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[Encerrado] [Dúvida] Como fazer para quests que o player pegou aparecer no nome Quest do client?


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Como diz no Título, eu queria saber como faço para tipo: Eu fui em um npc e peguei uma task, aí digamos na pxg quando você clica no nome Quest, aparece todas as Quests que você está fazendo ou já completou e eu queria fazer o mesmo.

 

Exemplo com print: post-354920-0-94329600-1373551510_thumb.png

 

Como fazer para fazer isso?

 

 

Rep++ por 1 semana pra quem me ajudar!!!

Editado por josegremista
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olha..até que é interessante e nunca fui mexer ai..porém testa ai

data/XML/quests.xml

creio que tara assim o arquivo..

 

 

<?xml version="1.0" encoding="UTF-8"?>
<quests>
<quest name="Example Quest I" startstorageid="30031" startstoragevalue="1">
<mission name="The head of Kiper" storageid="1001" startvalue="1" endvalue="3">
<missionstate id="1" description="Kill Kiper!"/>
<missionstate id="2" description="Give his head to Talaturen!"/>
<missionstate id="3" description="Take the medal you got from Talaturen to Ruly!"/>
</mission>
<mission name="Ruly's Revenge" storageid="30031" startvalue="4" endvalue="6">
<missionstate id="4" description="You received a document with instructions from Ruly, follow them."/>
<missionstate id="5" description="Go back to Ruly and tell him that you followed his instructions to the end."/>
<missionstate id="6" description="You got a reward from Ruly, he was very thankful with that you helped him to take his revenge."/>
</mission>
</quest>
</quests>

 

 

 

ai tipo e só voce i adicinando..

 

<quest name="Nome da Quest" startstorageid="Storage da Quest ao termina" startstoragevalue="1">
<mission name="The head of Kiper" storageid="1001" startvalue="1" endvalue="3">
<missionstate id="1" description="Kill Kiper!"/>
<missionstate id="2" description="Give his head to Talaturen!"/>
<missionstate id="3" description="Take the medal you got from Talaturen to Ruly!"/>
</mission>
Editado por StyloMaldoso
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@Stylo eu tentei mais não apareceu veja como está o meu Quest.xml e veja print após eu pegarm quest.

 

 

<?xml version="1.0" encoding="UTF-8"?>
<quests>
<quest name="Example Quest I" startstorageid="30031" startstoragevalue="1">
<mission name="The head of Kiper" storageid="1001" startvalue="1" endvalue="3">
<missionstate id="1" description="Kill Kiper!"/>
<missionstate id="2" description="Give his head to Talaturen!"/>
<missionstate id="3" description="Take the medal you got from Talaturen to Ruly!"/>
</mission>
<mission name="Ruly's Revenge" storageid="30031" startvalue="4" endvalue="6">
<missionstate id="4" description="You received a document with instructions from Ruly, follow them."/>
<missionstate id="5" description="Go back to Ruly and tell him that you followed his instructions to the end."/>
<missionstate id="6" description="You got a reward from Ruly, he was very thankful with that you helped him to take his revenge."/>
</mission>
<mission name="Junior" storageid="30031" startvalue="7" endvalue="7">
<missionstate id="7" description="Mate 20 Abras, 20 Kadabras, 20 Hypnos e 25 Alakazams."/>
</mission>
</quest>
</quests>

 

 

 

post-354920-0-51155900-1373672428_thumb.png imagem mostrando que não funfo

 

mas vou dar rep+ só por ter tentando me ajudar

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nao eh pra por outro <mission>... eh pra por outro <quest>...

e se for meu sistema de task, isso ae n vai da muito certo n...

 

-a n ser q tu 'sete' uma storage para cada npc... ;p-

Editado por Slicer
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@slicer veja assim:

 

<?xml version="1.0" encoding="UTF-8"?>
<quests>
<quest name="Example Quest I" startstorageid="30031" startstoragevalue="1">
<mission name="The head of Kiper" storageid="1001" startvalue="1" endvalue="3">
<missionstate id="1" description="Kill Kiper!"/>
<missionstate id="2" description="Give his head to Talaturen!"/>
<missionstate id="3" description="Take the medal you got from Talaturen to Ruly!"/>
</mission>
<mission name="Ruly's Revenge" storageid="30031" startvalue="4" endvalue="6">
<missionstate id="4" description="You received a document with instructions from Ruly, follow them."/>
<missionstate id="5" description="Go back to Ruly and tell him that you followed his instructions to the end."/>
<missionstate id="6" description="You got a reward from Ruly, he was very thankful with that you helped him to take his revenge."/>
</mission>
<quest name="Junior" startstorageid="30031" startstoragevalue="1">
<mission name="Matar pokes psiquicos" storageid="1001" startvalue="7" endvalue="9">
<missionstate id="7" description="Mate 20 Abras, 20 Kadabras, 20 Hypnos e 25 Alakazams."/>
<missionstate id="8" description="Depois me traga 2 mil colares de água"/>
<missionstate id="9" description="Take the medal you got from Talaturen to Ruly!"/>
</mission>
</quest>
</quests>

 

 

Apareceu um error no distro assim: [12/07/2013 21:04:01] [Warning - Quests::loadFromXml] Cannot load quests file.
[12/07/2013 21:04:01] Line: 21, Info: Premature end of data in tag quests line 2

 

@Slicer e como faço para "setar" uma storage para cada npc?

