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PDA - bug no Exp2.0. ajudem


HenrikDiamond

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Olá Galera do Xtibia, primeiramente desculpe se postei na área errada.

No meu servidor de poketibia, tem um bug aqui que aparece toda hora, isso faz meu jogo ficar dando debug. Já tentei resolver o bug mas n consegui. Entao se precisarem de mais uma parte do script, diga-me que eu mando!

 

 

Gostaria que alguém resolvesse esse bug do meu Servidor (Pda By Bolz V3), porque tenho um server que entra geralmente umas 30 pessoas e esse erro causa muito debug.

 

Então se alguém resolvesse ficaria muito grato!

 

O Erro é esse:

 

 

[06/02/2014 18:34:25] [Error - CreatureScript Interface] [06/02/2014 18:34:25] data/creaturescripts/scripts/exp2.0.lua:onStatsChange[06/02/2014 18:34:26] Description: [06/02/2014 18:34:26] data/lib/pokemon moves.lua:4196: attempt to index local 'tabela' (a nil value)[06/02/2014 18:34:26] stack traceback:[06/02/2014 18:34:26] 	data/lib/pokemon moves.lua:4196: in function 'docastspell'[06/02/2014 18:34:26] 	data/creaturescripts/scripts/exp2.0.lua:542: in function <data/creaturescripts/scripts/exp2.0.lua:63>[06/02/2014 18:34:26] 	[C]: in function 'doAreaCombatHealth'[06/02/2014 18:34:26] 	data/lib/pokemon moves.lua:4278: in function <data/lib/pokemon moves.lua:4276>

 

 

Aki na Linha do pokemon moves.lua (por perto da linha 4196) esta assim:

 

 

 

for a = 1, 8 do            addEvent(sendFireEff, a * 140, cid, t[a], tabela[1], tabela[2])		end		addEvent(setPlayerStorageValue, 8*140, cid, 32623, 0)        --proteçao	   end    local out = tabela[3]    <--- linha 4196    if out then       doSetCreatureOutfit(cid, {lookType = out}, 8*140)    end    setPlayerStorageValue(cid, 32623, 1)        --proteçao	doSpinFire(cid)	elseif spell == "Mega Drain" then

 

 

Meu Exp2.0.lua :

 

 

