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deivisonamorim

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  1. Preciso de Uma Ajuda Para Cria Um Rank .. Exemplo.. Rank Reset A storage do reset e = 7777 mas precizo q o rank puxa uma storage do otserver esse meu rank.. \/ @Sekk #####HIGHSCORES##### case "highscores": connect_db(); $cfg['rank'] = 25; if(isset($_GET['skill'])){ $skill = $_GET['skill']; } else { $skill = "Level"; } if(!isset($_GET['pg'])) { $pg = 1; } else { $pg = $_GET['pg']; } if($pg > 11){ $inicio = 11; }else{ $inicio = $pg - 1; } $ini = $inicio * $cfg['rank']; $prox = $cfg['rank'] * $pg + 1; $prox_ = $cfg['rank'] * $pg + $cfg['rank']; if($pg == 2){ $ante = "1-".$cfg['rank']; }elseif($pg > 2){ $aa = $pg - 1; $b = $pg - 2; $a = $cfg['rank'] * $b; $ante = $a+'1'."-".$cfg['rank']*$aa; } if($pg == 1 or $pg == ""){ $asd = " "; }else{ $asd = " | "; } ?> <style type="text/css"> <!-- .style1 {color: #FFFFFF} --> </style> <font color="#4682B4"><h1>Ranking: </font><br><font size="3"><a href="info.php?act=highscores"><strong><font color="#4682B4">Psychotick Souls</strong></a></font></h1></font> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="87%" valign="top"><table width="100%" border="0" cellpadding="1" cellspacing="1"> <tr> <td width="10%"><div align="center"><span class="style1">Rank</span></div></td> <td width="50%"><span class="style1">Name</span></td> <? if($skill == "Level"){?><td width="5%"><div align="center"><span class="style1">Vocs</span></div></td><? } ?> <td width="10%"><div align="center"><span class="style1">Level</span></div></td> <? if($skill == "Level"){?><td width="25%"><div align="center"><span class="style1">Points</span></div></td><? } ?> <? if($skill == "Reset"){?><td width="10%"><div align="center"><span class="style1">Reset's</span></div></td><? } ?> </tr> <?php switch($skill){ case "Fist": $id = 0; break; case "Club": $id = 1; break; case "Sword": $id = 2; break; case "Axe": $id = 3; break; case "Distance": $id = 4; break; case "Shield": $id = 5; break; case "Fish": $id = 6; break; } if($skill == "Level") { $total = mysql_query("SELECT * FROM players ORDER BY level"); $tr = mysql_num_rows($total); $tp = $tr / $cfg['rank']; $tp = ceil($tp); $ant = $pg-1; $pro = $pg+1; $verifica = mysql_query("SELECT name,level,vocation,experience FROM players WHERE access < ".$accesslvl." ORDER BY level DESC LIMIT ".$ini.",".$cfg['rank'].""); if($pg == 1 or $pg == 0){ $i = 1; }elseif($pg > 1){ $i = $ini+1; } while($dados = mysql_fetch_array($verifica)) { $id=$i+1; echo ($i % 2) ? "<tr bgcolor=\"#444444\">" : "<tr bgcolor=\"#4C4B4B\">"; echo ' <td><center>'.$i.'</center></td> <td><a href="info.php?act=players&char='.$dados['name'].'">'.$dados['name'].'</a></td> <td><font color="#4682B4"><center>'.$vocabre[$dados['vocation']].'</center></font></td> <td><center>'.$dados['level'].'</center></td> <td><center>'.$dados['experience'].'</center></td> </tr>'; $i++; } if($tr > $cfg['rank']){ echo '<tr> <td colspan=4><div align="right">'; if($pg > 1){ $anterior = '<a href="?skill='.$skill.'&pg='.$ant.'">Rank '.$ante.'</a>'; } if($pg != 11){ if($pg < $tp){ $proxima = '<a href="?skill='.$skill.'&pg='.$pro.'">Rank '.$prox.'-'.$prox_.'</a>'; $tt = true; } } echo $anterior; if($tt == true) echo $asd; echo $proxima; echo '</div></td><tr>'; } } elseif($skill == "Magic") { $total = mysql_query("SELECT * FROM players ORDER BY maglevel"); $tr = mysql_num_rows($total); $tp = $tr / $cfg['rank']; $tp = ceil($tp); $ant = $pg-1; $pro = $pg+1; $verifica = mysql_query("SELECT name,access,maglevel FROM players WHERE access < ".$accesslvl." ORDER BY maglevel DESC LIMIT ".$ini.",".$cfg['rank'].""); if($pg == 1 or $pg == 0){ $i = 1; }elseif($pg > 1){ $i = $ini+1; } while($dados = mysql_fetch_array($verifica)) { $id=$i+1; echo ($i % 2) ? "<tr bgcolor=\"#444444\">" : "<tr bgcolor=\"#4C4B4B\">"; echo ' <td><center>'.$i.'</center></td> <td><a href="info.php?act=players&char='.$dados['name'].'">'.$dados['name'].'</a></td> <td><center>'.$dados['maglevel'].'</center></td> </tr>'; $i++; } if($tr > $cfg['rank']){ echo '<tr> <td colspan=3><div align="right">'; if($pg > 1){ $anterior = '<a href="?skill='.$skill.'&pg='.$ant.'">Rank '.$ante.'</a>'; } if($pg != 11){ if($pg < $tp){ $proxima = '<a href="?skill='.$skill.'&pg='.$pro.'">Rank '.$prox.'-'.$prox_.'