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SkyDarkyes

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Esse é o script survival feito pelo membro omega aqui do fórum, alguem poderia modificar ele e colocar pra tipo, só entrar se tiverem 4 players? tipo uma anihi, e tbm retirar a "medal" quando vc vence vc ganha a medal queria tirar essa parte

 

 

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes">
<config name="ultimatelib"><![CDATA[
USurvival = {
posi = {x=1325, y=1910, z=8},
posf = {x=1336, y=1921, z=8},
posc = {x=1331, y=1915, z=8},
 
waves = {
[1] = {monsters = {'bandit'}, count = 30, reward = {exp = 0, item = 2148, amount = 1, money = 100}},
[2] = {monsters = {'beezer'}, count = 6, reward = {exp = 0, item = 2152, amount = 1, money = 1000}},
},
exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos até poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia)
 
final_reward = {item = 2160, amount = 100, exp = 10000, money = 100000},
 
storage_ex = 607069,
storage_wave = 607089,
}
 
function isWalkable(pos)-- by Nord / editado por Omega
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then
        return false
    elseif isCreature(getTopCreature(pos).uid) then
        return false
    elseif getTileInfo(pos).protection then
        return false
    elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then
        return false
    end
return true
end
 
function doSpawnMonsters(monsters, pos, radius, limit)
if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then
return false
end
local radius = tonumber(radius)
if radius > 5 then
radius = 5
elseif radius < 2 then
radius = 2
end
if not limit or limit < 1 then
limit = 1
elseif limit > radius ^ 2 then
limit = math.floor((radius*1.5) ^ 2)
end
 
local k = 0
local tries = 0
repeat
for x = pos.x - radius, pos.x + radius do
for y = pos.y - radius, pos.y + radius do
if isWalkable({x=x, y=y, z=pos.z}) then
local monster = monsters[math.random(1, #monsters)]
local chance = math.random(1, 100)
if k == limit then
break
elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then
k = k + 1
end
end
end
end
tries = tries + 1
until k >= limit or tries >= 500
return k >= limit and true or false
end
 
function getPlayersInArea(pos1,pos2)
local players = {}
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
for a = pos1.x, pos2.x do
for b = pos1.y,pos2.y do
local pos = {x=a,y=b,z=pos1.z}
if isPlayer(getTopCreature(pos).uid) then
table.insert(players,getTopCreature(pos).uid)
end
end
end
return players
else
return false
end
end 
 
function getMonstersInArea(pos1,pos2)
local players = {}
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
for a = pos1.x, pos2.x do
for b = pos1.y,pos2.y do
local pos = {x=a,y=b,z=pos1.z}
if isMonster(getTopCreature(pos).uid) then
table.insert(players,getTopCreature(pos).uid)
end
end
end
return players
else
return false
end
end
 
function doCleanArena()
local monsters = getMonstersInArea(USurvival.posi, USurvival.posf)
for _, cid in pairs(monsters) do
doRemoveCreature(cid)
end
end
 
function doStartWave(waveID, cid)
if not isCreature(cid) then return false end
if USurvival.waves[waveID] then
wave = USurvival.waves[waveID]
doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count)
doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!')
end
end
]]></config>
 
<action actionid="4599" event="script" override="yes"><![CDATA[
domodlib('ultimatelib')
function onUse(cid, item)
if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then
if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then
doCleanArena()
doTeleportThing(cid, USurvival.posc)
doPlayerSendTextMessage(cid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!')
addEvent(doStartWave, 10000, 1, cid)
setPlayerStorageValue(cid, USurvival.storage_wave, 1)
setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust)
if item.itemid % 2 == 1 then
doTransformItem(item.uid, item.itemid+1)
else
doTransformItem(item.uid, item.itemid-1)
end
else
doPlayerSendCancel(cid, 'Someone is already in the arena.')
doSendMagicEffect(getThingPos(cid), 2)
end
else
local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time()
left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}
doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.')
doSendMagicEffect(getThingPos(cid), 2)
end
return true
end
]]></action>
 
<event type="login" name="US Login" event="script"><![CDATA[
domodlib('ultimatelib')
function onLogin(cid)
registerCreatureEvent(cid,'UltimateSurvival1')
registerCreatureEvent(cid,'UltimateSurvival2')
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doSendMagicEffect(getThingPos(cid), 10)
end
return true
end
]]></event>
 