local combats = {                        [PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},[GRASSDAMAGE] = {cor = COLOR_GRASS},[POISONEDDAMAGE] = {cor = COLOR_GRASS},[FIREDAMAGE] = {cor = COLOR_FIRE2},                         [BURNEDDAMAGE] = {cor = COLOR_BURN},[WATERDAMAGE] = {cor = COLOR_WATER},[ICEDAMAGE] = {cor = COLOR_ICE},[NORMALDAMAGE] = {cor = COLOR_NORMAL},[FLYDAMAGE] = {cor = COLOR_FLYING},           [GHOSTDAMAGE] = {cor = COLOR_GHOST},[GROUNDDAMAGE] = {cor = COLOR_GROUND},[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},[ROCKDAMAGE] = {cor = COLOR_ROCK},[BUGDAMAGE] = {cor = COLOR_BUG},[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},[DRAGONDAMAGE] = {cor = COLOR_DRAGON},[POISONDAMAGE] = {cor = COLOR_POISON},[DARKDAMAGE] = {cor = COLOR_DARK},               [STEELDAMAGE] = {cor = COLOR_STEEL},[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},  [DARK_EYEDAMAGE] = {cor = COLOR_GHOST},[SEED_BOMBDAMAGE] = {cor = COLOR_GRASS},[SACREDDAMAGE] = {cor = COLOR_FIRE2}, [MUDBOMBDAMAGE] = {cor = COLOR_GROUND}, --alterado v1.9}local function sendPlayerDmgMsg(cid, text)	if not isCreature(cid) then return true end	doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)endlocal races = {[4] = {cor = COLOR_FIRE2},[6] = {cor = COLOR_WATER},[7] = {cor = COLOR_NORMAL},[8] = {cor = COLOR_FIRE2},[9] = {cor = COLOR_FIGHTING},[10] = {cor = COLOR_FLYING},[11] = {cor = COLOR_GRASS},[12] = {cor = COLOR_POISON},[13] = {cor = COLOR_ELECTRIC},[14] = {cor = COLOR_GROUND},[15] = {cor = COLOR_PSYCHIC},[16] = {cor = COLOR_ROCK},[17] = {cor = COLOR_ICE},[18] = {cor = COLOR_BUG},[19] = {cor = COLOR_DRAGON},[20] = {cor = COLOR_GHOST},[21] = {cor = COLOR_STEEL},[22] = {cor = COLOR_DARK},[1] = {cor = 180},[2] = {cor = 180},[3] = {cor = 180},[5] = {cor = 180},}local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}local ignored = {POISONEDDAMAGE, BURNEDDAMAGE}                local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}function onStatsChange(cid, attacker, type, combat, value)if combat == FLYSYSTEMDAMAGE then return false endif isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TVif not isCreature(attacker) then  	if not isInArray(fixdamages, combat) and combats[combat] then		doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)	endreturn trueendlocal damageCombat = combat--------------------------------------------------if type == STATSCHANGE_HEALTHGAIN then	if cid == attacker then	return true	end	if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then	return false	endreturn trueend--------------------------------------------------if isMonster(cid) thenlocal valor = value   if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then      valor = getOffense(attacker) * playerDamageReduction      doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor)                             return false   elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then      doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)      return false   endend--------------------------------------------------if isPlayer(attacker) then	local valor = value	if valor > getCreatureHealth(cid) then		valor = getCreatureHealth(cid)	end	if combat == COMBAT_PHYSICALDAMAGE then	return false	end	if combat == PHYSICALDAMAGE then	doSendMagicEffect(getThingPos(cid), 3)	doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)	end	if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then	doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)	end	if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then		doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")	endreturn trueend--------------------------------------------------if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS thenreturn false                                                                           end--------------------------------------------------if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS thenif isSummon(attacker) or isPlayer(attacker) then   if canAttackOther(cid, attacker) == "Cant" then return false endend	local valor = 0		if combat == COMBAT_PHYSICALDAMAGE then			valor = getOffense(attacker)		else			valor = getSpecialAttack(attacker)		end	valor = valor * playerDamageReduction	valor = valor * math.random(83, 117) / 100	if valor >= getCreatureHealth(cid) then		valor = getCreatureHealth(cid)	end	valor = math.floor(valor)    if valor >= getCreatureHealth(cid) then       if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then          setPlayerStorageValue(cid, 6598754, -1)          setPlayerStorageValue(cid, 6598755, -1)          doRemoveCondition(cid, CONDITION_OUTFIT)                       doTeleportThing(cid, posBackPVP, false)          doCreatureAddHealth(cid, getCreatureMaxHealth(cid))          return false --alterado v1.8       end              if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then          doRemoveCondition(cid, CONDITION_OUTFIT)          setPlayerStorageValue(cid, 17000, 0)          setPlayerStorageValue(cid, 17001, 0)          setPlayerStorageValue(cid, 63215, -1)           doChangeSpeed(cid, PlayerSpeed)          local item = getPlayerSlotItem(cid, 8)          local btype = getPokeballType(item.itemid)          if #getCreatureSummons(cid) <= 0 then	  	     if isInArray(pokeballs[btype].all, item.itemid) then	   		    doTransformItem(item.uid, pokeballs[btype].off)	   		    doItemSetAttribute(item.uid, "hp", 0)             end          end       end       if getPlayerStorageValue(cid, 22545) == 1 then          if getGlobalStorageValue(22550) == 1 then             doPlayerSendTextMessage(cid, 20, "You are the last survivor of the golden arena! Take your reward!")             doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*2)               setPlayerStorageValue(cid, 22545, -1)             doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)               doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))             setPlayerRecordWaves(cid)                  endGoldenArena()             return false --alterado v1.8                     else             setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)             setPlayerStorageValue(cid, 22545, -1)             doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)                 doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))             setPlayerRecordWaves(cid)                  return true          end        end       if getPlayerStorageValue(cid, 98796) >= 1 then          setPlayerStorageValue(cid, 98796, -1)           setPlayerStorageValue(cid, 98797, -1)                      --alterado v1.8          doTeleportThing(cid, SafariOut, false)          doSendMagicEffect(getThingPos(cid), 21)          doPlayerSendTextMessage(cid, 27, "You die in the saffari... Best luck in the next time!")          return false --alterado v1.8       end       local corpse = doCreateItem(3058, 1, getThingPos(cid))       doDecayItem(corpse)       doItemSetAttribute(corpse, "pName", getCreatureName(cid))          --alterado v1.7 coloca corpse quando o player morre!       