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  1. xS0NYx

    Funções OTC

    Então galera, eu não vi algo parecido aqui na parte de OTC, então vim mostrar pra vocês, a lista de funções fica na pasta onde está o OTC -src/framework/luafunctions.cpp Vou disponibilizar os da minha lista de funções, que acho que é a padrão pois não editei: g_lua.bindGlobalFunction("torect", [](const std::string& v) { return stdext::from_string<Rect>(v); }); g_lua.bindGlobalFunction("topoint", [](const std::string& v) { return stdext::from_string<Point>(v); }); g_lua.bindGlobalFunction("tocolor", [](const std::string& v) { return stdext::from_string<Color>(v); }); g_lua.bindGlobalFunction("tosize", [](const std::string& v) { return stdext::from_string<Size>(v); }); g_lua.bindGlobalFunction("recttostring", [](const Rect& v) { return stdext::to_string(v); }); g_lua.bindGlobalFunction("pointtostring", [](const Point& v) { return stdext::to_string(v); }); g_lua.bindGlobalFunction("colortostring", [](const Color& v) { return stdext::to_string(v); }); g_lua.bindGlobalFunction("sizetostring", [](const Size& v) { return stdext::to_string(v); }); g_lua.bindGlobalFunction("iptostring", [](int v) { return stdext::ip_to_string(v); }); g_lua.bindGlobalFunction("stringtoip", [](const std::string& v) { return stdext::string_to_ip(v); }); g_lua.bindGlobalFunction("listSubnetAddresses", [](uint32 a, uint8 b) { return stdext::listSubnetAddresses(a, b); }); g_lua.bindGlobalFunction("ucwords", [](std::string s) { return stdext::ucwords(s); }); // Platform g_lua.registerSingletonClass("g_platform"); g_lua.bindSingletonFunction("g_platform", "spawnProcess", &Platform::spawnProcess, &g_platform); g_lua.bindSingletonFunction("g_platform", "getProcessId", &Platform::getProcessId, &g_platform); g_lua.bindSingletonFunction("g_platform", "isProcessRunning", &Platform::isProcessRunning, &g_platform); g_lua.bindSingletonFunction("g_platform", "copyFile", &Platform::copyFile, &g_platform); g_lua.bindSingletonFunction("g_platform", "fileExists", &Platform::fileExists, &g_platform); g_lua.bindSingletonFunction("g_platform", "removeFile", &Platform::removeFile, &g_platform); g_lua.bindSingletonFunction("g_platform", "killProcess", &Platform::killProcess, &g_platform); g_lua.bindSingletonFunction("g_platform", "getTempPath", &Platform::getTempPath, &g_platform); g_lua.bindSingletonFunction("g_platform", "openUrl", &Platform::openUrl, &g_platform); g_lua.bindSingletonFunction("g_platform", "getCPUName", &Platform::getCPUName, &g_platform); g_lua.bindSingletonFunction("g_platform", "getTotalSystemMemory", &Platform::getTotalSystemMemory, &g_platform); g_lua.bindSingletonFunction("g_platform", "getOSName", &Platform::getOSName, &g_platform); g_lua.bindSingletonFunction("g_platform", "getFileModificationTime", &Platform::getFileModificationTime, &g_platform); // Application g_lua.registerSingletonClass("g_app"); g_lua.bindSingletonFunction("g_app", "setName", &Application::setName, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "setCompactName", &Application::setCompactName, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "setVersion", &Application::setVersion, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "isRunning", &Application::isRunning, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "isStopping", &Application::isStopping, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getName", &Application::getName, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getCompactName", &Application::getCompactName, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getVersion", &Application::getVersion, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getBuildCompiler", &Application::getBuildCompiler, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getBuildDate", &Application::getBuildDate, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getBuildRevision", &Application::getBuildRevision, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getBuildCommit", &Application::getBuildCommit, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getBuildType", &Application::getBuildType, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getBuildArch", &Application::getBuildArch, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getOs", &Application::getOs, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "getStartupOptions", &Application::getStartupOptions, static_cast<Application*>(&g_app)); g_lua.bindSingletonFunction("g_app", "exit", &Application::exit, static_cast<Application*>(&g_app)); // Crypt g_lua.registerSingletonClass("g_crypt"); g_lua.bindSingletonFunction("g_crypt", "genUUID", &Crypt::genUUID, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "setMachineUUID", &Crypt::setMachineUUID, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "getMachineUUID", &Crypt::getMachineUUID, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "encrypt", &Crypt::encrypt, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "decrypt", &Crypt::decrypt, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "sha1Encode", &Crypt::sha1Encode, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "md5Encode", &Crypt::md5Encode, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "rsaGenerateKey", &Crypt::rsaGenerateKey, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "rsaSetPublicKey", &Crypt::rsaSetPublicKey, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "rsaSetPrivateKey", &Crypt::rsaSetPrivateKey, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "rsaCheckKey", &Crypt::rsaCheckKey, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "rsaGetSize", &Crypt::rsaGetSize, &g_crypt); // Clock g_lua.registerSingletonClass("g_clock"); g_lua.bindSingletonFunction("g_clock", "micros", &Clock::micros, &g_clock); g_lua.bindSingletonFunction("g_clock", "millis", &Clock::millis, &g_clock); g_lua.bindSingletonFunction("g_clock", "seconds", &Clock::seconds, &g_clock); // ConfigManager g_lua.registerSingletonClass("g_configs"); g_lua.bindSingletonFunction("g_configs", "load", &ConfigManager::load, &g_configs); g_lua.bindSingletonFunction("g_configs", "save", &ConfigManager::save, &g_configs); g_lua.bindSingletonFunction("g_configs", "set", &ConfigManager::set, &g_configs); g_lua.bindSingletonFunction("g_configs", "setList", &ConfigManager::setList, &g_configs); g_lua.bindSingletonFunction("g_configs", "get", &ConfigManager::get, &g_configs); g_lua.bindSingletonFunction("g_configs", "getList", &ConfigManager::getList, &g_configs); g_lua.bindSingletonFunction("g_configs", "exists", &ConfigManager::exists, &g_configs); g_lua.bindSingletonFunction("g_configs", "remove", &ConfigManager::remove, &g_configs); g_lua.bindSingletonFunction("g_configs", "setNode", &ConfigManager::setNode, &g_configs); g_lua.bindSingletonFunction("g_configs", "mergeNode", &ConfigManager::mergeNode, &g_configs); g_lua.bindSingletonFunction("g_configs", "getNode", &ConfigManager::getNode, &g_configs); // Logger g_lua.registerSingletonClass("g_logger"); g_lua.bindSingletonFunction("g_logger", "log", &Logger::log, &g_logger); g_lua.bindSingletonFunction("g_logger", "fireOldMessages", &Logger::fireOldMessages, &g_logger); g_lua.bindSingletonFunction("g_logger", "setLogFile", &Logger::setLogFile, &g_logger); g_lua.bindSingletonFunction("g_logger", "setOnLog", &Logger::setOnLog, &g_logger); g_lua.bindSingletonFunction("g_logger", "debug", &Logger::debug, &g_logger); g_lua.bindSingletonFunction("g_logger", "info", &Logger::info, &g_logger); g_lua.bindSingletonFunction("g_logger", "warning", &Logger::warning, &g_logger); g_lua.bindSingletonFunction("g_logger", "error", &Logger::error, &g_logger); g_lua.bindSingletonFunction("g_logger", "fatal", &Logger::fatal, &g_logger); // ModuleManager g_lua.registerSingletonClass("g_modules"); g_lua.bindSingletonFunction("g_modules", "discoverModules", &ModuleManager::discoverModules, &g_modules); g_lua.bindSingletonFunction("g_modules", "autoLoadModules", &ModuleManager::autoLoadModules, &g_modules); g_lua.bindSingletonFunction("g_modules", "discoverModule", &ModuleManager::discoverModule, &g_modules); g_lua.bindSingletonFunction("g_modules", "ensureModuleLoaded", &ModuleManager::ensureModuleLoaded, &g_modules); g_lua.bindSingletonFunction("g_modules", "unloadModules", &ModuleManager::unloadModules, &g_modules); g_lua.bindSingletonFunction("g_modules", "reloadModules", &ModuleManager::reloadModules, &g_modules); g_lua.bindSingletonFunction("g_modules", "getModule", &ModuleManager::getModule, &g_modules); g_lua.bindSingletonFunction("g_modules", "getModules", &ModuleManager::getModules, &g_modules); // EventDispatcher