ola, como voces sabem o y-cure em tudo PDA o held CURE faz a siguente funçao :
"auto medicine cada x segundos"
entao eu queria saber se alguem tiver como trocar essa funçao desse held pra ficar igual a PxG
como assim? bom no PxG é diferente... o cure é um CHANCE para que o pokemon enemigo nao consiga acertar o status negativo no pokemon
sendo que o tier 7 é 100% ai o pokemon fica impossivel de colocar miss (só contra pokemons selvagems)
enquanto pda é um auto medicine muito ruim pois qualquer q coloca isso no pokemon ja tem mt chance de ganhar os duels pois sempre esta acontecendo o auto medicine
function doCureWithY(cid, sid) if not isPlayer(cid) or not isCreature(sid) then return true end local ball = getPlayerSlotItem(cid, 8) or getPlayerSlotItem(getCreatureMaster(cid), 8) local Tiers = { [8] = {chance = Cure1}, [9] = {chance = Cure2}, [10] = {chance = Cure3}, [11] = {chance = Cure4}, [12] = {chance = Cure5}, [13] = {chance = Cure6}, [14] = {chance = Cure7}, } local Tier = getItemAttribute(ball.uid, "heldy") or 0 if #getCreatureSummons(cid) > 0 and Tiers[Tier] then if Tier > 7 and Tier < 15 then if math.random(1, 100) <= Tiers[Tier].chance then doCureStatus(sid, "all") doSendMagicEffect(getThingPosWithDebug(sid), 14) end addEvent(doCureWithY, 1000, cid, sid) end end end
meu some functions.lua
Spoiler
function getStringOfTaskArray(array) if type(array) ~= 'table' or not next(array) then return "" end
local result = {} for _, value in ipairs(array) do local thing, num = (type(value[1]) == 'string' and value[1] or getItemNameById(value[1])), value[2] table.insert(result, (_ == 1 and "" or ", ")..num.." "..thing..(num == 1 and "" or "s")) end result[#result] = " and"..(result[#result]:sub(2,#result[#result])) return table.concat(result) end
function getVitalityByMaster(cid) if not isCreature(cid) then return 0 end local ball = getPlayerSlotItem(cid, 8).uid if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end return pokes[getItemAttribute(ball, 'poke')].vitality * (getPlayerLevel(cid) + (getItemAttribute(ball, 'boost') or 0)) end
function onPokeHealthChange(cid, zerar) if not isCreature(cid) then return true end if zerar then doPlayerSendCancel(cid, '#ph#,0,0') end local ball = getPlayerSlotItem(cid, 8).uid if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end
if #getCreatureSummons(cid) >= 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6 local pokemon = getCreatureSummons(cid)[1] local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon)) doItemSetAttribute(ball, "hp", pokelife) end
local rd = 1 - (tonumber(getItemAttribute(ball, "hp"))) local maxHp = HPperVITsummon * getVitalityByMaster(cid) local hp = maxHp -(maxHp * rd) doPlayerSendCancel(cid, '#ph#,'.. math.floor(hp) ..','.. math.floor(maxHp)) end
function addPokeToPlayer(cid, pokemon, boost, gender, ball) --alterado v1.9 \/ peguem ele todo... local genders = { ["male"] = 4, ["female"] = 3, [1] = 4, [0] = 3, [4] = 4, [3] = 3, } if not isCreature(cid) then return false end
local pokemon = doCorrectString(pokemon) if not pokes[pokemon] then return false end
local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon) local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal" local happy = 250
if icons[pokemon] then id = icons[pokemon].on else id = pokeballs[btype].on end
if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then item = doCreateItemEx(id) else item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, id, 1) end if not item then return false end
doItemSetAttribute(item, "poke", pokemon) doItemSetAttribute(item, "hp", 1) doItemSetAttribute(item, "happy", happy) --doItemSetAttribute(item, "-1", GENDER) doSetItemAttribute(item, "hands", 0) doItemSetAttribute(item, "description", "Contains a "..pokemon..".") doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".") doItemSetAttribute(item, "defeated", "no") doItemSetAttribute(item, "ball", btype) if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then doItemSetAttribute(item, "boost", boost) end if unique then doItemSetAttribute(item, "unique", getCreatureName(cid)) end
if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then doPlayerSendMailByName(getCreatureName(cid), item, 1) sendMsgToPlayer(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.") end doTransformItem(item, id) return true end ---------------------------
function unLock(ball) if not ball or ball <= 0 then return false end if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then local vipTime = getItemAttribute(ball, "lock") local timeNow = os.time() local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60)) if days <= 0 then doItemEraseAttribute(ball, "lock") doItemEraseAttribute(ball, "unique") return true end end return false end
function getGuildMembersOnline(GuildId) local players = {} for _, pid in pairs(getPlayersOnline()) do if getPlayerGuildId(pid) == tonumber(GuildId) then table.insert(players, pid) end end --by Vodkart return #players > 0 and players or false end
function getGuildMembers(GuildId) local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");") if (query:getID() ~= -1) then repeat table.insert(players,query:getDataString("name")) until not query:next() --by Vodkart query:free() end return #players > 0 and players or false end --/////////////////////////////////////////////////////////////////////////////////--- function sendMsgToPlayer(cid, tpw, msg) --alterado v1.7 \/\/\/ if not isCreature(cid) or not tpw or not msg then return true end return doPlayerSendTextMessage(cid, tpw, msg) end
function getPlayerDesc(cid, thing, TV) if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end
local pos = getThingPos(thing) local ocup = youAre[getPlayerGroupId(thing)] local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)] local rank2 = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans2[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)] local name = thing == cid and "yourself" or getCreatureName(thing) --alterado v1.8 local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")
local str = "You see "..name..". "..art.." " if youAre[getPlayerGroupId(thing)] then str = str..""..(ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing)).."." else if getPlayerSex(thing) == 1 then str = str..""..(rank).." from ".. getTownName(getPlayerTown(thing)).."." elseif getPlayerSex(thing) == 0 then str = str..""..(rank2).." from ".. getTownName(getPlayerTown(thing)).."." end end if getPlayerGuildId(thing) > 0 then str = str.." "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing).."." end if TV then str = str.." "..art.." watching TV." end str = str..""..((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or "") --alterado v1.8
return str end ------------------------------------------------------------------------------------------------- /\/\ function getLivePokeballs(cid, container, duel) if not isCreature(cid) then return {} end if not isContainer(container) then return {} end local items = {} --- local ballSlot = getPlayerSlotItem(cid, if ballSlot.uid ~= 0 then for a, b in pairs (pokeballs) do if ballSlot.itemid == b.on or ballSlot.itemid == b.use then if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then table.insert(items, ballSlot.uid) --alterado v1.8 elseif not duel then table.insert(items, ballSlot.uid) end end end end --- if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do if not isInArray(items, itemsbag) then table.insert(items, itemsbag) end end elseif isPokeball(item.itemid) then for a, b in pairs (pokeballs) do if item.itemid == b.on then if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then table.insert(items, item.uid) --alterado v1.8 elseif not duel then table.insert(items, item.uid) end end end end end end return items end
function addItemInFreeBag(container, item, num) if not isContainer(container) or not item then return false end if not num or num <= 0 then num = 1 end --alterado v1.6.1 if getContainerSize(container) < getContainerCap(container) then return doAddContainerItem(container, item, num) else for slot = 0, (getContainerSize(container)-1) do local container2 = getContainerItem(container, slot) if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then return doAddContainerItem(container2.uid, item, num) end end end return false end ------------------------------------------------------------------------------------------------------ function pokeHaveReflect(cid) if not isCreature(cid) then return false end local table = getTableMove(cid, "Reflect") if table and table.name then --alterado v1.6 return true end return false end ------------------------------------------------------------------------------------------------------ function nextHorario(cid) horarioAtual = os.date("%X") horario = string.explode(horarioAtual, ":") for i = 1, #horas do horarioComparacao = horas horarioComp = string.explode(horarioComparacao, ":") --------------- if tonumber(horarioComp[1]) > tonumber(horario[1]) then return horarioComparacao elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then return horarioComparacao end end return horas[1] end
function getTimeDiff(timeDiff) local dateFormat = { {'hour', timeDiff / 60 / 60}, --6% {'min', timeDiff / 60 % 60}, } local out = {} for k, t in ipairs(dateFormat) do local v = math.floor(t[2]) if(v > -1) then table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s")) end end if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then return "seconds" end return table.concat(out) end
function getTimeDiff2(timeDiff) local dateFormat = { {'hour', timeDiff / 60 / 60}, --6% {'min', timeDiff / 60 % 60}, {'sec', timeDiff % 60}, } local out = {} for k, t in ipairs(dateFormat) do local v = math.floor(t[2]) if(v > 0) then table.insert(out, (k < #dateFormat and ' ' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s")) end end return table.concat(out) end
function showTimeDiff(timeComp) local b = string.explode(os.date("%X"), ":") local c = string.explode(timeComp, ":") --- local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y") local hAtual, mAtual = tonumber(b[1]), tonumber(b[2]) local hComp, mComp = tonumber(c[1]), tonumber(c[2]) --- local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual} local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp} --- comparacao = t1-t if hComp < hAtual then v = os.time{year= y, month= m, day= d, hour= 24, min= 0} v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0} comparacao = (v-t)+(t1-v2) end return getTimeDiff(comparacao) end ------------------------------------------------------------------------- function cleanCMcds(item) if item ~= 0 then for c = 1, 15 do --alterado v1.5 local str = "cm_move"..c setCD(item, str, 0) end end end
function ehNPC(cid) --alterado v1.9 return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid) end
function ehMonstro(cid) local eh = false if not isSummon(cid) and not ehNPC(cid) and not isPlayer(cid) then eh = true end return eh end --alterado v1.9.1 /\
function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel... if not isCreature(cid) then return true end doRemoveCondition(cid, CONDITION_INVISIBLE) doRemoveCondition(cid, CONDITION_OUTFIT) doCreatureSetHideHealth(cid, false) end
