AlexandreKG 134 Postado Dezembro 13, 2012 Share Postado Dezembro 13, 2012 (editado) Bom,gente eu nao sei se fis algo,errado mas eu botei nas sources do meu esrver assim, //////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// #include "otpch.h" #include <iomanip> #include <boost/config.hpp> #include <boost/bind.hpp> #include "iomap.h" #include "map.h" #include "tile.h" #include "creature.h" #include "player.h" #include "combat.h" #include "iomapserialize.h" #include "items.h" #include "game.h" extern Game g_game; Map::Map() { mapWidth = 0; mapHeight = 0; } bool Map::loadMap(const std::string& identifier) { int64_t start = OTSYS_TIME(); IOMap* loader = new IOMap(); if(!loader->loadMap(this, identifier)) /*{ std::cout << "> FATAL: OTBM Loader - " << loader->getLastErrorString() << std::endl; return false; } std::cout << "> Map loading time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); if(!loader->loadSpawns(this)) std::cout << "> WARNING: Could not load spawn data." << std::endl; if(!loader->loadHouses(this)) std::cout << "> WARNING: Could not load house data." << std::endl; }*/ delete loader; std::cout << "> Data parsing time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); IOMapSerialize::getInstance()->updateHouses(); IOMapSerialize::getInstance()->updateAuctions(); std::cout << "> Houses synchronization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); IOMapSerialize::getInstance()->loadHouses(); IOMapSerialize::getInstance()->loadMap(this); std::cout << "> Content unserialization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; return true; } bool Map::saveMap() { IOMapSerialize* IOLoader = IOMapSerialize::getInstance(); bool saved = false; for(uint32_t tries = 0; tries < 3; ++tries) { if(!IOLoader->saveHouses()) continue; saved = true; break; } if(!saved) return false; saved = false; for(uint32_t tries = 0; tries < 3; ++tries) { if(!IOLoader->saveMap(this)) continue; saved = true; break; } return saved; } Tile* Map::getTile(int32_t x, int32_t y, int32_t z) { if(x < 0 || x > 0xFFFF || y < 0 || y > 0xFFFF || z < 0 || z >= MAP_MAX_LAYERS) return NULL; QTreeLeafNode* leaf = QTreeNode::getLeafStatic(&root, x, y); if(!leaf) return NULL; Floor* floor = leaf->getFloor(z); if(!floor) return NULL; return floor->tiles[x & FLOOR_MASK][y & FLOOR_MASK]; } void Map::setTile(uint16_t x, uint16_t y, uint16_t z, Tile* newTile) { if(z >= MAP_MAX_LAYERS) { std::cout << "[Error - Map::setTile]: Attempt to set tile on invalid Z coordinate - " << z << "!" << std::endl; return; } QTreeLeafNode::newLeaf = false; QTreeLeafNode* leaf = root.createLeaf(x, y, 15); if(QTreeLeafNode::newLeaf) { //update north QTreeLeafNode* northLeaf = root.getLeaf(x, y - FLOOR_SIZE); if(northLeaf) northLeaf->m_leafS = leaf; //update west leaf QTreeLeafNode* westLeaf = root.getLeaf(x - FLOOR_SIZE, y); if(westLeaf) westLeaf->m_leafE = leaf; //update south QTreeLeafNode* southLeaf = root.getLeaf(x, y + FLOOR_SIZE); if(southLeaf) leaf->m_leafS = southLeaf; //update east QTreeLeafNode* eastLeaf = root.getLeaf(x + FLOOR_SIZE, y); if(eastLeaf) leaf->m_leafE = eastLeaf; } uint32_t offsetX = x & FLOOR_MASK, offsetY = y & FLOOR_MASK; Floor* floor = leaf->createFloor(z); if(!floor->tiles[offsetX][offsetY]) { floor->tiles[offsetX][offsetY] = newTile; newTile->qt_node = leaf; } else std::cout << "[Error - Map::setTile] Tile already exists - pos " << offsetX << "/" << offsetY << "/" << z << std::endl; if(newTile->hasFlag(TILESTATE_REFRESH)) { RefreshBlock_t rb; if(TileItemVector* tileItems = newTile->getItemList()) { for(ItemVector::iterator it = tileItems->getBeginDownItem(); it != tileItems->getEndDownItem(); ++it) rb.list.push_back((*it)->clone()); } rb.lastRefresh = OTSYS_TIME(); g_game.addRefreshTile(newTile, rb); } } bool Map::placeCreature(const Position& centerPos, Creature* creature, bool extendedPos /*= false*/, bool forced /*= false*/) { bool foundTile = false, placeInPz = false; Tile* tile = getTile(centerPos); if(tile) { placeInPz = tile->hasFlag(TILESTATE_PROTECTIONZONE); uint32_t flags = FLAG_IGNOREBLOCKITEM; if(creature->isAccountManager()) flags |= FLAG_IGNOREBLOCKCREATURE; ReturnValue ret = tile->__queryAdd(0, creature, 1, flags); if(forced || ret == RET_NOERROR || ret == RET_PLAYERISNOTINVITED) foundTile = true; } size_t shufflePos = 0; PairVector relList; if(extendedPos) { shufflePos = 8; relList.push_back(PositionPair(-2, 0)); relList.push_back(PositionPair(0, -2)); relList.push_back(PositionPair(0, 2)); relList.push_back(PositionPair(2, 0)); std::random_shuffle(relList.begin(), relList.end()); } relList.push_back(PositionPair(-1, -1)); relList.push_back(PositionPair(-1, 0)); relList.push_back(PositionPair(-1, 1)); relList.push_back(PositionPair(0, -1)); relList.push_back(PositionPair(0, 1)); relList.push_back(PositionPair(1, -1)); relList.push_back(PositionPair(1, 0)); relList.push_back(PositionPair(1, 1)); std::random_shuffle(relList.begin() + shufflePos, relList.end()); uint32_t radius = 1; Position tryPos; for(uint32_t n = 1; n <= radius && !foundTile; ++n) { for(PairVector::iterator it = relList.begin(); it != relList.end() && !foundTile; ++it) { int32_t dx = it->first * n, dy = it->second * n; tryPos = centerPos; tryPos.x = tryPos.x + dx; tryPos.y = tryPos.y + dy; if(!(tile = getTile(tryPos)) || (placeInPz && !tile->hasFlag(TILESTATE_PROTECTIONZONE))) continue; if(tile->__queryAdd(0, creature, 1, 0) == RET_NOERROR) { if(!extendedPos) { foundTile = true; break; } if(isSightClear(centerPos, tryPos, false)) { foundTile = true; break; } } } } if(!foundTile) return false; int32_t index = 0; uint32_t flags = 0; Item* toItem = NULL; if(Cylinder* toCylinder = tile->__queryDestination(index, creature, &toItem, flags)) { toCylinder->__internalAddThing(creature); if(Tile* toTile = toCylinder->getTile()) toTile->qt_node->addCreature(creature); } return true; } bool Map::removeCreature(Creature* creature) { Tile* tile = creature->getTile(); if(!tile) return false; tile->qt_node->removeCreature(creature); tile->__removeThing(creature, 0); return true; } void Map::getSpectatorsInternal(SpectatorVec& list, const Position& centerPos, bool checkForDuplicate, int32_t minRangeX, int32_t maxRangeX, int32_t minRangeY, int32_t maxRangeY, int32_t minRangeZ, int32_t maxRangeZ) { int32_t minoffset = centerPos.z - maxRangeZ, maxoffset = centerPos.z - minRangeZ, x1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + minRangeX + minoffset))), y1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + minRangeY + minoffset))), x2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + maxRangeX + maxoffset))), y2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + maxRangeY + maxoffset))), startx1 = x1 - (x1 % FLOOR_SIZE), starty1 = y1 - (y1 % FLOOR_SIZE), endx2 = x2 - (x2 % FLOOR_SIZE), endy2 = y2 - (y2 % FLOOR_SIZE); QTreeLeafNode* startLeaf = getLeaf(startx1, starty1); QTreeLeafNode* leafS = startLeaf; QTreeLeafNode* leafE; for(int32_t ny = starty1; ny <= endy2; ny += FLOOR_SIZE) { leafE = leafS; for(int32_t nx = startx1; nx <= endx2; nx += FLOOR_SIZE) { if(leafE) { CreatureVector& nodeList = leafE->creatureList; CreatureVector::const_iterator it = nodeList.begin(); if(it != nodeList.end()) { do { Creature* creature = (*it); const Position& pos = creature->getPosition(); int32_t offsetZ = centerPos.z - pos.z; if(pos.z < minRangeZ || pos.z > maxRangeZ) continue; if(pos.y < (centerPos.y + minRangeY + offsetZ) || pos.y > (centerPos.y + maxRangeY + offsetZ)) continue; if(pos.x < (centerPos.x + minRangeX + offsetZ) || pos.x > (centerPos.x + maxRangeX + offsetZ)) continue; if(!checkForDuplicate || std::find(list.begin(), list.end(), creature) == list.end()) list.push_back(creature); } while(++it != nodeList.end()); } leafE = leafE->stepEast(); } else leafE = getLeaf(nx + FLOOR_SIZE, ny); } if(leafS) leafS = leafS->stepSouth(); else leafS = getLeaf(startx1, ny + FLOOR_SIZE); } } void Map::getSpectators(SpectatorVec& list, const Position& centerPos, bool checkforduplicate /*= false*/, bool multifloor /*= false*/, int32_t minRangeX /*= 0*/, int32_t maxRangeX /*= 0*/, int32_t minRangeY /*= 0*/, int32_t maxRangeY /*= 0*/) { if(centerPos.z >= MAP_MAX_LAYERS) return; bool foundCache = false, cacheResult = false; if(!minRangeX && !maxRangeX && !minRangeY && !maxRangeY && multifloor && !checkforduplicate) { SpectatorCache::iterator it = spectatorCache.find(centerPos); if(it != spectatorCache.end()) { list = *it->second; foundCache = true; } else cacheResult = true; } if(!foundCache) { minRangeX = (!minRangeX ? -maxViewportX : -minRangeX); maxRangeX = (!maxRangeX ? maxViewportX : maxRangeX); minRangeY = (!minRangeY ? -maxViewportY : -minRangeY); maxRangeY = (!maxRangeY ? maxViewportY : maxRangeY); int32_t minRangeZ, maxRangeZ; if(multifloor) { if(centerPos.z > 7) { //underground, 8->15 minRangeZ = std::max(centerPos.z - 2, 0); maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1); } //above ground else if(centerPos.z == 6) { minRangeZ = 0; maxRangeZ = 8; } else if(centerPos.z == 7) { minRangeZ = 0; maxRangeZ = 9; } else { minRangeZ = 0; maxRangeZ = 7; } } else { minRangeZ = centerPos.z; maxRangeZ = centerPos.z; } getSpectatorsInternal(list, centerPos, true, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ); if(cacheResult) spectatorCache[centerPos].reset(new