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8 horas atrás, Drazyn disse:

Cara, esses erros não faço a mínima ideia de como corrigir :/ 

drazyn pode me dizer qual scripts eu mexo pra por um pokemon novo? so os scrits por no serve e ja sei 

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Em 23/10/2016 at 22:37, Drazyn disse:

Cara, esses erros não faço a mínima ideia de como corrigir :/ 

 

@Drazyn Cara, será que tem como você postar a distro compilada pro Ubuntu não ?

Não estou conseguindo tirar os warnings de jeito nenhum hauhauahua

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1 hora atrás, VaizardX disse:

 

@Drazyn Cara, será que tem como você postar a distro compilada pro Ubuntu não ?

Não estou conseguindo tirar os warnings de jeito nenhum hauhauahua

 

no makefile.am coloca essa flag: -Wno-unused-variable ele vai ignorar os warning U.u

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7 horas atrás, Kevick disse:

 

no makefile.am coloca essa flag: -Wno-unused-variable ele vai ignorar os warning U.u

Valeu aí, eu nunca utilizei Linux, Ubuntu, etc... ENtão não fazia ideia de como corrigir essas coisas kk

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20 horas atrás, Kevick disse:

no makefile.am coloca essa flag: -Wno-unused-variable ele vai ignorar os warning U.u

 

Da o seguinte erro :

 

Makefile:899: *** faltando o separador.  Pare.

 

E este é o makefile :

 

Spoiler

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# This program is distributed in the hope that it will be useful,

# but WITHOUT ANY WARRANTY, to the extent permitted by law; without

# even the implied warranty of MERCHANTABILITY or FITNESS FOR A

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distclean-compile:

    -rm -f *.tab.c

include ./$(DEPDIR)/actions.Po

include ./$(DEPDIR)/admin.Po

include ./$(DEPDIR)/allocator.Po

include ./$(DEPDIR)/baseevents.Po

include ./$(DEPDIR)/beds.Po

include ./$(DEPDIR)/chat.Po

include ./$(DEPDIR)/combat.Po

include ./$(DEPDIR)/condition.Po

include ./$(DEPDIR)/configmanager.Po

include ./$(DEPDIR)/connection.Po

include ./$(DEPDIR)/container.Po

include ./$(DEPDIR)/creature.Po

include ./$(DEPDIR)/creatureevent.Po

include ./$(DEPDIR)/cylinder.Po

include ./$(DEPDIR)/database.Po

include ./$(DEPDIR)/databasemanager.Po

include ./$(DEPDIR)/databasemysql.Po

include ./$(DEPDIR)/databasepgsql.Po

include ./$(DEPDIR)/databasesqlite.Po

include ./$(DEPDIR)/depot.Po

include ./$(DEPDIR)/dispatcher.Po

include ./$(DEPDIR)/exception.Po

include ./$(DEPDIR)/fileloader.Po

include ./$(DEPDIR)/game.Po

include ./$(DEPDIR)/gameservers.Po

include ./$(DEPDIR)/globalevent.Po

include ./$(DEPDIR)/group.Po

include ./$(DEPDIR)/house.Po

include ./$(DEPDIR)/housetile.Po

include ./$(DEPDIR)/ioban.Po

include ./$(DEPDIR)/ioguild.Po

include ./$(DEPDIR)/iologindata.Po

include ./$(DEPDIR)/iomap.Po

include ./$(DEPDIR)/iomapserialize.Po

include ./$(DEPDIR)/item.Po

include ./$(DEPDIR)/itemattributes.Po

include ./$(DEPDIR)/items.Po

include ./$(DEPDIR)/luascript.Po

include ./$(DEPDIR)/mailbox.Po

include ./$(DEPDIR)/manager.Po

include ./$(DEPDIR)/map.Po

include ./$(DEPDIR)/monster.Po

include ./$(DEPDIR)/monsters.Po

include ./$(DEPDIR)/movement.Po

include ./$(DEPDIR)/networkmessage.Po

include ./$(DEPDIR)/npc.Po

include ./$(DEPDIR)/otserv.Po

include ./$(DEPDIR)/outfit.Po

include ./$(DEPDIR)/outputmessage.Po

include ./$(DEPDIR)/party.Po

include ./$(DEPDIR)/player.Po

include ./$(DEPDIR)/position.Po

include ./$(DEPDIR)/protocol.Po

include ./$(DEPDIR)/protocolgame.Po

include ./$(DEPDIR)/protocolhttp.Po

include ./$(DEPDIR)/protocollogin.Po

include ./$(DEPDIR)/protocolold.Po

include ./$(DEPDIR)/quests.Po

include ./$(DEPDIR)/raids.Po

include ./$(DEPDIR)/scheduler.Po

include ./$(DEPDIR)/scriptmanager.Po

include ./$(DEPDIR)/server.Po

include ./$(DEPDIR)/spawn.Po

include ./$(DEPDIR)/spells.Po

include ./$(DEPDIR)/status.Po

include ./$(DEPDIR)/talkaction.Po

include ./$(DEPDIR)/teleport.Po

include ./$(DEPDIR)/textlogger.Po

include ./$(DEPDIR)/thing.Po

include ./$(DEPDIR)/tile.Po

include ./$(DEPDIR)/tools.Po

include ./$(DEPDIR)/trashholder.Po

include ./$(DEPDIR)/vocation.Po

include ./$(DEPDIR)/waitlist.Po

include ./$(DEPDIR)/weapons.Po

.cpp.o:

    $(AM_V_CXX)$(CXXCOMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tpo -c -o $@ $<

    $(AM_V_at)$(am__mv) $(DEPDIR)/$*.Tpo $(DEPDIR)/$*.Po

#    $(AM_V_CXX)source='$<' object='$@' libtool=no \

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#    $(AM_V_CXX)source='$<' object='$@' libtool=no \

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#    $(AM_V_CXX_no)$(CXXCOMPILE) -c -o $@ `$(CYGPATH_W) '$<'`

ID: $(am__tagged_files)

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9 minutos atrás, VaizardX disse:

 

Da o seguinte erro :

 

Makefile:899: *** faltando o separador.  Pare.

 

E este é o makefile :

 

  Ocultar conteúdo

# Makefile.in generated by automake 1.14.1 from Makefile.am.

# Makefile.  Generated from Makefile.in by configure.

# Copyright © 1994-2013 Free Software Foundation, Inc.

# This Makefile.in is free software; the Free Software Foundation

# gives unlimited permission to copy and/or distribute it,

# with or without modifications, as long as this notice is preserved.

# This program is distributed in the hope that it will be useful,

# but WITHOUT ANY WARRANTY, to the extent permitted by law; without

# even the implied warranty of MERCHANTABILITY or FITNESS FOR A

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    iomap.h iomapserialize.cpp iomapserialize.h item.cpp item.h \

    itemattributes.cpp itemattributes.h items.cpp items.h \

    luascript.cpp luascript.h mailbox.cpp mailbox.h manager.cpp \

    manager.h map.cpp map.h monster.cpp monster.h monsters.cpp \

    monsters.h movement.cpp movement.h networkmessage.cpp \

    networkmessage.h npc.cpp npc.h otpch.h otserv.cpp otsystem.h \

    outfit.cpp outfit.h outputmessage.cpp outputmessage.h \

    party.cpp party.h player.cpp player.h position.cpp position.h \

    protocol.cpp protocol.h protocolgame.cpp protocolgame.h \

    protocolhttp.cpp protocolhttp.h protocollogin.cpp \

    protocollogin.h protocolold.cpp protocolold.h quests.cpp \

    quests.h raids.cpp raids.h scheduler.cpp scheduler.h \

    scriptmanager.cpp scriptmanager.h server.cpp server.h \

    spawn.cpp spawn.h spells.cpp spells.h status.cpp status.h \

    talkaction.cpp talkaction.h teleport.cpp teleport.h \

    templates.h textlogger.cpp textlogger.h thing.cpp thing.h \

    tile.cpp tile.h tools.cpp tools.h town.h trashholder.cpp \

    trashholder.h waitlist.cpp waitlist.h waypoints.h weapons.cpp \

    weapons.h vocation.cpp vocation.h

#am__objects_1 = admin.$(OBJEXT)

am__objects_2 = databasemysql.$(OBJEXT)