g_lua.registerSingletonClass("g_dispatcher"); g_lua.bindSingletonFunction("g_dispatcher", "addEvent", &EventDispatcher::addEvent, &g_dispatcher); g_lua.bindSingletonFunction("g_dispatcher", "scheduleEvent", &EventDispatcher::scheduleEvent, &g_dispatcher); g_lua.bindSingletonFunction("g_dispatcher", "cycleEvent", &EventDispatcher::cycleEvent, &g_dispatcher); // ResourceManager g_lua.registerSingletonClass("g_resources"); g_lua.bindSingletonFunction("g_resources", "addSearchPath", &ResourceManager::addSearchPath, &g_resources); g_lua.bindSingletonFunction("g_resources", "setupUserWriteDir", &ResourceManager::setupUserWriteDir, &g_resources); g_lua.bindSingletonFunction("g_resources", "setWriteDir", &ResourceManager::setWriteDir, &g_resources); g_lua.bindSingletonFunction("g_resources", "searchAndAddPackages", &ResourceManager::searchAndAddPackages, &g_resources); g_lua.bindSingletonFunction("g_resources", "removeSearchPath", &ResourceManager::removeSearchPath, &g_resources); g_lua.bindSingletonFunction("g_resources", "fileExists", &ResourceManager::fileExists, &g_resources); g_lua.bindSingletonFunction("g_resources", "directoryExists", &ResourceManager::directoryExists, &g_resources); g_lua.bindSingletonFunction("g_resources", "getRealDir", &ResourceManager::getRealDir, &g_resources); g_lua.bindSingletonFunction("g_resources", "getWorkDir", &ResourceManager::getWorkDir, &g_resources); g_lua.bindSingletonFunction("g_resources", "getSearchPaths", &ResourceManager::getSearchPaths, &g_resources); g_lua.bindSingletonFunction("g_resources", "listDirectoryFiles", &ResourceManager::listDirectoryFiles, &g_resources); g_lua.bindSingletonFunction("g_resources", "readFileContents", &ResourceManager::readFileContents, &g_resources); g_lua.bindSingletonFunction("g_resources", "guessFilePath", &ResourceManager::guessFilePath, &g_resources); g_lua.bindSingletonFunction("g_resources", "isFileType", &ResourceManager::isFileType, &g_resources); g_lua.bindSingletonFunction("g_resources", "getFileTime", &ResourceManager::getFileTime, &g_resources); // Module g_lua.registerClass<Module>(); g_lua.bindClassMemberFunction<Module>("load", &Module::load); g_lua.bindClassMemberFunction<Module>("unload", &Module::unload); g_lua.bindClassMemberFunction<Module>("reload", &Module::reload); g_lua.bindClassMemberFunction<Module>("canReload", &Module::canReload); g_lua.bindClassMemberFunction<Module>("canUnload", &Module::canUnload); g_lua.bindClassMemberFunction<Module>("isLoaded", &Module::isLoaded); g_lua.bindClassMemberFunction<Module>("isReloadble ", &Module::isReloadable); g_lua.bindClassMemberFunction<Module>("isSandboxed ", &Module::isSandboxed); g_lua.bindClassMemberFunction<Module>("getDescript ion", &Module::getDescription); g_lua.bindClassMemberFunction<Module>("getName", &Module::getName); g_lua.bindClassMemberFunction<Module>("getAuthor", &Module::getAuthor); g_lua.bindClassMemberFunction<Module>("getWebsite" , &Module::getWebsite); g_lua.bindClassMemberFunction<Module>("getVersion" , &Module::getVersion); g_lua.bindClassMemberFunction<Module>("getSandbox" , &Module::getSandbox); g_lua.bindClassMemberFunction<Module>("isAutoLoad" , &Module::isAutoLoad); g_lua.bindClassMemberFunction<Module>("getAutoLoad Priority", &Module::getAutoLoadPriority); // Event g_lua.registerClass<Event>(); g_lua.bindClassMemberFunction<Event>("cancel", &Event::cancel); g_lua.bindClassMemberFunction<Event>("execute", &Event::execute); g_lua.bindClassMemberFunction<Event>("isCanceled", &Event::isCanceled); g_lua.bindClassMemberFunction<Event>("isExecuted", &Event::isExecuted); // ScheduledEvent g_lua.registerClass<ScheduledEvent, Event>(); g_lua.bindClassMemberFunction<ScheduledEvent>("nex tCycle", &ScheduledEvent::nextCycle); g_lua.bindClassMemberFunction<ScheduledEvent>("tic ks", &ScheduledEvent::ticks); g_lua.bindClassMemberFunction<ScheduledEvent>("rem ainingTicks", &ScheduledEvent::remainingTicks); g_lua.bindClassMemberFunction<ScheduledEvent>("del ay", &ScheduledEvent::delay); g_lua.bindClassMemberFunction<ScheduledEvent>("cyc lesExecuted", &ScheduledEvent::cyclesExecuted); g_lua.bindClassMemberFunction<ScheduledEvent>("max Cycles", &ScheduledEvent::maxCycles); #ifdef FW_GRAPHICS // GraphicalApplication g_lua.bindSingletonFunction("g_app", "setForegroundPaneMaxFps", &GraphicalApplication::setForegroundPaneMaxFps, &g_app); g_lua.bindSingletonFunction("g_app", "setBackgroundPaneMaxFps", &GraphicalApplication::setBackgroundPaneMaxFps, &g_app); g_lua.bindSingletonFunction("g_app", "isOnInputEvent", &GraphicalApplication::isOnInputEvent, &g_app); g_lua.bindSingletonFunction("g_app", "getForegroundPaneFps", &GraphicalApplication::getForegroundPaneFps, &g_app); g_lua.bindSingletonFunction("g_app", "getBackgroundPaneFps", &GraphicalApplication::getBackgroundPaneFps, &g_app); g_lua.bindSingletonFunction("g_app", "getForegroundPaneMaxFps", &GraphicalApplication::getForegroundPaneMaxFps, &g_app); g_lua.bindSingletonFunction("g_app", "getBackgroundPaneMaxFps", &GraphicalApplication::getBackgroundPaneMaxFps, &g_app); // PlatformWindow g_lua.registerSingletonClass("g_window"); g_lua.bindSingletonFunction("g_window", "move", &PlatformWindow::move, &g_window); g_lua.bindSingletonFunction("g_window", "resize", &PlatformWindow::resize, &g_window); g_lua.bindSingletonFunction("g_window", "show", &PlatformWindow::show, &g_window); g_lua.bindSingletonFunction("g_window", "hide", &PlatformWindow::hide, &g_window); g_lua.bindSingletonFunction("g_window", "poll", &PlatformWindow::poll, &g_window); g_lua.bindSingletonFunction("g_window", "maximize", &PlatformWindow::maximize, &g_window); g_lua.bindSingletonFunction("g_window", "restoreMouseCursor", &PlatformWindow::restoreMouseCursor, &g_window); g_lua.bindSingletonFunction("g_window", "showMouse", &PlatformWindow::showMouse, &g_window); g_lua.bindSingletonFunction("g_window", "hideMouse", &PlatformWindow::hideMouse, &g_window); g_lua.bindSingletonFunction("g_window", "setTitle", &PlatformWindow::setTitle, &g_window); g_lua.bindSingletonFunction("g_window", "setMouseCursor", &PlatformWindow::setMouseCursor, &g_window); g_lua.bindSingletonFunction("g_window", "setMinimumSize", &PlatformWindow::setMinimumSize, &g_window); g_lua.bindSingletonFunction("g_window", "setFullscreen", &PlatformWindow::setFullscreen, &g_window); g_lua.bindSingletonFunction("g_window", "setVerticalSync", &PlatformWindow::setVerticalSync, &g_window); g_lua.bindSingletonFunction("g_window", "setIcon", &PlatformWindow::setIcon, &g_window); g_lua.bindSingletonFunction("g_window", "setClipboardText", &PlatformWindow::setClipboardText, &g_window); g_lua.bindSingletonFunction("g_window", "getDisplaySize", &PlatformWindow::getDisplaySize, &g_window); g_lua.bindSingletonFunction("g_window", "getClipboardText", &PlatformWindow::getClipboardText, &g_window); g_lua.bindSingletonFunction("g_window", "getPlatformType", &PlatformWindow::getPlatformType, &g_window); g_lua.bindSingletonFunction("g_window", "getDisplayWidth", &PlatformWindow::getDisplayWidth, &g_window); g_lua.bindSingletonFunction("g_window", "getDisplayHeight", &PlatformWindow::getDisplayHeight, &g_window); g_lua.bindSingletonFunction("g_window", "getUnmaximizedSize", &PlatformWindow::getUnmaximizedSize, &g_window); g_lua.bindSingletonFunction("g_window", "getSize", &PlatformWindow::getSize, &g_window); g_lua.bindSingletonFunction("g_window", "getWidth", &PlatformWindow::getWidth, &g_window); g_lua.bindSingletonFunction("g_window", "getHeight", &PlatformWindow::getHeight, &g_window); g_lua.bindSingletonFunction("g_window", "getUnmaximizedPos", &PlatformWindow::getUnmaximizedPos, &g_window); g_lua.bindSingletonFunction("g_window", "getPosition", &PlatformWindow::getPosition, &g_window); g_lua.bindSingletonFunction("g_window", "getX", &PlatformWindow::getX, &g_window); g_lua.bindSingletonFunction("g_window", "getY", &PlatformWindow::getY, &g_window); g_lua.bindSingletonFunction("g_window", "getMousePosition", &PlatformWindow::getMousePosition, &g_window); g_lua.bindSingletonFunction("g_window", "getKeyboardModifiers", &PlatformWindow::getKeyboardModifiers, &g_window); g_lua.bindSingletonFunction("g_window", "isKeyPressed", &PlatformWindow::isKeyPressed, &g_window); g_lua.bindSingletonFunction("g_window", "isMouseButtonPressed", &PlatformWindow::isMouseButtonPressed, &g_window); g_lua.bindSingletonFunction("g_window", "isVisible", &PlatformWindow::isVisible, &g_window); g_lua.bindSingletonFunction("g_window", "isFullscreen", &PlatformWindow::isFullscreen, &g_window); g_lua.bindSingletonFunction("g_window", "isMaximized", &PlatformWindow::isMaximized, &g_window); g_lua.bindSingletonFunction("g_window", "hasFocus", &PlatformWindow::hasFocus, &g_window); // Input