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TFS Cast, WAR SYSTEM (não gera salt) (Source)


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É o unico distro que nao gera salt e que é estavel .... mais de 300 horas de uptime.

- Cast System

- War System

- No OTBM Check

- Nao gera SALT

- 100% Estavel

- Client: 8.60

OBS: estou disponibilizando somente as sources, você mesmo deve compilar em seu linux.

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Otland

TFS

Blinkrox (removi o salt)

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Deu erro na hora de compilar:

In file included from ../iologindata.h:24,
                 from ../iologindata.cpp:21:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:214: warning: converting to non-pointer type `uint32_t' from NULL

g++.exe -c ../items.cpp -o obj//items.o -I"D:/Anderson - Dados/Anderson/Tibia/8.10 a 8.60-8.70/04.08.2015 - Compilador Perfeito 8.60/Samuel Dev C++/include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -D__DEBUG__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1

In file included from ../weapons.h:28,
                 from ../items.cpp:23:

../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:214: warning: converting to non-pointer type `uint32_t' from NULL

g++.exe obj//actions.o obj//admin.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemanager.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//dispatcher.o obj//exception.o obj//fileloader.o obj//game.o obj//gameservers.o obj//globalevent.o obj//group.o obj//house.o obj//housetile.o obj//ioban.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//itemattributes.o obj//items.o obj//luascript.o obj//mailbox.o obj//manager.o obj//map.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocolhttp.o obj//protocollogin.o obj//protocolold.o obj//quests.o obj//raids.o obj//rsa.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//tools.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//TheForgottenServer_private.res -o "TheForgottenServer.exe" -L"D:/Anderson - Dados/Anderson/Tibia/8.10 a 8.60-8.70/04.08.2015 - Compilador Perfeito 8.60/Samuel Dev C++/lib" -O1 -lboost_system -lgmp -llua5.1 -lmysql -lboost_regex -lsqlite3 -lwsock32 -lxml2 -lmysql -lws2_32 -s -lboost_filesystem -lboost_thread -lz -lcryptopp  

obj//iologindata.o:iologindata.cpp:(.text+0x37431): undefined reference to `Player::isEnemy(Player const*, bool) const'
obj//iologindata.o:iologindata.cpp:(.text+0x38b65): undefined reference to `IOGuild::frag(Player*, unsigned long long, std::vector<DeathEntry, std::allocator<DeathEntry> > const&)'

make.exe: *** [TheForgottenServer.exe] Error 1

Execution terminated

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