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Tá Dando Esse Erro: GPU Intel(R) HD Graphics OpenGL 3.1.0 - Build 9.17.10.3347 ERROR: unable to open audio device == application started at Mar 12 2014 18:46:38 OTClient 0.6.5 rev 2197 (117833a) built on Jan 6 2014 for arch x86 Startup done :] E Eu Uso O Som Do OTClient. Como Resolvo Esse Problema Sem Recompilar?
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dúvida O que tem de errado aqui?
pergunta respondeu ao LightTenshimaru de LightTenshimaru em Scripts
Sem Erros Mas Montaria Continua Após Login -
dúvida O que tem de errado aqui?
pergunta respondeu ao LightTenshimaru de LightTenshimaru em Scripts
[19/9/2013 22:19:48] [Error - CreatureScript Interface] [19/9/2013 22:19:48] data/creaturescripts/scripts/unmount.lua:onLogin [19/9/2013 22:19:48] Description: [19/9/2013 22:19:48] data/creaturescripts/scripts/unmount.lua:3: attempt to call global 'doRemovePlayerMount' (a nil value) [19/9/2013 22:19:48] stack traceback: [19/9/2013 22:19:48] data/creaturescripts/scripts/unmount.lua:3: in function <data/creaturescripts/scripts/unmount.lua:1> [19/9/2013 22:19:48] Teste Druid has logged out. -
É para desmontar um player quando ele morrer, pois estava tendo problema de que quando alguem morria montado, quando logava novamente poderia perambular no templo com a montaria, ja que quando logava continuava com ela ativa. Mas não está funcionando! Onde está o erro? creaturescripts.xml <event type="death" name="unmount" event="script" value="unmount.lua"/> unmount.lua function onLogin(cid) doRemovePlayerMount(cid) return true end function onDeath(cid, corpse) doRemovePlayerMount(cid) return true end
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creatureevent Simple Task 3.0
tópico respondeu ao Vodkart de LightTenshimaru em Globalevents e Spells
Bom Dia! Gostaria de fazer uma pequena alteração. Em vez de considerar "Troll Island, Frost Troll," como da classe dos Troll. Queria que a fosse individualizado Exemplo: Está Assim Troll [0/150] Queria Assim Troll(Island [0/10], Frost [0/10], Legionarie [0/10]) Poderia me dizer como faço para ficar assim? Agradecido. -
Como Fazer Pro PET Morrer Em Versões 9.6 Pois Ele Simplesmente Desaparece Em Fumaça E Não Morre, Sendo Possivel Traze-lo De Volta Com O life Cheio! Gostaria De Um Solução
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Cara Obrigadão! Funcionou Do Jeito Que Eu Queria! Só Tem Um Problema Com Alguns Monstros como "Dragonling" Que Ele Não Pega A Grana Apesar Deles Possuírem Corpse Normal! Mas O Resto Está Perfeito! Se Houver Como Concertar Isso Ficaria Muito Gradecido!
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Meu Server É - The OTX Server Version: (2.42 - 1404) O Do Spoiler Não Funcionou T.T Não Pegava Nada E Dava Esse Erro. [29/11/2012 10:15:30] [Error - CreatureScript Interface] [29/11/2012 10:15:30] In a timer event called from: [29/11/2012 10:15:30] data/creaturescripts/scripts/autoloot.lua:onKill [29/11/2012 10:15:30] Description: [29/11/2012 10:15:30] data/creaturescripts/scripts/autoloot.lua:46: attempt to index global 'item' (a nil value) [29/11/2012 10:15:30] stack traceback: [29/11/2012 10:15:30] data/creaturescripts/scripts/autoloot.lua:46: in function 'autoGold' [29/11/2012 10:15:30] data/creaturescripts/scripts/autoloot.lua:36: in function 'autoGold' [29/11/2012 10:15:30] data/creaturescripts/scripts/autoloot.lua:36: in function 'autoGold' [29/11/2012 10:15:30] data/creaturescripts/scripts/autoloot.lua:36: in function <data/creaturescripts/scripts/autoloot.lua:24> [29/11/2012 10:15:31] [Error - CreatureScript Interface] [29/11/2012 10:15:31] In a timer event called from: [29/11/2012 