Ir para conteúdo

Pokemon dash advanced !


Posts Recomendados

Kara aprovado eu vo retira limite de mapa e por mais algumas hunts e houses e varias sistema vip esta funcionando 100%? eu não consegui por vip comprado pelo site ou derivaçao do mesmo com lv de shiny e addicionar elites chan e elite lee, elite poliwrath ,ancients pokes vc pode me passa tipo de arquivo dos pokes que vc incluiu pelo meu email : felipemartins346@gmail.com

 

estou grato bom trabalho

Link para o comentário
Compartilhar em outros sites

StyloMaldoso

 

 

Master Ball No Da Catch

 

catch.lua

 

 

local ballcatch = {

[2394] = {cr = 3, on = 24, off = 23, ball = 11826, send = 47, typeee = "normal"},

[2391] = {cr = 6, on = 198, off = 197, ball = 11832, send = 48, typeee = "great"},

[2393] = {cr = 10, on = 202, off = 201, ball = 11835, send = 46, typeee = "super"},

[2392] = {cr = 15, on = 200, off = 199, ball = 11829, send = 49, typeee = "ultra"},

[12924] = {cr = 15, on = 200, off = 199, ball = 12923, send = 49, typeee = "master"},

}

 

function onUse(cid, item, frompos, item3, topos)

 

local item2 = getTopCorpse(topos)

if item2 == null then

return true

end

 

if getItemAttribute(item2.uid, "catching") == 1 then

return true

end

 

if getItemAttribute(item2.uid, "golden") and getItemAttribute(item2.uid, "golden") == 1 then

return doPlayerSendCancel(cid, "You can't try to catch a pokemon in the Golden Arena!") --alterado v1.6

end

 

local name = string.lower(getItemNameById(item2.itemid))

name = string.gsub(name, "fainted ", "")

name = string.gsub(name, "defeated ", "")

 

local x = pokecatches[doCorrectPokemonName(name)]

 

--------------------------------------------------------------------------------

local storage = newpokedex[doCorrectPokemonName(name)].stoCatch --edited brokes count system

if getPlayerStorageValue(cid, storage) == -1 then

setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")

end

--------------------------------------------------------------------------------

 

if not x then return true end

 

local owner = getItemAttribute(item2.uid, "corpseowner")

 

if owner and isCreature(owner) and isPlayer(owner) and cid ~= owner then --alterado v1.5

doPlayerSendCancel(cid, "You are not allowed to catch this pokemon.")

return true

end

-----------------------------------------------------

newidd = ballcatch[item.itemid].ball

typeee = ballcatch[item.itemid].typeee

-----------------------------------------------------

local catchinfo = {}

catchinfo.rate = ballcatch[item.itemid].cr

catchinfo.catch = ballcatch[item.itemid].on

catchinfo.fail = ballcatch[item.itemid].off

catchinfo.newid = newidd

catchinfo.name = doCorrectPokemonName(name)

catchinfo.topos = topos

catchinfo.chance = x.chance

 

doSendDistanceShoot(getThingPos(cid), topos, ballcatch[item.itemid].send)

doRemoveItem(item.uid, 1)

 

local d = getDistanceBetween(getThingPos(cid), topos)

 

------------------------ --id da saffari

if getPlayerStorageValue(cid, 98796) >= 1 and getPlayerItemCount(cid, 2391) <= 0 then

setPlayerStorageValue(cid, 98796, -1)

setPlayerStorageValue(cid, 98797, -1) --alterado v1.8

doTeleportThing(cid, SafariOut, false)

doSendMagicEffect(getThingPos(cid), 21)

doPlayerSendTextMessage(cid, 27, "You spend all your 'saffari balls', good luck in the next time...")

end

-------------------------

 

addEvent(doSendPokeBall, d * 70 + 100 - (d * 14) , cid, catchinfo, false, false, typeee) --edited brokes count system

addEvent(doSendMagicEffect, (d * 70 + 100 - (d * 14)) - 100, topos, 3)

 

return true

end

 

-- GO/BACK E CATCH

<action itemid="2391-2394;12924" event="script" value="catch.lua" allowfaruse="1"/>

 

 

-- Icon System

<action itemid="11826-11837;11737-11748;12930-12935;12923-12922-12925" event="script" value="goback.lua"/>

 

<movevent type="Equip" itemid="11826-11837;11737-11748;12930-12935;12923-12922-12925" slot="feet" event="script" value="portrait.lua"/>

<movevent type="DeEquip" itemid="11826-11837;11737-11748;12930-12935;12923-12922-12925" slot="feet" event="script" value="portrait.lua"/>

 

 

pokeballs

 

pokeballs = {

 

["normal"] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826, 11827, 11828}},

["ultra"] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}},

["super"] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}},

["great"] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}},

["shinynormal"] = {effect = 188, on = 11737, use = 11738, off = 11739, all = {11737, 11738, 11739}},

["shinygreat"] = {effect = 189, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}},

["shinysuper"] = {effect = 190, on = 11743, use = 11744, off = 11745, all = {11743, 11744, 11745}},

["shinyultra"] = {effect = 191, on = 11746, use = 11747, off = 11748, all = {11746, 11747, 11748}},

["master"] = {effect = 191, on = 12923, use = 12925, off = 12922, all = {12923, 12925, 12922}},

["shinymaster"] = {effect = 191, on = 12923, use = 12925, off = 12922, all = {12923, 12925, 12922}},

}

 

 

 

 

 

some functions

 

function unLock(ball) --alterado v1.8 \/\/ peguem ele todo!

if not ball or ball <= 0 then return false end

if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then

local vipTime = getItemAttribute(ball, "lock")

local timeNow = os.time()

local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))

if days <= 0 then

doItemEraseAttribute(ball, "lock")

doItemEraseAttribute(ball, "unique")

return true

end

end

return false

end

 

function getGuildMembersOnline(GuildId)

local players = {}

for _, pid in pairs(getPlayersOnline()) do

if getPlayerGuildId(pid) == tonumber(GuildId) then

table.insert(players, pid)

end

end --by Vodkart

return #players > 0 and players or false

end

 

function getGuildMembers(GuildId)

local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")

if (query:getID() ~= -1) then

repeat

table.insert(players,query:getDataString("name"))

until not query:next() --by Vodkart

query:free()

end

return #players > 0 and players or false

end

--/////////////////////////////////////////////////////////////////////////////////---

function sendMsgToPlayer(cid, tpw, msg) --alterado v1.7 \/\/\/

if not isCreature(cid) or not tpw or not msg then return true end

doPlayerSendTextMessage(cid, tpw, msg)

end

 

function getPlayerDesc(cid, thing, TV)

if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end

 

local pos = getThingPos(thing)

local ocup = youAre[getPlayerGroupId(thing)]

local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]

local name = thing == cid and "yourself" or getCreatureName(thing) --alterado v1.8

local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")

