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Potion de Pokemon que cura metade da vida do pokémon


KaboFlow

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13 minutos atrás, KaboFlow disse:
Versão do Servidor: TFS - 0.3.4
Tipo de Script: actions
Código:
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que cura metade da vida do pokémon

 

uma poção que cura em%

exemplo

usar a poção cura você em 50% da vida do pokémon

 

Adicione esse script no seu arquivo.lua de potions:

 

local function HealHealthPercent(cid, percent, effect)

	if not cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used only in creatures.")
	return true
	end

	if getCreatureHealth(cid) == getCreatureMaxHealth(cid) then
		return doPlayerSendCancel(cid, "Your health is full.")
	end
	
	percent = percent / 100
	
	doCreatureAddHealth(cid, health > 0 and math.floor(health * getCreatureHealth(cid)) or 1)
	doSendMagicEffect(getThingPos(cid), effect)
	doCreatureSay(cid, "Heal")
		
end


--- TABELA COM O ID DAS POTIONS, TANTO DE PORCENTAGEM QUE CURA BASEADO NA VIDA E EFEITO AO USAR A POÇÃO ---
local potions = {
[12347] = {percent = 25, effect = 13}, -- full restore
[12348] = {percent = 50, effect = 13}, -- hyper potion
[12346] = {percent = 75, effect = 13}, -- ultra potion
[12345] = {percent = 100, effect = 13}, -- super potion 
}

---------------------------- CÓDIGO --------------------------------

function onUse(cid, item, toPos, itemEx, FromPos)
local pokemon = getCreatureSummons(cid)[1] -- PEGA O PRIMEIRO SUMMON DO PLAYER (POKEMON)

	if not pokemon then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used in a pokémon.")
	return true
	end	
	
	if not isSummon(pokemon) or getCreatureMaster(pokemon) ~= cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can use potion only in your own pokémon.")
	return doPlayerSendCancel(cid, "You can use potion only in your pokémon.")
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't do that while a duel.")
	return doPlayerSendCancel(cid, "You can't do that while a duel.")
	end

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't use potion during gym battles.")
	return doPlayerSendCancel(cid, "You can't use potion during gym battles.")
	end
	
	HealHealthPercent(pokemon, potions[item.itemid].percent, potions[item.itemid].effect)
	
	doRemoveItem(item.uid, 1)

return true
end

 

E na tabela de potions mude o Id no índice da tabela, e a porcentagem e efeito nos campos da tabela.

Editado por Yan18
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5 minutos atrás, Yan18 disse:

 

Adicione esse script no seu arquivo.lua de potions:

 


local function HealHealthPercent(cid, percent, effect)

	if not cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used only in creatures.")
	return true
	end

	if getCreatureHealth(cid) == getCreatureMaxHealth(cid) then
		return doPlayerSendCancel(cid, "Your health is full.")
	end
	
	percent = percent / 100
	
	doCreatureAddHealth(cid, health > 0 and math.floor(health * getCreatureHealth(cid)) or 1)
	doSendMagicEffect(getThingPos(cid), effect)
	doCreatureSay(cid, "Heal")
		
end


--- TABELA COM O ID DAS POTIONS, TANTO DE PORCENTAGEM QUE CURA BASEADO NA VIDA E EFEITO AO USAR A POÇÃO ---
local potions = {
[12347] = {percent = 25, effect = 13}, -- full restore
[12348] = {percent = 50, effect = 13}, -- hyper potion
[12346] = {percent = 75, effect = 13}, -- ultra potion
[12345] = {percent = 100, effect = 13}, -- super potion 
}

---------------------------- CÓDIGO --------------------------------

function onUse(cid, item, toPos, itemEx, FromPos)
local pokemon = getCreatureSummons(cid)[1] -- PEGA O PRIMEIRO SUMMON DO PLAYER (POKEMON)

	if not pokemon then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used in a pokémon.")
	return true
	end	
	
	if not isSummon(pokemon) or getCreatureMaster(pokemon) ~= cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can use potion only in your own pokémon.")
	return doPlayerSendCancel(cid, "You can use potion only in your pokémon.")
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't do that while a duel.")
	return doPlayerSendCancel(cid, "You can't do that while a duel.")
	end

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't use potion during gym battles.")
	return doPlayerSendCancel(cid, "You can't use potion during gym battles.")
	end
	
	HealHealthPercent(pokemon, potions[item.itemid].percent, potions[item.itemid].effect)
	
	doRemoveItem(item.uid, 1)

return true
end

 

E na tabela de potions mude o Id no índice da tabela, e a porcentagem e efeito nos campos da tabela.

