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Vallen50

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Indo direto as perguntas :

 

 

 

''MAPPING'' 1° Adicionando TILE VIP/AREA VIP;

 

P1: Bem não consigo achar a tal TILE que determina a marcação da área VIP , sistema VIP por <!buyvip>

 

P2: TILEVIP.LUA

 

 

function onStepIn(cid, item, position, fromPosition)

 

local config = {

msgDenied = "Apenas Para VIPs!",

 

}

 

if(isInArray({5, 6, 7, 8}, getPlayerVocation(cid))) then

doSendMagicEffect(getThingPos(cid), 27)

doSendMagicEffect(getThingPos(cid), 30)

return TRUE

end

doTeleportThing(cid, fromPosition, true)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, config.msgDenied)

doSendMagicEffect(getThingPos(cid), 13)

return TRUE

end

 

 

P3: Movements.xml

 

 

<?xml version="1.0" encoding="UTF-8"?>

<movements>

 

<movevent type="StepIn" actionid="153100" event="script" value="mapmarks.lua"/>

<movevent type="AddItem" tileitem="1" fromaid="23300" toaid="23400" event="script" value="football.lua"/>

<movevent type="StepIn" fromaid="23300" toaid="23400" event="script" value="football.lua"/>

 

<!-- Arena -->

<movevent type="StepIn" actionid="7778" event="script" value="vip plx.lua"/>

<movevent type="StepIn" actionid="7779" event="script" value="que rox.lua"/>

<movevent type="StepIn" actionid="42360" event="script" value="arenagoblet.lua"/>

<movevent type="StepIn" actionid="42370" event="script" value="arenagoblet.lua"/>

<movevent type="StepIn" actionid="42380" event="script" value="arenagoblet.lua"/>

<movevent type="StepOut" actionid="42360" event="script" value="arenagoblet.lua"/>

<movevent type="StepOut" actionid="42370" event="script" value="arenagoblet.lua"/>

<movevent type="StepOut" actionid="42380" event="script" value="arenagoblet.lua"/>

<movevent type="StepIn" fromaid="42300" toaid="42309" event="script" value="arenaroom.lua"/>

<movevent type="StepIn" actionid="42310" event="script" value="didarenalevel.lua"/>

<movevent type="StepIn" fromaid="42321" toaid="42330" event="script" value="leavearena.lua"/>

 

<!-- Zao -->

<!-- Dicas -->

<movevent type="StepIn" actionid="15460" event="script" value="information.lua"/>

<movevent type="StepIn" actionid="15462" event="script" value="information3.lua"/>

<!-- Decaying tiles -->

<movevent type="StepIn" itemid="293" event="script" value="decay.lua"/>

<movevent type="StepIn" itemid="461" event="script" value="decay.lua"/>

 

<!-- Swimming -->

<movevent type="StepIn" itemid="4828-4831" event="script" value="swimming.lua"/>

<movevent type="StepIn" itemid="7943-7954" event="script" value="swimming.lua"/>

 

<!-- Underwater drown -->

<movevent type="StepIn" fromid="5405" toid="5410" event="script" value="drown.lua"/>

<movevent type="StepOut" fromid="5405" toid="5410" event="script" value="drown.lua"/>

 

<!-- (Depot & Level) tiles -->

<movevent type="StepIn" itemid="416" event="script" value="tiles.lua"/>

<movevent type="StepOut" itemid="417" event="script" value="tiles.lua"/>

<movevent type="StepIn" itemid="426" event="script" value="tiles.lua"/>

<movevent type="StepOut" itemid="425" event="script" value="tiles.lua"/>

<movevent type="StepIn" itemid="446" event="script" value="tiles.lua"/>

<movevent type="StepOut" itemid="447" event="script" value="tiles.lua"/>

<movevent type="StepIn" itemid="3216" event="script" value="tiles.lua"/>

<movevent type="StepOut" itemid="3217" event="script" value="tiles.lua"/>

<movevent type="StepIn" itemid="3202" event="script" value="tiles.lua"/>

<movevent type="StepOut" itemid="3215" event="script" value="tiles.lua"/>

<movevent type="StepIn" itemid="11059" event="script" value="tiles.lua"/>

<movevent type="StepOut" itemid="11060" event="script" value="tiles.lua"/>

<!-- <movevent type="StepIn" itemid="8714" event="script" value="tiles.lua"/> -->

 