 

local str = "You see "..name..". "..art.." "

if youAre[getPlayerGroupId(thing)] then

str = str..""..(ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing)).."."

else

str = str..""..(rank).." from ".. getTownName(getPlayerTown(thing)).."."

end

if getPlayerGuildId(thing) > 0 then

str = str.." "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing).."."

end

if TV then

str = str.." "..art.." watching TV."

end

str = str..""..((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or "") --alterado v1.8

 

return str

end

------------------------------------------------------------------------------------------------- /\/\

function getLivePokeballs(cid, container, duel)

if not isCreature(cid) then return {} end

if not isContainer(container) then return {} end

local items = {}

---

local ballSlot = getPlayerSlotItem(cid, 8)

if ballSlot.uid ~= 0 then

for a, b in pairs (pokeballs) do

if ballSlot.itemid == b.on or ballSlot.itemid == b.use then

if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then

table.insert(items, ballSlot.uid) --alterado v1.8

elseif not duel then

table.insert(items, ballSlot.uid)

end

end

end

end

---

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getPokeballsInContainer(item.uid)

for i=0, #itemsbag do

if not isInArray(items, itemsbag) then

table.insert(items, itemsbag)

end

end

elseif isPokeball(item.itemid) then

for a, b in pairs (pokeballs) do

if item.itemid == b.on then

if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then

table.insert(items, item.uid) --alterado v1.8

elseif not duel then

table.insert(items, item.uid)

end

end

end

end

end

end

return items

end

 

function addItemInFreeBag(container, item, num)

if not isContainer(container) then return false end

if not item then return false end

if not num then num = 1 end --alterado v1.6.1

if getContainerSize(container) < getContainerCap(container) then

return doAddContainerItem(container, item, num)

else

for slot = 0, (getContainerSize(container)-1) do

local container2 = getContainerItem(container, slot)

if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then

return doAddContainerItem(container2.uid, item, num)

end

end

end

return false

end

------------------------------------------------------------------------------------------------------

function pokeHaveReflect(cid)

if not isCreature(cid) then return false end

local table = getTableMove(cid, "Reflect")

if table and table.name then --alterado v1.6

return true

end

return false

end

------------------------------------------------------------------------------------------------------

function nextHorario(cid)

horarioAtual = os.date("%X")

horario = string.explode(horarioAtual, ":")

 

for i = 1, #horas do

horarioComparacao = horas

horarioComp = string.explode(horarioComparacao, ":")

---------------

if tonumber(horarioComp[1]) > tonumber(horario[1]) then

return horarioComparacao --alterado v1.3

elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then

return horarioComparacao

end

end

return horas[1] --alterado v1.3

end

 

function getTimeDiff(timeDiff)

local dateFormat = {

{'hour', timeDiff / 60 / 60}, --6%

{'min', timeDiff / 60 % 60},

}

local out = {} --alterado v1.3

for k, t in ipairs(dateFormat) do

local v = math.floor(t[2])

if(v > -1) then

table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))

end

end

if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then

return "seconds"

end

return table.concat(out)

end

 

function getTimeDiff2(timeDiff)

local dateFormat = {

{'hour', timeDiff / 60 / 60}, --6%

{'min', timeDiff / 60 % 60},

{'sec', timeDiff % 60},

}

local out = {}

for k, t in ipairs(dateFormat) do

local v = math.floor(t[2])

if(v > 0) then

table.insert(out, (k < #dateFormat and ' ' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))

end

end

return table.concat(out)

end

 

function showTimeDiff(timeComp)

local b = string.explode(os.date("%X"), ":")

local c = string.explode(timeComp, ":")

---

local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")

local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])

local hComp, mComp = tonumber(c[1]), tonumber(c[2])

---

local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}

local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}

--- --alterado v1.3

comparacao = t1-t

if hComp < hAtual then

v = os.time{year= y, month= m, day= d, hour= 24, min= 0}

v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}

comparacao = (v-t)+(t1-v2)

end

return getTimeDiff(comparacao)

end

-------------------------------------------------------------------------

function cleanCMcds(item)

if item ~= 0 then

for c = 1, 15 do --alterado v1.5

local str = "cm_move"..c

setCD(item, str, 0)

end

end

end

 

function ehNPC(cid)

if isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid) then

return true

end --alterado v1.5

return false

end

 

function ehMonstro(cid)

if not isPlayer(cid) and not isSummon(cid) and not isNpc(cid) then

return true

end --function pro exp.lua...

return false

end

 

function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...

if not isCreature(cid) then return true end

doRemoveCondition(cid, CONDITION_INVISIBLE)

doRemoveCondition(cid, CONDITION_OUTFIT)

doCreatureSetHideHealth(cid, false)

if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then

if isSummon(cid) then

local item = getPlayerSlotItem(getCreatureMaster(cid), 8)

doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.6.1

end

end

end

 

function doDisapear(cid) --Faz um pokemon ficar invisivel

if not isCreature(cid) then return true end

doCreatureAddCondition(cid, permanentinvisible)

doCreatureSetHideHealth(cid, true)

doSetCreatureOutfit(cid, {lookType = 2}, -1)

end

 

function hasTile(pos) --Verifica se tem TILE na pos

pos.stackpos = 0

if getTileThingByPos(pos).itemid >= 1 then

return true

end

return false

end

 

function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoes

if hasTile(pos) then

if isCreature(getRecorderCreature(pos)) then

return getRecorderCreature(pos)

else

pos.stackpos = 253

pid = getThingfromPos(pos).uid

end

else

pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid

end

return pid

end

 

function getTileThingWithProtect(pos) --Pega um TILE com proteçoes

if hasTile(pos) then

pos.stackpos = 0

pid = getTileThingByPos(pos)

else

pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})

end

return pid

end

 

function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player

 

if not isCreature(cid) or not isCreature(pid) then return "Cant" end

 

local master1 = isSummon(cid) and getCreatureMaster(cid) or cid

local master2 = isSummon(pid) and getCreatureMaster(pid) or pid

 