doItemSetAttribute(corpse, "attacker", getCreatureName(attacker))       doItemSetAttribute(corpse, "article", getPlayerSex(cid) == 0 and "She" or "He")              if getPlayerStorageValue(cid, Agatha.stoIni) >= 1 and getPlayerStorageValue(cid, Agatha.stoIni) <= 10 then          setPlayerStorageValue(cid, Agatha.stoIni, -1)          setPlayerStorageValue(cid, Agatha.stoRec, -1)          setPlayerStorageValue(cid, Agatha.stoPer, -1)          setPlayerStorageValue(cid, Agatha.stoEni, -1)        --alterado v1.9  agatha quest          setPlayerStorageValue(cid, Agatha.stoRes, -1)       end     end	doCreatureAddHealth(cid, -valor, 3, 180)	if not isPlayer(cid) then	   addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")	endreturn falseend--------------------------------------------------if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then	if isPlayer(cid) then	return false	end	if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then	return false	endend--------------------------------------------------if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then	if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then	return false	endend--------------------------------------------------if ehMonstro(cid) and ehMonstro(attacker) and not isSummon(cid) and not isSummon(attacker) then return false                                          --alterado v1.9 /\end----------------------------------------------------------------------REFLECT-----------------------if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then   if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then      doSendMagicEffect(getThingPosWithDebug(cid), 135)      doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)      addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))      if getCreatureName(cid) == "Wobbuffet" then         doRemoveCondition(cid, CONDITION_OUTFIT)          end      setPlayerStorageValue(cid, 21099, -1)                          setPlayerStorageValue(cid, 21100, 1)      setPlayerStorageValue(cid, 21101, attacker)      setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)      setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)      return false   endend-------------------------------------------------local multiplier = 1   if isCreature(cid) then      poketype1 = pokes[getCreatureName(cid)].type              poketype2 = pokes[getCreatureName(cid)].type2   end   if not poketype1 or not poketype2 then return false end     	if getCreatureCondition(cid, CONDITION_INVISIBLE) then	return false	endif damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then	if isInArray(effectiveness[damageCombat].super, poketype1) then		multiplier = multiplier + 0.5	end	if isInArray(effectiveness[damageCombat].super, poketype2) then		multiplier = multiplier + 0.5	end	if isInArray(effectiveness[damageCombat].weak, poketype1) then    		multiplier = multiplier - 0.25	end	if isInArray(effectiveness[damageCombat].weak, poketype2) then		multiplier = multiplier - 0.25	end	if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then      if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then            multiplier = 0.5                       end                         --alterado v1.6    endelseif combat == COMBAT_PHYSICALDAMAGE then	if isGhostPokemon(cid) then                      if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then  --passiva Foresight!!          doSendMagicEffect(getThingPos(cid), 3)     	      return false       end    end		local cd = getPlayerStorageValue(attacker, conds["Miss"])        local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])         local cd3 = getPlayerStorageValue(attacker, conds["Stun"])         if cd >= 0 or cd2 >= 0 or cd3 >= 0 then           if math.random(1, 100) > 50 then  		      doSendMagicEffect(getThingPos(cid), 211)		      doSendAnimatedText(getThingPos(attacker), "MISS", 215)         		      return false           end        endend--------------------------------------------------local valor = value	if multiplier == 1.5 and poketype2 == "no type" then        multiplier = 2                                             elseif multiplier == 1.5 and poketype2 ~= "no type" then	    	multiplier = 1.75       	elseif multiplier == 1.25 then    		multiplier = 1    	end--------------------------------------------------    if isSummon(cid) and isSummon(attacker) then        if getCreatureMaster(cid) == getCreatureMaster(attacker) then           return false        end		if canAttackOther(cid, attacker) == "Cant" then           return false        end	end	valor = valor * multiplier	if isSummon(attacker) then		valor = valor * getHappinessRate(attacker)	else		valor = valor * summonReduction	end                                                              	valor = math.floor(valor)                                 		if combat == COMBAT_PHYSICALDAMAGE then              local value = getOffense(attacker) > 1000 and 3 or 2       block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) --alterado v1.9 testem essa nova formula plzzz '--'	    valor = (getOffense(attacker)/value) * block	   	    if valor <= 0 then	      valor = math.random(5, 10) --alterado v1.9       end	          if isInArray(specialabilities["counter"], getCreatureName(cid)) then	      if math.random(1, 100) <= 10 then	         doCreatureAddHealth(attacker, -valor, 3, 180)    	         valor = 0	         doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)          end       end          else       valor = valor / getDefense(cid)    end        -------------------------Edited CLAN SYSTEM-----------------------------------    if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then       valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk")                               elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then       valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))    end    -----------------------------------------------------------------------    ---------------------- FEAR / ROAR ------------------------------------    if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then             return true    end--------------------------------------------------------------------------if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then   if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then      if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then              valor = valor * 0                            end   endendif damageCombat == GROUNDDAMAGE then   if isInArray(specialabilities["levitate"], getCreatureName(cid)) then      valor = 0                         endend-----------------------------------------------------------------------------local p = getThingPos(cid)                     if p.x == 1 and p.y == 1 and p.z == 10 thenreturn false                                    endif getPlayerStorageValue(cid, 9658783) == 1 thenreturn false     --imuneend-------------------------------------------------------------------------------------------- FIGHT