function doDisapear(cid) --Faz um pokemon ficar invisivel if not isCreature(cid) then return true end doCreatureAddCondition(cid, permanentinvisible) doCreatureSetHideHealth(cid, true) doSetCreatureOutfit(cid, {lookType = 2}, -1) end
function hasTile(pos) --Verifica se tem TILE na pos pos.stackpos = 0 if getTileThingByPos(pos).itemid >= 1 then return true end return false end
function getThingFromPosWithProtect(pos) --Pega uma creatura numa posi軋o com prote輟es if hasTile(pos) then if isCreature(getRecorderCreature(pos)) then return getRecorderCreature(pos) else pos.stackpos = 253 pid = getThingfromPos(pos).uid end else pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid end return pid end
function getTileThingWithProtect(pos) --Pega um TILE com prote輟es if hasTile(pos) then pos.stackpos = 0 pid = getTileThingByPos(pos) else pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0}) end return pid end
function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player
if not isCreature(cid) or not isCreature(pid) then return "Cant" end
local master1 = isSummon(cid) and getCreatureMaster(cid) or cid local master2 = isSummon(pid) and getCreatureMaster(pid) or pid ---- if getPlayerStorageValue(master1, 6598754) >= 5 and getPlayerStorageValue(master2, 6598754) >= 5 then if getPlayerStorageValue(master1, 6598754) ~= getPlayerStorageValue(master2, 6598754) then if isDuelingAgainst(master1, master2) then --alterado v1.8 if isSummon(cid) and isPlayer(pid) then return "Cant" else return "Can" end end end end ---- pvp system if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then return "Can" end if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes return "Can" end ---- if ehMonstro(cid) and ehMonstro(pid) then return "Can" end
return "Cant" end function stopNow(cid, time) if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end --alterado v1.9.1 \/ local function podeMover(cid) if isPlayer(cid) then mayNotMove(cid, false) elseif isCreature(cid) then doRegainSpeed(cid) end end
if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end addEvent(podeMover, time, cid) end
function doReduceStatus(cid, off, def, agi) --reduz os status if not isCreature(cid) then return true end local A = getOffense(cid) local B = getDefense(cid) local C = getSpeed(cid)
if off > 0 then setPlayerStorageValue(cid, 1001, A - off) end if def > 0 then setPlayerStorageValue(cid, 1002, B - def) end if agi > 0 then setPlayerStorageValue(cid, 1003, C - agi) if getCreatureSpeed(cid) ~= 0 then doRegainSpeed(cid) end --alterado v1.5 functions arrumadas... end end
function doRaiseStatus(cid, off, def, agi, time) if not isCreature(cid) then return true end local A = getOffense(cid) local B = getDefense(cid) local C = getSpeed(cid)
if off > 0 then setPlayerStorageValue(cid, 1001, A * off) end if def > 0 then setPlayerStorageValue(cid, 1002, B * def) end if agi > 0 then setPlayerStorageValue(cid, 1003, C + agi) if getCreatureSpeed(cid) ~= 0 then doRegainSpeed(cid) end end
local D = getOffense(cid) local E = getDefense(cid) local F = getSpeed(cid) --------------------------- local G = D - A local H = E - B local I = F - C
addEvent(doReduceStatus, time*1000, cid, G, H, I) end
function BackTeam(cid) if isCreature(cid) then local summon = getCreatureSummons(cid) --alterado v1.6 for i = 2, #summon do doSendMagicEffect(getThingPos(summon), 211) doRemoveCreature(summon) end setPlayerStorageValue(cid, 637501, -1) end end function choose(...) -- by mock local arg = {...} return arg[math.random(1,#arg)] end
function AddPremium(cid, days) local function removerPlayer(cid) if isCreature(cid) then doRemoveCreature(cid) end end
db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";") doPlayerSendTextMessage(cid,25,"Voc・ser・kickado em 5 segundos.") addEvent(removerPlayer, 5*1000, cid) return TRUE end
function isShiny(cid) return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v1.9 end
function isShinyName(name) return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v1.9 end
function isStone(id) if id >= leaf and id <= ice then return true end if id == boostStone then --alterado v1.9 return true end if id == 12232 or id == 12244 or id == 12244 or id == 12245 then return true end if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then return true end return false end
function isWater(id) return tonumber(id) and id >= 4820 and id <= 4825 --alterado v1.9 end
function getTopCorpse(position) local pos = position for n = 1, 255 do pos.stackpos = n local item = getTileThingByPos(pos) if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then return getTileThingByPos(pos) end end return null end
bpslot = CONST_SLOT_BACKPACK
function hasPokemon(cid) if not isCreature(cid) then return false end if getCreatureMana(cid) <= 0 then return false end if #getCreatureSummons(cid) >= 1 then return true end local item = getPlayerSlotItem(cid, CONST_SLOT_FEET) local bp = getPlayerSlotItem(cid, bpslot) for a, b in pairs (pokeballs) do if item.itemid == b.on or item.itemid == b.use then return true --alterado v1.4 end if #getItemsInContainerById(bp.uid, b.on) >= 1 then return true end end return false end
function isNpcSummon(cid) return isNpc(getCreatureMaster(cid)) end
function getPokemonHappinessDescription(cid) if not isCreature(cid) then return true end local str = {} if getPokemonGender(cid) == SEX_MALE then table.insert(str, "He") elseif getPokemonGender(cid) == SEX_FEMALE then table.insert(str, "She") else table.insert(str, "It") end local h = getPlayerStorageValue(cid, 1008) if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then table.insert(str, " is very happy with you!") elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then table.insert(str, " is happy.") elseif h >= tonumber(getConfigValue('PokemonStageOK')) then table.insert(str, " is unhappy.") elseif h >= tonumber(getConfigValue('PokemonStageSad')) then table.insert(str, " is sad.") elseif h >= tonumber(getConfigValue('PokemonStageMad')) then table.insert(str, " is mad.") else table.insert(str, " is very mad at you!") end return table.concat(str) end
function doSetItemAttribute(item, key, value) doItemSetAttribute(item, key, value) end
function deTransform(cid, check) if not isCreature(cid) then return true end
local m = getCreatureMaster(cid) local p = getPlayerSlotItem(m,
if getItemAttribute(p.uid, "transTurn") ~= check then return true end
function isTransformed(cid) return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v1.9 end
function doSendFlareEffect(pos) local random = {28, 29, 79} doSendMagicEffect(pos, random[math.random(1, 3)]) end
function isDay() local a = getWorldTime() if a >= 360 and a < 1080 then return true end return false end
function doPlayerSendTextWindow(cid, p1, p2) if not isCreature(cid) then return true end local item = 460 local text = "" if type(p1) == "string" then doShowTextDialog(cid, item, p1) else doShowTextDialog(cid, p1, p2) end end
function getClockString(tw) local a = getWorldTime() local b = a / 60 local hours = math.floor(b) local minut = a - (60 * hours)
if not tw then if hours < 10 then hours = "0"..hours.."" end if minut < 10 then minut = "0"..minut.."" end return hours..":"..minut else local sm = "a.m" if hours >= 12 then hours = hours - 12 sm = "p.m" end if hours < 10 then hours = "0"..hours.."" end if minut < 10 then minut = "0"..minut.."" end return hours..":"..minut.." "..sm end end
function doCorrectPokemonName(poke) return doCorrectString(poke) end
function doCorrectString(str) local name = str:explode(" ") --alterado v1.9 local final = {} for _, s in ipairs(name) do table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower()) end return table.concat(final, (name[2] and " " or "")) end
function getHappinessRate(cid) if not isCreature(cid) then return 1 end local a = getPlayerStorageValue(cid, 1008) if a == -1 then return 1 end if a >= getConfigValue('PokemonStageVeryHappy') then return happinessRate[5].rate elseif a >= getConfigValue('PokemonStageHappy') then return happinessRate[4].rate elseif a >= getConfigValue('PokemonStageOK') then return happinessRate[3].rate elseif a >= getConfigValue('PokemonStageSad') then return happinessRate[2].rate else return happinessRate[1].rate end return 1 end
function doBodyPush(cid, target, go, pos) if not isCreature(cid) or not isCreature(target) then doRegainSpeed(cid) doRegainSpeed(target) return true end if go then local a = getThingPos(cid) doChangeSpeed(cid, -getCreatureSpeed(cid)) if not isPlayer(target) then doChangeSpeed(target, -getCreatureSpeed(target)) end doChangeSpeed(cid, 800) doTeleportThing(cid, getThingPos(target)) doChangeSpeed(cid, -800) addEvent(doBodyPush, 350, cid, target, false, a) else doChangeSpeed(cid, 800) doTeleportThing(cid, pos) doRegainSpeed(cid) doRegainSpeed(target) end end
function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)
--////////////////////////////////////////////////////////////////////////////////////////-- checkDuel(cid) --alterado v1.6 duel system --////////////////////////////////////////////////////////////////////////////////////////-- if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52484) ~= 10 then return sendMsgToPlayer(cid, 27, "You can't do that while the duel don't begins!") --alterado v1.8 end --////////////////////////////////////////////////////////////////////////////////////////-- if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6 if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then BackTeam(cid) end end ----------------- local edit = true
if not pokeball then pokeball = getPlayerSlotItem(cid, end
if blockevo then edit = false doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.") end
local happy = getPlayerStorageValue(pokemon, 1008) local hunger = getPlayerStorageValue(pokemon, 1009) local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))
if edit then doItemSetAttribute(pokeball.uid, "happy", happy) doItemSetAttribute(pokeball.uid, "hunger", hunger) doItemSetAttribute(pokeball.uid, "hp", pokelife) end
-- if getCreatureName(pokemon) == "Ditto" then -- if isTransformed(pokemon) then -- local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin")) -- doItemSetAttribute(pokeball.uid, "transLeft", left) -- end -- end
if hideeffects then doRemoveCreature(pokemon) return true end
local pokename = getPokeName(pokemon)
local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)
if getCreatureCondition(cid, CONDITION_INFIGHT) then if isCreature(getCreatureTarget(cid)) then doItemSetAttribute(pokeball.uid, "happy", happy - 5) else doItemSetAttribute(pokeball.uid, "happy", happy - 2) end end
unLock(pokeball.uid) --alterado v1.8 if useOTClient then doPlayerSendCancel(cid, '12//,hide') --alterado v1.7 end if useKpdoDlls then doUpdateMoves(cid) end
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then return true end --------------------------------------------------------------- local ballName = getItemAttribute(item.uid, "poke")
btype = getPokeballType(item.itemid)