Editado por josegremista
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<?xml version="1.0" encoding="UTF-8"?>


<quests>

<quest name="Example Quest I" startstorageid="30031" startstoragevalue="1">

<mission name="The head of Kiper" storageid="1001" startvalue="1" endvalue="3">

<missionstate id="1" description="Kill Kiper!"/>

<missionstate id="2" description="Give his head to Talaturen!"/>

<missionstate id="3" description="Take the medal you got from Talaturen to Ruly!"/>

</mission>

<mission name="Ruly's Revenge" storageid="30031" startvalue="4" endvalue="6">

<missionstate id="4" description="You received a document with instructions from Ruly, follow them."/>

<missionstate id="5" description="Go back to Ruly and tell him that you followed his instructions to the end."/>

<missionstate id="6" description="You got a reward from Ruly, he was very thankful with that you helped him to take his revenge."/>

</mission>

</quest>

<quest name="Junior" startstorageid="30031" startstoragevalue="1">

<mission name="Matar pokes psiquicos" storageid="1001" startvalue="7" endvalue="9">

<missionstate id="7" description="Mate 20 Abras, 20 Kadabras, 20 Hypnos e 25 Alakazams."/>

<missionstate id="8" description="Depois me traga 2 mil colares de água"/>

<missionstate id="9" description="Take the medal you got from Talaturen to Ruly!"/>

</mission>

</quest>

</quests>


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<?xml version="1.0" encoding="UTF-8"?>

<quests>
<quest name="Example Quest I" startstorageid="30031" startstoragevalue="1">
<mission name="The head of Kiper" storageid="1001" startvalue="1" endvalue="3">
<missionstate id="1" description="Kill Kiper!"/>
<missionstate id="2" description="Give his head to Talaturen!"/>
<missionstate id="3" description="Take the medal you got from Talaturen to Ruly!"/>
</mission>
<mission name="Ruly's Revenge" storageid="30031" startvalue="4" endvalue="6">
<missionstate id="4" description="You received a document with instructions from Ruly, follow them."/>
<missionstate id="5" description="Go back to Ruly and tell him that you followed his instructions to the end."/>
<missionstate id="6" description="You got a reward from Ruly, he was very thankful with that you helped him to take his revenge."/>
</mission>
</quest>
<quest name="Junior" startstorageid="30031" startstoragevalue="1">
<mission name="Matar pokes psiquicos" storageid="1001" startvalue="7" endvalue="9">
<missionstate id="7" description="Mate 20 Abras, 20 Kadabras, 20 Hypnos e 25 Alakazams."/>
<missionstate id="8" description="Depois me traga 2 mil colares de água"/>
<missionstate id="9" description="Take the medal you got from Talaturen to Ruly!"/>
</mission>
</quest>
</quests>

 

 

 

Fui no npc, falei com ele peguei a task, mais nada apareceu no registro de quest. Mas valeu mesmo assim postadorHunter, quando eu poder dou rep+ pra você só por ter tentando me ajudar

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<?xml version="1.0" encoding="UTF-8"?>

<quests>
<quest name="Example Quest I" startstorageid="30031" startstoragevalue="1">
<mission name="The head of Kiper" storageid="1001" startvalue="1" endvalue="3">
<missionstate id="1" description="Kill Kiper!"/>
<missionstate id="2" description="Give his head to Talaturen!"/>
<missionstate id="3" description="Take the medal you got from Talaturen to Ruly!"/>
</mission>
<mission name="Ruly's Revenge" storageid="30031" startvalue="4" endvalue="6">
<missionstate id="4" description="You received a document with instructions from Ruly, follow them."/>
<missionstate id="5" description="Go back to Ruly and tell him that you followed his instructions to the end."/>
<missionstate id="6" description="You got a reward from Ruly, he was very thankful with that you helped him to take his revenge."/>
</mission>
</quest>
<quest name="Junior" startstorageid="30031" startstoragevalue="1">
<mission name="Matar pokes psiquicos" storageid="1001" startvalue="7" endvalue="9">
<missionstate id="7" description="Mate 20 Abras, 20 Kadabras, 20 Hypnos e 25 Alakazams."/>
<missionstate id="8" description="Depois me traga 2 mil colares de água"/>
<missionstate id="9" description="Take the medal you got from Talaturen to Ruly!"/>
</mission>
</quest>
</quests>

 

vc não leo oque o Slicer postou.. ?

se for para colokar o npc de task dele n da..pq sao todas ms storage (eu acho)

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Tipo..acho que ele quiz dizer assim..

vai no seu NPC de task do PDA v1.9

 

e procure por..

 

local stoFinal =

 

Ai em cima disso voce adiciona..

 

local sto = 234324

Ai em baixo disso..

 

doPlayerAddItem(cid, 2152, 5)  --premio

vc adiciona isso....

 

setPlayerStorageValue(cid, sto, 1)

 

Ai no quest.xml voce adiciona essa storage da quest e pah

essa é a storage.. 234324

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Tipo..acho que ele quiz dizer assim..

vai no seu NPC de task do PDA v1.9

 

e procure por..

local stoFinal =

Ai em cima disso voce adiciona..

local sto = 234324

Ai em baixo disso..

doPlayerAddItem(cid, 2152, 5)  --premio

vc adiciona isso....

setPlayerStorageValue(cid, sto, 1)

Ai no quest.xml voce adiciona essa storage da quest e pah

essa é a storage.. 234324

Hum ok, vou ver aqui, mas levou meu curti

 

@Edit

 

@Stylo eu tentei procurar o

local stoFinal = mas não aparecia veja tentei em todos os npc de tasks

 

veja print: post-354920-0-59322100-1373838412_thumb.png

 

Veja a scripter do npc:

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

local task = {

["Junior"] = {{"Abra", 20}, {"Kadabra", 20}, {"Alakazam", 25}, {"Hypno", 20}},

}

 

if msgcontains(msg, 'tarefa') or msgcontains(msg, 'Tarefa') then

if isMyTaskComplete(cid, getNpcCid()) then

selfSay("Uau você já completou minha tarefa! Ok, então, tome a sua recompensa!", cid)

doPlayerAddItem(cid, 2152, 5) --premio

local sto = getMyTaskSto(cid, getNpcCid())

setPlayerStorageValue(cid, sto, -1)

talkState[talkUser] = 0

return true

else

selfSay("Então, é uma tarefa simples, eu quero que você mate {20 Abras, 20 Kadabras, 20 Hypnos and 25 Alakazams}, você aceita está tarefa?", cid)

talkState[talkUser] = 2

end

elseif (msgcontains(msg, 'sim') or msgcontains(msg, 'Sim')) and talkState[talkUser] == 2 then

if getMyTaskSto(cid, getNpcCid()) ~= -1 then

selfSay("Você já está fazendo o meu trabalho! vai terminar ele!!", cid)

talkState[talkUser] = 0

return true

end

local sto = getFreeTaskStorage(cid)

if sto == -1 then

selfSay("Você não pode pegar mais tarefas! Você já está com o máximo de "..(maxTasks).." tarefas!", cid)

talkState[talkUser] = 0

return true

end

 

selfSay("K, então ... Vai matar seus alvos!", cid)

setStorageArray(cid, sto, task)

talkState[talkUser] = 0

return true

end

 

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

 

 

tu poderia me passar um npc de task que já tenha isso nele?

 

@Edite

 

@stylo cara eu peguei um npc de task, consegui fazer mais ou menos, mas o npc de task é só de item não é de matar pokémon, veja a scripter:

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local stg = 17760 -- storage para falar com o npc

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

if msgcontains(msg, 'mission') then

if getPlayerStorageValue(cid, stg) >= 1 then

selfSay("Sorry, you already completed this mission!!", cid)

talkState[talkUser] = 0

else

selfSay("Ooooh good! I'm looking for 35 remains of magikarp... They are: 35 remains of magikarp. You have this item?", cid)

talkState[talkUser] = 1

end

end

---------------------------------------------------------

if (msgcontains(msg, "yes") or msgcontains(msg, "sim")) and talkState[talkUser] == 1 then

if doPlayerRemoveItem(cid, 12334, 35) == TRUE then

selfSay("Thank you!", cid)

setPlayerStorageValue(cid, stg, 1) -- para ele nao fazer a missao novamente

doPlayerAddExperience(cid,15000) -- experiencia

local bags = getPlayerSlotItem(cid, 3)

doAddContainerItem(bags.uid, 11452, 1) -- Enigma Stone

else

selfSay("Sorry, but you don't have one of these items.", cid)

talkState[talkUser] = 0

end

elseif (msgcontains(msg, "no") or msgcontains(msg, "nao")) and talkState[talkUser] == 1 then

selfSay("Good bye '..getCreatureName(cid)..'.", cid)

talkState[talkUser] = 0

end

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

 

Ele já tinha uma storage essa: local stg = 17760 -- storage para falar com o npc

 

Ai eu peguei a storag e colouquei no quest.xml e dps que eu completei a task apareceu o nome junior no registro de quest, mas num apareceu nenhuma outra informação dps que eu cliko no nome junior fica todo preto só isso veja print:

post-354920-0-26328800-1373840597_thumb.png

 

Só apareceu o nome no registro de quest dps que eu terminei a task, dps eu tava com os 35 resto de magikarp, dps que eu tava, eu falei com ele e ele removeu os restos de magikarp e o me deu uma enigma stone, e o nome dele apareceu lá no registro de quest.

 

 

@Edited

@Stylo eu peguei outro npc do 1.9

Fiz tudo certinho, mas na hora de falar com o npc dá error no distro

error: [14/07/2013 20:12:20] [Error - Npc interface]

[14/07/2013 20:12:20] data/npc/scripts/.JuniorTask.lua:onCreatureSay

[14/07/2013 20:12:20] Description:

[14/07/2013 20:12:20] data/lib/011-string.lua:29: attempt to index local 'str' (a number value)

[14/07/2013 20:12:20] stack traceback:

[14/07/2013 20:12:20] data/lib/011-string.lua:29: in function 'explode'

[14/07/2013 20:12:20] data/npc/scripts/.JuniorTask.lua:21: in function 'callback'

[14/07/2013 20:12:20] data/npc/lib/npcsystem/npchandler.lua:391: in function 'onCreatureSay'

[14/07/2013 20:12:20] data/npc/scripts/.JuniorTask.lua:7: in function <data/npc/scripts/.JuniorTask.lua:7>

 

 

Scripter do np c:

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

local task = {

["Junior"] = {{"Abra", 20}, {"Kadabra", 20}, {"Alakazam", 25}, {"Hypno", 20}},

}

local sto = 234324

local stoFinal = 9659448

local tFinal = string.explode(getPlayerStorageValue(cid, stoFinal), ",") or {}

 

if msgcontains(msg, 'task') or msgcontains(msg, 'Task') then

if getPlayerStorageValue(cid, stoFinal) ~= -1 and isInArray(tFinal, getNpcName()) then

selfSay("You already complete my task!", cid)

talkState[talkUser] = 0

return true

elseif isMyTaskComplete(cid, getNpcCid()) then

selfSay("Wow you have already complete my task! Ok then, take your reward!", cid)

doPlayerAddItem(cid, 2152, 5) --premio

setPlayerStorageValue(cid, sto, 1)

local sto = getMyTaskSto(cid, getNpcCid())

setPlayerStorageValue(cid, sto, -1)

local SF = getPlayerStorageValue(cid, stoFinal)

setPlayerStorageValue(cid, stoFinal, SF == -1 and getNpcName().."," or SF.. getNpcName()..",")

talkState[talkUser] = 0

return true

else

selfSay("Then, is a simple task, i want to you kill {20 Abras, 20 Kadabras, 20 Hypnos and 25 Alakazams}, you accept the task?", cid)

talkState[talkUser] = 2

end

elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 2 then

if getMyTaskSto(cid, getNpcCid()) ~= -1 then

selfSay("You are already doing my task! go end it!", cid)

talkState[talkUser] = 0

return true

end

local sto = getFreeTaskStorage(cid)

if sto == -1 then

selfSay("You can't catch more tasks! You are already with the maximum of "..(maxTasks).." tasks!", cid)

talkState[talkUser] = 0

return true

end

 

selfSay("OK then... Go kill your targets!", cid)

setStorageArray(cid, sto, task)

talkState[talkUser] = 0

return true

end

 

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

 

 

Script do data/npc/lib/npcsystem/npchandler.lua

 

-- Advanced NPC System (Created by Jiddo),

-- Modified by Talaturen.

 

if(NpcHandler == nil) then

-- Constant talkdelay behaviors.

TALKDELAY_NONE = 0 -- No talkdelay. Npc will reply immedeatly.

TALKDELAY_ONTHINK = 1 -- Talkdelay handled through the onThink callback function. (Default)

TALKDELAY_EVENT = 2 -- Not yet implemented

 

-- Currently applied talkdelay behavior. TALKDELAY_ONTHINK is default.

NPCHANDLER_TALKDELAY = TALKDELAY_ONTHINK

 

-- Constant conversation behaviors.

CONVERSATION_DEFAULT = 0 -- Conversation through default window, like it was before 8.2 update.

CONVERSATION_PRIVATE = 1 -- Conversation through NPCs chat window, as of 8.2 update. (Default)

--Small Note: Private conversations also means the NPC will use multi-focus system.

 

-- Currently applied conversation behavior. CONVERSATION_PRIVATE is default.

NPCHANDLER_CONVBEHAVIOR = CONVERSATION_PRIVATE

 

-- Constant indexes for defining default messages.

MESSAGE_GREET = 1 -- When the player greets the npc.

MESSAGE_FAREWELL = 2 -- When the player unGreets the npc.

MESSAGE_BUY = 3 -- When the npc asks the player if he wants to buy something.

MESSAGE_ONBUY = 4 -- When the player successfully buys something via talk.

MESSAGE_BOUGHT = 5 -- When the player bought something through the shop window.

MESSAGE_SELL = 6 -- When the npc asks the player if he wants to sell something.

MESSAGE_ONSELL = 7 -- When the player successfully sells something via talk.

MESSAGE_SOLD = 8 -- When the player sold something through the shop window.

MESSAGE_MISSINGMONEY = 9 -- When the player does not have enough money.

MESSAGE_NEEDMONEY = 10 -- Same as above, used for shop window.

MESSAGE_MISSINGITEM = 11 -- When the player is trying to sell an item he does not have.

MESSAGE_NEEDITEM = 12 -- Same as above, used for shop window.

MESSAGE_NEEDSPACE = 13 -- When the player don't have any space to buy an item

MESSAGE_NEEDMORESPACE = 14 -- When the player has some space to buy an item, but not enough space

MESSAGE_IDLETIMEOUT = 15 -- When the player has been idle for longer then idleTime allows.

MESSAGE_WALKAWAY = 16 -- When the player walks out of the talkRadius of the npc.

MESSAGE_DECLINE = 17 -- When the player says no to something.

MESSAGE_SENDTRADE = 18 -- When the npc sends the trade window to the player

MESSAGE_NOSHOP = 19 -- When the npc's shop is requested but he doesn't have any

MESSAGE_ONCLOSESHOP = 20 -- When the player closes the npc's shop window

MESSAGE_ALREADYFOCUSED = 21 -- When the player already has the focus of this npc.

MESSAGE_PLACEDINQUEUE = 22 -- When the player has been placed in the costumer queue.

 

-- Constant indexes for callback functions. These are also used for module callback ids.

CALLBACK_CREATURE_APPEAR = 1

CALLBACK_CREATURE_DISAPPEAR = 2

CALLBACK_CREATURE_SAY = 3

CALLBACK_ONTHINK = 4

CALLBACK_GREET = 5

CALLBACK_FAREWELL = 6

CALLBACK_MESSAGE_DEFAULT = 7

CALLBACK_PLAYER_ENDTRADE = 8

CALLBACK_PLAYER_CLOSECHANNEL = 9

CALLBACK_ONBUY = 10

CALLBACK_ONSELL = 11

 

-- Addidional module callback ids

CALLBACK_MODULE_INIT = 12

CALLBACK_MODULE_RESET = 13

 

-- Constant strings defining the keywords to replace in the default messages.