10:15:31] domodlib('Loot_func') [29/11/2012 10:15:31] function onDeath(cid, corpse, deathList) [29/11/2012 10:15:31] local killer,pos = deathList[1],getCreaturePosition(cid) [29/11/2012 10:15:31] addEvent(corpseRetireItems,1,killer,pos) [29/11/2012 10:15:31] return true [29/11/2012 10:15:31] end:onDeath [29/11/2012 10:15:31] Description: [29/11/2012 10:15:31] (LuaInterface::luaGetThing) Thing not found [29/11/2012 11:1:10] [Error - CreatureScript Interface] [29/11/2012 11:1:10] In a timer event called from: [29/11/2012 11:1:10] data/creaturescripts/scripts/autoloot.lua:onKill [29/11/2012 11:1:10] Description: [29/11/2012 11:1:10] data/creaturescripts/scripts/autoloot.lua:46: attempt to index global 'item' (a nil value) [29/11/2012 11:1:10] stack traceback: [29/11/2012 11:1:11] data/creaturescripts/scripts/autoloot.lua:46: in function 'autoGold' [29/11/2012 11:1:12] data/creaturescripts/scripts/autoloot.lua:36: in function <data/creaturescripts/scripts/autoloot.lua:24> [29/11/2012 11:1:26] [Error - CreatureScript Interface] [29/11/2012 11:1:26] In a timer event called from: [29/11/2012 11:1:26] data/creaturescripts/scripts/autoloot.lua:onKill [29/11/2012 11:1:26] Description: [29/11/2012 11:1:26] data/creaturescripts/scripts/autoloot.lua:46: attempt to index global 'item' (a nil value) [29/11/2012 11:1:26] stack traceback: [29/11/2012 11:1:27] data/creaturescripts/scripts/autoloot.lua:46: in function 'autoGold' [29/11/2012 11:1:27] data/creaturescripts/scripts/autoloot.lua:36: in function 'autoGold' [29/11/2012 11:1:27] data/creaturescripts/scripts/autoloot.lua:36: in function <data/creaturescripts/scripts/autoloot.lua:24> Vou Testar Agora O Seu! (TESTADO) No Seu Script Ele Pega Apenas O Dinheiro, Os Potions Ele Faz Desaparecer (Some Do Loot E Não Aparece Da Backpack) Tem Como Concertar? Achei Ótimo Seu Código! *--* PS:. Esse AutoGold Pega Potions Também !
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Estou com um problema e faz tempo que procuro a solução em diversos Forum's e não acho. É o seguinte: Tenho um script de "AutoGold" que funciona plenamente, só que quando mato monstros "sem corpse" como Slime e derivados ou Rift Worm ele trava meu servidor e fica aparecendo mensagens constantes uma atrás da outra assim. "[Error - CreatureScript Interface] In a timer event called from: data/creaturescripts/scripts/autoloot.lua:onKill Description: (LuaInterface::luaGetThing) Thing not found" Meu Script é esse: local configs = { ids = {2148, 2152, 2160, 7588, 7589, 7590, 7591, 7618, 7620, 8473}, premium = true -- só premium usar o auto loot ? [true ou false] } function getItemsInContainerById(container, itemid) local items = {} if getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItemsInContainerById(item.uid, itemid) for i=0, #itemsbag do table.insert(items, itemsbag[i]) end else if itemid == item.itemid then table.insert(items, item.uid) end end end end return items end function autoGold(cid, pos, stack) if stack > 255 then return true end local position = {x = pos.x, y = pos.y, z = pos.z, stackpos = stack} local tile = getThingFromPos(position) if isCorpse(tile.uid) then corpse = tile else autoGold(cid, pos, stack + 1) end if corpse ~= nil then for _, idmoney in pairs(configs.ids) do tab = getItemsInContainerById(corpse.uid, idmoney) if #tab ~= 0 then for _, uid in pairs(tab) do money = getPlayerMoney(cid) doPlayerRemoveMoney(cid, money) doPlayerAddMoney(cid, money+item.type) doRemoveItem(item.uid, item.type) end end end end end function onKill(cid, target) if not isPremium(cid) and configs.premium then return true end return addEvent(autoGold, 10, cid, getCreaturePosition(target), 0) end Muito agradecido quem puder me ajudar...