#am__objects_3 = databasesqlite.$(OBJEXT)

#am__objects_4 = databasepgsql.$(OBJEXT)

#am__objects_5 = gameservers.$(OBJEXT)

am_theforgottenserver_OBJECTS = actions.$(OBJEXT) $(am__objects_1) \

    allocator.$(OBJEXT) baseevents.$(OBJEXT) beds.$(OBJEXT) \

    chat.$(OBJEXT) combat.$(OBJEXT) condition.$(OBJEXT) \

    configmanager.$(OBJEXT) connection.$(OBJEXT) \

    container.$(OBJEXT) creature.$(OBJEXT) creatureevent.$(OBJEXT) \

    cylinder.$(OBJEXT) database.$(OBJEXT) \

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    itemattributes.$(OBJEXT) items.$(OBJEXT) luascript.$(OBJEXT) \

    mailbox.$(OBJEXT) manager.$(OBJEXT) map.$(OBJEXT) \

    monster.$(OBJEXT) monsters.$(OBJEXT) movement.$(OBJEXT) \

    networkmessage.$(OBJEXT) npc.$(OBJEXT) otserv.$(OBJEXT) \

    outfit.$(OBJEXT) outputmessage.$(OBJEXT) party.$(OBJEXT) \

    player.$(OBJEXT) position.$(OBJEXT) protocol.$(OBJEXT) \

    protocolgame.$(OBJEXT) protocolhttp.$(OBJEXT) \

    protocollogin.$(OBJEXT) protocolold.$(OBJEXT) quests.$(OBJEXT) \

    raids.$(OBJEXT) scheduler.$(OBJEXT) scriptmanager.$(OBJEXT) \

    server.$(OBJEXT) spawn.$(OBJEXT) spells.$(OBJEXT) \

    status.$(OBJEXT) talkaction.$(OBJEXT) teleport.$(OBJEXT) \

    textlogger.$(OBJEXT) thing.$(OBJEXT) tile.$(OBJEXT) \

    tools.$(OBJEXT) trashholder.$(OBJEXT) waitlist.$(OBJEXT) \

    weapons.$(OBJEXT) vocation.$(OBJEXT)

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am__DEPENDENCIES_1 =

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LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@

AM_V_CCLD = $(am__v_CCLD_$(V))

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am__v_CCLD_0 = @echo "  CCLD    " $@;

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am__can_run_installinfo = \

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CTAGS = ctags

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AM_RECURSIVE_TARGETS = cscope

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ACLOCAL = ${SHELL} /home/vaizardx/src/missing aclocal-1.14

AMTAR = $${TAR-tar}

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OBJEXT = o

OPTIONAL_FLAGS =  -D__ENABLE_SERVER_DIAGNOSTIC__ -D__ROOT_PERMISSION__

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PACKAGE_BUGREPORT =

PACKAGE_NAME = TheForgottenServer

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abs_srcdir = /home/vaizardx/src

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theforgottenserver_LDADD = $(LUA_LIBS)

