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Tudo que Skulls postou
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Alguma outra ideia do que pode ser? As imagens tao quebradas, na hora do configure eu escolho quais opçoes no cmake?
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O path ta certo, mas ta linkando a pasta bin dentro do CMake, deixo assim?
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Sim..
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Try getPlayerMagLevel(cid)
- 4 respostas
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- magiclevel
- resolvido
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(e 1 mais)
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Mesmo erro citado acima ocorre aqui. @BananaFight será que pode dar um help?
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Tem um end faltando no seu login.lua, manda ele ai pra eu revisar.
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Não é pq ele já estava com citizen? Se vc mandar trocar ele nao vai ter mais citizen..
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<?xml version="1.0"?> <outfits> <outfit id="1" storageiId = "5555" storageValue = "1"> <list gender="0" lookType="136" name="Citizen"> <attribute speed="5"/> <stats maxHealth="100"/> </list> <list gender="1" lookType="128" name="Citizen"> <attribute speed="5"/> <stats maxHealth="100"/> </list> </outfit> <outfit id="2" storageiId = "5555" storageValue = "2"> <list gender="0" lookType="137" name="Hunter"> <skills dist="3"/> </list> <list gender="1" lookType="129" name="Hunter"> <skills dist="3"/> </list> </outfit> <outfit id="3" storageiId = "5555" storageValue = "3"> <list gender="0" lookType="138" name="Mage"> <stats magLevel="2"/> <stats maxMana="200"/> </list> <list gender="1" lookType="130" name="Mage"> <stats magLevel="2"/> <stats maxMana="200"/> </list> </outfit> <outfit id="4" storageiId = "5555" storageValue = "4"> <list gender="0" lookType="139" name="Knight"> <skills sword="3"/> </list> <list gender="1" lookType="131" name="Knight"> <skills sword="3"/> </list> </outfit> <outfit id="5" premium="no" storageiId = "5555" storageValue = "5"> <list gender="0" lookType="140" name="Noblewoman"> <skills club="3"/> </list> <list gender="1" lookType="132" name="Nobleman"> <skills club="3"/> </list> </outfit> <outfit id="6" premium="no"> <list gender="0" lookType="141" name="Summoner"> <stats magLevel="2"/> <stats maxMana="100"/> </list> <list gender="1" lookType="133" name="Summoner"> <stats magLevel="2"/> <stats maxMana="100"/> </list> </outfit> <outfit id="7" premium="no"> <list gender="0" lookType="142" name="Warrior"> <skills sword="3"/> </list> <list gender="1" lookType="134" name="Warrior"> <skills sword="3"/> </list> </outfit> <outfit id="8" premium="no"> <list gender="0" lookType="147" name="Barbarian"> <skills axe="3"/> </list> <list gender="1" lookType="143" name="Barbarian"> <skills axe="3"/> </list> </outfit> <outfit id="9" premium="no"> <list gender="0" lookType="148" name="Druid"> <stats magLevel="2"/> </list> <list gender="1" lookType="144" name="Druid"> <stats magLevel="2"/> </list> </outfit> <outfit id="10" premium="no"> <list gender="0" lookType="149" name="Wizard"> <stats magLevel="1"/> <stats maxMana="100"/> </list> <list gender="1" lookType="145" name="Wizard"> <stats magLevel="1"/> <stats maxMana="100"/> </list> </outfit> <outfit id="11" premium="no"> <list gender="0" lookType="150" name="Oriental"> <attribute speed="5"/> <stats maxHealth="200"/> <stats maxMana="200"/> </list> <list gender="1" lookType="146" name="Oriental"> <attribute speed="5"/> <stats maxHealth="200"/> <stats maxMana="200"/> </list> </outfit> <outfit id="12" premium="no"> <list gender="0" lookType="155" name="Pirate"> <stats maxHealth="100"/> <skills club="3"/> </list> <list gender="1" lookType="151" name="Pirate"> <stats maxHealth="100"/> <skills club="3"/> </list> </outfit> <outfit id="13" premium="no"> <list gender="0" lookType="156" name="Assassin"> <attribute speed="5"/> <skills dist="2"/> </list> <list gender="1" lookType="152" name="Assassin"> <attribute speed="5"/> <skills dist="2"/> </list> </outfit> <outfit id="14" premium="no" > <list gender="0" lookType="157" name="Beggar"> <stats