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[ Recomendado! ] [9.44] Crystal Server - 2.3Pl1 (Infinity Crystal)
tópico respondeu ao Tryller de LightTenshimaru em OTServ Comum
Alguém Poderia Reupar As Sources! Desejo Implementar O Systema De Dual Wield, Mas Sem Source Não Dá! Presciso Das Sources! Por Favor Alguém Reupe! Presciso Delas! -
Nome do Script: Sistema de Pet com Evolução Tipo do Script: Lib Versão Utilizada:9.44 Servidor Utilizado:Crystal Server 2.3 Nível de Experiência:Intermediário Informações Extras: Desejo modificar esse script. Adicionar sistema de evolução. Ex:"Orc - LvL 10 - Orc Spearman - LVL 30 - Orc Warlord "Uma Semana De Rep+ Pra Quem Resolver" http://pastebin.com/1CxBj6CR --Circles AREA_CIRCLE2X2 = { {0, 1, 1, 1, 0}, {1, 1, 1, 1, 1}, {1, 1, 3, 1, 1}, {1, 1, 1, 1, 1}, {0, 1, 1, 1, 0} } AREA_CIRCLE3X3 = { {0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 3, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0} } -- Crosses AREA_CROSS1X1 = { {0, 1, 0}, {1, 3, 1}, {0, 1, 0} } AREA_CROSS5X5 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } AREA_CROSS6X6 = { {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0} } --Squares AREA_SQUARE1X1 = { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } -- Walls AREA_WALLFIELD = { {1, 1, 3, 1, 1} } AREADIAGONAL_WALLFIELD = { {0, 0, 0, 0, 1}, {0, 0, 0, 1, 1}, {0, 1, 3, 1, 0}, {1, 1, 0, 0, 0}, {1, 0, 0, 0, 0}, } emoteAttack = true petEmoteAttack = true refillStatsAtLevel = true TYPE_NEAR = 1 TYPE_DISTANCE = 2 petExhaust = 3 --in seconds petSayExhaust = 3 --in seconds petGainTicks = { health = {func = doCreatureAddHealth, time = 3000, count = 1}, mana = {func = doCreatureAddMana, time = 3000, count = 2} } petGainHealth = 30 petGainMana = 30 petExpRate = 1.3 carryItems = 10 petItemsBase = 1250 petItems = {} blockedItems = {6132, 2195} for i = 1, carryItems do table.insert(petItems, petItemsBase + i) end petBase = 6120 petStorages = { pet = petBase + 1000, level = petBase + 2000, exp = petBase + 3000, items = petBase + 4000, isPet = petBase + 5000, isDead = petBase + 6000, exhaust = petBase + 7000, sayExhaust = petBase + 8000, moveExhaust = petBase + 9000, health = petBase + 10000, mana = petBase + 11000, buyed = petBase + 12000 } tables = { pet = {}, level = {}, exp = {}, items = {}, isDead = {}, exhaust = {}, health = {}, mana = {}, buyed = {} } reviveCost = 1000 pets = { [1] = { monster = "orc spearman", vocations = {1, 2, 3, 4}, level = 30, attacks = { [1] = {name = "", level = 30, petLevel = 30, mana = 50, type = TYPE_DISTANCE, range = 10, combat = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_NONE, distEffect = CONST_ANI_SPEAR, damageMin = 0.7, damageMax = 1.0} } }, [2] = { monster = "fire devil", vocations = {1, 2}, level = 60, attacks = { [1] = {name = "Fire Strike", level = 60, petLevel = 60, mana = 100, type = TYPE_DISTANCE, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_FIREDAMAGE, distEffect = CONST_ANI_FIRE, damageMin = 1.5, damageMax = 2.0} } }, [3] = { monster = "minotaur guard", vocations = {3, 4}, level = 60, cost = 50, attacks = { [1] = {name = "Punch", level = 60, petLevel = 60, mana = 55, type = TYPE_NEAR, combat = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_BLOOD, distEffect = CONST_ANI_NONE, damageMin = 1.5, damageMax = 2.0} } }, [4] = { monster = "water elemental", vocations = {2}, level = 95, cost = 15000, attacks = { [1] = {name = "Ice Bomb", level = 100, petLevel = 100, mana = 250, type = TYPE_DISTANCE, range = 3, combat = COMBAT_ICEDAMAGE, effect = CONST_ME_ICEAREA, distEffect = CONST_ANI_ICE, damageMin = 1.5, damageMax = 2.0, area = AREA_CROSS1X1}, [2] = {name = "Poison Strike", level = 95, petLevel = 95, mana = 80, type = TYPE_DISTANCE, range = 8, combat = COMBAT_POISONDAMAGE, effect = CONST_ME_GREENRINGS, distEffect = CONST_ANI_POISON, damageMin = 1.2, damageMax = 1.8} } }, [5] = { monster = "fire elemental", vocations = {1}, level = 95, attacks = { [1] = {name = "Fire Bomb", level = 