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Ajuda no config.lua do X-Dream war server


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Pergunta

Então, eu tava tentando criar um server de war X-Dream (Friday 13 War) porém me encontrei com um problema no sistema de war do server.

Eu coloquei 1000 como o level iniciante para o jogar, porém quando o personagem morre, ele desce para o level 990. Como fazer para fixar o level mínimo como 1000?! Exemplo, quando o personagem level 1000 morrer, ele volta para o 1000?

Valeu desde já!

 

Meu config.lua aqui para darem uma olhada:

 

 

-- The Forgotten Server Config

-- Account manager
accountManager = true
namelockManager = true
newPlayerChooseVoc = true
newPlayerSpawnPosX = 552
newPlayerSpawnPosY = 226
newPlayerSpawnPosZ = 7
newPlayerTownId = 12
newPlayerLevel = 1000
newPlayerMagicLevel = 0
generateAccountNumber = false
-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
redSkullLength = 30 * 24 * 60 * 60
blackSkullLength = 45 * 24 * 60 * 60
dailyFragsToRedSkull = 1000
weeklyFragsToRedSkull = 1000
monthlyFragsToRedSkull = 1000
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false
-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp-enforced"
protectionLevel = 1
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 30 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = false
removeWeaponCharges = false
removeRuneCharges = false
whiteSkullTime = 3 * 60 * 1000
noDamageToSameLookfeet = true
showHealingDamage = true
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
oldConditionAccuracy = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 10
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
paralyzeDelay = 1400
-- Connection config
worldId = 0
ip = "anyonewar.servegame.com"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 1000
motd = "Bem vindo ao AnyoneWar"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "Anyone WAR Server"
loginMessage = "Bem vindo ao Anyone War"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false
-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "War OTs"
sqlFile = "War.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"
-- Deathlist
deathListEnabled = false
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5
-- Guilds
ingameGuildManagement = true
levelToFormGuild = 8
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 20
-- Highscores
highscoreDisplayPlayers = 10
updateHighscoresAfterMinutes = 1
-- Houses
buyableAndSellableHouses = true
houseNeedPremium = true
bedsRequirePremium = true
levelToBuyHouse = 1
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 1000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false
-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
hotkeyAimbotEnabled = true
-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
mapName = "Fibula X-Dream2"
mapAuthor = "Jack"
randomizeTiles = true
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = "-1"
-- Process
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
-- Startup
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false
-- Spells
formulaLevel = 3.0
formulaMagic = 1.0
bufferMutedOnSpellFailure = false
spellNameInsteadOfWords = false
emoteSpells = true
-- Outfits
allowChangeOutfit = true
allowChangeColors = false
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = true
addonsOnlyPremium = false
-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
dataDirectory = "data/"
bankSystem = true
displaySkillLevelOnAdvance = false
promptExceptionTracerErrorBox = true
separateViplistPerCharacter = false
maximumDoorLevel = 500
maxMessageBuffer = 20
-- Saving-related
-- useHouseDataStorage usage may be found at README.
saveGlobalStorage = true
useHouseDataStorage = false
storePlayerDirection = false
-- Loot
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
checkCorpseOwner = true
monsterLootMessage = 3
monsterLootMessageType = 25
-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true
-- Limits
idleWarningTime = 15 * 60 * 1000
idleKickTime = 16 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0
-- Premium-related
freePremium = false
premiumForPromotion = true
-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = false
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 0
-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 1 to disable.
experienceStages = false
rateExperience = 999
rateExperienceFromPlayers = 5
rateSkill = 80.0
rateMagic = 50.0
rateLoot = 0.1
rateSpawn = 1
-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.5
maxLevelThresholdForKilledPlayer = 3.0
-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is divider of every logged out second, eg:
-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
-- rateStaminaThresholdGain is divider for the premium stamina.
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true
-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000
-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = true
cleanMapAtGlobalSave = false
-- Spawns
deSpawnRange = 2
deSpawnRadius = 50
-- Summons
maxPlayerSummons = 2
teleportAllSummons = false
teleportPlayerSummons = false
-- Status
ownerName = "Anyone GOD"
ownerEmail = ""
url = ""
location = "Brasil"
displayGamemastersWithOnlineCommand = false
-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = false
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = false

 

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Tenta dessa maneira:

data/creaturescripts/scripts, crie um arquivo com extensão .lua, nomeie-o logindeath, e coloque o seguinte conteúdo:

function onLogin(cid)
 
local level = 1000 - getPlayerLevel(cid)
 
    if getPlayerLevel(cid) < 1000 then
        doPlayerAddLevel(cid, level)
    end
    return true
end
Depois, em data/creaturescripts, abra o arquivo creaturescripts.xml, e coloque a seguinte tag:
<event type="login" name="LoginLevel" event="script" value="logindeath.lua"/>

Assim, toda vez que o player morrer/logar, e se encontrar em um level abaixo de 1000, será adicionado à ele os levels restantes para 1000. (se morrer e voltar para o level 990, ao logar, o jogador será upado para o level 1000.)

Editado por zipter98
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