MODE -----------------------if useOTClient thenif isSummon(cid) then                                     local master = getCreatureMaster(cid)   if getPlayerStorageValue(master, 248759) == 1 then      valor = valor * 1.1   elseif getPlayerStorageValue(master, 248759) == 3 then      valor = valor * 0.9   endendif isSummon(attacker) then   local master = getCreatureMaster(attacker)   if getPlayerStorageValue(master, 248759) == 1 then      valor = valor * 1.1   elseif getPlayerStorageValue(master, 248759) == 3 then      valor = valor * 0.9   endend end   -----------------------------------------------------------------------------	if valor >= getCreatureHealth(cid) then		if isInArray(cannotKill, combat) and isPlayer(cid) then			valor = getCreatureHealth(cid) - 1		else			valor = getCreatureHealth(cid)		end	end	valor = math.floor(valor)            	------------------ SKILLs Q CURAM O ATTACKER ---------------------------------local function doHeal(cid, amount)if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then   amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))endif getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then              doCreatureAddHealth(cid, amount)   doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) endend          if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then   if getPlayerStorageValue(attacker, 95487) >= 1 then      doHeal(attacker, valor)      setPlayerStorageValue(attacker, 95487, -1)                     endelseif damageCombat == SEED_BOMBDAMAGE then   doHeal(attacker, valor)end------------------------------------------------------SACRED FIRE-----------------------if combat == SACREDDAMAGE and not ehNPC(cid) then       local ret = {}   ret.id = cid   ret.cd = 9   ret.check = getPlayerStorageValue(cid, conds["Silence"])   ret.eff = 39   ret.cond = "Silence"   doCondition2(ret)elseif combat == MUDBOMBDAMAGE and not ehNPC(cid) then   local ret = {}                                           ret.id = cid   ret.cd = 9   ret.eff = 34   ret.check = getPlayerStorageValue(cid, conds["Miss"])   ret.spell = "Mud Bomb"       --alterado v1.9   ret.cond = "Miss"      doCondition2(ret)end-----------------------------------------------------------Passiva Lifesteal Clobat------------if combat == COMBAT_PHYSICALDAMAGE then   if getCreatureName(attacker) == "Crobat" then                          doCreatureAddHealth(attacker, math.floor(valor))      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)   endend--------------------------------------------    valor = math.abs(valor)    --alterado v1.9    if isSummon(attacker) then		if combat == COMBAT_PHYSICALDAMAGE then			doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)			addEvent(doDoubleHit, 1000, attacker, cid, valor, races)      		else			doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)		end	else		if combat ~= COMBAT_PHYSICALDAMAGE then			doCreatureAddHealth(cid, -valor, 3, combats[damageCombat].cor)  		else            doCreatureAddHealth(cid, -valor, 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)            addEvent(doDoubleHit, 1000, attacker, cid, valor, races)           end		if isSummon(cid) and valor ~= 0 then			addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")		end	end		if damageCombat == FIREDAMAGE and not isBurning(cid) then	   local ret = {}	   ret.id = cid	   ret.cd = math.random(5, 12)	   ret.check = getPlayerStorageValue(cid, conds["Burn"])	   ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)	   ret.cond = "Burn"	   	   doCondition2(ret)    elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then       local ret = {}	   ret.id = cid	   ret.cd = math.random(6, 15)	   ret.check = getPlayerStorageValue(cid, conds["Poison"])	   local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)       ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)	   ret.cond = "Poison"	   	   doCondition2(ret)    end--[[---------------CD BAR-----------------------if isSummon(cid) then   doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")end  ]]------------------------------------POTIONS-------------------------------------------if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then   if getPlayerStorageValue(cid, 173) >= 1 then      if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then         setPlayerStorageValue(cid, 173, -1)           doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)      end   endend----------------------------------------PASSIVAS-------------------------------------  -------------------------------------------Counter Helix------------------------------------if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then   docastspell(cid, "Counter Helix")end-------------------------------------------Lava Counter/Electricity----------------------------if passivesChances["Fire_Thunder"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Fire_Thunder"][getCreatureName(cid)] then   docastspell(cid, "Lava-Electricity")end---------------------------------------Stunning Confusion-----------------------------------------if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then     docastspell(cid, "Stunning Confusion")end-----------------------------------------Groundshock-----------------------------------if passivesChances["Groundshock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Groundshock"][getCreatureName(cid)] then   docastspell(cid, "Groundshock")end--------------------------------------Electric Charge---------------------------------------------if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then   docastspell(cid, "Electric Charge", 0, 0)end-------------------------------------Melody------------------------------------if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then    docastspell(cid, "Melody")end------------------------------------- Dragon Fury / Fury ---------------------------------------if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then   docastspell(cid, "Dragon Fury", 0, 0)end------------------------------------- Mega Drain ---------------------------------------if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then   docastspell(cid, "Mega Drain")end------------------------------------- Spores Reaction ---------------------------------------if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then   docastspell(cid, "Spores Reaction")end------------------------------------ Amnesia ----------------------------------------   if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then    docastspell(cid, "Amnesia", 0, 0)end----------------------------------- Zen Mind -----------------------------------------if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then   docastspell(cid, "Zen Mind", 0, 0)end---------------------------------- Mirror Coat ---------------------------------------if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then      docastspell(cid, "Mirror Coat", 0, 0)end--------------------------------- Illusion -----------------------------------------return falseend