<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[
domodlib('ultimatelib')
function onKill(cid, target)
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then
local wave = getPlayerStorageValue(cid, USurvival.storage_wave)
if USurvival.waves[wave+1] then
setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1)
addEvent(doStartWave, 5000, wave + 1, cid)
doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!')
else
doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!')
local reward = USurvival.final_reward
if reward.item then
doPlayerAddItem(cid, reward.item, (reward.amount or 1), false)
end
if reward.exp then
doPlayerAddExp(cid, reward.exp)
end
if reward.money then
doPlayerAddMoney(cid, reward.money)
end
local medal = doPlayerAddItem(cid, 5785, 1, false)
if medal then
doItemSetAttribute(medal, 'description', 'This was awarded to '..getCreatureName(cid)..' for completing the Ultimate Survival.')
doItemSetAttribute(medal,'name', 'Ultimate Survival Medal')
end
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
end
end
end
return true
end
 
]]></event>
 
<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[
domodlib('ultimatelib')
function onPrepareDeath(cid, killers)
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
doRemoveConditions(cid, false)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.')
local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward
if reward.item then
doPlayerAddItem(cid, reward.item, reward.amount or 1)
end
if reward.exp then
doPlayerAddExp(cid, reward.exp)
end
if reward.money then
doPlayerAddMoney(cid, reward.money)
end
return false
end
return true
end
]]></event>
 
</mod>
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<?xml version="1.0" encoding="UTF-8"?>

<!--

ULTIMATE SURVIVAL - Código feito por Omega / Pedido por vinnevinne

 

Informações: http://www.xtibia.com/forum/topic/221415-ultimate-survival/

-->

 

<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes">

<config name="ultimatelib"><![CDATA[

USurvival = {

posi = {x=104, y=210, z=7},

posf = {x=115, y=221, z=7},

posc = {x=109, y=215, z=7},

pose = {x=110, y=219, z=7},

 

waves = {

[1] = {monsters = {'dragon', 'dragon lord'}, count = 30, reward = {exp = 0, item = 2148, amount = 1, money = 100}},

[2] = {monsters = {'dragon lord', 'frost dragon'}, count = 6, reward = {exp = 0, item = 2152, amount = 1, money = 1000}},

[3] = {monsters = {'hydra', 'serpent spawn'}, count = 10, reward = {exp = 0, item = 2160, amount = 1, money = 10000}},

},

exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos até poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia)

 

final_reward = {item = 2160, amount = 100, exp = 10000, money = 100000},

 

storage_ex = 607069,

storage_wave = 607089,

}

 

function isWalkable(pos)-- by Nord / editado por Omega

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then

return false

elseif isCreature(getTopCreature(pos).uid) then

return false

elseif getTileInfo(pos).protection then

return false

elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then

return false

end

return true

end

 

function doSpawnMonsters(monsters, pos, radius, limit)

if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then

return false

end

local radius = tonumber(radius)

if radius > 5 then

radius = 5

elseif radius < 2 then

radius = 2

end

if not limit or limit < 1 then

limit = 1

elseif limit > radius ^ 2 then

limit = math.floor((radius*1.5) ^ 2)

end

 

local k = 0

local tries = 0

repeat

for x = pos.x - radius, pos.x + radius do

for y = pos.y - radius, pos.y + radius do

if isWalkable({x=x, y=y, z=pos.z}) then

local monster = monsters[math.random(1, #monsters)]

local chance = math.random(1, 100)

if k == limit then

break

elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then

k = k + 1

end

end

end

end

tries = tries + 1

until k >= limit or tries >= 500

return k >= limit and true or false

end

 

function getPlayersInArea(pos1,pos2)

local players = {}

if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then

for a = pos1.x, pos2.x do

for b = pos1.y,pos2.y do

local pos = {x=a,y=b,z=pos1.z}

if isPlayer(getTopCreature(pos).uid) then

table.insert(players,getTopCreature(pos).uid)

end

end

end

return players

else

return false

end

end

 

function getMonstersInArea(pos1,pos2)

local players = {}

if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then

for a = pos1.x, pos2.x do

for b = pos1.y,pos2.y do

local pos = {x=a,y=b,z=pos1.z}

if isMonster(getTopCreature(pos).uid) then

table.insert(players,getTopCreature(pos).uid)

end

end

end

return players

else

return false

end

end

 

function doCleanArena()

local monsters = getMonstersInArea(USurvival.posi, USurvival.posf)

for _, cid in pairs(monsters) do

doRemoveCreature(cid)

end

end

 

function doStartWave(waveID, cid)

if not isCreature(cid) then return false end

if USurvival.waves[waveID] then

wave = USurvival.waves[waveID]

doSpawnMonsters(wave.monsters, USurvival.posc, USurvival.pose, 5, wave.count)

doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!')