 

 


[02/04/2021 22:13:35] [Error - Action Interface] 
[02/04/2021 22:13:35] data/actions/scripts/potion/potion.lua:onUse
[02/04/2021 22:13:35] Description: 
[02/04/2021 22:13:35] data/actions/scripts/potion/potion.lua:14: attempt to compare number with nil
[02/04/2021 22:13:35] stack traceback:
[02/04/2021 22:13:35]     data/actions/scripts/potion/potion.lua:14: in function 'HealHealthPercent'
[02/04/2021 22:13:35]     data/actions/scripts/potion/potion.lua:54: in function <data/actions/scripts/potion/potion.lua:31>

 

 

não cura nada

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2 minutos atrás, KaboFlow disse:

 

 


[02/04/2021 22:13:35] [Error - Action Interface] 
[02/04/2021 22:13:35] data/actions/scripts/potion/potion.lua:onUse
[02/04/2021 22:13:35] Description: 
[02/04/2021 22:13:35] data/actions/scripts/potion/potion.lua:14: attempt to compare number with nil
[02/04/2021 22:13:35] stack traceback:
[02/04/2021 22:13:35]     data/actions/scripts/potion/potion.lua:14: in function 'HealHealthPercent'
[02/04/2021 22:13:35]     data/actions/scripts/potion/potion.lua:54: in function <data/actions/scripts/potion/potion.lua:31>

 

 

não cura nada

De tanto usar parâmetro "health" no outro script de potions acabei colocando ele rsrs. Troque o código por esse:

 

local function HealHealthPercent(cid, percent, effect)

	if not cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used only in creatures.")
	return true
	end

	if getCreatureHealth(cid) == getCreatureMaxHealth(cid) then
		return doPlayerSendCancel(cid, "Your health is full.")
	end
	
	percent = percent / 100
	
	doCreatureAddHealth(cid, health > 0 and math.floor(percent * getCreatureHealth(cid)) or 1)
	doSendMagicEffect(getThingPos(cid), effect)
	doCreatureSay(cid, "Heal")
		
end


--- TABELA COM O ID DAS POTIONS, TANTO DE PORCENTAGEM QUE CURA BASEADO NA VIDA E EFEITO AO USAR A POÇÃO ---
local potions = {
[12347] = {percent = 25, effect = 13}, -- full restore
[12348] = {percent = 50, effect = 13}, -- hyper potion
[12346] = {percent = 75, effect = 13}, -- ultra potion
[12345] = {percent = 100, effect = 13}, -- super potion 
}

---------------------------- CÓDIGO --------------------------------

function onUse(cid, item, toPos, itemEx, FromPos)
local pokemon = getCreatureSummons(cid)[1] -- PEGA O PRIMEIRO SUMMON DO PLAYER (POKEMON)

	if not pokemon then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used in a pokémon.")
	return true
	end	
	
	if not isSummon(pokemon) or getCreatureMaster(pokemon) ~= cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can use potion only in your own pokémon.")
	return doPlayerSendCancel(cid, "You can use potion only in your pokémon.")
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't do that while a duel.")
	return doPlayerSendCancel(cid, "You can't do that while a duel.")
	end

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't use potion during gym battles.")
	return doPlayerSendCancel(cid, "You can't use potion during gym battles.")
	end
	
	HealHealthPercent(pokemon, potions[item.itemid].percent, potions[item.itemid].effect)
	
	doRemoveItem(item.uid, 1)

return true
end

 

Editado por Yan18
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5 minutos atrás, Yan18 disse:

De tanto usar parâmetro "health" no outro script de potions acabei colocando ele rsrs. Troque o código por esse:

 


local function HealHealthPercent(cid, percent, effect)

	if not cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used only in creatures.")
	return true
	end

	if getCreatureHealth(cid) == getCreatureMaxHealth(cid) then
		return doPlayerSendCancel(cid, "Your health is full.")
	end
	
	percent = percent / 100
	
	doCreatureAddHealth(cid, health > 0 and math.floor(percent * getCreatureHealth(cid)) or 1)
	doSendMagicEffect(getThingPos(cid), effect)
	doCreatureSay(cid, "Heal")
		
end


--- TABELA COM O ID DAS POTIONS, TANTO DE PORCENTAGEM QUE CURA BASEADO NA VIDA E EFEITO AO USAR A POÇÃO ---
local potions = {
[12347] = {percent = 25, effect = 13}, -- full restore
[12348] = {percent = 50, effect = 13}, -- hyper potion
[12346] = {percent = 75, effect = 13}, -- ultra potion
[12345] = {percent = 100, effect = 13}, -- super potion 
}

---------------------------- CÓDIGO --------------------------------

function onUse(cid, item, toPos, itemEx, FromPos)
local pokemon = getCreatureSummons(cid)[1] -- PEGA O PRIMEIRO SUMMON DO PLAYER (POKEMON)

	if not pokemon then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used in a pokémon.")
	return true
	end	
	
	if not isSummon(pokemon) or getCreatureMaster(pokemon) ~= cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can use potion only in your own pokémon.")
	return doPlayerSendCancel(cid, "You can use potion only in your pokémon.")
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't do that while a duel.")
	return doPlayerSendCancel(cid, "You can't do that while a duel.")
	end

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't use potion during gym battles.")
	return doPlayerSendCancel(cid, "You can't use potion during gym battles.")
	end
	
	HealHealthPercent(pokemon, potions[item.itemid].percent, potions[item.itemid].effect)
	
	doRemoveItem(item.uid, 1)

return true
end

 

 

 


[02/04/2021 22:22:34] [Error - Action Interface] 
[02/04/2021 22:22:34] data/actions/scripts/potion/potion.lua:onUse
[02/04/2021 22:22:34] Description: 
[02/04/2021 22:22:34] data/actions/scripts/potion/potion.lua:14: attempt to compare number with nil
[02/04/2021 22:22:34] stack traceback:
[02/04/2021 22:22:34]     data/actions/scripts/potion/potion.lua:14: in function 'HealHealthPercent'
[02/04/2021 22:22:34]     data/actions/scripts/potion/potion.lua:54: in function <data/actions/scripts/potion/potion.lua:31>

 

mismo error

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Agora, KaboFlow disse:

 

 


[02/04/2021 22:22:34] [Error - Action Interface] 
[02/04/2021 22:22:34] data/actions/scripts/potion/potion.lua:onUse
[02/04/2021 22:22:34] Description: 
[02/04/2021 22:22:34] data/actions/scripts/potion/potion.lua:14: attempt to compare number with nil
[02/04/2021 22:22:34] stack traceback:
[02/04/2021 22:22:34]     data/actions/scripts/potion/potion.lua:14: in function 'HealHealthPercent'
[02/04/2021 22:22:34]     data/actions/scripts/potion/potion.lua:54: in function <data/actions/scripts/potion/potion.lua:31>

 

mismo error

 

É que no operador ternário eu chamei duas vezes e só mudei uma. Agora é para funcionar:

 

local function HealHealthPercent(cid, percent, effect)

	if not cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used only in creatures.")
	return true
	end

	if getCreatureHealth(cid) == getCreatureMaxHealth(cid) then
		return doPlayerSendCancel(cid, "Your health is full.")
	end
	
	percent = percent / 100
	
	doCreatureAddHealth(cid, percent > 0 and math.floor(percent * getCreatureHealth(cid)) or 1)
	doSendMagicEffect(getThingPos(cid), effect)
	doCreatureSay(cid, "Heal")
		
end


--- TABELA COM O ID DAS POTIONS, TANTO DE PORCENTAGEM QUE CURA BASEADO NA VIDA E EFEITO AO USAR A POÇÃO ---
local potions = {
[12347] = {percent = 25, effect = 13}, -- full restore
[12348] = {percent = 50, effect = 13}, -- hyper potion
[12346] = {percent = 75, effect = 13}, -- ultra potion
[12345] = {percent = 100, effect = 13}, -- super potion 
}