--alterado v1.6.1 Party system agora eh simplismente party system kk

 

---- --alterado v1.6 duel system

if getPlayerStorageValue(master1, 6598754) >= 5 and getPlayerStorageValue(master2, 6598754) >= 5 then

if getPlayerStorageValue(master1, 6598754) ~= getPlayerStorageValue(master2, 6598754) then

if isDuelingAgainst(master1, master2) then --alterado v1.8

if isSummon(cid) and isPlayer(pid) then

return "Cant"

else

return "Can"

end

end

end

end

---- pvp system

if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then

return "Can"

end

if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes

return "Can"

end

----

if ehMonstro(cid) or ehMonstro(pid) then

return "Can"

end

 

return "Cant"

end

 

 

function stopNow(cid, time) --function q faz o poke/player ficar imovel por um tempo

if not isCreature(cid) then return true end

if isSleeping(cid) then return true end

 

local speed = getCreatureSpeed(cid)

 

if isPlayer(cid) then

mayNotMove(cid, true)

addEvent(mayNotMove, time, cid, false)

else

doChangeSpeed(cid, -speed)

addEvent(doRegainSpeed, time, cid)

end

end

 

function doReduceStatus(cid, off, def, agi) --reduz os status

if not isCreature(cid) then return true end

local A = getOffense(cid)

local B = getDefense(cid)

local C = getSpeed(cid)

 

if off > 0 then

setPlayerStorageValue(cid, 1001, A - off)

end

if def > 0 then

setPlayerStorageValue(cid, 1002, B - def)

end

if agi > 0 then

setPlayerStorageValue(cid, 1003, C - agi)

if getCreatureSpeed(cid) ~= 0 then

doRegainSpeed(cid)

end --alterado v1.5 functions arrumadas...

end

end

 

function doRaiseStatus(cid, off, def, agi, time)

if not isCreature(cid) then return true end

local A = getOffense(cid)

local B = getDefense(cid)

local C = getSpeed(cid)

 

if off > 0 then

setPlayerStorageValue(cid, 1001, A * off)

end

if def > 0 then

setPlayerStorageValue(cid, 1002, B * def)

end

if agi > 0 then

setPlayerStorageValue(cid, 1003, C + agi)

if getCreatureSpeed(cid) ~= 0 then

doRegainSpeed(cid)

end

end

 

local D = getOffense(cid)

local E = getDefense(cid)

local F = getSpeed(cid)

---------------------------

local G = D - A

local H = E - B

local I = F - C

 

addEvent(doReduceStatus, time*1000, cid, G, H, I)

end

 

 

function BackTeam(cid)

if isCreature(cid) then

local summon = getCreatureSummons(cid) --alterado v1.6

for i = 2, #summon do

doSendMagicEffect(getThingPos(summon), 211)

doRemoveCreature(summon)

end

setPlayerStorageValue(cid, 637501, -1)

end

end

 

function choose(...) -- by mock

local arg = {...}

return arg[math.random(1,#arg)]

end

 

function AddPremium(cid, days)

local function removerPlayer(cid)

if isCreature(cid) then

doRemoveCreature(cid)

end

end

 

db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")

doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")

addEvent(removerPlayer, 5*1000, cid)

return TRUE

end

 

function isShiny(cid)

if not isCreature(cid) then

return false

end

 

if string.find(tostring(getCreatureName(cid)), "Shiny") then

return true

end

return false

end

 

function isShinyName(name) --verifica se um nome tem a palavra "Shiny" nele...

if string.find(tostring(name), "Shiny") then

return true

end

return false

end

 

function doConvertTypeToStone(type, string)

local t = {

["fly"] = {heart, "heart"},

["flying"] = {heart, "heart"},

["normal"] = {heart, "heart"},

["fire"] = {fire, "fire"},

["grass"] = {leaf, "leaf"},

["leaf"] = {leaf, "leaf"},

["water"] = {water, "water"},

["poison"] = {venom, "venom"},

["venom"] = {venom, "venom"},

["electric"] = {thunder, "thunder"},

["thunder"] = {thunder, "thunder"},

["rock"] = {rock, "rock"},

["fight"] = {punch, "punch"},

["fighting"] = {punch, "punch"},

["bug"] = {coccon, "coccon"},

["dragon"] = {crystal, "crystal"},

["dark"] = {dark, "dark"},

["ghost"] = {dark, "dark"},

["ground"] = {earth, "earth"},

["earth"] = {earth, "earth"},

["psychic"] = {enigma, "enigma"},

["steel"] = {metal, "metal"},

["metal"] = {metal, "metal"},

["ice"] = {ice, "ice"},

}

 

if string then

return t[type][2]

else

return t[type][1]

end

end

 

function doConvertStoneIdToString(stoneID)

local t = {

[11453] = "Heart Stone",

[11441] = "Leaf Stone",

[11442] = "Water Stone",

[11443] = "Venom Stone",

[11444] = "Thunder Stone",

[11445] = "Rock Stone",

[11446] = "Punch Stone",

[11447] = "Fire Stone", --alterado v1.6

[11448] = "Cocoon Stone",

[11449] = "Crystal Stone",

[11450] = "Darkess Stone",

[11451] = "Earth Stone",

[11452] = "Enigma Stone",

[11454] = "Ice Stone",

[12244] = "King's Rock",

[12232] = "Metal Stone",

[12242] = "Sun Stone",

[12401] = "Shiny Fire Stone",

[12402] = "Shiny Water Stone",

[12403] = "Shiny Leaf Stone",

[12404] = "Shiny Heart Stone",

[12405] = "Shiny Enigma Stone",

[12406] = "Shiny Rock Stone",

[12407] = "Shiny Venom Stone",

[12408] = "Shiny Ice Stone",

[12409] = "Shiny Thunder Stone",

[12410] = "Shiny Crystal Stone",

[12411] = "Shiny Cocoon Stone",

[12412] = "Shiny Darkness Stone",

[12413] = "Shiny Punch Stone",

[12414] = "Shiny Earth Stone",

}

if t[stoneID] then

return t[stoneID]