g_lua.registerSingletonClass("g_mouse"); g_lua.bindSingletonFunction("g_mouse", "loadCursors", &Mouse::loadCursors, &g_mouse); g_lua.bindSingletonFunction("g_mouse", "addCursor", &Mouse::addCursor, &g_mouse); g_lua.bindSingletonFunction("g_mouse", "pushCursor", &Mouse::pushCursor, &g_mouse); g_lua.bindSingletonFunction("g_mouse", "popCursor", &Mouse::popCursor, &g_mouse); g_lua.bindSingletonFunction("g_mouse", "isCursorChanged", &Mouse::isCursorChanged, &g_mouse); g_lua.bindSingletonFunction("g_mouse", "isPressed", &Mouse::isPressed, &g_mouse); // Graphics g_lua.registerSingletonClass("g_graphics"); g_lua.bindSingletonFunction("g_graphics", "isPainterEngineAvailable", &Graphics::isPainterEngineAvailable, &g_graphics); g_lua.bindSingletonFunction("g_graphics", "selectPainterEngine", &Graphics::selectPainterEngine, &g_graphics); g_lua.bindSingletonFunction("g_graphics", "canCacheBackbuffer", &Graphics::canCacheBackbuffer, &g_graphics); g_lua.bindSingletonFunction("g_graphics", "canUseShaders", &Graphics::canUseShaders, &g_graphics); g_lua.bindSingletonFunction("g_graphics", "shouldUseShaders", &Graphics::shouldUseShaders, &g_graphics); g_lua.bindSingletonFunction("g_graphics", "setShouldUseShaders", &Graphics::setShouldUseShaders, &g_graphics); g_lua.bindSingletonFunction("g_graphics", "getPainterEngine", &Graphics::getPainterEngine, &g_graphics); g_lua.bindSingletonFunction("g_graphics", "getViewportSize", &Graphics::getViewportSize, &g_graphics); g_lua.bindSingletonFunction("g_graphics", "getVendor", &Graphics::getVendor, &g_graphics); g_lua.bindSingletonFunction("g_graphics", "getRenderer", &Graphics::getRenderer, &g_graphics); g_lua.bindSingletonFunction("g_graphics", "getVersion", &Graphics::getVersion, &g_graphics); // Textures g_lua.registerSingletonClass("g_textures"); g_lua.bindSingletonFunction("g_textures", "preload", &TextureManager::preload, &g_textures); g_lua.bindSingletonFunction("g_textures", "clearCache", &TextureManager::clearCache, &g_textures); g_lua.bindSingletonFunction("g_textures", "liveReload", &TextureManager::liveReload, &g_textures); // UI g_lua.registerSingletonClass("g_ui"); g_lua.bindSingletonFunction("g_ui", "clearStyles", &UIManager::clearStyles, &g_ui); g_lua.bindSingletonFunction("g_ui", "importStyle", &UIManager::importStyle, &g_ui); g_lua.bindSingletonFunction("g_ui", "getStyle", &UIManager::getStyle, &g_ui); g_lua.bindSingletonFunction("g_ui", "getStyleClass", &UIManager::getStyleClass, &g_ui); g_lua.bindSingletonFunction("g_ui", "loadUI", &UIManager::loadUI, &g_ui); g_lua.bindSingletonFunction("g_ui", "displayUI", &UIManager::displayUI, &g_ui); g_lua.bindSingletonFunction("g_ui", "createWidget", &UIManager::createWidget, &g_ui); g_lua.bindSingletonFunction("g_ui", "createWidgetFromOTML", &UIManager::createWidgetFromOTML, &g_ui); g_lua.bindSingletonFunction("g_ui", "getRootWidget", &UIManager::getRootWidget, &g_ui); g_lua.bindSingletonFunction("g_ui", "getDraggingWidget", &UIManager::getDraggingWidget, &g_ui); g_lua.bindSingletonFunction("g_ui", "getPressedWidget", &UIManager::getPressedWidget, &g_ui); g_lua.bindSingletonFunction("g_ui", "setDebugBoxesDrawing", &UIManager::setDebugBoxesDrawing, &g_ui); g_lua.bindSingletonFunction("g_ui", "isDrawingDebugBoxes", &UIManager::isDrawingDebugBoxes, &g_ui); g_lua.bindSingletonFunction("g_ui", "isMouseGrabbed", &UIManager::isMouseGrabbed, &g_ui); g_lua.bindSingletonFunction("g_ui", "isKeyboardGrabbed", &UIManager::isKeyboardGrabbed, &g_ui); // FontManager g_lua.registerSingletonClass("g_fonts"); g_lua.bindSingletonFunction("g_fonts", "clearFonts", &FontManager::clearFonts, &g_fonts); g_lua.bindSingletonFunction("g_fonts", "importFont", &FontManager::importFont, &g_fonts); g_lua.bindSingletonFunction("g_fonts", "fontExists", &FontManager::fontExists, &g_fonts); g_lua.bindSingletonFunction("g_fonts", "setDefaultFont", &FontManager::setDefaultFont, &g_fonts); // ParticleManager g_lua.registerSingletonClass("g_particles"); g_lua.bindSingletonFunction("g_particles", "importParticle", &ParticleManager::importParticle, &g_particles); g_lua.bindSingletonFunction("g_particles", "getEffectsTypes", &ParticleManager::getEffectsTypes, &g_particles); // UIWidget g_lua.registerClass<UIWidget>(); g_lua.bindClassStaticFunction<UIWidget>("create", []{ return UIWidgetPtr(new UIWidget); }); g_lua.bindClassMemberFunction<UIWidget>("addChild" , &UIWidget::addChild); g_lua.bindClassMemberFunction<UIWidget>("insertChi ld", &UIWidget::insertChild); g_lua.bindClassMemberFunction<UIWidget>("removeChi ld", &UIWidget::removeChild); g_lua.bindClassMemberFunction<UIWidget>("focusChil d", &UIWidget::focusChild); g_lua.bindClassMemberFunction<UIWidget>("focusNext Child", &UIWidget::focusNextChild); g_lua.bindClassMemberFunction<UIWidget>("focusPrev iousChild", &UIWidget::focusPreviousChild); g_lua.bindClassMemberFunction<UIWidget>("lowerChil d", &UIWidget::lowerChild); g_lua.bindClassMemberFunction<UIWidget>("raiseChil d", &UIWidget::raiseChild); g_lua.bindClassMemberFunction<UIWidget>("moveChild ToIndex", &UIWidget::moveChildToIndex); g_lua.bindClassMemberFunction<UIWidget>("lockChild ", &UIWidget::lockChild); g_lua.bindClassMemberFunction<UIWidget>("unlockChi ld", &UIWidget::unlockChild); g_lua.bindClassMemberFunction<UIWidget>("mergeStyl e", &UIWidget::mergeStyle); g_lua.bindClassMemberFunction<UIWidget>("applyStyl e", &UIWidget::applyStyle); g_lua.bindClassMemberFunction<UIWidget>("addAnchor ", &UIWidget::addAnchor); g_lua.bindClassMemberFunction<UIWidget>("removeAnc hor", &UIWidget::removeAnchor); g_lua.bindClassMemberFunction<UIWidget>("fill", &UIWidget::fill); g_lua.bindClassMemberFunction<UIWidget>("centerIn" , &UIWidget::centerIn); g_lua.bindClassMemberFunction<UIWidget>("breakAnch ors", &UIWidget::breakAnchors); g_lua.bindClassMemberFunction<UIWidget>("updatePar entLayout", &UIWidget::updateParentLayout); g_lua.bindClassMemberFunction<UIWidget>("updateLay out", &UIWidget::updateLayout); g_lua.bindClassMemberFunction<UIWidget>("lock", &UIWidget::lock); g_lua.bindClassMemberFunction<UIWidget>("unlock", &UIWidget::unlock); g_lua.bindClassMemberFunction<UIWidget>("focus", &UIWidget::focus); g_lua.bindClassMemberFunction<UIWidget>("lower", &UIWidget::lower); g_lua.bindClassMemberFunction<UIWidget>("raise", &UIWidget::raise); g_lua.bindClassMemberFunction<UIWidget>("grabMouse ", &UIWidget::grabMouse); g_lua.bindClassMemberFunction<UIWidget>("ungrabMou se", &UIWidget::ungrabMouse); g_lua.bindClassMemberFunction<UIWidget>("grabKeybo ard", &UIWidget::grabKeyboard); g_lua.bindClassMemberFunction<UIWidget>("ungrabKey board", &UIWidget::ungrabKeyboard); g_lua.bindClassMemberFunction<UIWidget>("bindRectT oParent", &UIWidget::bindRectToParent); g_lua.bindClassMemberFunction<UIWidget>("destroy", &UIWidget::destroy); g_lua.bindClassMemberFunction<UIWidget>("destroyCh ildren", &UIWidget::destroyChildren); g_lua.bindClassMemberFunction<UIWidget>("setId", &UIWidget::setId); g_lua.bindClassMemberFunction<UIWidget>("setParent ", &UIWidget::setParent); g_lua.bindClassMemberFunction<UIWidget>("setLayout ", &UIWidget::setLayout); g_lua.bindClassMemberFunction<UIWidget>("setRect", &UIWidget::setRect); g_lua.bindClassMemberFunction<UIWidget>("setStyle" , &UIWidget::setStyle); g_lua.bindClassMemberFunction<UIWidget>("setStyleF romNode", &UIWidget::setStyleFromNode); g_lua.bindClassMemberFunction<UIWidget>("setEnable d", &UIWidget::setEnabled); g_lua.bindClassMemberFunction<UIWidget>("setVisibl e", &UIWidget::setVisible); g_lua.bindClassMemberFunction<UIWidget>("setOn", &UIWidget::setOn); g_lua.bindClassMemberFunction<UIWidget>("setChecke d", &UIWidget::setChecked); g_lua.bindClassMemberFunction<UIWidget>("setFocusa ble", &UIWidget::setFocusable); g_lua.bindClassMemberFunction<UIWidget>("setPhanto m", &UIWidget::setPhantom); g_lua.bindClassMemberFunction<UIWidget>("setDragga ble", &UIWidget::setDraggable); g_lua.bindClassMemberFunction<UIWidget>("setFixedS ize", &UIWidget::setFixedSize); g_lua.bindClassMemberFunction<UIWidget>("setClippi ng", &UIWidget::setClipping); g_lua.bindClassMemberFunction<UIWidget>("setLastFo cusReason", &UIWidget::setLastFocusReason); g_lua.bindClassMemberFunction<UIWidget>("setAutoFo cusPolicy", &UIWidget::setAutoFocusPolicy); g_lua.bindClassMemberFunction<UIWidget>("setAutoRe peatDelay", &UIWidget::setAutoRepeatDelay); g_lua.bindClassMemberFunction<UIWidget>("setVirtua