---------------------------- CÓDIGO --------------------------------

function onUse(cid, item, toPos, itemEx, FromPos)
local pokemon = getCreatureSummons(cid)[1] -- PEGA O PRIMEIRO SUMMON DO PLAYER (POKEMON)

	if not pokemon then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used in a pokémon.")
	return true
	end	
	
	if not isSummon(pokemon) or getCreatureMaster(pokemon) ~= cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can use potion only in your own pokémon.")
	return doPlayerSendCancel(cid, "You can use potion only in your pokémon.")
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't do that while a duel.")
	return doPlayerSendCancel(cid, "You can't do that while a duel.")
	end

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't use potion during gym battles.")
	return doPlayerSendCancel(cid, "You can't use potion during gym battles.")
	end
	
	HealHealthPercent(pokemon, potions[item.itemid].percent, potions[item.itemid].effect)
	
	doRemoveItem(item.uid, 1)

return true
end

 

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2 minutos atrás, Yan18 disse:

 

É que no operador ternário eu chamei duas vezes e só mudei uma. Agora é para funcionar:

 


local function HealHealthPercent(cid, percent, effect)

	if not cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used only in creatures.")
	return true
	end

	if getCreatureHealth(cid) == getCreatureMaxHealth(cid) then
		return doPlayerSendCancel(cid, "Your health is full.")
	end
	
	percent = percent / 100
	
	doCreatureAddHealth(cid, percent > 0 and math.floor(percent * getCreatureHealth(cid)) or 1)
	doSendMagicEffect(getThingPos(cid), effect)
	doCreatureSay(cid, "Heal")
		
end


--- TABELA COM O ID DAS POTIONS, TANTO DE PORCENTAGEM QUE CURA BASEADO NA VIDA E EFEITO AO USAR A POÇÃO ---
local potions = {
[12347] = {percent = 25, effect = 13}, -- full restore
[12348] = {percent = 50, effect = 13}, -- hyper potion
[12346] = {percent = 75, effect = 13}, -- ultra potion
[12345] = {percent = 100, effect = 13}, -- super potion 
}

---------------------------- CÓDIGO --------------------------------

function onUse(cid, item, toPos, itemEx, FromPos)
local pokemon = getCreatureSummons(cid)[1] -- PEGA O PRIMEIRO SUMMON DO PLAYER (POKEMON)

	if not pokemon then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used in a pokémon.")
	return true
	end	
	
	if not isSummon(pokemon) or getCreatureMaster(pokemon) ~= cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can use potion only in your own pokémon.")
	return doPlayerSendCancel(cid, "You can use potion only in your pokémon.")
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't do that while a duel.")
	return doPlayerSendCancel(cid, "You can't do that while a duel.")
	end

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't use potion during gym battles.")
	return doPlayerSendCancel(cid, "You can't use potion during gym battles.")
	end
	
	HealHealthPercent(pokemon, potions[item.itemid].percent, potions[item.itemid].effect)
	
	doRemoveItem(item.uid, 1)

return true
end

 

 


[02/04/2021 22:26:37] [Error - Action Interface] 
[02/04/2021 22:26:37] data/actions/scripts/potion/potion.lua:onUse
[02/04/2021 22:26:37] Description: 
[02/04/2021 22:26:37] (luaDoPlayerSendCancel) Player not found

 

 

 

Eu fico agora se você puxar

esse erro ocorre quando o Pokémon está cheio de vida

Não sei porque mas já fico ...