maxHealth="200"/> </list> <list gender="1" lookType="153" name="Beggar"> <stats maxHealth="200"/> </list> </outfit> <outfit id="15" premium="no" > <list gender="0" lookType="158" name="Shaman"> <stats magLevel="2"/> </list> <list gender="1" lookType="154" name="Shaman"> <stats magLevel="2"/> </list> </outfit> <outfit id="16" premium="no" > <list gender="0" lookType="252" name="Norsewoman"> <skills shielding="2"/> <stats maxHealth="200"/> </list> <list gender="1" lookType="251" name="Norseman"> <skills shielding="2"/> <stats maxHealth="200"/> </list> </outfit> <outfit id="17" premium="no" > <list gender="0" lookType="269" name="Nightmare"> <skills shielding="3"/> </list> <list gender="1" lookType="268" name="Nightmare"> <skills shielding="3"/> </list> </outfit> <outfit id="18" premium="no"> <list gender="0" lookType="270" name="Jester"> <stats maxMana="100"/> <attribute speed="5"/> <stats maxHealth="100"/> </list> <list gender="1" lookType="273" name="Jester"> <stats maxMana="100"/> <attribute speed="5"/> <stats maxHealth="100"/> </list> </outfit> <outfit id="19" premium="no"> <list gender="0" lookType="279" name="Brotherhood"> <reflect percentAll="20"/> <stats magLevel="1"/> <stats maxHealth="100"/> </list> <list gender="1" lookType="278" name="Brotherhood"> <stats magLevel="1"/> <stats maxHealth="100"/> </list> </outfit> <outfit id="20" premium="no" > <list gender="0" lookType="288" name="Demonhunter"> <attribute speed="10"/> <stats maxHealth="200"/> </list> <list gender="1" lookType="289" name="Demonhunter"> <attribute speed="10"/> <stats maxHealth="200"/> </list> </outfit> <outfit id="21" premium="no" > <list gender="0" lookType="324" name="Yalaharian"> <attribute speed="5"/> <stats magLevel="2"/> </list> <list gender="1" lookType="325" name="Yalaharian"> <attribute speed="5"/> <stats magLevel="2"/> </list> </outfit> <outfit id="22" premium="no"> <list gender="0" lookType="336" name="Warmaster"> <stats maxMana="100"/> <attribute speed="15"/> <stats maxHealth="100"/> <stats magLevel="1"/> </list> <list gender="1" lookType="335" name="Warmaster"> <stats maxMana="100"/> <attribute speed="15"/> <stats maxHealth="100"/> <stats magLevel="1"/> </list> </outfit> <outfit id="23" premium="no"> <list gender="0" lookType="329" name="Wedding"/> <list gender="1" lookType="328" name="Wedding"/> </outfit> <outfit id="24" premium="yes"> <list gender="0" lookType="366" name="Wayfarer"> <attribute speed="10"/> <stats maxHealth="100"/> <skills shielding="2"/> </list> <list gender="1" lookType="367" name="Wayfarer"> <attribute speed="10"/> <stats maxHealth="100"/> <skills shielding="2"/> </list> </outfit> <outfit id="34" access="3" premium="yes"> <list gender="0-3" lookType="75" name="Gamemaster"/> </outfit> <outfit id="35" access="4" premium="no"> <list gender="0-3" lookType="266" name="Community Manager"/> </outfit> <outfit id="36" access="5" premium="yes"> <list gender="0-3" lookType="302" name="God"/> </outfit> </outfits>
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São duas tags diferentes cara, a tag <outfit> e a tag <outfits> a tag no singular se repete a no plural nao. Voce esta repetindo as duas. Faz assim, posta seu outfit.xml aqui que eu vou editar ele.
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Vou repetir pq eu editei la e vc nao deve ter visto, você repetiu a tag <outfits> varias vezes.. ela so deve vir uma vez no inicio, antes do primeiro outfit e sua tag fechando ao final de tudo </outfits>
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Pela imagem vc chamou tudo de NOME. Outro erro foi que voce repetiu a tag <outfits> ela é só no inicio e seu fechamento no final </outfits>
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Não cara, era pra você substituir por: <outfit id="1" storageId = "5555" storageValue="1"> <list gender="0" lookType="136" name="Citizen"> <attribute speed="5"/> <stats maxHealth="100"/> </list> <list gender="1" lookType="128" name="Citizen"> <attribute speed="5"/> <stats maxHealth="100"/> </list>
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Não cara.. huaheuahe Eu mandei um exemplo, era pra voce substituir os ids das vocações, o nome do outfit masc e fem, o id do outfit e o looktype.
