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Estou com uma duvida todos os char que estao criando as account estao começando ou ta com vip gratis e pelo que eu sei e na conf.lua que mexe issu se eu nao mi engano so que nao elnbro em que parte era !!

 

Conf.Lua

 

-- The Forgotten Server Config

-- Account manager

accountManager = true

namelockManager = true

newPlayerChooseVoc = false

newPlayerSpawnPosX = 956

newPlayerSpawnPosY = 392

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 5

newPlayerMagicLevel = 0

generateAccountNumber = false

lightInterval = 7500

-- a cada "lightInterval" ms vai passar 1 minuto

lightChange = 1

-- quanto de light ira alterar durante passagem de dia/noite

startupTime = 351

-- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)

startupLight = 40

-- quanto de light vai estar ao ligar o server

limitPokeballs = 6 -- deprecated

happyDropTime = 150 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS -- padrao 30

minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

PokemonStageVeryHappy = 120 -- com quanto de happy o poke precisa pra estar muito feliz

PokemonStageHappy = 60 -- ... pra estar feliz

PokemonStageOK = 30 -- ... pra estar normal

PokemonStageSad = 15 -- ... pra estar triste

PokemonStageMad = 2 -- ... pra estar bravo

maximumHunger = 120 -- maior fome possivel -- padrao 120

stateHunger = 130 -- 19estagio que precisa estar pra ficar com fome -- padrao 100

increaseHunger = 150 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"

decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"

decreaseHungryHappy = 2 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome

useTeleportWithFly = false

dropHappyDuringBattles = false -- HAPPINESS vai cair enquanto estiver batalhando ? true / false

allowBlockSpawn = false

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 100000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 18 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = true

removeWeaponCharges = true

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = false

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 1

stairhopDelay = 0 * 1000

pushCreatureDelay = 1 * 1000

deathContainerId = 0

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

-- Connection config

worldId = 0

ip = "pokemon-venetta.no-ip.biz"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 100 -- codificado e limitado para 7

motd = "Bem Vindo Ao Pokemon Venetta !!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = false

allowClones = true

serverName = "Pokemon Venetta"

loginMessage = "Bem Vindo Ao Pokemon Venetta !!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = true

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = ""

sqlDatabase = "theforgottenserver"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "plain"

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 10

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 80

premiumDaysToFormGuild = 0

guildNameMinLength = 2

guildNameMaxLength = 25

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = false

bedsRequirePremium = false

levelToBuyHouse = 50

housesPerAccount = 0

houseRentAsPrice = true

housePriceAsRent = 100

housePriceEachSquare = 1000

houseRentPeriod = "Monthly"

houseCleanOld = 0

guildHalls = false

-- Item usage

timeBetweenActions = 500

timeBetweenExActions = 500

hotkeyAimbotEnabled = true

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "PGalaxy"

mapAuthor = "brun123"

randomizeTiles = true

storeTrash = false

cleanProtectedZones = true

mailboxDisabledTowns = "1"

-- Process

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

-- Startup

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

-- Spells

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = false

emoteSpells = false

-- Outfits

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = false

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

bankSystem = true

displaySkillLevelOnAdvance = true

promptExceptionTracerErrorBox = true

separateViplistPerCharacter = false

maximumDoorLevel = 500

maxMessageBuffer = 4

-- Saving-related

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = false

useHouseDataStorage = false

storePlayerDirection = false

-- Loot

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 22

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = false

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

-- Premium-related

freePremium = true

premiumForPromotion = true

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 60

rateExperienceFromPlayers = 60

rateSkill = 10

rateMagic = 10

rateLoot = 10

rateSpawn = 10

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.0

rateStaminaUnderNormal = 1.0

staminaThresholdOnlyPremium = true

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 200 * 200

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 20

experienceShareActivity = 2 * 60 * 1000

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

-- Spawns

deSpawnRange = 2

deSpawnRadius = 25

-- Summons

maxPlayerSummons = 1

teleportAllSummons = true

teleportPlayerSummons = true

-- Status

ownerName = "Pokemon Venetta"

ownerEmail = ""

url = ""

location = "Brazil"

displayGamemastersWithOnlineCommand = false

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

 

 

 

Queria saber em que linha desativo o vip gratis ??

