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Script !rank Pelo Database <3Rep+>


PablinRush

Pergunta

uso o script do comando resetar do marcelo pelo database peguei um script de rank do vodcart mais não está funcionando o script de resetar é esse :

--[[ <(Advanced Reset System 2.0)>

 

Autor: MarcelloMkez. Contato: (marcello_dirt@hotmail.com)

Versão: 2.0

Testado em: 8.50 e 8.60

TFS: 0.3.6 and 0.4.0

Fórum: http://www.xtibia.co...eset-system-20/

 

-=[Características]=-

~( Versão 2.0 )~

 

- Resets agora Armazenados na DataBase; (Sem Valor de Storage)

- Instala o System e cria a Tabela de Resets com o comando "/installreset";

- Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.;

- [sTAGES] para "Premium Account" e "Free Account"; ]]

 

--=[Functions]=--

 

-- installReset()' [instala o Sistema.]

-- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.]

-- nowReseting()' [Verifica, retorna o erro ou reseta.]

-- getPlayerReset(cid)' [Pega numero de resets do player.]

-- checLevelStageReset(cid)' [Verifica o Level para Resetar.]

-- newReset(cid)' [Verifica todas as Condições de Reset.]

-- addValue(value)' [Adiciona numero de resets.]

 

--=[Comandos de Jogadores]=--

-- "/installreset" -- Só será usado uma vez, para instalar o sistema.

-- "!resetar" -- Para Resetar.

 

function onSay(cid, words, param)

 

if words =="!resetar" then

 

--[ Condições de Reset ] --

local coNdConf = {

 

needPz = true, -- Precisa estar em Pz pra resetar? [true, false]

needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false]

withe = false, -- Players com Pk Withe podem resetar? [true, false]

red = false, -- Players com Pk Red pode resetar? [true, false]

battle = false, -- Players precisão estar sem battle pra resetar? [true, false]

teleport = true, -- Teleportar Player para o templo após resetar? [true, false]

look = false, -- Aparecer Resets no Look do Player? [true, false]

pid = getPlayerGUID(cid), -- Não Mexer.

 

 

--[ Configurações do Reset ] --

resetConf = {

 

Level = 350, -- Level Necessário para Resetar. [Valor]

backLvl = 8, -- Level que voltará após o Reset. [Valor]

time = 5, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor]

 

},

}

--[[>> STAGES <<]]--

x=true;X=true -- Não Mexer.

local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}]

 

-- [RESETS] | [PREMMY] | [FREE]

stage1= {resets= 4, premmy= 330, free= 350},

stage2= {resets= 9, premmy= 340, free= 355}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}])

stage3= {resets= 14, premmy= 355, free= 360}, -- resets = Número de resets para o Stage;

stage4= {resets= 19, premmy= 360, free= 365}, -- premmy = Level necessário para Premium Accounts;

stage5= {resets= 24, premmy= 370, free= 380}, -- free = Level necessário para Free Accounts;

stage6= {resets= 29, premmy= 380, free= 390}, -- Coloque em Ordem...

stage7= {resets= 35, premmy= 400, free= 410}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES]

stage8= {resets= 40, premmy= 410, free= 440}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x}

stage9= {resets= 45, premmy= 450, free= 450},

stage10={resets= 50, premmy= 465, free= 465},

 

}

--[[>> FIM STAGES <<]]--

 

--=[Pega Valor de Resets]=--

function getPlayerReset(cid)

local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")

rss = qr:getDataInt("reset", coNdConf.pid)

if rss < 0 then

rss = 0

end

return rss

end

 

local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage

local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)

local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"

local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"

local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

 

--=[Reseta]=--

function addValue(value)

if coNdConf.look == false then

doRemoveCreature(cid)

db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query)

else

doRemoveCreature(cid)

db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query)

return LUA_NO_ERROR

end

end

 

function nowReseting()

if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")

return true

end

if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then

doPlayerPopupFYI(cid, success)

addEvent(addValue, coNdConf.resetConf.time*1000, value)

else

doPlayerPopupFYI(cid, success)

addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))

addEvent(addValue, coNdConf.resetConf.time*1000, value)

return true

end

end

 

--[sTAGES Nao mexer em nada.]--

function checkLevelStageReset(cid)