end

end

]]></config>

 

<action actionid="4599" event="script" override="yes"><![CDATA[

domodlib('ultimatelib')

function onUse(cid, item)

if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then

if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then

doCleanArena()

doTeleportThing(cid, USurvival.posc, USurvival.pose,)

doPlayerSendTextMessage(cid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!')

addEvent(doStartWave, 10000, 1, cid)

setPlayerStorageValue(cid, USurvival.storage_wave, 1)

setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust)

if item.itemid % 2 == 1 then

doTransformItem(item.uid, item.itemid+1)

else

doTransformItem(item.uid, item.itemid-1)

end

else

doPlayerSendCancel(cid, 'Someone is already in the arena.')

doSendMagicEffect(getThingPos(cid), 2)

end

else

local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time()

left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}

doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.')

doSendMagicEffect(getThingPos(cid), 2)

end

return true

end

]]></action>

 

<event type="login" name="US Login" event="script"><![CDATA[

domodlib('ultimatelib')

function onLogin(cid)

registerCreatureEvent(cid,'UltimateSurvival1')

registerCreatureEvent(cid,'UltimateSurvival2')

if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

doSendMagicEffect(getThingPos(cid), 10)

end

return true

end

]]></event>

 

<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[

domodlib('ultimatelib')

function onKill(cid, target)

if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then

if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then

local wave = getPlayerStorageValue(cid, USurvival.storage_wave)

if USurvival.waves[wave+1] then

setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1)

addEvent(doStartWave, 5000, wave + 1, cid)

doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!')

else

doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!')

local reward = USurvival.final_reward

if reward.item then

doPlayerAddItem(cid, reward.item, (reward.amount or 1), false)

end

if reward.exp then

doPlayerAddExp(cid, reward.exp)

end

if reward.money then

doPlayerAddMoney(cid, reward.money)

end

local medal = doPlayerAddItem(cid, 5785, 1, false)

if medal then

doItemSetAttribute(medal, 'description', 'This was awarded to '..getCreatureName(cid)..' for completing the Ultimate Survival.')

doItemSetAttribute(medal,'name', 'Ultimate Survival Medal')

end

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

end

end

end

return true

end

 

]]></event>

 

<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[

domodlib('ultimatelib')

function onPrepareDeath(cid, killers)

if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then

doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)

doRemoveConditions(cid, false)

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.')

local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward

if reward.item then

doPlayerAddItem(cid, reward.item, reward.amount or 1)

end

if reward.exp then

doPlayerAddExp(cid, reward.exp)

end

if reward.money then

doPlayerAddMoney(cid, reward.money)

end

return false

end

return true

end

]]></event>

 

</mod>

 

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@@SkyDarkyes,

 

Tente assim:

 

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes">
<config name="ultimatelib"><![CDATA[
USurvival = {
    posi = {x=1325, y=1910, z=8},
    posf = {x=1336, y=1921, z=8},
    posc = {x=1331, y=1915, z=8},

    minPlayers = 4,
    areaLeft = {x = 5, y = 6, z = 7},
    areaRight = {x = 5, y = 6, z = 7},

    waves = {
        [1] = {monsters = {'bandit'}, count = 30, reward = {exp = 0, item = 2148, amount = 1, money = 100}},
        [2] = {monsters = {'beezer'}, count = 6, reward = {exp = 0, item = 2152, amount = 1, money = 1000}}
    },

    exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos até poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia)

    final_reward = {item = 2160, amount = 100, exp = 10000, money = 100000},

    storage_ex = 607069,
    storage_wave = 607089
}
 
function isWalkable(pos)-- by Nord / editado por Omega
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then
        return false
    elseif isCreature(getTopCreature(pos).uid) then
        return false
    elseif getTileInfo(pos).protection then
        return false
    elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then
        return false
    end
    return true
end
 