lOffset", &UIWidget::setVirtualOffset); g_lua.bindClassMemberFunction<UIWidget>("isVisible ", &UIWidget::isVisible); g_lua.bindClassMemberFunction<UIWidget>("isChildLo cked", &UIWidget::isChildLocked); g_lua.bindClassMemberFunction<UIWidget>("hasChild" , &UIWidget::hasChild); g_lua.bindClassMemberFunction<UIWidget>("getChildI ndex", &UIWidget::getChildIndex); g_lua.bindClassMemberFunction<UIWidget>("getMargin Rect", &UIWidget::getMarginRect); g_lua.bindClassMemberFunction<UIWidget>("getPaddin gRect", &UIWidget::getPaddingRect); g_lua.bindClassMemberFunction<UIWidget>("getChildr enRect", &UIWidget::getChildrenRect); g_lua.bindClassMemberFunction<UIWidget>("getAnchor edLayout", &UIWidget::getAnchoredLayout); g_lua.bindClassMemberFunction<UIWidget>("getRootPa rent", &UIWidget::getRootParent); g_lua.bindClassMemberFunction<UIWidget>("getChildA fter", &UIWidget::getChildAfter); g_lua.bindClassMemberFunction<UIWidget>("getChildB efore", &UIWidget::getChildBefore); g_lua.bindClassMemberFunction<UIWidget>("getChildB yId", &UIWidget::getChildById); g_lua.bindClassMemberFunction<UIWidget>("getChildB yPos", &UIWidget::getChildByPos); g_lua.bindClassMemberFunction<UIWidget>("getChildB yIndex", &UIWidget::getChildByIndex); g_lua.bindClassMemberFunction<UIWidget>("recursive GetChildById", &UIWidget::recursiveGetChildById); g_lua.bindClassMemberFunction<UIWidget>("recursive GetChildByPos", &UIWidget::recursiveGetChildByPos); g_lua.bindClassMemberFunction<UIWidget>("recursive GetChildren", &UIWidget::recursiveGetChildren); g_lua.bindClassMemberFunction<UIWidget>("recursive GetChildrenByPos", &UIWidget::recursiveGetChildrenByPos); g_lua.bindClassMemberFunction<UIWidget>("recursive GetChildrenByMarginPos", &UIWidget::recursiveGetChildrenByMarginPos); g_lua.bindClassMemberFunction<UIWidget>("backwards GetWidgetById", &UIWidget::backwardsGetWidgetById); g_lua.bindClassMemberFunction<UIWidget>("resize", &UIWidget::resize); g_lua.bindClassMemberFunction<UIWidget>("move", &UIWidget::move); g_lua.bindClassMemberFunction<UIWidget>("rotate", &UIWidget::rotate); g_lua.bindClassMemberFunction<UIWidget>("hide", &UIWidget::hide); g_lua.bindClassMemberFunction<UIWidget>("show", &UIWidget::show); g_lua.bindClassMemberFunction<UIWidget>("disable", &UIWidget::disable); g_lua.bindClassMemberFunction<UIWidget>("enable", &UIWidget::enable); g_lua.bindClassMemberFunction<UIWidget>("isActive" , &UIWidget::isActive); g_lua.bindClassMemberFunction<UIWidget>("isEnabled ", &UIWidget::isEnabled); g_lua.bindClassMemberFunction<UIWidget>("isDisable d", &UIWidget::isDisabled); g_lua.bindClassMemberFunction<UIWidget>("isFocused ", &UIWidget::isFocused); g_lua.bindClassMemberFunction<UIWidget>("isHovered ", &UIWidget::isHovered); g_lua.bindClassMemberFunction<UIWidget>("isPressed ", &UIWidget::isPressed); g_lua.bindClassMemberFunction<UIWidget>("isFirst", &UIWidget::isFirst); g_lua.bindClassMemberFunction<UIWidget>("isMiddle" , &UIWidget::isMiddle); g_lua.bindClassMemberFunction<UIWidget>("isLast", &UIWidget::isLast); g_lua.bindClassMemberFunction<UIWidget>("isAlterna te", &UIWidget::isAlternate); g_lua.bindClassMemberFunction<UIWidget>("isChecked ", &UIWidget::isChecked); g_lua.bindClassMemberFunction<UIWidget>("isOn", &UIWidget::isOn); g_lua.bindClassMemberFunction<UIWidget>("isDraggin g", &UIWidget::isDragging); g_lua.bindClassMemberFunction<UIWidget>("isHidden" , &UIWidget::isHidden); g_lua.bindClassMemberFunction<UIWidget>("isExplici tlyEnabled", &UIWidget::isExplicitlyEnabled); g_lua.bindClassMemberFunction<UIWidget>("isExplici tlyVisible", &UIWidget::isExplicitlyVisible); g_lua.bindClassMemberFunction<UIWidget>("isFocusab le", &UIWidget::isFocusable); g_lua.bindClassMemberFunction<UIWidget>("isPhantom ", &UIWidget::isPhantom); g_lua.bindClassMemberFunction<UIWidget>("isDraggab le", &UIWidget::isDraggable); g_lua.bindClassMemberFunction<UIWidget>("isFixedSi ze", &UIWidget::isFixedSize); g_lua.bindClassMemberFunction<UIWidget>("isClippin g", &UIWidget::isClipping); g_lua.bindClassMemberFunction<UIWidget>("isDestroy ed", &UIWidget::isDestroyed); g_lua.bindClassMemberFunction<UIWidget>("hasChildr en", &UIWidget::hasChildren); g_lua.bindClassMemberFunction<UIWidget>("containsM arginPoint", &UIWidget::containsMarginPoint); g_lua.bindClassMemberFunction<UIWidget>("containsP addingPoint", &UIWidget::containsPaddingPoint); g_lua.bindClassMemberFunction<UIWidget>("containsP oint", &UIWidget::containsPoint); g_lua.bindClassMemberFunction<UIWidget>("getId", &UIWidget::getId); g_lua.bindClassMemberFunction<UIWidget>("getParent ", &UIWidget::getParent); g_lua.bindClassMemberFunction<UIWidget>("getFocuse dChild", &UIWidget::getFocusedChild); g_lua.bindClassMemberFunction<UIWidget>("getChildr en", &UIWidget::getChildren); g_lua.bindClassMemberFunction<UIWidget>("getFirstC hild", &UIWidget::getFirstChild); g_lua.bindClassMemberFunction<UIWidget>("getLastCh ild", &UIWidget::getLastChild); g_lua.bindClassMemberFunction<UIWidget>("getLayout ", &UIWidget::getLayout); g_lua.bindClassMemberFunction<UIWidget>("getStyle" , &UIWidget::getStyle); g_lua.bindClassMemberFunction<UIWidget>("getChildC ount", &UIWidget::getChildCount); g_lua.bindClassMemberFunction<UIWidget>("getLastFo cusReason", &UIWidget::getLastFocusReason); g_lua.bindClassMemberFunction<UIWidget>("getAutoFo cusPolicy", &UIWidget::getAutoFocusPolicy); g_lua.bindClassMemberFunction<UIWidget>("getAutoRe peatDelay", &UIWidget::getAutoRepeatDelay); g_lua.bindClassMemberFunction<UIWidget>("getVirtua lOffset", &UIWidget::getVirtualOffset); g_lua.bindClassMemberFunction<UIWidget>("getStyleN ame", &UIWidget::getStyleName); g_lua.bindClassMemberFunction<UIWidget>("getLastCl ickPosition", &UIWidget::getLastClickPosition); g_lua.bindClassMemberFunction<UIWidget>("setX", &UIWidget::setX); g_lua.bindClassMemberFunction<UIWidget>("setY", &UIWidget::setY); g_lua.bindClassMemberFunction<UIWidget>("setWidth" , &UIWidget::setWidth); g_lua.bindClassMemberFunction<UIWidget>("setHeight ", &UIWidget::setHeight); g_lua.bindClassMemberFunction<UIWidget>("setSize", &UIWidget::setSize); g_lua.bindClassMemberFunction<UIWidget>("setPositi on", &UIWidget::setPosition); g_lua.bindClassMemberFunction<UIWidget>("setColor" , &UIWidget::setColor); g_lua.bindClassMemberFunction<UIWidget>("setBackgr oundColor", &UIWidget::setBackgroundColor); g_lua.bindClassMemberFunction<UIWidget>("setBackgr oundOffsetX", &UIWidget::setBackgroundOffsetX); g_lua.bindClassMemberFunction<UIWidget>("setBackgr oundOffsetY", &UIWidget::setBackgroundOffsetY); g_lua.bindClassMemberFunction<UIWidget>("setBackgr oundOffset", &UIWidget::setBackgroundOffset); g_lua.bindClassMemberFunction<UIWidget>("setBackgr oundWidth", &UIWidget::setBackgroundWidth); g_lua.bindClassMemberFunction<UIWidget>("setBackgr oundHeight", &UIWidget::setBackgroundHeight); g_lua.bindClassMemberFunction<UIWidget>("setBackgr oundSize", &UIWidget::setBackgroundSize); g_lua.bindClassMemberFunction<UIWidget>("setBackgr oundRect", &UIWidget::setBackgroundRect); g_lua.bindClassMemberFunction<UIWidget>("setIcon", &UIWidget::setIcon); g_lua.bindClassMemberFunction<UIWidget>("setIconCo lor", &UIWidget::setIconColor); g_lua.bindClassMemberFunction<UIWidget>("setIconOf fsetX", &UIWidget::setIconOffsetX); g_lua.bindClassMemberFunction<UIWidget>("setIconOf fsetY", &UIWidget::setIconOffsetY); g_lua.bindClassMemberFunction<UIWidget>("setIconOf fset", &UIWidget::setIconOffset); g_lua.bindClassMemberFunction<UIWidget>("setIconWi dth", &UIWidget::setIconWidth); g_lua.bindClassMemberFunction<UIWidget>("setIconHe ight", &UIWidget::setIconHeight); g_lua.bindClassMemberFunction<UIWidget>("setIconSi ze", &UIWidget::setIconSize); g_lua.bindClassMemberFunction<UIWidget>("setIconRe ct", &UIWidget::setIconRect); g_lua.bindClassMemberFunction<UIWidget>("setIconCl ip", &UIWidget::setIconClip); g_lua.bindClassMemberFunction<UIWidget>("setIconAl ign", &UIWidget::setIconAlign); g_lua.bindClassMemberFunction<UIWidget>("setBorder Width", &UIWidget::setBorderWidth); g_lua.bindClassMemberFunction<UIWidget>("setBorder WidthTop", &UIWidget::setBorderWidthTop); g_lua.bindClassMemberFunction<UIWidget>("setBorder WidthRight", &UIWidget::setBorderWidthRight); g_lua.bindClassMemberFunction<UIWidget>("setBorder WidthBottom", &UIWidget::setBorderWidthBottom); g_lua.bindClassMemberFunction<UIWidget>("setBorder WidthLeft", &UIWidget::setBorderWidthLeft); g_lua.bindClassMemberFunction<UIWidget>("setBorder Color", &UIWidget::setBorderColor); g_lua.bindClassMemberFunction<UIWidget>("setBorder ColorTop", &UIWidget::setBorderColorTop); g_lua.bindClassMemberFunction<UIWidget>("setBorder