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Gente gostaria de ajuda pra passar esse código para funcionar no TFS 1.0



REWARD_CHEST = {
BOSSES = {"Bibby Bloodbath", "Chizzoron the Distorter", "Ferumbras",
"Furyosa", "Gaz'haragoth", "Ghazbaran", "Hirintror",
"Jaul", "Mad Mage", "Mawhawk", "Morgaroth", "Obujos",
"Ocyakao", "Omrafir", "Orshabaal", "Raging Mage",
"Tanjis", "The Mutated Pumpkin", "The Pale Count",
"The Welter", "Tyrn", "White Pale", "Zulazza the Corruptor",
"Zushuka"},
LOOT = {},
DECAY = {},
DEPOT_ID = 99,
CONTAINER = 21518,
EXPIRE = 7*24*60*60, --days to erase stored rewards
STORAGE = 18394, --player storage for chest exhaustion
EXHAUST = 5*60, --time allowed to use again the chest
}

function table.find(t, value, sensitive)
local sensitive = sensitive or true
if(not sensitive and type(value) == 'string') then
for i, v in pairs(t) do
if(type(v) == 'string') then
if(v:lower() == value:lower()) then
return i
end
end
end
return nil
end
for i, v in pairs(t) do
if(v == value) then
return i
end
end
return nil
end

function table.serialize(x, recur)
local t = type(x)
recur = recur or {}
if(t == nil) then
return "nil"
elseif(t == "string") then
return string.format("%q", x)
elseif(t == "number") then
return tostring(x)
elseif(t == "boolean") then
return x and "true" or "false"
elseif(getmetatable(x)) then
error("Can not serialize a table that has a metatable associated with it.")
elseif(t == "table") then
if(table.find(recur, x)) then
error("Can not serialize recursive tables.")
end
table.insert(recur, x)
local s = "{"
for k, v in pairs(x) do
s = s .. "[" .. table.serialize(k, recur) .. "]" .. " = " .. table.serialize(v, recur) .. ", "
end
return s:sub(0, s:len() - 2) .. "}"
end
error("Can not serialize value of type '" .. t .. "'.")
end

function table.unserialize(str)
return loadstring('return ' .. str)()
end

function addContainerItems(container, items)
for k, v in pairs(items) do
if ItemType(k):isContainer() then
local newBag = Container(doCreateItemEx(k, 1))
addContainerItems(newBag, v)
container:addItemEx(newBag)
else
container:addItem(v[1], v[2])
end
end
end

function MonsterType.createLootItem(self, lootBlock, chance)
local lootTable, itemCount = {}, 0
local randvalue = math.random(0, 100000) / (getConfigInfo("rateLoot") * chance)
if randvalue < lootBlock.chance then
if (ItemType(lootBlock.itemId):isStackable()) then
itemCount = randvalue % lootBlock.maxCount + 1
else
itemCount = 1
end
end

while itemCount > 0 do
local n = math.min(itemCount, 100)
itemCount = itemCount - n
table.insert(lootTable, {lootBlock.itemId, n})
end

return lootTable
end

function MonsterType.getBossReward(self, chance)
local result = {}
if getConfigInfo("rateLoot") > 0 then
for _, loot in pairs(self:getLoot()) do
local itemList = self:createLootItem(loot, chance)
if itemList then
for _, item in ipairs(itemList) do
table.insert(result, item)
end
end
end
end
return result
end

function getDecayTime(id)
local decayTime = 0
do
local o = io.open('data/items/items.xml','r')
file = o:read('*a')
o:close()
end
local function sumDecayTime(corpse)
for attr in file:gmatch('<item.-id="' .. corpse ..'"(.-)</item>') do
local decayTo = attr:match('<attribute.-key="decayTo".-value="(.-)".-/>')
local duration = attr:match('<attribute.-key="duration".-value="(.-)".-/>')
decayTime = decayTime + duration
if tonumber(decayTo) > 0 then
sumDecayTime(decayTo)
end
break
end
end
sumDecayTime(id)
return decayTime
end

function loadCorpses()
for _, name in ipairs(REWARD_CHEST.BOSSES) do
if MonsterType(name) ~= nil then
REWARD_CHEST.DECAY[name] = getDecayTime(MonsterType(name):getCorpseId())
end
end
end
addEvent(loadCorpses, 0)

function getPlayerByGUID(guid)
for _, player in ipairs(Game.getPlayers()) do
if guid == player:getGuid() then
return player
end
end
return nil
end

function Player.addReward(self, reward, time, id)
local LootBag = Container(doCreateItemEx(REWARD_CHEST.CONTAINER, 1))
LootBag:setAttribute('text', time)
addContainerItems(LootBag, reward)
if id then
db.query('DELETE FROM player_rewardchest WHERE id = ' .. id .. ';')
end
return self:getDepotChest(REWARD_CHEST.DEPOT_ID, true):addItemEx(LootBag)
end

