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antoniojun

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  1. Opaa... Tava Presisando desses!! Talkactions so uma coisinha Axo que num é bom bota pra download! è bem melhor vc Postando os Codigos! Obrigado Pela Contribuiçao! Sem Mais, Antoniojun.
  2. Hum....Tava Presisando Disso Fica muinto Bom Muinto pratico né? Vou da minha Nota: Nota 7.6 Obrigado Pela Contribuiçao! Sem Mais, Antoniojun.
  3. Eu li o Topico,eu li aguns Postes. O que eu axei mais de Interesante foi akeles Hosters que se nao dedica O server que perde a passeiecia com os players e Acaba Fexando o OT =/ Sem Mais, Antoniojun.
  4. Tem razao =P Vou testar aki no meu Ot Obrigado pela colaboraçao!! Sem mais, Antoniojun.
  5. Cara Explica melhor pra que serve essa runa os efeitos etc... Sem mais, Antoniojun.
  6. que isso kra kd o DnWalcker aee???? Bota ae mano =P Sem mias, Antoniojun.
  7. Testado Estar 100% funcionando So uma coisinha mude <action itemid="3137" script="clean.lua" allowfaruse="1" blockwalls="0" /> vc bota esse ID 2276 ira fica assim <action itemid="2276" script="clean.lua" allowfaruse="1" blockwalls="0" /> Sem mas, Antoniojun.
  8. Os utilarios estaum bacanas vlw!! Sem mas, Antoniojun.
  9. Gostei dessa imagem no fundo do tibia
  10. aee Agora vai né ;] tomare que estaja sempre atualizada...quem sabe ate ganha um fixo =P
  11. Aprovadisimo,goste bastante,pra quando alguem for tutor no meu serv eu ja posso umas dessa informaçoes Sem mais...
  12. Hum..se alguem tiver constatado esse problema de novo me fla Sem mais, Antoniojun.
  13. Ja arrumei td direitinho !! Sem mais, Antoniojun.
  14. [NPC] Isto encanta todos os 8,1 armas para você, 1 npc cada elemento Esta thread conteúdos 4 npc's [4 lua arquivos, 4 xml] Estes npc's encanta armas para você, cada npc para cada elemento [fogo, gelo, natureza, a energia] Lembre-se que isto só "encanta as armas" Isto significa que encantou dosn't armas irá subitamente trabalho para adicionar esses npc's você tem que ler outros manuais para saber como corrigir encantou armas, este é apenas um npc que encanta-lo para você. Primeiros passos: Adicionar esta a data / npc enchantfire.xml <?xml version="1.0"?> <npc name="Ruth Exuro" script="data/npc/scripts/firee.lua" access="5" lookdir="2" autowalk="25"> <mana now="800" max="800"/> <health now="200" max="200"/> <look type="143" head="94" body="114" legs="79" feet="79" addons="3" /> </npc> -------------------------- Acrescentar também esta a data / npc enchantice.xml <?xml version="1.0"?> <npc name="Glacies Tempestas" script="data/npc/scripts/icee.lua" access="5" lookdir="2" autowalk="25"> <mana now="800" max="800"/> <health now="200" max="200"/> <look type="251" head="0" body="85" legs="105" feet="85" addons="3" /> </npc> ------------------- Acrescentar também esta a data / npc enchantnature.xml <?xml version="1.0"?> <npc name="Torva Gero" script="data/npc/scripts/naturee.lua" access="5" lookdir="2" autowalk="25"> <mana now="800" max="800"/> <health now="200" max="200"/> <look type="144" head="0" body="78" legs="75" feet="97" addons="3" /> </npc> --------------------- Acrescentar também esta a data / npc enchantenergy.xml <?xml version="1.0"?> <npc name="Desumo Navitas" script="data/npc/scripts/energye.lua" access="5" lookdir="2" autowalk="25"> <mana now="800" max="800"/> <health now="200" max="200"/> <look type="133" head="57" body="79" legs="110" feet="91" addons="1" /> </npc> ---------------------------- Agora entra dados / npc / scripts e adicionar firee.lua Código: --- ------------------------------------------------------ --- --- Inspired by stix360's npc trade item for item example. --- --- ------------------------------------------------------ --- --- -------------- Bugfixed by ----> Nahruto <---- ------- --- --- ------------------------------------------------------ --- --- -- The shit job was done by me, Luxitur, Znote[NOR] -- --- --- ----------- The hoster of Znote & WooTserv ---------- --- --- ------------------------------------------------------ --- local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello, I can enchant some weapons with my fire enchant technique, just say enchant if youre intrested.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ill talk you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'enchant') then selfSay('What weapon do you want to enchant to the fire version?') talk_state = 1 elseif talk_state == 1 then if msgcontains(msg, 'spike sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,2383) --- spike sword if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,2383,1) --- spike sword selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7744) --- Spike sword with fire enchant else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the spike sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'barbarian axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,2429) --- barbarian axe if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,2429,1) --- barbarian axe selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7749) --- barbarian axe with fire enchant else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the barbarian axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'relic sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,7383) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,7383,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7745) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the relic sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'blacksteel sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,7406) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,7406,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7747) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the blacksteel sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'dragon slayer') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,7402) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,7402,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7748) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the dragon slayer, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'mystic blade') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,7384) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,7384,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7746) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the mystic blade, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'knight axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,2430) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,2430,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7750) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the knight axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'heroic axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,7389) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,7389,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7751) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the heroic axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'headchopper') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,7380) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,7380,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7752) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the headchopper, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'war axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,2454) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,2454,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7753) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the war axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'clerical