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Então cara, la no outfits.xml faça isso para cada outfit: <outfit id="ID DO OUTFIT" storageId = "5555" storageValue="VOC ID"> <list gender="0" lookType="LOOKTYPE FEM" name="NOME" speed="25"/> <list gender="1" lookType="LOOKTYPE MASC" name="NOME" speed="25"/> </outfit> <outfit id="ID DO OUTFIT" storageId = "5555" storageValue="VOC ID"> <list gender="0" lookType="LOOKTYPE FEM" name="NOME" speed="25"/> <list gender="1" lookType="LOOKTYPE MASC" name="NOME" speed="25"/> </outfit> <outfit id="ID DO OUTFIT" storageId = "5555" storageValue="VOC ID"> <list gender="0" lookType="LOOKTYPE FEM" name="NOME" speed="25"/> <list gender="1" lookType="LOOKTYPE MASC" name="NOME" speed="25"/> </outfit> Em login.lua (la em creature scripts) coloque dentro de onLogin: setPlayerStorageValue(cid, 5555, getPlayerVocation(cid)) Pronto. Abraços,
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creatureevent Monstros duelando entre si
tópico respondeu ao Skulls de Skulls em Globalevents e Spells
É algo de complexidade n^2 no pior caso, n no melhor caso e nlogn de caso médio, considerando que tem varias coisas rodando em paralelo não é o ideal rs. -
Mesmo erro.. =( Compiler: Default compiler Building Makefile: "C:\Users\lucas\Downloads\Compilacao\forgottenserver-trunk.r3884\trunk.r3884\dev-cpp\Makefile.win" Executing make clean rm -f obj//actions.o obj//admin.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemanager.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//dispatcher.o obj//exception.o obj//fileloader.o obj//game.o obj//gameservers.o obj//globalevent.o obj//group.o obj//house.o obj//housetile.o obj//ioban.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//itemattributes.o obj//items.o obj//luascript.o obj//mailbox.o obj//manager.o obj//map.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocolhttp.o obj//protocollogin.o obj//protocolold.o obj//quests.o obj//raids.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//tools.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//TheForgottenServer_private.res TheForgottenServer.exe g++.exe -D__DEBUG__ -c ../actions.cpp -o obj//actions.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../admin.cpp -o obj//admin.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../allocator.cpp -o obj//allocator.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../baseevents.cpp -o obj//baseevents.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../beds.cpp -o obj//beds.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../chat.cpp -o obj//chat.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../combat.cpp -o obj//combat.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../condition.cpp -o obj//condition.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../configmanager.cpp -o obj//configmanager.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../connection.cpp -o obj//connection.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../container.cpp -o obj//container.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../creature.cpp -o obj//creature.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../creatureevent.cpp -o obj//creatureevent.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../cylinder.cpp -o obj//cylinder.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../database.cpp -o obj//database.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../databasemanager.cpp -o obj//databasemanager.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../databasemysql.cpp -o obj//databasemysql.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../databasesqlite.cpp -o obj//databasesqlite.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../depot.cpp -o obj//depot.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../dispatcher.cpp -o obj//dispatcher.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../exception.cpp -o obj//exception.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../fileloader.cpp -o obj//fileloader.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../game.cpp -o obj//game.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../gameservers.cpp -o obj//gameservers.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../globalevent.cpp -o obj//globalevent.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../group.cpp -o obj//group.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../house.cpp -o obj//house.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../housetile.cpp -o obj//housetile.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../ioban.cpp -o obj//ioban.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../ioguild.cpp -o obj//ioguild.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../iologindata.cpp -o obj//iologindata.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../iomap.cpp -o obj//iomap.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../iomapserialize.cpp -o obj//iomapserialize.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../item.cpp -o obj//item.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../itemattributes.cpp -o obj//itemattributes.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../items.cpp -o obj//items.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../luascript.cpp -o obj//luascript.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../mailbox.cpp -o obj//mailbox.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../manager.cpp -o obj//manager.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../map.cpp -o obj//map.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../monster.cpp -o obj//monster.