TAG_PLAYERNAME = '|PLAYERNAME|'

TAG_ITEMCOUNT = '|ITEMCOUNT|'

TAG_TOTALCOST = '|TOTALCOST|'

TAG_ITEMNAME = '|ITEMNAME|'

TAG_QUEUESIZE = '|QUEUESIZE|'

 

NpcHandler = {

keywordHandler = nil,

focuses = nil,

talkStart = nil,

idleTime = 90,

talkRadius = 3,

talkDelayTime = 5000, -- Seconds to delay outgoing messages.

queue = nil,

talkDelay = 5000,

callbackFunctions = nil,

modules = nil,

shopItems = nil, -- They must be here since ShopModule uses "static" functions

messages = {

-- These are the default replies of all npcs. They can/should be changed individually for each npc.

[MESSAGE_GREET] = 'Welcome, |PLAYERNAME|! I have been expecting you.',

[MESSAGE_FAREWELL] = 'Good bye, |PLAYERNAME|!',

[MESSAGE_BUY] = 'Do you want to buy |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?',

[MESSAGE_ONBUY] = 'It was a pleasure doing business with you.',

[MESSAGE_BOUGHT] = 'Bought |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold.',

[MESSAGE_SELL] = 'Do you want to sell |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?',

[MESSAGE_ONSELL] = 'Thank you for this |ITEMNAME|, |PLAYERNAME| gold.',

[MESSAGE_SOLD] = 'Sold |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold.',

[MESSAGE_MISSINGMONEY] = 'Sorry, you don\'t have enough money.',

[MESSAGE_NEEDMONEY] = 'You do not have enough money.',

[MESSAGE_MISSINGITEM] = 'You don\'t even have that item, |PLAYERNAME|!',

[MESSAGE_NEEDITEM] = 'You do not have this object.',

[MESSAGE_NEEDSPACE] = 'You do not have enough capacity.',

[MESSAGE_NEEDMORESPACE] = 'You do not have enough capacity for all items.',

[MESSAGE_IDLETIMEOUT] = 'Next, please!',

[MESSAGE_WALKAWAY] = 'How rude!',

[MESSAGE_DECLINE] = 'Not good enough, is it... ?',

[MESSAGE_SENDTRADE] = 'Here\'s my offer, |PLAYERNAME|. Don\'t you like it?',

[MESSAGE_NOSHOP] = 'Sorry, I\'m not offering anything.',

[MESSAGE_ONCLOSESHOP] = 'Thank you, come back when you want something more.',

[MESSAGE_ALREADYFOCUSED]= '',

[MESSAGE_PLACEDINQUEUE] = '|PLAYERNAME|, please wait for your turn. There are |QUEUESIZE| customers before you.'

}

}

 

-- Creates a new NpcHandler with an empty callbackFunction stack.

function NpcHandler:new(keywordHandler)

local obj = {}

obj.callbackFunctions = {}

obj.modules = {}

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

obj.focuses = {}

obj.talkStart = {}

else

obj.queue = Queue:new(obj)

obj.focuses = 0

obj.talkStart = 0

end

obj.talkDelay = {}

obj.keywordHandler = keywordHandler

obj.messages = {}

obj.shopItems = {}

 

setmetatable(obj.messages, self.messages)

self.messages.__index = self.messages

 

setmetatable(obj, self)

self.__index = self

return obj

end

 

-- Re-defines the maximum idle time allowed for a player when talking to this npc.

function NpcHandler:setMaxIdleTime(newTime)

self.idleTime = newTime

end

 

-- Attackes a new keyword handler to this npchandler

function NpcHandler:setKeywordHandler(newHandler)

self.keywordHandler = newHandler

end

 

-- Function used to change the focus of this npc.

function NpcHandler:addFocus(newFocus)

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

if(self:isFocused(newFocus)) then

return

end

 

table.insert(self.focuses, newFocus)

else

self.focuses = newFocus

end

 

self:updateFocus()

end

NpcHandler.changeFocus = NpcHandler.addFocus --"changeFocus" looks better for CONVERSATION_DEFAULT

 

-- Function used to verify if npc is focused to certain player

function NpcHandler:isFocused(focus)

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

for k,v in pairs(self.focuses) do

if v == focus then

return true

end

end

 

return false

end

 

return (self.focuses == focus)

end

 

-- This function should be called on each onThink and makes sure the npc faces the player it is talking to.

-- Should also be called whenever a new player is focused.

function NpcHandler:updateFocus()

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

for pos, focus in pairs(self.focuses) do

if(focus ~= nil) then

doNpcSetCreatureFocus(focus)

return

end

end

 

doNpcSetCreatureFocus(0)

else

doNpcSetCreatureFocus(self.focuses)

end

end

 

-- Used when the npc should un-focus the player.

function NpcHandler:releaseFocus(focus)

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

if(not self:isFocused(focus)) then

return

end

 

local pos = nil

for k,v in pairs(self.focuses) do

if v == focus then

pos = k

end

end

table.remove(self.focuses, pos)

self.talkStart[focus] = nil

closeShopWindow(focus) --Even if it can not exist, we need to prevent it.

self:updateFocus()

else

closeShopWindow(focus)

self:changeFocus(0)

end

end

 

-- Returns the callback function with the specified id or nil if no such callback function exists.

function NpcHandler:getCallback(id)

local ret = nil

if(self.callbackFunctions ~= nil) then

ret = self.callbackFunctions[id]

end

 

return ret

end

 

-- Changes the callback function for the given id to callback.

function NpcHandler:setCallback(id, callback)

if(self.callbackFunctions ~= nil) then

self.callbackFunctions[id] = callback

end

end

 

-- Adds a module to this npchandler and inits it.

function NpcHandler:addModule(module)

if(self.modules == nil or module == nil) then

return false

end

 

module:init(self)

if(module.parseParameters ~= nil) then

module:parseParameters()

end

 

table.insert(self.modules, module)

return true

end

 