mace') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,2423) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,2423,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7754) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the clerical mace, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'crystal mace') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,2445) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,2445,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7755) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the crystal mace, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'cranial basher') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,7415) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,7415,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7756) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the cranial basher, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'orcish maul') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,7392) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,7392,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7757) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the orcish maul, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'war hammer') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,2391) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,2391,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7758) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the war hammer, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'arrow') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms weap = getPlayerItemCount(cid,2544) --- weapon if plats >= 60 and ing >= 5 and weap >= 100 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms doPlayerRemoveItem(cid,2544,100) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7840,100) --- fire enchanted weapon else selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the arrow, or else i cant enchant the weapon for you.') end end elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Goodbye!') focus = 0 talk_start = 0 end end end end end end end end end end end end end end end end end end function onCreatureChangeOutfit(creature) end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end --------------------------- Agora entra dados / npc / scripts e adicionar icee.lua --- ------------------------------------------------------ --- --- Inspired by stix360's npc trade item for item example. --- --- ------------------------------------------------------ --- --- -------------- Bugfixed by ----> Nahruto <---- ------- --- --- ------------------------------------------------------ --- --- -- The shit job was done by me, Luxitur, Znote[NOR] -- --- --- ----------- The hoster of Znote & WooTserv ---------- --- --- ------------------------------------------------------ --- local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello, I can enchant some weapons with my ice enchant technique, just say enchant if youre intrested.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ill talk you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'enchant') then selfSay('What weapon do you want to enchant to the ice version?') talk_state = 1 elseif talk_state == 1 then if msgcontains(msg, 'spike sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,2383) --- spike sword if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,2383,1) --- spike sword selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7763) --- Spike sword with ice enchant else selfSay('I need 60 platinum coins, 5 ice shards and borrow the spike sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'barbarian axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,2429) --- barbarian axe if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,2429,1) --- barbarian axe selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7768) --- barbarian axe with ice enchant else selfSay('I need 60 platinum coins, 5 ice shards and borrow the barbarian axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'relic sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,7383) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,7383,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7764) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the relic sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'blacksteel sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,7406) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,7406,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7766) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the blacksteel sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'dragon slayer') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,7402) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,7402,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7767) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the dragon slayer, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'mystic blade') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,7384) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,7384,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7765) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the mystic blade, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'knight axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,2430) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,2430,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7769) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the knight axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'heroic axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,7389) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,7389,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7770) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the heroic axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'headchopper') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,7380) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,7380,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7771) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the headchopper, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'war axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,2454) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,2454,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7772) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the war axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'clerical mace') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,2423) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,2423,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7773) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the clerical mace, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'crystal mace') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,2445) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,2445,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7774) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the crystal mace, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'cranial basher') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,7415) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,7415,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7775) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the cranial basher, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'orcish maul') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,7392) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,7392,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7776) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the