local effect = pokeballs[btype].effect if not effect then effect = 21 end ----------------------------------------------------------------- if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then doPlayerSendCancel(cid, "You must put your pokeball in the correct place!") return TRUE end
local thishp = getItemAttribute(item.uid, "hp")
if thishp <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) doPlayerSendCancel(cid, "This pokemon is fainted.") return true end end
local pokemon = getItemAttribute(item.uid, "poke")
if not pokes[pokemon] then return true end
----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto --------------------------------- if not isInArray({5, 6}, getPlayerGroupId(cid)) then local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) --alterado v1.9 \/ local low = {} local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"} if #balls >= 1 then for _, uid in ipairs(balls) do local nome = getItemAttribute(uid, "poke") if not isInArray(lowPokes, pokemon) and nome == pokemon then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!") else if nome == pokemon then table.insert(low, nome) end end end end if #low >= 3 then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!") end end ---------------------------------------------------------------------------------------------------------------------------------------------------
local x = pokes[pokemon] local boosts = getItemAttribute(item.uid, "boost") or 0
if getPlayerLevel(cid) < (x.level + boosts) then --alterado v1.8 \/ doPlayerSendCancel(cid, "You need level "..(x.level + boosts).." to use this pokemon.") return true end -------------------------------------------------------------------------------------- shinysClan = { ["Shiny Fearow"] = {4, "Wingeon"}, ["Shiny Flareon"] = {1, "Volcanic"}, ["Shiny Vaporeon"] = {2, "Seavel"}, ["Shiny Jolteon"] = {9, "Raibolt"}, ["Shiny Hypno"] = {7, "Psycraft"}, ["Shiny Golem"] = {3, "Orebound"}, ["Shiny Vileplume"] = {8, "Naturia"}, ["Shiny Nidoking"] = {5, "Malefic"}, ["Shiny Hitmontop"] = {6, "Gardestrike"}, } if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9 if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!") return true elseif getPlayerStorageValue(cid, 862281) ~= 5 then doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!") return true end end --------------------------------------------------------------------------------------
doSummonMonster(cid, pokemon)
local pk = getCreatureSummons(cid)[1] if not isCreature(pk) then return true end ------------------------passiva hitmonchan------------------------------ if isSummon(pk) then --alterado v1.8 \/ if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then if not getItemAttribute(item.uid, "hands") then doSetItemAttribute(item.uid, "hands", 0) end local hands = getItemAttribute(item.uid, "hands") doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1) end end ------------------------------------------------------------------------- ---------movement magmar, jynx------------- if EFFECTS[getCreatureName(pk)] then markPosEff(pk, getThingPos(pk)) sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) end --------------------------------------------------------------------------
if getCreatureName(pk) == "Ditto" then
local left = getItemAttribute(item.uid, "transLeft") local name = getItemAttribute(item.uid, "transName")
if left and left > 0 then setPlayerStorageValue(pk, 1010, name) doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn")) doItemSetAttribute(item.uid, "transBegin", os.clock()) else setPlayerStorageValue(pk, 1010, "Ditto") end end
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
unLock(item.uid) --alterado v1.8 if useKpdoDlls then doUpdateMoves(cid) end end
function doRegainSpeed(cid) --alterado v1.9 \/ if not isCreature(cid) then return true end
local speed = PlayerSpeed if isMonster(cid) then speed = getSpeed(cid) elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then speed = 200*getPlayerGroupId(cid) end doChangeSpeed(cid, -getCreatureSpeed(cid)) if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end doChangeSpeed(cid, speed) return speed end
function isPosEqualPos(pos1, pos2, checkstackpos) if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then return false end if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then return false end return true end
function getRandomGenderByName(name) local rate = newpokedex[name] if not rate then return 0 end rate = rate.gender if rate == 0 then gender = 3 elseif rate == 1000 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 1000) <= rate then gender = 4 else gender = 3 end return gender end
function getRecorderPlayer(pos, cid) local ret = 0 if cid and isPosEqual(getThingPos(cid), pos) then --alterado v1.9 return cid end local s = {} s.x = pos.x s.y = pos.y s.z = pos.z for a = 0, 255 do s.stackpos = a local b = getTileThingByPos(s).uid if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then ret = b end end return ret end
function getRecorderCreature(pos, cid) local ret = 0 if cid and isPosEqual(getThingPos(cid), pos) then --alterado v1.9 return cid end local s = {} s.x = pos.x s.y = pos.y s.z = pos.z for a = 0, 255 do s.stackpos = a local b = getTileThingByPos(s).uid if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then ret = b end end return ret end
function doCreatureSetOutfit(cid, outfit, time) doSetCreatureOutfit(cid, outfit, time) end
function doMagicalFlower(cid, away) if not isCreature(cid) then return true end for x = -3, 3 do for y = -3, 3 do local a = getThingPos(cid) a.x = a.x + x a.y = a.y + y if away then doSendDistanceShoot(a, getThingPos(cid), 21) else doSendDistanceShoot(getThingPos(cid), a, 21) end end end end
function isItemPokeball(item) --alterado v1.9 \/ if not item then return false end for a, b in pairs (pokeballs) do if isInArray(b.all, item) then return true end if item >= 12861 and item <= 13781 then return true end if item >= 13797 and item <= 13823 then return true end if item >= 10975 and item <= 10977 then return true end if item >= 13836 and item <= 13850 then return true end if item >= 13851 and item <= 13856 then return true end if item >= 13859 and item <= 13861 then return true end if item >= 13902 and item <= 13904 then return true end if item >= 13919 and item <= 13930 then return true end end return false end
function isPokeball(item) if not item then return false end for a, b in pairs (pokeballs) do if isInArray(b.all, item) then return true end if item >= 12861 and item <= 13781 then return true end if item >= 13797 and item <= 13823 then return true end if item >= 10975 and item <= 10977 then return true end if item >= 13836 and item <= 13856 then return true end end return false end function getPokeballType(id) for a, b in pairs (pokeballs) do if isInArray(b.all, id) then return a end end return "none" end
function doFaceOpposite(cid) local a = getCreatureLookDir(cid) local d = { [NORTH] = SOUTH, [sOUTH] = NORTH, [EAST] = WEST, [WEST] = EAST, [NORTHEAST] = SOUTHWEST, [NORTHWEST] = SOUTHEAST, [sOUTHEAST] = NORTHWEST, [sOUTHWEST] = NORTHEAST} doCreatureSetLookDir(cid, d[a]) end
function doFaceRandom(cid) local a = getCreatureLookDir(cid) local d = { [NORTH] = {SOUTH, WEST, EAST}, [sOUTH] = {NORTH, WEST, EAST}, [WEST] = {SOUTH, NORTH, EAST}, [EAST] = {SOUTH, WEST, NORTH}} doChangeSpeed(cid, 1) doCreatureSetLookDir(cid, d[a][math.random(1, 3)]) doChangeSpeed(cid, -1) end
function getFaceOpposite(dir) local d = { [NORTH] = SOUTH, [sOUTH] = NORTH, [EAST] = WEST, [WEST] = EAST, [NORTHEAST] = SOUTHWEST, [NORTHWEST] = SOUTHEAST, [sOUTHEAST] = NORTHWEST, [sOUTHWEST] = NORTHEAST} return d[dir] end
function getResistance(cid, combat) if isPlayer(cid) then return false end local poketype1 = pokes[getCreatureName(cid)].type local poketype2 = pokes[getCreatureName(cid)].type2 local multiplier = 1 if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then multiplier = multiplier * 2 end if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then multiplier = multiplier * 2 end if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then multiplier = multiplier * 0.5 end if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then multiplier = multiplier * 0.5 end if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then multiplier = multiplier * 0 end if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then multiplier = multiplier * 0 end
if multiplier == 0.25 then multiplier = 0.5 elseif multiplier == 4 then multiplier = 2 end
return multiplier end
function getCreatureDirectionToTarget(cid, target, ranged) if not isCreature(cid) then return true end if not isCreature(target) then return getCreatureLookDir(cid) end local dirs = { [NORTHEAST] = {NORTH, EAST}, [sOUTHEAST] = {SOUTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [sOUTHWEST] = {SOUTH, WEST}} local x = getDirectionTo(getThingPos(cid), getThingPos(target), false) if x <= 3 then return x else local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x) local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y) if xdistance > ydistance then return dirs[x][2] elseif ydistance > xdistance then return dirs[x][1] elseif isInArray(dirs[x], getCreatureLookDir(cid)) then return getCreatureLookDir(cid) else return dirs[x][math.random(1, 2)] end end end
function getSomeoneDescription(cid) if isPlayer(cid) then return getPlayerNameDescription(cid) end return getMonsterInfo(getCreatureName(cid)).description end
function isGhostPokemon(cid) if not isCreature(cid) then return false end local ghosts = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"} return isInArray(ghosts, getCreatureName(cid)) end
function updateGhostWalk(cid) if not isCreature(cid) then return false end local pos = getThingPos(cid) pos.x = pos.x + 1 pos.y = pos.y + 1 local ret = getThingPos(cid) doTeleportThing(cid, pos, false) doTeleportThing(cid, ret, false) return true end
function doRemoveElementFromTable(t, e) local ret = {} for a = 1, #t do if t[a] ~= e then table.insert(ret, t[a]) end end return ret end
function doFaceCreature(sid, pos) if not isCreature(sid) then return true end if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end local ret = 0
local ld = getCreatureLookDir(sid) local dir = getDirectionTo(getThingPos(sid), pos) local al = { [NORTHEAST] = {NORTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [sOUTHEAST] = {SOUTH, EAST}, [sOUTHWEST] = {SOUTH, WEST}}
if dir >= 4 and isInArray(al[dir], ld) then return true end
doChangeSpeed(sid, 1) if dir == 4 then ret = math.random(2, 3) elseif dir == 5 then ret = math.random(1, 2) elseif dir == 6 then local dirs = {0, 3} ret = dirs[math.random(1, 2)] elseif dir == 7 then ret = math.random(0, 1) else ret = getDirectionTo(getThingPos(sid), pos) end doCreatureSetLookDir(sid, ret) doChangeSpeed(sid, -1) return true end
function doCreatureAddCondition(cid, condition) if not isCreature(cid) then return true end doAddCondition(cid, condition) end
function doCreatureRemoveCondition(cid, condition) if not isCreature(cid) then return true end doRemoveCondition(cid, condition) end
function setCD(item, tipo, tempo)
if not tempo or not tonumber(tempo) then doItemEraseAttribute(item, tipo) return true end
doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."") return tempo + os.time() end