else

return ""

end

end

 

function isStone(id)

if id >= leaf and id <= ice then

return true

end

if id == 12232 or id == 12242 or id == 12244 or id == 12245 then

return true --alterado v1.7 com as stones shinys tb soh pra garantir.. ^^

end

if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then

return true

end

return false

end

 

function isWater(id)

if id >= 4820 and id <= 4825 then

return true

end

return false

end

 

function getTopCorpse(position)

local pos = position

for n = 1, 255 do

pos.stackpos = n

local item = getTileThingByPos(pos)

if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then

return getTileThingByPos(pos)

end

end

return null

end

 

bpslot = CONST_SLOT_BACKPACK

 

function hasPokemon(cid)

if not isCreature(cid) then return false end

if getCreatureMana(cid) <= 0 then return false end

if #getCreatureSummons(cid) >= 1 then return true end

local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)

local bp = getPlayerSlotItem(cid, bpslot)

for a, b in pairs (pokeballs) do

if item.itemid == b.on or item.itemid == b.use then

return true --alterado v1.4

end

if #getItemsInContainerById(bp.uid, b.on) >= 1 then

return true

end

end

return false

end

 

function isNpcSummon(cid)

return isNpc(getCreatureMaster(cid))

end

 

function getPokemonHappinessDescription(cid)

if not isCreature(cid) then return true end

local str = ""

if getPokemonGender(cid) == SEX_MALE then

str = "He"

elseif getPokemonGender(cid) == SEX_FEMALE then

str = "She"

else

str = "It"

end

local h = getPlayerStorageValue(cid, 1008)

if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then

str = str.." is very happy with you!"

elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then

str = str.." is happy."

elseif h >= tonumber(getConfigValue('PokemonStageOK')) then

str = str.." is unhappy."

elseif h >= tonumber(getConfigValue('PokemonStageSad')) then

str = str.." is sad."

elseif h >= tonumber(getConfigValue('PokemonStageMad')) then

str = str.." is mad."

else

str = str.." is very mad at you!"

end

return str

end

 

function doSetItemAttribute(item, key, value)

doItemSetAttribute(item, key, value)

end

 

function deTransform(cid, check)

if not isCreature(cid) then return true end

 

local m = getCreatureMaster(cid)

local p = getPlayerSlotItem(m, 8)

 

if getItemAttribute(p.uid, "transTurn") ~= check then return true end

 

setPlayerStorageValue(cid, 1010, getCreatureName(cid) == "Ditto" and "Ditto" or "Shiny Ditto") --edited

doRemoveCondition(cid, CONDITION_OUTFIT)

doSendMagicEffect(getThingPos(cid), 184)

doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)

doItemSetAttribute(p.uid, "transBegin", 0)

doItemSetAttribute(p.uid, "transLeft", 0)

doItemEraseAttribute(p.uid, "transName")

adjustStatus(cid, p.uid, true, true, true)

end

 

function isTransformed(cid)

if getPlayerStorageValue(cid, 1010) == "Ditto" or getPlayerStorageValue(cid, 1010) == "Shiny Ditto" then

return false --edited

else

return true

end

end

 

function doSendFlareEffect(pos)

local random = {28, 29, 79}

doSendMagicEffect(pos, random[math.random(1, 3)])

end

 

function isDay()

local a = getWorldTime()

if a >= 360 and a < 1080 then

return true

end

return false

end

 

function doPlayerSendTextWindow(cid, p1, p2)

if not isCreature(cid) then return true end

local item = 460

local text = ""

if type(p1) == "string" then

doShowTextDialog(cid, item, p1)

else

doShowTextDialog(cid, p1, p2)

end

end

 

function getClockString(tw)

local a = getWorldTime()

local b = a / 60

local hours = math.floor(b)

local minut = a - (60 * hours)

 

if not tw then

if hours < 10 then

hours = "0"..hours..""

end

if minut < 10 then

minut = "0"..minut..""

end

return hours..":"..minut

else

local sm = "a.m"

if hours >= 12 then

hours = hours - 12

sm = "p.m"

end

if hours < 10 then

hours = "0"..hours..""

end

if minut < 10 then

minut = "0"..minut..""

end

return hours..":"..minut.." "..sm

end

end

 

function doCorrectPokemonName(poke)

return doCorrectString(poke)

end

 

function doCorrectString(poke)

local name = ""

local n = string.explode(poke, " ")

local str = string.sub(n[1], 1, 1)

local sta = string.sub(n[1], 2, string.len(n[1]))

name = ""..string.upper(str)..""..string.lower(sta)..""

if n[2] then

str = string.sub(n[2], 1, 1)

sta = string.sub(n[2], 2, string.len(n[2]))

name = name.." "..string.upper(str)..""..string.lower(sta)..""

end

if n[3] then

str = string.sub(n[3], 1, 1)

sta = string.sub(n[3], 2, string.len(n[3]))

name = name.." "..string.upper(str)..""..string.lower(sta)..""

end

return name

end

 

function getHappinessRate(cid)

if not isCreature(cid) then return 1 end

local a = getPlayerStorageValue(cid, 1008)

if a == -1 then return 1 end

if a >= getConfigValue('PokemonStageVeryHappy') then

return happinessRate[5].rate

elseif a >= getConfigValue('PokemonStageHappy') then

return happinessRate[4].rate

elseif a >= getConfigValue('PokemonStageOK') then

return happinessRate[3].rate

elseif a >= getConfigValue('PokemonStageSad') then

return happinessRate[2].rate

else

return happinessRate[1].rate

end

return 1

end

 

function doBodyPush(cid, target, go, pos)

if not isCreature(cid) or not isCreature(target) then

doRegainSpeed(cid)

doRegainSpeed(target)

return true

end

if go then

local a = getThingPos(cid)

doChangeSpeed(cid, -getCreatureSpeed(cid))

if not isPlayer(target) then

doChangeSpeed(target, -getCreatureSpeed(target))

end

doChangeSpeed(cid, 800)

doTeleportThing(cid, getThingPos(target))

doChangeSpeed(cid, -800)

addEvent(doBodyPush, 350, cid, target, false, a)

else

doChangeSpeed(cid, 800)

doTeleportThing(cid, pos)

doRegainSpeed(cid)

doRegainSpeed(target)

end

end

 

function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)