 

local stages = {

{resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free},

{resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free},

{resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free},

{resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free},

{resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free},

{resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free},

{resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free},

{resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free},

{resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free},

{resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},

}

local resets = getPlayerReset(cid)

for i, tab in ipairs(stages) do

if resets <= tab.resets then

coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free

break

end

end

if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then

err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")

return TRUE

end

 

if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then

doPlayerPopupFYI(cid, success)

addEvent(addValue, coNdConf.resetConf.time*1000, value)

else

doPlayerPopupFYI(cid, success)

addEvent(addValue, coNdConf.resetConf.time*1000, value)

addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))

return true

end

end

function newReset(cid)

if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end

if(coNdConf.needPa == true) and not isPremium(cid) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end

if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end

if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end

if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end

 

local xy = {true,false}

table.insert(stage.Abilitar, false)

table.insert(stage.Desabilitar, false)

if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then

checkLevelStageReset(cid)

elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then

nowReseting()

else

doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")

end

return true

end

function tableResetInstall()

print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ")

addEvent(newReset, 1000, cid)

return false

end

if tableResetInstall() then

end

end

--=[install System]=--

function installReset()

if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then

print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!")

return TRUE

end

print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.')

return FALSE

end

local tt = {

"Preparando Instalação...",

"Instalando: TableReset Db...",

"Instalando: getPlayerReset()...",

"Instalando: addValue()...",

"Instalando: checkLevelStageReset()...",

"Instalando: newReset() and nowReseting()...",

"Finalizando Instalação...",

"...",

success = {

"Iniciando...",

"function: TableReset Db... [success]",

"function: getPlayerReset()... [success]",

"function: addValue(value)... [success]",

"function: checkLevelStageReset()... [success]",

"function: newReset() and nowReseting()... [success]",

"Fim da Instalação. ",

"by: ~~ MarcelloMkez ~~ \nContato: marcello_dirt@hotmail.com",

inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase"

 

},

 

},

 

}

if words == "/installreset" and getPlayerAccess(cid) >= 3 then

function install()

if installReset() then

print(""..tt.success[7].."")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!")

else

print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")

end

return 1

end

function concl(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[7].."")

print(""..tt[8].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."")

doPlayerSendTextMessage(cid, typetx,""..tt[8].."")

addEvent(install, 1000,cid)

end

function finall(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[6].."")

print(""..tt[7].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."")

doPlayerSendTextMessage(cid, typetx,""..tt[7].."")

addEvent(concl, 3000,cid)

end

function installDd(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[5].."")

print(""..tt[6].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."")

doPlayerSendTextMessage(cid, typetx,""..tt[6].."")

addEvent(finall, 1000,cid)

end

function installCc(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[4].."")

print(""..tt[5].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."")

doPlayerSendTextMessage(cid, typetx,""..tt[5].."")

addEvent(installDd, 1000,cid)

end

function installBb(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[3].."")

print(""..tt[4].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."")

doPlayerSendTextMessage(cid, typetx,""..tt[4].."")

addEvent(installCc, 1000,cid)

end

function installAa(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[2].."")

print(""..tt[3].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."")

doPlayerSendTextMessage(cid, typetx,""..tt[3].."")

addEvent(installBb, 1000,cid)

end

function toInstall()

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[1].."")

print(""..tt[2].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."")

doPlayerSendTextMessage(cid, typetx,""..tt[2].."")

addEvent(installAa, 1000,cid)

end

function preparation()

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt[1].."")

doPlayerSendTextMessage(cid, typetx,""..tt[1].."")

addEvent(toInstall, 3000,cid)

end

if preparation() then

end

end

return 1

end

--=[by: MarcelloMkez]=--

 

quando eu falo !rank ou !rank reset não aparece nada fica assim:

uZ2Df.jpg?1?3475

 

 

o script do rank do vodcart que uso é esse:

 

local config = {

MaxPlayer = 20,

fight_skills = {

['fist'] = 0,

['club'] = 1,

['sword'] = 2,

['axe'] = 3,

['distance'] = 4,

['shielding'] = 5,

['fishing'] = 6,

['dist'] = 4,

['shield'] = 5,

['fish'] = 6,

},

other_skills = {

[''] = "level",

['level'] = "level",

['magic'] = "maglevel",

['health'] = "healthmax",

['mana'] = "manamax",

['reset'] = "reset"

