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdateCooldowns(cid) end return 0 end da tanto que chega ate da lag no server -.- como tira isso Cara vai la no move1 apaga tudo de dentro e coloca isso aqui! local msgs = {"use ", ""} function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then return 0 end local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 local cdzin = "move"..it.."" if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if false and getLevel(mypoke) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.") return 0 end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.") return 0 end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return 0 end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local newid = 0 if isSleeping(mypoke) then newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8) doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER) return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end if move.name ~= "Metronome" then doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER) end addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdateCooldowns(cid) end return 0 end Ajudei? REP + qualquer erro fala ae. Editado Abril 15, 2012 por Jefesson Link para o comentário Compartilhar em outros sites More sharing options...
sloanbr 0 Postado Abril 15, 2012 Share Postado Abril 15, 2012 (editado) Será que alguem podia disponibilizar um script para icons ball igual ao pxg? nesse tipo ake>><< REP +. Depois vou disponibilizar o meu MAP pra quem qser ae...Tá 80% mas ja da pra quebrar o galho! Se tiver no lugar errado,FAvor mover para area correta! Thx tipo eu colokei os sistema do zaref http://www.xtibia.co...78#entry1164678 ai bugo altas parada tipo fiz tudo certo so q os pokes novos e os shiny ficaram sem corpse ajuda ae! ja arrumei @Edit toda hora fica dando esse erro apesar de esta tudo funcionando [15/04/2012 09:15:05] [Error - TalkAction Interface] [15/04/2012 09:15:05] In a timer event called from: [15/04/2012 09:15:05] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:05] Description: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:06] stack traceback: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:6: in function [15/04/2012 09:15:06] [Error - TalkAction Interface] [15/04/2012 09:15:06] In a timer event called from: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:07] Description: [15/04/2012 09:15:07] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:07] stack traceback: [15/04/2012 09:15:07] data/talkactions/scripts/move1.lua:6: in function [15/04/2012 09:15:07] [Error - TalkAction Interface] [15/04/2012 09:15:08] In a timer event called from: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:08] Description: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:08] stack traceback: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:6: in function Move1.lua local msgs = {"use ", ""} function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then return 0 end local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 local cdzin = "move"..it.."" if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if false and getLevel(mypoke) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.") return 0 end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.") return 0 end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return 0 end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local newid = 0 if isSleeping(mypoke) then newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8) doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER) return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end if move.name ~= "Metronome" then doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER) end addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdateCooldowns(cid) end return 0 end da tanto que chega ate da lag no server -.- como tira isso Cara vai la no move1 apaga tudo de dentro e coloca isso aqui! local msgs = {"use ", ""} function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then return 0 end local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 local cdzin = "move"..it.."" if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if false and getLevel(mypoke) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.") return 0 end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.") return 0 end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return 0 end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local newid = 0 if isSleeping(mypoke) then newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8) doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER) return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end if move.name ~= "Metronome" then doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER) end addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdateCooldowns(cid) end return 0 end Ajudei? REP + qualquer erro fala ae. testando jaja edit se funfa do rep e man naum deu .... sera q e o spawn de shiny aleatorio q ta fazendo isso ?! Editado Abril 15, 2012 por OtStriker Link para o comentário Compartilhar em outros sites More sharing options...