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Agora, KaboFlow disse:

 


[02/04/2021 22:26:37] [Error - Action Interface] 
[02/04/2021 22:26:37] data/actions/scripts/potion/potion.lua:onUse
[02/04/2021 22:26:37] Description: 
[02/04/2021 22:26:37] (luaDoPlayerSendCancel) Player not found

 

 

 

Eu fico agora se você puxar

esse erro ocorre quando o Pokémon está cheio de vida

Não sei porque mas já fico ...

 

Não entendi, você fica com a vida cheia ao usar a potion?

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3 minutos atrás, Yan18 disse:

 

Não entendi, você fica com a vida cheia ao usar a potion?

 

nada nada que se funcionar eu fico

o que acontece se o pokémon estiver 100%

e tento usar a poção dá aquele erro

Antes que eu esqueça, eu poderia ter esfriado?

Ao usar a poção, você tem que esperar 3 minutos para usá-la novamente?

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1 minuto atrás, KaboFlow disse:

 

nada nada que se funcionar eu fico

o que acontece se o pokémon estiver 100%

e tento usar a poção dá aquele erro

Estranho, mas troque o código por esse:

 

local function HealHealthPercent(cid, percent, effect)

	if not cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used only in creatures.")
	return true
	end

	percent = percent / 100
	
	doCreatureAddHealth(cid, percent > 0 and math.floor(percent * getCreatureHealth(cid)) or 1)
	doSendMagicEffect(getThingPos(cid), effect)
	doCreatureSay(cid, "Heal")
		
end


--- TABELA COM O ID DAS POTIONS, TANTO DE PORCENTAGEM QUE CURA BASEADO NA VIDA E EFEITO AO USAR A POÇÃO ---
local potions = {
[12347] = {percent = 25, effect = 13}, -- full restore
[12348] = {percent = 50, effect = 13}, -- hyper potion
[12346] = {percent = 75, effect = 13}, -- ultra potion
[12345] = {percent = 100, effect = 13}, -- super potion 
}

---------------------------- CÓDIGO --------------------------------

function onUse(cid, item, toPos, itemEx, FromPos)
local pokemon = getCreatureSummons(cid)[1] -- PEGA O PRIMEIRO SUMMON DO PLAYER (POKEMON)

	if not pokemon then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used in a pokémon.")
	return true
	end	
	
	if not isSummon(pokemon) or getCreatureMaster(pokemon) ~= cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can use potion only in your own pokémon.")
	return doPlayerSendCancel(cid, "You can use potion only in your pokémon.")
	end
  
    if getCreatureHealth(pokemon) == getCreatureMaxHealth(pokemon) then
		return doPlayerSendCancel(cid, "The health of your pokémon already is full.")
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't do that while a duel.")
	return doPlayerSendCancel(cid, "You can't do that while a duel.")
	end

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't use potion during gym battles.")
	return doPlayerSendCancel(cid, "You can't use potion during gym battles.")
	end
	
	HealHealthPercent(pokemon, potions[item.itemid].percent, potions[item.itemid].effect)
	
	doRemoveItem(item.uid, 1)

return true
end

 

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1 minuto atrás, Yan18 disse:

Estranho, mas troque o código por esse:

 


local function HealHealthPercent(cid, percent, effect)

	if not cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used only in creatures.")
	return true
	end

	percent = percent / 100
	
	doCreatureAddHealth(cid, percent > 0 and math.floor(percent * getCreatureHealth(cid)) or 1)
	doSendMagicEffect(getThingPos(cid), effect)
	doCreatureSay(cid, "Heal")
		
end


--- TABELA COM O ID DAS POTIONS, TANTO DE PORCENTAGEM QUE CURA BASEADO NA VIDA E EFEITO AO USAR A POÇÃO ---
local potions = {
[12347] = {percent = 25, effect = 13}, -- full restore
[12348] = {percent = 50, effect = 13}, -- hyper potion
[12346] = {percent = 75, effect = 13}, -- ultra potion
[12345] = {percent = 100, effect = 13}, -- super potion 
}

