Jeffer000 65 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 Pessoal ja falei fiz os shiny com poco de pressa e n tive tempo pra testar todos in game...faz assim Alguem add eles e loga. Sumona os 151 e mata e testa jogar ball... Entao posta uma lista completa aqui de tudo que esta errado, desde corps a sprite e poke q n da pra dar catch. Se isso for feito eu arrumo e posto devolta pra vcs 100%. @DrMasters Os stats estao configurados com o dobro dos normais, eo catch eu n configurei, esta com o mesmo catch dos normais.Deixei assim pq cada um faz um sv diferente com uma dificuldade diferente, entao fica a criterio de vcs ^^ Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181084 Compartilhar em outros sites More sharing options...
parzia 0 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 Pessoal Uma coisa.. Os Shiny já estão com força ataque e caught configurados? Obg Mano leia o post do cara que fez os shinys, ta explicando tudo la. Evite posts desnecessários. Estão com o dobro de força, ataques e catch iguais dos pokes normais. Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181085 Compartilhar em outros sites More sharing options...
notle 59 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 (editado) Arrumei 4 bug aqui no cooldown Troque Esse 4 Aquivo Para Cooldown Bar Fica Atualizando Os Pokemon e porcentagem do seu life 1-data\npc\scripts\heal.lua local pokeballs = { [1] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826, 11827, 11828}}, [2] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}}, [3] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}}, [4] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}}, [5] = {effect = 188, on = 11737, use = 11738, off = 11739, all = {11737, 11738, 11739}}, [6] = {effect = 189, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}}, [7] = {effect = 190, on = 11743, use = 11744, off = 11745, all = {11743, 11744, 11745}}, [8] = {effect = 191, on = 11746, use = 11747, off = 11748, all = {11746, 11747, 11748}}, } function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye sir!') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) local msg = string.lower(msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid for a, b in pairs(gobackmsgs) do local gm = string.gsub(b.go, "doka!", "") local bm = string.gsub(b.back, "doka!", "") if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then return true end end if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then if exhaustion.get(cid, 9211) then selfSay('Please wait a few moment before asking me to heal your pokemons again!') return true end if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then selfSay("Please, get inside the pokémon center to heal your pokemons!") return true end exhaustion.set(cid, 9211, 5) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) doCureStatus(cid, "all", true) doSendMagicEffect(getThingPos(cid), 132) local mypb = getPlayerSlotItem(cid, 8) if #getCreatureSummons(cid) >= 1 then if not nurseHealsPokemonOut then selfSay("Please, return your pokemon to his ball!") return true end local s = getCreatureSummons(cid)[1] doCreatureAddHealth(s, getCreatureMaxHealth(s)) doSendMagicEffect(getThingPos(s), 13) doCureStatus(s, "all", false) if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then setPlayerStorageValue(s, 1008, baseNurseryHappiness) end if getPlayerStorageValue(s, 1009) > baseNurseryHunger then setPlayerStorageValue(s, 1009, baseNurseryHunger) end else if mypb.itemid >= 1 then doItemSetAttribute(mypb.uid, "hp", 1) if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger) end if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness) end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then doUpdatePokemonsBar(cid) for a, b in pairs (pokeballs) do if isInArray(b.all, mypb.itemid) then doTransformItem(mypb.uid, b.on) end end end end end local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) for balls = 1, 8 do for times = 1, 3 do local items = getItemsInContainerById(bp.uid, pokeballs[balls].all[times]) if #items >= 1 then for _, uid in pairs(items) do doItemSetAttribute(uid, "hp", 1) doTransformItem(uid, pokeballs[balls].on) if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then doItemSetAttribute(uid, "hunger", baseNurseryHunger) end if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then doItemSetAttribute(uid, "happy", baseNurseryHappiness) end end end end end selfSay('There you go! You and your pokemons are healthy again.') end end 2- data\talkactions\scripts\cdbar.lua local function ChangeBalls(cid, param, cancelequal) local balls = getPlayerPokeballs(cid) for a = 1, #balls do local item = balls[a] local name = getItemAttribute(item.uid, "poke") .. getItemAttribute(item.uid, "ballorder") if name == param then if cancelequal and item.uid == getPlayerSlotItem(cid, 8).uid then return true end doChangeBalls(cid, getPlayerSlotItem(cid, 8), item) return 0 end end end function onSay(cid, words, param) if not useKpdoDlls then return true end if words == "!code64" then doUpdatePokemonsBar(cid) return 0 end if words == "/pokeread" then if #getCreatureSummons(cid) >= 1 then local pokemon = getCreatureSummons(cid)[1] local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon)) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", pokelife) end doUpdatePokemonsBar(cid) end if words == "/goaction" then doUpdatePokemonsBar(cid) if param == "null" then return 0 end if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then return true end if #getCreatureSummons(cid) >= 1 then addEvent(doReturnPokemon, 