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Como Colocar Exausted No Comando !resetar Em 1 Minuto


rodrigo031204

Pergunta

Galera estou com um grande problema, no meu ot a galera fica dando !resetar pelo hotkey e trava o otserver, no distrito do otserver fica aparecendo direto "Tabela de resets instalada com [susseso]"

Gostaria de uma ajuda pra colocar exausted em 1 minto. Obrigado

 

 

 

--[[ <(Advanced Reset System 2.0)>

 

Autor: Juniior Cwb ;*. Contato: (Juniior_Cwb@hotmail.com)

Versão: 2.0

Testado em: 8.50 e 8.60

TFS: 0.3.6 and 0.4.0

Atenção , Se Achar Esse Sistema em outro site ou forum favor comunicar Eu ( Juniior Cwb ) Juniior_Cwb@hotmail.com )

 

-=[Características]=-

~( Versão 2.0 )~

 

- Resets agora Armazenados na DataBase; (Sem Valor de Storage)

- Instala o System e cria a Tabela de Resets com o comando "/installreset";

- Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.;

- [sTAGES] para "Premium Account" e "Free Account"; ]]

 

--=[Functions]=--

 

-- installReset()' [instala o Sistema.]

-- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.]

-- nowReseting()' [Verifica, retorna o erro ou reseta.]

-- getPlayerReset(cid)' [Pega numero de resets do player.]

-- checLevelStageReset(cid)' [Verifica o Level para Resetar.]

-- newReset(cid)' [Verifica todas as Condições de Reset.]

-- addValue(value)' [Adiciona numero de resets.]

 

--=[Comandos de Jogadores]=--

-- "/installreset" -- Só será usado uma vez, para instalar o sistema.

-- "!resetar" -- Para Resetar.

 

function onSay(cid, words, param)

 

if words =="!resetar" then

 

--[ Condições de Reset ] --

local coNdConf = {

 

needPz = false, -- Precisa estar em Pz pra resetar? [true, false]

needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false]

withe = false, -- Players com Pk Withe podem resetar? [true, false]

red = true, -- Players com Pk Red pode resetar? [true, false]

battle = false, -- Players precisão estar sem battle pra resetar? [true, false]

teleport = false, -- Teleportar Player para o templo após resetar? [true, false]

look = true, -- Aparecer Resets no Look do Player? [true, false]

pid = getPlayerGUID(cid), -- Não Mexer.

 

 

--[ Configurações do Reset ] --

resetConf = {

 

Level = 350, -- Level Necessário para Resetar. [Valor]

backLvl = 8, -- Level que voltará após o Reset. [Valor]

time = 2, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor]

 

},

}

--[[>> STAGES <<]]--

x=true;X=true -- Não Mexer.

local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}]

 

-- [RESETS] | [PREMMY] | [FREE]

stage1= {resets= 4, premmy= 350, free= 350},

stage2= {resets= 9, premmy= 360, free= 360}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}])

stage3= {resets= 14, premmy= 370, free= 370}, -- resets = Número de resets para o Stage;

stage4= {resets= 19, premmy= 380, free= 380}, -- premmy = Level necessário para Premium Accounts;

stage5= {resets= 24, premmy= 390, free= 390}, -- free = Level necessário para Free Accounts;

stage6= {resets= 29, premmy= 400, free= 400}, -- Coloque em Ordem...

stage7= {resets= 34, premmy= 420, free= 420}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES]

stage8= {resets= 39, premmy= 440, free= 440}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x}

stage9= {resets= 44, premmy= 460, free= 460},

stage10={resets= 49, premmy= 480, free= 480},

stage11={resets= 54, premmy= 500, free= 500},

stage12={resets= 59, premmy= 525, free= 525},

stage13={resets= 64, premmy= 550, free= 550},

stage14={resets= 69, premmy= 575, free= 575},

stage15={resets= 74, premmy= 600, free= 600},

stage16={resets= 79, premmy= 650, free= 650},

stage17={resets= 84, premmy= 700, free= 700},

stage18={resets= 89, premmy= 750, free= 750},

stage19={resets= 94, premmy= 800, free= 800},

stage20={resets= 99, premmy= 1000, free= 1000},

 

}

--[[>> FIM STAGES <<]]--

 

--=[Pega Valor de Resets]=--

function getPlayerReset(cid)

local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")

rss = qr:getDataInt("reset", coNdConf.pid)

if rss < 0 then

rss = 0

end

return rss

end

 

local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage

local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)

local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"

local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"

local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

 

