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Alakazam Nao foge - GabrielTxu 3.2


xisraelx

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Hoy Pessoal do Xtibia :D.

 

Oje eu venho editar o Alakazam pra nao ficar fugindo de um poke.

 

Essa ediçao tambem presta pra abra, kadabra, shiny abra, shiny alakazam ou qualquer

outro poke que fique fugindo.

 

Bom vamos començar :D

 

1º Vamos pra data/monster/pokes (no meu caso, o server do gabrieltxu 3.2) /geracao 1

 

e abrimos o arquivo .XML chamado Alakazam.

 

Se vcs usam o do GabrielTxu 3.2 Ira aparecer assim

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Alakazam" nameDescription="a alakazam" race="psychic" experience="876" speed="117" manacost="0">
<health now="220" max="220"/>
<look type="569" head="70" body="90" legs="95" feet="113" corpse="11840"/>
<targetchange interval="0" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="2"/>
<flag staticattack="100"/>
<flag runonhealth="0"/>
<flag hungerdelay="20"/>
</flags>
<attacks>
<attack name="physical" interval="2000" chance="100" range="5" min="-50" max="-100">
<attribute key="shootEffect" value="eartharrow"/>
</attack>
<attack name="Confusion" interval="2617" chance="30" range="6"/>
<attack name="Restore" interval="4920" chance="20" range="6"/>
<attack name="Psy Pulse" interval="2852" chance="29" range="6"/>
<attack name="Psywave" interval="3040" chance="28" range="5"/>
<attack name="Psybeam" interval="3275" chance="26" range="6"/>
<attack name="Calm Mind" interval="5625" chance="18" range="6"/>
<attack name="Psychic" interval="3510" chance="25" range="6"/>
<attack name="Hypnosis" interval="5510" chance="25" range="3"/>
<attack name="Psyusion" interval="5610" chance="25" range="4"/>
<attack name="Reflect" interval="4510" chance="20" range="6"/>
</attacks>
<defenses armor="0" defense="0"/>
<voices interval="5000" chance="10">
<voice sentence="ALAKAZAM!"/>
</voices>
<loot>
<item id="12194" chance="4000" count="1" countmax="1"/>
<item id="12193" chance="4000" count="1" countmax="1"/>
<item id="11452" chance="100" count="1" countmax="1"/>
</loot>
<script>
<event name="Spawn"/>
</script>
</monster>

 

(Se nao me engano e a mesma coisa em outros servers)

 

bom nessa parte que aparece assim

 

<flags>

<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="2"/>
<flag staticattack="100"/>
<flag runonhealth="0"/>
<flag hungerdelay="20"/>
</flags>

 

AZUL: Ae vcs mudao o 100 pelo 97

 

VERMELHO: Aonde ta o 20 vcs mudao pelo 17

 

 

 

 

 

 

Pronto Com isso o Alakazam nao vai Fugir mais :D

 

 

 

Creditos:
Gabrieltxu - Pelo o server e o Alakazam

xIsraelx - Pela a ediçao do Alakazam

 

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