wlucas8190 5 Postado Novembro 17, 2016 Share Postado Novembro 17, 2016 1 minuto atrás, Josegvb disse: poderia compartilhar? Com muito prazer. O problema esta no player.cpp. procure por if(it != depots.end()) return it->second.first; e abaixo coloque: //create a new depot? if(autoCreateDepot) { Item* locker = Item::CreateItem(ITEM_LOCKER); if(Container* container = locker->getContainer()) { if(Depot* depot = container->getDepot()) { container->__internalAddThing(Item::CreateItem(ITEM_DEPOT)); addDepot(depot, depotId); return depot; } } g_game.freeThing(locker); std::cout << "Failure: Creating a new depot with id: " << depotId << ", for player: " << getName() << std::endl; } Apenas isso. Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1707651 Compartilhar em outros sites More sharing options...
InsanityA 11 Postado Novembro 18, 2016 Share Postado Novembro 18, 2016 eu quero uma v4 hahahha. << vai ficar querendo =/ Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1707685 Compartilhar em outros sites More sharing options...
wlucas8190 5 Postado Novembro 18, 2016 Share Postado Novembro 18, 2016 Alguem ja concertou o pvp-zone? e queira compartilhar? Ou alguem sabe onde fica o problema, arquivo, etc... para que eu possa olhar e consertar? rsrs Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1707695 Compartilhar em outros sites More sharing options...
Prometheus X 58 Postado Novembro 18, 2016 Share Postado Novembro 18, 2016 @wlucas8190 você ja concertou o problema na Cam? o Problema no PVP Zone eu Arrumei tem algum contato? Skype?Face? pra mim entrar em contato? Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1707698 Compartilhar em outros sites More sharing options...
wevertonvrb 25 Postado Novembro 18, 2016 Share Postado Novembro 18, 2016 sera que alguem poderia ajudar com os ginagios? os pokes nos lideres morre e fica no xão alem deles n chamarem outros pokes Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1707701 Compartilhar em outros sites More sharing options...
Gufipl 3 Postado Novembro 19, 2016 Share Postado Novembro 19, 2016 [19/11/2016 20:16:44] [Error - CreatureScript Interface] [19/11/2016 20:16:44] data/creaturescripts/scripts/playerattack.lua:onTarget [19/11/2016 20:16:44] Description: [19/11/2016 20:16:44] (luaGetCreatureStorage) Creature not found Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1707723 Compartilhar em outros sites More sharing options...
InsanityA 11 Postado Novembro 19, 2016 Share Postado Novembro 19, 2016 (editado) Galera vim reportar um bug, Quando se usa leaf stone no Tyrogue ele evolui para Hitmonlee e a stone não é perdida. [19/11/2016 20:56:18] [Error - Action Interface] [19/11/2016 20:56:18] data/actions/scripts/evolution.lua:onUse[19/11/2016 20:56:18] Description: [19/11/2016 20:56:18] data/actions/scripts/evolution.lua:295: attempt to index global 'theevo' (a nil value)[19/11/2016 20:56:18] stack traceback:[19/11/2016 20:56:18] data/actions/scripts/evolution.lua:295: in function <data/actions/scripts/evolution.lua:47> Mais alguém ta com esse erro ? Editado Novembro 19, 2016 por InsanityA Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1707731 Compartilhar em outros sites More sharing options...