function getCD(item, tipo, limite)
if not getItemAttribute(item, tipo) then return 0 end
local string = getItemAttribute(item, tipo):gsub("cd:", "") local number = tonumber(string) - os.time()
if number <= 0 then return 0 end
if limite and limite < number then return 0 end
return number end
function doSendMoveEffect(cid, target, effect) if not isCreature(cid) or not isCreature(target) then return true end doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect) return true end
function doSetItemActionId(uid, actionid) doItemSetAttribute(uid, "aid", actionid) return true end
function threeNumbers(number) if number <= 9 then return "00"..number.."" elseif number <= 99 then return "0"..number.."" end return ""..number.."" end
function isBr(cid) if getPlayerStorageValue(cid, 105505) ~= -1 then return true end return false end
function isBeingUsed(ball) if not ball then return false end for a, b in pairs (pokeballs) do --alterado v1.9 if b.use == ball then return true end end return false end
function doRemoveTile(pos)-- Script by mock pos.stackpos = 0 local sqm = getTileThingByPos(pos) doRemoveItem(sqm.uid,1) end
function doCreateTile(id,pos) -- By mock doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE) doCreateItem(id,1,pos) end
function hasSqm(pos) local f = getTileThingByPos(pos) if f.itemid ~= 0 and f.itemid ~= 1 then return true end return false end
function getPosDirs(p, dir) -- By MatheusMkalo return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z} end
function canWalkOnPos(pos, creature, pz, water, sqm, proj) if not pos then return false end if not pos.x then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false end local n = not proj and 3 or 2 --alterado v1.6 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end
function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v1.6 if not pos then return false end if not pos.x then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false end --[[local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i --edited pra retirar um bug.. ;x local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end ]] return true end
function getFreeTile(pos, cid) if canWalkOnPos(pos, true, false, true, true, false) then return pos end local positions = {} for a = 0, 7 do if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then table.insert(positions, pos) end end if #positions >= 1 then if isCreature(cid) then local range = 1000 local ret = getThingPos(cid) for b = 1, #positions do if getDistanceBetween(getThingPos(cid), positions) < range then ret = positions range = getDistanceBetween(getThingPos(cid), positions) end end return ret else return positions[math.random(#positions)] end end return getThingPos(cid) end
function isWalkable(pos, creature, proj, pz, water)-- by Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false, true end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end
function isPlayerSummon(cid, uid) return getCreatureMaster(uid) == cid --alterado v1.9 end
function isSummon(sid) return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v1.9 end
function getItemsInContainerById(container, itemid) -- Function By Kydrai local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItemsInContainerById(item.uid, itemid) for i=0, #itemsbag do table.insert(items, itemsbag) end else if itemid == item.itemid then table.insert(items, item.uid) end end end end return items end
function getPokeballsInContainer(container) -- Function By Kydrai if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif isPokeball(item.itemid) then table.insert(items, item.uid) end end end return items end
function getItensUniquesInContainer(container) --alterado v1.6 if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItensUniquesInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif getItemAttribute(item.uid, "unique") then table.insert(items, item) end end end return items end
function hasSpaceInContainer(container) --alterado v1.6 if not isContainer(container) then return false end if getContainerSize(container) < getContainerCap(container) then return true end
for slot = 0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then if hasSpaceInContainer(item.uid) then return true end end end return false end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid) local piles = 0 if #item > 0 then for i,x in pairs(item) do if getThing(x).type < 100 then local it = getThing(x) doTransformItem(it.uid, itemid, it.type+quant) if it.type+quant > 100 then doPlayerAddItem(cid, itemid, it.type+quant-100) end else piles = piles+1 end end else return doPlayerAddItem(cid, itemid, quant) end if piles == #item then doPlayerAddItem(cid, itemid, quant) end end
function getPlayerInArea(fromPos, toPos) -- by jhon992 local online = getPlayersOnline() local players = {} for i=1, #online do if isInArea(getPlayerPosition(online), fromPos, toPos) then players[#players+1] = online end end return players end function isPlayerOnline(uid) return isInArray(getPlayersOnline(), uid) end
function doRegenerateWithY(cid, sid) if not isPlayer(cid) or not isCreature(sid) then return true end local ball = getPlayerSlotItem(cid, or getPlayerSlotItem(getCreatureMaster(cid), local Tiers = { [1] = {bonus = Regen1}, [2] = {bonus = Regen2}, [3] = {bonus = Regen3}, [4] = {bonus = Regen4}, [5] = {bonus = Regen5}, [6] = {bonus = Regen6}, [7] = {bonus = Regen7}, } if #getCreatureSummons(cid) > 0 then local Tier = getItemAttribute(ball.uid, "heldy") or 0 if Tier > 0 and Tier < 8 and Tiers[Tier] then if not getCreatureCondition(cid, CONDITION_INFIGHT) then if getCreatureHealth(sid) < getCreatureMaxHealth(sid) then addEvent(function() doCreatureAddHealth(sid, Tiers[Tier].bonus) doSendAnimatedText(getThingPos(sid), "+ "..Tiers[Tier].bonus, 30) end, 0) end addEvent(doRegenerateWithY, 1000, cid, sid) else addEvent(doRegenerateWithY, 1000, cid, sid) end end end end
function doCureWithY(cid, sid) if not isPlayer(cid) or not isCreature(sid) then return true end local ball = getPlayerSlotItem(cid, or getPlayerSlotItem(getCreatureMaster(cid), local Tiers = { [8] = {chance = Cure1}, [9] = {chance = Cure2}, [10] = {chance = Cure3}, [11] = {chance = Cure4}, [12] = {chance = Cure5}, [13] = {chance = Cure6}, [14] = {chance = Cure7}, } local Tier = getItemAttribute(ball.uid, "heldy") or 0 if getPlayerStorageValue(cid, 52480) == 1 or getPlayerStorageValue(cid, 52481) == 1 or getPlayerStorageValue(cid, 52482) == 1 or getPlayerStorageValue(cid, 52483) == 1 or getPlayerStorageValue(cid, 52484) == 1 then print (1) else if #getCreatureSummons(cid) > 0 and Tiers[Tier] then if Tier > 7 and Tier < 15 then if math.random(1, 100) <= Tiers[Tier].chance then doCureStatus(sid, "all") doSendMagicEffect(getThingPosWithDebug(sid), 14) --- return true end addEvent(doCureWithY, 1000, cid, sid) end end end end
function doPlayerAddItemStacking(cid, itemid, quant) local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid) local piles = 0 if #item > 0 then for i,x in pairs(item) do if getThing(x).type < 100 then local it = getThing(x) doTransformItem(it.uid, itemid, it.type+quant) if it.type+quant > 100 then doPlayerAddItem(cid, itemid, it.type+quant-100) end else piles = piles+1 end break end else return doPlayerAddItem(cid, itemid, quant) end if piles == #item then doPlayerAddItem(cid, itemid, quant) end end
function doPlayerAddItemStacking(cid, itemid, quant) local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid) local piles = 0 if #item > 0 then for i,x in pairs(item) do if getThing(x).type < 100 then local it = getThing(x) doTransformItem(it.uid, itemid, it.type+quant) if it.type+quant > 100 then doPlayerAddItem(cid, itemid, it.type+quant-100) end else piles = piles+1 end break end else return doPlayerAddItem(cid, itemid, quant) end if piles == #item then doPlayerAddItem(cid, itemid, quant) end end
function getSmeargleMoveTable(master) local ball = getPlayerSlotItem(master, 8).uid local moves = {} local skts = {"skt1", "skt2", "skt3", "skt4", "skt5", "skt6", "skt7", "skt8"} for x=1, #skts do moves["move"..x] = getItemAttribute(ball, skts[x]) and movestable[getItemAttribute(ball, skts[x])]["move"..x] and movestable[getItemAttribute(ball, skts[x])]["move"..x] ~= -1 and movestable[getItemAttribute(ball, skts[x])]["move"..x] or movestable["Smeargle"]["move"..x] end return moves end
function smeargleHaveSpell(cid, spellname) local has = false local moves = getSmeargleMoveTable(cid) local ball = getPlayerSlotItem(cid, 8).uid local skts = {"skt1", "skt2", "skt3", "skt4", "skt5", "skt6", "skt7", "skt8"} for x=1, #skts do if getItemAttribute(ball, skts[x]) and moves["move"..x].name == spellname then has = true break end end return has end
function isDitto(cid) if (getCreatureName(mysum) == "Ditto") or (getCreatureName(mysum) == "Shiny Ditto") then if getItemAttribute(thisball.uid, "ehditto") ~= -1 or getItemAttribute(thisball.uid, "ehshinyditto") ~= -1 then return true end end return true end
Pergunta
Josegvb 87
ola, como voces sabem o y-cure em tudo PDA o held CURE faz a siguente funçao :
"auto medicine cada x segundos"
entao eu queria saber se alguem tiver como trocar essa funçao desse held pra ficar igual a PxG
como assim? bom no PxG é diferente... o cure é um CHANCE para que o pokemon enemigo nao consiga acertar o status negativo no pokemon
sendo que o tier 7 é 100% ai o pokemon fica impossivel de colocar miss (só contra pokemons selvagems)
enquanto pda é um auto medicine muito ruim pois qualquer q coloca isso no pokemon ja tem mt chance de ganhar os duels pois sempre esta acontecendo o auto medicine
meu some functions.lua
function getStringOfTaskArray(array)
if type(array) ~= 'table' or not next(array) then return "" end
local result = {}
for _, value in ipairs(array) do
local thing, num = (type(value[1]) == 'string' and value[1] or getItemNameById(value[1])), value[2]
table.insert(result, (_ == 1 and "" or ", ")..num.." "..thing..(num == 1 and "" or "s"))
end
result[#result] = " and"..(result[#result]:sub(2,#result[#result]))
return table.concat(result)
end
function getVitalityByMaster(cid)
if not isCreature(cid) then return 0 end
local ball = getPlayerSlotItem(cid, 8).uid
if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end
return pokes[getItemAttribute(ball, 'poke')].vitality * (getPlayerLevel(cid) + (getItemAttribute(ball, 'boost') or 0))
end
function onPokeHealthChange(cid, zerar)
if not isCreature(cid) then return true end
if zerar then doPlayerSendCancel(cid, '#ph#,0,0') end
local ball = getPlayerSlotItem(cid, 8).uid
if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end
if #getCreatureSummons(cid) >= 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
local pokemon = getCreatureSummons(cid)[1]
local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))
doItemSetAttribute(ball, "hp", pokelife)
end
local rd = 1 - (tonumber(getItemAttribute(ball, "hp")))
local maxHp = HPperVITsummon * getVitalityByMaster(cid)
local hp = maxHp -(maxHp * rd)
doPlayerSendCancel(cid, '#ph#,'.. math.floor(hp) ..','.. math.floor(maxHp))
end
function addPokeToPlayer(cid, pokemon, boost, gender, ball) --alterado v1.9 \/ peguem ele todo...