 

 

Espero que me ajudem e me desculpe por qualquer coisa, oque precisarem, só pedir!

 

Editado por HenrikDiamond
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2 coisas:

1-) Área incorreta.

2-) Seu título deve conter um pequeno resumo do pedido/dúvida/bug/o quê seja.

Tópico movido. PS: Para alterar o título do seu tópico, você deve usar a ferramenta "Usar Editor Completo" (disponível ao clicar em "editar").

Link para o comentário
Compartilhar em outros sites

2 coisas:

1-) Área incorreta.

2-) Seu título deve conter um pequeno resumo do pedido/dúvida/bug/o quê seja.

Tópico movido. PS: Para alterar o título do seu tópico, você deve usar a ferramenta "Usar Editor Completo" (disponível ao clicar em "editar").

Me desculpe, irei arrumar o topico e se possivel, reporte ou mova para a area correta

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2 coisas:

1-) Área incorreta.

2-) Seu título deve conter um pequeno resumo do pedido/dúvida/bug/o quê seja.

Tópico movido. PS: Para alterar o título do seu tópico, você deve usar a ferramenta "Usar Editor Completo" (disponível ao clicar em "editar").

Me desculpe, irei arrumar o topico e se possivel, reporte ou mova para a area correta

 

Ja foi Movido.

Area correta = servidores derivados> pedidos e duvidas

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