<!-- Traps -->

<movevent type="StepOut" itemid="1511" event="script" value="trap.lua"/>

<movevent type="StepOut" itemid="1513" event="script" value="trap.lua"/>

<movevent type="StepIn" itemid="2579" event="script" value="trap.lua"/>

<movevent type="RemoveItem" itemid="2579" event="script" value="trap.lua"/>

 

<!-- Citizen teleport -->

<movevent type="StepIn" itemid="1387" event="script" value="citizen.lua"/>

 

<!-- Walkback when walking on quest chest -->

<movevent type="StepIn" itemid="1738" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1740" event="script" value="walkback.lua"/>

<movevent type="StepIn" fromid="1746" toid="1749" event="script" value="walkback.lua"/>

 

<!-- (Level & quest) doors -->

<movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10279" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10281" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10283" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10285" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10474" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10476" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10483" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10485" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10780" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10782" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10789" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="10791" event="script" value="closingdoor.lua"/>

<movevent type="StepIn" itemid="1228" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1230" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1246" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1248" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1260" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1262" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="3541" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="3550" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5104" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5113" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5122" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5131" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5293" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5295" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1224" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1226" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1242" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1244" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1256" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="1258" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="3543" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="3552" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5106" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5115" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5124" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5133" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5289" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5291" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5746" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="5749" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6203" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6205" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6207" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6209" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6260" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6262" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6264" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6266" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6897" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6899" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6906" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="6908" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="7039" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="7041" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="7048" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="7050" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="8552" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="8554" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="8556" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="8558" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="9176" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="9178" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="9180" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="9182" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="9278" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="9280" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="9282" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="9284" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10279" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10281" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10283" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10285" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10474" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10476" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10483" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10485" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10780" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10782" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10789" event="script" value="walkback.lua"/>

<movevent type="StepIn" itemid="10791" event="script" value="walkback.lua"/>

 

<!-- Snow footprint tiles -->

<movevent type="StepIn" itemid="670" event="script" value="snow.lua"/>

<movevent type="StepIn" itemid="6594" event="script" value="snow.lua"/>

 

<!-- Cook-->

<movevent type="AddItem" tileitem="1" itemid="1786" event="script" value="cook/dough.lua"/>

<movevent type="AddItem" tileitem="1" itemid="1788" event="script" value="cook/dough.lua"/>

<movevent type="AddItem" tileitem="1" itemid="1790" event="script" value="cook/dough.lua"/>

<movevent type="AddItem" tileitem="1" itemid="1792" event="script" value="cook/dough.lua"/>

<movevent type="AddItem" tileitem="1" itemid="6356" event="script" value="cook/dough.lua"/>

<movevent type="AddItem" tileitem="1" itemid="6358" event="script" value="cook/dough.lua"/>

<movevent type="AddItem" tileitem="1" itemid="6360" event="script" value="cook/dough.lua"/>

<movevent type="AddItem" tileitem="1" itemid="6362" event="script" value="cook/dough.lua"/>

<movevent type="AddItem" tileitem="1" itemid="6278" event="script" value="cook/partycake.lua"/>

<movevent type="AddItem" tileitem="1" itemid="6279" event="script" value="cook/velacake.lua"/>

<movevent type="AddItem" tileitem="1" itemid="2695" event="script" value="cook/cream.lua"/>

 

 

 

 

<!-- Campfires -->

<movevent type="StepIn" itemid="1423" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1423" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1424" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1424" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1425" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1425" event="function" value="onAddField"/>

 

<!-- Fields -->

<movevent type="StepIn" itemid="1487" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1487" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1488" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1488" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1489" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1489" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1490" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1490" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1491" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1491" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1492" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1492" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1493" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1493" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1494" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1494" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1495" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1495" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1496" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1496" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1497" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1497" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1498" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1498" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1499" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1499" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1500" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1500" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1501" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1501" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1502" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1502" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1503" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1503" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1504" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1504" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1505" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1505" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1506" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1506" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1507" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1507" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="1508" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="1508" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="7359" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="7359" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="7360" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="7360" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="7465-7473" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="7465-7473" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="11095" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="11095" event="function" value="onAddField"/>

<movevent type="StepIn" itemid="11096" event="function" value="onStepInField"/>

<movevent type="AddItem" itemid="11096" event="function" value="onAddField"/>

 

<!-- Boots -->

<movevent type="Equip" itemid="2358" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2358" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="12636" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="12636" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2195" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2195" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2640" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2640" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="6132" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="6132" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7457" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="7457" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7886" slot="feet" event="function" value="onEquipItem">

