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Character Market Ajuda


Subhe

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pessoal, estou aqui novamente para pedir pra vcs uma ajudinha ><'

eu tenho um sistema de character market

venda e compra de character in game, ele está funcionando perfeitamente

mais quero mudar uma coisa nele, ele está vendendo character por golds

eu queria a ajuda de vcs para adaptar ele, pra vender character em points

ou pode ser tbm pra aceitar outra moeda, sem ser o gold

 

Servidor 8.60

 

alguem pode me ajudar ?? REP+

 

aqui o sistema de points que eu uso

 

http://www.xtibia.com/forum/topic/167446-p-points-system-v10/

 

e uso esse character market

 

http://www.xtibia.com/forum/topic/197578-characters-market-system-in-game/

 

alguem pode me ajudar ??

Valendo REP+


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<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Characters Market System" version="1.0" author="LuckOake" contact="none" enabled="yes">
------------------------------------------------------------------------------------
<config name="market"><![CDATA[
price = 27112
owner = 27113
level = 30 -- Level mínimo que o character deve ter para ser vendido
min_price = 1 -- Preço mínimo de um character
max_price = 1000 -- Preço máximo de um character
 
 
function pegarPoints(acc)
local info = db.getResult("SELECT `p_points` FROM `accounts` WHERE `id` = "..acc)
return info:getDataInt("p_points") < 0 and 0 or info:getDataInt("p_points")
end
 
function doTransferCharacter(cid, accId)
return db.executeQuery("UPDATE `players` SET `account_id` = "..accId.." WHERE `id` = "..getPlayerGUIDByName(cid).."")
end
 
function doOfflinePlayerAddMoney(guid, money)
return db.executeQuery("UPDATE `players` SET `balance` = `balance` + '"..money.."' WHERE `id` = '"..getPlayerGUIDByName(guid).."';")
end
 
function setOfflinePlayerStorageValue(name, key, value)
local result = db.getResult("SELECT * FROM `player_storage` WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
if result:getID() == -1 then
return db.executeQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES (".. getPlayerGUIDByName(name) ..", ".. key ..", ".. value ..");")
else
result:free()
return db.executeQuery("UPDATE `player_storage` SET `value` = ".. value .." WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
end
end
 
function getOfflinePlayerStorageValue(name, key)
local result, ret = db.getResult("SELECT `value` FROM `player_storage` WHERE `player_id` = '".. getPlayerGUIDByName(name) .."' AND `key` = ".. key ..";")
if result:getID() == -1 then
return nil
end
ret = result:getDataInt("value")
result:free()
return ret
end
 
function getOfflinePlayerValue(name, value)
local result, ret = db.getResult("SELECT `"..value.."` FROM `players` WHERE `id` = "..getPlayerGUIDByName(name)..";")
ret = result:getDataInt(value)
result:free()
return ret
end
 
function isCharacterForSale(name)
if not getOfflinePlayerStorageValue(name, price) or getOfflinePlayerStorageValue(name, price) < 1 then
return false
else
return true
end
end
]]></config>
------------------------------------------------------------------------------------
<talkaction words="!character" event="buffer"><![CDATA[
domodlib('market')
local t = string.explode(param, ",")
 
if t[1] == "sell" then
if not t[3] or not tonumber(t[3]) or t[4] or tonumber(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name and the price.") return true
elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
elseif isCharacterForSale(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is already for sale.") return true
elseif getPlayerGUIDByName(t[2]) == getPlayerGUID(cid) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You cannot sell yourself.") return true
elseif getPlayerByName(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "The character must be offline to be sold.") return true
elseif getOfflinePlayerValue(t[2], "level") < level then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your character can't be sold until it has level "..level..".") return true
elseif tonumber(t[3]) < min_price then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the minimum price for selling a character is "..min_price..".") return true
elseif tonumber(t[3]) > max_price then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the maximum price for selling a character is "..max_price..".") return true
end
 
setOfflinePlayerStorageValue(t[2], price, t[3])
setOfflinePlayerStorageValue(t[2], owner, getPlayerGUID(cid))
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" is now for sale for the price of "'..t[3]..'" points.')
elseif t[1] == "buy" then
if not t[2] then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
elseif not playerExists(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character doesn't exist.") return true
elseif getPlayerAccountId(cid) == getAccountIdByName(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You can't buy your own character.") return true
elseif not isCharacterForSale(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
elseif getPoints(cid) < getOfflinePlayerStorageValue(t[2], price) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Not enough points. This character's price is "..getOfflinePlayerStorageValue(t[2], price).." points") return true
end
local pp = getOfflinePlayerStorageValue(t[2], price)
local dono = getAccountIdByName(t[2])
db.executeQuery("UPDATE `accounts` SET `p_points` = " .. pegarPoints(dono) + pp .. " WHERE `id` = "..dono)
if not getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)) then
setOfflinePlayerStorageValue(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), 41792, getPlayerGUIDByName(t[2]))
else
doPlayerSendTextMessage(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" has been sold for the price of '..getOfflinePlayerStorageValue(t[2], price)..' points.')
end
doPlayerRemovePoints(cid, getOfflinePlayerStorageValue(t[2], price))
doTransferCharacter(t[2], getPlayerAccountId(cid))
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You bought the character "'..t[2]..'" for the price of '..getOfflinePlayerStorageValue(t[2], price)..' points.')
setOfflinePlayerStorageValue(t[2], owner, -1)
setOfflinePlayerStorageValue(t[2], price, -1) return true
elseif t[1] == "remove" then
if not t[2] then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
elseif not isCharacterForSale(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
end
setOfflinePlayerStorageValue(t[2], price, -1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You removed the character "'..t[2]..'" from the Characters Market.') return true
elseif t[1] == "list" then
local result = db.getResult("SELECT `name` FROM `players`")
if result:getID() == -1 then
return true
end
local msg = "Characters for Sale:\n\n"
while true do
local name = result:getDataString("name")
if isCharacterForSale(name) then
local sex = getOfflinePlayerValue(name, "sex") == 1 and "Male" or "Female"
msg = ""..msg.." - ".. name .." (Level: "..getOfflinePlayerValue(name, "level").." / Vocation: "..getVocationInfo(getOfflinePlayerValue(name, "vocation")).name.." / Sex: "..sex.." / Owner: "..getPlayerNameByGUID(getOfflinePlayerStorageValue(name, owner))..") [Price: "..getOfflinePlayerStorageValue(name, price).."] \n"
end
if not result:next() then
break
end
end
doPlayerPopupFYI(cid, msg) return true
elseif not t[1] or t[1] ~= "buy" or t[1] ~= "sell" or t[1] ~= "remove" or t[1] ~= "list" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Incorrect params. You can only 'buy' or 'sell' a character, 'remove' it from the Characters Market or see the 'list' of characters for sale.") return true
end
return true
]]></talkaction>
------------------------------------------------------------------------------------
<event type="login" name="MarketLogin" event="script"><![CDATA[
function onLogin(cid)
domodlib('market')
if getPlayerStorageValue(cid, price) > 0 then return false
elseif getPlayerStorageValue(cid, 41792) ~= -1 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You sold the character "..getPlayerNameByGUID(getPlayerStorageValue(cid, 41792))..". The points is in your account.")
setPlayerStorageValue(cid, 41792, -1)
end
return true
end
]]></event>
</mod>
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