orcish maul, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'war hammer') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,2391) --- weapon if plats >= 60 and ing >= 5 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,2391,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7777) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the war hammer, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'arrow') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,7290) --- 5 ice shards weap = getPlayerItemCount(cid,2544) --- weapon if plats >= 60 and ing >= 5 and weap >= 100 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,7290,5) --- 5 ice shards doPlayerRemoveItem(cid,2544,100) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7839,100) --- ice enchanted weapon else selfSay('I need 60 platinum coins, 5 ice shards and borrow the arrow, or else i cant enchant the weapon for you.') end end elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Goodbye!') focus = 0 talk_start = 0 end end end end end end end end end end end end end end end end end end function onCreatureChangeOutfit(creature) end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end --------------------------------------------------------- Acrescentar também esta a data / npc / scripts naturee.lua --- ------------------------------------------------------ --- --- Inspired by stix360's npc trade item for item example. --- --- ------------------------------------------------------ --- --- -------------- Bugfixed by ----> Nahruto <---- ------- --- --- ------------------------------------------------------ --- --- -- The shit job was done by me, Luxitur, Znote[NOR] -- --- --- ----------- The hoster of Znote & WooTserv ---------- --- --- ------------------------------------------------------ --- local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello, I can enchant some weapons with my nature enchant technique, just say enchant if youre intrested.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ill talk you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'enchant') then selfSay('What weapon do you want to enchant to the nature version?') talk_state = 1 elseif talk_state == 1 then if msgcontains(msg, 'spike sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,2383) --- spike sword if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,2383,1) --- spike sword selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7854) --- Spike sword with nature enchant else selfSay('I need 60 platinum coins, a hydra egg and borrow the spike sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'barbarian axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,2429) --- barbarian axe if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,2429,1) --- barbarian axe selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7859) --- barbarian axe with nature enchant else selfSay('I need 60 platinum coins, a hydra egg and borrow the barbarian axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'relic sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,7383) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,7383,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7855) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the relic sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'blacksteel sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,7406) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,7406,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7857) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the blacksteel sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'dragon slayer') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,7402) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,7402,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7858) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the dragon slayer, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'mystic blade') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,7384) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,7384,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7856) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the mystic blade, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'knight axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,2430) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,2430,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7860) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the knight axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'heroic axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,7389) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,7389,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7861) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the heroic axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'headchopper') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,7380) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,7380,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7862) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the headchopper, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'war axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,2454) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,2454,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7863) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the war axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'clerical mace') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,2423) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,2423,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7864) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the clerical mace, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'crystal mace') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,2445) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,2445,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7865) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the crystal mace, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'cranial basher') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,7415) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,7415,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7866) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the cranial basher, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'orcish maul') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,7392) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,7392,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7867) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the orcish maul, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'war hammer') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,2391) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,2391,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7868) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the war hammer, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'arrow') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,4850) --- 1 hydra egg weap = getPlayerItemCount(cid,2544) --- weapon if plats >= 60 and ing >= 5 and weap >= 100 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg doPlayerRemoveItem(cid,2544,100) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7850,100) --- nature enchanted weapon else selfSay('I need 60 platinum coins, a hydra egg and borrow the arrow, or else i cant enchant the weapon for you.') end elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Goodbye!') focus = 0 talk_start = 0 end end end end end end end end end end end end end end end end end end end function onCreatureChangeOutfit(creature) end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end ----------------------------- Acrescentar também esta a data / npc / scripts energye.lua --- ------------------------------------------------------ --- --- Inspired by stix360's npc trade item for item example. --- --- ------------------------------------------------------ --- --- -------------- Bugfixed by ----> Nahruto <---- ------- --- --- ------------------------------------------------------ --- --- -- The shit job was done by me, Luxitur, Znote[NOR] -- --- --- ----------- The hoster of Znote & WooTserv ---------- --- --- ------------------------------------------------------ --- local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello, I can enchant some weapons with my energy enchant technique, just say enchant if youre intrested.