local genders = {
["male"] = 4,
["female"] = 3,
[1] = 4,
[0] = 3,
[4] = 4,
[3] = 3,
}
if not isCreature(cid) then return false end
local pokemon = doCorrectString(pokemon)
if not pokes[pokemon] then return false end
local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon)
local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal"
local happy = 250
if icons[pokemon] then
id = icons[pokemon].on
else
id = pokeballs[btype].on
end
if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
item = doCreateItemEx(id)
else
item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, id, 1)
end
if not item then return false end
doItemSetAttribute(item, "poke", pokemon)
doItemSetAttribute(item, "hp", 1)
doItemSetAttribute(item, "happy", happy)
--doItemSetAttribute(item, "-1", GENDER)
doSetItemAttribute(item, "hands", 0)
doItemSetAttribute(item, "description", "Contains a "..pokemon..".")
doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")
doItemSetAttribute(item, "defeated", "no")
doItemSetAttribute(item, "ball", btype)
if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then
doItemSetAttribute(item, "boost", boost)
end
if unique then
doItemSetAttribute(item, "unique", getCreatureName(cid))
end
if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
sendMsgToPlayer(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.")
end
doTransformItem(item, id)
return true
end
---------------------------
function unLock(ball)
if not ball or ball <= 0 then return false end
if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then
local vipTime = getItemAttribute(ball, "lock")
local timeNow = os.time()
local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))
if days <= 0 then
doItemEraseAttribute(ball, "lock")
doItemEraseAttribute(ball, "unique")
return true
end
end
return false
end
function getGuildMembersOnline(GuildId)
local players = {}
for _, pid in pairs(getPlayersOnline()) do
if getPlayerGuildId(pid) == tonumber(GuildId) then
table.insert(players, pid)
end
end --by Vodkart
return #players > 0 and players or false
end
function getGuildMembers(GuildId)
local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")
if (query:getID() ~= -1) then
repeat
table.insert(players,query:getDataString("name"))
until not query:next() --by Vodkart
query:free()
end
return #players > 0 and players or false
end
--/////////////////////////////////////////////////////////////////////////////////---
function sendMsgToPlayer(cid, tpw, msg) --alterado v1.7 \/\/\/
if not isCreature(cid) or not tpw or not msg then return true end
return doPlayerSendTextMessage(cid, tpw, msg)
end
function getPlayerDesc(cid, thing, TV)
if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end
local pos = getThingPos(thing)
local ocup = youAre[getPlayerGroupId(thing)]
local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]
local rank2 = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans2[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]
local name = thing == cid and "yourself" or getCreatureName(thing) --alterado v1.8
local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")
local str = "You see "..name..". "..art.." "
if youAre[getPlayerGroupId(thing)] then
str = str..""..(ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing)).."."
else
if getPlayerSex(thing) == 1 then
str = str..""..(rank).." from ".. getTownName(getPlayerTown(thing)).."."
elseif getPlayerSex(thing) == 0 then
str = str..""..(rank2).." from ".. getTownName(getPlayerTown(thing)).."."
end
end
if getPlayerGuildId(thing) > 0 then
str = str.." "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing).."."
end
if TV then
str = str.." "..art.." watching TV."
end
str = str..""..((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or "") --alterado v1.8
return str
end
------------------------------------------------------------------------------------------------- /\/\
function getLivePokeballs(cid, container, duel)
if not isCreature(cid) then return {} end
if not isContainer(container) then return {} end
local items = {}
---
local ballSlot = getPlayerSlotItem(cid,
if ballSlot.uid ~= 0 then
for a, b in pairs (pokeballs) do
if ballSlot.itemid == b.on or ballSlot.itemid == b.use then
if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
table.insert(items, ballSlot.uid) --alterado v1.8
elseif not duel then
table.insert(items, ballSlot.uid)
end
end
end
end
---
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
if not isInArray(items, itemsbag) then
table.insert(items, itemsbag)
end
end
elseif isPokeball(item.itemid) then
for a, b in pairs (pokeballs) do
if item.itemid == b.on then
if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then
table.insert(items, item.uid) --alterado v1.8
elseif not duel then
table.insert(items, item.uid)
end
end
end
end
end
end
return items
end
function addItemInFreeBag(container, item, num)
if not isContainer(container) or not item then return false end
if not num or num <= 0 then num = 1 end --alterado v1.6.1
if getContainerSize(container) < getContainerCap(container) then
return doAddContainerItem(container, item, num)
else
for slot = 0, (getContainerSize(container)-1) do
local container2 = getContainerItem(container, slot)
if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then
return doAddContainerItem(container2.uid, item, num)
end
end
end
return false
end
------------------------------------------------------------------------------------------------------
function pokeHaveReflect(cid)
if not isCreature(cid) then return false end
local table = getTableMove(cid, "Reflect")
if table and table.name then --alterado v1.6
return true
end
return false
end
------------------------------------------------------------------------------------------------------
function nextHorario(cid)
horarioAtual = os.date("%X")
horario = string.explode(horarioAtual, ":")
for i = 1, #horas do
horarioComparacao = horas
horarioComp = string.explode(horarioComparacao, ":")
---------------
if tonumber(horarioComp[1]) > tonumber(horario[1]) then
return horarioComparacao
elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then
return horarioComparacao
end
end
return horas[1]
end
function getTimeDiff(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
}
local out = {}
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > -1) then
table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
end
end
if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then
return "seconds"
end
return table.concat(out)
end
function getTimeDiff2(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
{'sec', timeDiff % 60},
}
local out = {}
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > 0) then
table.insert(out, (k < #dateFormat and ' ' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
end
end
return table.concat(out)
end
function showTimeDiff(timeComp)
local b = string.explode(os.date("%X"), ":")
local c = string.explode(timeComp, ":")
---
local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")
local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])
local hComp, mComp = tonumber(c[1]), tonumber(c[2])
---
local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}
local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}
---
comparacao = t1-t
if hComp < hAtual then
v = os.time{year= y, month= m, day= d, hour= 24, min= 0}
v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}
comparacao = (v-t)+(t1-v2)
end
return getTimeDiff(comparacao)
end
-------------------------------------------------------------------------
function cleanCMcds(item)
if item ~= 0 then
for c = 1, 15 do --alterado v1.5
local str = "cm_move"..c
setCD(item, str, 0)
end
end
end
function ehNPC(cid) --alterado v1.9
return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)
end
function ehMonstro(cid)
local eh = false
if not isSummon(cid) and not ehNPC(cid) and not isPlayer(cid) then
eh = true
end
return eh
end --alterado v1.9.1 /\
function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...
if not isCreature(cid) then return true end
doRemoveCondition(cid, CONDITION_INVISIBLE)
doRemoveCondition(cid, CONDITION_OUTFIT)
doCreatureSetHideHealth(cid, false)
end
function doDisapear(cid) --Faz um pokemon ficar invisivel
if not isCreature(cid) then return true end
doCreatureAddCondition(cid, permanentinvisible)
doCreatureSetHideHealth(cid, true)
doSetCreatureOutfit(cid, {lookType = 2}, -1)
end
function hasTile(pos) --Verifica se tem TILE na pos
pos.stackpos = 0
if getTileThingByPos(pos).itemid >= 1 then
return true
end
return false
end
function getThingFromPosWithProtect(pos) --Pega uma creatura numa posi軋o com prote輟es
if hasTile(pos) then
if isCreature(getRecorderCreature(pos)) then
return getRecorderCreature(pos)
else
pos.stackpos = 253
pid = getThingfromPos(pos).uid
end
else
pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid
end
return pid
end
function getTileThingWithProtect(pos) --Pega um TILE com prote輟es
if hasTile(pos) then
pos.stackpos = 0
pid = getTileThingByPos(pos)
else
pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})
end
return pid
end
function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player
if not isCreature(cid) or not isCreature(pid) then return "Cant" end
local master1 = isSummon(cid) and getCreatureMaster(cid) or cid
local master2 = isSummon(pid) and getCreatureMaster(pid) or pid
----
if getPlayerStorageValue(master1, 6598754) >= 5 and getPlayerStorageValue(master2, 6598754) >= 5 then
if getPlayerStorageValue(master1, 6598754) ~= getPlayerStorageValue(master2, 6598754) then
if isDuelingAgainst(master1, master2) then --alterado v1.8
if isSummon(cid) and isPlayer(pid) then
return "Cant"
else
return "Can"
end
end
end
end
---- pvp system
if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then
return "Can"
end
if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes
return "Can"
end
----
if ehMonstro(cid) and ehMonstro(pid) then
return "Can"
end
return "Cant"
end
function stopNow(cid, time)
if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end
--alterado v1.9.1 \/
local function podeMover(cid)
if isPlayer(cid) then
mayNotMove(cid, false)
elseif isCreature(cid) then
doRegainSpeed(cid)
end
end
if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end
addEvent(podeMover, time, cid)
end
function doReduceStatus(cid, off, def, agi) --reduz os status
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)
if off > 0 then
setPlayerStorageValue(cid, 1001, A - off)
end
if def > 0 then
setPlayerStorageValue(cid, 1002, B - def)
end
if agi > 0 then
setPlayerStorageValue(cid, 1003, C - agi)
if getCreatureSpeed(cid) ~= 0 then
doRegainSpeed(cid)
end --alterado v1.5 functions arrumadas...
