Boa noite.
Existe alguma forma de se ter uma tabela e c++ exemplo abaixo aonde eu leio assim Kecleon_config[Combat] aonde dependendo do combat ele tem tais atributo ja fixado?
Kecleon_config = {
[PSYCHICDAMAGE] = {lookHead = 110, lookBody = 92, lookLegs = 0, lookFeet = 0},
[GRASSDAMAGE] = {lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0},
[POISONEDDAMAGE] = {lookHead = 128, lookBody = 16, lookLegs = 0, lookFeet = 0},
[FIREDAMAGE] = {lookHead = 77, lookBody = 57, lookLegs = 0, lookFeet = 0},
[GHOSTDAMAGE] = {lookHead = 46, lookBody = 51, lookLegs = 0, lookFeet = 0},
}