SpectatorVec(list)); } } const SpectatorVec& Map::getSpectators(const Position& centerPos) { if(centerPos.z >= MAP_MAX_LAYERS) { boost::shared_ptr<SpectatorVec> p(new SpectatorVec()); SpectatorVec& list = *p; return list; } SpectatorCache::iterator it = spectatorCache.find(centerPos); if(it != spectatorCache.end()) return *it->second; boost::shared_ptr<SpectatorVec> p(new SpectatorVec()); spectatorCache[centerPos] = p; SpectatorVec& list = *p; int32_t minRangeX = -maxViewportX, maxRangeX = maxViewportX, minRangeY = -maxViewportY, maxRangeY = maxViewportY, minRangeZ, maxRangeZ; if(centerPos.z > 7) { //underground, 8->15 minRangeZ = std::max(centerPos.z - 2, 0); maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1); } //above ground else if(centerPos.z == 6) { minRangeZ = 0; maxRangeZ = 8; } else if(centerPos.z == 7) { minRangeZ = 0; maxRangeZ = 9; } else { minRangeZ = 0; maxRangeZ = 7; } getSpectatorsInternal(list, centerPos, false, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ); return list; } bool Map::canThrowObjectTo(const Position& fromPos, const Position& toPos, bool checkLineOfSight /*= true*/, int32_t rangex /*= Map::maxClientViewportX*/, int32_t rangey /*= Map::maxClientViewportY*/) { //z checks //underground 8->15 //ground level and above 7->0 if((fromPos.z >= 8 && toPos.z < 8) || (toPos.z >= 8 && fromPos.z < 8) || fromPos.z - fromPos.z > 2) return false; int32_t deltax = std::abs(fromPos.x - toPos.x), deltay = std::abs( fromPos.y - toPos.y), deltaz = std::abs(fromPos.z - toPos.z); if(deltax - deltaz > rangex || deltay - deltaz > rangey) return false; if(!checkLineOfSight) return true; return isSightClear(fromPos, toPos, false); } bool Map::checkSightLine(const Position& fromPos, const Position& toPos) const { Position start = fromPos; Position end = toPos; int32_t x, y, z, dx = std::abs(start.x - end.x), dy = std::abs(start.y - end.y), dz = std::abs(start.z - end.z), sx, sy, sz, ey, ez, max = dx, dir = 0; if(dy > max) { max = dy; dir = 1; } if(dz > max) { max = dz; dir = 2; } switch(dir) { case 1: //x -> y //y -> x //z -> z std::swap(start.x, start.y); std::swap(end.x, end.y); std::swap(dx, dy); break; case 2: //x -> z //y -> y //z -> x std::swap(start.x, start.z); std::swap(end.x, end.z); std::swap(dx, dz); break; default: //x -> x //y -> y //z -> z break; } sx = ((start.x < end.x) ? 1 : -1); sy = ((start.y < end.y) ? 1 : -1); sz = ((start.z < end.z) ? 1 : -1); ey = ez = 0; x = start.x; y = start.y; z = start.z; int32_t lastrx = 0, lastry = 0, lastrz = 0; for(; x != end.x + sx; x += sx) { int32_t rx, ry, rz; switch(dir) { case 1: rx = y; ry = x; rz = z; break; case 2: rx = z; ry = y; rz = x; break; default: rx = x; ry = y; rz = z; break; } if(!lastrx && !lastry && !lastrz) { lastrx = rx; lastry = ry; lastrz = rz; } if(lastrz != rz || ((toPos.x != rx || toPos.y != ry || toPos.z != rz) && (fromPos.x != rx || fromPos.y != ry || fromPos.z != rz))) { if(lastrz != rz && const_cast<Map*>(this)->getTile(lastrx, lastry, std::min(lastrz, rz))) return false; lastrx = rx; lastry = ry; lastrz = rz; const Tile* tile = const_cast<Map*>(this)->getTile(rx, ry, rz); if(tile && tile->hasProperty(BLOCKPROJECTILE)) return false; } ey += dy; ez += dz; if(2 * ey >= dx) { y += sy; ey -= dx; } if(2 * ez >= dx) { z += sz; ez -= dx; } } return true; } bool Map::isSightClear(const Position& fromPos, const Position& toPos, bool floorCheck) const { if(floorCheck && fromPos.z != toPos.z) return false; // Cast two converging rays and see if either yields a result. return checkSightLine(fromPos, toPos) || checkSightLine(toPos, fromPos); } const Tile* Map::canWalkTo(const Creature* creature, const Position& pos) { switch(creature->getWalkCache(pos)) { case 0: return NULL; case 1: return getTile(pos); default: break; } //used for none-cached tiles Tile* tile = getTile(pos); if(creature->getTile() != tile && (!tile || tile->__queryAdd(0, creature, 1, FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) != RET_NOERROR)) return NULL; return tile; } bool Map::getPathTo(const Creature* creature, const Position& destPos, std::list<Direction>& listDir, int32_t maxSearchDist /*= -1*/) { if(!canWalkTo(creature, destPos)) return false; Position startPos = destPos; Position endPos = creature->getPosition(); listDir.clear(); if(startPos.z != endPos.z) return false; AStarNodes nodes; AStarNode* startNode = nodes.createOpenNode(); startNode->x = startPos.x; startNode->y = startPos.y; startNode->g = 0; startNode->h = nodes.getEstimatedDistance(startPos.x, startPos.y, endPos.x, endPos.y); startNode->f = startNode->g + startNode->h; startNode->parent = NULL; Position pos; pos.z = startPos.z; static int32_t neighbourOrderList[8][2] = { {-1, 0}, {0, 1}, {1, 0}, {0, -1}, //diagonal {-1, -1}, {1, -1}, {1, 1}, {-1, 1}, }; AStarNode* found = NULL; AStarNode* n = NULL; const Tile* tile = NULL; while(maxSearchDist != -1 || nodes.countClosedNodes() < 100) { if(!(n = nodes.getBestNode())) { listDir.clear(); return false; //no path found } if(n->x == endPos.x && n->y == endPos.y) { found = n; break; } for(uint8_t i = 0; i < 8; ++i) { pos.x = n->x + neighbourOrderList[i][0]; pos.y = n->y + neighbourOrderList[i][1]; bool outOfRange = false; if(maxSearchDist != -1 && (std::abs(endPos.x - pos.x) > maxSearchDist || std::abs(endPos.y - pos.y) > maxSearchDist)) outOfRange = true; if(!outOfRange && (tile = canWalkTo(creature, pos))) { //The cost (g) for this neighbour int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos), extraCost = nodes.getTileWalkCost(creature, tile), newg = n->g + cost + extraCost; //Check if the node is already in the closed/open list //If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y); if(neighbourNode) { if(neighbourNode->g <= newg) //The node on the closed/open list is cheaper than this one continue; nodes.openNode(neighbourNode); } else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node { //seems we ran out of nodes listDir.clear(); return false; } //This node is the best node so far with this state neighbourNode->x = pos.x; neighbourNode->y = pos.y; neighbourNode->g = newg; neighbourNode->h = nodes.getEstimatedDistance(neighbourNode->x, neighbourNode->y, endPos.x, endPos.y); neighbourNode->f = neighbourNode->g + neighbourNode->h; neighbourNode->parent = n; } } nodes.closeNode(n); } int32_t prevx = endPos.x, prevy = endPos.y, dx, dy; while(found) { pos.x = found->x; pos.y = found->y; dx = pos.x - prevx; dy = pos.y - prevy; prevx = pos.x; prevy = pos.y; found = found->parent; if(dx == -1 && dy == -1) listDir.push_back(NORTHWEST); else if(dx == 1 && dy == -1) listDir.push_back(NORTHEAST); else if(dx == -1 && dy == 1) listDir.push_back(SOUTHWEST); else if(dx == 1 && dy == 1) listDir.push_back(SOUTHEAST); else if(dx == -1) listDir.push_back(WEST); else if(dx == 1) listDir.push_back(EAST); else if(dy == -1) listDir.push_back(NORTH); else if(dy == 1) listDir.push_back(SOUTH); } return !listDir.empty(); } bool Map::getPathMatching(const Creature* creature, std::list<Direction>& dirList, const FrozenPathingConditionCall& pathCondition, const FindPathParams& fpp) { Position startPos = creature->getPosition(); Position endPos; AStarNodes nodes; AStarNode* startNode = nodes.createOpenNode(); startNode->x = startPos.x; startNode->y = startPos.y; startNode->f = 0; startNode->parent = NULL; dirList.clear(); int32_t bestMatch = 0; Position pos; pos.z = startPos.z; static int32_t neighbourOrderList[8][2] = { {-1, 0}, {0, 1}, {1, 0}, {0, -1}, //diagonal {-1, -1}, {1, -1}, {1, 1}, {-1, 1}, }; AStarNode* found = NULL; AStarNode* n = NULL; const Tile* tile = NULL; while(fpp.maxSearchDist != -1 || nodes.countClosedNodes() < 100) { if(!(n = nodes.getBestNode())) { if(found) //not quite what we want, but we found something break; dirList.clear(); return false; //no path found } if(pathCondition(startPos, Position(n->x, n->y, startPos.z), fpp, bestMatch)) { found = n; endPos = Position(n->x, n->y, startPos.z); if(!bestMatch) break; } int32_t dirCount = (fpp.allowDiagonal ? 