MAYBE_MYSQL = databasemysql.cpp databasemysql.h

#MAYBE_SQLITE = databasesqlite.cpp databasesqlite.h

#MAYBE_PGSQL = databasepgsql.cpp databasepgsql.h

#MAYBE_LOGIN = gameservers.cpp gameservers.h

#MAYBE_OTADMIN = admin.cpp admin.h

theforgottenserver_SOURCES = account.h actions.cpp actions.h $(MAYBE_OTADMIN) \

    allocator.cpp allocator.h baseevents.cpp baseevents.h beds.cpp \

    beds.h chat.cpp chat.h combat.cpp combat.h condition.cpp condition.h \

    config.h configmanager.cpp configmanager.h connection.cpp connection.h \

    const.h container.cpp container.h creature.cpp creature.h \

    creatureevent.cpp creatureevent.h cylinder.cpp cylinder.h database.cpp \

    database.h databasemanager.cpp databasemanager.h $(MAYBE_MYSQL) \

    $(MAYBE_SQLITE) $(MAYBE_PGSQL) depot.cpp depot.h dispatcher.cpp \

    dispatcher.h exception.cpp exception.h fileloader.cpp fileloader.h \

    game.cpp game.h $(MAYBE_LOGIN) globalevent.cpp globalevent.h group.cpp \

    group.h house.cpp house.h housetile.cpp housetile.h ioban.cpp ioban.h \

    ioguild.cpp ioguild.h iologindata.cpp iologindata.h iomap.cpp iomap.h \

    iomapserialize.cpp iomapserialize.h item.cpp item.h itemattributes.cpp \

    itemattributes.h items.cpp items.h luascript.cpp luascript.h \

    mailbox.cpp mailbox.h manager.cpp manager.h map.cpp map.h monster.cpp \

    monster.h monsters.cpp monsters.h movement.cpp movement.h \

    networkmessage.cpp networkmessage.h npc.cpp npc.h otpch.h otserv.cpp \

    otsystem.h outfit.cpp outfit.h outputmessage.cpp outputmessage.h \

    party.cpp party.h player.cpp player.h position.cpp position.h \

    protocol.cpp protocol.h protocolgame.cpp protocolgame.h \

    protocolhttp.cpp protocolhttp.h protocollogin.cpp protocollogin.h \

    protocolold.cpp protocolold.h quests.cpp quests.h raids.cpp raids.h \

    scheduler.cpp scheduler.h scriptmanager.cpp \

    scriptmanager.h server.cpp server.h spawn.cpp spawn.h spells.cpp \

    spells.h status.cpp status.h talkaction.cpp talkaction.h teleport.cpp \

    teleport.h templates.h textlogger.cpp textlogger.h thing.cpp thing.h \

    tile.cpp tile.h tools.cpp tools.h town.h trashholder.cpp trashholder.h \

    waitlist.cpp waitlist.h waypoints.h weapons.cpp weapons.h vocation.cpp \

    vocation.h

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theforgottenserver$(EXEEXT): $(theforgottenserver_OBJECTS) $(theforgottenserver_DEPENDENCIES) $(EXTRA_theforgottenserver_DEPENDENCIES)

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include ./$(DEPDIR)/actions.Po