100, petLevel = 100, mana = 250, type = TYPE_DISTANCE, range = 3, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_FIRE, distEffect = CONST_ANI_FIRE, damageMin = 1.5, damageMax = 2.0, area = AREA_CROSS1X1}, [2] = {name = "Fire Strike", level = 95, petLevel = 95, mana = 80, type = TYPE_DISTANCE, range = 3, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_FIREDAMAGE, distEffect = CONST_ANI_FIRE, damageMin = 1.2, damageMax = 1.8} } }, [6] = { monster = "orc warlord", vocations = {4}, level = 95, attacks = { [1] = {name = "Throw Knife", level = 95, petLevel = 95, mana = 80, type = TYPE_DISTANCE, combat = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_BLOOD, distEffect = CONST_ANI_THROWINGKNIFE, damageMin = 1.5, damageMax = 2.0} } }, [7] = { monster = "golem", vocations = {3}, level = 95, attacks = { [1] = {name = "Throw Stone", level = 95, petLevel = 95, mana = 80, type = TYPE_DISTANCE, combat = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_BLOOD, distEffect = CONST_ANI_LARGEROCK, damageMin = 1.5, damageMax = 2.0} } }, [8] = { monster = "wyrm", vocations = {1, 2, 3, 4}, level = 135 }, [9] = { monster = "dragon lord", vocations = {1, 2, 3, 4}, level = 200, attacks = { [1] = {name = "Fire Bomb", level = 200, petLevel = 200, mana = 300, type = TYPE_DISTANCE, range = 3, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_FIREAREA, distEffect = CONST_ANI_FIRE, damageMin = 1.5, damageMax = 2.0, area = AREA_CROSS1X1}, [2] = {name = "Fire Storm", level = 205, petLevel = 220, mana = 700, type = TYPE_NEAR, range = 8, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_FIREAREA, distEffect = CONST_ANI_FIRE, damageMin = 1.8, damageMax = 2.5, area = AREA_CROSS5X5}, [3] = {name = "Fire Explosion", level = 203, petLevel = 210, mana = 450, type = TYPE_DISTANCE, range = 6, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_EXPLOSIONHIT, distEffect = CONST_ANI_FIRE, damageMin = 1.5, damageMax = 2.1, area = AREA_CIRCLE2X2}, [4] = {name = "Scratch", level = 201, petLevel = 205, mana = 150, type = TYPE_NEAR, range = 1, combat = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_HITAREA, distEffect = CONST_ANI_FIRE, damageMin = 1.3, damageMax = 1.8}, [5] = {name = "Fire Strike", level = 203, petLevel = 210, mana = 100, type = TYPE_DISTANCE, range = 3, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_EXPLOSIONAREA, distEffect = CONST_ANI_FIRE, damageMin = 1.8, damageMax = 1.9} } } } for i = 1, #pets do table.insert(tables.pet, petStorages.pet + i) table.insert(tables.level, petStorages.level + i) table.insert(tables.exp, petStorages.exp + i) table.insert(tables.items, petStorages.items + i) table.insert(tables.isDead, petStorages.isDead + i) table.insert(tables.exhaust, petStorages.exhaust + i) table.insert(tables.health, petStorages.health + i) table.insert(tables.mana, petStorages.mana + i) table.insert(tables.buyed, petStorages.buyed + i) end function gainStat(pid, stat) if pid and pid > 0 and isMonster(pid) then stat.func(pid, stat.count) end addEvent(gainStat, stat.time, pid, stat) end function getLevelByExp(exp) return math.floor((math.sqrt(3) * math.sqrt(243*(exp+1)^2-48600*(exp+1)+3680000)+27 * (exp+1)-2700)^(1/3)/30^(2/3)-(5*10^(2/3))/(3^(1/3)*(math.sqrt(3)*math.sqrt(243*(exp+1)^2-48600*(exp+1)+3680000)+27*(exp+1)-2700)^(1/3))+2) end function getPetInfo(pet) if isNumber(pet) then return pets[pet] or false else for _, v in pairs(pets) do if pet:lower() == v.monster then return v end end end return false end function getPetByLevel(cid) local level = getPlayerLevel(cid) local pet for i = 1, #pets do v = pets[i] if level >= v.level and isInArray(v.vocations, getPlayerVocation(cid)) then pet = v end end return (pet ~= nil and pet or false) end function getAttackFormula(pid, attack) return { min = ((getPetLevel(pid) * 2) * (1 + attack.damageMin) + getPetLevel(pid)) / 2.5, max = ((getPetLevel(pid) * 3) * (1 + attack.damageMax) + getPetLevel(pid)) / 2.5 } end function doAttack(pid, target, param) local pet = getPetInfo(getCreatureName(pid)) if pet then if pet.attacks and pet.attacks[param] then local attack = pet.attacks[param] if target > 0 and pid ~= getCreatureTarget(getCreatureMaster(pid)) then if attack.type and attack.type == TYPE_DISTANCE and getDistanceBetween(getCreaturePosition(pid), getCreaturePosition(target)) > (attack.range or 3) or attack.type == TYPE_NEAR and getDistanceBetween(getCreaturePosition(pid), getCreaturePosition(target)) > (attack.range or 1) then return doPlayerSendCancel(getCreatureMaster(pid), "Target is too far.