Gostaria de saber oque esse creaturescript faz
skillConfig = {skill = getConfigValue('rateSkill'), magiclevel = getConfigValue('rateMagic')}
skillStages = {}
skillStages[SKILL_FIST] = {
{0,8},{60,5},{80,3},{100,2}
}
skillStages[SKILL_CLUB] = {
{0,8},{60,5},{80,2},{100,1}
}
skillStages[SKILL_SWORD] = {
{0,8},{60,5},{80,2},{100,1}
}
skillStages[SKILL_AXE] = {
{0,8},{60,5},{80,2},{100,1}
}
skillStages[SKILL_DISTANCE] = {
{0,8},{60,5},{80,2},{100,1}
}
skillStages[SKILL_SHIELD] = {
{0,9},{60,8},{80,7},{100,6},{110,3}
}
skillStages[SKILL_FISHING] = {
{0,5},{60,4},{80,3},{100,2},{110,1}
}
skillStages[SKILL__MAGLEVEL] = {
{0,10},{6,5},{15,7},{80,5},{90,2},{99,1}
}
showInfoOnAdvance = true -- send player message about skill rate change
showInfoOnLogin = true -- send player message about skill rates when he login
function getPlayerSkillRatesText(cid)
local skillInfo = getPlayerRates(cid)
return "YOUR RATES: [ Magic Level: " .. skillInfo[SKILL__MAGLEVEL] * skillConfig.magiclevel .. "x || Fist: " .. skillInfo[SKILL_FIST] * skillConfig.skill .. "x | Club: " .. skillInfo[SKILL_CLUB] * skillConfig.skill .. "x | Sword: " .. skillInfo[SKILL_SWORD] * skillConfig.skill .. "x | Axe: " .. skillInfo[SKILL_AXE] * skillConfig.skill .. "x | Distance: " .. skillInfo[SKILL_DISTANCE] * skillConfig.skill .. " | Shielding: " .. skillInfo[SKILL_SHIELD] * skillConfig.skill .. "x | Fishing: " .. skillInfo[SKILL_FISHING] * skillConfig.skill .. "x ]"
end