</a>'; $tt = true; } } echo $anterior; if($tt == true) echo $asd; echo $proxima; echo '</div></td><tr>'; } } elseif($skill == "Reset") { $total = mysql_query("SELECT * FROM players ORDER BY reset"); $tr = mysql_num_rows($total); $tp = $tr / $cfg['rank']; $tp = ceil($tp); $ant = $pg-1; $pro = $pg+1; $verifica = mysql_query("SELECT name,access,reset FROM players WHERE access < ".$accesslvl." ORDER BY reset DESC LIMIT ".$ini.",".$cfg['rank'].""); if($pg == 1 or $pg == 0){ $i = 1; }elseif($pg > 1){ $i = $ini+1; } while($dados = mysql_fetch_array($verifica)) { $id=$i+1; echo ($i % 2) ? "<tr bgcolor=\"#444444\">" : "<tr bgcolor=\"#4C4B4B\">"; echo ' <td><center>'.$i.'</center></td> <td><a href="info.php?act=players&char='.$dados['name'].'">'.$dados['name'].'</a></td> <td><center>'.$dados['reset'].'</center></td> </tr>'; $i++; } if($tr > $cfg['rank']){ echo '<tr> <td colspan=3><div align="right">'; if($pg > 1){ $anterior = '<a href="?skill='.$skill.'&pg='.$ant.'">Rank '.$ante.'</a>'; } if($pg != 11){ if($pg < $tp){ $proxima = '<a href="?skill='.$skill.'&pg='.$pro.'">Rank '.$prox.'-'.$prox_.'</a>'; $tt = true; } } echo $anterior; if($tt == true) echo $asd; echo $proxima; echo '</div></td><tr>'; } } else { $total = mysql_query("SELECT name,access,skill FROM players, skills WHERE players.id = skills.player AND skills.id = ".$id." ORDER BY skill DESC"); $tr = mysql_num_rows($total); $tp = $tr / $cfg['rank']; $tp = ceil($tp); $ant = $pg-1; $pro = $pg+1; $verifica = mysql_query("SELECT name,access,skill FROM players, skills WHERE access < ".$accesslvl." AND players.id = skills.player AND skills.id = ".$id." ORDER BY skill DESC LIMIT ".$ini.",".$cfg['rank'].""); if($pg == 1 or $pg == 0){ $i = 1; }elseif($pg > 1){ $i = $ini+1; } while($dados = mysql_fetch_array($verifica)) { $id=$i+1; echo ($i % 2) ? "<tr bgcolor=\"#444444\">" : "<tr bgcolor=\"#4C4B4B\">"; echo ' <td><center>'.$i.'</center></td> <td><a href="info.php?act=players&char='.$dados['name'].'">'.$dados['name'].'</a></td> <td><center>'.$dados['skill'].'</center></td> </tr>'; $i++; } if($tr > $cfg['rank']){ echo '<tr> <td colspan=3><div align="right">'; if($pg > 1){ $anterior = '<a href="?skill='.$skill.'&pg='.$ant.'">Rank '.$ante.'</a>'; } if($pg != 11){ if($pg < $tp){ $proxima = '<a href="?skill='.$skill.'&pg='.$pro.'">Rank '.$prox.'-'.$prox_.'</a>'; $tt = true; } } echo $anterior; if($tt == true) echo $asd; echo $proxima; echo '</div></td><tr>'; } } ?> </table> <div align="right"> </div> <table width="100%" border="1" cellpadding="2" cellspacing="1"> </table></td> <td width="13%" valign="top"><table width="130" border="0" align="right" cellpadding="2" cellspacing="1"> <tr> <td><div align="center"><a href="?act=highscores&skill=Level">Level</a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Magic">Magic Level </a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Fist">Fist Fighting </a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Club">Club Fighting </a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Sword">Sword Fighting </a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Axe">Axe Fighting </a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Distance">Distance Fighting</a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Shield">Shielding</a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Fish">Fishing</a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Reset"><font color="orange">Resets</a></div></td></font> </tr> </table></td> </tr> </table> <?php mysql_close();
  2. Taava precisando De ajuda Nesse Script .. Queria q ele Resetasse a Mana e Hp tbm Mas O player Ganha Uma Guantidade A cada Reset Q ele Fizer \/ --[[ <(Advanced Reset System 2.0)> Autor: Juniior Cwb ;*. Contato: (Juniior_Cwb@@Hotmail.com) Versão: 2.0 Testado em: 8.50 e 8.60 TFS: 0.3.6 and 0.4.0 Atenção , Se Achar Esse Sistema em outro site ou forum favor comunicar Eu ( Juniior Cwb ) Juniior_Cwb@@Hotmail.com ) -=[Características]=- ~( Versão 2.0 )~ - Resets agora Armazenados na DataBase; (Sem Valor de Storage) - Instala o System e cria a Tabela de Resets com o comando "/installreset"; - Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.; - [sTAGES] para "Premium Account" e "Free Account"; ]] --=[Functions]=-- -- installReset()' [instala o Sistema.] -- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.] -- nowReseting()' [Verifica, retorna o erro ou reseta.] -- getPlayerReset(cid)' [Pega numero de resets do player.] -- checLevelStageReset(cid)' [Verifica o Level para Resetar.] -- newReset(cid)' [Verifica