--=[Reseta]=--

function addValue(value)

if coNdConf.look == false then

doRemoveCreature(cid)

db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query)

else

doRemoveCreature(cid)

db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query)

return LUA_NO_ERROR

end

end

 

function nowReseting()

if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")

return true

end

if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then

doPlayerPopupFYI(cid, success)

addEvent(addValue, coNdConf.resetConf.time*1000, value)

else

doPlayerPopupFYI(cid, success)

addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))

addEvent(addValue, coNdConf.resetConf.time*1000, value)

return true

end

end

 

--[sTAGES Nao mexer em nada.]--

function checkLevelStageReset(cid)

 

local stages = {

{resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free},

{resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free},

{resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free},

{resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free},

{resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free},

{resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free},

{resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free},

{resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free},

{resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free},

{resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},

{resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free},

{resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free},

{resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free},

{resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free},

{resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free},

{resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free},

{resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free},

{resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free},

{resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free},

{resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free},

 

}

local resets = getPlayerReset(cid)

for i, tab in ipairs(stages) do

if resets <= tab.resets then

coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free

break

end

end

if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then

err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")

return TRUE

end

 

if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then

doPlayerPopupFYI(cid, success)

addEvent(addValue, coNdConf.resetConf.time*1000, value)

else

doPlayerPopupFYI(cid, success)

addEvent(addValue, coNdConf.resetConf.time*1000, value)

addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))

return true

end

end

function newReset(cid)

if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end

if(coNdConf.needPa == true) and not isPremium(cid) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end

if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end

if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end

if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end

 

local xy = {true,false}

table.insert(stage.Abilitar, false)

table.insert(stage.Desabilitar, false)

if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then

checkLevelStageReset(cid)

elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then

nowReseting()

else

doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")

end

return true

end

function tableResetInstall()

print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ")

addEvent(newReset, 1000, cid)

return false

end

if tableResetInstall() then

end

end

--=[install System]=--

function installReset()

if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then

print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!")

return TRUE

end

print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.')

return FALSE

end

local tt = {

"Preparando Instalação...",

"Instalando: TableReset Db...",

"Instalando: getPlayerReset()...",

"Instalando: addValue()...",

"Instalando: checkLevelStageReset()...",

"Instalando: newReset() and nowReseting()...",

"Finalizando Instalação...",

"...",

success = {

"Iniciando...",

"function: TableReset Db... [success]",

"function: getPlayerReset()... [success]",

"function: addValue(value)... [success]",

"function: checkLevelStageReset()... [success]",

"function: newReset() and nowReseting()... [success]",

"Fim da Instalação. ",

"by: ~~ MarcelloMkez ~~ \nContato: marcello_dirt@hotmail.com",

inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase"

 

},

 

},

 

}

if words == "/installreset" and getPlayerAccess(cid) >= 3 then

function install()

if installReset() then

print(""..tt.success[7].."")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!")

else

print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")

end

return 1

end

function concl(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[7].."")

print(""..tt[8].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."")

doPlayerSendTextMessage(cid, typetx,""..tt[8].."")

addEvent(install, 1000,cid)

end

function finall(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[6].."")

print(""..tt[7].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."")

doPlayerSendTextMessage(cid, typetx,""..tt[7].."")

addEvent(concl, 3000,cid)

end

function installDd(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[5].."")

print(""..tt[6].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."")

doPlayerSendTextMessage(cid, typetx,""..tt[6].."")

addEvent(finall, 1000,cid)

end

function installCc(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[4].."")

print(""..tt[5].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."")

doPlayerSendTextMessage(cid, typetx,""..tt[5].."")

addEvent(installDd, 1000,cid)

end

function installBb(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[3].."")

print(""..tt[4].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."")

doPlayerSendTextMessage(cid, typetx,""..tt[4].."")

addEvent(installCc, 1000,cid)

end

function installAa(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[2].."")

print(""..tt[3].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."")

doPlayerSendTextMessage(cid, typetx,""..tt[3].."")

addEvent(installBb, 1000,cid)

end

function toInstall()

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[1].."")

print(""..tt[2].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."")

doPlayerSendTextMessage(cid, typetx,""..tt[2].."")

addEvent(installAa, 1000,cid)

end

function preparation()

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt[1].."")

doPlayerSendTextMessage(cid, typetx,""..tt[1].."")

