posta o link do tópico do script? por que ta meio desorganizado esse code
- Fórum
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- Editar survival
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Grupo: Lorde
Registrado: 22/07/12
Posts: 2.2k
Reputação: +453
Char no Tibia: Kissy

<?xml version="1.0" encoding="UTF-8"?>
<!--
ULTIMATE SURVIVAL - Código feito por Omega / Pedido por vinnevinne
Informações: http://www.xtibia.com/forum/topic/221415-ultimate-survival/
-->
<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes">
<config name="ultimatelib"><![CDATA[
USurvival = {
posi = {x=104, y=210, z=7},
posf = {x=115, y=221, z=7},
posc = {x=109, y=215, z=7},
pose = {x=110, y=219, z=7},
waves = {
[1] = {monsters = {'dragon', 'dragon lord'}, count = 30, reward = {exp = 0, item = 2148, amount = 1, money = 100}},
[2] = {monsters = {'dragon lord', 'frost dragon'}, count = 6, reward = {exp = 0, item = 2152, amount = 1, money = 1000}},
[3] = {monsters = {'hydra', 'serpent spawn'}, count = 10, reward = {exp = 0, item = 2160, amount = 1, money = 10000}},
},
exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos até poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia)
final_reward = {item = 2160, amount = 100, exp = 10000, money = 100000},
storage_ex = 607069,
storage_wave = 607089,
}
function isWalkable(pos)-- by Nord / editado por Omega
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then
return false
elseif isCreature(getTopCreature(pos).uid) then
return false
elseif getTileInfo(pos).protection then
return false
elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then
return false
end
return true
end
function doSpawnMonsters(monsters, pos, radius, limit)
if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then
return false
end
local radius = tonumber(radius)
if radius > 5 then
radius = 5
elseif radius < 2 then
radius = 2
end
if not limit or limit < 1 then
limit = 1
elseif limit > radius ^ 2 then
limit = math.floor((radius*1.5) ^ 2)
end
local k = 0
local tries = 0
repeat
for x = pos.x - radius, pos.x + radius do
for y = pos.y - radius, pos.y + radius do
if isWalkable({x=x, y=y, z=pos.z}) then
local monster = monsters[math.random(1, #monsters)]
local chance = math.random(1, 100)
if k == limit then
break
elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then
k = k + 1
end
end
end
end
tries = tries + 1
until k >= limit or tries >= 500
return k >= limit and true or false
end
function getPlayersInArea(pos1,pos2)
local players = {}
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
for a = pos1.x, pos2.x do
for b = pos1.y,pos2.y do
local pos = {x=a,y=b,z=pos1.z}
if isPlayer(getTopCreature(pos).uid) then
table.insert(players,getTopCreature(pos).uid)
end
end
end
return players
else
return false
end
end
function getMonstersInArea(pos1,pos2)
local players = {}
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
for a = pos1.x, pos2.x do
for b = pos1.y,pos2.y do
local pos = {x=a,y=b,z=pos1.z}
if isMonster(getTopCreature(pos).uid) then
table.insert(players,getTopCreature(pos).uid)
end
end
end
return players
else
return false
end
end
function doCleanArena()
local monsters = getMonstersInArea(USurvival.posi, USurvival.posf)
for _, cid in pairs(monsters) do
doRemoveCreature(cid)
end
end
function doStartWave(waveID, cid)
if not isCreature(cid) then return false end
if USurvival.waves[waveID] then
wave = USurvival.waves[waveID]
doSpawnMonsters(wave.monsters, USurvival.posc, USurvival.pose, 5, wave.count)
doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!')
end
end
]]></config>
<action actionid="4599" event="script" override="yes"><![CDATA[
domodlib('ultimatelib')
function onUse(cid, item)
if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then
if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then
doCleanArena()
doTeleportThing(cid, USurvival.posc, USurvival.pose,)
doPlayerSendTextMessage(cid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!')
addEvent(doStartWave, 10000, 1, cid)
setPlayerStorageValue(cid, USurvival.storage_wave, 1)
setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust)
if item.itemid % 2 == 1 then
doTransformItem(item.uid, item.itemid+1)
else
doTransformItem(item.uid, item.itemid-1)
end
else
doPlayerSendCancel(cid, 'Someone is already in the arena.')
doSendMagicEffect(getThingPos(cid), 2)
end
else
local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time()
left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}
doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.')
doSendMagicEffect(getThingPos(cid), 2)
end
return true
end
]]></action>
<event type="login" name="US Login" event="script"><![CDATA[
domodlib('ultimatelib')
function onLogin(cid)
registerCreatureEvent(cid,'UltimateSurvival1')
registerCreatureEvent(cid,'UltimateSurvival2')
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doSendMagicEffect(getThingPos(cid), 10)
end
return true
end
]]></event>
<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[
domodlib('ultimatelib')
function onKill(cid, target)
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then
local wave = getPlayerStorageValue(cid, USurvival.storage_wave)
if USurvival.waves[wave+1] then
setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1)
addEvent(doStartWave, 5000, wave + 1, cid)
doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!')
else
doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!')
local reward = USurvival.final_reward
if reward.item then
doPlayerAddItem(cid, reward.item, (reward.amount or 1), false)
end
if reward.exp then
doPlayerAddExp(cid, reward.exp)
end
if reward.money then
doPlayerAddMoney(cid, reward.money)
end
local medal = doPlayerAddItem(cid, 5785, 1, false)
if medal then
doItemSetAttribute(medal, 'description', 'This was awarded to '..getCreatureName(cid)..' for completing the Ultimate Survival.')
doItemSetAttribute(medal,'name', 'Ultimate Survival Medal')
end
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
end
end
end
return true
end
]]></event>
<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[
domodlib('ultimatelib')
function onPrepareDeath(cid, killers)
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
doRemoveConditions(cid, false)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.')
local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward
if reward.item then
doPlayerAddItem(cid, reward.item, reward.amount or 1)
end
if reward.exp then
doPlayerAddExp(cid, reward.exp)
end
if reward.money then
doPlayerAddMoney(cid, reward.money)
end
return false
end
return true
end
]]></event>
</mod>
info
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Você fez as 2 modificações?
info
Grupo: Lorde
Registrado: 22/07/12
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Char no Tibia: Kissy