end
end
function doRaiseStatus(cid, off, def, agi, time)
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)
if off > 0 then
setPlayerStorageValue(cid, 1001, A * off)
end
if def > 0 then
setPlayerStorageValue(cid, 1002, B * def)
end
if agi > 0 then
setPlayerStorageValue(cid, 1003, C + agi)
if getCreatureSpeed(cid) ~= 0 then
doRegainSpeed(cid)
end
end
local D = getOffense(cid)
local E = getDefense(cid)
local F = getSpeed(cid)
---------------------------
local G = D - A
local H = E - B
local I = F - C
addEvent(doReduceStatus, time*1000, cid, G, H, I)
end
function BackTeam(cid)
if isCreature(cid) then
local summon = getCreatureSummons(cid) --alterado v1.6
for i = 2, #summon do
doSendMagicEffect(getThingPos(summon), 211)
doRemoveCreature(summon)
end
setPlayerStorageValue(cid, 637501, -1)
end
end
function choose(...) -- by mock
local arg = {...}
return arg[math.random(1,#arg)]
end
function AddPremium(cid, days)
local function removerPlayer(cid)
if isCreature(cid) then
doRemoveCreature(cid)
end
end
db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")
doPlayerSendTextMessage(cid,25,"Voc・ser・kickado em 5 segundos.")
addEvent(removerPlayer, 5*1000, cid)
return TRUE
end
function isShiny(cid)
return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v1.9
end
function isShinyName(name)
return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v1.9
end
function doConvertTypeToStone(type, string)
local t = {
["fly"] = {heart, "heart"},
["flying"] = {heart, "heart"},
["normal"] = {heart, "heart"},
["fire"] = {fire, "fire"},
["grass"] = {leaf, "leaf"},
["leaf"] = {leaf, "leaf"},
["water"] = {water, "water"},
["poison"] = {venom, "venom"},
["venom"] = {venom, "venom"},
["electric"] = {thunder, "thunder"},
["thunder"] = {thunder, "thunder"},
["rock"] = {rock, "rock"},
["fight"] = {punch, "punch"},
["fighting"] = {punch, "punch"},
["bug"] = {coccon, "coccon"},
["dragon"] = {crystal, "crystal"},
["dark"] = {dark, "dark"},
["ghost"] = {dark, "dark"},
["ground"] = {earth, "earth"},
["earth"] = {earth, "earth"},
["psychic"] = {enigma, "enigma"},
["steel"] = {metal, "metal"},
["ancient"] = {ancient, "ancient"},
["metal"] = {metal, "metal"},
["ice"] = {ice, "ice"},
["boost"] = {boostStone, "boost"}, --alterado v1.9
}
if string then
return t[type][2]
else
return t[type][1]
end
end
function doConvertStoneIdToString(stoneID)
local t = {
[11453] = "Heart Stone",
[11441] = "Leaf Stone",
[11442] = "Water Stone",
[11443] = "Venom Stone",
[11444] = "Thunder Stone",
[11445] = "Rock Stone",
[11446] = "Punch Stone",
[11447] = "Fire Stone", --alterado v1.6
[11448] = "Cocoon Stone",
[11449] = "Crystal Stone",
[11450] = "Darkess Stone",
[11451] = "Earth Stone",
[11452] = "Enigma Stone",
[11454] = "Ice Stone",
[12244] = "Ancient Stone",
[12232] = "Metal Stone",
[12401] = "Shiny Fire Stone",
[12402] = "Shiny Water Stone",
[12403] = "Shiny Leaf Stone",
[12404] = "Shiny Heart Stone",
[12405] = "Shiny Enigma Stone",
[12406] = "Shiny Rock Stone",
[12407] = "Shiny Venom Stone",
[12408] = "Shiny Ice Stone",
[12409] = "Shiny Thunder Stone",
[12410] = "Shiny Crystal Stone",
[12411] = "Shiny Cocoon Stone",
[12412] = "Shiny Darkness Stone",
[12413] = "Shiny Punch Stone",
[12414] = "Shiny Earth Stone",
[boostStone] = "Boost Stone", --alterado v1.9
}
if t[stoneID] then
return t[stoneID]
else
return ""
end
end
function isStone(id)
if id >= leaf and id <= ice then
return true
end
if id == boostStone then --alterado v1.9
return true
end
if id == 12232 or id == 12244 or id == 12244 or id == 12245 then
return true
end
if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then
return true
end
return false
end
function isWater(id)
return tonumber(id) and id >= 4820 and id <= 4825 --alterado v1.9
end
function getTopCorpse(position)
local pos = position
for n = 1, 255 do
pos.stackpos = n
local item = getTileThingByPos(pos)
if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then
return getTileThingByPos(pos)
end
end
return null
end
bpslot = CONST_SLOT_BACKPACK
function hasPokemon(cid)
if not isCreature(cid) then return false end
if getCreatureMana(cid) <= 0 then return false end
if #getCreatureSummons(cid) >= 1 then return true end
local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)
local bp = getPlayerSlotItem(cid, bpslot)
for a, b in pairs (pokeballs) do
if item.itemid == b.on or item.itemid == b.use then
return true --alterado v1.4
end
if #getItemsInContainerById(bp.uid, b.on) >= 1 then
return true
end
end
return false
end
function isNpcSummon(cid)
return isNpc(getCreatureMaster(cid))
end
function getPokemonHappinessDescription(cid)
if not isCreature(cid) then return true end
local str = {}
if getPokemonGender(cid) == SEX_MALE then
table.insert(str, "He")
elseif getPokemonGender(cid) == SEX_FEMALE then
table.insert(str, "She")
else
table.insert(str, "It")
end
local h = getPlayerStorageValue(cid, 1008)
if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then
table.insert(str, " is very happy with you!")
elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then
table.insert(str, " is happy.")
elseif h >= tonumber(getConfigValue('PokemonStageOK')) then
table.insert(str, " is unhappy.")
elseif h >= tonumber(getConfigValue('PokemonStageSad')) then
table.insert(str, " is sad.")
elseif h >= tonumber(getConfigValue('PokemonStageMad')) then
table.insert(str, " is mad.")
else
table.insert(str, " is very mad at you!")
end
return table.concat(str)
end
function doSetItemAttribute(item, key, value)
doItemSetAttribute(item, key, value)
end
function deTransform(cid, check)
if not isCreature(cid) then return true end
local m = getCreatureMaster(cid)
local p = getPlayerSlotItem(m,
if getItemAttribute(p.uid, "transTurn") ~= check then return true end
setPlayerStorageValue(cid, 1010, getCreatureName(cid) == "Ditto" and "Ditto" or "Shiny Ditto") --edited
doRemoveCondition(cid, CONDITION_OUTFIT)
doSendMagicEffect(getThingPos(cid), 184)
doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
doItemSetAttribute(p.uid, "transBegin", 0)
doItemSetAttribute(p.uid, "transLeft", 0)
doItemEraseAttribute(p.uid, "transName")
adjustStatus(cid, p.uid, true, true, true)
end
function isTransformed(cid)
return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v1.9
end
function doSendFlareEffect(pos)
local random = {28, 29, 79}
doSendMagicEffect(pos, random[math.random(1, 3)])
end
function isDay()
local a = getWorldTime()
if a >= 360 and a < 1080 then
return true
end
return false
end
function doPlayerSendTextWindow(cid, p1, p2)
if not isCreature(cid) then return true end
local item = 460
local text = ""
if type(p1) == "string" then
doShowTextDialog(cid, item, p1)
else
doShowTextDialog(cid, p1, p2)
end
end
function getClockString(tw)
local a = getWorldTime()
local b = a / 60
local hours = math.floor(b)
local minut = a - (60 * hours)
if not tw then
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut
else
local sm = "a.m"
if hours >= 12 then
hours = hours - 12
sm = "p.m"
end
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut.." "..sm
end
end
function doCorrectPokemonName(poke)
return doCorrectString(poke)
end
function doCorrectString(str)
local name = str:explode(" ") --alterado v1.9
local final = {}
for _, s in ipairs(name) do
table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())
end
return table.concat(final, (name[2] and " " or ""))
end
function getHappinessRate(cid)
if not isCreature(cid) then return 1 end
local a = getPlayerStorageValue(cid, 1008)
if a == -1 then return 1 end
if a >= getConfigValue('PokemonStageVeryHappy') then
return happinessRate[5].rate
elseif a >= getConfigValue('PokemonStageHappy') then
return happinessRate[4].rate
elseif a >= getConfigValue('PokemonStageOK') then
return happinessRate[3].rate
elseif a >= getConfigValue('PokemonStageSad') then
return happinessRate[2].rate
else
return happinessRate[1].rate
end
return 1
end
function doBodyPush(cid, target, go, pos)
if not isCreature(cid) or not isCreature(target) then
doRegainSpeed(cid)
doRegainSpeed(target)
return true
end
if go then
local a = getThingPos(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
if not isPlayer(target) then
doChangeSpeed(target, -getCreatureSpeed(target))
end
doChangeSpeed(cid, 800)
doTeleportThing(cid, getThingPos(target))
doChangeSpeed(cid, -800)
addEvent(doBodyPush, 350, cid, target, false, a)
else
doChangeSpeed(cid, 800)
doTeleportThing(cid, pos)
doRegainSpeed(cid)
doRegainSpeed(target)
end
end
function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)
--////////////////////////////////////////////////////////////////////////////////////////--
checkDuel(cid) --alterado v1.6 duel system
--////////////////////////////////////////////////////////////////////////////////////////--
if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52484) ~= 10 then
return sendMsgToPlayer(cid, 27, "You can't do that while the duel don't begins!") --alterado v1.8
end
--////////////////////////////////////////////////////////////////////////////////////////--
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
-----------------
local edit = true
if not pokeball then
pokeball = getPlayerSlotItem(cid,
end
if blockevo then
edit = false
doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.")