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../monsters.cpp -o obj//monsters.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../movement.cpp -o obj//movement.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../networkmessage.cpp -o obj//networkmessage.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../npc.cpp -o obj//npc.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../otserv.cpp -o obj//otserv.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../outfit.cpp -o obj//outfit.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../outputmessage.cpp -o obj//outputmessage.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../party.cpp -o obj//party.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../player.cpp -o obj//player.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../position.cpp -o obj//position.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../protocol.cpp -o obj//protocol.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../protocolgame.cpp -o obj//protocolgame.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../protocolhttp.cpp -o obj//protocolhttp.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../protocollogin.cpp -o obj//protocollogin.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../protocolold.cpp -o obj//protocolold.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../quests.cpp -o obj//quests.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../raids.cpp -o obj//raids.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../scheduler.cpp -o obj//scheduler.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../scriptmanager.cpp -o obj//scriptmanager.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../server.cpp -o obj//server.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../spawn.cpp -o obj//spawn.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../spells.cpp -o obj//spells.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../status.cpp -o obj//status.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../talkaction.cpp -o obj//talkaction.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../teleport.cpp -o obj//teleport.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../textlogger.cpp -o obj//textlogger.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../thing.cpp -o obj//thing.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../tile.cpp -o obj//tile.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../tools.cpp -o obj//tools.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../trashholder.cpp -o obj//trashholder.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../vocation.cpp -o obj//vocation.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../waitlist.cpp -o obj//waitlist.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 g++.exe -D__DEBUG__ -c ../weapons.cpp -o obj//weapons.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 -g3 windres.exe -i TheForgottenServer_private.rc --input-format=rc -o obj//TheForgottenServer_private.res -O coff gcc: TheForgottenServer_private.rc: No such file or directory gcc: warning: '-x c' after last input file has no effect gcc: no input files windres.exe: preprocessing failed. mingw32-make: *** [obj//TheForgottenServer_private.res] Error 1 Execution terminated
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creatureevent Monstros duelando entre si
tópico respondeu ao Skulls de Skulls em Globalevents e Spells
Set target varie de que forma de monstro para monstro? De qualquer forma minha settarget ficou meio durona mesmo, mas é pq pro que eu preciso só é necessário que ele dê preferencia a criaturas do que a players. Obrigado pelo comentário. Você acha que ficaria pesado? Eu tava achando, mas agora to na duvida. Eu fiz um test clean (com server vazio) com pra la de mil monstros e rodou liso em um pc normal, não dedicado e não servidor. -
Ela dura pra todos os danos do tipo fire nos proximos 10s..
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Mas acredito que o onStatsChange seja mais pratico e igualmente funcional, não?
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creatureevent Monstros duelando entre si
tópico respondeu ao Skulls de Skulls em Globalevents e Spells
Obrigado! -
Pois é, acho que pode ser alguma configuração do gcc do dev.. mas eu nao frago rs
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Eu sei, mas o arquivo ta lá. Não entendo pq nao esta encontrando! Na verdade o arquivo *_private.rc é sobrescrito pelo dev toda vez que compilamos, não? Agora, eu não tenho a pasta gcc dentro da pasta dev-cpp, mas ja veio sem. Deveria ter uma pasta gcc lá? kkk
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Boa tarde galera, Ao tentar compilar eu recebo esse erro: C:\Users\lucas\Downloads\Compilacao\forgottenserver-trunk.r3884\trunk.r3884\dev-cpp\gcc TheForgottenServer_private.rc: No such file or directory. Alguém sabe dizer como posso resolver? Obrigado! Abraços,
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Sim, agora deu certo? O que eu quis dizer é que o dano extra não importa muito, o dano principal era configuravel. Mas agora ja arrumei o extra tb. Aqui funcionou pra mim, to ate usando em uma outra coisa (eu criei um scriptzinho de bonus damage quando se bate no mesmo targe varias vezes). Se tiver funcionado, muda pra resolvido! Abraços,
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[Tutorial] Formulas e Callbacks das spells – Entendendo Melhor
tópico respondeu ao Skulls de Skulls em Tutoriais de Scripting
Valeu Daniel!
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