não só coloquei o 4 player vou vê o negocio do medal.
info
Grupo: Herói
Registrado: 01/05/08
Posts: 2.6k
Reputação: +536
Gênero: Masculino

Tente assim:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes">
<config name="ultimatelib"><![CDATA[
USurvival = {
posi = {x=1325, y=1910, z=8},
posf = {x=1336, y=1921, z=8},
posc = {x=1331, y=1915, z=8},
minPlayers = 4,
areaLeft = {x = 5, y = 6, z = 7},
areaRight = {x = 5, y = 6, z = 7},
waves = {
[1] = {monsters = {'bandit'}, count = 30, reward = {exp = 0, item = 2148, amount = 1, money = 100}},
[2] = {monsters = {'beezer'}, count = 6, reward = {exp = 0, item = 2152, amount = 1, money = 1000}}
},
exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos até poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia)
final_reward = {item = 2160, amount = 100, exp = 10000, money = 100000},
storage_ex = 607069,
storage_wave = 607089
}
function isWalkable(pos)-- by Nord / editado por Omega
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then
return false
elseif isCreature(getTopCreature(pos).uid) then
return false
elseif getTileInfo(pos).protection then
return false
elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then
return false
end
return true
end
function doSpawnMonsters(monsters, pos, radius, limit)
if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then
return false
end
local radius = tonumber(radius)
if radius > 5 then
radius = 5
elseif radius < 2 then
radius = 2
end
if not limit or limit < 1 then
limit = 1
elseif limit > radius ^ 2 then
limit = math.floor((radius*1.5) ^ 2)
end
local k = 0
local tries = 0
repeat
for x = pos.x - radius, pos.x + radius do
for y = pos.y - radius, pos.y + radius do
if isWalkable({x=x, y=y, z=pos.z}) then
local monster = monsters[math.random(1, #monsters)]
local chance = math.random(1, 100)
if k == limit then
break
elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then
k = k + 1
end
end
end
end
tries = tries + 1
until k >= limit or tries >= 500
return k >= limit and true or false
end
function getPlayersInArea(pos1,pos2)
local players = {}
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
for a = pos1.x, pos2.x do
for b = pos1.y,pos2.y do
local pos = {x=a,y=b,z=pos1.z}
if isPlayer(getTopCreature(pos).uid) then
table.insert(players,getTopCreature(pos).uid)
end
end
end
return players
else
return false
end
end
function getMonstersInArea(pos1,pos2)
local players = {}
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
for a = pos1.x, pos2.x do
for b = pos1.y,pos2.y do
local pos = {x=a,y=b,z=pos1.z}
if isMonster(getTopCreature(pos).uid) then
table.insert(players,getTopCreature(pos).uid)
end
end
end
return players
else
return false
end
end
function doCleanArena()
local monsters = getMonstersInArea(USurvival.posi, USurvival.posf)
for _, cid in pairs(monsters) do
doRemoveCreature(cid)
end
end
function doStartWave(waveID, cid)
if not isCreature(cid) then return false end
if USurvival.waves[waveID] then
wave = USurvival.waves[waveID]
doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count)
doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!')
end
end
]]></config>
<action actionid="4599" event="script" override="yes"><![CDATA[
domodlib('ultimatelib')
function onUse(cid, item)
if #getPlayersInArea(USurvival.areaLeft, USurvival.areaRight) < USurvival.minPlayers then