end
local happy = getPlayerStorageValue(pokemon, 1008)
local hunger = getPlayerStorageValue(pokemon, 1009)
local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))
if edit then
doItemSetAttribute(pokeball.uid, "happy", happy)
doItemSetAttribute(pokeball.uid, "hunger", hunger)
doItemSetAttribute(pokeball.uid, "hp", pokelife)
end
-- if getCreatureName(pokemon) == "Ditto" then
-- if isTransformed(pokemon) then
-- local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))
-- doItemSetAttribute(pokeball.uid, "transLeft", left)
-- end
-- end
if hideeffects then
doRemoveCreature(pokemon)
return true
end
local pokename = getPokeName(pokemon)
local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)
if getCreatureCondition(cid, CONDITION_INFIGHT) then
if isCreature(getCreatureTarget(cid)) then
doItemSetAttribute(pokeball.uid, "happy", happy - 5)
else
doItemSetAttribute(pokeball.uid, "happy", happy - 2)
end
end
doTransformItem(pokeball.uid, pokeball.itemid-1)
doCreatureSay(cid, mbk, TALKTYPE_ORANGE_1)
doSendMagicEffect(getCreaturePosition(pokemon), effect)
doRemoveCreature(pokemon)
unLock(pokeball.uid) --alterado v1.8
if useOTClient then
doPlayerSendCancel(cid, '12//,hide') --alterado v1.7
end
if useKpdoDlls then
doUpdateMoves(cid)
end
end
local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35, --alterado v1.5
["Shiny Magmar"] = 35,
["Magby"] = 35,
["Jynx"] = 17,
["Smoochum"] = 17,
["Shiny Jynx"] = 17,
["Piloswine"] = 205, --alterado v1.8
["Swinub"] = 205,
["Stantler"] = 205,
["Shiny Stantler"] = 205,
}
function doGoPokemon(cid, item)
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
return true
end
---------------------------------------------------------------
local ballName = getItemAttribute(item.uid, "poke")
btype = getPokeballType(item.itemid)
local effect = pokeballs[btype].effect
if not effect then
effect = 21
end
-----------------------------------------------------------------
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end
local thishp = getItemAttribute(item.uid, "hp")
if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local pokemon = getItemAttribute(item.uid, "poke")
if not pokes[pokemon] then
return true
end
----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) --alterado v1.9 \/
local low = {}
local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
if #balls >= 1 then
for _, uid in ipairs(balls) do
local nome = getItemAttribute(uid, "poke")
if not isInArray(lowPokes, pokemon) and nome == pokemon then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
else
if nome == pokemon then
table.insert(low, nome)
end
end
end
end
if #low >= 3 then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------
local x = pokes[pokemon]
local boosts = getItemAttribute(item.uid, "boost") or 0
if getPlayerLevel(cid) < (x.level + boosts) then --alterado v1.8 \/
doPlayerSendCancel(cid, "You need level "..(x.level + boosts).." to use this pokemon.")
return true
end
--------------------------------------------------------------------------------------
shinysClan = {
["Shiny Fearow"] = {4, "Wingeon"},
["Shiny Flareon"] = {1, "Volcanic"},
["Shiny Vaporeon"] = {2, "Seavel"},
["Shiny Jolteon"] = {9, "Raibolt"},
["Shiny Hypno"] = {7, "Psycraft"},
["Shiny Golem"] = {3, "Orebound"},
["Shiny Vileplume"] = {8, "Naturia"},
["Shiny Nidoking"] = {5, "Malefic"},
["Shiny Hitmontop"] = {6, "Gardestrike"},
}
if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9
if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then
doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
return true
elseif getPlayerStorageValue(cid, 862281) ~= 5 then
doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
return true
end
end
--------------------------------------------------------------------------------------
doSummonMonster(cid, pokemon)
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end
------------------------passiva hitmonchan------------------------------
if isSummon(pk) then --alterado v1.8 \/
if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
if not getItemAttribute(item.uid, "hands") then
doSetItemAttribute(item.uid, "hands", 0)
end
local hands = getItemAttribute(item.uid, "hands")
doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
end
end
-------------------------------------------------------------------------
---------movement magmar, jynx-------------
if EFFECTS[getCreatureName(pk)] then
markPosEff(pk, getThingPos(pk))
sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))
end
--------------------------------------------------------------------------
if getCreatureName(pk) == "Ditto" then
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, "Ditto")
end
end
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
doCreatureSetLookDir(pk, 2)
adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)
doTransformItem(item.uid, item.itemid+1)
local pokename = getPokeName(pk) --alterado v1.7
local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_ORANGE_1)
doSendMagicEffect(getCreaturePosition(pk), effect)
unLock(item.uid) --alterado v1.8
if useKpdoDlls then
doUpdateMoves(cid)
end
end
function doRegainSpeed(cid) --alterado v1.9 \/
if not isCreature(cid) then return true end
local speed = PlayerSpeed
if isMonster(cid) then
speed = getSpeed(cid)
elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then
speed = 200*getPlayerGroupId(cid)
end
doChangeSpeed(cid, -getCreatureSpeed(cid))
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
doChangeSpeed(cid, speed)
return speed
end
function isPosEqualPos(pos1, pos2, checkstackpos)
if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then
return false
end
if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then
return false
end
return true
end
function getRandomGenderByName(name)
local rate = newpokedex[name]
if not rate then return 0 end
rate = rate.gender
if rate == 0 then
gender = 3
elseif rate == 1000 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 1000) <= rate then
gender = 4
else
gender = 3
end
return gender
end
function getRecorderPlayer(pos, cid)
local ret = 0
if cid and isPosEqual(getThingPos(cid), pos) then --alterado v1.9
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end
function getRecorderCreature(pos, cid)
local ret = 0
if cid and isPosEqual(getThingPos(cid), pos) then --alterado v1.9
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end
function doCreatureSetOutfit(cid, outfit, time)
doSetCreatureOutfit(cid, outfit, time)
end
function doMagicalFlower(cid, away)
if not isCreature(cid) then return true end
for x = -3, 3 do
for y = -3, 3 do
local a = getThingPos(cid)
a.x = a.x + x
a.y = a.y + y
if away then
doSendDistanceShoot(a, getThingPos(cid), 21)
else
doSendDistanceShoot(getThingPos(cid), a, 21)
end
end
end
end
function isItemPokeball(item) --alterado v1.9 \/
if not item then return false end
for a, b in pairs (pokeballs) do
if isInArray(b.all, item) then return true end
if item >= 12861 and item <= 13781 then
return true
end
if item >= 13797 and item <= 13823 then
return true
end
if item >= 10975 and item <= 10977 then
return true
end
if item >= 13836 and item <= 13850 then
return true
end
if item >= 13851 and item <= 13856 then
return true
end
if item >= 13859 and item <= 13861 then
return true
end
if item >= 13902 and item <= 13904 then
return true
end
if item >= 13919 and item <= 13930 then
return true
end
end
return false
end
function isPokeball(item)
if not item then return false end
for a, b in pairs (pokeballs) do
if isInArray(b.all, item) then return true end
if item >= 12861 and item <= 13781 then
return true
end
if item >= 13797 and item <= 13823 then
return true
end
if item >= 10975 and item <= 10977 then
return true
end
if item >= 13836 and item <= 13856 then
return true
end
end
return false
end
function getPokeballType(id)
for a, b in pairs (pokeballs) do
if isInArray(b.all, id) then
return a
end
end
return "none"
end
randomdiagonaldir = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
function doFaceOpposite(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
doCreatureSetLookDir(cid, d[a])
end
function doFaceRandom(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = {SOUTH, WEST, EAST},
[sOUTH] = {NORTH, WEST, EAST},
[WEST] = {SOUTH, NORTH, EAST},
[EAST] = {SOUTH, WEST, NORTH}}
doChangeSpeed(cid, 1)
doCreatureSetLookDir(cid, d[a][math.random(1, 3)])
doChangeSpeed(cid, -1)
end
function getFaceOpposite(dir)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
return d[dir]
end
function getResistance(cid, combat)
if isPlayer(cid) then return false end
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
local multiplier = 1
if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then
multiplier = multiplier * 2
end
if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then
multiplier = multiplier * 2
end
if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then
multiplier = multiplier * 0.5
end
if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then
multiplier = multiplier * 0.5
end
if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then
multiplier = multiplier * 0
end
if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then
multiplier = multiplier * 0
end
if multiplier == 0.25 then
multiplier = 0.5
elseif multiplier == 4 then
multiplier = 2
end
return multiplier
end
function getCreatureDirectionToTarget(cid, target, ranged)
if not isCreature(cid) then return true end
if not isCreature(target) then return getCreatureLookDir(cid) end
local dirs = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)
if x <= 3 then return x
else
local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)
local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)
if xdistance > ydistance then
return dirs[x][2]
elseif ydistance > xdistance then
return dirs[x][1]
elseif isInArray(dirs[x], getCreatureLookDir(cid)) then
return getCreatureLookDir(cid)
else
return dirs[x][math.random(1, 2)]
end
end
end
function getSomeoneDescription(cid)
if isPlayer(cid) then return getPlayerNameDescription(cid) end
return getMonsterInfo(getCreatureName(cid)).description
end
function isGhostPokemon(cid)
if not isCreature(cid) then return false end
local ghosts = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"}
return isInArray(ghosts, getCreatureName(cid))
end
function updateGhostWalk(cid)
if not isCreature(cid) then return false end
local pos = getThingPos(cid)
pos.x = pos.x + 1
pos.y = pos.y + 1
local ret = getThingPos(cid)
doTeleportThing(cid, pos, false)
doTeleportThing(cid, ret, false)
return true
end
function doRemoveElementFromTable(t, e)
local ret = {}
for a = 1, #t do
if t[a] ~= e then
table.insert(ret, t[a])
end
end
return ret
end
function doFaceCreature(sid, pos)
if not isCreature(sid) then return true end
if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end
local ret = 0
local ld = getCreatureLookDir(sid)
local dir = getDirectionTo(getThingPos(sid), pos)
local al = {
[NORTHEAST] = {NORTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHEAST] = {SOUTH, EAST},
[sOUTHWEST] = {SOUTH, WEST}}
if dir >= 4 and isInArray(al[dir], ld) then return true end
doChangeSpeed(sid, 1)
if dir == 4 then
ret = math.random(2, 3)
elseif dir == 5 then
ret = math.random(1, 2)
elseif dir == 6 then
local dirs = {0, 3}
ret = dirs[math.random(1, 2)]
elseif dir == 7 then
ret = math.random(0, 1)
else
ret = getDirectionTo(getThingPos(sid), pos)
end
doCreatureSetLookDir(sid, ret)
doChangeSpeed(sid, -1)
return true
end
function doCreatureAddCondition(cid, condition)
if not isCreature(cid) then return true end
doAddCondition(cid, condition)
end
function doCreatureRemoveCondition(cid, condition)
if not isCreature(cid) then return true end
doRemoveCondition(cid, condition)
end
function setCD(item, tipo, tempo)
if not tempo or not tonumber(tempo) then
doItemEraseAttribute(item, tipo)
return true
end
doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")
return tempo + os.time()
end
function getCD(item, tipo, limite)
if not getItemAttribute(item, tipo) then
return 0
end
local string = getItemAttribute(item, tipo):gsub("cd:", "")
local number = tonumber(string) - os.time()
if number <= 0 then
return 0
end
if limite and limite < number then
return 0
end
return number
end
function doSendMoveEffect(cid, target, effect)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)
return true
end
function doSetItemActionId(uid, actionid)
doItemSetAttribute(uid, "aid", actionid)
return true
end
function threeNumbers(number)
if number <= 9 then
return "00"..number..""
