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[Resolvido]Ajuste no effect de um buff


diarmaint

Pergunta

Oi, gostaria que me ajudassem a ajustar o effect nesse buff, ele é maior que 32x32 então fica fora do rumo, alguém consegue?

 

Spoiler

local tempo = 30 -- tempo em segundos.
local effect = {124} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
     
local ml = 0 -- quantos ira aumentar o skill de ML
local skillfist = 0 -- quantos ira aumentar o skill de Fist
local skillsword = 0 -- senjutsu
local skillaxe = 0 -- taijutsu
local skillclub = 20 -- agi
local skilldistance = 0 -- quantos ira aumentar o skill de Distance
local skillshield = 0 -- quantos ira aumentar o skill de Shield
local health = 10 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
            
function magicEffect728(tempo2,tempo3,cid)
if (isCreature(cid)) then
    if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
        for i=1, #effect do
        local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect)  
        end
    end
end
end
                  
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
doPlayerSendTextMessage(cid,27,'Byakugan esta ativado.') 
    doPlayerSay(cid, 'Byakugan!', TALKTYPE_ORANGE_1)
    tempo2 = 0
    while (tempo2 ~= (tempo*1000)) do
        addEvent(magicEffect728, tempo2, tempo2, tempo*1000, cid)
        tempo2 = tempo2 + 300
    end
    setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
else
    doPlayerSendCancel(cid, "Desculpe, voçê já está com buff.")
end
end

 Resolvido!

Troquei o 

        local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}doSendMagicEffect(position, effect)  

Por

        local pos = getPlayerPosition(cid)  pos.x=pos.x+1pos.y=pos.y+1doSendMagicEffect(pos, effect[i])  

 

Editado por diarmaint
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