8 : 4); for(int32_t i = 0; i < dirCount; ++i) { pos.x = n->x + neighbourOrderList[i][0]; pos.y = n->y + neighbourOrderList[i][1]; bool inRange = true; if(fpp.maxSearchDist != -1 && (std::abs(startPos.x - pos.x) > fpp.maxSearchDist || std::abs(startPos.y - pos.y) > fpp.maxSearchDist)) inRange = false; if(fpp.keepDistance) { if(!pathCondition.isInRange(startPos, pos, fpp)) inRange = false; } if(inRange && (tile = canWalkTo(creature, pos))) { //The cost (g) for this neighbour int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos), extraCost = nodes.getTileWalkCost(creature, tile), newf = n->f + cost + extraCost; //Check if the node is already in the closed/open list //If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y); if(neighbourNode) { if(neighbourNode->f <= newf) //The node on the closed/open list is cheaper than this one continue; nodes.openNode(neighbourNode); } else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node { if(found) //not quite what we want, but we found something break; //seems we ran out of nodes dirList.clear(); return false; } //This node is the best node so far with this state neighbourNode->x = pos.x; neighbourNode->y = pos.y; neighbourNode->parent = n; neighbourNode->f = newf; } } nodes.closeNode(n); } if(!found) return false; int32_t prevx = endPos.x, prevy = endPos.y, dx, dy; found = found->parent; while(found) { pos.x = found->x; pos.y = found->y; dx = pos.x - prevx; dy = pos.y - prevy; prevx = pos.x; prevy = pos.y; found = found->parent; if(dx == 1 && dy == 1) dirList.push_front(NORTHWEST); else if(dx == -1 && dy == 1) dirList.push_front(NORTHEAST); else if(dx == 1 && dy == -1) dirList.push_front(SOUTHWEST); else if(dx == -1 && dy == -1) dirList.push_front(SOUTHEAST); else if(dx == 1) dirList.push_front(WEST); else if(dx == -1) dirList.push_front(EAST); else if(dy == 1) dirList.push_front(NORTH); else if(dy == -1) dirList.push_front(SOUTH); } return true; } //*********** AStarNodes ************* AStarNodes::AStarNodes() { curNode = 0; openNodes.reset(); } AStarNode* AStarNodes::createOpenNode() { if(curNode >= MAX_NODES) return NULL; uint32_t retNode = curNode; curNode++; openNodes[retNode] = 1; return &nodes[retNode]; } AStarNode* AStarNodes::getBestNode() { if(!curNode) return NULL; int32_t bestNodeF = 100000; uint32_t bestNode = 0; bool found = false; for(uint32_t i = 0; i < curNode; i++) { if(nodes[i].f < bestNodeF && openNodes[i] == 1) { found = true; bestNodeF = nodes[i].f; bestNode = i; } } if(found) return &nodes[bestNode]; return NULL; } void AStarNodes::closeNode(AStarNode* node) { uint32_t pos = GET_NODE_INDEX(node); if(pos < MAX_NODES) { openNodes[pos] = 0; return; } assert(pos >= MAX_NODES); std::cout << "AStarNodes. trying to close node out of range" << std::endl; return; } void AStarNodes::openNode(AStarNode* node) { uint32_t pos = GET_NODE_INDEX(node); if(pos < MAX_NODES) { openNodes[pos] = 1; return; } assert(pos >= MAX_NODES); std::cout << "AStarNodes. trying to open node out of range" << std::endl; return; } uint32_t AStarNodes::countClosedNodes() { uint32_t counter = 0; for(uint32_t i = 0; i < curNode; i++) { if(!openNodes[i]) counter++; } return counter; } uint32_t AStarNodes::countOpenNodes() { uint32_t counter = 0; for(uint32_t i = 0; i < curNode; i++) { if(openNodes[i] == 1) counter++; } return counter; } bool AStarNodes::isInList(uint16_t x, uint16_t y) { for(uint32_t i = 0; i < curNode; i++) { if(nodes[i].x == x && nodes[i].y == y) return true; } return false; } AStarNode* AStarNodes::getNodeInList(uint16_t x, uint16_t y) { for(uint32_t i = 0; i < curNode; i++) { if(nodes[i].x == x && nodes[i].y == y) return &nodes[i]; } return NULL; } int32_t AStarNodes::getMapWalkCost(const Creature* creature, AStarNode* node, const Tile* neighbourTile, const Position& neighbourPos) { if(std::abs(node->x - neighbourPos.x) == std::abs(node->y - neighbourPos.y)) //diagonal movement extra cost return MAP_DIAGONALWALKCOST; return MAP_NORMALWALKCOST; } int32_t AStarNodes::getTileWalkCost(const Creature* creature, const Tile* tile) { int32_t cost = 0; if(tile->getTopVisibleCreature(creature)) //destroy creature cost cost += MAP_NORMALWALKCOST * 3; if(const MagicField* field = tile->getFieldItem()) { if(!creature->isImmune(field->getCombatType())) cost += MAP_NORMALWALKCOST * 3; } return cost; } int32_t AStarNodes::getEstimatedDistance(uint16_t x, uint16_t y, uint16_t xGoal, uint16_t yGoal) { int32_t diagonal = std::min(std::abs(x - xGoal), std::abs(y - yGoal)); return (MAP_DIAGONALWALKCOST * diagonal) + (MAP_NORMALWALKCOST * ((std::abs( x - xGoal) + std::abs(y - yGoal)) - (2 * diagonal))); } //*********** Floor constructor ************** Floor::Floor() { for(int32_t i = 0; i < FLOOR_SIZE; ++i) { for(int32_t j = 0; j < FLOOR_SIZE; ++j) tiles[i][j] = 0; } } //**************** QTreeNode ********************** QTreeNode::QTreeNode() { m_isLeaf = false; for(int32_t i = 0; i < 4; ++i) m_child[i] = NULL; } QTreeNode::~QTreeNode() { for(int32_t i = 0; i < 4; ++i) delete m_child[i]; } QTreeLeafNode* QTreeNode::getLeaf(uint16_t x, uint16_t y) { if(isLeaf()) return static_cast<QTreeLeafNode*>(this); uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14); if(m_child[index]) return m_child[index]->getLeaf(x * 2, y * 2); return NULL; } QTreeLeafNode* QTreeNode::getLeafStatic(QTreeNode* root, uint16_t x, uint16_t y) { QTreeNode* currentNode = root; uint32_t currentX = x, currentY = y; while(currentNode) { if(currentNode->isLeaf()) return static_cast<QTreeLeafNode*>(currentNode); uint32_t index = ((currentX & 0x8000) >> 15) | ((currentY & 0x8000) >> 14); if(!currentNode->m_child[index]) return NULL; currentNode = currentNode->m_child[index]; currentX = currentX * 2; currentY = currentY * 2; } return NULL; } QTreeLeafNode* QTreeNode::createLeaf(uint16_t x, uint16_t y, uint16_t level) { if(!isLeaf()) { uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14); if(!m_child[index]) { if(level != FLOOR_BITS) m_child[index] = new QTreeNode(); else { m_child[index] = new QTreeLeafNode(); QTreeLeafNode::newLeaf = true; } } return m_child[index]->createLeaf(x * 2, y * 2, level - 1); } return static_cast<QTreeLeafNode*>(this); } //************ LeafNode ************************ bool QTreeLeafNode::newLeaf = false; QTreeLeafNode::QTreeLeafNode() { for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i) m_array[i] = NULL; m_isLeaf = true; m_leafS = NULL; m_leafE = NULL; } QTreeLeafNode::~QTreeLeafNode() { for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i) delete m_array[i]; } Floor* QTreeLeafNode::createFloor(uint16_t z) { if(!m_array[z]) m_array[z] = new Floor(); return m_array[z]; } Para o server nao verificar a versao do mapa,e eu poder entrar no server,usando mapa de uma versao mais antiga,por exemplo meu serv é 8.6,queria usar o mapa de 8.0. Ta eu compilei deu tudo certin,so que quando vou entrar no server,dis que a posição esta íncorreta.Nao da nenhum erro no distro,nao sei oque pode ser. Notem,que eu botei o */ e /* para nao verificar a versao do mapa.Pode ser que esteje no local errado. Editado Dezembro 13, 2012 por Mozark001 Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/ Compartilhar em outros sites More sharing options...
Yan Oliveira 215 Postado Dezembro 13, 2012 Share Postado Dezembro 13, 2012 Posição do que? Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411717 Compartilhar em outros sites More sharing options...
AlexandreKG 134 Postado Dezembro 13, 2012 Autor Share Postado Dezembro 13, 2012 Tipo,eu tento entrar no server,dai dis isso. Sendo que quando eu usava no meu server 8.0,tinha essa posição e entrava normalmente. Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411721 Compartilhar em outros sites More sharing options...
Yan Oliveira 215 Postado Dezembro 13, 2012 Share Postado Dezembro 13, 2012 A posição de criar conta no config.lua está errada. Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411724 Compartilhar em outros sites More sharing options...
AlexandreKG 134 Postado Dezembro 13, 2012 Autor Share Postado Dezembro 13, 2012 Mano,o meu server é por site,e eu estava entrando normalmente com o mapa de 8.6,dai eu fis isso ele nao quer entrar. Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411726 Compartilhar em outros sites More sharing options...
Yan Oliveira 215 Postado Dezembro 13, 2012 Share Postado Dezembro 13, 2012 Era mais facil ter mudado a versão do mapa pelo Remere's. Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411729 Compartilhar em outros sites More sharing options...
AlexandreKG 134 Postado Dezembro 13, 2012 Autor Share Postado Dezembro 13, 2012 Sim,mais dai o respaw some tudo,e o mapa é mt grande grande mesmo,pra mim refazer. Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411730 Compartilhar em outros sites More sharing options...
Yan Oliveira 215 Postado Dezembro 13, 2012 Share Postado Dezembro 13, 2012 Cara quando eu mudei o meu mapa não sumiu nada, a unica coisa que ocorreu foi alguns grounds serem trocado, mas fora isso foi normal. Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411742 Compartilhar em outros sites More sharing options...
vinny160600 52 Postado Dezembro 13, 2012 Share Postado Dezembro 13, 2012 (editado) 1° va em xampp/htdocs/accountmanagement.php e procure por: $player->setPosX(160); $player->setPosY(54); $player->setPosZ(7); Em vermelho você coloca as posições que irá nascer. agora pra voltar a tal posição todos os players vai em phpmyadmin e executa esse SQL: UPDATE `players` SET `posx` = '160',`posy` = '54', `posz` = '7' Novamente em vermelho são as posições. Editado Dezembro 13, 2012 por eliteimperiosv Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411752 Compartilhar em outros sites More sharing options...
AlexandreKG 134 Postado Dezembro 13, 2012 Autor Share Postado Dezembro 13, 2012 Amigo,ainda continua o errro. Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411754 Compartilhar em outros sites More sharing options...
vinny160600 52 Postado Dezembro 13, 2012 Share Postado Dezembro 13, 2012 (editado) qual biblioteca .h ou .cpp você ta falando nesse post? Editado Dezembro 13, 2012 por eliteimperiosv Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411757 Compartilhar em outros sites More sharing options...
AlexandreKG 134 Postado Dezembro 13, 2012 Autor Share Postado Dezembro 13, 2012 Eu estou falando do arquivo, map.cpp Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411770 Compartilhar em outros sites More sharing options...