doPlayerSendTextMessage(cid, 21, 'Your need ' .. USurvival.minPlayers .. ' or more to start!')
return true
end
if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then
if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then
doCleanArena()
doTeleportThing(cid, USurvival.posc)
doPlayerSendTextMessage(cid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!')
addEvent(doStartWave, 10000, 1, cid)
setPlayerStorageValue(cid, USurvival.storage_wave, 1)
setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust)
if item.itemid % 2 == 1 then
doTransformItem(item.uid, item.itemid + 1)
else
doTransformItem(item.uid, item.itemid - 1)
end
else
doPlayerSendCancel(cid, 'Someone is already in the arena.')
doSendMagicEffect(getThingPos(cid), 2)
end
else
local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time()
left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}
doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.')
doSendMagicEffect(getThingPos(cid), 2)
end
return true
end
]]></action>
<event type="login" name="US Login" event="script"><![CDATA[
domodlib('ultimatelib')
function onLogin(cid)
registerCreatureEvent(cid,'UltimateSurvival1')
registerCreatureEvent(cid,'UltimateSurvival2')
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doSendMagicEffect(getThingPos(cid), 10)
end
return true
end
]]></event>
<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[
domodlib('ultimatelib')
function onKill(cid, target)
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then
local wave = getPlayerStorageValue(cid, USurvival.storage_wave)
if USurvival.waves[wave+1] then
setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1)
addEvent(doStartWave, 5000, wave + 1, cid)
doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!')
else
doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!')
local reward = USurvival.final_reward
if reward.item then
doPlayerAddItem(cid, reward.item, (reward.amount or 1), false)
end
if reward.exp then
doPlayerAddExp(cid, reward.exp)
end
if reward.money then
doPlayerAddMoney(cid, reward.money)
end
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
end
end
end
return true
end
]]></event>
<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[
domodlib('ultimatelib')
function onPrepareDeath(cid, killers)
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
doRemoveConditions(cid, false)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.')
local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward
if reward.item then
doPlayerAddItem(cid, reward.item, reward.amount or 1)
end
if reward.exp then
doPlayerAddExp(cid, reward.exp)
end
if reward.money then
doPlayerAddMoney(cid, reward.money)
end
return false
end
return true
end
]]></event>
</mod>
Basta colocar a área em:
minPlayers = 4,
areaLeft = {x = 5, y = 6, z = 7},
areaRight = {x = 5, y = 6, z = 7},
Editado Agosto 6 por Bruno Minervino
info
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Registrado: 27/01/13
Posts: 1.7k
Reputação: +104
Gênero: Masculino

Seria isso? O 1347/1348/1349/1350 seria a posição dos 4 tiles que eles ficariam?
areaLeft = {x = 1347, y = 1869, z = 7},
areaRight = {x = 1350, y = 1869, z = 7},
info
Grupo: Herói
Registrado: 01/05/08
Posts: 2.6k
Reputação: +536
Gênero: Masculino