todas as Condições de Reset.] -- addValue(value)' [Adiciona numero de resets.] --=[Comandos de Jogadores]=-- -- "!resetar" -- Para Resetar. local exhaustionMinutes = 10 -- exausted em segundos local storageUse = 34538 -- storage usado no exausted. function onSay(cid, words, param) if words =="!resetar" then if(exhaustion.check(cid, storageUse) == TRUE) then if (exhaustion.get(cid, storageUse) >= 5) then doPlayerSendCancel(cid, "Voçê só pode usar após [" .. math.floor(exhaustion.get(cid, storageUse) / 5 + 1) .."] Segundos.") end if (exhaustion.get(cid, storageUse) <= 5) then doPlayerSendCancel(cid, "Voçê só pode usar após [" .. exhaustion.get(cid, storageUse).."] segundos.") end return TRUE end exhaustion.set(cid, storageUse, exhaustionMinutes*5) --[ Condições de Reset ] -- local coNdConf = { needPz = false, -- Precisa estar em Pz pra resetar? [false, false] needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false] withe = false, -- Players com Pk Withe podem resetar? [false, false] red = true, -- Players com Pk Red pode resetar? [false, false] battle = true, -- Players precisão estar sem battle pra resetar? [true, true] teleport = false, -- Teleportar Player para o templo após resetar? [false, false] look = true, -- Aparecer Resets no Look do Player? [true, true] pid = getPlayerGUID(cid), -- Não Mexer. --[ Configurações do Reset ] -- resetConf = { Level = 510, -- Level Necessário para Resetar. [Valor] backLvl = 8, -- Level que voltará após o Reset. [Valor] time = 5, manamax = (10*getCreatureMaxMana(cid)/100 +2000), -- Mana que ficará após o reset. [valor] hpmax = (5*getCreatureMaxHealth(cid)/100 +300), -- HP que ficará após o reset. [valor] -- Tempo para o Player deslogar ao resetar, em segundos. [Valor] }, } --[[>> STAGES <<]]-- x=true;X=true -- Não Mexer. local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}] -- [RESETS] | [PREMMY] | [FREE] stage1= {resets= 1, premmy= 330, free= 330}, stage2= {resets= 5, premmy= 355, free= 355}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}]) stage3= {resets= 10, premmy= 360, free= 360}, -- resets = Número de resets para o Stage; stage4= {resets= 15, premmy= 365, free= 365}, -- premmy = Level necessário para Premium Accounts; stage5= {resets= 20, premmy= 380, free= 380}, -- free = Level necessário para Free Accounts; stage6= {resets= 25, premmy= 390, free= 390}, -- Coloque em Ordem... stage7= {resets= 30, premmy= 410, free= 410}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES] stage8= {resets= 35, premmy= 430, free= 430}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x} stage9= {resets= 40, premmy= 450, free= 450}, stage10={resets= 45, premmy= 480, free= 480}, stage11={resets= 50, premmy= 510, free= 510}, stage12={resets= 55, premmy= 550, free= 550}, stage13={resets= 60, premmy= 610, free= 610}, stage14={resets= 65, premmy= 750, free= 750}, stage15={resets= 70, premmy= 760, free= 760}, stage16={resets= 75, premmy= 900, free= 900}, stage17={resets= 80, premmy= 1000, free= 1000}, stage18={resets= 85, premmy= 1300, free= 1300}, stage19={resets= 90, premmy= 1500, free= 1500}, stage20={resets= 95, premmy= 3000, free= 3000}, stage21={resets= 100, premmy= 2800, free= 2800}, stage22={resets= 105, premmy= 2900, free= 2900}, stage23={resets= 110, premmy= 3200, free= 3200}, stage24={resets= 115, premmy= 3500, free= 3500}, stage25={resets= 120, premmy= 4300, free= 4300}, stage26={resets= 125, premmy= 4500, free= 4500}, stage27={resets= 130, premmy= 99500, free= 99500}, } --[[>> FIM STAGES <<]]-- --=[Pega Valor de Resets]=-- function getPlayerReset(cid) local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";") rss = qr:getDataInt("reset", coNdConf.pid) if rss < 0 then rss = 0 end return rss end local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid) local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";" db.executeQuery("UPDATE `players` SET `manamax` = "..config.resetStatus.manamax..",`mana` = "..config.resetStatus.manamax.." WHERE `id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `healthmax` = "..config.resetStatus.hpmax..",`health` = "..config.resetStatus.hpmax.." WHERE `id` = "..config.resetStatus.player) local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";" local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";" local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";" --=[Reseta]=-- function addValue(value) if coNdConf.look == false then doRemoveCreature(cid) db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query) else doRemoveCreature(cid) db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query) return LUA_NO_ERROR end end function nowReseting() if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") return true end if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1, value) else doPlayerPopupFYI(cid, success) addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) addEvent(addValue, coNdConf.resetConf.time*1000, value) return true end end --[sTAGES Nao mexer em nada.]