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF) end if not isSightClear(getCreaturePosition(pid), getCreaturePosition(target), true) then return doPlayerSendCancel(getCreatureMaster(pid), "There is not enough room.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF) end else return doPlayerSendCancel(getCreatureMaster(pid), "Please select a target first.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF) end if getPlayerLevel(getCreatureMaster(pid)) < attack.level then return doPlayerSendCancel(getCreatureMaster(pid), "You need level " .. attack.level .. " or higher to use this attack.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF) end if getPetLevel(pid) < attack.petLevel then return doPlayerSendCancel(getCreatureMaster(pid), "Your pet needs level " .. attack.petLevel .. " or higher to use this attack.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF) end if attack.mana and getCreatureMana(pid) < attack.mana then return doPlayerSendCancel(getCreatureMaster(pid), "Your pet does not have enough mana.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF) end if attack.area then doCastAreaAttack(pid, target, attack.area, attack) else doTargetCombatHealth(pid, target, attack.combat, -getAttackFormula(pid, attack).min, -getAttackFormula(pid, attack).max, attack.effect) end doCreatureAddMana(pid, -attack.mana) if attack.name ~= "" then if emoteAttack then doCreatureSay(getCreatureMaster(pid), getCreatureName(pid) .. ", use " .. attack.name .. "!", TALKTYPE_SAY) end if petEmoteAttack then doCreatureSay(pid, attack.name, TALKTYPE_MONSTER) end end return doSendDistanceShoot(getCreaturePosition(pid), (attack.type == TYPE_DISTANCE and getCreaturePosition(target) or getCreaturePosition(pid)), attack.distEffect) else return doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF) end else return doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF) and doPlayerSendCancel(getCreatureMaster(pid), "There is a tecnical problem, please contact a gamemaster.") end end function callPet(cid, petId) for i = 1, #tables do for y = 1, #tables[i] do if getCreatureStorage(cid, tables[i][y]) < 0 then doCreatureSetStorage(cid, tables[i][y], 0) end end end local pet = getPetInfoById(petId) if not pet then return doPlayerSendCancel(cid, "Something is wrong.") end if getPlayerLevel(cid) < pet.level then return doPlayerSendCancel(cid, "You need level " .. pet.level .. " or higher to call this pet.") end if pet.cost and pet.cost > 0 then if getCreatureStorage(cid, tables.buyed[petId]) < 1 then return doPlayerSendCancel(cid, "You need to buy this pet first.") and doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF) end end local ret = doCreateMonster(pet.monster, getCreaturePosition(cid)) if getCreatureStorage(cid, tables.level[petId]) < 1 then doCreatureSetStorage(cid, tables.level[petId], pet.level) end if getCreatureStorage(cid, tables.exp[petId]) < 1 then doCreatureSetStorage(cid, tables.exp[petId], getExperienceForLevel(pet.level)) end if getCreatureStorage(cid, tables.level[petId]) < pet.level then doCreatureSetStorage(cid, tables.level[petId], pet.level) elseif getPlayerLevel(cid) * 3 < getCreatureStorage(cid, tables.level[petId]) then doCreatureSetStorage(cid, tables.level[petId], pet.level) doCreatureSetStorage(cid, tables.exp[petId], getExperienceForLevel(pet.level)) end if getLevelByExp(getCreatureStorage(cid, tables.exp[petId])) < getCreatureStorage(cid, tables.level[petId]) then