 

--////////////////////////////////////////////////////////////////////////////////////////--

checkDuel(cid) --alterado v1.6 duel system

--////////////////////////////////////////////////////////////////////////////////////////--

if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6

if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then

BackTeam(cid)

end

end

-----------------

local edit = true

 

if not pokeball then

pokeball = getPlayerSlotItem(cid, 8)

end

 

if blockevo then

edit = false

doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.")

end

 

local happy = getPlayerStorageValue(pokemon, 1008)

local hunger = getPlayerStorageValue(pokemon, 1009)

local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))

 

if edit then

doItemSetAttribute(pokeball.uid, "happy", happy)

doItemSetAttribute(pokeball.uid, "hunger", hunger)

doItemSetAttribute(pokeball.uid, "hp", pokelife)

end

 

if getCreatureName(pokemon) == "Ditto" then

if isTransformed(pokemon) then

local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))

doItemSetAttribute(pokeball.uid, "transLeft", left)

end

end

 

if hideeffects then

doRemoveCreature(pokemon)

return true

end

 

local pokename = getPokeName(pokemon)

 

local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)

 

if getCreatureCondition(cid, CONDITION_INFIGHT) then

if isCreature(getCreatureTarget(cid)) then

doItemSetAttribute(pokeball.uid, "happy", happy - 5)

else

doItemSetAttribute(pokeball.uid, "happy", happy - 2)

end

end

 

doTransformItem(pokeball.uid, pokeball.itemid-1)

doCreatureSay(cid, mbk, TALKTYPE_SAY)

 

doSendMagicEffect(getCreaturePosition(pokemon), effect)

 

doRemoveCreature(pokemon)

 

unLock(pokeball.uid) --alterado v1.8

 

if useOTClient then

doPlayerSendCancel(cid, '12//,hide') --alterado v1.7

end

 

if useKpdoDlls then

doUpdateMoves(cid)

end

 

end

 

local EFFECTS = {

--[OutfitID] = {Effect}

["Magmar"] = 35, --alterado v1.5

["Jynx"] = 17,

["Shiny Jynx"] = 17,

["Piloswine"] = 205, --alterado v1.8

["Swinub"] = 205,

}

 

function doGoPokemon(cid, item)

 

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then

return true

end

---------------------------------------------------------------

local ballName = getItemAttribute(item.uid, "poke")

 

btype = getPokeballType(item.itemid)

 

local effect = pokeballs[btype].effect

if not effect then

effect = 21

end

-----------------------------------------------------------------

if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then

doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")

return TRUE

end

 

local thishp = getItemAttribute(item.uid, "hp")

 

if thishp <= 0 then

if isInArray(pokeballs[btype].all, item.itemid) then

doTransformItem(item.uid, pokeballs[btype].off)

doItemSetAttribute(item.uid, "hp", 0)

doPlayerSendCancel(cid, "This pokemon is fainted.")

return true

end

end

 

local pokemon = getItemAttribute(item.uid, "poke")

 

if not pokes[pokemon] then

return true

end

 

----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------

if not isInArray({5, 6}, getPlayerGroupId(cid)) then

local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)

local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}

local low = {}

local lw = 1

for e, f in pairs(pokeballs) do

for times = 1, 3 do

local items = getItemsInContainerById(bp.uid, pokeballs[e].all[times])

if #items >= 1 then --alterado v1.6

for _, uid in pairs(items) do

local nome1 = getItemAttribute(uid, "poke")

if not isInArray(lowPokes, pokemon) and nome1 == pokemon then

return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than two pokemons equals!")

elseif isInArray(lowPokes, pokemon) then

if nome1 == pokemon then

table.insert(low, lw, nome1)

lw = lw +1

end

end

end

end

end

end

if #low >= 3 then

return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")

end

end

---------------------------------------------------------------------------------------------------------------------------------------------------

 

local x = pokes[pokemon]

local boosts = getItemAttribute(item.uid, "boost") or 0

 

if getPlayerLevel(cid) < (x.level + boosts) then --alterado v1.8 \/

doPlayerSendCancel(cid, "You need level "..(x.level + boosts).." to use this pokemon.")

return true

end

 

--------------------------------------------------------------------------------------

shinysClan = {

["Shiny Fearow"] = {4, "Wingeon"},

["Shiny Flareon"] = {1, "Volcanic"},

["Shiny Vaporeon"] = {2, "Seavel"},

["Shiny Jolteon"] = {9, "Raibolt"},

["Shiny Hypno"] = {7, "Psycraft"},

["Shiny Golem"] = {3, "Orebound"},

["Shiny Vileplume"] = {8, "Naturia"},

["Shiny Nidoking"] = {5, "Malefic"},

["Shiny Hitmontop"] = {6, "Gardestrike"}, --alterado v1.4

}

 

if shinysClan[pokemon] and (getPlayerGroupId(cid) < 3 or getPlayerGroupId(cid) > 6) then

if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then

doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")

return true

elseif getPlayerStorageValue(cid, 862281) ~= 5 then

doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")

return true

end

end

--------------------------------------------------------------------------------------

 

doSummonMonster(cid, pokemon)

 

local pk = getCreatureSummons(cid)[1]

if not isCreature(pk) then return true end

 

------------------------passiva hitmonchan------------------------------

if isSummon(pk) then

--local e = getCreatureMaster(cid)

local nameHIT = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke")

local hands = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands")

if nameHIT == "Shiny Hitmonchan" or nameHIT == "Hitmonchan" then

if getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands") then

doSetCreatureOutfit(pk, {lookType = hitmonchans[nameHIT][hands].out}, -1)

else

doPlayerSendTextMessage(cid, 27, "Contact a GameMaster! Error in passive system! Attribute \"hands\" missing")

end

end

end

-------------------------------------------------------------------------

---------movement magmar, jynx-------------

if EFFECTS[getCreatureName(pk)] then --alterado v1.5

markPosEff(pk, getThingPos(pk))

sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) --alterado v1.5

end

--------------------------------------------------------------------------

 

if getCreatureName(pk) == "Ditto" then

 

local left = getItemAttribute(item.uid, "transLeft")

local name = getItemAttribute(item.uid, "transName")