elseif number <= 99 then
return "0"..number..""
end
return ""..number..""
end
function isBr(cid)
if getPlayerStorageValue(cid, 105505) ~= -1 then
return true
end
return false
end
function isBeingUsed(ball)
if not ball then return false end
for a, b in pairs (pokeballs) do --alterado v1.9
if b.use == ball then return true end
end
return false
end
function doRemoveTile(pos)-- Script by mock
pos.stackpos = 0
local sqm = getTileThingByPos(pos)
doRemoveItem(sqm.uid,1)
end
function doCreateTile(id,pos) -- By mock
doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)
doCreateItem(id,1,pos)
end
function hasSqm(pos)
local f = getTileThingByPos(pos)
if f.itemid ~= 0 and f.itemid ~= 1 then
return true
end
return false
end
function getPosDirs(p, dir) -- By MatheusMkalo
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end
function canWalkOnPos(pos, creature, pz, water, sqm, proj)
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
local n = not proj and 3 or 2 --alterado v1.6
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end
function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v1.6
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
--[[local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i --edited pra retirar um bug.. ;x
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end ]]
return true
end
function getFreeTile(pos, cid)
if canWalkOnPos(pos, true, false, true, true, false) then
return pos
end
local positions = {}
for a = 0, 7 do
if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then
table.insert(positions, pos)
end
end
if #positions >= 1 then
if isCreature(cid) then
local range = 1000
local ret = getThingPos(cid)
for b = 1, #positions do
if getDistanceBetween(getThingPos(cid), positions) < range then
ret = positions
range = getDistanceBetween(getThingPos(cid), positions)
end
end
return ret
else
return positions[math.random(#positions)]
end
end
return getThingPos(cid)
end
function isWalkable(pos, creature, proj, pz, water)-- by Nord
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false, true end
local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and not isCreature(tile.uid) then
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end
function isPlayerSummon(cid, uid)
return getCreatureMaster(uid) == cid --alterado v1.9
end
function isSummon(sid)
return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v1.9
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItemsInContainerById(item.uid, itemid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
else
if itemid == item.itemid then
table.insert(items, item.uid)
end
end
end
end
return items
end
function getPokeballsInContainer(container) -- Function By Kydrai
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif isPokeball(item.itemid) then
table.insert(items, item.uid)
end
end
end
return items
end
function getItensUniquesInContainer(container) --alterado v1.6
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItensUniquesInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif getItemAttribute(item.uid, "unique") then
table.insert(items, item)
end
end
end
return items
end
function hasSpaceInContainer(container) --alterado v1.6
if not isContainer(container) then return false end
if getContainerSize(container) < getContainerCap(container) then return true end
for slot = 0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
if hasSpaceInContainer(item.uid) then
return true
end
end
end
return false
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
local piles = 0
if #item > 0 then
for i,x in pairs(item) do
if getThing(x).type < 100 then
local it = getThing(x)
doTransformItem(it.uid, itemid, it.type+quant)
if it.type+quant > 100 then
doPlayerAddItem(cid, itemid, it.type+quant-100)
end
else
piles = piles+1
end
end
else
return doPlayerAddItem(cid, itemid, quant)
end
if piles == #item then
doPlayerAddItem(cid, itemid, quant)
end
end
function getPlayerInArea(fromPos, toPos) -- by jhon992
local online = getPlayersOnline()
local players = {}
for i=1, #online do
if isInArea(getPlayerPosition(online), fromPos, toPos) then
players[#players+1] = online
end
end
return players
end
function isPlayerOnline(uid)
return isInArray(getPlayersOnline(), uid)
end
function doRegenerateWithY(cid, sid)
if not isPlayer(cid) or not isCreature(sid) then return true end
local ball = getPlayerSlotItem(cid, or getPlayerSlotItem(getCreatureMaster(cid),
local Tiers = {
[1] = {bonus = Regen1},
[2] = {bonus = Regen2},
[3] = {bonus = Regen3},
[4] = {bonus = Regen4},
[5] = {bonus = Regen5},
[6] = {bonus = Regen6},
[7] = {bonus = Regen7},
}
if #getCreatureSummons(cid) > 0 then
local Tier = getItemAttribute(ball.uid, "heldy") or 0
if Tier > 0 and Tier < 8 and Tiers[Tier] then
if not getCreatureCondition(cid, CONDITION_INFIGHT) then
if getCreatureHealth(sid) < getCreatureMaxHealth(sid) then
addEvent(function() doCreatureAddHealth(sid, Tiers[Tier].bonus) doSendAnimatedText(getThingPos(sid), "+ "..Tiers[Tier].bonus, 30) end, 0)
end
addEvent(doRegenerateWithY, 1000, cid, sid)
else
addEvent(doRegenerateWithY, 1000, cid, sid)
end
end
end
end
function doCureWithY(cid, sid)
if not isPlayer(cid) or not isCreature(sid) then return true end
local ball = getPlayerSlotItem(cid, or getPlayerSlotItem(getCreatureMaster(cid),
local Tiers = {
[8] = {chance = Cure1},
[9] = {chance = Cure2},
[10] = {chance = Cure3},
[11] = {chance = Cure4},
[12] = {chance = Cure5},
[13] = {chance = Cure6},
[14] = {chance = Cure7},
}
local Tier = getItemAttribute(ball.uid, "heldy") or 0
if getPlayerStorageValue(cid, 52480) == 1 or getPlayerStorageValue(cid, 52481) == 1 or getPlayerStorageValue(cid, 52482) == 1 or getPlayerStorageValue(cid, 52483) == 1 or getPlayerStorageValue(cid, 52484) == 1 then
print (1)
else
if #getCreatureSummons(cid) > 0 and Tiers[Tier] then
if Tier > 7 and Tier < 15 then
if math.random(1, 100) <= Tiers[Tier].chance then
doCureStatus(sid, "all")
doSendMagicEffect(getThingPosWithDebug(sid), 14)
--- return true
end
addEvent(doCureWithY, 1000, cid, sid)
end
end
end
end
function doPlayerAddItemStacking(cid, itemid, quant)
local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
local piles = 0
if #item > 0 then
for i,x in pairs(item) do
if getThing(x).type < 100 then
local it = getThing(x)
doTransformItem(it.uid, itemid, it.type+quant)
if it.type+quant > 100 then
doPlayerAddItem(cid, itemid, it.type+quant-100)
end
else
piles = piles+1
end
break
end
else
return doPlayerAddItem(cid, itemid, quant)
end
if piles == #item then
doPlayerAddItem(cid, itemid, quant)
end
end
function doPlayerAddItemStacking(cid, itemid, quant)
local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
local piles = 0
if #item > 0 then
for i,x in pairs(item) do
if getThing(x).type < 100 then
local it = getThing(x)
doTransformItem(it.uid, itemid, it.type+quant)
if it.type+quant > 100 then
doPlayerAddItem(cid, itemid, it.type+quant-100)
end
else
piles = piles+1
end
break
end
else
return doPlayerAddItem(cid, itemid, quant)
end
if piles == #item then
doPlayerAddItem(cid, itemid, quant)
end
end
function getSmeargleMoveTable(master)
local ball = getPlayerSlotItem(master, 8).uid
local moves = {}
local skts = {"skt1", "skt2", "skt3", "skt4", "skt5", "skt6", "skt7", "skt8"}
for x=1, #skts do
moves["move"..x] = getItemAttribute(ball, skts[x]) and movestable[getItemAttribute(ball, skts[x])]["move"..x] and movestable[getItemAttribute(ball, skts[x])]["move"..x] ~= -1 and movestable[getItemAttribute(ball, skts[x])]["move"..x] or movestable["Smeargle"]["move"..x]
end
return moves
end
function smeargleHaveSpell(cid, spellname)
local has = false
local moves = getSmeargleMoveTable(cid)
local ball = getPlayerSlotItem(cid, 8).uid
local skts = {"skt1", "skt2", "skt3", "skt4", "skt5", "skt6", "skt7", "skt8"}
for x=1, #skts do
if getItemAttribute(ball, skts[x]) and moves["move"..x].name == spellname then
has = true
break
end
end
return has
end
function isDitto(cid)
if (getCreatureName(mysum) == "Ditto") or (getCreatureName(mysum) == "Shiny Ditto") then
if getItemAttribute(thisball.uid, "ehditto") ~= -1 or getItemAttribute(thisball.uid, "ehshinyditto") ~= -1 then
return true
end
end
return true
end
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