include ./$(DEPDIR)/admin.Po

include ./$(DEPDIR)/allocator.Po

include ./$(DEPDIR)/baseevents.Po

include ./$(DEPDIR)/beds.Po

include ./$(DEPDIR)/chat.Po

include ./$(DEPDIR)/combat.Po

include ./$(DEPDIR)/condition.Po

include ./$(DEPDIR)/configmanager.Po

include ./$(DEPDIR)/connection.Po

include ./$(DEPDIR)/container.Po

include ./$(DEPDIR)/creature.Po

include ./$(DEPDIR)/creatureevent.Po

include ./$(DEPDIR)/cylinder.Po

include ./$(DEPDIR)/database.Po

include ./$(DEPDIR)/databasemanager.Po

include ./$(DEPDIR)/databasemysql.Po

include ./$(DEPDIR)/databasepgsql.Po

include ./$(DEPDIR)/databasesqlite.Po

include ./$(DEPDIR)/depot.Po

include ./$(DEPDIR)/dispatcher.Po

include ./$(DEPDIR)/exception.Po

include ./$(DEPDIR)/fileloader.Po

include ./$(DEPDIR)/game.Po

include ./$(DEPDIR)/gameservers.Po

include ./$(DEPDIR)/globalevent.Po

include ./$(DEPDIR)/group.Po

include ./$(DEPDIR)/house.Po

include ./$(DEPDIR)/housetile.Po

include ./$(DEPDIR)/ioban.Po

include ./$(DEPDIR)/ioguild.Po

include ./$(DEPDIR)/iologindata.Po

include ./$(DEPDIR)/iomap.Po

include ./$(DEPDIR)/iomapserialize.Po

include ./$(DEPDIR)/item.Po

include ./$(DEPDIR)/itemattributes.Po

include ./$(DEPDIR)/items.Po

include ./$(DEPDIR)/luascript.Po

include ./$(DEPDIR)/mailbox.Po

include ./$(DEPDIR)/manager.Po

include ./$(DEPDIR)/map.Po

include ./$(DEPDIR)/monster.Po

include ./$(DEPDIR)/monsters.Po

include ./$(DEPDIR)/movement.Po

include ./$(DEPDIR)/networkmessage.Po

include ./$(DEPDIR)/npc.Po

include ./$(DEPDIR)/otserv.Po

include ./$(DEPDIR)/outfit.Po

include ./$(DEPDIR)/outputmessage.Po

include ./$(DEPDIR)/party.Po

include ./$(DEPDIR)/player.Po

include ./$(DEPDIR)/position.Po

include ./$(DEPDIR)/protocol.Po

include ./$(DEPDIR)/protocolgame.Po

include ./$(DEPDIR)/protocolhttp.Po

include ./$(DEPDIR)/protocollogin.Po

include ./$(DEPDIR)/protocolold.Po

include ./$(DEPDIR)/quests.Po

include ./$(DEPDIR)/raids.Po

include ./$(DEPDIR)/scheduler.Po

include ./$(DEPDIR)/scriptmanager.Po

include ./$(DEPDIR)/server.Po

include ./$(DEPDIR)/spawn.Po

include ./$(DEPDIR)/spells.Po

include ./$(DEPDIR)/status.Po

include ./$(DEPDIR)/talkaction.Po

include ./$(DEPDIR)/teleport.Po

include ./$(DEPDIR)/textlogger.Po

include ./$(DEPDIR)/thing.Po

include ./$(DEPDIR)/tile.Po

include ./$(DEPDIR)/tools.Po

include ./$(DEPDIR)/trashholder.Po

include ./$(DEPDIR)/vocation.Po

include ./$(DEPDIR)/waitlist.Po

include ./$(DEPDIR)/weapons.Po

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    $(am__remove_distdir)

    test -d "$(distdir)" || mkdir "$(distdir)"

    @srcdirstrip=`echo "$(srcdir)" | sed 's/[].[^$$\\*]/\\\\&/g'`; \

    topsrcdirstrip=`echo "$(top_srcdir)" | sed 's/[].[^$$\\*]/\\\\&/g'`; \

    list='$(DISTFILES)'; \

      dist_files=`for file in $$list; do echo $$file; done | \

      sed -e "s|^$$srcdirstrip/||;t" \

          -e "s|^$$topsrcdirstrip/|$(top_builddir)/|;t"`; \

    case $$dist_files in \

      */*) $(MKDIR_P) `echo "$$dist_files" | \

               sed '/\//!d;s|^|$(distdir)/|;s,/[^/]*$$,,' | \

               sort -u` ;; \

    esac; \

    for file in $$dist_files; do \

      if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \

      if test -d $$d/$$file; then \

        dir=`echo "/$$file" | sed -e 's,/[^/]*$$,,'`; \

        if test -d "$(distdir)/$$file"; then \

          find "$(distdir)/$$file" -type d ! -perm -700 -exec chmod u+rwx {} \;; \

        fi; \

        if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \

          cp -fpR $(srcdir)/$$file "$(distdir)$$dir" || exit 1; \

          find "$(distdir)/$$file" -type d ! -perm -700 -exec chmod u+rwx {} \;; \

        fi; \

        cp -fpR $$d/$$file "$(distdir)$$dir" || exit 1; \

      else \

        test -f "$(distdir)/$$file" \

        || cp -p $$d/$$file "$(distdir)/$$file" \

        || exit 1; \

      fi; \

    done

    -test -n "$(am__skip_mode_fix)" \

    || find "$(distdir)" -type d ! -perm -755 \

        -exec chmod u+rwx,go+rx {} \; -o \

      ! -type d ! -perm -444 -links 1 -exec chmod a+r {} \; -o \

      ! -type d ! -perm -400 -exec chmod a+r {} \; -o \

      ! -type d ! -perm -444 -exec $(install_sh) -c -m a+r {} {} \; \

    || chmod -R a+r "$(distdir)"

dist-gzip: distdir

    tardir=$(distdir) && $(am__tar) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).tar.gz