-- Calls the callback function represented by id for all modules added to this npchandler with the given arguments.

function NpcHandler:processModuleCallback(id, ...)

local ret = true

for i, module in pairs(self.modules) do

local tmpRet = true

if(id == CALLBACK_CREATURE_APPEAR and module.callbackOnCreatureAppear ~= nil) then

tmpRet = module:callbackOnCreatureAppear(unpack(arg))

elseif(id == CALLBACK_CREATURE_DISAPPEAR and module.callbackOnCreatureDisappear ~= nil) then

tmpRet = module:callbackOnCreatureDisappear(unpack(arg))

elseif(id == CALLBACK_CREATURE_SAY and module.callbackOnCreatureSay ~= nil) then

tmpRet = module:callbackOnCreatureSay(unpack(arg))

elseif(id == CALLBACK_PLAYER_ENDTRADE and module.callbackOnPlayerEndTrade ~= nil) then

tmpRet = module:callbackOnPlayerEndTrade(unpack(arg))

elseif(id == CALLBACK_PLAYER_CLOSECHANNEL and module.callbackOnPlayerCloseChannel ~= nil) then

tmpRet = module:callbackOnPlayerCloseChannel(unpack(arg))

elseif(id == CALLBACK_ONBUY and module.callbackOnBuy ~= nil) then

tmpRet = module:callbackOnBuy(unpack(arg))

elseif(id == CALLBACK_ONSELL and module.callbackOnSell ~= nil) then

tmpRet = module:callbackOnSell(unpack(arg))

elseif(id == CALLBACK_ONTHINK and module.callbackOnThink ~= nil) then

tmpRet = module:callbackOnThink(unpack(arg))

elseif(id == CALLBACK_GREET and module.callbackOnGreet ~= nil) then

tmpRet = module:callbackOnGreet(unpack(arg))

elseif(id == CALLBACK_FAREWELL and module.callbackOnFarewell ~= nil) then

tmpRet = module:callbackOnFarewell(unpack(arg))

elseif(id == CALLBACK_MESSAGE_DEFAULT and module.callbackOnMessageDefault ~= nil) then

tmpRet = module:callbackOnMessageDefault(unpack(arg))

elseif(id == CALLBACK_MODULE_RESET and module.callbackOnModuleReset ~= nil) then

tmpRet = module:callbackOnModuleReset(unpack(arg))

end

 

if(not tmpRet) then

ret = false

break

end

end

 

return ret

end

 

-- Returns the message represented by id.

function NpcHandler:getMessage(id)

local ret = nil

if(self.messages ~= nil) then

ret = self.messages[id]

end

 

return ret

end

 

-- Changes the default response message with the specified id to newMessage.

function NpcHandler:setMessage(id, newMessage)

if(self.messages ~= nil) then

self.messages[id] = newMessage

end

end

 

-- Translates all message tags found in msg using parseInfo

function NpcHandler:parseMessage(msg, parseInfo)

local ret = msg

for search, replace in pairs(parseInfo) do

ret = string.gsub(ret, search, replace)

end

 

return ret

end

 

-- Makes sure the npc un-focuses the currently focused player

function NpcHandler:unGreet(cid)

if(not self:isFocused(cid)) then

return

end

 

local callback = self:getCallback(CALLBACK_FAREWELL)

if(callback == nil or callback(cid)) then

if(self:processModuleCallback(CALLBACK_FAREWELL)) then

if(self.queue == nil or not self.queue:greetNext()) then

local msg = self:getMessage(MESSAGE_FAREWELL)

local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid) }

msg = self:parseMessage(msg, parseInfo)

 

self:releaseFocus(cid)

self:say(msg)

end

end

end

end

 

-- Greets a new player.

function NpcHandler:greet(cid)

if(cid ~= 0) then

local callback = self:getCallback(CALLBACK_GREET)

if(callback == nil or callback(cid)) then

if(self:processModuleCallback(CALLBACK_GREET, cid)) then

local msg = self:getMessage(MESSAGE_GREET)

local parseInfo = { [TAG_PLAYERNAME] = getCreatureName(cid) }

msg = self:parseMessage(msg, parseInfo)

if #msg >= 1 then

selfSay(msg, cid)--alterado v1.4

--self:say(msg)

else

end

self:addFocus(cid)

end

end

end

end

 

-- Handles onCreatureAppear events. If you with to handle this yourself, please use the CALLBACK_CREATURE_APPEAR callback.

function NpcHandler:onCreatureAppear(cid)

local callback = self:getCallback(CALLBACK_CREATURE_APPEAR)

if(callback == nil or callback(cid)) then

if(self:processModuleCallback(CALLBACK_CREATURE_APPEAR, cid)) then

--

end

end

end

 

-- Handles onCreatureDisappear events. If you with to handle this yourself, please use the CALLBACK_CREATURE_DISAPPEAR callback.

function NpcHandler:onCreatureDisappear(cid)

local callback = self:getCallback(CALLBACK_CREATURE_DISAPPEAR)

if(callback == nil or callback(cid)) then

if(self:processModuleCallback(CALLBACK_CREATURE_DISAPPEAR, cid)) then

if(self:isFocused(cid)) then

self:unGreet(cid)

end

end

end

end

 

-- Handles onCreatureSay events. If you with to handle this yourself, please use the CALLBACK_CREATURE_SAY callback.

