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[PEDIDO] Npc's de Batalha Pokemon que da item como recompensa


tatotheus

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Olá galera do XTIBIA, Venho pedir ajuda aos gênios Scripter's do Fórum



Preciso de um Npc assim:



- O Player diz "hi"


- Npc diz um diálogo (configurável)


- O Player diz "duel"


- O Npc duela com 6 Pokemons e caso o Player vença todos, o Npc da x item para o Player



Lembrando que uso como base o servidor Erondino V15



Bem, se for algo meio "impossível" irei entender, mas sei que tem muitos gênios Scripter's aqui e que podem fazer isso ...


Obrigado Desde já!



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Crie Um Arquivo XML Na Pasta : Data/Npc .

-Coloque O Nome Que Deseja .

- No XML Coloque :

 

 

<?xml version="1.0" encoding="UTF-8"?>
<npc name="NOME DO XML" script="NOME DO ARQUIVO .LUA QUE SERA USADO NA PASTA Data/NPC/Scripts" floorchange="0" speed="0">
<health now="150" max="150"/>
<look type="NEWTYPE DA OUTFIT" head="97" body="114" legs="114" feet="0"/>
<parameters>
<parameter key="message_greet" value="Ola treinador , deseja duelar comigo , se consegiur me vencer guanhara um premio . "/>
<parameter key="message_farewell" value="Ate Mais!"/>
<parameter key="message_idletimeout" value="Ate Mais!!"/>
<parameter key="message_walkaway" script="Ate Mais!!"/>
</parameters>
</npc>
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-Crie Um Arquivo .lua Na Pasta : Data/NPC/Scripts .
-No .Lua Coloque :
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Nome Do Pokemon", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Nome Do Pokemon", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "great"},
{name = "Nome Do Pokemon", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
{name = "Nome Do Pokemon", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
addEvent(adjustWildPoke, 15, summon, it.optionalLevel)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = doPlayerAddItem(cid, ID DO ITEM QUE SERA GUANHO)
doCreatureSay(npc, "You won the duel! Congratulations, take this "..a.." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", mais um viajante fracassado,voce veio aqui por vontade propria,mais para sair sera obrigado a seguir minhas regras,diga {duel} para acabarmos logo com isso")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Marsh Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("Solte seu pokemon para comecarmos a batalha.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("Era melhor sevoce tivesse ficado fora do meu caminho!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
if getCreatureOutfit(getCreatureSummons(challenger)[1]).lookType ~= 2 then --alterado v1.6
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
end
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Fraco!Ja esperava isso de viajantes desse tipo!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------CONFIGURANDO :
-No look type do xml ( <look type="NEWTYPE DA OUTFIT" ) << Onde Esta "NEWTYPE DA OUTFIT" , Coloque o numero do looktype que esta no seu editor de sprites no meu caso (Object Builder) .
<->
-No Script do xml ( script="NOME DO ARQUIVO .LUA QUE SERA USADO NA PASTA Data/NPC/Scripts" ) , Onde esta " NOME DO ARQUIVO .LUA QUE SERA USADO NA PASTA Data/NPC/Scripts" , Coloque o nome do .lua que voce colocou na pasta Data/Npc/Scripts .
<->
-No .Lua Que Criou Na Pasta Data/Npc/Scripts escolha os pokemons que serão usados pelo treinador (
{name = "Nome Do Pokemon", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Nome Do Pokemon", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "great"},
{name = "Nome Do Pokemon", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "super"},
{name = "Nome Do Pokemon", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "ultra"}, ) , Onde esta "Nome Do Pokemon" << Coloque o Pokemon Que O NPC Ira Usar , Onde Esta "ball = "ultra" << , A Ball Que O Pokemon Estara .
<->
No mesmo .Lua ainda , edite a parte "local a = doPlayerAddItem(cid, ID_DO_ITEM)

doCreatureSay(npc, "You won the duel! Congratulations, take this "..a.." as a prize.", 1) " << Onde Esta "ID_DO_ITEM" , Coloque o ID do Item Que Sera Guanho , Caso queira que seja guanham mais de um item repita a frase doPlayerAddItem(cid, ID_DO_ITEM) , Embaixo Dela Com O ID Do Outro Item Que Sera Guanho .

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-Acho que vai dar certo .


Caso queira que ele duele de 24horas em 24 horas mude o .Lua para esse .