<movevent type="Equip" itemid="9931" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="9931" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="3982" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="3982" slot="feet" event="function" value="onDeEquipItem"/>

 

 

</movevent>

<movevent type="DeEquip" itemid="7886" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7892" slot="feet" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="7892" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7891" slot="feet" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7891" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7893" slot="feet" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7893" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="9932" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="9932" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="9933" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="9933" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11114" slot="feet" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="11114" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11234" slot="feet" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="11234" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11297" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="11297" slot="feet" event="function" value="onDeEquipItem"/>

 

<!-- Amulets -->

<movevent type="Equip" itemid="2161" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2161" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2170" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2170" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2172" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2172" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2197" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2197" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2198" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2198" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2199" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2199" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2200" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2200" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2201" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2201" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2173" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2173" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7887" slot="necklace" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7887" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7888" slot="necklace" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7888" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7889" slot="necklace" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7889" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7890" slot="necklace" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7890" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" fromid="10218" toid="10221" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" fromid="10218" toid="10221" slot="necklace" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11368" slot="necklace" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="11368" slot="necklace" event="function" value="onDeEquipItem"/>

 

<!-- Rings -->

<movevent type="Equip" itemid="2164" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2164" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2165" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="2202" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2202" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2166" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="2203" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2203" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2167" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="2204" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2204" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2168" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="2205" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2205" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2169" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="2206" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2206" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2207" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="2210" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2210" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2208" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="2211" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2211" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2209" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="2212" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2212" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2213" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="2215" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2215" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2214" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="2216" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2216" slot="ring" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="6300" slot="ring" event="function" value="onEquipItem"/>

<movevent type="Equip" itemid="6301" slot="ring" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="6301" slot="ring" event="function" value="onDeEquipItem"/>

 

<!-- Helmets -->

<movevent type="Equip" itemid="2323" slot="head" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="2323" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2343" slot="head" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2343" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2474" slot="head" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2474" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2502" slot="head" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2502" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="5461" slot="head" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="5461" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7459" slot="head" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="7459" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7900" slot="head" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7900" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7901" slot="head" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7901" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7902" slot="head" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7902" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7903" slot="head" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="7903" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8820" slot="head" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="8820" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="9778" slot="head" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="9778" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="10016" slot="head" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="10016" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="10569" slot="head" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="10569" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11296" slot="head" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="11296" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11362" slot="head" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="11362" slot="head" event="function" value="onDeEquipItem"/>

 

<!-- Armors -->

<movevent type="Equip" itemid="2472" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="2472" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2487" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="2487" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2492" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="2492" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2466" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="2466" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2476" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="2476" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2500" slot="armor" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="2500" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2503" slot="armor" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2503" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2660" slot="armor" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="2660" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7884" slot="armor" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="7884" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7897" slot="armor" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="7897" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7898" slot="armor" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="7898" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7899" slot="armor" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="7899" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8819" slot="armor" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="8819" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8821" slot="armor" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="8821" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8865" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8865" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8866" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8866" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8867" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8867" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8868" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8868" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8869" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8869" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8870" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8870" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8871" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8871" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8872" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8872" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8877" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8877" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8878" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8878" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8879" slot="armor" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="8879" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8880" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8880" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8881" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8881" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8882" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8882" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8883" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8883" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8884" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8884" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8885" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8885" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8886" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8886" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8887" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8887" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8888" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8888" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8889" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8889" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8890" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8890" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8891" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8891" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8892" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8892" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="9776" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="9776" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11295" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="11295" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11349" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="11349" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11350" slot="armor" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="11350" slot="armor" event="function" value="onDeEquipItem"/>

 

<!-- Legs -->

<movevent type="Equip" itemid="2477" slot="legs" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="2477" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2488" slot="legs" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="2488" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2470" slot="legs" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="2470" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2504" slot="legs" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2504" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7885" slot="legs" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="7885" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7894" slot="legs" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7894" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7895" slot="legs" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7895" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="7896" slot="legs" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="7896" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="9777" slot="legs" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="9777" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11297" slot="legs" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="11297" slot="legs" event="function" value="onDeEquipItem"/>

 

<!-- Shields -->

<movevent type="Equip" fromid="8905" toid="8909" slot="shield" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" fromid="8905" toid="8909" slot="shield" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8900" slot="shield" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8900" slot="shield" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8901" slot="shield" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8901" slot="shield" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8902" slot="shield" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8902" slot="shield" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8903" slot="shield" event="function" value="onEquipItem">