Seria isso? O 1347/1348/1349/1350 seria a posição dos 4 tiles que eles ficariam?
areaLeft = {x = 1347, y = 1869, z = 7}, areaRight = {x = 1350, y = 1869, z = 7},
Parte superior esquerda e parte inferior direita do lugar onde os players precisam estar para entrar no evento...
Vou usar uma parte do mapa de darashia para dar o exemplo, como estou no serviço não tenho outro exemplo...

info
Grupo: Infante
Registrado: 27/01/13
Posts: 1.7k
Reputação: +104
Gênero: Masculino

Mas nesse caso não seria tipo qualquer lugar ja poderia ir ? O eu estou precisando seria tipo uma anihi mesmo 4 players no x tiles, e so quem pode ativa e o um dos players que está no tile
info
Grupo: Herói
Registrado: 01/05/08
Posts: 2.6k
Reputação: +536
Gênero: Masculino

Mas nesse caso não seria tipo qualquer lugar ja poderia ir ? O eu estou precisando seria tipo uma anihi mesmo 4 players no x tiles, e so quem pode ativa e o um dos players que está no tile
Ta aí:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes">
<config name="ultimatelib"><![CDATA[
USurvival = {
posi = {x=1325, y=1910, z=8},
posf = {x=1336, y=1921, z=8},
posc = {x=1331, y=1915, z=8},
players_pos = {
{x = 5, y = 6, z = 13, stackpos = 253},
{x = 5, y = 6, z = 13, stackpos = 253},
{x = 5, y = 6, z = 13, stackpos = 253},
{x = 5, y = 6, z = 13, stackpos = 253}
},
waves = {
[1] = {monsters = {'bandit'}, count = 30, reward = {exp = 0, item = 2148, amount = 1, money = 100}},
[2] = {monsters = {'beezer'}, count = 6, reward = {exp = 0, item = 2152, amount = 1, money = 1000}}
},
exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos até poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia)
final_reward = {item = 2160, amount = 100, exp = 10000, money = 100000},
storage_ex = 607069,
storage_wave = 607089
}
function isWalkable(pos)-- by Nord / editado por Omega
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then
return false
elseif isCreature(getTopCreature(pos).uid) then
return false
elseif getTileInfo(pos).protection then
return false
elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then
return false
end
return true
end
function doSpawnMonsters(monsters, pos, radius, limit)
if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then
return false
end
local radius = tonumber(radius)
if radius > 5 then
radius = 5
elseif radius < 2 then
radius = 2
end
if not limit or limit < 1 then
limit = 1
elseif limit > radius ^ 2 then
limit = math.floor((radius*1.5) ^ 2)
end
local k = 0
local tries = 0
repeat
for x = pos.x - radius, pos.x + radius do
for y = pos.y - radius, pos.y + radius do
if isWalkable({x=x, y=y, z=pos.z}) then
local monster = monsters[math.random(1, #monsters)]
local chance = math.random(1, 100)
if k == limit then
break
elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then
k = k + 1
end
end
end
end
tries = tries + 1
until k >= limit or tries >= 500
return k >= limit and true or false
end
function getPlayersInArea(pos1,pos2)
local players = {}
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
for a = pos1.x, pos2.x do
for b = pos1.y,pos2.y do
local pos = {x=a,y=b,z=pos1.z}
if isPlayer(getTopCreature(pos).uid) then
table.insert(players,getTopCreature(pos).uid)
end
end
end
return players
else
return false
end
end
function getMonstersInArea(pos1,pos2)
local players = {}
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
for a = pos1.x, pos2.x do
for b = pos1.y,pos2.y do
local pos = {x=a,y=b,z=pos1.z}
if isMonster(getTopCreature(pos).uid) then
table.insert(players,getTopCreature(pos).uid)
end
end
end
return players
else
return false
end
end
function doCleanArena()
local monsters = getMonstersInArea(USurvival.posi, USurvival.posf)
for _, cid in pairs(monsters) do
doRemoveCreature(cid)
end
end
function doStartWave(waveID, cid)
if not isCreature(cid) then return false end
if USurvival.waves[waveID] then
wave = USurvival.waves[waveID]
doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count)
doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!')
end
end
]]></config>
<action actionid="4599" event="script" override="yes"><![CDATA[
domodlib('ultimatelib')
function onUse(cid, item)
if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then
if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then
local player, all_ready = {}, 0
for i = 1, #USurvival.players_pos do
table.insert(player, 0)
end
for i = 1, #USurvival.players_pos do
player[i] = getThingfromPos(players_pos[i])
if player[i].itemid > 0 then
if isPlayer(player[i].uid) then
all_ready = all_ready + 1
end
end
end
if all_ready == #USurvival.players_pos then
doCleanArena()
for i = 1, #players_pos do
doSendMagicEffect(players_pos[i], CONST_ME_POFF)
doTeleportThing(player[i].uid, USurvival.posc)
doPlayerSendTextMessage(player[i].uid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!')
addEvent(doStartWave, 10000, 1, player[i].uid)
setPlayerStorageValue(player[i].uid, USurvival.storage_wave, 1)
setPlayerStorageValue(player[i].uid, USurvival.storage_ex, os.time() + USurvival.exhaust)
doSendMagicEffect(USurvival.posc, CONST_ME_ENERGYAREA)
end
if item.itemid % 2 == 1 then
doTransformItem(item.uid, item.itemid + 1)
else
doTransformItem(item.uid, item.itemid - 1)
end
else
doPlayerSendTextMessage(cid, 19, "You need " .. #USurvival.players_pos .. " players to do this quest.")
end
else
doPlayerSendCancel(cid, 'Someone is already in the arena.')
doSendMagicEffect(getThingPos(cid), 2)
end
else
local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time()
left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}
doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.')
doSendMagicEffect(getThingPos(cid), 2)
end
return true
end
]]></action>
<event type="login" name="US Login" event="script"><![CDATA[
domodlib('ultimatelib')
function onLogin(cid)
registerCreatureEvent(cid,'UltimateSurvival1')
registerCreatureEvent(cid,'UltimateSurvival2')
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doSendMagicEffect(getThingPos(cid), 10)
end
return true
end
]]></event>
<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[
domodlib('ultimatelib')
function onKill(cid, target)
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then
local wave = getPlayerStorageValue(cid, USurvival.storage_wave)
if USurvival.waves[wave+1] then
setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1)
addEvent(doStartWave, 5000, wave + 1, cid)
doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!')
else
doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!')
local reward = USurvival.final_reward
if reward.item then
doPlayerAddItem(cid, reward.item, (reward.amount or 1), false)
end
if reward.exp then
doPlayerAddExp(cid, reward.exp)
end
if reward.money then
doPlayerAddMoney(cid, reward.money)
end
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
end
end
end
return true
end
]]></event>
<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[
domodlib('ultimatelib')
function onPrepareDeath(cid, killers)
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
doRemoveConditions(cid, false)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.')
local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward
if reward.item then
doPlayerAddItem(cid, reward.item, reward.amount or 1)
end
if reward.exp then
doPlayerAddExp(cid, reward.exp)
end
if reward.money then
doPlayerAddMoney(cid, reward.money)
end
return false
end
return true
end
]]></event>
</mod>
Só configurar as 4 posições.
Editado Agosto 6 por Bruno Minervino
info
Grupo: Infante
Registrado: 27/01/13
Posts: 1.7k
Reputação: +104
Gênero: Masculino

stackpos = 253}, seria oque?
A medal foi retirada?
info
Grupo: Herói
Registrado: 01/05/08
Posts: 2.6k
Reputação: +536
Gênero: Masculino

stackpos = 253}, seria oque?
A medal foi retirada?
Configura apenas a posição e deixa o resto como está...
Sim, a medalha foi retirada...
info
Grupo: Infante
Registrado: 27/01/13
Posts: 1.7k
Reputação: +104
Gênero: Masculino