function doSaveReward(uid, name)
for GUID, items in pairs(REWARD_CHEST.LOOT[uid]) do
local player = getPlayerByGUID(GUID)
if player ~= nil then
player:addReward(items, os.time())
player:sendTextMessage(MESSAGE_INFO_DESCR, 'Your reward container from ' .. name .. ' was moved to your reward chest.')
else
db.query('INSERT INTO player_rewardchest VALUES (NULL, ' .. GUID ..', "' .. table.serialize(items) ..'", ' .. os.time() ..');')
end
end
REWARD_CHEST.LOOT[uid] = nil
end

function Player.updateRewardChest(self)
db.query('DELETE FROM player_rewardchest WHERE TIME_TO_SEC(TIMEDIFF(NOW(), FROM_UNIXTIME(date))) >= '.. REWARD_CHEST.EXPIRE ..';')
local Query = db.storeQuery('SELECT id, reward, date FROM player_rewardchest WHERE player_id = '.. self:getGuid() ..';')
if Query ~= false then
repeat
local rewardBag = table.unserialize(result.getDataString(Query, 'reward'))
self:addReward(rewardBag, result.getDataInt(Query, 'date'), result.getDataInt(Query, 'id'))
until not result.next(Query)
result.free(Query)
end
local depotChest = self:getDepotChest(REWARD_CHEST.DEPOT_ID, true)
for index = (depotChest:getSize() - 1), 0, -1 do
local container = depotChest:getItem(index)
if (container:getAttribute('text') ~= nil) and (tonumber(container:getAttribute('text')) + REWARD_CHEST.EXPIRE < os.time()) then
container:remove()
end
end
return self:setExhaustion(REWARD_CHEST.STORAGE, REWARD_CHEST.EXHAUST)
end

function string.diff(self)
local format = {
{'day', self / 60 / 60 / 24},
{'hour', self / 60 / 60 % 24},
{'minute', self / 60 % 60},
{'second', self % 60}
}

local out = {}
for k, t in ipairs(format) do
local v = math.floor(t[2])
if(v > 0) then
table.insert(out, (k < #format and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
end
end
local ret = table.concat(out)
if ret:len() < 16 and ret:find('second') then
local a, b = ret:find(' and ')
ret = ret:sub(b+1)
end
return ret
end

function doBossReward(monster, corpse)
REWARD_CHEST.LOOT[corpse:getUniqueId()] = {}
corpse:setAttribute('aid', 21584)
corpse:setAttribute('text', corpse:getUniqueId())
for killer, damage in pairs(monster:getDamageMap()) do
local player, str = Player(killer), 'Loot of ' .. MonsterType(monster:getName()):getNameDescription() .. ': '
if player ~= nil then
local rewardBag = doCreateItemEx(REWARD_CHEST.CONTAINER)
if player:getStamina() > 840 then
local loot = MonsterType(monster:getName()):getBossReward(damage.total/monster:getMaxHealth())
if #loot > 0 then
addContainerItems(Container(rewardBag), loot)
REWARD_CHEST.LOOT[corpse:getUniqueId()][player:getGuid()] = loot
str = str .. Container(rewardBag):getContentDescription()
else
str = str .. 'nothing'
end
else
str = str .. 'nothing (due to low stamina)'
end
player:sendTextMessage(MESSAGE_INFO_DESCR, str .. '.')
end
end
addEvent(doSaveReward, REWARD_CHEST.DECAY[monster:getName()]*1000, corpse:getUniqueId(), MonsterType(monster:getName()):getNameDescription())
end

function onKill(creature, target)
if (Monster(target) ~= nil) and isInArray(REWARD_CHEST.BOSSES, target:getName()) then
local corpse = Item(doCreateItem(MonsterType(target:getName()):getCorpseId(), 1, target:getPosition()))
corpse:decay()
target:setDropLoot(false)
doBossReward(target, corpse)
end
end

Aparece o seguinte erro:



Lua Script Error: [CreatureScript Interface]
data/creaturescripts/scripts/reward_chest.lua:onKill
data/creaturescripts/scripts/reward_chest.lua:249: attempt to index local 'target' (a number value)
stack traceback:
[C]: in function '__index'
data/creaturescripts/scripts/reward_chest.lua:249: in function <data/creaturescripts/scripts/reward_chest.lua:248>

Estou tentando fazer o sistema de reward boss igual do tibia RL.


Me ajudem ai


Link para o comentário
https://xtibia.com/forum/topic/235082-creaturescripts-tfs-10/
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