    $(am__post_remove_distdir)

dist-bzip2: distdir

    tardir=$(distdir) && $(am__tar) | BZIP2=$${BZIP2--9} bzip2 -c >$(distdir).tar.bz2

    $(am__post_remove_distdir)

dist-lzip: distdir

    tardir=$(distdir) && $(am__tar) | lzip -c $${LZIP_OPT--9} >$(distdir).tar.lz

    $(am__post_remove_distdir)

dist-xz: distdir

    tardir=$(distdir) && $(am__tar) | XZ_OPT=$${XZ_OPT--e} xz -c >$(distdir).tar.xz

    $(am__post_remove_distdir)

dist-tarZ: distdir

    @echo WARNING: "Support for shar distribution archives is" \

                   "deprecated." >&2

    @echo WARNING: "It will be removed altogether in Automake 2.0" >&2

    tardir=$(distdir) && $(am__tar) | compress -c >$(distdir).tar.Z

    $(am__post_remove_distdir)

dist-shar: distdir

    @echo WARNING: "Support for distribution archives compressed with" \

               "legacy program 'compress' is deprecated." >&2

    @echo WARNING: "It will be removed altogether in Automake 2.0" >&2

    shar $(distdir) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).shar.gz

    $(am__post_remove_distdir)

dist-zip: distdir

    -rm -f $(distdir).zip

    zip -rq $(distdir).zip $(distdir)

    $(am__post_remove_distdir)

dist dist-all:

    $(MAKE) $(AM_MAKEFLAGS) $(DIST_TARGETS) am__post_remove_distdir='@:'

    $(am__post_remove_distdir)

# This target untars the dist file and tries a VPATH configuration.  Then

# it guarantees that the distribution is self-contained by making another

# tarfile.

distcheck: dist

    case '$(DIST_ARCHIVES)' in \

    *.tar.gz*) \

      GZIP=$(GZIP_ENV) gzip -dc $(distdir).tar.gz | $(am__untar) ;;\

    *.tar.bz2*) \

      bzip2 -dc $(distdir).tar.bz2 | $(am__untar) ;;\

    *.tar.lz*) \

      lzip -dc $(distdir).tar.lz | $(am__untar) ;;\

    *.tar.xz*) \

      xz -dc $(distdir).tar.xz | $(am__untar) ;;\

    *.tar.Z*) \

      uncompress -c $(distdir).tar.Z | $(am__untar) ;;\

    *.shar.gz*) \

      GZIP=$(GZIP_ENV) gzip -dc $(distdir).shar.gz | unshar ;;\

    *.zip*) \

      unzip $(distdir).zip ;;\

    esac

    chmod -R a-w $(distdir)

    chmod u+w $(distdir)

    mkdir $(distdir)/_build $(distdir)/_inst

    chmod a-w $(distdir)

    test -d $(distdir)/_build || exit 0; \

    dc_install_base=`$(am__cd) $(distdir)/_inst && pwd | sed -e 's,^[^:\\/]:[\\/],/,'` \

      && dc_destdir="$${TMPDIR-/tmp}/am-dc-$$$$/" \

      && am__cwd=`pwd` \

      && $(am__cd) $(distdir)/_build \

      && ../configure \

        $(AM_DISTCHECK_CONFIGURE_FLAGS) \

        $(DISTCHECK_CONFIGURE_FLAGS) \

        --srcdir=.. --prefix="$$dc_install_base" \

      && $(MAKE) $(AM_MAKEFLAGS) \

      && $(MAKE) $(AM_MAKEFLAGS) dvi \

      && $(MAKE) $(AM_MAKEFLAGS) check \

      && $(MAKE) $(AM_MAKEFLAGS) install \

      && $(MAKE) $(AM_MAKEFLAGS) installcheck \

      && $(MAKE) $(AM_MAKEFLAGS) uninstall \

      && $(MAKE) $(AM_MAKEFLAGS) distuninstallcheck_dir="$$dc_install_base" \

            distuninstallcheck \

      && chmod -R a-w "$$dc_install_base" \

      && ({ \

           (cd ../.. && umask 077 && mkdir "$$dc_destdir") \

           && $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" install \

           && $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" uninstall \

           && $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" \

                distuninstallcheck_dir="$$dc_destdir" distuninstallcheck; \

          } || { rm -rf "$$dc_destdir"; exit 1; }) \

      && rm -rf "$$dc_destdir" \

      && $(MAKE) $(AM_MAKEFLAGS) dist \

      && rm -rf $(DIST_ARCHIVES) \

      && $(MAKE) $(AM_MAKEFLAGS) distcleancheck \

      && cd "$$am__cwd" \

      || exit 1

    $(am__post_remove_distdir)