ColorRight", &UIWidget::setBorderColorRight); g_lua.bindClassMemberFunction<UIWidget>("setBorder ColorBottom", &UIWidget::setBorderColorBottom); g_lua.bindClassMemberFunction<UIWidget>("setBorder ColorLeft", &UIWidget::setBorderColorLeft); g_lua.bindClassMemberFunction<UIWidget>("setMargin ", &UIWidget::setMargin); g_lua.bindClassMemberFunction<UIWidget>("setMargin Horizontal", &UIWidget::setMarginHorizontal); g_lua.bindClassMemberFunction<UIWidget>("setMargin Vertical", &UIWidget::setMarginVertical); g_lua.bindClassMemberFunction<UIWidget>("setMargin Top", &UIWidget::setMarginTop); g_lua.bindClassMemberFunction<UIWidget>("setMargin Right", &UIWidget::setMarginRight); g_lua.bindClassMemberFunction<UIWidget>("setMargin Bottom", &UIWidget::setMarginBottom); g_lua.bindClassMemberFunction<UIWidget>("setMargin Left", &UIWidget::setMarginLeft); g_lua.bindClassMemberFunction<UIWidget>("setPaddin g", &UIWidget::setPadding); g_lua.bindClassMemberFunction<UIWidget>("setPaddin gHorizontal", &UIWidget::setPaddingHorizontal); g_lua.bindClassMemberFunction<UIWidget>("setPaddin gVertical", &UIWidget::setPaddingVertical); g_lua.bindClassMemberFunction<UIWidget>("setPaddin gTop", &UIWidget::setPaddingTop); g_lua.bindClassMemberFunction<UIWidget>("setPaddin gRight", &UIWidget::setPaddingRight); g_lua.bindClassMemberFunction<UIWidget>("setPaddin gBottom", &UIWidget::setPaddingBottom); g_lua.bindClassMemberFunction<UIWidget>("setPaddin gLeft", &UIWidget::setPaddingLeft); g_lua.bindClassMemberFunction<UIWidget>("setOpacit y", &UIWidget::setOpacity); g_lua.bindClassMemberFunction<UIWidget>("setRotati on", &UIWidget::setRotation); g_lua.bindClassMemberFunction<UIWidget>("getX", &UIWidget::getX); g_lua.bindClassMemberFunction<UIWidget>("getY", &UIWidget::getY); g_lua.bindClassMemberFunction<UIWidget>("getPositi on", &UIWidget::getPosition); g_lua.bindClassMemberFunction<UIWidget>("getWidth" , &UIWidget::getWidth); g_lua.bindClassMemberFunction<UIWidget>("getHeight ", &UIWidget::getHeight); g_lua.bindClassMemberFunction<UIWidget>("getSize", &UIWidget::getSize); g_lua.bindClassMemberFunction<UIWidget>("getRect", &UIWidget::getRect); g_lua.bindClassMemberFunction<UIWidget>("getColor" , &UIWidget::getColor); g_lua.bindClassMemberFunction<UIWidget>("getBackgr oundColor", &UIWidget::getBackgroundColor); g_lua.bindClassMemberFunction<UIWidget>("getBackgr oundOffsetX", &UIWidget::getBackgroundOffsetX); g_lua.bindClassMemberFunction<UIWidget>("getBackgr oundOffsetY", &UIWidget::getBackgroundOffsetY); g_lua.bindClassMemberFunction<UIWidget>("getBackgr oundOffset", &UIWidget::getBackgroundOffset); g_lua.bindClassMemberFunction<UIWidget>("getBackgr oundWidth", &UIWidget::getBackgroundWidth); g_lua.bindClassMemberFunction<UIWidget>("getBackgr oundHeight", &UIWidget::getBackgroundHeight); g_lua.bindClassMemberFunction<UIWidget>("getBackgr oundSize", &UIWidget::getBackgroundSize); g_lua.bindClassMemberFunction<UIWidget>("getBackgr oundRect", &UIWidget::getBackgroundRect); g_lua.bindClassMemberFunction<UIWidget>("getIconCo lor", &UIWidget::getIconColor); g_lua.bindClassMemberFunction<UIWidget>("getIconOf fsetX", &UIWidget::getIconOffsetX); g_lua.bindClassMemberFunction<UIWidget>("getIconOf fsetY", &UIWidget::getIconOffsetY); g_lua.bindClassMemberFunction<UIWidget>("getIconOf fset", &UIWidget::getIconOffset); g_lua.bindClassMemberFunction<UIWidget>("getIconWi dth", &UIWidget::getIconWidth); g_lua.bindClassMemberFunction<UIWidget>("getIconHe ight", &UIWidget::getIconHeight); g_lua.bindClassMemberFunction<UIWidget>("getIconSi ze", &UIWidget::getIconSize); g_lua.bindClassMemberFunction<UIWidget>("getIconRe ct", &UIWidget::getIconRect); g_lua.bindClassMemberFunction<UIWidget>("getIconCl ip", &UIWidget::getIconClip); g_lua.bindClassMemberFunction<UIWidget>("getIconAl ign", &UIWidget::getIconAlign); g_lua.bindClassMemberFunction<UIWidget>("getBorder TopColor", &UIWidget::getBorderTopColor); g_lua.bindClassMemberFunction<UIWidget>("getBorder RightColor", &UIWidget::getBorderRightColor); g_lua.bindClassMemberFunction<UIWidget>("getBorder BottomColor", &UIWidget::getBorderBottomColor); g_lua.bindClassMemberFunction<UIWidget>("getBorder LeftColor", &UIWidget::getBorderLeftColor); g_lua.bindClassMemberFunction<UIWidget>("getBorder TopWidth", &UIWidget::getBorderTopWidth); g_lua.bindClassMemberFunction<UIWidget>("getBorder RightWidth", &UIWidget::getBorderRightWidth); g_lua.bindClassMemberFunction<UIWidget>("getBorder BottomWidth", &UIWidget::getBorderBottomWidth); g_lua.bindClassMemberFunction<UIWidget>("getBorder LeftWidth", &UIWidget::getBorderLeftWidth); g_lua.bindClassMemberFunction<UIWidget>("getMargin Top", &UIWidget::getMarginTop); g_lua.bindClassMemberFunction<UIWidget>("getMargin Right", &UIWidget::getMarginRight); g_lua.bindClassMemberFunction<UIWidget>("getMargin Bottom", &UIWidget::getMarginBottom); g_lua.bindClassMemberFunction<UIWidget>("getMargin Left", &UIWidget::getMarginLeft); g_lua.bindClassMemberFunction<UIWidget>("getPaddin gTop", &UIWidget::getPaddingTop); g_lua.bindClassMemberFunction<UIWidget>("getPaddin gRight", &UIWidget::getPaddingRight); g_lua.bindClassMemberFunction<UIWidget>("getPaddin gBottom", &UIWidget::getPaddingBottom); g_lua.bindClassMemberFunction<UIWidget>("getPaddin gLeft", &UIWidget::getPaddingLeft); g_lua.bindClassMemberFunction<UIWidget>("getOpacit y", &UIWidget::getOpacity); g_lua.bindClassMemberFunction<UIWidget>("getRotati on", &UIWidget::getRotation); g_lua.bindClassMemberFunction<UIWidget>("setImageS ource", &UIWidget::setImageSource); g_lua.bindClassMemberFunction<UIWidget>("setImageC lip", &UIWidget::setImageClip); g_lua.bindClassMemberFunction<UIWidget>("setImageO ffsetX", &UIWidget::setImageOffsetX); g_lua.bindClassMemberFunction<UIWidget>("setImageO ffsetY", &UIWidget::setImageOffsetY); g_lua.bindClassMemberFunction<UIWidget>("setImageO ffset", &UIWidget::setImageOffset); g_lua.bindClassMemberFunction<UIWidget>("setImageW idth", &UIWidget::setImageWidth); g_lua.bindClassMemberFunction<UIWidget>("setImageH eight", &UIWidget::setImageHeight); g_lua.bindClassMemberFunction<UIWidget>("setImageS ize", &UIWidget::setImageSize); g_lua.bindClassMemberFunction<UIWidget>("setImageR ect", &UIWidget::setImageRect); g_lua.bindClassMemberFunction<UIWidget>("setImageC olor", &UIWidget::setImageColor); g_lua.bindClassMemberFunction<UIWidget>("setImageF ixedRatio", &UIWidget::setImageFixedRatio); g_lua.bindClassMemberFunction<UIWidget>("setImageR epeated", &UIWidget::setImageRepeated); g_lua.bindClassMemberFunction<UIWidget>("setImageS mooth", &UIWidget::setImageSmooth); g_lua.bindClassMemberFunction<UIWidget>("setImageB orderTop", &UIWidget::setImageBorderTop); g_lua.bindClassMemberFunction<UIWidget>("setImageB orderRight", &UIWidget::setImageBorderRight); g_lua.bindClassMemberFunction<UIWidget>("setImageB orderBottom", &UIWidget::setImageBorderBottom); g_lua.bindClassMemberFunction<UIWidget>("setImageB orderLeft", &UIWidget::setImageBorderLeft); g_lua.bindClassMemberFunction<UIWidget>("setImageB order", &UIWidget::setImageBorder); g_lua.bindClassMemberFunction<UIWidget>("getImageC lip", &UIWidget::getImageClip); g_lua.bindClassMemberFunction<UIWidget>("getImageO ffsetX", &UIWidget::getImageOffsetX); g_lua.bindClassMemberFunction<UIWidget>("getImageO ffsetY", &UIWidget::getImageOffsetY); g_lua.bindClassMemberFunction<UIWidget>("getImageO ffset", &UIWidget::getImageOffset); g_lua.bindClassMemberFunction<UIWidget>("getImageW idth", &UIWidget::getImageWidth); g_lua.bindClassMemberFunction<UIWidget>("getImageH eight", &UIWidget::getImageHeight); g_lua.bindClassMemberFunction<UIWidget>("getImageS ize", &UIWidget::getImageSize); g_lua.bindClassMemberFunction<UIWidget>("getImageR ect", &UIWidget::getImageRect); g_lua.bindClassMemberFunction<UIWidget>("getImageC olor", &UIWidget::getImageColor); g_lua.bindClassMemberFunction<UIWidget>("isImageFi xedRatio", &UIWidget::isImageFixedRatio); g_lua.bindClassMemberFunction<UIWidget>("isImageSm ooth", &UIWidget::isImageSmooth); g_lua.bindClassMemberFunction<UIWidget>("getImageB orderTop", &UIWidget::getImageBorderTop); g_lua.bindClassMemberFunction<UIWidget>("getImageB orderRight", &UIWidget::getImageBorderRight); g_lua.bindClassMemberFunction<UIWidget>("getImageB orderBottom", &UIWidget::getImageBorderBottom); g_lua.bindClassMemberFunction<UIWidget>("getImageB orderLeft", &UIWidget::getImageBorderLeft); g_lua.bindClassMemberFunction<UIWidget>("getImageT extureWidth", &UIWidget::getImageTextureWidth); g_lua.bindClassMemberFunction<UIWidget>("getImageT extureHeight", &UIWidget::getImageTextureHeight); g_lua.bindClassMemberFunction<UIWidget>("resizeToT