addEvent(toInstall, 3000,cid)

end

if preparation() then

end

end

return 1

end

--=[by: Juniior Cwb ;* ]=--

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--[[ <(Advanced Reset System 2.0)>
   -=[Características]=-
   ~( Versão 2.0 )~

   - Resets agora Armazenados na DataBase; (Sem Valor de Storage)
   - Instala o System e cria a Tabela de Resets com o comando "/installreset";
   - Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.;
- [sTAGES] para "Premium Account" e "Free Account"; ]]

--=[Functions]=--

-- installReset()' [instala o Sistema.]
-- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.]
-- nowReseting()' [Verifica, retorna o erro ou reseta.]
-- getPlayerReset(cid)' [Pega numero de resets do player.]
-- checLevelStageReset(cid)' [Verifica o Level para Resetar.]
-- newReset(cid)' [Verifica todas as Condições de Reset.]
-- addValue(value)' [Adiciona numero de resets.]

--=[Comandos de Jogadores]=--
-- "/installreset" -- Só será usado uma vez, para instalar o sistema.
-- "!resetar" -- Para Resetar.

function onSay(cid, words, param)

   if words =="!resetar" then

       --[ Condições de Reset ] --
       local coNdConf = {

           needPz = false, -- Precisa estar em Pz pra resetar? [true, false]
           needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false]
           withe = false, -- Players com Pk Withe podem resetar? [true, false]
           red = true, -- Players com Pk Red pode resetar? [true, false]
           battle = false, -- Players precisão estar sem battle pra resetar? [true, false]
           teleport = false, -- Teleportar Player para o templo após resetar? [true, false]
           look = true, -- Aparecer Resets no Look do Player? [true, false]
           pid = getPlayerGUID(cid), -- Não Mexer.


           --[ Configurações do Reset ] --
           resetConf = {

               Level = 350, -- Level Necessário para Resetar. [Valor]
               backLvl = 8, -- Level que voltará após o Reset. [Valor]
               time = 2, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor]

           },
       }
       --[[>> STAGES <<]]--
       x=true;X=true -- Não Mexer.
       local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}]

           -- [RESETS] | [PREMMY] | [FREE]
           stage1= {resets= 4, premmy= 350, free= 350},
           stage2= {resets= 9, premmy= 360, free= 360}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}])
           stage3= {resets= 14, premmy= 370, free= 370}, -- resets = Número de resets para o Stage;
           stage4= {resets= 19, premmy= 380, free= 380}, -- premmy = Level necessário para Premium Accounts;
           stage5= {resets= 24, premmy= 390, free= 390}, -- free = Level necessário para Free Accounts;
           stage6= {resets= 29, premmy= 400, free= 400}, -- Coloque em Ordem...
           stage7= {resets= 34, premmy= 420, free= 420}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES]
           stage8= {resets= 39, premmy= 440, free= 440}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x}
           stage9= {resets= 44, premmy= 460, free= 460},
           stage10={resets= 49, premmy= 480, free= 480},
           stage11={resets= 54, premmy= 500, free= 500},
           stage12={resets= 59, premmy= 525, free= 525},
           stage13={resets= 64, premmy= 550, free= 550},
           stage14={resets= 69, premmy= 575, free= 575},
           stage15={resets= 74, premmy= 600, free= 600},
           stage16={resets= 79, premmy= 650, free= 650},
           stage17={resets= 84, premmy= 700, free= 700},
           stage18={resets= 89, premmy= 750, free= 750},
           stage19={resets= 94, premmy= 800, free= 800},
           stage20={resets= 99, premmy= 1000, free= 1000},

       }
       --[[>> FIM STAGES <<]]--

       --=[Pega Valor de Resets]=--
       function getPlayerReset(cid)
           local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")
           rss = qr:getDataInt("reset", coNdConf.pid)
           if rss < 0 then
               rss = 0
           end
           return rss
       end

       local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage
       local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)
       local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"
       local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"
       local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
       local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

       --=[Reseta]=--
       function addValue(value)
           if coNdConf.look == false then
               doRemoveCreature(cid)
               db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query)
           else
               doRemoveCreature(cid)
               db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query)
               return LUA_NO_ERROR
           end
       end

       function nowReseting()
           if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
               doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
               return true
           end
           if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
               doPlayerPopupFYI(cid, success)
               addEvent(addValue, coNdConf.resetConf.time*1000, value)
           else
               doPlayerPopupFYI(cid, success)
               addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))
               addEvent(addValue, coNdConf.resetConf.time*1000, value)
               return true
           end
       end