Mulizeu 86 Postado Novembro 20, 2016 Share Postado Novembro 20, 2016 (editado) Spoiler local special = specialevo --alterado v1.9 \/ peguem ele todo!local types = {[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},[metal] = {"Onix", "Scyther"},[ancient] = {"Sunkern", "Gloom", "Slowpoke", "Poliwhirl", "Seadra", "Porygon"},[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Magmortar", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},[sice] = {"Shiny Seel", "Shiny Shellder"},[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny electivire", "Shiny Voltorb", "Shiny Eevee"},[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"}}local specEvos = { --alterado v1.9 \/["Eevee"] = { [thunder] = "Jolteon", [water] = "Vaporeon", [fire] = "Flareon", [enigma] = "Espeon", [dark] = "Umbreon", },}function onUse(cid, item, frompos, item2, topos)local pokeball = getPlayerSlotItem(cid, 8)if not isMonster(item2.uid) or not isSummon(item2.uid) then return trueendif #getCreatureSummons(cid) > 1 then return true --alterado v1.9endif isInArray({"ditto", "shiny ditto"}, getItemAttribute(pokeball.uid, "poke"):lower()) then doSendMsg(cid, "Ditto não tem evolução.") return trueendif getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true endlocal pevo = poevo[getCreatureName(item2.uid)]if not isInArray(specialevo, getCreatureName(item2.uid)) then if not pevo then doPlayerSendCancel(cid, "This pokemon can't evolve.") return true end if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then doPlayerSendCancel(cid, "You can only use stones on pokemons you own.") return true end if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.") return true endendlocal minlevel = 0if getPokemonName(item2.uid) == "Eevee" then local eevee = specEvos["Eevee"][item.itemid] if not eevee then doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, icons[getItemAttribute(ball, "poke")].use) return trueendif isInArray(specialevo, getPokemonName(item2.uid)) then if getPokemonName(item2.uid) == "Poliwhirl" then local evolution = 0 local theevo = "" if item.itemid == water then if getPlayerItemCount(cid, king) >= 1 then evolution = king theevo = "Politoed" elseif getPlayerItemCount(cid, punch) >= 1 then evolution = punch theevo = "Poliwrath" else doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.") return true end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 then doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.") return true end doEvolvePokemon(cid, item2, theevo, evolution, water) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doTransformItem(ball, pokeballs[theevo:lower()].use) elseif item.itemid == punch then minlevel = pokes["Poliwrath"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.") return true end local theevo = "Poliwrath" doEvolvePokemon(cid, item2, theevo, water, punch) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[theevo:lower()].use) elseif item.itemid == king then minlevel = pokes["Politoed"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.") return true end local theevo = "Politoed" doEvolvePokemon(cid, item2, theevo, water, king) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[theevo:lower()].use) end elseif getPokemonName(item2.uid) == "Gloom" then local theevo = "" local evolution = 0 if item.itemid == leaf then if getPlayerItemCount(cid, leaf) >= 1 then theevo = "Vileplume" evolution = leaf elseif getPlayerItemCount(cid, sun) >= 1 then theevo = "Bellossom" evolution = sun else doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a 2 Leaf Stone (Vileplume) to evolve this pokemon.") return true end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then doPlayerSendCancel(cid, "Please, use your Leaf Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.") return true end doEvolvePokemon(cid, item2, theevo, evolution, leaf) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[theevo:lower()].use) elseif item.itemid == leaf then minlevel = pokes["Vileplume"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least 2 Leaf Stones to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Vileplume", leaf, leaf) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[theevo:lower()].use) elseif item.itemid == sun then minlevel = pokes["Bellossom"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Bellossom", sun, leaf) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[theevo:lower()].use) end elseif getPokemonName(item2.uid) == "Slowpoke" then if item.itemid == enigma then minlevel = pokes["Slowbro"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowbro", enigma, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[theevo:lower()].use) elseif item.itemid == king then minlevel = pokes["Slowking"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowking", king, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[theevo:lower()].use) end elseif getPokemonName(item2.uid) == "Tyrogue" then if item.itemid == punch then local evolution = "" evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop") minlevel = pokes[evolution].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, evolution, punch, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[theevo:lower()].use) endreturn trueendendlocal count = poevo[getPokemonName(item2.uid)].countlocal stnid = poevo[getPokemonName(item2.uid)].stoneidlocal stnid2 = poevo[getPokemonName(item2.uid)].stoneid2local evo = poevo[getPokemonName(item2.uid)].evolution if not pokes[evo] then doSendMsg(cid, "Este pokemon nao existe.") print(">>>>>>EVO BUG: " .. evo) return true endif stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!") return trueendif getPlayerItemCount(cid, stnid) < count then local str = "" if count >= 2 then str = "s" endreturn doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")endminlevel = pokes[evo].levelif getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não possui level necessario para evoluir esse pokemon ("..minlevel..").") return trueendif count >= 2 then stnid2 = stnidend doEvolvePokemon(cid, item2, evo, stnid, stnid2) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[evo:lower()].use)return TRUEend Action/Evolution Editado Novembro 20, 2016 por Mulizeu Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1707746 Compartilhar em outros sites More sharing options...