vinny160600 52 Postado Dezembro 13, 2012 Share Postado Dezembro 13, 2012 (editado) Tente: //////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// #include "otpch.h" #include <iomanip> #include <boost/config.hpp> #include <boost/bind.hpp> #include "iomap.h" #include "map.h" #include "tile.h" #include "creature.h" #include "player.h" #include "combat.h" #include "iomapserialize.h" #include "items.h" #include "game.h" extern Game g_game; Map::Map() { mapWidth = 0; mapHeight = 0; } bool Map::loadMap(const std::string& identifier) { int64_t start = OTSYS_TIME(); IOMap* loader = new IOMap(); if(!loader->loadMap(this, identifier)) { std::clog << "> FATAL: OTBM Loader - " << loader->getLastErrorString() << std::endl; return false; } std::clog << "> Map loading time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); if(!loader->loadSpawns(this)) std::clog << "> WARNING: Could not load spawn data." << std::endl; if(!loader->loadHouses(this)) std::clog << "> WARNING: Could not load house data." << std::endl; delete loader; std::clog << "> Data parsing time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); IOMapSerialize::getInstance()->updateHouses(); IOMapSerialize::getInstance()->updateAuctions(); std::clog << "> Houses synchronization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); IOMapSerialize::getInstance()->loadHouses(); IOMapSerialize::getInstance()->loadMap(this); std::clog << "> Content unserialization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; return true; } bool Map::saveMap() { IOMapSerialize* IOLoader = IOMapSerialize::getInstance(); bool saved = false; for(uint32_t tries = 0; tries < 3; ++tries) { if(!IOLoader->saveHouses()) continue; saved = true; break; } if(!saved) return false; saved = false; for(uint32_t tries = 0; tries < 3; ++tries) { if(!IOLoader->saveMap(this)) continue; saved = true; break; } return saved; } Tile* Map::getTile(int32_t x, int32_t y, int32_t z) { if(x < 0 || x > 0xFFFF || y < 0 || y > 0xFFFF || z < 0 || z >= MAP_MAX_LAYERS) return NULL; QTreeLeafNode* leaf = QTreeNode::getLeafStatic(&root, x, y); if(!leaf) return NULL; Floor* floor = leaf->getFloor(z); if(!floor) return NULL; return floor->tiles[x & FLOOR_MASK][y & FLOOR_MASK]; } void Map::setTile(uint16_t x, uint16_t y, uint16_t z, Tile* newTile) { if(z >= MAP_MAX_LAYERS) { std::clog << "[Error - Map::setTile]: Attempt to set tile on invalid Z coordinate - " << z << "!" << std::endl; return; } QTreeLeafNode::newLeaf = false; QTreeLeafNode* leaf = root.createLeaf(x, y, 15); if(QTreeLeafNode::newLeaf) { //update north QTreeLeafNode* northLeaf = root.getLeaf(x, y - FLOOR_SIZE); if(northLeaf) northLeaf->m_leafS = leaf; //update west leaf QTreeLeafNode* westLeaf = root.getLeaf(x - FLOOR_SIZE, y); if(westLeaf) westLeaf->m_leafE = leaf; //update south QTreeLeafNode* southLeaf = root.getLeaf(x, y + FLOOR_SIZE); if(southLeaf) leaf->m_leafS = southLeaf; //update east QTreeLeafNode* eastLeaf = root.getLeaf(x + FLOOR_SIZE, y); if(eastLeaf) leaf->m_leafE = eastLeaf; } uint32_t offsetX = x & FLOOR_MASK, offsetY = y & FLOOR_MASK; Floor* floor = leaf->createFloor(z); if(!floor->tiles[offsetX][offsetY]) { floor->tiles[offsetX][offsetY] = newTile; newTile->qt_node = leaf; } else std::clog << "[Error - Map::setTile] Tile already exists - pos " << offsetX << "/" << offsetY << "/" << z << std::endl; if(newTile->hasFlag(TILESTATE_REFRESH)) { RefreshBlock_t rb; if(TileItemVector* tileItems = newTile->getItemList()) { for(ItemVector::iterator it = tileItems->getBeginDownItem(); it != tileItems->getEndDownItem(); ++it) rb.list.push_back((*it)->clone()); } rb.lastRefresh = OTSYS_TIME(); g_game.addRefreshTile(newTile, rb); } } bool Map::placeCreature(const Position& centerPos, Creature* creature, bool extendedPos /*= false*/, bool forced /*= false*/) { bool foundTile = false, placeInPz = false; Tile* tile = getTile(centerPos); if(tile) { placeInPz = tile->hasFlag(TILESTATE_PROTECTIONZONE); uint32_t flags = FLAG_IGNOREBLOCKITEM; if(creature->isAccountManager()) flags |= FLAG_IGNOREBLOCKCREATURE; ReturnValue ret = tile->__queryAdd(0, creature, 1, flags); if(forced || ret == RET_NOERROR || ret == RET_PLAYERISNOTINVITED) foundTile = true; } size_t shufflePos = 0; PairVector relList; if(extendedPos) { shufflePos = 8; relList.push_back(PositionPair(-2, 0)); relList.push_back(PositionPair(0, -2)); relList.push_back(PositionPair(0, 2)); relList.push_back(PositionPair(2, 0)); std::random_shuffle(relList.begin(), relList.end()); } relList.push_back(PositionPair(-1, -1)); relList.push_back(PositionPair(-1, 0)); relList.push_back(PositionPair(-1, 1)); relList.push_back(PositionPair(0, -1)); relList.push_back(PositionPair(0, 1)); relList.push_back(PositionPair(1, -1)); relList.push_back(PositionPair(1, 0)); relList.push_back(PositionPair(1, 1)); std::random_shuffle(relList.begin() + shufflePos, relList.end()); uint32_t radius = 1; Position tryPos; for(uint32_t n = 1; n <= radius && !foundTile; ++n) { for(PairVector::iterator it = relList.begin(); it != relList.end() && !foundTile; ++it) { int32_t dx = it->first * n, dy = it->second * n; tryPos = centerPos; tryPos.x = tryPos.x + dx; tryPos.y = tryPos.y + dy; if(!(tile = getTile(tryPos)) || (placeInPz && !tile->hasFlag(TILESTATE_PROTECTIONZONE))) continue; if(tile->__queryAdd(0, creature, 1, 0) == RET_NOERROR) { if(!extendedPos) { foundTile = true; break; } if(isSightClear(centerPos, tryPos, false)) { foundTile = true; break; } } } } if(!foundTile) return false; int32_t index = 0; uint32_t flags = 0; Item* toItem = NULL; if(Cylinder* toCylinder = tile->__queryDestination(index, creature, &toItem, flags)) { toCylinder->__internalAddThing(creature); if(Tile* toTile = toCylinder->getTile()) toTile->qt_node->addCreature(creature); } return true; } bool Map::removeCreature(Creature* creature) { Tile* tile = creature->getTile(); if(!tile) return false; tile->qt_node->removeCreature(creature); tile->__removeThing(creature, 0); return true; } void Map::getSpectatorsInternal(SpectatorVec& list, const Position& centerPos, bool checkForDuplicate, int32_t minRangeX, int32_t maxRangeX, int32_t minRangeY, int32_t maxRangeY, int32_t minRangeZ, int32_t maxRangeZ) { int32_t minoffset = centerPos.z - maxRangeZ, maxoffset = centerPos.z - minRangeZ, x1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + minRangeX + minoffset))), y1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + minRangeY + minoffset))), x2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + maxRangeX + maxoffset))), y2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + maxRangeY + maxoffset))), startx1 = x1 - (x1 % FLOOR_SIZE), starty1 = y1 - (y1 % FLOOR_SIZE), endx2 = x2 - (x2 % FLOOR_SIZE), endy2 = y2 - (y2 % FLOOR_SIZE); QTreeLeafNode* startLeaf = getLeaf(startx1, starty1); QTreeLeafNode* leafS = startLeaf; QTreeLeafNode* leafE; for(int32_t ny = starty1; ny <= endy2; ny += FLOOR_SIZE) { leafE = leafS; for(int32_t nx = startx1; nx <= endx2; nx += FLOOR_SIZE) { if(leafE) { CreatureVector& nodeList = leafE->creatureList; CreatureVector::const_iterator it = nodeList.begin(); if(it != nodeList.end()) { do { Creature* creature = (*it); const Position& pos = creature->getPosition(); int32_t offsetZ = centerPos.z - pos.z; if(pos.z < minRangeZ || pos.z > maxRangeZ) continue; if(pos.y < (centerPos.y + minRangeY + offsetZ) || pos.y > (centerPos.y + maxRangeY + offsetZ)) continue; if(pos.x < (centerPos.x + minRangeX + offsetZ) || pos.x > (centerPos.x + maxRangeX + offsetZ)) continue; if(!checkForDuplicate || std::find(list.begin(), list.end(), creature) == list.end()) list.push_back(creature); } while(++it != nodeList.end()); } leafE = leafE->stepEast(); } else leafE = getLeaf(nx + FLOOR_SIZE, ny); } if(leafS) leafS = leafS->stepSouth(); else leafS = getLeaf(startx1, ny + FLOOR_SIZE); } } void Map::getSpectators(SpectatorVec& list, const Position& centerPos, bool checkforduplicate /*= false*/, bool multifloor /*= false*/, int32_t minRangeX /*= 0*/, int32_t maxRangeX /*= 0*/, int32_t minRangeY /*= 0*/, int32_t maxRangeY /*= 0*/) { if(centerPos.z >= MAP_MAX_LAYERS) return; bool foundCache = false, cacheResult = false; if(!minRangeX && !maxRangeX && !minRangeY && !maxRangeY && multifloor && !checkforduplicate) { SpectatorCache::iterator it = spectatorCache.find(centerPos); if(it != spectatorCache.end()) { list = *it->second; foundCache = true; } else cacheResult = true; } if(!foundCache) { minRangeX = (!minRangeX ? -maxViewportX : -minRangeX); maxRangeX = (!maxRangeX ? maxViewportX : maxRangeX); minRangeY = (!minRangeY ? -maxViewportY : -minRangeY); maxRangeY = (!maxRangeY ? maxViewportY : maxRangeY); int32_t minRangeZ, maxRangeZ; if(multifloor) { if(centerPos.z > 7) { //underground, 8->15 minRangeZ = std::max(centerPos.z - 2, 0); maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1); } //above ground else if(centerPos.z == 6) { minRangeZ = 0; maxRangeZ = 8; } else if(centerPos.z == 7) { minRangeZ = 0; maxRangeZ = 9; } else { minRangeZ = 0; maxRangeZ = 7; } } else { minRangeZ = centerPos.z; maxRangeZ = centerPos.z; } getSpectatorsInternal(list, centerPos, true, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ); if(cacheResult) spectatorCache[centerPos].reset(new SpectatorVec(list)); } } const SpectatorVec& Map::getSpectators(const Position& centerPos) { if(centerPos.z >= MAP_MAX_LAYERS) { boost::shared_ptr<SpectatorVec> p(new SpectatorVec()); SpectatorVec& list = *p; return list; } SpectatorCache::iterator it = spectatorCache.find(centerPos); if(it != spectatorCache.end()) return *it->second; boost::shared_ptr<SpectatorVec> p(new SpectatorVec()); spectatorCache[centerPos] = p; SpectatorVec& list = *p; int32_t minRangeX = -maxViewportX, maxRangeX = maxViewportX, minRangeY = -maxViewportY, maxRangeY = maxViewportY, minRangeZ, maxRangeZ; if(centerPos.z > 7) { //underground, 8->15 minRangeZ = std::max(centerPos.z - 2, 0); maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1); } //above ground else if(centerPos.z == 6) { minRangeZ = 0; maxRangeZ = 8; } else if(centerPos.z == 7) { minRangeZ = 0; maxRangeZ = 9; } else { minRangeZ = 0; maxRangeZ = 7; } getSpectatorsInternal(list, centerPos, false, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ); return list; } bool Map::canThrowObjectTo(const Position& fromPos, const Position& toPos, bool checkLineOfSight /*= true*/, int32_t rangex /*= Map::maxClientViewportX*/, int32_t rangey /*= Map::maxClientViewportY*/) { //z checks //underground 8->15 //ground level and above 7->0 if((fromPos.z >= 8 && toPos.z < 8) || (toPos.z >= 8 && fromPos.z < 8) || fromPos.z - fromPos.z > 2) return false; int32_t deltax = std::abs(fromPos.x - toPos.x), deltay = std::abs( fromPos.y - toPos.y), deltaz = std::abs(fromPos.z - toPos.z); if(deltax - deltaz > rangex || deltay - deltaz > rangey) return false; if(!checkLineOfSight) return true; return isSightClear(fromPos, toPos, false); } bool Map::checkSightLine(const Position& fromPos, const Position& toPos) const { Position start = fromPos; Position end = toPos; int32_t x, y, z, dx = std::abs(start.x - end.x), dy = std::abs(start.y - end.y), dz = std::abs(start.z - end.z), sx, sy, sz, ey, ez, max = dx, dir = 0; if(dy > max) { max = dy; dir = 1; } if(dz > max) { max = dz; dir = 2; } switch(dir) { case 1: //x -> y //y -> x //z -> z std::swap(start.x, start.y); std::swap(end.x, end.y); std::swap(dx, dy); break; case 2: //x -> z //y -> y //z -> x std::swap(start.x, start.z); std::swap(end.x, end.z); std::swap(dx, dz); break; default: //x -> x //y -> y //z -> z break; } sx = ((start.x < end.x) ? 1 : -1); sy = ((start.y < end.y) ? 1 : -1); sz = ((start.z < end.z) ? 1 : -1); ey = ez = 0; x = start.x; y = start.y; z = start.z; int32_t lastrx = 0, lastry = 0, lastrz = 0; for(; x != end.x + sx; x += sx) { int32_t rx, ry, rz; switch(dir) { case 1: rx = y; ry = x; rz = z; break; case 2: rx = z; ry = y; rz = x; break; default: rx = x; ry = y; rz = z; break; } if(!lastrx && !lastry && !lastrz) { lastrx = rx; lastry = ry; lastrz = rz; } if(lastrz != rz || ((toPos.x != rx || toPos.y != ry || toPos.z != rz) && (fromPos.x != rx || fromPos.y != ry || fromPos.z != rz))) { if(lastrz != rz && const_cast<Map*>(this)->getTile(lastrx, lastry, std::min(lastrz, rz))) return false; lastrx = rx; lastry = ry; lastrz = rz; const Tile* tile = const_cast<Map*>(this)->getTile(rx, ry, rz); if(tile && tile->hasProperty(BLOCKPROJECTILE)) return false; } ey += dy; ez += dz; if(2 * ey >= dx) { y += sy; ey -= dx; } if(2 * ez >= dx) { z += sz; ez -= dx; } } return true; } bool Map::isSightClear(const Position& fromPos, const Position& toPos, bool floorCheck) const { if(floorCheck && fromPos.z != toPos.z) return false; // Cast two converging rays and see if either yields a result. return checkSightLine(fromPos, toPos) || checkSightLine(toPos, fromPos); } const Tile* Map::canWalkTo(const Creature* creature, const Position& pos) { switch(creature->getWalkCache(pos)) { case 0: return NULL; case 1: return getTile(pos); default: break; } //used for none-cached tiles Tile* tile = getTile(pos); if(creature->getTile() != tile && (!tile || tile->__queryAdd(0, creature, 1, FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) != RET_NOERROR)) return NULL; return tile; } bool Map::getPathTo(const Creature* creature, const Position& destPos, std::list<Direction>& listDir, int32_t maxSearchDist /*= -1*/) { if(!canWalkTo(creature, destPos)) return false; Position startPos = destPos; Position endPos = creature->getPosition(); listDir.clear(); if(startPos.z != endPos.z) return false; AStarNodes nodes; AStarNode* startNode = nodes.createOpenNode(); startNode->x = startPos.x; startNode->y = startPos.y; startNode->g = 0; startNode->h = nodes.getEstimatedDistance(startPos.x, startPos.y, endPos.x, endPos.y); startNode->f = startNode->g + startNode->h; startNode->parent = NULL; Position pos; pos.z = startPos.z; static int32_t neighbourOrderList[8][2] = { {-1, 0}, {0, 1}, {1, 0}, {0, -1}, //diagonal {-1, -1}, {1, -1}, {1, 1}, {-1, 1}, }; AStarNode* found = NULL; AStarNode* n = NULL; const Tile* tile = NULL; while(maxSearchDist != -1 || nodes.countClosedNodes() < 100) { if(!(n = nodes.getBestNode())) { listDir.clear(); return false; //no path found } if(n->x == endPos.x && n->y == endPos.y) { found = n; break; } for(uint8_t i = 0; i < 8; ++i) { pos.x = n->x + neighbourOrderList[0]; pos.y = n->y + neighbourOrderList[1]; bool outOfRange = false; if(maxSearchDist != -1 && (std::abs(endPos.x - pos.x) > maxSearchDist || std::abs(endPos.y - pos.y) > maxSearchDist)) outOfRange = true; if(!outOfRange && (tile = canWalkTo(creature, pos))) { //The cost (g) for this neighbour int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos), extraCost = nodes.getTileWalkCost(creature, tile), newg = n->g + cost + extraCost; //Check if the node is already in the closed/open list //If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y); if(neighbourNode) { if(neighbourNode->g <= newg) //The node on the closed/open list is cheaper than this one continue; nodes.openNode(neighbourNode); } else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node { //seems we ran out of nodes listDir.clear(); return false; } //This node is the best node so far with this state neighbourNode->x = pos.x; neighbourNode->y = pos.y; neighbourNode->g = newg; neighbourNode->h = nodes.getEstimatedDistance(neighbourNode->x, neighbourNode->y, endPos.x, endPos.y); neighbourNode->f = neighbourNode->g + neighbourNode->h; neighbourNode->parent = n; } } nodes.closeNode(n); } int32_t prevx = endPos.x, prevy = endPos.y, dx, dy; while(found) { pos.x = found->x; pos.y = found->y; dx = pos.x - prevx; dy = pos.y - prevy; prevx = pos.x; prevy = pos.y; found = found->parent; if(dx == -1 && dy == -1) listDir.push_back(NORTHWEST); else if(dx == 1 && dy == -1) listDir.push_back(NORTHEAST); else if(dx == -1 && dy == 1) listDir.push_back(SOUTHWEST); else if(dx == 1 && dy == 1) listDir.push_back(SOUTHEAST); else if(dx == -1) listDir.push_back(WEST); else if(dx == 1) listDir.push_back(EAST); else if(dy == -1) listDir.push_back(NORTH); else if(dy == 1) listDir.push_back(SOUTH); } return !listDir.empty(); } bool Map::getPathMatching(const Creature* creature, std::list<Direction>& dirList, const FrozenPathingConditionCall& pathCondition, const FindPathParams& fpp) { Position startPos = creature->getPosition(); Position endPos; AStarNodes nodes; AStarNode* startNode = nodes.createOpenNode(); startNode->x = startPos.x; startNode->y = startPos.y; startNode->f = 0; startNode->parent = NULL; dirList.clear(); int32_t bestMatch = 0; Position pos; pos.z = startPos.z; static int32_t neighbourOrderList[8][2] = { {-1, 0}, {0, 1}, {1, 0}, {0, -1}, //diagonal {-1, -1}, {1, -1}, {1, 1}, {-1, 1}, }; AStarNode* found = NULL; AStarNode* n = NULL; const Tile* tile = NULL; while(fpp.maxSearchDist != -1 || nodes.countClosedNodes() < 100) { if(!(n = nodes.getBestNode())) { if(found) //not quite what we want, but we found something break; dirList.clear(); return false; //no path found } if(pathCondition(startPos, Position(n->x, n->y, startPos.z), fpp, bestMatch)) { found = n; endPos = Position(n->x, n->y, startPos.z); if(!bestMatch) break; } int32_t dirCount = (fpp.allowDiagonal ? 8 : 4); for(int32_t i = 0; i < dirCount; ++i) { pos.x = n->x + neighbourOrderList[0]; pos.y = n->y + neighbourOrderList[1]; bool inRange = true; if(fpp.maxSearchDist != -1 && (std::abs(startPos.x - pos.x) > fpp.maxSearchDist || std::abs(startPos.y - pos.y) > fpp.maxSearchDist)) inRange = false; if(fpp.keepDistance) { if(!pathCondition.isInRange(startPos, pos, fpp)) inRange = false; } if(inRange && (tile = canWalkTo(creature, pos))) { //The cost (g) for this neighbour int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos), extraCost = nodes.getTileWalkCost(creature, tile), newf = n->f + cost + extraCost; //Check if the node is already in the closed/open list //If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y); if(neighbourNode) { if(neighbourNode->f <= newf) //The node on the closed/open list is cheaper than this one continue; nodes.openNode(neighbourNode); } else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node { if(found) //not quite what we want, but we found something break; //seems we ran out of nodes dirList.clear(); return false; } //This node is the best node so far with this state neighbourNode->x = pos.x; neighbourNode->y = pos.y; neighbourNode->parent = n; neighbourNode->f = newf; } } nodes.closeNode(n); } if(!found) return false; int32_t prevx = endPos.x, prevy = endPos.y, dx, dy; found = found->parent; while(found) { pos.x = found->x; pos.y = found->y; dx = pos.x - prevx; dy = pos.y - prevy; prevx = pos.x; prevy = pos.y; found = found->parent; if(dx == 1 && dy == 1) dirList.push_front(NORTHWEST); else if(dx == -1 && dy == 1) dirList.push_front(NORTHEAST); else if(dx == 1 && dy == -1) dirList.push_front(SOUTHWEST); else if(dx == -1 && dy == -1) dirList.push_front(SOUTHEAST); else if(dx == 1) dirList.push_front(WEST); else if(dx == -1) dirList.push_front(EAST); else if(dy == 1) dirList.push_front(NORTH); else if(dy == -1) dirList.push_front(SOUTH); } return true; } //*********** AStarNodes ************* AStarNodes::AStarNodes() { curNode = 0; openNodes.reset(); } AStarNode* AStarNodes::createOpenNode() { if(curNode >= MAX_NODES) return NULL; uint32_t retNode = curNode; curNode++; openNodes[retNode] = 1; return &nodes[retNode]; } AStarNode* AStarNodes::getBestNode() { if(!curNode) return NULL; int32_t bestNodeF = 100000; uint32_t bestNode = 0; bool