       --[sTAGES Nao mexer em nada.]--
       function checkLevelStageReset(cid)

           local stages = {
               {resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free},
               {resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free},
               {resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free},
               {resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free},
               {resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free},
               {resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free},
               {resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free},
               {resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free},
               {resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free},
               {resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},
               {resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free},
               {resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free},
               {resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free},
               {resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free},
               {resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free},
               {resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free},
               {resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free},
               {resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free},
               {resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free},
               {resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free},

           }
           local resets = getPlayerReset(cid)
           for i, tab in ipairs(stages) do
               if resets <= tab.resets then
                   coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free
                   break
               end
           end
           if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
               err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
               return TRUE
           end

           if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
               doPlayerPopupFYI(cid, success)
               addEvent(addValue, coNdConf.resetConf.time*1000, value)
           else
               doPlayerPopupFYI(cid, success)
               addEvent(addValue, coNdConf.resetConf.time*1000, value)
               addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))
               return true
           end
       end
       function newReset(cid)
           if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then
           err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end
           if(coNdConf.needPa == true) and not isPremium(cid) then
           err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end
           if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then
           err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end
           if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then
           err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end
           if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
           err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end

           local xy = {true,false}
           table.insert(stage.Abilitar, false)
           table.insert(stage.Desabilitar, false)
           if not exhaustion.check(cid, 26588) then
               if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then
                   checkLevelStageReset(cid)
               elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then
                   nowReseting()
                   exhaustion.set(cid, 26588, 60*1000)
               else
                   doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")
               end
           end
           return true
       end
       function tableResetInstall()
           print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ")
           addEvent(newReset, 1000, cid)
           return false
       end
       if tableResetInstall() then
       end
   end
   --=[install System]=--
   function installReset()
       if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then
           print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!")
           return TRUE
       end
       print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.')
       return FALSE
   end
   local tt = {
       "Preparando Instalação...",
       "Instalando: TableReset Db...",
       "Instalando: getPlayerReset()...",
       "Instalando: addValue()...",
       "Instalando: checkLevelStageReset()...",
       "Instalando: newReset() and nowReseting()...",
       "Finalizando Instalação...",
       "...",
       success = {
           "Iniciando...",
           "function: TableReset Db... [success]",
           "function: getPlayerReset()... [success]",
           "function: addValue(value)... [success]",
           "function: checkLevelStageReset()... [success]",
           "function: newReset() and nowReseting()... [success]",
           "Fim da Instalação. ",
           "by: ~~ MarcelloMkez ~~ \nContato: marcello_dirt@hotmail.com",
           inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase"

           },

       },

   }
   if words == "/installreset" and getPlayerAccess(cid) >= 3 then
       function install()
           if installReset() then
               print(""..tt.success[7].."")
               doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."")
               doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!")
           else
               print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")
               doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")
           end
           return 1
       end
       function concl(cid)
           local typetx = MESSAGE_STATUS_CONSOLE_BLUE
           print(""..tt.success[7].."")
           print(""..tt[8].."")
           doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."")
           doPlayerSendTextMessage(cid, typetx,""..tt[8].."")
           addEvent(install, 1000,cid)
       end
       function finall(cid)
           local typetx = MESSAGE_STATUS_CONSOLE_BLUE
           print(""..tt.success[6].."")
           print(""..tt[7].."")
           doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."")
           doPlayerSendTextMessage(cid, typetx,""..tt[7].."")
           addEvent(concl, 3000,cid)
       end
       function installDd(cid)
           local typetx = MESSAGE_STATUS_CONSOLE_BLUE
           print(""..tt.success[5].."")
           print(""..tt[6].."")
           doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."")
           doPlayerSendTextMessage(cid, typetx,""..tt[6].."")
           addEvent(finall, 1000,cid)
       end
       function installCc(cid)
           local typetx = MESSAGE_STATUS_CONSOLE_BLUE
           print(""..tt.success[4].."")
           print(""..tt[5].."")
           doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."")
           doPlayerSendTextMessage(cid, typetx,""..tt[5].."")
           addEvent(installDd, 1000,cid)
       end
       function installBb(cid)
           local typetx = MESSAGE_STATUS_CONSOLE_BLUE
           print(""..tt.success[3].."")
           print(""..tt[4].."")
           doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."")
           doPlayerSendTextMessage(cid, typetx,""..tt[4].."")
           addEvent(installCc, 1000,cid)
       end
       function installAa(cid)
           local typetx = MESSAGE_STATUS_CONSOLE_BLUE
           print(""..tt.success[2].."")
           print(""..tt[3].."")
           doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."")
           doPlayerSendTextMessage(cid, typetx,""..tt[3].."")
           addEvent(installBb, 1000,cid)
       end
       function toInstall()
           local typetx = MESSAGE_STATUS_CONSOLE_BLUE
           print(""..tt.success[1].."")
           print(""..tt[2].."")
           doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."")
           doPlayerSendTextMessage(cid, typetx,""..tt[2].."")
           addEvent(installAa, 1000,cid)
       end
       function preparation()
           local typetx = MESSAGE_STATUS_CONSOLE_BLUE
           print(""..tt[1].."")
           doPlayerSendTextMessage(cid, typetx,""..tt[1].."")
           addEvent(toInstall, 3000,cid)
       end
       if preparation() then
       end
   end
   return 1
end