ext", &UIWidget::resizeToText); g_lua.bindClassMemberFunction<UIWidget>("clearText ", &UIWidget::clearText); g_lua.bindClassMemberFunction<UIWidget>("setText", &UIWidget::setText); g_lua.bindClassMemberFunction<UIWidget>("setTextAl ign", &UIWidget::setTextAlign); g_lua.bindClassMemberFunction<UIWidget>("setTextOf fset", &UIWidget::setTextOffset); g_lua.bindClassMemberFunction<UIWidget>("setTextWr ap", &UIWidget::setTextWrap); g_lua.bindClassMemberFunction<UIWidget>("setTextAu toResize", &UIWidget::setTextAutoResize); g_lua.bindClassMemberFunction<UIWidget>("setTextVe rticalAutoResize", &UIWidget::setTextVerticalAutoResize); g_lua.bindClassMemberFunction<UIWidget>("setTextHo rizontalAutoResize", &UIWidget::setTextHorizontalAutoResize); g_lua.bindClassMemberFunction<UIWidget>("setFont", &UIWidget::setFont); g_lua.bindClassMemberFunction<UIWidget>("getText", &UIWidget::getText); g_lua.bindClassMemberFunction<UIWidget>("getDrawTe xt", &UIWidget::getDrawText); g_lua.bindClassMemberFunction<UIWidget>("getTextAl ign", &UIWidget::getTextAlign); g_lua.bindClassMemberFunction<UIWidget>("getTextOf fset", &UIWidget::getTextOffset); g_lua.bindClassMemberFunction<UIWidget>("getTextWr ap", &UIWidget::getTextWrap); g_lua.bindClassMemberFunction<UIWidget>("getFont", &UIWidget::getFont); g_lua.bindClassMemberFunction<UIWidget>("getTextSi ze", &UIWidget::getTextSize); // UILayout g_lua.registerClass<UILayout>(); g_lua.bindClassMemberFunction<UILayout>("update", &UILayout::update); g_lua.bindClassMemberFunction<UILayout>("updateLat er", &UILayout::updateLater); g_lua.bindClassMemberFunction<UILayout>("applyStyl e", &UILayout::applyStyle); g_lua.bindClassMemberFunction<UILayout>("addWidget ", &UILayout::addWidget); g_lua.bindClassMemberFunction<UILayout>("removeWid get", &UILayout::removeWidget); g_lua.bindClassMemberFunction<UILayout>("disableUp dates", &UILayout::disableUpdates); g_lua.bindClassMemberFunction<UILayout>("enableUpd ates", &UILayout::enableUpdates); g_lua.bindClassMemberFunction<UILayout>("setParent ", &UILayout::setParent); g_lua.bindClassMemberFunction<UILayout>("getParent Widget", &UILayout::getParentWidget); g_lua.bindClassMemberFunction<UILayout>("isUpdateD isabled", &UILayout::isUpdateDisabled); g_lua.bindClassMemberFunction<UILayout>("isUpdatin g", &UILayout::isUpdating); g_lua.bindClassMemberFunction<UILayout>("isUIAncho rLayout", &UILayout::isUIAnchorLayout); g_lua.bindClassMemberFunction<UILayout>("isUIBoxLa yout", &UILayout::isUIBoxLayout); g_lua.bindClassMemberFunction<UILayout>("isUIHoriz ontalLayout", &UILayout::isUIHorizontalLayout); g_lua.bindClassMemberFunction<UILayout>("isUIVerti calLayout", &UILayout::isUIVerticalLayout); g_lua.bindClassMemberFunction<UILayout>("isUIGridL ayout", &UILayout::isUIGridLayout); // UIBoxLayout g_lua.registerClass<UIBoxLayout, UILayout>(); g_lua.bindClassMemberFunction<UIBoxLayout>("setSpa cing", &UIBoxLayout::setSpacing); g_lua.bindClassMemberFunction<UIBoxLayout>("setFit Children", &UIBoxLayout::setFitChildren); // UIVerticalLayout g_lua.registerClass<UIVerticalLayout, UIBoxLayout>(); g_lua.bindClassStaticFunction<UIVerticalLayout>("c reate", [](UIWidgetPtr parent){ return UIVerticalLayoutPtr(new UIVerticalLayout(parent)); } ); g_lua.bindClassMemberFunction<UIVerticalLayout>("s etAlignBottom", &UIVerticalLayout::setAlignBottom); g_lua.bindClassMemberFunction<UIVerticalLayout>("i sAlignBottom", &UIVerticalLayout::isAlignBottom); // UIHorizontalLayout g_lua.registerClass<UIHorizontalLayout, UIBoxLayout>(); g_lua.bindClassStaticFunction<UIHorizontalLayout>( "create", [](UIWidgetPtr parent){ return UIHorizontalLayoutPtr(new UIHorizontalLayout(parent)); } ); g_lua.bindClassMemberFunction<UIHorizontalLayout>( "setAlignRight", &UIHorizontalLayout::setAlignRight); // UIGridLayout g_lua.registerClass<UIGridLayout, UILayout>(); g_lua.bindClassStaticFunction<UIGridLayout>("creat e", [](UIWidgetPtr parent){ return UIGridLayoutPtr(new UIGridLayout(parent)); }); g_lua.bindClassMemberFunction<UIGridLayout>("setCe llSize", &UIGridLayout::setCellSize); g_lua.bindClassMemberFunction<UIGridLayout>("setCe llWidth", &UIGridLayout::setCellWidth); g_lua.bindClassMemberFunction<UIGridLayout>("setCe llHeight", &UIGridLayout::setCellHeight); g_lua.bindClassMemberFunction<UIGridLayout>("setCe llSpacing", &UIGridLayout::setCellSpacing); g_lua.bindClassMemberFunction<UIGridLayout>("setFl ow", &UIGridLayout::setFlow); g_lua.bindClassMemberFunction<UIGridLayout>("setNu mColumns", &UIGridLayout::setNumColumns); g_lua.bindClassMemberFunction<UIGridLayout>("setNu mLines", &UIGridLayout::setNumLines); g_lua.bindClassMemberFunction<UIGridLayout>("getNu mColumns", &UIGridLayout::getNumColumns); g_lua.bindClassMemberFunction<UIGridLayout>("getNu mLines", &UIGridLayout::getNumLines); g_lua.bindClassMemberFunction<UIGridLayout>("getCe llSize", &UIGridLayout::getCellSize); g_lua.bindClassMemberFunction<UIGridLayout>("getCe llSpacing", &UIGridLayout::getCellSpacing); g_lua.bindClassMemberFunction<UIGridLayout>("isUIG ridLayout", &UIGridLayout::isUIGridLayout); // UIAnchorLayout g_lua.registerClass<UIAnchorLayout, UILayout>(); g_lua.bindClassStaticFunction<UIAnchorLayout>("cre ate", [](UIWidgetPtr parent){ return UIAnchorLayoutPtr(new UIAnchorLayout(parent)); } ); g_lua.bindClassMemberFunction<UIAnchorLayout>("rem oveAnchors", &UIAnchorLayout::removeAnchors); g_lua.bindClassMemberFunction<UIAnchorLayout>("cen terIn", &UIAnchorLayout::centerIn); g_lua.bindClassMemberFunction<UIAnchorLayout>("fil l", &UIAnchorLayout::fill); // UITextEdit g_lua.registerClass<UITextEdit, UIWidget>(); g_lua.bindClassStaticFunction<UITextEdit>("create" , []{ return UITextEditPtr(new UITextEdit); } ); g_lua.bindClassMemberFunction<UITextEdit>("setCurs orPos", &UITextEdit::setCursorPos); g_lua.bindClassMemberFunction<UITextEdit>("setSele ction", &UITextEdit::setSelection); g_lua.bindClassMemberFunction<UITextEdit>("setCurs orVisible", &UITextEdit::setCursorVisible); g_lua.bindClassMemberFunction<UITextEdit>("setChan geCursorImage", &UITextEdit::setChangeCursorImage); g_lua.bindClassMemberFunction<UITextEdit>("setText Hidden", &UITextEdit::setTextHidden); g_lua.bindClassMemberFunction<UITextEdit>("setVali dCharacters", &UITextEdit::setValidCharacters); g_lua.bindClassMemberFunction<UITextEdit>("setShif tNavigation", &UITextEdit::setShiftNavigation); g_lua.bindClassMemberFunction<UITextEdit>("setMult iline", &UITextEdit::setMultiline); g_lua.bindClassMemberFunction<UITextEdit>("setEdit able", &UITextEdit::setEditable); g_lua.bindClassMemberFunction<UITextEdit>("setSele ctable", &UITextEdit::setSelectable); g_lua.bindClassMemberFunction<UITextEdit>("setSele ctionColor", &UITextEdit::setSelectionColor); g_lua.bindClassMemberFunction<UITextEdit>("setSele ctionBackgroundColor", &UITextEdit::setSelectionBackgroundColor); g_lua.bindClassMemberFunction<UITextEdit>("setMaxL ength", &UITextEdit::setMaxLength); g_lua.bindClassMemberFunction<UITextEdit>("setText VirtualOffset", &UITextEdit::setTextVirtualOffset); g_lua.bindClassMemberFunction<UITextEdit>("getText VirtualOffset", &UITextEdit::getTextVirtualOffset); g_lua.bindClassMemberFunction<UITextEdit>("getText VirtualSize", &UITextEdit::getTextVirtualSize); g_lua.bindClassMemberFunction<UITextEdit>("getText TotalSize", &UITextEdit::getTextTotalSize); g_lua.bindClassMemberFunction<UITextEdit>("moveCur sorHorizontally", &UITextEdit::moveCursorHorizontally); g_lua.bindClassMemberFunction<UITextEdit>("moveCur sorVertically", &UITextEdit::moveCursorVertically); g_lua.bindClassMemberFunction<UITextEdit>("appendT ext", &UITextEdit::appendText); g_lua.bindClassMemberFunction<UITextEdit>("wrapTex t", &UITextEdit::wrapText); g_lua.bindClassMemberFunction<UITextEdit>("removeC haracter", &UITextEdit::removeCharacter); g_lua.bindClassMemberFunction<UITextEdit>("blinkCu rsor", &UITextEdit::blinkCursor); g_lua.bindClassMemberFunction<UITextEdit>("del", &UITextEdit::del); g_lua.bindClassMemberFunction<UITextEdit>("paste", &UITextEdit::paste); g_lua.bindClassMemberFunction<UITextEdit>("copy", &UITextEdit::copy); g_lua.bindClassMemberFunction<UITextEdit>("cut", &UITextEdit::cut); g_lua.bindClassMemberFunction<UITextEdit>("selectA ll", &UITextEdit::selectAll); g_lua.bindClassMemberFunction<UITextEdit>("clearSe lection", &UITextEdit::clearSelection); g_lua.bindClassMemberFunction<UITextEdit>("getDisp layedText", &UITextEdit::getDisplayedText); g_lua.bindClassMemberFunction<UITextEdit>("getSele ction", &UITextEdit::getSelection); g_lua.bindClassMemberFunction<UITextEdit>("getText Pos", &UITextEdit::getTextPos); g_lua.bindClassMemberFunction<UITextEdit>("getCurs