InsanityA 11 Postado Novembro 20, 2016 Share Postado Novembro 20, 2016 Vlw @Mulizeu vou dar uma olhada e te falo se deu, provavelmente sim né ? tava faltando aquele if maroto hehehehe Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1707750 Compartilhar em outros sites More sharing options...
Pedrolui 2 Postado Dezembro 16, 2016 Share Postado Dezembro 16, 2016 Alguém ajuda Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1709173 Compartilhar em outros sites More sharing options...
chulapo 1 Postado Janeiro 8, 2017 Share Postado Janeiro 8, 2017 (editado) Alguns NPCS como Mark e Guru não respondem mensagens de HI, mas se falar offer ou trade eles respondam, Alguém sabe pq? Edit: Pelo o que estou reparando, são NPCS que utilizam o script="default.lua" como base Editado Janeiro 8, 2017 por chulapo Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1710380 Compartilhar em outros sites More sharing options...
Josegvb 87 Postado Janeiro 8, 2017 Share Postado Janeiro 8, 2017 cliente bugado, use o da v1 ou outro 2 horas atrás, chulapo disse: Alguns NPCS como Mark e Guru não respondem mensagens de HI, mas se falar offer ou trade eles respondam, Alguém sabe pq? Edit: Pelo o que estou reparando, são NPCS que utilizam o script="default.lua" como base Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1710389 Compartilhar em outros sites More sharing options...
chulapo 1 Postado Janeiro 8, 2017 Share Postado Janeiro 8, 2017 (editado) 37 minutos atrás, Josegvb disse: cliente bugado, use o da v1 ou outro Ótimo, Resolvido. apenas para constar: o problema é que o channel NPCs não abre, tentei tornar a conversa de NPCs publica, trocando NPCHANDLER_CONVBEHAVIOR para CONVERSATION_DEFAULT, mas não deu certo tb. o problema de usar versão antiga do client é que o mapa fica todo bugado perto do CP Editado Janeiro 8, 2017 por chulapo Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1710390 Compartilhar em outros sites More sharing options...
geans 0 Postado Janeiro 9, 2017 Share Postado Janeiro 9, 2017 ta dando erro na Sql ou algo do tipo >couldn't establish connection to sql database< Quem pode me ajudar ? Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1710396 Compartilhar em outros sites More sharing options...
Josegvb 87 Postado Janeiro 9, 2017 Share Postado Janeiro 9, 2017 7 horas atrás, chulapo disse: Ótimo, Resolvido. apenas para constar: o problema é que o channel NPCs não abre, tentei tornar a conversa de NPCs publica, trocando NPCHANDLER_CONVBEHAVIOR para CONVERSATION_DEFAULT, mas não deu certo tb. o problema de usar versão antiga do client é que o mapa fica todo bugado perto do CP fica bugado pq no cliente da v3 foram adicionadas umas 3 spr q foram colocadas nas costas do cp, utilize a spr da versao 3 se quiser ou o mapa da versao 1 Link para o comentário https://xtibia.com/forum/topic/240989-dxp-exclusivo-poketibia-opensource/page/95/#findComment-1710399 Compartilhar em outros sites More sharing options...
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