function doSpawnMonsters(monsters, pos, radius, limit)
    if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then
        return false
    end
    local radius = tonumber(radius)
    if radius > 5 then
        radius = 5
    elseif radius < 2 then
        radius = 2
    end
    if not limit or limit < 1 then
        limit = 1
    elseif limit > radius ^ 2 then
        limit = math.floor((radius*1.5) ^ 2)
    end
    
    local k = 0
    local tries = 0
    repeat
        for x = pos.x - radius, pos.x + radius do
            for y = pos.y - radius, pos.y + radius do
                if isWalkable({x=x, y=y, z=pos.z}) then
                    local monster = monsters[math.random(1, #monsters)]
                    local chance = math.random(1, 100)
                    if k == limit then
                        break
                    elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then
                        k = k + 1
                    end
                end
            end
        end
        tries = tries + 1
    until k >= limit or tries >= 500
    return k >= limit and true or false
end

function getPlayersInArea(pos1,pos2)
    local players = {}
    if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
        for a = pos1.x, pos2.x do
            for b = pos1.y,pos2.y do
                local pos = {x=a,y=b,z=pos1.z}
                if isPlayer(getTopCreature(pos).uid) then
                    table.insert(players,getTopCreature(pos).uid)
                end
            end
        end
        return players
    else
        return false
    end
end

function getMonstersInArea(pos1,pos2)
    local players = {}
    if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
        for a = pos1.x, pos2.x do
            for b = pos1.y,pos2.y do
                local pos = {x=a,y=b,z=pos1.z}
                if isMonster(getTopCreature(pos).uid) then
                    table.insert(players,getTopCreature(pos).uid)
                end
            end
        end
        return players
    else
        return false
    end
end

function doCleanArena()
    local monsters = getMonstersInArea(USurvival.posi, USurvival.posf)
    for _, cid in pairs(monsters) do
        doRemoveCreature(cid)
    end
end

function doStartWave(waveID, cid)
    if not isCreature(cid) then return false end
    if USurvival.waves[waveID] then
        wave = USurvival.waves[waveID]
        doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count)
        doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!')
    end
end
]]></config>
 
<action actionid="4599" event="script" override="yes"><![CDATA[
domodlib('ultimatelib')
function onUse(cid, item)
    if #getPlayersInArea(USurvival.areaLeft, USurvival.areaRight) < USurvival.minPlayers then
        doPlayerSendTextMessage(cid, 21, 'Your need ' .. USurvival.minPlayers .. ' or more to start!')
        return true
    end
    if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then
        if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then
            doCleanArena()
            doTeleportThing(cid, USurvival.posc)
            doPlayerSendTextMessage(cid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!')
            addEvent(doStartWave, 10000, 1, cid)
            setPlayerStorageValue(cid, USurvival.storage_wave, 1)
            setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust)
            if item.itemid % 2 == 1 then
                doTransformItem(item.uid, item.itemid + 1)
            else
                doTransformItem(item.uid, item.itemid - 1)
            end
        else
            doPlayerSendCancel(cid, 'Someone is already in the arena.')
            doSendMagicEffect(getThingPos(cid), 2)
        end
    else
        local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time()
        left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}
        doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.')
        doSendMagicEffect(getThingPos(cid), 2)
    end
    return true
end
]]></action>
 
<event type="login" name="US Login" event="script"><![CDATA[
domodlib('ultimatelib')
function onLogin(cid)
    registerCreatureEvent(cid,'UltimateSurvival1')
    registerCreatureEvent(cid,'UltimateSurvival2')
    if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
        doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
        doSendMagicEffect(getThingPos(cid), 10)
    end
    return true
end
]]></event>
 
<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[
domodlib('ultimatelib')
function onKill(cid, target)
    if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
        if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then
            local wave = getPlayerStorageValue(cid, USurvival.storage_wave)
            if USurvival.waves[wave+1] then
                setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1)
                addEvent(doStartWave, 5000, wave + 1, cid)
                doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!')
            else
                doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!')
                local reward = USurvival.final_reward
                if reward.item then
                    doPlayerAddItem(cid, reward.item, (reward.amount or 1), false)
                end
                if reward.exp then
                    doPlayerAddExp(cid, reward.exp)
                end
                if reward.money then
                    doPlayerAddMoney(cid, reward.money)
                end
                doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
            end
        end
    end
    return true
end
 