 

if left and left > 0 then

setPlayerStorageValue(pk, 1010, name)

doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)

addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))

doItemSetAttribute(item.uid, "transBegin", os.clock())

else

setPlayerStorageValue(pk, 1010, "Ditto")

end

end

 

if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

 

doCreatureSetLookDir(pk, 2)

 

adjustStatus(pk, item.uid, true, true, true)

doAddPokemonInOwnList(cid, pokemon)

 

doTransformItem(item.uid, item.itemid+1)

 

local pokename = getPokeName(pk) --alterado v1.7

 

local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)

doCreatureSay(cid, mgo, TALKTYPE_SAY)

 

doSendMagicEffect(getCreaturePosition(pk), effect)

 

unLock(item.uid) --alterado v1.8

 

if useKpdoDlls then

doUpdateMoves(cid)

end

end

 

function doRegainSpeed(cid)

if not isCreature(cid) then return true end

 

if isPlayer(cid) or ehNPC(cid) then --alterado v1.7 \/

doChangeSpeed(cid, -getCreatureSpeed(cid))

local speed = PlayerSpeed

if isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then

speed = 150*getPlayerGroupId(cid)

end

if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

doRemoveCondition(cid, CONDITION_PARALYZE)

addEvent(doAddCondition, 10, cid, paralizeArea2)

end

doChangeSpeed(cid, speed)

return speed

end

 

local speed = getSpeed(cid)

if speed > 1500 then speed = 1500 end

 

doChangeSpeed(cid, -getCreatureSpeed(cid))

if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

doRemoveCondition(cid, CONDITION_PARALYZE)

addEvent(doAddCondition, 10, cid, paralizeArea2)

end

doChangeSpeed(cid, speed)

return speed

end

 

function isPosEqualPos(pos1, pos2, checkstackpos)

if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then

return false

end

if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then

return false

end

return true

end

 

function getRandomGenderByName(name)

local rate = newpokedex[name]

if not rate then return 0 end

rate = rate.gender

if rate == 0 then

gender = 3

elseif rate == 1000 then

gender = 4

elseif rate == -1 then

gender = 0

elseif math.random(1, 1000) <= rate then

gender = 4

else

gender = 3

end

return gender

end

 

function getRecorderPlayer(pos, cid)

local ret = 0

if cid and getThingPos(cid).x == pos.x and getThingPos(cid).y == pos.y then

return cid

end

local s = {}

s.x = pos.x

s.y = pos.y

s.z = pos.z

for a = 0, 255 do

s.stackpos = a

local b = getTileThingByPos(s).uid

if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then

ret = b

end

end

return ret

end

 

function getRecorderCreature(pos, cid)

local ret = 0

if cid and getThingPos(cid).x == pos.x and getThingPos(cid).y == pos.y then

return cid

end

local s = {}

s.x = pos.x

s.y = pos.y

s.z = pos.z

for a = 0, 255 do

s.stackpos = a

local b = getTileThingByPos(s).uid

if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then

ret = b

end

end

return ret

end

 

function doCreatureSetOutfit(cid, outfit, time)

doSetCreatureOutfit(cid, outfit, time)

end

 

function doMagicalFlower(cid, away)

if not isCreature(cid) then return true end

for x = -3, 3 do

for y = -3, 3 do

local a = getThingPos(cid)

a.x = a.x + x

a.y = a.y + y

if away then

doSendDistanceShoot(a, getThingPos(cid), 21)

else

doSendDistanceShoot(getThingPos(cid), a, 21)

end

end

end

end

 

function isItemPokeball(item)

if not item then return false end

for a, b in pairs (pokeballs) do

if isInArray(b.all, item) then return true end

end

return false

end

 

function isPokeball(item)

if not item then return false end

if item >= 11826 and item <= 11837 then

return true

end

if item >= 11737 and item <= 11748 then

return true

end

if item >= 12930 and item <= 12932 then

return true

end

if item >= 12933 and item <= 12935 then

return true

end

if item >= 12923 and item <= 12925 then

return true

end

return false

end

 

function getPokeballType(id)

for a, b in pairs (pokeballs) do

if isInArray(b.all, id) then

return a

end

end

return "none"

end

 

randomdiagonaldir = {

[NORTHEAST] = {NORTH, EAST},

[sOUTHEAST] = {SOUTH, EAST},

[NORTHWEST] = {NORTH, WEST},

[sOUTHWEST] = {SOUTH, WEST}}

 

function doFaceOpposite(cid)

local a = getCreatureLookDir(cid)

local d = {

[NORTH] = SOUTH,

[sOUTH] = NORTH,

[EAST] = WEST,

[WEST] = EAST,

[NORTHEAST] = SOUTHWEST,

[NORTHWEST] = SOUTHEAST,

[sOUTHEAST] = NORTHWEST,

[sOUTHWEST] = NORTHEAST}

doCreatureSetLookDir(cid, d[a])

end

 

function doFaceRandom(cid)

local a = getCreatureLookDir(cid)

local d = {

[NORTH] = {SOUTH, WEST, EAST},

[sOUTH] = {NORTH, WEST, EAST},

[WEST] = {SOUTH, NORTH, EAST},

[EAST] = {SOUTH, WEST, NORTH}}

doChangeSpeed(cid, 1)

doCreatureSetLookDir(cid, d[a][math.random(1, 3)])

doChangeSpeed(cid, -1)

end

 

function getFaceOpposite(dir)

local d = {

[NORTH] = SOUTH,

[sOUTH] = NORTH,

[EAST] = WEST,

[WEST] = EAST,

[NORTHEAST] = SOUTHWEST,

[NORTHWEST] = SOUTHEAST,

[sOUTHEAST] = NORTHWEST,

[sOUTHWEST] = NORTHEAST}

return d[dir]

end

 

function getResistance(cid, combat)

if isPlayer(cid) then return false end

local poketype1 = pokes[getCreatureName(cid)].type

local poketype2 = pokes[getCreatureName(cid)].type2

local multiplier = 1

if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then

multiplier = multiplier * 2

end

if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then

multiplier = multiplier * 2

end

if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then

multiplier = multiplier * 0

end

if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then

multiplier = multiplier * 0

end

 