100, cid, getCreatureSummons(cid)[1], false, pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect) if param ~= getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke") .. getItemAttribute(getPlayerSlotItem(cid, 8).uid, "ballorder") then addEvent(ChangeBalls, 1200, cid, param, true) end else addEvent(ChangeBalls, 100, cid, param) end exhaustion.set(cid, 6666, 2) return 0 end return 0 end 3- data\actions\scripts\goback.lua function onUse(cid, item, frompos, item2, topos) if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end local owner = getItemAttribute(item.uid, "firstpoke") if owner and owner ~= getCreatureName(cid) then doPlayerSendCancel(cid, "This pokemon belongs to "..owner..", it is his first pokemon. Please, give it back to him.") return true end if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then return true end local btype = getPokeballType(item.itemid) local effect = pokeballs[btype].effect if not effect then effect = 21 end if item.itemid == pokeballs[btype].use then if getPlayerStorageValue(cid, 990) == 1 then -- GYM doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.") return true end if #getCreatureSummons(cid) <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) doPlayerSendCancel(cid, "This pokemon is fainted.") return true end end local z = getCreatureSummons(cid)[1] if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then return true end doReturnPokemon(cid, z, item, effect) elseif item.itemid == pokeballs[btype].on then if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then doPlayerSendCancel(cid, "You must put your pokeball in the correct place!") return TRUE end local thishp = getItemAttribute(item.uid, "hp") if thishp <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) doPlayerSendCancel(cid, "This pokemon is fainted.") return true end end local pokemon = getItemAttribute(item.uid, "poke") if not pokes[pokemon] then return true end local x = pokes[pokemon] local boosts = getItemAttribute(item.uid, "boost") or 0 if getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer < getItemAttribute(item.uid, "level") + boosts then doPlayerSendCancel(cid, "Your pokemon's level is much higher than yours, you can't use him.") return true end doSummonMonster(cid, pokemon) local pk = getCreatureSummons(cid)[1] if not isCreature(pk) then return true end if getCreatureName(pk) == "Ditto" then local left = getItemAttribute(item.uid, "transLeft") local name = getItemAttribute(item.uid, "transName") if left and left > 0 then setPlayerStorageValue(pk, 1010, name) doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn")) doItemSetAttribute(item.uid, "transBegin", os.clock()) else setPlayerStorageValue(pk, 1010, "Ditto") end end if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end doCreatureSetLookDir(pk, 2) adjustStatus(pk, item.uid, true, false, true) doAddPokemonInOwnList(cid, pokemon) doTransformItem(item.uid, item.itemid+1) local pokename = getItemAttribute(item.uid, "nick") or getCreatureName(pk) local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename) doCreatureSay(cid, mgo, TALKTYPE_SAY) doSendMagicEffect(getCreaturePosition(pk), effect) else doPlayerSendCancel(cid, "This pokemon is fainted.") end if useKpdoDlls then doUpdatePokemonsBar(cid) doUpdateMoves(cid) end return true end 4- data\talkactions\scripts\move1.lua local msgs = {"use ", ""} function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then return 0 end local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 local cdzin = "move"..it.."" if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if false and getLevel(mypoke) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.") return 0 end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.") return 0 end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return 0 end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local newid = 0 if isSleeping(mypoke) then newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8) doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER) return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end if move.name ~= "Metronome" then doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER) end addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdatePokemonsBar(cid) doUpdateCooldowns(cid) end return 0 end 5 -- pra quem quiser desativar goback da Cooldown use esse cdbar.lua local function ChangeBalls(cid, param, cancelequal) local balls = getPlayerPokeballs(cid) for a = 1, #balls do local item = balls[a] local name = getItemAttribute(item.uid, "poke") .. getItemAttribute(item.uid, "ballorder") if name == param then if cancelequal and item.uid == getPlayerSlotItem(cid, 8).uid then return true end doChangeBalls(cid, getPlayerSlotItem(cid, 8), item) return 0 end end end function onSay(cid, words, param) if not useKpdoDlls then return true end if words == "!code64" then doUpdatePokemonsBar(cid) return 0 end if words == "/pokeread" then if #getCreatureSummons(cid) >= 1 then local pokemon = getCreatureSummons(cid)[1] local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon)) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", pokelife) end doUpdatePokemonsBar(cid) end if words == "/goaction" then if #getCreatureSummons(cid) >= 1 then local pokemon = getCreatureSummons(cid)[1] local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon)) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", pokelife) end doUpdatePokemonsBar(cid) end return 0 end Te Ajudei Rep + Editado Janeiro 20, 2012 por otal2012 Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181112 Compartilhar em outros sites More sharing options...