-Coloque isso no .Lua :

 

local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local masterpos = {}
local time_to_fight_again = 86400 -- seconds, not ms (so 30 * 60 means 30 minutes)
local can_walk = true -- true to make this npc walks randomly
local max_distance = 5 -- maximum distance this npc can get far (sqms)
local walk_delay = 5 -- every seconds make this npc walk
local cooldown_table = {}
local min_pokemons_to_battle = 1-- change to whatever you want
local number_of_pokemons = 0 -- don't change
local prizes = {
[1] = {{itemid = 26781, count = 1}, {itemid = 12213, count = 20}}} -- Mega bit e Oran Berry
local pokemons = {
{name = "Caterpie", level = 10, extralevel = 5, sex = SEX_MALE, nick = "Caterpie", ball = "normal"},
{name = "Metapod", level = 15, extralevel = 5, sex = SEX_FEMALE, nick = "Pod", ball = "normal"},
{name = "Butterfree", level = 20, extralevel = 5, sex = SEX_MALE, nick = "Butter", ball = "ultra"},
}
local function doSummonGymPokemon(npc)
local this = npc
if not isCreature(this) then return true end
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, (it.extralevel + it.level)), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local x = prizes[number_of_pokemons]
for n = 1, #x do
doPlayerAddItem(cid, x[n].itemid, x[n].count)
end
doCreatureSay(npc, "Oooh nao, como assim voce me venceu? Ja que eu perdi leve isso para voce.", 1)
cooldown_table[getCreatureName(cid)] = os.clock() + time_to_fight_again
return true
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
if cooldown_table[getCreatureName(cid)] and cooldown_table[getCreatureName(cid)] - os.clock() > 0 then
selfSay("Eae "..getCreatureName(cid)..", Eu realmente gostei da nossa ultima batalha!")
conv = 10
else
selfSay("Eae "..getCreatureName(cid)..", oque deseja?")
conv = 1
end
focus = cid
talk_start = os.clock()
return true
end
if (isDuelMsg(msg) or isConfirmMsg(msg)) and (conv == 1 or conv == 10) and focus == cid then
if conv == 10 then
selfSay("Acabamos de lutar! Por favor, me de um tempo para recuperar meus pokemon's da ultima batalha!")
focus = 0
return true
end
if not hasPokemon(cid) then
selfSay("Voce precisa de pokemon's para a batalha!")
return true
end
selfSay("Okay, me diga com quantos pokemons voce quer usar.")
conv = 2
return true
end
if conv == 2 and focus == cid then
if not tonumber(msg) then
selfSay("Diga-me o numero de pokemons que nos vamos batalhar.")
return true
elseif tonumber(msg) < #pokemons then
selfSay("So podemos batalhar com "..#pokemons.." pokemons!")
return true
elseif tonumber(msg) > #pokemons then
selfSay("So podemos batalhar com "..#pokemons.." pokemons!")
return true
else
number_of_pokemons = tonumber(msg)
selfSay("Okay, o primeiro a derrotar "..number_of_pokemons.." Pokemons sera o vencedor, vamos comecar!")
challenger = focus
setPlayerStorageValue(cid, 990, 1)
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
return true
end
if isNegMsg(msg) and conv == 1 and focus == cid then
focus = 0
selfSay("E melhor para voce recusar uma batalha contra mim!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Tchau e ate logo!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
local change = false
local walkdelay = 0
function onThink()
if not masterpos.x then
masterpos = getThingPos(getThis())
end
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
change = false
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
walkdelay = walkdelay - 0.5
if walkdelay <= 0 then
walkdelay = walk_delay
local pos = getThingPos(getThis())
local npos = {}
for a = 0, 3 do
if getDistanceBetween(getPosByDir(pos, a), masterpos) <= max_distance and canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then
table.insert(npos, getPosByDir(pos, a))
end
end
if npos and #npos > 0 then
doTeleportThing(getThis(), npos[math.random(#npos)])
end
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
change = true
afk_time = 0
else
afk_time = afk_time + 0.5
if change then
change = false
challenger_turn = challenger_turn + 1
end
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Eu ja esperei muito tempo, volte quando estiver pronto!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Onde esta seu pokemon? Vamos lutar!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > number_of_pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn > 6 or challenger_turn >= number_of_pokemons then
selfSay("Hahahahahahahaha eu venci! Quem sabe um dia voce consiga me derrotar.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Ate logo.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Boa sorte em sua jornada!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CONFIGURANDO :
-Para configurar e praticamente igual ao de cima , porem para escolher o premio segure "CTRL" e aperte "F" , e Coloque : local prizes = , pressione "ENTER" .
-A parte onde esta : [1] = {{itemid = 26781, count = 1}, {itemid = 12213, count = 20}}} -- Mega bit e Oran Berry (Configure De Seguinte Maneira , No 1° ITEMID coloque o id do item que sera guanho e no "COUNT" a quantidade , no 2° Itemid , Coloque O ID do item e No "COUNT" a Quantidade .
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
*Provavelmente Ira Funcionar .
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  • 2 weeks later...

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