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-- The Forgotten Server Config

-- Account manager

accountManager = true

namelockManager = true

newPlayerChooseVoc = false

newPlayerSpawnPosX = 956

newPlayerSpawnPosY = 392

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 5

newPlayerMagicLevel = 0

generateAccountNumber = false

lightInterval = 7500

-- a cada "lightInterval" ms vai passar 1 minuto

lightChange = 1

-- quanto de light ira alterar durante passagem de dia/noite

startupTime = 351

-- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)

startupLight = 40

-- quanto de light vai estar ao ligar o server

limitPokeballs = 6 -- deprecated

happyDropTime = 150 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS -- padrao 30

minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

PokemonStageVeryHappy = 120 -- com quanto de happy o poke precisa pra estar muito feliz

PokemonStageHappy = 60 -- ... pra estar feliz

PokemonStageOK = 30 -- ... pra estar normal

PokemonStageSad = 15 -- ... pra estar triste

PokemonStageMad = 2 -- ... pra estar bravo

maximumHunger = 120 -- maior fome possivel -- padrao 120

stateHunger = 130 -- 19estagio que precisa estar pra ficar com fome -- padrao 100

increaseHunger = 150 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"

decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"

decreaseHungryHappy = 2 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome

useTeleportWithFly = false

dropHappyDuringBattles = false -- HAPPINESS vai cair enquanto estiver batalhando ? true / false

allowBlockSpawn = false

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 100000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 18 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = true

removeWeaponCharges = true

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = false

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 1

stairhopDelay = 0 * 1000

pushCreatureDelay = 1 * 1000

deathContainerId = 0

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

-- Connection config

worldId = 0

ip = "pokemon-venetta.no-ip.biz"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 100 -- codificado e limitado para 7

motd = "Bem Vindo Ao Pokemon Venetta !!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = false

allowClones = true

serverName = "Pokemon Venetta"

loginMessage = "Bem Vindo Ao Pokemon Venetta !!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = true

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = ""

sqlDatabase = "theforgottenserver"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "plain"

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 10

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 80

premiumDaysToFormGuild = 0

guildNameMinLength = 2

guildNameMaxLength = 25

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = false

bedsRequirePremium = false

levelToBuyHouse = 50

housesPerAccount = 0

houseRentAsPrice = true

housePriceAsRent = 100

housePriceEachSquare = 1000

houseRentPeriod = "Monthly"

houseCleanOld = 0

guildHalls = false

-- Item usage

timeBetweenActions = 500

timeBetweenExActions = 500

hotkeyAimbotEnabled = true

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "PGalaxy"

mapAuthor = "brun123"

randomizeTiles = true

storeTrash = false

cleanProtectedZones = true

mailboxDisabledTowns = "1"

-- Process

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

-- Startup

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

-- Spells

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = false

emoteSpells = false

-- Outfits

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = false

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

bankSystem = true

displaySkillLevelOnAdvance = true

promptExceptionTracerErrorBox = true

separateViplistPerCharacter = false

maximumDoorLevel = 500

maxMessageBuffer = 4

-- Saving-related

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = false

useHouseDataStorage = false

storePlayerDirection = false

-- Loot

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 22

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = false

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

-- Premium-related

freePremium = false

premiumForPromotion = false

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 60

rateExperienceFromPlayers = 60

rateSkill = 10

rateMagic = 10

rateLoot = 10

rateSpawn = 10

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.0

rateStaminaUnderNormal = 1.0

staminaThresholdOnlyPremium = true

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 200 * 200

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 20

experienceShareActivity = 2 * 60 * 1000

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

-- Spawns

deSpawnRange = 2

deSpawnRadius = 25

-- Summons

maxPlayerSummons = 1

teleportAllSummons = true

teleportPlayerSummons = true

-- Status

ownerName = "Pokemon Venetta"

ownerEmail = ""

url = ""

location = "Brazil"

displayGamemastersWithOnlineCommand = false

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

 

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Claro, perdão. Essas duas linhas estavam assim:

 

freePremium = true
premiumForPromotion = true

 

Ou seja, todos tem Premium grátis e promotion grátis, mudei para:

 

freePremium = false
premiumForPromotion = false

 

BJOS

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