</movevent>

<movevent type="DeEquip" itemid="8903" slot="shield" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8904" slot="shield" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8904" slot="shield" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="8918" slot="shield" event="function" value="onEquipItem">

 

</movevent>

<movevent type="DeEquip" itemid="8918" slot="shield" event="function" value="onDeEquipItem"/>

 

<!-- Other -->

<movevent type="Equip" itemid="9956" slot="pickupable" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="9956" slot="pickupable" event="function" value="onDeEquipItem"/>

<movevent event="StepIn" itemid="1801" script="south.lua"/>

<movevent event="StepIn" itemid="1795" script="north.lua"/>

<movevent event="StepIn" itemid="1797" script="west.lua"/>

<movevent event="StepIn" itemid="1799" script="east.lua"/>

<movevent event="StepIn" itemid="1796" script="northeast.lua"/>

<movevent event="StepIn" itemid="1802" script="southeast.lua"/>

<movevent event="StepIn" itemid="1794" script="northwest.lua"/>

<movevent event="StepIn" itemid="1800" script="southwest.lua"/>

<movevent type="AddItem" tileitem="1" itemid="9566" event="script" value="cassino.lua"/>

 

 

 

<movevent type="StepIn" uniqueid="4002" event="script" value="televip.lua"/>

<!-- Tiles-->

<movevent type="StepIn" uniqueid="4001" event="script" value="tilevip.lua"/>

<movevent type="StepIn" uniqueid="4003" event="script" value="tilevip.lua"/>

<!-- -->

<movevent type="StepIn" tileitem="1" itemid="8708" event="script" value="tilevip.lua"/>

 

<movevent type="StepIn" tileitem="1" itemid="8368" event="script" value="queijo.lua"/>

<movevent type="StepIn" tileitem="1" itemid="5023" event="script" value="fastteleport.lua"/>

 

 

<!-- Pillows-->

<movevent type="StepIn" tileitem="1" itemid="1686" event="script" value="pillows/blue p.lua"/>

<movevent type="StepIn" tileitem="1" itemid="1687" event="script" value="pillows/red p.lua"/>

<movevent type="StepIn" tileitem="1" itemid="1689" event="script" value="pillows/yellow p.lua"/>

<movevent type="StepIn" tileitem="1" itemid="1688" event="script" value="pillows/green p.lua"/>

 

 

<movevent type="StepIn" actionid="62325" event="script" value="stair.lua" />

 

<!-- Itens Criados POR GEAN RIOT (SUBWAT) -->

<movevent type="Equip" itemid="10518" slot="backpack" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="10518" slot="backpack" event="function" value="onDeEquipItem"/>

 

 

<movevent type="Equip" itemid="12605" slot="shield" level="8" event="function" value="onEquipItem">

</movevent>

<movevent type="Equip" itemid="12606" slot="head" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="12606" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="12604" slot="legs" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="12604" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="12603" slot="armor" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="12603" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="DeEquip" itemid="12605" slot="shield" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="12617" slot="head" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="12617" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="12618" slot="armor" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="12618" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="12568" slot="armor" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="12568" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11295" slot="armor" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="11295" slot="armor" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11296" slot="head" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="11296" slot="head" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11298" slot="legs" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="11298" slot="legs" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="11297" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="11297" slot="feet" event="function" value="onDeEquipItem"/>

<movevent type="Equip" itemid="2852" slot="feet" event="function" value="onEquipItem"/>

<movevent type="DeEquip" itemid="2852" slot="feet" event="function" value="onDeEquipItem"/>

 

</movements>

 

 

 

''SCRIPTING''Bem , eis o que quero fazer , existe 1 NPC em meu ot , e quero que ele proteja a cidade atacando qlquer monstro que chegue perto dela , eis ele :

 

Guard.lua NPC :

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Guard" script="data/npc/scripts/policial.lua" walkinterval="2000" floorchange="5" speed="1500">

<health now="100" max="100"/>

<look type="151" head="0" body="67" legs="105" feet="0" addons="3"/>

</npc>

 

 

 

Como eu ja vi ele não possui ataque nenhum , então acho q ele não faz nada , qm puder ajudar com o resto do script :button_ok:

 

 

''SPRITE/SPELLS''É possivel mudar o tipo de 'TIRO' de uma WAND/ROD , não me referindo ao tipo de dano [ Fogo , Gelo , 'Morte' , 'Luz , 'Raio' , etc .. ] e sim ao que a Wand/Rod vai ATIRAR. :confused:

 

 

 

 