---------------------------- CÓDIGO --------------------------------

function onUse(cid, item, toPos, itemEx, FromPos)
local pokemon = getCreatureSummons(cid)[1] -- PEGA O PRIMEIRO SUMMON DO PLAYER (POKEMON)

	if not pokemon then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used in a pokémon.")
	return true
	end	
	
	if not isSummon(pokemon) or getCreatureMaster(pokemon) ~= cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can use potion only in your own pokémon.")
	return doPlayerSendCancel(cid, "You can use potion only in your pokémon.")
	end
  
    if getCreatureHealth(pokemon) == getCreatureMaxHealth(pokemon) then
		return doPlayerSendCancel(cid, "The health of your pokémon already is full.")
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't do that while a duel.")
	return doPlayerSendCancel(cid, "You can't do that while a duel.")
	end

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't use potion during gym battles.")
	return doPlayerSendCancel(cid, "You can't use potion during gym battles.")
	end
	
	HealHealthPercent(pokemon, potions[item.itemid].percent, potions[item.itemid].effect)
	
	doRemoveItem(item.uid, 1)

return true
end

 

 

Antes que eu esqueça, eu poderia ter esfriado?

Ao usar a poção, você tem que esperar 3 minutos para usá-la novamente?

perfect

funciona.png.d75e927dcb5b3438606141e9a6716b86.png

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1 minuto atrás, KaboFlow disse:

 

Antes que eu esqueça, eu poderia ter esfriado?

Ao usar a poção, você tem que esperar 3 minutos para usá-la novamente?

Você não comentou nada sobre ter que esperar um determinado tempo para usar novamente.  Também não coloquei porque é uso com efeito único.

 

Você quer que tenha tempo para usar novamente? No caso 3 minutos?

Editado por Yan18
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2 minutos atrás, Yan18 disse:

Você não comentou nada sobre ter que esperar um determinado tempo para usar novamente.  Também não coloquei porque é uso com efeito único.

 

Você quer que tenha tempo para usar novamente? No caso 3 minutos?

 

sim

com tempo em 3min

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4 minutos atrás, KaboFlow disse:

 

sim

com tempo em 3min

 

Troque o código por esse:

 

local function HealHealthPercent(cid, percent, effect)

	if not cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used only in creatures.")
	return true
	end

	percent = percent / 100
	
	doCreatureAddHealth(cid, percent > 0 and math.floor(percent * getCreatureHealth(cid)) or 1)
	doSendMagicEffect(getThingPos(cid), effect)
	doCreatureSay(cid, "Heal")
		
end


--- TABELA COM O ID DAS POTIONS, TANTO DE PORCENTAGEM QUE CURA BASEADO NA VIDA E EFEITO AO USAR A POÇÃO ---
local potions = {
[12347] = {percent = 25, effect = 13}, -- full restore
[12348] = {percent = 50, effect = 13}, -- hyper potion
[12346] = {percent = 75, effect = 13}, -- ultra potion
[12345] = {percent = 100, effect = 13}, -- super potion 
}

local storage = 47898 -- STORAGE PARA USAR NOVAMENTE A POTION APÓS O TEMPO DO VALOR DA VARIÁVEL MINUTOS
local minutos = 3 -- MINUTOS PARA USAR A POTION NOVAMENTE

---------------------------- CÓDIGO --------------------------------

function onUse(cid, item, toPos, itemEx, FromPos)
	
	if getPlayerStorageValue(cid, storage) <= os.time() then
		
		local pokemon = getCreatureSummons(cid)[1] -- PEGA O PRIMEIRO SUMMON DO PLAYER (POKEMON)
	
		if not pokemon then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used in a pokémon.")
		return true
		end	
		
		if not isSummon(pokemon) or getCreatureMaster(pokemon) ~= cid then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can use potion only in your own pokémon.")
		return doPlayerSendCancel(cid, "You can use potion only in your pokémon.")
		end
	
		if getCreatureHealth(pokemon) == getCreatureMaxHealth(pokemon) then
			return doPlayerSendCancel(cid, "The health of your pokémon already is full.")
		end
		
		if getPlayerStorageValue(cid, 52481) >= 1 then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't do that while a duel.")
		return doPlayerSendCancel(cid, "You can't do that while a duel.")
		end
	
		if getPlayerStorageValue(cid, 990) >= 1 then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't use potion during gym battles.")
		return doPlayerSendCancel(cid, "You can't use potion during gym battles.")
		end
		