orPos", &UITextEdit::getCursorPos); g_lua.bindClassMemberFunction<UITextEdit>("getMaxL ength", &UITextEdit::getMaxLength); g_lua.bindClassMemberFunction<UITextEdit>("getSele ctionStart", &UITextEdit::getSelectionStart); g_lua.bindClassMemberFunction<UITextEdit>("getSele ctionEnd", &UITextEdit::getSelectionEnd); g_lua.bindClassMemberFunction<UITextEdit>("getSele ctionColor", &UITextEdit::getSelectionColor); g_lua.bindClassMemberFunction<UITextEdit>("getSele ctionBackgroundColor", &UITextEdit::getSelectionBackgroundColor); g_lua.bindClassMemberFunction<UITextEdit>("hasSele ction", &UITextEdit::hasSelection); g_lua.bindClassMemberFunction<UITextEdit>("isEdita ble", &UITextEdit::isEditable); g_lua.bindClassMemberFunction<UITextEdit>("isSelec table", &UITextEdit::isSelectable); g_lua.bindClassMemberFunction<UITextEdit>("isCurso rVisible", &UITextEdit::isCursorVisible); g_lua.bindClassMemberFunction<UITextEdit>("isChang ingCursorImage", &UITextEdit::isChangingCursorImage); g_lua.bindClassMemberFunction<UITextEdit>("isTextH idden", &UITextEdit::isTextHidden); g_lua.bindClassMemberFunction<UITextEdit>("isShift Navigation", &UITextEdit::isShiftNavigation); g_lua.bindClassMemberFunction<UITextEdit>("isMulti line", &UITextEdit::isMultiline); g_lua.registerClass<ShaderProgram>(); g_lua.registerClass<PainterShaderProgram>(); g_lua.bindClassMemberFunction<PainterShaderProgram >("addMultiTexture", &PainterShaderProgram::addMultiTexture); // ParticleEffect g_lua.registerClass<ParticleEffectType>(); g_lua.bindClassStaticFunction<ParticleEffectType>( "create", []{ return ParticleEffectTypePtr(new ParticleEffectType); }); g_lua.bindClassMemberFunction<ParticleEffectType>( "getName", &ParticleEffectType::getName); g_lua.bindClassMemberFunction<ParticleEffectType>( "getDescription", &ParticleEffectType::getDescription); // UIParticles g_lua.registerClass<UIParticles, UIWidget>(); g_lua.bindClassStaticFunction<UIParticles>("create ", []{ return UIParticlesPtr(new UIParticles); } ); g_lua.bindClassMemberFunction<UIParticles>("addEff ect", &UIParticles::addEffect); #endif #ifdef FW_NET // Server g_lua.registerClass<Server>(); g_lua.bindClassStaticFunction<Server>("create", &Server::create); g_lua.bindClassMemberFunction<Server>("close", &Server::close); g_lua.bindClassMemberFunction<Server>("isOpen", &Server::isOpen); g_lua.bindClassMemberFunction<Server>("acceptNext" , &Server::acceptNext); // Connection g_lua.registerClass<Connection>(); g_lua.bindClassMemberFunction<Connection>("getIp", &Connection::getIp); // Protocol g_lua.registerClass<Protocol>(); g_lua.bindClassStaticFunction<Protocol>("create", []{ return ProtocolPtr(new Protocol); }); g_lua.bindClassMemberFunction<Protocol>("connect", &Protocol::connect); g_lua.bindClassMemberFunction<Protocol>("disconnec t", &Protocol::disconnect); g_lua.bindClassMemberFunction<Protocol>("isConnect ed", &Protocol::isConnected); g_lua.bindClassMemberFunction<Protocol>("isConnect ing", &Protocol::isConnecting); g_lua.bindClassMemberFunction<Protocol>("getConnec tion", &Protocol::getConnection); g_lua.bindClassMemberFunction<Protocol>("setConnec tion", &Protocol::setConnection); g_lua.bindClassMemberFunction<Protocol>("send", &Protocol::send); g_lua.bindClassMemberFunction<Protocol>("recv", &Protocol::recv); g_lua.bindClassMemberFunction<Protocol>("setXteaKe y", &Protocol::setXteaKey); g_lua.bindClassMemberFunction<Protocol>("getXteaKe y", &Protocol::getXteaKey); g_lua.bindClassMemberFunction<Protocol>("generateX teaKey", &Protocol::generateXteaKey); g_lua.bindClassMemberFunction<Protocol>("enableXte aEncryption", &Protocol::enableXteaEncryption); g_lua.bindClassMemberFunction<Protocol>("enableChe cksum", &Protocol::enableChecksum); // ProtocolHttp g_lua.registerClass<ProtocolHttp>(); g_lua.bindClassStaticFunction<ProtocolHttp>("creat e", []{ return ProtocolHttpPtr(new ProtocolHttp); }); g_lua.bindClassMemberFunction<ProtocolHttp>("conne ct", &ProtocolHttp::connect); g_lua.bindClassMemberFunction<ProtocolHttp>("disco nnect", &ProtocolHttp::disconnect); g_lua.bindClassMemberFunction<ProtocolHttp>("send" , &ProtocolHttp::send); g_lua.bindClassMemberFunction<ProtocolHttp>("recv" , &ProtocolHttp::recv); // InputMessage g_lua.registerClass<InputMessage>(); g_lua.bindClassStaticFunction<InputMessage>("creat e", []{ return InputMessagePtr(new InputMessage); }); g_lua.bindClassMemberFunction<InputMessage>("setBu ffer", &InputMessage::setBuffer); g_lua.bindClassMemberFunction<InputMessage>("skipB ytes", &InputMessage::skipBytes); g_lua.bindClassMemberFunction<InputMessage>("getU8 ", &InputMessage::getU8); g_lua.bindClassMemberFunction<InputMessage>("getU1 6", &InputMessage::getU16); g_lua.bindClassMemberFunction<InputMessage>("getU3 2", &InputMessage::getU32); g_lua.bindClassMemberFunction<InputMessage>("getU6 4", &InputMessage::getU64); g_lua.bindClassMemberFunction<InputMessage>("getSt ring", &InputMessage::getString); g_lua.bindClassMemberFunction<InputMessage>("peekU 8", &InputMessage::peekU8); g_lua.bindClassMemberFunction<InputMessage>("peekU 16", &InputMessage::peekU16); g_lua.bindClassMemberFunction<InputMessage>("peekU 32", &InputMessage::peekU32); g_lua.bindClassMemberFunction<InputMessage>("peekU 64", &InputMessage::peekU64); g_lua.bindClassMemberFunction<InputMessage>("decry ptRsa", &InputMessage::decryptRsa); g_lua.bindClassMemberFunction<InputMessage>("getRe adSize", &InputMessage::getReadSize); g_lua.bindClassMemberFunction<InputMessage>("getUn readSize", &InputMessage::getUnreadSize); g_lua.bindClassMemberFunction<InputMessage>("getMe ssageSize", &InputMessage::getMessageSize); g_lua.bindClassMemberFunction<InputMessage>("eof", &InputMessage::eof); // OutputMessage g_lua.registerClass<OutputMessage>(); g_lua.bindClassStaticFunction<OutputMessage>("crea te", []{ return OutputMessagePtr(new OutputMessage); }); g_lua.bindClassMemberFunction<OutputMessage>("getB uffer", &OutputMessage::getBuffer); g_lua.bindClassMemberFunction<OutputMessage>("rese t", &OutputMessage::reset); g_lua.bindClassMemberFunction<OutputMessage>("addU 8", &OutputMessage::addU8); g_lua.bindClassMemberFunction<OutputMessage>("addU 16", &OutputMessage::addU16); g_lua.bindClassMemberFunction<OutputMessage>("addU 32", &OutputMessage::addU32); g_lua.bindClassMemberFunction<OutputMessage>("addU 64", &OutputMessage::addU64); g_lua.bindClassMemberFunction<OutputMessage>("addS tring", &OutputMessage::addString); g_lua.bindClassMemberFunction<OutputMessage>("addP addingBytes", &OutputMessage::addPaddingBytes); g_lua.bindClassMemberFunction<OutputMessage>("encr yptRsa", &OutputMessage::encryptRsa); g_lua.bindClassMemberFunction<OutputMessage>("getM essageSize", &OutputMessage::getMessageSize); g_lua.bindClassMemberFunction<OutputMessage>("setM essageSize", &OutputMessage::setMessageSize); g_lua.bindClassMemberFunction<OutputMessage>("getW ritePos", &OutputMessage::getWritePos); g_lua.bindClassMemberFunction<OutputMessage>("setW ritePos", &OutputMessage::setWritePos); #endif #ifdef FW_SOUND // SoundManager g_lua.registerSingletonClass("g_sounds"); g_lua.bindSingletonFunction("g_sounds", "preload", &SoundManager::preload, &g_sounds); g_lua.bindSingletonFunction("g_sounds", "play", &SoundManager::play, &g_sounds); g_lua.bindSingletonFunction("g_sounds", "getChannel", &SoundManager::getChannel, &g_sounds); g_lua.bindSingletonFunction("g_sounds", "stopAll", &SoundManager::stopAll, &g_sounds); g_lua.bindSingletonFunction("g_sounds", "enableAudio", &SoundManager::enableAudio, &g_sounds); g_lua.bindSingletonFunction("g_sounds", "disableAudio", &SoundManager::disableAudio, &g_sounds); g_lua.bindSingletonFunction("g_sounds", "setAudioEnabled", &SoundManager::setAudioEnabled, &g_sounds); g_lua.bindSingletonFunction("g_sounds", "isAudioEnabled", &SoundManager::isAudioEnabled, &g_sounds); g_lua.registerClass<SoundSource>(); g_lua.registerClass<CombinedSoundSource, SoundSource>(); g_lua.registerClass<StreamSoundSource, SoundSource>(); g_lua.registerClass<SoundChannel>(); g_lua.bindClassMemberFunction<SoundChannel>("play" , &SoundChannel::play); g_lua.bindClassMemberFunction<SoundChannel>("stop" , &SoundChannel::stop); g_lua.bindClassMemberFunction<SoundChannel>("enque ue", &SoundChannel::enqueue); g_lua.bindClassMemberFunction<SoundChannel>("enabl e", &SoundChannel::enable); g_lua.bindClassMemberFunction<SoundChannel>("disab le", &SoundChannel::disable); g_lua.bindClassMemberFunction<SoundChannel>("setGa in", &SoundChannel::setGain); g_lua.bindClassMemberFunction<SoundChannel>("getGa in", &SoundChannel::getGain); g_lua.bindClassMemberFunction<SoundChannel>("setEn