found = false; for(uint32_t i = 0; i < curNode; i++) { if(nodes.f < bestNodeF && openNodes == 1) { found = true; bestNodeF = nodes.f; bestNode = i; } } if(found) return &nodes[bestNode]; return NULL; } void AStarNodes::closeNode(AStarNode* node) { uint32_t pos = GET_NODE_INDEX(node); if(pos < MAX_NODES) { openNodes[pos] = 0; return; } assert(pos >= MAX_NODES); std::clog << "AStarNodes. trying to close node out of range" << std::endl; return; } void AStarNodes::openNode(AStarNode* node) { uint32_t pos = GET_NODE_INDEX(node); if(pos < MAX_NODES) { openNodes[pos] = 1; return; } assert(pos >= MAX_NODES); std::clog << "AStarNodes. trying to open node out of range" << std::endl; return; } uint32_t AStarNodes::countClosedNodes() { uint32_t counter = 0; for(uint32_t i = 0; i < curNode; i++) { if(!openNodes) counter++; } return counter; } uint32_t AStarNodes::countOpenNodes() { uint32_t counter = 0; for(uint32_t i = 0; i < curNode; i++) { if(openNodes == 1) counter++; } return counter; } bool AStarNodes::isInList(uint16_t x, uint16_t y) { for(uint32_t i = 0; i < curNode; i++) { if(nodes.x == x && nodes.y == y) return true; } return false; } AStarNode* AStarNodes::getNodeInList(uint16_t x, uint16_t y) { for(uint32_t i = 0; i < curNode; i++) { if(nodes.x == x && nodes.y == y) return &nodes; } return NULL; } int32_t AStarNodes::getMapWalkCost(const Creature*, AStarNode* node, const Tile*, const Position& neighbourPos) { if(std::abs(node->x - neighbourPos.x) == std::abs(node->y - neighbourPos.y)) //diagonal movement extra cost return MAP_DIAGONALWALKCOST; return MAP_NORMALWALKCOST; } int32_t AStarNodes::getTileWalkCost(const Creature* creature, const Tile* tile) { int32_t cost = 0; if(tile->getTopVisibleCreature(creature)) //destroy creature cost cost += MAP_NORMALWALKCOST * 3; if(const MagicField* field = tile->getFieldItem()) { if(!creature->isImmune(field->getCombatType())) cost += MAP_NORMALWALKCOST * 3; } return cost; } int32_t AStarNodes::getEstimatedDistance(uint16_t x, uint16_t y, uint16_t xGoal, uint16_t yGoal) { int32_t diagonal = std::min(std::abs(x - xGoal), std::abs(y - yGoal)); return (MAP_DIAGONALWALKCOST * diagonal) + (MAP_NORMALWALKCOST * ((std::abs( x - xGoal) + std::abs(y - yGoal)) - (2 * diagonal))); } //*********** Floor constructor ************** Floor::Floor() { for(int32_t i = 0; i < FLOOR_SIZE; ++i) { for(int32_t j = 0; j < FLOOR_SIZE; ++j) tiles[j] = 0; } } //**************** QTreeNode ********************** QTreeNode::QTreeNode() { m_isLeaf = false; for(int32_t i = 0; i < 4; ++i) m_child = NULL; } QTreeNode::~QTreeNode() { for(int32_t i = 0; i < 4; ++i) delete m_child; } QTreeLeafNode* QTreeNode::getLeaf(uint16_t x, uint16_t y) { if(isLeaf()) return static_cast<QTreeLeafNode*>(this); uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14); if(m_child[index]) return m_child[index]->getLeaf(x * 2, y * 2); return NULL; } QTreeLeafNode* QTreeNode::getLeafStatic(QTreeNode* root, uint16_t x, uint16_t y) { QTreeNode* currentNode = root; uint32_t currentX = x, currentY = y; while(currentNode) { if(currentNode->isLeaf()) return static_cast<QTreeLeafNode*>(currentNode); uint32_t index = ((currentX & 0x8000) >> 15) | ((currentY & 0x8000) >> 14); if(!currentNode->m_child[index]) return NULL; currentNode = currentNode->m_child[index]; currentX = currentX * 2; currentY = currentY * 2; } return NULL; } QTreeLeafNode* QTreeNode::createLeaf(uint16_t x, uint16_t y, uint16_t level) { if(!isLeaf()) { uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14); if(!m_child[index]) { if(level != FLOOR_BITS) m_child[index] = new QTreeNode(); else { m_child[index] = new QTreeLeafNode(); QTreeLeafNode::newLeaf = true; } } return m_child[index]->createLeaf(x * 2, y * 2, level - 1); } return static_cast<QTreeLeafNode*>(this); } //************ LeafNode ************************ bool QTreeLeafNode::newLeaf = false; QTreeLeafNode::QTreeLeafNode() { for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i) m_array = NULL; m_isLeaf = true; m_leafS = NULL; m_leafE = NULL; } QTreeLeafNode::~QTreeLeafNode() { for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i) delete m_array; } Floor* QTreeLeafNode::createFloor(uint16_t z) { if(!m_array[z]) m_array[z] = new Floor(); return m_array[z]; } Se não der tente: //////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// #include "otpch.h" #include <iomanip> #include <boost/config.hpp> #include <boost/bind.hpp> #include "iomap.h" #include "map.h" #include "tile.h" #include "creature.h" #include "player.h" #include "combat.h" #include "iomapserialize.h" #include "items.h" #include "game.h" extern Game g_game; Map::Map() { mapWidth = 0; mapHeight = 0; } bool Map::loadMap(const std::string& identifier) { int64_t start = OTSYS_TIME(); IOMap* loader = new IOMap(); if(!loader->loadMap(this, identifier)) { std::clog << "> FATAL: OTBM Loader - " << loader->getLastErrorString() << std::endl; return false; } std::clog << "> Map loading time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); if(!loader->loadSpawns(this)) std::clog << "> WARNING: Could not load spawn data." << std::endl; if(!loader->loadHouses(this)) std::clog << "> WARNING: Could not load house data." << std::endl; delete loader; std::clog << "> Data parsing time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); IOMapSerialize::getInstance()->updateHouses(); IOMapSerialize::getInstance()->updateAuctions(); std::clog << "> Houses synchronization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; start = OTSYS_TIME(); IOMapSerialize::getInstance()->loadHouses(); IOMapSerialize::getInstance()->loadMap(this); std::clog << "> Content unserialization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl; return true; } bool Map::saveMap() { IOMapSerialize* IOLoader = IOMapSerialize::getInstance(); bool saved = false; for(uint32_t tries = 0; tries < 3; ++tries) { if(!IOLoader->saveHouses()) continue; saved = true; break; } if(!saved) return false; saved = false; for(uint32_t tries = 0; tries < 3; ++tries) { if(!IOLoader->saveMap(this)) continue; saved = true; break; } return saved; } Tile* Map::getTile(int32_t x, int32_t y, int32_t z) { if(x < 0 || x > 0xFFFF || y < 0 || y > 0xFFFF || z < 0 || z >= MAP_MAX_LAYERS) return NULL; QTreeLeafNode* leaf = QTreeNode::getLeafStatic(&root, x, y); if(!leaf) return NULL; Floor* floor = leaf->getFloor(z); if(!floor) return NULL; return floor->tiles[x & FLOOR_MASK][y & FLOOR_MASK]; } void Map::setTile(uint16_t x, uint16_t y, uint16_t z, Tile* newTile) { if(z >= MAP_MAX_LAYERS) { std::clog << "[Error - Map::setTile]: Attempt to set tile on invalid Z coordinate - " << z << "!" << std::endl; return; } QTreeLeafNode::newLeaf = false; QTreeLeafNode* leaf = root.createLeaf(x, y, 15); if(QTreeLeafNode::newLeaf) { //update north QTreeLeafNode* northLeaf = root.getLeaf(x, y - FLOOR_SIZE); if(northLeaf) northLeaf->m_leafS = leaf; //update west leaf QTreeLeafNode* westLeaf = root.getLeaf(x - FLOOR_SIZE, y); if(westLeaf) westLeaf->m_leafE = leaf; //update south QTreeLeafNode* southLeaf = root.getLeaf(x, y + FLOOR_SIZE); if(southLeaf) leaf->m_leafS = southLeaf; //update east QTreeLeafNode* eastLeaf = root.getLeaf(x + FLOOR_SIZE, y); if(eastLeaf) leaf->m_leafE = eastLeaf; } uint32_t offsetX = x & FLOOR_MASK, offsetY = y & FLOOR_MASK; Floor* floor = leaf->createFloor(z); if(!floor->tiles[offsetX][offsetY]) { floor->tiles[offsetX][offsetY] = newTile; newTile->qt_node = leaf; } else std::clog << "[Error - Map::setTile] Tile already exists - pos " << offsetX << "/" << offsetY << "/" << z << std::endl; if(newTile->hasFlag(TILESTATE_REFRESH)) { RefreshBlock_t rb; if(TileItemVector* tileItems = newTile->getItemList()) { for(ItemVector::iterator it = tileItems->getBeginDownItem(); it != tileItems->getEndDownItem(); ++it) rb.list.push_back((*it)->clone()); } rb.lastRefresh = OTSYS_TIME(); g_game.addRefreshTile(newTile, rb); } } bool Map::placeCreature(const Position& centerPos, Creature* creature, bool extendedPos /*= false*/, bool forced /*= false*/) { bool foundTile = false, placeInPz = false; Tile* tile = getTile(centerPos); if(tile) { placeInPz = tile->hasFlag(TILESTATE_PROTECTIONZONE); uint32_t flags = FLAG_IGNOREBLOCKITEM; if(creature->isAccountManager()) flags |= FLAG_IGNOREBLOCKCREATURE; ReturnValue ret = tile->__queryAdd(0, creature, 1, flags); if(forced || ret == RET_NOERROR || ret == RET_PLAYERISNOTINVITED) foundTile = true; } size_t shufflePos = 0; PairVector relList; if(extendedPos) { shufflePos = 8; relList.push_back(PositionPair(-2, 0)); relList.push_back(PositionPair(0, -2)); relList.push_back(PositionPair(0, 2)); relList.push_back(PositionPair(2, 0)); std::random_shuffle(relList.begin(), relList.end()); } relList.push_back(PositionPair(-1, -1)); relList.push_back(PositionPair(-1, 0)); relList.push_back(PositionPair(-1, 1)); relList.push_back(PositionPair(0, -1)); relList.push_back(PositionPair(0, 1)); relList.push_back(PositionPair(1, -1)); relList.push_back(PositionPair(1, 0)); relList.push_back(PositionPair(1, 1)); std::random_shuffle(relList.begin() + shufflePos, relList.end()); uint32_t radius = 1; Position tryPos; for(uint32_t n = 1; n <= radius && !foundTile; ++n) { for(PairVector::iterator it = relList.begin(); it != relList.end() && !foundTile; ++it) { int32_t dx = it->first * n, dy = it->second * n; tryPos = centerPos; tryPos.x = tryPos.x + dx; tryPos.y = tryPos.y + dy; if(!