BEM É ISSO EM BREVE MAIS PERGUNTAS :tuxout:

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OPA.. AXO QUE POSSO AJUDAR EM TUDO OU QUASE TUDO ;D

 

VAMO LA:

 

p1- é o seguinte: o tile vip, é apenas o CID e UID que voce vai por nas propriedades do tile onde apenas players vips passam... exemplo: 3 pisos onde apenas players vip passam.. voce com o rme, clika no botao direito no piso onde somente os vips vao poder passar, e clica em propriedades.. ai la vai ter Action id e Unique id.. como eu vi no script, tem 2 ids diferentes no mesmo arquivo.lua .. intao qualquer um dos dois serve...*voltando ao assunto*, em Action id(CID) voce poe 4001 e em Unique id(UID) voce poe 4001 tambem! (se o cara que fez o script n coloco os dois iguais ele é louco de pedra!)... pronto.. depois que fizer isso, salve e teste seu mapa, se está funcionando..

 

p2- ESSE TILE VIP AI ta parecendo que por exemplo: o tile de id 8708, ta configurado pra só vips poderem andar por ele... ele se chama glassy coblestone ^^ intao esse piso ai, ja sabe ne? só vips passam/andam por ele.

 

p3- BOM... NAO INTENDI O QUE VOCE QUER AI :s, explique melhor para mim poder ajudar..

 

p4- Guard.. bom, poste o script dele, se for possivel.. enquanto isso vou olhando aqui se consigo criar um script para ele sair atacando monstros. (mas nao axo isso legal, pois se voce quiser fazer uma invasao por exemplo, ele irá sai tocando o terror e acabar com a alegria do povo)

 

p5- PARA MUDAR O TIRO QUE SAI É SIMPLES: VÁ EM : PASTA DO SEU OT/DATA/ITEMS/ITEMS.XML, CLIQUE EM EDITAR COM BLOCO DE NOTAS E ENTAO APERTE CTRL+F E PROCURE PELO NOME DO ITEM QUE DESEJA MODIFICAR.. QUANDO ACHAR ELE VAI TER ASSIM:

 

<item id="2436" article="a" name="NOME DO SEU ITEM">

<attribute key="weight" value="70" />

<attribute key="weaponType" value="Wand" />

<attribute key="shootType" value="death" />

<attribute key="range" value="4" />

 

EXPLICAÇAO- EM SHOOTTYPE, NO LUGAR DE DEATH (NO CASO DO MEU EXEMPLO FOI DEATH) PONHA O TIPO DE TIRO QUE VAI SAIR DA SUA WAND/ROD :) DEATH, FIRE, ICE E TALZ... ESPERO TER AJUDADO. SE AJUDEI, REP + ;D CUSTA NADA NEM CAI O DEDO U.u

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#edit- AFFZ --' CLIQUEI EM POSTAR 1 VEZ E SAIU DOIS POST --' TENSO MSM

OPA.. AXO QUE POSSO AJUDAR EM TUDO OU QUASE TUDO ;D

 

VAMO LA:

 

p1- é o seguinte: o tile vip, é apenas o CID e UID que voce vai por nas propriedades do tile onde apenas players vips passam... exemplo: 3 pisos onde apenas players vip passam.. voce com o rme, clika no botao direito no piso onde somente os vips vao poder passar, e clica em propriedades.. ai la vai ter Action id e Unique id.. como eu vi no script, tem 2 ids diferentes no mesmo arquivo.lua .. intao qualquer um dos dois serve...*voltando ao assunto*, em Action id(CID) voce poe 4001 e em Unique id(UID) voce poe 4001 tambem! (se o cara que fez o script n coloco os dois iguais ele é louco de pedra!)... pronto.. depois que fizer isso, salve e teste seu mapa, se está funcionando..

 

p2- ESSE TILE VIP AI ta parecendo que por exemplo: o tile de id 8708, ta configurado pra só vips poderem andar por ele... ele se chama glassy coblestone ^^ intao esse piso ai, ja sabe ne? só vips passam/andam por ele.

 

p3- BOM... NAO INTENDI O QUE VOCE QUER AI :s, explique melhor para mim poder ajudar..