vudi 17 Postado Abril 15, 2012 Share Postado Abril 15, 2012 Será que alguem podia disponibilizar um script para icons ball igual ao pxg? nesse tipo ake>><< REP +. Depois vou disponibilizar o meu MAP pra quem qser ae...Tá 80% mas ja da pra quebrar o galho! Se tiver no lugar errado,FAvor mover para area correta! Thx tipo eu colokei os sistema do zaref http://www.xtibia.co...78#entry1164678 ai bugo altas parada tipo fiz tudo certo so q os pokes novos e os shiny ficaram sem corpse ajuda ae! ja arrumei @Edit toda hora fica dando esse erro apesar de esta tudo funcionando [15/04/2012 09:15:05] [Error - TalkAction Interface] [15/04/2012 09:15:05] In a timer event called from: [15/04/2012 09:15:05] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:05] Description: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:06] stack traceback: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:6: in function [15/04/2012 09:15:06] [Error - TalkAction Interface] [15/04/2012 09:15:06] In a timer event called from: [15/04/2012 09:15:06] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:07] Description: [15/04/2012 09:15:07] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:07] stack traceback: [15/04/2012 09:15:07] data/talkactions/scripts/move1.lua:6: in function [15/04/2012 09:15:07] [Error - TalkAction Interface] [15/04/2012 09:15:08] In a timer event called from: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:onSay [15/04/2012 09:15:08] Description: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [15/04/2012 09:15:08] stack traceback: [15/04/2012 09:15:08] data/talkactions/scripts/move1.lua:6: in function Move1.lua local msgs = {"use ", ""} function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then return 0 end local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 local cdzin = "move"..it.."" if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if false and getLevel(mypoke) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.") return 0 end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.") return 0 end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return 0 end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local newid = 0 if isSleeping(mypoke) then newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8) doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER) return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end if move.name ~= "Metronome" then doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER) end addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdateCooldowns(cid) end return 0 end da tanto que chega ate da lag no server -.- como tira isso Cara vai la no move1 apaga tudo de dentro e coloca isso aqui! local msgs = {"use ", ""} function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then return 0 end local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 local cdzin = "move"..it.."" if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if false and getLevel(mypoke) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.") return 0 end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.") return 0 end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return 0 end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local newid = 0 if isSleeping(mypoke) then newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8) doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER) return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end if move.name ~= "Metronome" then doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER) end addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdateCooldowns(cid) end return 0 end Ajudei? REP + qualquer erro fala ae. testando jaja edit se funfa do rep e man naum deu .... sera q e o spawn de shiny aleatorio q ta fazendo isso ?! Tem nada aver com spam do shiny aleatoio , eu tambem tinha esse poblema baixei a versao mais recente e saiu esse poblema.. tanta fazer o mesmo Link para o comentário Compartilhar em outros sites More sharing options...
sloanbr 0 Postado Abril 15, 2012 Share Postado Abril 15, 2012 (editado) cara eu uso a versao mais recente tipo deu isso deopis q instalei as coisa do zeref -.- ja tirei o aura boost e tbm o fight tower so deixei o spawn aleatorio Editado Abril 15, 2012 por OtStriker Link para o comentário Compartilhar em outros sites More sharing options...
peralta52 2 Postado Abril 15, 2012 Share Postado Abril 15, 2012 Aew Slicer ow algum scripter tem como fazer aquele eskema do pxg da ball ser aberta com a foto do poke? eu tenho sprites ja all sprites novas do pxg ai vo fazer um pacotao e posto aqui em idc Link para o comentário Compartilhar em outros sites More sharing options...
BrunooMaciell 83 Postado Abril 15, 2012 Share Postado Abril 15, 2012 alguem sabe add som no cliente igual pokemon kpdo valendo rep +++ ^^ Link para o comentário Compartilhar em outros sites More sharing options...
Jefessonabc 7 Postado Abril 15, 2012 Share Postado Abril 15, 2012 (editado) Alguem sabe como abrir a Spr Do PxG?..Precisa + n ja consegui abrir e ja estu retirado elas para postar ake..(: Editado Abril 15, 2012 por Jefesson Link para o comentário Compartilhar em outros sites More sharing options...
Gabrielzxzx 17 Postado Abril 15, 2012 Share Postado Abril 15, 2012 Como assim abrir *-*? Cara acho que em algun PC nem da pois estão meio usados mas não tenho ctz. Link para o comentário Compartilhar em outros sites More sharing options...
353009 0 Postado Abril 15, 2012 Share Postado Abril 15, 2012 @ALL Como mudar o ip do client??? Eu quero colocar ele com o ip 187.0.24.41 Grato REPs+ Link para o comentário Compartilhar em outros sites More sharing options...
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