(tile = getTile(tryPos)) || (placeInPz && !tile->hasFlag(TILESTATE_PROTECTIONZONE))) continue; if(tile->__queryAdd(0, creature, 1, 0) == RET_NOERROR) { if(!extendedPos) { foundTile = true; break; } if(isSightClear(centerPos, tryPos, false)) { foundTile = true; break; } } } } if(!foundTile) return false; int32_t index = 0; uint32_t flags = 0; Item* toItem = NULL; if(Cylinder* toCylinder = tile->__queryDestination(index, creature, &toItem, flags)) { toCylinder->__internalAddThing(creature); if(Tile* toTile = toCylinder->getTile()) toTile->qt_node->addCreature(creature); } return true; } bool Map::removeCreature(Creature* creature) { Tile* tile = creature->getTile(); if(!tile) return false; tile->qt_node->removeCreature(creature); tile->__removeThing(creature, 0); return true; } void Map::getSpectatorsInternal(SpectatorVec& list, const Position& centerPos, bool checkForDuplicate, int32_t minRangeX, int32_t maxRangeX, int32_t minRangeY, int32_t maxRangeY, int32_t minRangeZ, int32_t maxRangeZ) { int32_t minoffset = centerPos.z - maxRangeZ, maxoffset = centerPos.z - minRangeZ, x1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + minRangeX + minoffset))), y1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + minRangeY + minoffset))), x2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + maxRangeX + maxoffset))), y2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + maxRangeY + maxoffset))), startx1 = x1 - (x1 % FLOOR_SIZE), starty1 = y1 - (y1 % FLOOR_SIZE), endx2 = x2 - (x2 % FLOOR_SIZE), endy2 = y2 - (y2 % FLOOR_SIZE); QTreeLeafNode* startLeaf = getLeaf(startx1, starty1); QTreeLeafNode* leafS = startLeaf; QTreeLeafNode* leafE; for(int32_t ny = starty1; ny <= endy2; ny += FLOOR_SIZE) { leafE = leafS; for(int32_t nx = startx1; nx <= endx2; nx += FLOOR_SIZE) { if(leafE) { CreatureVector& nodeList = leafE->creatureList; CreatureVector::const_iterator it = nodeList.begin(); if(it != nodeList.end()) { do { Creature* creature = (*it); const Position& pos = creature->getPosition(); int32_t offsetZ = centerPos.z - pos.z; if(pos.z < minRangeZ || pos.z > maxRangeZ) continue; if(pos.y < (centerPos.y + minRangeY + offsetZ) || pos.y > (centerPos.y + maxRangeY + offsetZ)) continue; if(pos.x < (centerPos.x + minRangeX + offsetZ) || pos.x > (centerPos.x + maxRangeX + offsetZ)) continue; if(!checkForDuplicate || std::find(list.begin(), list.end(), creature) == list.end()) list.push_back(creature); } while(++it != nodeList.end()); } leafE = leafE->stepEast(); } else leafE = getLeaf(nx + FLOOR_SIZE, ny); } if(leafS) leafS = leafS->stepSouth(); else leafS = getLeaf(startx1, ny + FLOOR_SIZE); } } void Map::getSpectators(SpectatorVec& list, const Position& centerPos, bool checkforduplicate /*= false*/, bool multifloor /*= false*/, int32_t minRangeX /*= 0*/, int32_t maxRangeX /*= 0*/, int32_t minRangeY /*= 0*/, int32_t maxRangeY /*= 0*/) { if(centerPos.z >= MAP_MAX_LAYERS) return; bool foundCache = false, cacheResult = false; if(!minRangeX && !maxRangeX && !minRangeY && !maxRangeY && multifloor && !checkforduplicate) { SpectatorCache::iterator it = spectatorCache.find(centerPos); if(it != spectatorCache.end()) { list = *it->second; foundCache = true; } else cacheResult = true; } if(!foundCache) { minRangeX = (!minRangeX ? -maxViewportX : -minRangeX); maxRangeX = (!maxRangeX ? maxViewportX : maxRangeX); minRangeY = (!minRangeY ? -maxViewportY : -minRangeY); maxRangeY = (!maxRangeY ? maxViewportY : maxRangeY); int32_t minRangeZ, maxRangeZ; if(multifloor) { if(centerPos.z > 7) { //underground, 8->15 minRangeZ = std::max(centerPos.z - 2, 0); maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1); } //above ground else if(centerPos.z == 6) { minRangeZ = 0; maxRangeZ = 8; } else if(centerPos.z == 7) { minRangeZ = 0; maxRangeZ = 9; } else { minRangeZ = 0; maxRangeZ = 7; } } else { minRangeZ = centerPos.z; maxRangeZ = centerPos.z; } getSpectatorsInternal(list, centerPos, true, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ); if(cacheResult) spectatorCache[centerPos].reset(new SpectatorVec(list)); } } const SpectatorVec& Map::getSpectators(const Position& centerPos) { if(centerPos.z >= MAP_MAX_LAYERS) { boost::shared_ptr<SpectatorVec> p(new SpectatorVec()); SpectatorVec& list = *p; return list; } SpectatorCache::iterator it = spectatorCache.find(centerPos); if(it != spectatorCache.end()) return *it->second; boost::shared_ptr<SpectatorVec> p(new SpectatorVec()); spectatorCache[centerPos] = p; SpectatorVec& list = *p; int32_t minRangeX = -maxViewportX, maxRangeX = maxViewportX, minRangeY = -maxViewportY, maxRangeY = maxViewportY, minRangeZ, maxRangeZ; if(centerPos.z > 7) { //underground, 8->15 minRangeZ = std::max(centerPos.z - 2, 0); maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1); } //above ground else if(centerPos.z == 6) { minRangeZ = 0; maxRangeZ = 8; } else if(centerPos.z == 7) { minRangeZ = 0; maxRangeZ = 9; } else { minRangeZ = 0; maxRangeZ = 7; } getSpectatorsInternal(list, centerPos, false, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ); return list; } bool Map::canThrowObjectTo(const Position& fromPos, const Position& toPos, bool checkLineOfSight /*= true*/, int32_t rangex /*= Map::maxClientViewportX*/, int32_t rangey /*= Map::maxClientViewportY*/) { //z checks //underground 8->15 //ground level and above 7->0 if((fromPos.z >= 8 && toPos.z < 8) || (toPos.z >= 8 && fromPos.z < 8) || fromPos.z - fromPos.z > 2) return false; int32_t deltax = std::abs(fromPos.x - toPos.x), deltay = std::abs( fromPos.y - toPos.y), deltaz = std::abs(fromPos.z - toPos.z); if(deltax - deltaz > rangex || deltay - deltaz > rangey) return false; if(!checkLineOfSight) return true; return isSightClear(fromPos, toPos, false); } bool Map::checkSightLine(const Position& fromPos, const Position& toPos) const { Position start = fromPos; Position end = toPos; int32_t x, y, z, dx = std::abs(start.x - end.x), dy = std::abs(start.y - end.y), dz = std::abs(start.z - end.z), sx, sy, sz, ey, ez, max = dx, dir = 0; if(dy > max) { max = dy; dir = 1; } if(dz > max) { max = dz; dir = 2; } switch(dir) { case 1: //x -> y //y -> x //z -> z std::swap(start.x, start.y); std::swap(end.x, end.y); std::swap(dx, dy); break; case 2: //x -> z //y -> y //z -> x std::swap(start.x, start.z); std::swap(end.x, end.z); std::swap(dx, dz); break; default: //x -> x //y -> y //z -> z break; } sx = ((start.x < end.x) ? 1 : -1); sy = ((start.y < end.y) ? 1 : -1); sz = ((start.z < end.z) ? 1 : -1); ey = ez = 0; x = start.x; y = start.y; z = start.z; int32_t lastrx = 0, lastry = 0, lastrz = 0; for(; x != end.x + sx; x += sx) { int32_t rx, ry, rz; switch(dir) { case 1: rx = y; ry = x; rz = z; break; case 2: rx = z; ry = y; rz = x; break; default: rx = x; ry = y; rz = z; break; } if(!lastrx && !lastry && !lastrz) { lastrx = rx; lastry = ry; lastrz = rz; } if(lastrz != rz || ((toPos.x != rx || toPos.y != ry || toPos.z != rz) && (fromPos.x != rx || fromPos.y != ry || fromPos.z != rz))) { if(lastrz != rz && const_cast<Map*>(this)->getTile(lastrx, lastry, std::min(lastrz, rz))) return false; lastrx = rx; lastry = ry; lastrz = rz; const Tile* tile = const_cast<Map*>(this)->getTile(rx, ry, rz); if(tile && tile->hasProperty(BLOCKPROJECTILE)) return false; } ey += dy; ez += dz; if(2 * ey >= dx) { y += sy; ey -= dx; } if(2 * ez >= dx) { z += sz; ez -= dx; } } return true; } bool Map::isSightClear(const Position& fromPos, const Position& toPos, bool floorCheck) const { if(floorCheck && fromPos.z != toPos.z) return false; // Cast two converging rays and see if either yields a result. return checkSightLine(fromPos, toPos) || checkSightLine(toPos, fromPos); } const Tile* Map::canWalkTo(const Creature* creature, const Position& pos) { switch(creature->getWalkCache(pos)) { case 0: return NULL; case 1: return getTile(pos); default: break; } //used for none-cached tiles Tile* tile = getTile(pos); if(creature->getTile() != tile && (!tile || tile->__queryAdd(0, creature, 1, FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) != RET_NOERROR)) return NULL; return tile; } bool Map::getPathTo(const Creature* creature, const Position& destPos, std::list<Direction>& listDir, int32_t maxSearchDist /*= -1*/) { if(!canWalkTo(creature, destPos)) return false; Position startPos = destPos; Position endPos = creature->getPosition(); listDir.clear(); if(startPos.z != endPos.z) return false; AStarNodes nodes; AStarNode* startNode = nodes.createOpenNode(); startNode->x = startPos.x; startNode->y = startPos.y; startNode->g = 0; startNode->h = nodes.getEstimatedDistance(startPos.x, startPos.y, endPos.x, endPos.y); startNode->f = startNode->g + startNode->h; startNode->parent = NULL; Position pos; pos.z = startPos.z; static int32_t neighbourOrderList[8][2] = { {-1, 0}, {0, 1}, {1, 0}, {0, -1}, //diagonal {-1, -1}, {1, -1}, {1, 1}, {-1, 1}, }; AStarNode* found = NULL; AStarNode* n = NULL; const Tile* tile = NULL; while(maxSearchDist != -1 || nodes.countClosedNodes() < 100) { if(!