if multiplier == 0.25 then

multiplier = 0.5

elseif multiplier == 4 then

multiplier = 2

end

 

return multiplier

end

 

function getCreatureDirectionToTarget(cid, target, ranged)

if not isCreature(cid) then return true end

if not isCreature(target) then return getCreatureLookDir(cid) end

local dirs = {

[NORTHEAST] = {NORTH, EAST},

[sOUTHEAST] = {SOUTH, EAST},

[NORTHWEST] = {NORTH, WEST},

[sOUTHWEST] = {SOUTH, WEST}}

local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)

if x <= 3 then return x

else

local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)

local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)

if xdistance > ydistance then

return dirs[x][2]

elseif ydistance > xdistance then

return dirs[x][1]

elseif isInArray(dirs[x], getCreatureLookDir(cid)) then

return getCreatureLookDir(cid)

else

return dirs[x][math.random(1, 2)]

end

end

end

 

function getSomeoneDescription(cid)

if isPlayer(cid) then return getPlayerNameDescription(cid) end

return getMonsterInfo(getCreatureName(cid)).description

end

 

 

function isGhostPokemon(cid)

if not isCreature(cid) then return false end

ghosts = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"}

if isInArray(ghosts, getCreatureName(cid)) then

return true

end

return false

end

 

function updateGhostWalk(cid)

if not isCreature(cid) then return false end

local pos = getThingPos(cid)

pos.x = pos.x + 1

pos.y = pos.y + 1

local ret = getThingPos(cid)

doTeleportThing(cid, pos, false)

doTeleportThing(cid, ret, false)

return true

end

 

function doRemoveElementFromTable(t, e)

local ret = {}

for a = 1, #t do

if t[a] ~= e then

table.insert(ret, t[a])

end

end

return ret

end

 

function doFaceCreature(sid, pos)

if not isCreature(sid) then return true end

if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end

local ret = 0

 

local ld = getCreatureLookDir(sid)

local dir = getDirectionTo(getThingPos(sid), pos)

local al = {

[NORTHEAST] = {NORTH, EAST},

[NORTHWEST] = {NORTH, WEST},

[sOUTHEAST] = {SOUTH, EAST},

[sOUTHWEST] = {SOUTH, WEST}}

 

if dir >= 4 and isInArray(al[dir], ld) then return true end

 

doChangeSpeed(sid, 1)

if dir == 4 then

ret = math.random(2, 3)

elseif dir == 5 then

ret = math.random(1, 2)

elseif dir == 6 then

local dirs = {0, 3}

ret = dirs[math.random(1, 2)]

elseif dir == 7 then

ret = math.random(0, 1)

else

ret = getDirectionTo(getThingPos(sid), pos)

end

doCreatureSetLookDir(sid, ret)

doChangeSpeed(sid, -1)

return true

end

 

function doCreatureAddCondition(cid, condition)

if not isCreature(cid) then return true end

doAddCondition(cid, condition)

end

 

function doCreatureRemoveCondition(cid, condition)

if not isCreature(cid) then return true end

doRemoveCondition(cid, condition)

end

 

function setCD(item, tipo, tempo)

 

if not tempo or not tonumber(tempo) then

doItemEraseAttribute(item, tipo)

return true

end

 

doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")

return tempo + os.time()

end

 

function getCD(item, tipo, limite)

 

if not getItemAttribute(item, tipo) then

return 0

end

 

local string = getItemAttribute(item, tipo):gsub("cd:", "")

local number = tonumber(string) - os.time()

 

if number <= 0 then

return 0

end

 

if limite and limite < number then

return 0

end

 

return number

end

 

function doSendMoveEffect(cid, target, effect)

if not isCreature(cid) or not isCreature(target) then return true end

doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)

return true

end

 

function doSetItemActionId(uid, actionid)

doItemSetAttribute(uid, "aid", actionid)

return true

end

 

function threeNumbers(number)

if number <= 9 then

return "00"..number..""

elseif number <= 99 then

return "0"..number..""

end

return ""..number..""

end

 

function isBr(cid)

if getPlayerStorageValue(cid, 105505) ~= -1 then

return true

end

return false

end

 

function isBeingUsed(ball)

if isInArray({11827, 11830, 11833, 11836, 11738, 11741, 11744, 11747, 12925}, ball) then

return true

end

return false

end

 

function doRemoveTile(pos)-- Script by mock

pos.stackpos = 0

local sqm = getTileThingByPos(pos)

doRemoveItem(sqm.uid,1)

end

 

function doCreateTile(id,pos) -- By mock

doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)

doCreateItem(id,1,pos)

end

 

function hasSqm(pos)

local f = getTileThingByPos(pos)

if f.itemid ~= 0 and f.itemid ~= 1 then

return true

end

return false

end

 

function getPosDirs(p, dir) -- By MatheusMkalo

return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}

end

 

function canWalkOnPos(pos, creature, pz, water, sqm, proj)

if not pos then return false end

if not pos.x then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end

if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end

if getTopCreature(pos).uid > 0 and creature then return false end

if getTileInfo(pos).protection and pz then return false end

local n = not proj and 3 or 2 --alterado v1.6

for i = 0, 255 do

pos.stackpos = i

local tile = getTileThingByPos(pos)

if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited

if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then

return false

end

end

end

return true

end

 

function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v1.6

if not pos then return false end

if not pos.x then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end

if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end

if getTopCreature(pos).uid > 0 and creature then return false end

if getTileInfo(pos).protection and pz then return false end

--[[local n = not proj and 3 or 2

for i = 0, 255 do

pos.stackpos = i --edited pra retirar um bug.. ;x

local tile = getTileThingByPos(pos)

if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited

if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then

return false

end

end

end ]]

return true

end

 

function getFreeTile(pos, cid)

if canWalkOnPos(pos, true, false, true, true, false) then

return pos

end

local positions = {}

for a = 0, 7 do

if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then

table.insert(positions, pos)

end

end

if #positions >= 1 then

if isCreature(cid) then

local range = 1000

local ret = getThingPos(cid)

for b = 1, #positions do

if getDistanceBetween(getThingPos(cid), positions) < range then

ret = positions

range = getDistanceBetween(getThingPos(cid), positions)

end

end

return ret

else

return positions[math.random(#positions)]

end

end

return getThingPos(cid)

end

 

function isWalkable(pos, creature, proj, pz, water)-- by Nord

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end

if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end

if getTopCreature(pos).uid > 0 and creature then return false end

if getTileInfo(pos).protection and pz then return false, true end

local n = not proj and 3 or 2

for i = 0, 255 do

pos.stackpos = i

local tile = getTileThingByPos(pos)

if tile.itemid ~= 0 and not isCreature(tile.uid) then

if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then

return false

end

end

end

return true

end

 