function NpcHandler:onCreatureSay(cid, class, msg)

local callback = self:getCallback(CALLBACK_CREATURE_SAY)

if(callback == nil or callback(cid, class, msg)) then

if(self:processModuleCallback(CALLBACK_CREATURE_SAY, cid, class, msg)) then

if(not self:isInRange(cid)) then

return

end

 

if(self.keywordHandler ~= nil) then

if((self:isFocused(cid) and (class == TALKTYPE_PRIVATE_PN or NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT)) or not self:isFocused(cid)) then

local ret = self.keywordHandler:processMessage(cid, msg)

if(not ret) then

local callback = self:getCallback(CALLBACK_MESSAGE_DEFAULT)

if(callback ~= nil and callback(cid, class, msg)) then

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

self.talkStart[cid] = os.time()

else

self.talkStart = os.time()

end

end

else

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

self.talkStart[cid] = os.time()

else

self.talkStart = os.time()

end

end

end

end

end

end

end

 

-- Handles onPlayerEndTrade events. If you wish to handle this yourself, use the CALLBACK_PLAYER_ENDTRADE callback.

function NpcHandler:onPlayerEndTrade(cid)

local callback = self:getCallback(CALLBACK_PLAYER_ENDTRADE)

if(callback == nil or callback(cid)) then

if(self:processModuleCallback(CALLBACK_PLAYER_ENDTRADE, cid, class, msg)) then

if(self:isFocused(cid)) then

local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid) }

local msg = self:parseMessage(self:getMessage(MESSAGE_ONCLOSESHOP), parseInfo)

self:say(msg, cid)

end

end

end

end

 

-- Handles onPlayerCloseChannel events. If you wish to handle this yourself, use the CALLBACK_PLAYER_CLOSECHANNEL callback.

function NpcHandler:onPlayerCloseChannel(cid)

local callback = self:getCallback(CALLBACK_PLAYER_CLOSECHANNEL)

if(callback == nil or callback(cid)) then

if(self:processModuleCallback(CALLBACK_PLAYER_CLOSECHANNEL, cid, class, msg)) then

if(self:isFocused(cid)) then

self:unGreet(cid)

end

end

end

end

 

-- Handles onBuy events. If you wish to handle this yourself, use the CALLBACK_ONBUY callback.

function NpcHandler:onBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks)

local callback = self:getCallback(CALLBACK_ONBUY)

if(callback == nil or callback(cid, itemid, subType, amount, ignoreCap, inBackpacks)) then

if(self:processModuleCallback(CALLBACK_ONBUY, cid, itemid, subType, amount, ignoreCap, inBackpacks)) then

--

end

end

end

 

-- Handles onSell events. If you wish to handle this yourself, use the CALLBACK_ONSELL callback.

function NpcHandler:onSell(cid, itemid, subType, amount, ignoreCap, inBackpacks)

local callback = self:getCallback(CALLBACK_ONSELL)

if(callback == nil or callback(cid, itemid, subType, amount, ignoreCap, inBackpacks)) then

if(self:processModuleCallback(CALLBACK_ONSELL, cid, itemid, subType, amount, ignoreCap, inBackpacks)) then

--

end

end

end

 

-- Handles onThink events. If you wish to handle this yourself, please use the CALLBACK_ONTHINK callback.

function NpcHandler:onThink()

local callback = self:getCallback(CALLBACK_ONTHINK)

if(callback == nil or callback()) then

if(NPCHANDLER_TALKDELAY == TALKDELAY_ONTHINK) then

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

for cid, talkDelay in pairs(self.talkDelay) do

if(talkDelay.time ~= nil and talkDelay.message ~= nil and os.time() >= talkDelay.time) then

selfSay(talkDelay.message, cid)

self.talkDelay[cid] = nil

end

end

elseif(self.talkDelay.time ~= nil and self.talkDelay.message ~= nil and os.time() >= self.talkDelay.time) then

selfSay(self.talkDelay.message)

self.talkDelay.time = nil

self.talkDelay.message = nil

end

end

 

if(self:processModuleCallback(CALLBACK_ONTHINK)) then

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

for pos, focus in pairs(self.focuses) do

if(focus ~= nil) then

if(not self:isInRange(focus)) then

self:onWalkAway(focus)

elseif((os.time() - self.talkStart[focus]) > self.idleTime) then

self:unGreet(focus)

else

self:updateFocus()

end

end

end

elseif(self.focuses ~= 0) then

if(not self:isInRange(self.focuses)) then

self:onWalkAway(self.focuses)

elseif(os.time()-self.talkStart > self.idleTime) then

self:unGreet(self.focuses)

else

self:updateFocus()

end

end

end

end

end

 

-- Tries to greet the player with the given cid.

function NpcHandler:onGreet(cid)

if(self:isInRange(cid)) then

if(NPCHANDLER_CONVBEHAVIOR == CONVERSATION_PRIVATE) then

if(not self:isFocused(cid)) then

self:greet(cid)

return

end

elseif(NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT) then

if(self.focuses == 0) then

self:greet(cid)

elseif(self.focuses == cid) then

local msg = self:getMessage(MESSAGE_ALREADYFOCUSED)

local parseInfo = { [TAG_PLAYERNAME] = getCreatureName(cid) }

msg = self:parseMessage(msg, parseInfo)

if #msg >= 1 then

self:say(msg)

else

end

else

if(not self.queue:isInQueue(cid)) then

self.queue:push(cid)

end

 

local msg = self:getMessage(MESSAGE_PLACEDINQUEUE)

local parseInfo = { [TAG_PLAYERNAME] = getCreatureName(cid), [TAG_QUEUESIZE] = self.queue:getSize() }

msg = self:parseMessage(msg, parseInfo)

self:say(msg)

end

end

end

end

 

-- Simply calls the underlying unGreet function.