(n = nodes.getBestNode())) { listDir.clear(); return false; //no path found } if(n->x == endPos.x && n->y == endPos.y) { found = n; break; } for(uint8_t i = 0; i < 8; ++i) { pos.x = n->x + neighbourOrderList[0]; pos.y = n->y + neighbourOrderList[1]; bool outOfRange = false; if(maxSearchDist != -1 && (std::abs(endPos.x - pos.x) > maxSearchDist || std::abs(endPos.y - pos.y) > maxSearchDist)) outOfRange = true; if(!outOfRange && (tile = canWalkTo(creature, pos))) { //The cost (g) for this neighbour int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos), extraCost = nodes.getTileWalkCost(creature, tile), newg = n->g + cost + extraCost; //Check if the node is already in the closed/open list //If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y); if(neighbourNode) { if(neighbourNode->g <= newg) //The node on the closed/open list is cheaper than this one continue; nodes.openNode(neighbourNode); } else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node { //seems we ran out of nodes listDir.clear(); return false; } //This node is the best node so far with this state neighbourNode->x = pos.x; neighbourNode->y = pos.y; neighbourNode->g = newg; neighbourNode->h = nodes.getEstimatedDistance(neighbourNode->x, neighbourNode->y, endPos.x, endPos.y); neighbourNode->f = neighbourNode->g + neighbourNode->h; neighbourNode->parent = n; } } nodes.closeNode(n); } int32_t prevx = endPos.x, prevy = endPos.y, dx, dy; while(found) { pos.x = found->x; pos.y = found->y; dx = pos.x - prevx; dy = pos.y - prevy; prevx = pos.x; prevy = pos.y; found = found->parent; if(dx == -1 && dy == -1) listDir.push_back(NORTHWEST); else if(dx == 1 && dy == -1) listDir.push_back(NORTHEAST); else if(dx == -1 && dy == 1) listDir.push_back(SOUTHWEST); else if(dx == 1 && dy == 1) listDir.push_back(SOUTHEAST); else if(dx == -1) listDir.push_back(WEST); else if(dx == 1) listDir.push_back(EAST); else if(dy == -1) listDir.push_back(NORTH); else if(dy == 1) listDir.push_back(SOUTH); } return !listDir.empty(); } bool Map::getPathMatching(const Creature* creature, std::list<Direction>& dirList, const FrozenPathingConditionCall& pathCondition, const FindPathParams& fpp) { Position startPos = creature->getPosition(); Position endPos; AStarNodes nodes; AStarNode* startNode = nodes.createOpenNode(); startNode->x = startPos.x; startNode->y = startPos.y; startNode->f = 0; startNode->parent = NULL; dirList.clear(); int32_t bestMatch = 0; Position pos; pos.z = startPos.z; static int32_t neighbourOrderList[8][2] = { {-1, 0}, {0, 1}, {1, 0}, {0, -1}, //diagonal {-1, -1}, {1, -1}, {1, 1}, {-1, 1}, }; AStarNode* found = NULL; AStarNode* n = NULL; const Tile* tile = NULL; while(fpp.maxSearchDist != -1 || nodes.countClosedNodes() < 100) { if(!(n = nodes.getBestNode())) { if(found) //not quite what we want, but we found something break; dirList.clear(); return false; //no path found } if(pathCondition(startPos, Position(n->x, n->y, startPos.z), fpp, bestMatch)) { found = n; endPos = Position(n->x, n->y, startPos.z); if(!bestMatch) break; } int32_t dirCount = (fpp.allowDiagonal ? 8 : 4); for(int32_t i = 0; i < dirCount; ++i) { pos.x = n->x + neighbourOrderList[0]; pos.y = n->y + neighbourOrderList[1]; bool inRange = true; if(fpp.maxSearchDist != -1 && (std::abs(startPos.x - pos.x) > fpp.maxSearchDist || std::abs(startPos.y - pos.y) > fpp.maxSearchDist)) inRange = false; if(fpp.keepDistance) { if(!pathCondition.isInRange(startPos, pos, fpp)) inRange = false; } if(inRange && (tile = canWalkTo(creature, pos))) { //The cost (g) for this neighbour int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos), extraCost = nodes.getTileWalkCost(creature, tile), newf = n->f + cost + extraCost; //Check if the node is already in the closed/open list //If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y); if(neighbourNode) { if(neighbourNode->f <= newf) //The node on the closed/open list is cheaper than this one continue; nodes.openNode(neighbourNode); } else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node { if(found) //not quite what we want, but we found something break; //seems we ran out of nodes dirList.clear(); return false; } //This node is the best node so far with this state neighbourNode->x = pos.x; neighbourNode->y = pos.y; neighbourNode->parent = n; neighbourNode->f = newf; } } nodes.closeNode(n); } if(!found) return false; int32_t prevx = endPos.x, prevy = endPos.y, dx, dy; found = found->parent; while(found) { pos.x = found->x; pos.y = found->y; dx = pos.x - prevx; dy = pos.y - prevy; prevx = pos.x; prevy = pos.y; found = found->parent; if(dx == 1 && dy == 1) dirList.push_front(NORTHWEST); else if(dx == -1 && dy == 1) dirList.push_front(NORTHEAST); else if(dx == 1 && dy == -1) dirList.push_front(SOUTHWEST); else if(dx == -1 && dy == -1) dirList.push_front(SOUTHEAST); else if(dx == 1) dirList.push_front(WEST); else if(dx == -1) dirList.push_front(EAST); else if(dy == 1) dirList.push_front(NORTH); else if(dy == -1) dirList.push_front(SOUTH); } return true; } //*********** AStarNodes ************* AStarNodes::AStarNodes() { curNode = 0; openNodes.reset(); } AStarNode* AStarNodes::createOpenNode() { if(curNode >= MAX_NODES) return NULL; uint32_t retNode = curNode; curNode++; openNodes[retNode] = 1; return &nodes[retNode]; } AStarNode* AStarNodes::getBestNode() { if(!curNode) return NULL; int32_t bestNodeF = 100000; uint32_t bestNode = 0; bool found = false; for(uint32_t i = 0; i < curNode; i++) { if(nodes.f < bestNodeF && openNodes == 1) { found = true; bestNodeF = nodes.f; bestNode = i; } } if(found) return &nodes[bestNode]; return NULL; } void AStarNodes::closeNode(AStarNode* node) { uint32_t pos = GET_NODE_INDEX(node); if(pos < MAX_NODES) { openNodes[pos] = 0; return; } assert(pos >= MAX_NODES); std::clog << "AStarNodes. trying to close node out of range" << std::endl; return; } void AStarNodes::openNode(AStarNode* node) { uint32_t pos = GET_NODE_INDEX(node); if(pos < MAX_NODES) { openNodes[pos] = 1; return; } assert(pos >= MAX_NODES); std::clog << "AStarNodes. trying to open node out of range" << std::endl; return; } uint32_t AStarNodes::countClosedNodes() { uint32_t counter = 0; for(uint32_t i = 0; i < curNode; i++) { if(!openNodes) counter++; } return counter; } uint32_t AStarNodes::countOpenNodes() { uint32_t counter = 0; for(uint32_t i = 0; i < curNode; i++) { if(openNodes == 1) counter++; } return counter; } bool AStarNodes::isInList(uint16_t x, uint16_t y) { for(uint32_t i = 0; i < curNode; i++) { if(nodes.x == x && nodes.y == y) return true; } return false; } AStarNode* AStarNodes::getNodeInList(uint16_t x, uint16_t y) { for(uint32_t i = 0; i < curNode; i++) { if(nodes.x == x && nodes.y == y) return &nodes; } return NULL; } int32_t AStarNodes::getMapWalkCost(const Creature*, AStarNode* node, const Tile*, const Position& neighbourPos) { if(std::abs(node->x - neighbourPos.x) == std::abs(node->y - neighbourPos.y)) //diagonal movement extra cost return MAP_DIAGONALWALKCOST; return MAP_NORMALWALKCOST; } int32_t AStarNodes::getTileWalkCost(const Creature* creature, const Tile* tile) { int32_t cost = 0; if(tile->getTopVisibleCreature(creature)) //destroy creature cost cost += MAP_NORMALWALKCOST * 3; if(const MagicField* field = tile->getFieldItem()) { if(!creature->isImmune(field->getCombatType())) cost += MAP_NORMALWALKCOST * 3; } return cost; } int32_t AStarNodes::getEstimatedDistance(uint16_t x, uint16_t y, uint16_t xGoal, uint16_t yGoal) { int32_t diagonal = std::min(std::abs(x - xGoal), std::abs(y - yGoal)); return (MAP_DIAGONALWALKCOST * diagonal) + (MAP_NORMALWALKCOST * ((std::abs( x - xGoal) + std::abs(y - yGoal)) - (2 * diagonal))); } //*********** Floor constructor ************** Floor::Floor() { for(int32_t i = 0; i < FLOOR_SIZE; ++i) { for(int32_t j = 0; j < FLOOR_SIZE; ++j) tiles[j] = 0; } } //**************** QTreeNode ********************** QTreeNode::QTreeNode() { m_isLeaf = false; for(int32_t i = 0; i < 4; ++i) m_child = NULL; } QTreeNode::~QTreeNode() { for(int32_t i = 0; i < 4; ++i) delete m_child; } QTreeLeafNode* QTreeNode::getLeaf(uint16_t x, uint16_t y) { if(isLeaf()) return static_cast<QTreeLeafNode*>(this); uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14); if(m_child[index]) return m_child[index]->getLeaf(x * 2, y * 2); return NULL; } QTreeLeafNode* QTreeNode::getLeafStatic(QTreeNode* root, uint16_t x, uint16_t y) { QTreeNode* currentNode = root; uint32_t currentX = x, currentY = y; while(currentNode) { if(currentNode->isLeaf()) return static_cast<QTreeLeafNode*>(currentNode); uint32_t index = ((currentX & 0x8000) >> 15) | ((currentY & 0x8000) >> 14); if(!currentNode->m_child[index]) return NULL; currentNode = currentNode->m_child[index]; currentX = currentX * 2; currentY = currentY * 2; } return NULL; } QTreeLeafNode* QTreeNode::createLeaf(uint16_t x, uint16_t y, uint16_t level) { if(!isLeaf()) { uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14); if(!m_child[index]) { if(level != FLOOR_BITS) m_child[index] = new QTreeNode(); else { m_child[index] = new QTreeLeafNode(); QTreeLeafNode::newLeaf = true; } } return m_child[index]->createLeaf(x * 2, y * 2, level - 1); } return static_cast<QTreeLeafNode*>(this); } //************ LeafNode ************************ bool QTreeLeafNode::newLeaf = false; QTreeLeafNode::QTreeLeafNode() { for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i) m_array = NULL; m_isLeaf = true; m_leafS = NULL; m_leafE = NULL; } QTreeLeafNode::~QTreeLeafNode() { for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i) delete m_array; } Floor* QTreeLeafNode::createFloor(uint16_t z) { if(!m_array[z]) m_array[z] = new Floor(); return m_array[z]; } Editado Dezembro 13, 2012 por eliteimperiosv Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411788 Compartilhar em outros sites More sharing options...
AlexandreKG 134 Postado Dezembro 13, 2012 Autor Share Postado Dezembro 13, 2012 Vish,mano nao deu,mais eu vi que quase deu.Deu erro quando chego no mapa spawn Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411833 Compartilhar em outros sites More sharing options...
Roksas 846 Postado Dezembro 13, 2012 Share Postado Dezembro 13, 2012 Creio que a solução seja: Vá no phpmyadmin na sua database, procure a tabela players. Ok agora abra o Remeres com teu mapa e veja as coordenadas dos Templo, pegue essas coordenadas (x,y,z) e mude a posição de cada player referente a elas. Agora se quando criar um Char e aparecer isso. Vá na tabela players novamente se não me engano e procure por Sample Knight,Sample Druid, Sample Paladin e Sample Sorcerer, mude a posição deles para as coordenadas do Templo que você pegou no Remeres e pronto. Os players irão nascer naquelas coordenadas! Funcionou? Poste resultados, BENÇA ) Link para o comentário https://xtibia.com/forum/topic/201317-encerrado-erro-posi%C3%A7%C3%A3o-incorreta/#findComment-1411834 Compartilhar em outros sites More sharing options...
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