},

vocations = {

['sorcerer'] = {1,5},

['druid'] = {2,6},

['paladin'] = {3,7},

['infernalist'] = {15,16},

['drunou'] = {13,14},

['knight'] = {4,8}

}

}

function onSay(cid, words, param)

local param,str = string.lower(param),""

if param ~= "frags" and not config.fight_skills[param] and not config.other_skills[param] and not config.vocations[param] then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "este rank não existe.") return true

end

str,k = "--[ RANK "..(param == "" and "LEVEL" or string.upper(param)).." ]--\n\n",1

if param == "frags" then

local time,T = os.time(),{}

local times = {today = (time - 86400), week = (time - (7 * 86400))}

local getPlayer = db.getResult("SELECT `id` FROM `players`;")

repeat

if (getPlayer:getID() ~= -1) then

local getGuid = getPlayer:getDataInt("id")

local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = "..tonumber(getGuid).." AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")

if (result:getID() ~= -1) then

repeat

local content = {date = result:getDataInt("date")}

if(content.date > times.today) then

table.insert(contents.day, content)

elseif(content.date > times.week) then

table.insert(contents.week, content)

else

table.insert(contents.month, content)

end

size = {day = table.maxn(contents.day),week = table.maxn(contents.week),month = table.maxn(contents.month)}

until not result:next()

table.insert(T,{getGuid,size.day+size.week+size.month})

result:free()

end

end

until not getPlayer:next()

table.sort(T, function(x,y) return x[2] > y[2] end)

for _, rank in pairs(T) do

str = str .."\n"..k..". "..getPlayerNameByGUID(rank[1]).." - ["..rank[2].."]"

k = k + 1

if k > config.MaxPlayer then

break

end

end

doShowTextDialog(cid,6500, str)

return true

end

query = config.fight_skills[param] and db.getResult("SELECT `player_id`, `value` FROM `player_skills` WHERE `skillid` = "..config.fight_skills[param].." ORDER BY `value` DESC;") or config.other_skills[param] and db.getResult("SELECT `name`, `"..config.other_skills[param].."` FROM `players` WHERE `id` > 6 AND `group_id` < 2 ORDER BY `"..config.other_skills[param].."` DESC, `name` ASC;") or db.getResult("SELECT `name`, `level` FROM `players` WHERE `group_id` <= 2 AND `vocation` = "..config.vocations[param][1].." or `vocation` = "..config.vocations[param][2].." ORDER BY `level` DESC;")

if (query:getID() ~= -1) then

while true do

str = str .. "\n " .. k .. ". "..(config.fight_skills[param] and getPlayerNameByGUID(query:getDataString("player_id")) or query:getDataString("name")).." - [" .. query:getDataInt(config.fight_skills[param] and "value" or config.vocations[param] and "level" or config.other_skills[param]) .. "]"

k = k + 1

if not(query:next()) or k > config.MaxPlayer then

break

end

end

query:free()

end

doShowTextDialog(cid,6500, str)

return true

end

 

 

espero que alguem consiga me ajudar 3 rep+

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  • 0

testa esse

local config = {MaxPlayer = 20,
fight_skills = {['fist'] = 0,
['club'] = 1,['sword'] = 2,
['axe'] = 3,['distance'] = 4,
['shielding'] = 5,
['fishing'] = 6,
['dist'] = 4,
['shield'] = 5,
['fish'] = 6,},
other_skills = {[''] = "level",
['level'] = "level",
['magic'] = "maglevel",--['health'] = "healthmax",--['mana'] = "manamax",--['frags'] = "frags"
},
vocations = {['druid'] = {1,2,5,6,9,10},
['paladin'] = {3,7,11},
['knight'] = {4,8,12}}}
function onSay(cid, words, param)
local param,str = string.lower(param),""
if not config.fight_skills[param] and not config.other_skills[param] and not config.vocations[param] then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "este rank não existe.") return true
end
str = "--[ RANK "..(param == "" and "LEVEL" or string.upper(param)).." ]--\n"
query = config.fight_skills[param] and db.getResult("SELECT `player_id`, `value` FROM `player_skills` WHERE `skillid` = "..config.fight_skills[param].." ORDER BY `value` DESC;") or config.other_skills[param] and db.getResult("SELECT `name`, `"..config.other_skills[param].."` FROM `players` WHERE `id` > 6 AND `group_id` < 2 ORDER BY `"..config.other_skills[param].."` DESC, `name` ASC;") or db.getResult("SELECT `name`, `level` FROM `players` WHERE `group_id` <= 2 AND `vocation` = "..config.vocations[param][1].." or `vocation` = "..config.vocations[param][2].." ORDER BY `level` DESC;")
if (query:getID() ~= -1) then
k = 1
while true do
str = str .. "\n " .. k .. ". "..(config.fight_skills[param] and getPlayerNameByGUID(query:getDataString("player_id")) or query:getDataString("name")).." - [" .. query:getDataInt(config.fight_skills[param] and "value" or config.vocations[param] and "level" or config.other_skills[param]) .. "]"
k = k + 1
if not(query:next()) or k > config.MaxPlayer then
break
end
end
query:free()
end
doShowTextDialog(cid,6500, str)
return true
end

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