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ill talk you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'enchant') then selfSay('What weapon do you want to enchant to the energy version?') talk_state = 1 elseif talk_state == 1 then if msgcontains(msg, 'spike sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,2383) --- spike sword if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,2383,1) --- spike sword selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7869) --- Spike sword with energy enchant else selfSay('I need 60 platinum coins, a crystal ring and borrow the spike sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'barbarian axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,2429) --- barbarian axe if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,2429,1) --- barbarian axe selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7874) --- barbarian axe with energy enchant else selfSay('I need 60 platinum coins, a crystal ring and borrow the barbarian axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'relic sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,7383) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,7383,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7870) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the relic sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'blacksteel sword') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,7406) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,7406,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7872) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the blacksteel sword, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'dragon slayer') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,7402) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,7402,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7873) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the dragon slayer, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'mystic blade') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,7384) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,7384,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7871) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the mystic blade, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'knight axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,2430) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,2430,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7875) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the knight axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'heroic axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,7389) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,7389,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7876) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the heroic axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'headchopper') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,7380) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,7380,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7877) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the headchopper, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'war axe') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,2454) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,2454,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7878) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the war axe, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'clerical mace') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,2423) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,2423,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7879) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the clerical mace, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'crystal mace') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,2445) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,2445,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7880) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the crystal mace, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'cranial basher') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,7415) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,7415,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7881) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the cranial basher, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'orcish maul') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,7392) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,7392,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7882) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the orcish maul, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'war hammer') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,2391) --- weapon if plats >= 60 and ing >= 1 and weap >= 1 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,2391,1) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7883) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the war hammer, or else i cant enchant the weapon for you.') end elseif talk_state == 1 then if msgcontains(msg, 'arrow') then plats = getPlayerItemCount(cid,2152) --- 60 platinum coins ing = getPlayerItemCount(cid,2124) --- 1 crystal ring weap = getPlayerItemCount(cid,2544) --- weapon if plats >= 60 and ing >= 1 and weap >= 100 then doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring doPlayerRemoveItem(cid,2544,100) --- weapon selfSay('Enchantmenth completed, here is your weapon.') doPlayerAddItem(cid,7838,100) --- energy enchanted weapon else selfSay('I need 60 platinum coins, a crystal ring and borrow the arrow, or else i cant enchant the weapon for you.') end end elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Goodbye!') focus = 0 talk_start = 0 end end end end end end end end end end end end end end end end end end function onCreatureChangeOutfit(creature) end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end AGORA COMENTEM =D
  15. é que nem o cara for dormir =D na cama,a idia é boa
  16. éééé msm ficava showw, chars com o de hj as perninhas dele ficam travadas sahsuashu
  17. Hummm é uma boia edeia e ajudar a queles noob que comesaum joga tibia
  18. Concordo com o GodNobezinho ia ser muinto injuativo
  19. antoniojun

    Yurots

    @GabrielOts Siples vai la aonde conf.lua e bota ele para abrir como ploco
  20. nossa é Melhor de td eu que eu ja vir =]] curti d+ vou usalo =*
  21. Veii Valeu ai vai ajudar o pessoal bastatnte que ta afim de faser um FORUM pro OT Por mim APROVADO
  22. Rapaz Eu axo que vir esse msm topico mesminho aki Xtibia me corrijam se eu estever errado eu vou da uma pesquisada por aki
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