abled", &SoundChannel::setEnabled); g_lua.bindClassMemberFunction<SoundChannel>("isEna bled", &SoundChannel::isEnabled); g_lua.bindClassMemberFunction<SoundChannel>("getId ", &SoundChannel::getId); #endif #ifdef FW_SQL // Database g_lua.registerClass<Database>(); g_lua.bindClassMemberFunction<Database>("getDataba seEngine", &Database::getDatabaseEngine); g_lua.bindClassMemberFunction<Database>("isConnect ed", &Database::isConnected); g_lua.bindClassMemberFunction<Database>("getString Comparer", &Database::getStringComparer); g_lua.bindClassMemberFunction<Database>("getUpdate Limiter", &Database::getUpdateLimiter); g_lua.bindClassMemberFunction<Database>("getLastIn sertedRowID", &Database::getLastInsertedRowID); g_lua.bindClassMemberFunction<Database>("escapeStr ing", &Database::escapeString); //g_lua.bindClassMemberFunction<Database>("escapeBlo b", &Database::escapeBlob); // need to write a cast for this type to work (if needed) // DBQuery /* (not sure if this class will work as a luafunction) g_lua.registerClass<DBQuery>(); g_lua.bindClassStaticFunction<DBQuery>("create", []{ return DBQuery(); }); g_lua.bindClassMemberFunction<DBQuery>("append", &DBQuery::append); g_lua.bindClassMemberFunction<DBQuery>("set", &DBQuery::set); */ // DBResult g_lua.registerClass<DBResult>(); g_lua.bindClassMemberFunction<DBResult>("getDataIn t", &DBResult::getDataInt); g_lua.bindClassMemberFunction<DBResult>("getDataLo ng", &DBResult::getDataLong); g_lua.bindClassMemberFunction<DBResult>("getDataSt ring", &DBResult::getDataString); //g_lua.bindClassMemberFunction<DBResult>("getDataSt ream", &DBResult::getDataStream); // need to write a cast for this type to work (if needed) g_lua.bindClassMemberFunction<DBResult>("getRowCou nt", &DBResult::getRowCount); g_lua.bindClassMemberFunction<DBResult>("free", &DBResult::free); g_lua.bindClassMemberFunction<DBResult>("next", &DBResult::next); // MySQL g_lua.registerClass<DatabaseMySQL, Database>(); g_lua.bindClassStaticFunction<DatabaseMySQL>("crea te", []{ return DatabaseMySQLPtr(new DatabaseMySQL); }); g_lua.bindClassMemberFunction<DatabaseMySQL>("conn ect", &DatabaseMySQL::connect); g_lua.bindClassMemberFunction<DatabaseMySQL>("begi nTransaction", &DatabaseMySQL::beginTransaction); g_lua.bindClassMemberFunction<DatabaseMySQL>("roll back", &DatabaseMySQL::rollback); g_lua.bindClassMemberFunction<DatabaseMySQL>("comm it", &DatabaseMySQL::commit); g_lua.bindClassMemberFunction<DatabaseMySQL>("exec uteQuery", &DatabaseMySQL::executeQuery); g_lua.bindClassMemberFunction<DatabaseMySQL>("stor eQuery", &DatabaseMySQL::storeQuery); // MySQLResult g_lua.registerClass<MySQLResult>(); g_lua.bindClassMemberFunction<MySQLResult>("getDat aInt", &MySQLResult::getDataInt); g_lua.bindClassMemberFunction<MySQLResult>("getDat aLong", &MySQLResult::getDataLong); g_lua.bindClassMemberFunction<MySQLResult>("getDat aString", &MySQLResult::getDataString); //g_lua.bindClassMemberFunction<MySQLResult>("getDat aStream", &MySQLResult::getDataStream); // need to write a cast for this type to work (if needed) g_lua.bindClassMemberFunction<MySQLResult>("getRow Count", &MySQLResult::getRowCount); g_lua.bindClassMemberFunction<MySQLResult>("free", &MySQLResult::free); g_lua.bindClassMemberFunction<MySQLResult>("next", &MySQLResult::next);
  2. Como eu faço pra criar 1 mod, que fique como botão lá em cima junto de inventario e tal, e como faço pra ele abrir uma janela quando clicar, se possivel coloquem um modelo aqui, não precisa nem explicar, contanto que tenha o modelo.. Grato.. ALGUEM FECHA MEU OUTRO TÓPICO PORQUE POSTEI NA PARTE DE RESPONDIDOS, GRATO
  3. Aqui deu isso qdo botei o png animado, ja testei com o png normal e foi, mas com esse png já convertido e tal deu isso
  4. Po mano eu dei bola, eu to revirando os arquivos do OTC pra ver os códigos e tal, to vendo codigo dos outros, mas é meio complicado aprender sozinho, pelo menos eu achei... vou te passar pm com duvidas pode ser?
  5. Tenta colocar a mesma cor do resto e poe a letra branca...
  6. Essa área é pra OTC mano, posta em show off de sprites ^^
  7. Mas aqui não é showoff de OTC? não vi nada sobre OTC nas imagens... acho que deveria postar na parte de sprites..
  8. Também estou com a mesma duvida, de como puxar e alterar valores por 1 mod
  9. Você poderia postar pra modern? ://
  10. Cadê os créditos ? afinal não foi você quem fez o script.. já achei esse script em um forum e postei em outro, entretanto, com os devidos créditos..
  11. Pra aumentar a velocidade é no interval lá na tag do globalevents.xml como ta escrito no post e não, não precisa matar a creatura pra nascer outra, se ninguem matar vai continuar nascendo
  12. ~~ Informações do Script~~ Criador: xS0NYx Versão Testada: TFS 0.3.6(8,54) Descrição: O script faz nascer monstros aleatórios em areas aleatórias, "aleatório" pois você tem que definir antes que monstros farão isso e em que lugares terão isso.. Com esse script você pode fazer um random respawn, um respawn que nasça varios tipos de monstros diferentes.. Você pode fazer um respawn sem nem encostar no map editor.. Nesse caso aí eu programei pra ser uma hunt random.. agora só adicionar mais monstros e pronto porque já está configurado a area.. também tem que adicionar mais monstros pra não ficar repetitivo.. ~~ Instalação ~~ Crie um arquivo na pasta data/globalevents/scripts com nome resp.lua e adicione isto: local positions = --Areas onde os monstros nascerão randomicamente.. { {x = 1007, y = 912, z = 5}, {x = 1011, y = 914, z = 5}, {x = 1008, y = 915, z = 5} } local m = {"Bandit", "Jya Boss", "Snake", "Great Snake"} -- Coloque os monstros que quer que nasça nas areas function onThink(interval, lastExecution, thinkInterval) if(math.random(1, 1000) < 900) then -- 10% de chance local pos = positions[math.random(1, #positions)] local monster = m[math.random(1,#m)] if(type(doCreateMonster(m[math.random(1,#m)], {x=pos.x, y=pos.y, z=pos.z}, false)) == "number") then end end return true end Agora vá em data/globalevents e adicione isto no globalevents.xml: <globalevent name="resp" interval="80" event="script" value="resp.lua"/> Esse interval é de quanto em quanto tempo terá chance de nascer monstro em determinada area.. ~~Video de demonstração~~
  13. Sim de fato eu li isso, e eu disse 50 hipoteticamente ... entretanto, e se ele fizer isso numa parte da cidade que não tenha gente no momento ou lurar .. por isso eu disse lurar pro meio da cidade os monstros.. lurar = puxar o monstro ...
  14. Mas olha, com esse comando o cara pode criar 50 demon e lurar pra onde tem player :s acho que isso causaria um grande problema.. também pessoas invocando no meio da cidade e tal..
  15. Muito obrigado amigo ^^
  16. É verdade, senão vai copiar item também né?
  17. Ta mal explicado ... faz um video que é melhor ^^
  18. Tinha que mostrar como ficou no final e tal.. como eu achei um pouco complexo podia postar um video mostrando td seria bem melhor para entender ^^
  19. Mas e se o player quiser copiar um monstro? .-.
  20. Ou pode ser assim : function onUse(cid, item, frompos, item2, topos) sex = { [0] = 1, [1] = 0 } doPlayerSetSex(cid,sex[getPlayerSex(cid)]) end
  21. Amigo, corrija para isto : function onUse(cid, item, frompos, item2, topos) local outfit = getCreatureOutfit(item2.uid) if item.itemid == 2306 then doSetCreatureOutfit(cid, outfit, 3600000 ) doSendAnimatedText(topos,"Clonei!",12) doSendMagicEffect(getPlayerPosition(cid),27) end end Pois tem 2 colchetes que impedem o funcionamento do script :S, tirando isso tá legal ^^
  22. Obrigado amigo ^~^ , peço que se encontrarem bugs postem aqui por gentileza..
  23. xS0NYx

    Expprox

    ~~ Informações do Script~~ Criado por : xS0NYx Versão Testada : 8.54 (TFS 0.3.6) Descrição : Calcula a experiência que falta para o level desejado. (mais explicações no video) ~~ Instalação ~~ Crie um arquivo chamado expprox.lua na pasta data/talkactions/script esse código: function onSay(cid, words, param) local p = string.explode(param, " ") local exp = (getExperienceForLevel(getPlayerLevel(cid)+p[1]) - getPlayerExperience(cid)) local level = getPlayerLevel(cid)+p[1] doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need: "..exp.." of experience for level: "..level) end Depois de criar o arquivo, vá na pasta data/talkactions e adicione isto no talksactions.xml: <talkaction words="!expprox" event="script" value="expprox.lua"/> ~~ Video de demonstração ~~
  24. Também pensei que fosse outra coisa, mas isso pode ser util pra outros ^^
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