353009 0 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 @ALL Alguem sabe deixar assim 23:35 You have to wait 40 seconds to Water Gun. E nao assim 23:35 You have to wait 40 seconds to this move again (tipo isso haha) ?? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181113 Compartilhar em outros sites More sharing options...
daaadam 5 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 Então queridos amigos, só pra avisar pra vocês que a spr/dat/pic está toda pronta. Estou fazendo isso junto com o Jeff, após a postagem do atual client, irei fazer uma atualização de cores/habilidades do shinies. O que tem no atual? - Light dos pokemóns Johto/Kanto semi-configuradas. (Falta testar os de Johto, porém não vou liberar) - Corpses Johto - Portraits Kanto configurados para os shinies do Jeff (normais já estavam configurados). - Cooldown Bar/Pokemóns Bar editada pelo Cabritenho. - Nova pic, parecida com a atual mas diferente em alguns aspectos. No próximo (espero eu): - Light dos pokemóns todas configuradas. - Portraits Johto/Kanto - Edição de sprites de pokemóns shinies. Logo após o jeff atualizar as portraits dos shinies estarei postando. Agradeço Obs: Os arquivos dos shinies (configuration.lua, etc...) vai estar na mesma pasta do client. Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181139 Compartilhar em outros sites More sharing options...
pocotozinho 6 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 como assim nao entedi 5 -- pra quem quiser desativar gobackda Cooldown use esse cdbar.lua Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181181 Compartilhar em outros sites More sharing options...
DrMasters 1 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 (editado) Otal Rep+ pra vc.. Quais Bugs vc arrumo?? @dude Isso tudo vc vai disponibilizar pra nós? Editado Janeiro 20, 2012 por DrMasters Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181184 Compartilhar em outros sites More sharing options...
Jeffer000 65 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 @cabritenho essa linha q vc mando add no login.lua doPlayerSendCancel(cid, "12&,N/N,N/N,N/N,N/N,N/N,N/N,N/N,N/N,N/N,N/N,N/N,N/N,") Esta dando problema com o acc manager...sabe dizer o pq? Quando o acc manager tenta logar mostra o seguinte erro : [20/01/2012 01:22:52] [Error - CreatureScript Interface][20/01/2012 01:22:52] data/creaturescripts/scripts/login.luanLogin [20/01/2012 01:22:52] Description: [20/01/2012 01:22:52] data/lib/level system.lua:31: attempt to perform arithmetic on local 'd' (a nil value) [20/01/2012 01:22:52] stack traceback: [20/01/2012 01:22:52] data/lib/level system.lua:31: in function 'getPokemonXMLOutfit' [20/01/2012 01:22:52] data/creaturescripts/scripts/login.lua:153: in function <data/creaturescripts/scripts/login.lua:123> Ao retirar a linha loga normalmente ^^ Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181187 Compartilhar em outros sites More sharing options...
notle 59 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 como assim nao entedi 5 -- pra quem quiser desativar gobackda Cooldown use esse cdbar.lua vc viu esse vídeo que eu fiço então esse cdbar.lua não deixa vc troca de pokemon pela Cooldown deixa desativado o goback da Cooldown Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181188 Compartilhar em outros sites More sharing options...
notle 59 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 @blackhitt tem que usa surf rapidamente antes de entra na aguá vc fica clicando na Cooldown pra troca de pokemon como viu no video Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181192 Compartilhar em outros sites More sharing options...
Jeffer000 65 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 @otal add seus arquivos mas n mudou aqui..continua so atualizando quando eu aperto na no atualizar da barra ou quando falo hi com pokemon na ball pra joy :X Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181194 Compartilhar em outros sites More sharing options...
notle 59 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 @jeffe000 já fexo ot abriu de novo pra testa mesmo é pra atualizar na joy quando troca de pokemon e quando usa m1 a m12 ou quando clica na barra Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181197 Compartilhar em outros sites More sharing options...
maggotale 0 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 como altero o fishing? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181200 Compartilhar em outros sites More sharing options...
Jeffer000 65 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 @jeffe000 já fexo ot abriu de novo pra testa mesmo é pra atualizar na joy quando troca de pokemon e quando usa m1 a m12 ou quando clica na barra Sim fexeo ot e cliente e n deu certo Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181201 Compartilhar em outros sites More sharing options...
notle 59 Postado Janeiro 20, 2012 Share Postado Janeiro 20, 2012 jeffe000 faz test tira um pokemon do grupo e troca de pokemon pra ver nas fotinha se ele não saiu e faz msm com m1 a m12 Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/85/#findComment-1181206 Compartilhar em outros sites More sharing options...
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