		HealHealthPercent(pokemon, potions[item.itemid].percent, potions[item.itemid].effect)
		
		doRemoveItem(item.uid, 1)
		
		setPlayerStorageValue(cid, storage, os.time() + (60 * minutos))
		
	return true
	
	else
		return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need to wait " .. minutos .. " minutes to use the potion again.")
	end	
		
end

 

Criei uma variável minutos para poder definir outro valor caso queira mudar futuramente, mas deixei 3 por padrão.

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2 minutos atrás, Yan18 disse:

 

Troque o código por esse:

 


local function HealHealthPercent(cid, percent, effect)

	if not cid then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used only in creatures.")
	return true
	end

	percent = percent / 100
	
	doCreatureAddHealth(cid, percent > 0 and math.floor(percent * getCreatureHealth(cid)) or 1)
	doSendMagicEffect(getThingPos(cid), effect)
	doCreatureSay(cid, "Heal")
		
end


--- TABELA COM O ID DAS POTIONS, TANTO DE PORCENTAGEM QUE CURA BASEADO NA VIDA E EFEITO AO USAR A POÇÃO ---
local potions = {
[12347] = {percent = 25, effect = 13}, -- full restore
[12348] = {percent = 50, effect = 13}, -- hyper potion
[12346] = {percent = 75, effect = 13}, -- ultra potion
[12345] = {percent = 100, effect = 13}, -- super potion 
}

local storage = 47898 -- STORAGE PARA USAR NOVAMENTE A POTION APÓS O TEMPO DO VALOR DA VARIÁVEL MINUTOS
local minutos = 3 -- MINUTOS PARA USAR A POTION NOVAMENTE

---------------------------- CÓDIGO --------------------------------

function onUse(cid, item, toPos, itemEx, FromPos)
	
	if getPlayerStorageValue(cid, storage) <= os.time() then
		
		local pokemon = getCreatureSummons(cid)[1] -- PEGA O PRIMEIRO SUMMON DO PLAYER (POKEMON)
	
		if not pokemon then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Potions can be used in a pokémon.")
		return true
		end	
		
		if not isSummon(pokemon) or getCreatureMaster(pokemon) ~= cid then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can use potion only in your own pokémon.")
		return doPlayerSendCancel(cid, "You can use potion only in your pokémon.")
		end
	
		if getCreatureHealth(pokemon) == getCreatureMaxHealth(pokemon) then
			return doPlayerSendCancel(cid, "The health of your pokémon already is full.")
		end
		
		if getPlayerStorageValue(cid, 52481) >= 1 then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't do that while a duel.")
		return doPlayerSendCancel(cid, "You can't do that while a duel.")
		end
	
		if getPlayerStorageValue(cid, 990) >= 1 then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't use potion during gym battles.")
		return doPlayerSendCancel(cid, "You can't use potion during gym battles.")
		end
		
		HealHealthPercent(pokemon, potions[item.itemid].percent, potions[item.itemid].effect)
		
		doRemoveItem(item.uid, 1)
		
		setPlayerStorageValue(cid, storage, os.time() + (60 * minutos))
		
	return true
	
	else
		return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need to wait " .. minutos .. " minutes to use the potion again.")
	end	
		
end

 

Criei uma variável minutos para poder definir outro valor caso queira mudar futuramente, mas deixei 3 por padrão.

 

 

22:50 You need to wait 3 minutes to use the potion again.

 

 

obrigado este tópico fica

Eu gostaria que você checasse o outro.

Estou aqui obrigado

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11 horas atrás, KaboFlow disse:

 

 

22:50 You need to wait 3 minutes to use the potion again.

 

 

obrigado este tópico fica

Eu gostaria que você checasse o outro.

Estou aqui obrigado

eles podem fechar o tópico

Então funcionou certinho né?

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