function NpcHandler:onFarewell(cid)

self:unGreet(cid)

end

 

-- Should be called on this npc's focus if the distance to focus is greater then talkRadius.

function NpcHandler:onWalkAway(cid)

if(self:isFocused(cid)) then

local callback = self:getCallback(CALLBACK_CREATURE_DISAPPEAR)

if(callback == nil or callback(cid)) then

if(self:processModuleCallback(CALLBACK_CREATURE_DISAPPEAR, cid)) then

if(self.queue == nil or not self.queue:greetNext()) then

local msg = self:getMessage(MESSAGE_WALKAWAY)

local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid) }

msg = self:parseMessage(msg, parseInfo)

 

self:releaseFocus(cid)

self:say(msg)

end

end

end

end

end

 

-- Returns true if cid is within the talkRadius of this npc.

function NpcHandler:isInRange(cid)

local distance = getDistanceTo(cid) or -1

if(distance == -1) then

return false

end

 

return (distance <= self.talkRadius)

end

 

-- Resets the npc into it's initial state (in regard of the keyrodhandler).

-- All modules are also receiving a reset call through their callbackOnModuleReset function.

function NpcHandler:resetNpc()

if(self:processModuleCallback(CALLBACK_MODULE_RESET)) then

self.keywordHandler:reset()

end

end

 

-- Makes the npc represented by this instance of NpcHandler say something.

-- This implements the currently set type of talkdelay.

-- shallDelay is a boolean value. If it is false, the message is not delayed. Default value is false.

function NpcHandler:say(message, focus, shallDelay)

local shallDelay = shallDelay or false

if(NPCHANDLER_TALKDELAY == TALKDELAY_NONE or not shallDelay) then

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

selfSay(message, focus)

return

else

selfSay(message)

return

end

end

 

-- TODO: Add an event handling method for delayed messages

if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then

self.talkDelay[focus] = {

message = message,

time = os.time() + self.talkDelayTime,

}

else

self.talkDelay = {

message = message,

time = os.time() + self.talkDelayTime

}

end

end

end

 

 

data/lib/011-string.lua

 

string.split = function (str)

local t = {}

return not str:gsub("%w+", function(s) table.insert(t, s) return "" end):find("%S") and t or {}

end

 

string.trim = function (str)

return str:gsub("^%s*(.-)%s*$", "%1")

end

 

string.explode = function (str, sep, limit)

if(type(sep) ~= 'string' or isInArray({tostring(str):len(), sep:len()}, 0)) then

return {}

end

 

local i, pos, tmp, t = 0, 1, "", {}

for s, e in function() return string.find(str, sep, pos) end do

tmp = str:sub(pos, s - 1):trim()

if tmp ~= "" then --alterado v1.8

table.insert(t, tmp)

end

pos = e + 1

 

i = i + 1

if(limit ~= nil and i == limit) then

break

end

end

 

tmp = str:sub(pos):trim()

if tmp ~= "" then --alterado v1.8

table.insert(t, tmp)

end

return t

end

 

string.expand = function (str)

return string.gsub(str, "$(%w+)", function(n) return _G[n] end)

end

 

string.timediff = function (diff)

local format = {

{"week", diff / 60 / 60 / 24 / 7},

{"day", diff / 60 / 60 / 24 % 7},

{"hour", diff / 60 / 60 % 24},

{"minute", diff / 60 % 60},

{"second", diff % 60}

}

 

local t = {}

for k, v in ipairs(format) do

local d, tmp = math.floor(v[2]), ""

if(d > 0) then

tmp = (k < table.maxn(format) and (table.maxn(t) > 0 and ", " or "") or " and ") .. d .. " " .. v[1] .. (d ~= 1 and "s" or "")

table.insert(t, tmp)

end

end

 

return table.concat(t)

end

 

 

Se quiser o quest.xml aki também:

 

<quests>

<quest name="Example Quest I" startstorageid="30031" startstoragevalue="1">

<mission name="The head of Kiper" storageid="1001" startvalue="1" endvalue="3">

<missionstate id="1" description="Kill Kiper!"/>

<missionstate id="2" description="Give his head to Talaturen!"/>

<missionstate id="3" description="Take the medal you got from Talaturen to Ruly!"/>

</mission>

<mission name="Ruly's Revenge" storageid="30031" startvalue="4" endvalue="6">

<missionstate id="4" description="You received a document with instructions from Ruly, follow them."/>

<missionstate id="5" description="Go back to Ruly and tell him that you followed his instructions to the end."/>

<missionstate id="6" description="You got a reward from Ruly, he was very thankful with that you helped him to take his revenge."/>

</mission>

</quest>

<quest name="Junior" startstorageid="234324" startstoragevalue="1">

<mission name="Matar pokes psiquicos" storageid="234324" startvalue="7" endvalue="9">

<missionstate id="7" description="Mate 20 Abras, 20 Kadabras, 20 Hypnos e 25 Alakazams."/>

<missionstate id="8" description="Depois me traga 2 mil colares de água"/>

<missionstate id="9" description="Take the medal you got from Talaturen to Ruly!"/>

</mission>

</quest>

<quest name="Saulo" startstorageid="35565" startstoragevalue="1">

<mission name="Matar pokes psiquicos" storageid="35565" startvalue="10" endvalue="112">

<missionstate id="10" description="Vá em busca de 1000 jóias de água."/>

<missionstate id="11" description="Depois me traga 100 colares de água"/>

<missionstate id="12" description="E um water stone!"/>

</mission>

</quest>

</quests>

 

Editado por josegremista
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