doCreatureSetStorage(cid, tables.exp[petId], getExperienceForLevel(getCreatureStorage(cid, tables.level[petId]))) end if getCreatureStorage(cid, tables.health[petId]) < 1 then doCreatureSetStorage(cid, tables.health[petId], getCreatureStorage(cid, tables.level[petId]) * petGainHealth) end if getCreatureStorage(cid, tables.mana[petId]) < 1 then doCreatureSetStorage(cid, tables.mana[petId], getCreatureStorage(cid, tables.level[petId]) * petGainMana) end doCreatureSetStorage(ret, tables.level[petId], getCreatureStorage(cid, tables.level[petId])) doCreatureSetStorage(ret, tables.exp[petId], getCreatureStorage(cid, tables.exp[petId])) doConvinceCreature(cid, ret) doCreatureSetStorage(ret, petStorages.isPet, 1) doSendMagicEffect(getCreaturePosition(ret), CONST_ME_TELEPORT) setCreatureMaxHealth(ret, getPetLevel(ret) * petGainHealth) doCreatureAddHealth(ret, -getCreatureHealth(ret) + getCreatureStorage(cid, tables.health[petId])) setCreatureMaxMana(ret, getPetLevel(ret) * petGainMana) doCreatureAddMana(ret, -getCreatureMana(ret) + getCreatureStorage(cid, tables.mana[petId])) for _, v in pairs(petGainTicks) do gainStat(ret, v) end return doCreatureSay(cid, "Go pet!", TALKTYPE_SAY) end function doCastAreaAttack(pid, target, area, attack) local center = {} local areaxx = {} center.y = math.floor(#area/2)+1 for y = 1, #area do for x = 1, #area[y] do local number = area[y][x] if number > 0 then center.x = math.floor(table.getn(area[y])/2)+1 if attack.type == TYPE_DISTANCE then table.insert(areaxx, {x = getCreaturePosition(target).x + x - center.x, y = getCreaturePosition(target).y + y - center.y, z = getCreaturePosition(target).z}) else table.insert(areaxx, {x = getCreaturePosition(pid).x + x - center.x, y = getCreaturePosition(pid).y + y - center.y, z = getCreaturePosition(pid).z}) end end end end for i = 1, #areaxx do doAreaCombatHealth(pid, attack.combat, areaxx[i], 0, -getAttackFormula(pid, attack).min, -getAttackFormula(pid, attack).max, attack.effect) end end function isPet(pid) local id = getPetIdByName(getCreatureName(pid)) return getCreatureStorage(pid, petStorages.isPet) > 0 and true or false end function doPetAddExperience(pid, exp) local id = getPetIdByName(getCreatureName(pid)) exp = math.ceil(exp) doCreatureSetStorage(getCreatureMaster(pid), tables.exp[id], getPetExperience(pid) + exp) doSendAnimatedText(getCreaturePosition(pid), exp, getConfigValue("gainExperienceColor")) return true end function getPetExperience(pid) local id = getPetIdByName(getCreatureName(pid)) return getCreatureStorage(getCreatureMaster(pid), tables.exp[id]) end function getPetLevel(pid) local id = getPetIdByName(getCreatureName(pid)) return getCreatureStorage(getCreatureMaster(pid), tables.level[id]) end function doPetSetLevel(pid, level) local id = getPetIdByName(getCreatureName(pid)) doCreatureSetStorage(getCreatureMaster(pid), tables.level[id], level) setCreatureMaxHealth(pid, getPetLevel(pid) * petGainHealth) setCreatureMaxMana(pid, getPetLevel(pid) * petGainMana) return true end function getPlayerPet(cid) local pet if #getCreatureSummons(cid) < 1 then pet = false end for _, it in ipairs(getCreatureSummons(cid)) do if isPet(it) then pet = it break end end return pet end function getPetIdByName(name) local id = 0 for k, it in pairs(pets) do if it.monster:lower() == name:lower() then id = k break end end return (id > 0 and id or false) end function getTopItem(p) p.stackpos = 0 local v = getThingFromPos(p) repeat p.stackpos = p.stackpos + 1 v = getThingFromPos(p) until v.itemid == 0 p.stackpos = p.stackpos - 1 return getThingFromPos(p) end function getPetInfoById(pet) for k, v in pairs(pets) do if k == pet then return v end end return false end if not getCreatureStorage then getCreatureStorage = getPlayerStorageValue doCreatureSetStorage = doPlayerSetStorageValue end Socorro!
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"Todo Aquele Que Crê Em Mim, Ainda Que Morra, Viverá!
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