    @(echo "$(distdir) archives ready for distribution: "; \

      list='$(DIST_ARCHIVES)'; for i in $$list; do echo $$i; done) | \

      sed -e 1h -e 1s/./=/g -e 1p -e 1x -e '$$p' -e '$$x'

distuninstallcheck:

    @test -n '$(distuninstallcheck_dir)' || { \

      echo 'ERROR: trying to run $@ with an empty' \

           '$$(distuninstallcheck_dir)' >&2; \

      exit 1; \

    }; \

    $(am__cd) '$(distuninstallcheck_dir)' || { \

      echo 'ERROR: cannot chdir into $(distuninstallcheck_dir)' >&2; \

      exit 1; \

    }; \

    test `$(am__distuninstallcheck_listfiles) | wc -l` -eq 0 \

       || { echo "ERROR: files left after uninstall:" ; \

            if test -n "$(DESTDIR)"; then \

              echo "  (check DESTDIR support)"; \

            fi ; \

            $(distuninstallcheck_listfiles) ; \

            exit 1; } >&2

distcleancheck: distclean

    @if test '$(srcdir)' = . ; then \

      echo "ERROR: distcleancheck can only run from a VPATH build" ; \

      exit 1 ; \

    fi

    @test `$(distcleancheck_listfiles) | wc -l` -eq 0 \

      || { echo "ERROR: files left in build directory after distclean:" ; \

           $(distcleancheck_listfiles) ; \

           exit 1; } >&2

check-am: all-am

check: check-am

all-am: Makefile $(PROGRAMS) config.h

installdirs:

install: install-am

install-exec: install-exec-am

install-data: install-data-am

uninstall: uninstall-am

install-am: all-am

    @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am

installcheck: installcheck-am

install-strip:

    if test -z '$(STRIP)'; then \

      $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \

        install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \

          install; \

    else \

      $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \

        install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \

        "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'" install; \

    fi

mostlyclean-generic:

clean-generic:

distclean-generic:

    -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES)

    -test . = "$(srcdir)" || test -z "$(CONFIG_CLEAN_VPATH_FILES)" || rm -f $(CONFIG_CLEAN_VPATH_FILES)

maintainer-clean-generic:

    @echo "This command is intended for maintainers to use"

    @echo "it deletes files that may require special tools to rebuild."

clean: clean-am

clean-am: clean-generic clean-noinstPROGRAMS mostlyclean-am

distclean: distclean-am

    -rm -f $(am__CONFIG_DISTCLEAN_FILES)

    -rm -rf ./$(DEPDIR)

    -rm -f Makefile

distclean-am: clean-am distclean-compile distclean-generic \

    distclean-hdr distclean-tags

dvi: dvi-am

dvi-am:

html: html-am

html-am:

info: info-am

info-am:

install-data-am:

install-dvi: install-dvi-am

install-dvi-am:

install-exec-am:

install-html: install-html-am

install-html-am:

install-info: install-info-am

install-info-am:

install-man:

install-pdf: install-pdf-am

install-pdf-am:

install-ps: install-ps-am

install-ps-am:

installcheck-am:

maintainer-clean: maintainer-clean-am

    -rm -f $(am__CONFIG_DISTCLEAN_FILES)

    -rm -rf $(top_srcdir)/autom4te.cache

    -rm -rf ./$(DEPDIR)

    -rm -f Makefile

maintainer-clean-am: distclean-am maintainer-clean-generic

mostlyclean: mostlyclean-am

mostlyclean-am: mostlyclean-compile mostlyclean-generic

pdf: pdf-am

pdf-am:

ps: ps-am

ps-am:

uninstall-am:

.MAKE: all install-am install-strip

.PHONY: CTAGS GTAGS TAGS all all-am am--refresh check check-am clean \

    clean-cscope clean-generic clean-noinstPROGRAMS cscope \

    cscopelist-am ctags ctags-am dist dist-all dist-bzip2 \

    dist-gzip dist-lzip dist-shar dist-tarZ dist-xz dist-zip \

    distcheck distclean distclean-compile distclean-generic \

    distclean-hdr distclean-tags distcleancheck distdir \

    distuninstallcheck dvi dvi-am html html-am info info-am \

    install install-am install-data install-data-am install-dvi \

    install-dvi-am install-exec install-exec-am install-html \

    install-html-am install-info install-info-am install-man \

    install-pdf install-pdf-am install-ps install-ps-am \

    install-strip installcheck installcheck-am installdirs \

    maintainer-clean maintainer-clean-generic mostlyclean \

    mostlyclean-compile mostlyclean-generic pdf pdf-am ps ps-am \

    tags tags-am uninstall uninstall-am

-Wno-unused-variable

# Tell versions [3.59,3.63) of GNU make to not export all variables.

# Otherwise a system limit (for SysV at least) may be exceeded.

.NOEXPORT:

 

 

 

Você deu Make Clean ? caso não deu tente dar make clean no terminal e veja se adicionou corretamente em CXXFLAGS ! 

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38 minutos atrás, Kevick disse:

Você deu Make Clean ? caso não deu tente dar make clean no terminal e veja se adicionou corretamente em CXXFLAGS ! 

 

@Kevick O erro se repete ao dar Make Clean...

E meu CXXFLAGS ta assim :

 

CXXFLAGS = -pipe
-Wno-unused-variable
AM_CXXFLAGS = $(XML_CPPFLAGS) $(OTSERV_FLAGS) $(LUA_CFLAGS) $(DEBUG_FLAGS)\
$(MYSQL_FLAGS) $(SQLITE_FLAGS) $(PGSQL_FLAGS) $(PROFILER_FLAGS)\
$(OPTIONAL_FLAGS) -D_THREAD_SAFE -D_REENTRANT -Wall -Wextra -Werror -Wno-strict-aliasing -Wno-unused-parameter

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  • 2 weeks later...
22 minutos atrás, Josegvb disse:

baixei e cansei de abrir pq o executavel crasha, fecha sozinho td hora :/

Então tenta compilar outra distro ve se não resolve.. 

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3 horas atrás, Josegvb disse:

baixei e cansei de abrir pq o executavel crasha, fecha sozinho td hora :/

Tente abrir o servidor com o IP de hamachi, VPS ou 127.0.0.1, caso estiver utilizando o IP da maquina e/ou IP do meu-ip.com (algo assim), irá crashar ao abrir.

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11 horas atrás, Drazyn disse:

Tente abrir o servidor com o IP de hamachi, VPS ou 127.0.0.1, caso estiver utilizando o IP da maquina e/ou IP do meu-ip.com (algo assim), irá crashar ao abrir.

O mano, tem como mudar o modo de por attack em Pokémon não ? para ser igual a outros server 

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2 horas atrás, Henrique Gomes disse:

O mano, tem como mudar o modo de por attack em Pokémon não ? para ser igual a outros server 

Na verdade o jeito é basicamente o mesmo, a diferença é mínima, quase nenhuma.

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10 minutos atrás, Drazyn disse:

Na verdade o jeito é basicamente o mesmo, a diferença é mínima, quase nenhuma.

Mais da trabalho para colocar né, pois eu vi o cara falando que colocar spell por spell e testar por que o system é diferente dos outros, ae é mais dificil 

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10 horas atrás, Henrique Gomes disse:

Mais da trabalho para colocar né, pois eu vi o cara falando que colocar spell por spell e testar por que o system é diferente dos outros, ae é mais dificil 

Toda spell adiciona tem que testar '-' E claro que tem que adicionar spell por spell, até por que a spell não é criada mentalmente rsrs

 

A não ser que você esteja falando de colocar para o pokémon utilizar tal spell.

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