]]></event>
 
<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[
domodlib('ultimatelib')
function onPrepareDeath(cid, killers)
    if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
        doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
        doRemoveConditions(cid, false)
        doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
        doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.')
        local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward
        if reward.item then
            doPlayerAddItem(cid, reward.item, reward.amount or 1)
        end
        if reward.exp then
            doPlayerAddExp(cid, reward.exp)
        end
        if reward.money then
            doPlayerAddMoney(cid, reward.money)
        end
        return false
    end
    return true
end
]]></event>
</mod>

 

 

Basta colocar a área em:

minPlayers = 4,

areaLeft = {x = 5, y = 6, z = 7},

areaRight = {x = 5, y = 6, z = 7},

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Seria isso? O 1347/1348/1349/1350 seria a posição dos 4 tiles que eles ficariam?

 

 

areaLeft = {x = 1347, y = 1869, z = 7},
areaRight = {x = 1350, y = 1869, z = 7},
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Seria isso? O 1347/1348/1349/1350 seria a posição dos 4 tiles que eles ficariam?

 

 

areaLeft = {x = 1347, y = 1869, z = 7},
areaRight = {x = 1350, y = 1869, z = 7},

 

Parte superior esquerda e parte inferior direita do lugar onde os players precisam estar para entrar no evento...

Vou usar uma parte do mapa de darashia para dar o exemplo, como estou no serviço não tenho outro exemplo...

fMUyzhR.png

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Mas nesse caso não seria tipo qualquer lugar ja poderia ir ? O eu estou precisando seria tipo uma anihi mesmo 4 players no x tiles, e so quem pode ativa e o um dos players que está no tile

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Mas nesse caso não seria tipo qualquer lugar ja poderia ir ? O eu estou precisando seria tipo uma anihi mesmo 4 players no x tiles, e so quem pode ativa e o um dos players que está no tile

Ta aí:

 

 

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes">
<config name="ultimatelib"><![CDATA[
USurvival = {
    posi = {x=1325, y=1910, z=8},
    posf = {x=1336, y=1921, z=8},
    posc = {x=1331, y=1915, z=8},

    players_pos = {
        {x = 5, y = 6, z = 13, stackpos = 253},
        {x = 5, y = 6, z = 13, stackpos = 253},
        {x = 5, y = 6, z = 13, stackpos = 253},
        {x = 5, y = 6, z = 13, stackpos = 253}
    },

    waves = {
        [1] = {monsters = {'bandit'}, count = 30, reward = {exp = 0, item = 2148, amount = 1, money = 100}},
        [2] = {monsters = {'beezer'}, count = 6, reward = {exp = 0, item = 2152, amount = 1, money = 1000}}
    },

    exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos até poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia)

    final_reward = {item = 2160, amount = 100, exp = 10000, money = 100000},

    storage_ex = 607069,
    storage_wave = 607089
}
 
function isWalkable(pos)-- by Nord / editado por Omega
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then
        return false
    elseif isCreature(getTopCreature(pos).uid) then
        return false
    elseif getTileInfo(pos).protection then
        return false
    elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then
        return false
    end
    return true
end
 
function doSpawnMonsters(monsters, pos, radius, limit)
    if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then
        return false
    end
    local radius = tonumber(radius)
    if radius > 5 then
        radius = 5
    elseif radius < 2 then
        radius = 2
    end
    if not limit or limit < 1 then
        limit = 1
    elseif limit > radius ^ 2 then
        limit = math.floor((radius*1.5) ^ 2)
    end
    
    local k = 0
    local tries = 0
    repeat
        for x = pos.x - radius, pos.x + radius do
            for y = pos.y - radius, pos.y + radius do
                if isWalkable({x=x, y=y, z=pos.z}) then
                    local monster = monsters[math.random(1, #monsters)]
                    local chance = math.random(1, 100)
                    if k == limit then
                        break
                    elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then
                        k = k + 1
                    end
                end
            end
        end
        tries = tries + 1
    until k >= limit or tries >= 500
    return k >= limit and true or false
end

function getPlayersInArea(pos1,pos2)
    local players = {}
    if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
        for a = pos1.x, pos2.x do
            for b = pos1.y,pos2.y do
                local pos = {x=a,y=b,z=pos1.z}
                if isPlayer(getTopCreature(pos).uid) then
                    table.insert(players,getTopCreature(pos).uid)
                end
            end
        end
        return players
    else
        return false
    end
end