-- function checkLevelStageReset(cid) local stages = { {resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free}, {resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free}, {resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free}, {resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free}, {resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free}, {resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free}, {resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free}, {resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free}, {resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free}, {resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free}, {resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free}, {resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free}, {resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free}, {resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free}, {resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free}, {resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free}, {resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free}, {resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free}, {resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free}, {resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free}, {resets=stage.stage21.resets, premmy=stage.stage21.premmy, free=stage.stage21.free}, {resets=stage.stage22.resets, premmy=stage.stage22.premmy, free=stage.stage22.free}, {resets=stage.stage23.resets, premmy=stage.stage23.premmy, free=stage.stage23.free}, {resets=stage.stage24.resets, premmy=stage.stage24.premmy, free=stage.stage24.free}, {resets=stage.stage25.resets, premmy=stage.stage25.premmy, free=stage.stage25.free}, {resets=stage.stage26.resets, premmy=stage.stage26.premmy, free=stage.stage26.free}, {resets=stage.stage27.resets, premmy=stage.stage27.premmy, free=stage.stage27.free}, } local resets = getPlayerReset(cid) for i, tab in ipairs(stages) do if resets <= tab.resets then coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free break end end if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") return TRUE end if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) else doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) return true end end function newReset(cid) if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end if(coNdConf.needPa == true) and not isPremium(cid) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end local xy = {true,false} table.insert(stage.Abilitar, false) table.insert(stage.Desabilitar, false) if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then checkLevelStageReset(cid) elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then nowReseting() else doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!") end return true end function tableResetInstall() print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ") addEvent(newReset, 1000, cid) return false end if tableResetInstall() then end end --=[install System]=-- function installReset() if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!") return TRUE end print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.') return FALSE end local tt = { "Preparando Instalação...", "Instalando: TableReset Db...", "Instalando: getPlayerReset()...", "Instalando: addValue()...", "Instalando: checkLevelStageReset()...", "Instalando: newReset() and nowReseting()...", "Finalizando Instalação...", "...", success = { "Iniciando...", "function: TableReset Db... [success]", "function: getPlayerReset()... [success]", "function: addValue(value)... [success]", "function: checkLevelStageReset()... [success]", "function: newReset() and nowReseting()... [success]", "Fim da Instalação. ", "by: ~~ MarcelloMkez ~~ \nContato: marcello_dirt@@Hotmail.com", inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase" }, }, } if words == "/installresetguiizeera" and getPlayerAccess(cid) >= 3 then function install() if installReset() then print(""..tt.success[7].."") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!") else print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") end return 1 end function concl(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[7].."") print(""..tt[8].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."") doPlayerSendTextMessage(cid, typetx,""..tt[8].."") addEvent(install, 1000,cid) end function finall(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[6].."") print(""..tt[7].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."") doPlayerSendTextMessage(cid, typetx,""..tt[7].."") addEvent(concl, 3000,cid) end function installDd(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[5].."") print(""..tt[6].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."") doPlayerSendTextMessage(cid, typetx,""..tt[6].."") addEvent(finall, 1000,cid) end function installCc(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[4].."") print(""..tt[5].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."") doPlayerSendTextMessage(cid, typetx,""..tt[5].."") addEvent(installDd, 1000,cid) end function installBb(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[3].."") print(""..tt[4].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."") doPlayerSendTextMessage(cid, typetx,""..tt[4].."") addEvent(installCc, 1000,cid) end function installAa(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[2].."") print(""..tt[3].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."") doPlayerSendTextMessage(cid, typetx,""..tt[3].."") addEvent(installBb, 1000,cid) end function toInstall() local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[1].."") print(""..tt[2].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."") doPlayerSendTextMessage(cid, typetx,""..tt[2].."") addEvent(installAa, 1000,cid) end function preparation() local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt[1].."") doPlayerSendTextMessage(cid, typetx,""..tt[1].."") addEvent(toInstall, 3000,cid) end if preparation() then end end return 1 end --=[by: Juniior Cwb ;* ]=--
  3. cara ta precizando q esse systema fazesse o seguinte ele reseta normal blz precizo q ele faça com q o HP e MANA tbm reset mais a cada reset o players ganha um pouco por explo ele como com 100 de hp e mapa guando reseta vai começa com 200 de mana e hp aii 3 reset começa com 300 e por aii vai e tbm faça o players desloga indo para o templo....e q tbm cobraçe dinheiro por reset e acada reset cobrace mais
  4. Esse script de reset ele reseta mana e life?? eu quero um que nao reseta mana nem life e que casa reset que o cara fala a mana e life aumenta um tanto....
  5. aki ta resentando mais Hp e Mana continua mesmo coisa quero q reseta Hp e Mana Tbm e q cobre dinheiro por resets
  6. entao eu to nele revirei aki nao achei isso @ danihcv
  7. minha distro aki nao tem #resources.h nao onde encontra isso @ dalvorsn
  8. nao tenho a minha distro Sou dono do Drink Server RPG
  9. eu tenho uma distro 7.92 so q ela e muito simples aii to precizando passa do 8.6 para 7.92 q aii acabara muitos bugs
  10. como transforma uma distro 8.60 para 7.92? essa distro q vou posta aki quero volta ela para 7.92 \/ forgottenserver-trunk.r3884.tar.gz forgottenserver-trunk.r3884.tar.gz
  11. E tbm nao ta entregando para o player as mount e addons
  12. oks fiz como ta lah mais aii nao aparece as imagens pq ?
  13. fiz como ta aii mais nao aparece as imagens pq?
  14. ja procurei muito dificio acha isso shop agr ta aparecendo as imagens agr quero aprender como coloca essas storages pra poder entrega para o player pq aii eu mesmo coloko montaria por montaria
  15. Precizo coloca top level no gesior como faço @up @up
  16. Guando Compra Algo no Shop system como montaria ou Addon nao entrega para o player pq ?, Me ajudem Urgente @up @up
  17. tendi e como faz isso vcs tem esse codigo? ja tava querendo os npcs prontos vc tem :?
  18. estou com mesmo erro nesses npc npc SORCERER ESTRELLA, KNIGHT HYKRION, PALADIN NARAI E DRUID YANDUR. alguem sabe como arruma?
  19. n to conseguindo baixar alguem me ajuda e precizo dessa source do zorzin alguem tem?
  20. n to conseguindo baixar alguem me ajuda ? alguem poste pra mim aii ?
  21. e como faço isso /?
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