info
Grupo: Infante
Registrado: 27/01/13
Posts: 1.7k
Reputação: +104
Gênero: Masculino
Esse é o script survival feito pelo membro omega aqui do fórum, alguem poderia modificar ele e colocar pra tipo, só entrar se tiverem 4 players? tipo uma anihi, e tbm retirar a "medal" quando vc vence vc ganha a medal queria tirar essa parte
<?xml version="1.0" encoding="UTF-8"?> <mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes"> <config name="ultimatelib"><![CDATA[ USurvival = { posi = {x=1325, y=1910, z=8}, posf = {x=1336, y=1921, z=8}, posc = {x=1331, y=1915, z=8}, waves = { [1] = {monsters = {'bandit'}, count = 30, reward = {exp = 0, item = 2148, amount = 1, money = 100}}, [2] = {monsters = {'beezer'}, count = 6, reward = {exp = 0, item = 2152, amount = 1, money = 1000}}, }, exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos até poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia) final_reward = {item = 2160, amount = 100, exp = 10000, money = 100000}, storage_ex = 607069, storage_wave = 607089, } function isWalkable(pos)-- by Nord / editado por Omega if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false elseif isCreature(getTopCreature(pos).uid) then return false elseif getTileInfo(pos).protection then return false elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then return false end return true end function doSpawnMonsters(monsters, pos, radius, limit) if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then return false end local radius = tonumber(radius) if radius > 5 then radius = 5 elseif radius < 2 then radius = 2 end if not limit or limit < 1 then limit = 1 elseif limit > radius ^ 2 then limit = math.floor((radius*1.5) ^ 2) end local k = 0 local tries = 0 repeat for x = pos.x - radius, pos.x + radius do for y = pos.y - radius, pos.y + radius do if isWalkable({x=x, y=y, z=pos.z}) then local monster = monsters[math.random(1, #monsters)] local chance = math.random(1, 100) if k == limit then break elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then k = k + 1 end end end end tries = tries + 1 until k >= limit or tries >= 500 return k >= limit and true or false end function getPlayersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isPlayer(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function getMonstersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isMonster(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function doCleanArena() local monsters = getMonstersInArea(USurvival.posi, USurvival.posf) for _, cid in pairs(monsters) do doRemoveCreature(cid) end end function doStartWave(waveID, cid) if not isCreature(cid) then return false end if USurvival.waves[waveID] then wave = USurvival.waves[waveID] doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count) doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!') end end ]]></config> <action actionid="4599" event="script" override="yes"><![CDATA[ domodlib('ultimatelib') function onUse(cid, item) if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then doCleanArena() doTeleportThing(cid, USurvival.posc) doPlayerSendTextMessage(cid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!') addEvent(doStartWave, 10000, 1, cid) setPlayerStorageValue(cid, USurvival.storage_wave, 1) setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust) if item.itemid % 2 == 1 then doTransformItem(item.uid, item.itemid+1) else doTransformItem(item.uid, item.itemid-1) end else doPlayerSendCancel(cid, 'Someone is already in the arena.') doSendMagicEffect(getThingPos(cid), 2) end else local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time() left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)} doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.') doSendMagicEffect(getThingPos(cid), 2) end return true end ]]></action> <event type="login" name="US Login" event="script"><![CDATA[ domodlib('ultimatelib') function onLogin(cid) registerCreatureEvent(cid,'UltimateSurvival1') registerCreatureEvent(cid,'UltimateSurvival2') if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doSendMagicEffect(getThingPos(cid), 10) end return true end ]]></event> <event type="kill" name="UltimateSurvival1" event="script"><![CDATA[ domodlib('ultimatelib') function onKill(cid, target) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then local wave = getPlayerStorageValue(cid, USurvival.storage_wave) if USurvival.waves[wave+1] then setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1) addEvent(doStartWave, 5000, wave + 1, cid) doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!') else doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!') local reward = USurvival.final_reward if reward.item then doPlayerAddItem(cid, reward.item, (reward.amount or 1), false) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end local medal = doPlayerAddItem(cid, 5785, 1, false) if medal then doItemSetAttribute(medal, 'description', 'This was awarded to '..getCreatureName(cid)..' for completing the Ultimate Survival.') doItemSetAttribute(medal,'name', 'Ultimate Survival Medal') end doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end end end return true end ]]></event> <event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[ domodlib('ultimatelib') function onPrepareDeath(cid, killers) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true) doRemoveConditions(cid, false) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.') local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward if reward.item then doPlayerAddItem(cid, reward.item, reward.amount or 1) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end return false end return true end ]]></event> </mod>