function getMonstersInArea(pos1,pos2)
    local players = {}
    if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
        for a = pos1.x, pos2.x do
            for b = pos1.y,pos2.y do
                local pos = {x=a,y=b,z=pos1.z}
                if isMonster(getTopCreature(pos).uid) then
                    table.insert(players,getTopCreature(pos).uid)
                end
            end
        end
        return players
    else
        return false
    end
end

function doCleanArena()
    local monsters = getMonstersInArea(USurvival.posi, USurvival.posf)
    for _, cid in pairs(monsters) do
        doRemoveCreature(cid)
    end
end

function doStartWave(waveID, cid)
    if not isCreature(cid) then return false end
    if USurvival.waves[waveID] then
        wave = USurvival.waves[waveID]
        doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count)
        doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!')
    end
end
]]></config>
 
<action actionid="4599" event="script" override="yes"><![CDATA[
domodlib('ultimatelib')
function onUse(cid, item)
	if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then
		if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then
			local player, all_ready = {}, 0
			
			for i = 1, #USurvival.players_pos do
				table.insert(player, 0)
			end
			
			for i = 1, #USurvival.players_pos do
				player[i] = getThingfromPos(players_pos[i])
				if player[i].itemid > 0 then
					if isPlayer(player[i].uid) then
						all_ready = all_ready + 1
					end
				end
			end
			
			if all_ready == #USurvival.players_pos then
				doCleanArena()
				for i = 1, #players_pos do
					doSendMagicEffect(players_pos[i], CONST_ME_POFF)
					doTeleportThing(player[i].uid, USurvival.posc)
					doPlayerSendTextMessage(player[i].uid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!')
					addEvent(doStartWave, 10000, 1, player[i].uid)
					setPlayerStorageValue(player[i].uid, USurvival.storage_wave, 1)
					setPlayerStorageValue(player[i].uid, USurvival.storage_ex, os.time() + USurvival.exhaust)
					doSendMagicEffect(USurvival.posc, CONST_ME_ENERGYAREA)
				end
				if item.itemid % 2 == 1 then
					doTransformItem(item.uid, item.itemid + 1)
				else
					doTransformItem(item.uid, item.itemid - 1)
				end
			else
				doPlayerSendTextMessage(cid, 19, "You need " .. #USurvival.players_pos .. " players to do this quest.")
			end
		else
			doPlayerSendCancel(cid, 'Someone is already in the arena.')
			doSendMagicEffect(getThingPos(cid), 2)
		end
	else
		local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time()
		left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}
		doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.')
		doSendMagicEffect(getThingPos(cid), 2)
	end
	return true
end
]]></action>
 
<event type="login" name="US Login" event="script"><![CDATA[
domodlib('ultimatelib')
function onLogin(cid)
    registerCreatureEvent(cid,'UltimateSurvival1')
    registerCreatureEvent(cid,'UltimateSurvival2')
    if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
        doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
        doSendMagicEffect(getThingPos(cid), 10)
    end
    return true
end
]]></event>
 
<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[
domodlib('ultimatelib')
function onKill(cid, target)
    if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
        if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then
            local wave = getPlayerStorageValue(cid, USurvival.storage_wave)
            if USurvival.waves[wave+1] then
                setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1)
                addEvent(doStartWave, 5000, wave + 1, cid)
                doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!')
            else
                doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!')
                local reward = USurvival.final_reward
                if reward.item then
                    doPlayerAddItem(cid, reward.item, (reward.amount or 1), false)
                end
                if reward.exp then
                    doPlayerAddExp(cid, reward.exp)
                end
                if reward.money then
                    doPlayerAddMoney(cid, reward.money)
                end
                doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
            end
        end
    end
    return true
end
 
]]></event>
 
<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[
domodlib('ultimatelib')
function onPrepareDeath(cid, killers)
    if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
        doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
        doRemoveConditions(cid, false)
        doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
        doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.')
        local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward
        if reward.item then
            doPlayerAddItem(cid, reward.item, reward.amount or 1)
        end
        if reward.exp then
            doPlayerAddExp(cid, reward.exp)
        end
        if reward.money then
            doPlayerAddMoney(cid, reward.money)
        end
        return false
    end
    return true
end
]]></event>
</mod>

 

 

Só configurar as 4 posições.

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stackpos = 253}, seria oque?

 

A medal foi retirada?

Configura apenas a posição e deixa o resto como está...

Sim, a medalha foi retirada...

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