 

p4- Guard.. bom, poste o script dele, se for possivel.. enquanto isso vou olhando aqui se consigo criar um script para ele sair atacando monstros. (mas nao axo isso legal, pois se voce quiser fazer uma invasao por exemplo, ele irá sai tocando o terror e acabar com a alegria do povo)

 

p5- PARA MUDAR O TIRO QUE SAI É SIMPLES: VÁ EM : PASTA DO SEU OT/DATA/ITEMS/ITEMS.XML, CLIQUE EM EDITAR COM BLOCO DE NOTAS E ENTAO APERTE CTRL+F E PROCURE PELO NOME DO ITEM QUE DESEJA MODIFICAR.. QUANDO ACHAR ELE VAI TER ASSIM:

 

<item id="2436" article="a" name="NOME DO SEU ITEM">

<attribute key="weight" value="70" />

<attribute key="weaponType" value="Wand" />

<attribute key="shootType" value="death" />

<attribute key="range" value="4" />

 

EXPLICAÇAO- EM SHOOTTYPE, NO LUGAR DE DEATH (NO CASO DO MEU EXEMPLO FOI DEATH) PONHA O TIPO DE TIRO QUE VAI SAIR DA SUA WAND/ROD :) DEATH, FIRE, ICE E TALZ... ESPERO TER AJUDADO. SE AJUDEI, REP + ;D CUSTA NADA NEM CAI O DEDO U.u

Editado por GodBeen
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Pois é , to voltando ativa dnv :smile_positivo:

 

 

Realmente obrigado pela ajuda GodBeen , porém algumas coisas ainda não estão sanadas

 

 

 

p1,p2 e p3 , falam sobre a mesma coisa , só quiz postar tudo q tinha na pasta pra não haver erro na hora de alguém explicar , e não ficar faltando nada

 

 

Dúvida Respondida :button_ok:

 

 

Sobre ''P4'' , isso é tudo que tem , não cheguei verificar outras pastas , apenas achei esse ''carinha'' em DATA/NPC , bloco de notas chamado GUARD e pensei em usar ele pois estou tentando montar 1 ot parecido com DF

 

Sobre ''P5'' , acho que expliquei mais não ficou muito claro oque eu quis dizer , então vamos la novamente :sarcastic:

 

 

Sobre tipos de elemento que 1 wand/rod vai soltar eu já sabia mecher ,por ser 1 ot q sera baseado em algumas ferramentas da vida real , tal como armas , acho que essa parte é meia sobre ''SPELL MAKER'',queria que saisse algo parecido com 1 Capsula de Arma :rimbuk:

 

 

Bem é isso , como só to entrando aos sábados agora semana que vem to de volta :confused:

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Pois é , to voltando ativa dnv :smile_positivo:

 

 

Realmente obrigado pela ajuda GodBeen , porém algumas coisas ainda não estão sanadas

 

 

 

p1,p2 e p3 , falam sobre a mesma coisa , só quiz postar tudo q tinha na pasta pra não haver erro na hora de alguém explicar , e não ficar faltando nada

 

 

Dúvida Respondida :button_ok:

 

 

Sobre ''P4'' , isso é tudo que tem , não cheguei verificar outras pastas , apenas achei esse ''carinha'' em DATA/NPC , bloco de notas chamado GUARD e pensei em usar ele pois estou tentando montar 1 ot parecido com DF

 

Sobre ''P5'' , acho que expliquei mais não ficou muito claro oque eu quis dizer , então vamos la novamente :sarcastic:

 

 

Sobre tipos de elemento que 1 wand/rod vai soltar eu já sabia mecher ,por ser 1 ot q sera baseado em algumas ferramentas da vida real , tal como armas , acho que essa parte é meia sobre ''SPELL MAKER'',queria que saisse algo parecido com 1 Capsula de Arma :rimbuk:

 

 

Bem é isso , como só to entrando aos sábados agora semana que vem to de volta :confused:

 

BOM.. MALZ POR NAO RESPONDER ANTES ^^ SINCERAMENTE, NAO TEM COMO SOLTAR UMA "CAPSULA DE BALA" RSRS A ANIMAÇAO QUE VAI SAIR, DA WAND/ROD, SÓ PODE SER DE ALGUMA DAS COISAS QUE JA EXISTAM NO TIBIA 8.6- (TIPOS DE ATK COMO DEATH, FIRE ETC, E AS MUNIÇOES, COMO INFERNAL BOLT E TALZ...) NAO TEM COMO ESCOLHER OUTRO ITEM PRA SOLTAR... ENTAO : FIRE, DEATH, ICE, EARTH, INFERNAL BOLT, STAR, POWER BOLT, ETC... :) AXO QUE É ISSO QUE QUIS DIZER :S SE NAO FOR, POSTE AQUI PRA VER SE EU INTENDO DESSA VEZ xD

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