 

function isPlayerSummon(cid, uid)

if getCreatureMaster(uid) == cid then

return TRUE

end

return FALSE

end

 

function isSummon(sid)

if not isCreature(sid) then return false end

--

if isPlayer(sid) then

return false

end

if isPlayer(getCreatureMaster(sid)) then

return true

end

return false

end

 

function getItemsInContainerById(container, itemid) -- Function By Kydrai

local items = {}

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getItemsInContainerById(item.uid, itemid)

for i=0, #itemsbag do

table.insert(items, itemsbag)

end

else

if itemid == item.itemid then

table.insert(items, item.uid)

end

end

end

end

return items

end

 

function getPokeballsInContainer(container) -- Function By Kydrai

if not isContainer(container) then return {} end

local items = {}

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getPokeballsInContainer(item.uid)

for i=0, #itemsbag do

table.insert(items, itemsbag)

end

elseif isPokeball(item.itemid) then

table.insert(items, item.uid)

end

end

end

return items

end

 

function getItensUniquesInContainer(container) --alterado v1.6

if not isContainer(container) then return {} end

local items = {}

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getItensUniquesInContainer(item.uid)

for i=0, #itemsbag do

table.insert(items, itemsbag)

end

elseif getItemAttribute(item.uid, "unique") then

table.insert(items, item)

end

end

end

return items

end

 

function hasSpaceInContainer(container) --alterado v1.6

if not isContainer(container) then return false end

if getContainerSize(container) < getContainerCap(container) then return true end

 

for slot = 0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

if hasSpaceInContainer(item.uid) then

return true

end

end

end

return false

end

Link para o comentário
Compartilhar em outros sites

Cara, Como eu faço pra aumentar a rate de caught?

 

É Muito Fácil Amigo , Basta Ir Em Data/Lib/Configuration.lua , De Ctrl+F , Escreva "Chance" (Sem As Aspas) E De Enter , Pronto Basta Alterar o "Chance" Dos Pokemons Que Você Quiser , Só Não Mecha No Corpse , Que São Os Corpos Dos Pokemons .

 

@Topic

 

Tópico Bem Organizado , Não Esperava Menos Do Slicer , Mais Pésso Que Parém De Fazer Flood Neste Tópico , Obrigado!

Link para o comentário
Compartilhar em outros sites

Muito bom o Mapa .. Mais cara me responde umas pergunta ae !

 

Tem Outland ? não achei ><

 

Npc que ponha Aura nos pokemons +50 ? também não achei ;3

 

e a ultima, npc que compre stones ?

 

Obrigado pelo Server :D

Link para o comentário
Compartilhar em outros sites

  • 2 weeks later...

Bom Dia galera, eu criei um server de poketibia mais ocorreu um erro, os players consegue entrar em qualquer clan qualquer lvl e podem trocar de clan a hora q quiserem sem precisar fazer task sem nada, somente com esse comando.

EX: /clan naturia, 5

/clan vulcanic, 2

 

Os players fazer isso e entrar no clan, como eu tiro isso ? como eu fasso para eles nao poderem mais fazer isso ?

 

Me ajudem por favor ! Obrigado !

Link para o comentário
Compartilhar em outros sites

ei poderia me dar uma ajuda quando eu vou abrir o client ele abre normal mais quando vou dar enter pra entrar ele apreçe escrito

 

cannot connect to a login server.

 

Error: Server name does not exist. (11001)

 

for more information take a look ate the FAQs in the Support section at 127.0.0.1

 

pode me ajudar wacko.png ?

Link para o comentário
Compartilhar em outros sites

Seu otpokemon nunca funciona aqui toda vez que eu falo com o npc incial, hi , yes da esse errro aqui

 

[26/05/2013 21:30:19] [Error - Npc interface]

[26/05/2013 21:30:19] data/npc/scripts/profrobert.lua:onCreatureSay

[26/05/2013 21:30:19] Description:

[26/05/2013 21:30:19] data/lib/011-string.lua:16: bad argument #1 to 'find' (string expected, got nil)

[26/05/2013 21:30:19] stack traceback:

[26/05/2013 21:30:19] [C]: in function 'find'

[26/05/2013 21:30:19] data/lib/011-string.lua:16: in function '(for generator)'

[26/05/2013 21:30:19] data/lib/011-string.lua:16: in function 'explode'

[26/05/2013 21:30:19] data/lib/some functions.lua:682: in function 'doCorrectString'

[26/05/2013 21:30:19] data/npc/scripts/profrobert.lua:47: in function 'callback'

[26/05/2013 21:30:19] data/npc/lib/npcsystem/npchandler.lua:391: in function 'onCreatureSay'

[26/05/2013 21:30:19] data/npc/scripts/profrobert.lua:7: in function <data/npc/scripts/profrobert.lua:7>

Link para o comentário
Compartilhar em outros sites

  • 2 weeks later...

Invalid or Deleted File.

 

The key you provided for file download was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

Still have questions, or think we've made a mistake? Please contact support for further assistance.

Link para o comentário
Compartilhar em outros sites

Bom infelizmente eu formatei o PC

e não tenho o LINK da versão 0.2

somente a da versão 0.1 no 4shared

intão se houver alguem que tenha a versão 0.2 e posta-lo para dowload ficarei grato.

Link para o comentário
Compartilhar em outros sites

Não é perfeitamente igual mais é qs, so arrumei o sistema de bike e adicionei 1 sistema de tournament mais nao interfere em nada.

 

Link:

http://www.mediafire.com/download/8o33mgp99t4wuko/PokemonReturn.rar

Editado por viniciusdrika
Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...