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--[[ <(Advanced Reset System 2.0)>
   -=[Características]=-
   ~( Versão 2.0 )~

   - Resets agora Armazenados na DataBase; (Sem Valor de Storage)
   - Instala o System e cria a Tabela de Resets com o comando "/installreset";
   - Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.;
- [sTAGES] para "Premium Account" e "Free Account"; ]]

--=[Functions]=--

-- installReset()' [instala o Sistema.]
-- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.]
-- nowReseting()' [Verifica, retorna o erro ou reseta.]
-- getPlayerReset(cid)' [Pega numero de resets do player.]
-- checLevelStageReset(cid)' [Verifica o Level para Resetar.]
-- newReset(cid)' [Verifica todas as Condições de Reset.]
-- addValue(value)' [Adiciona numero de resets.]

--=[Comandos de Jogadores]=--
-- "/installreset" -- Só será usado uma vez, para instalar o sistema.
-- "!resetar" -- Para Resetar.

function onSay(cid, words, param)

   if words =="!resetar" then

    --[ Condições de Reset ] --
    local coNdConf = {

	    needPz = false, -- Precisa estar em Pz pra resetar? [true, false]
	    needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false]
	    withe = false, -- Players com Pk Withe podem resetar? [true, false]
	    red = true, -- Players com Pk Red pode resetar? [true, false]
	    battle = false, -- Players precisão estar sem battle pra resetar? [true, false]
	    teleport = false, -- Teleportar Player para o templo após resetar? [true, false]
	    look = true, -- Aparecer Resets no Look do Player? [true, false]
	    pid = getPlayerGUID(cid), -- Não Mexer.		   

	    --[ Configurações do Reset ] --
	    resetConf = {

		    Level = 350, -- Level Necessário para Resetar. [Valor]
		    backLvl = 8, -- Level que voltará após o Reset. [Valor]
		    time = 2, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor]
               exausted = 30 -- Exausted em segundos.

	    },
    }
    --[[>> STAGES <<]]--
    x=true;X=true -- Não Mexer.
    local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}]

	    -- [RESETS] | [PREMMY] | [FREE]
	    stage1= {resets= 4, premmy= 350, free= 350},
	    stage2= {resets= 9, premmy= 360, free= 360}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}])
	    stage3= {resets= 14, premmy= 370, free= 370}, -- resets = Número de resets para o Stage;
	    stage4= {resets= 19, premmy= 380, free= 380}, -- premmy = Level necessário para Premium Accounts;
	    stage5= {resets= 24, premmy= 390, free= 390}, -- free = Level necessário para Free Accounts;
	    stage6= {resets= 29, premmy= 400, free= 400}, -- Coloque em Ordem...
	    stage7= {resets= 34, premmy= 420, free= 420}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES]
	    stage8= {resets= 39, premmy= 440, free= 440}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x}
	    stage9= {resets= 44, premmy= 460, free= 460},
	    stage10={resets= 49, premmy= 480, free= 480},
	    stage11={resets= 54, premmy= 500, free= 500},
	    stage12={resets= 59, premmy= 525, free= 525},
	    stage13={resets= 64, premmy= 550, free= 550},
	    stage14={resets= 69, premmy= 575, free= 575},
	    stage15={resets= 74, premmy= 600, free= 600},
	    stage16={resets= 79, premmy= 650, free= 650},
	    stage17={resets= 84, premmy= 700, free= 700},
	    stage18={resets= 89, premmy= 750, free= 750},
	    stage19={resets= 94, premmy= 800, free= 800},
	    stage20={resets= 99, premmy= 1000, free= 1000},

    }
    --[[>> FIM STAGES <<]]--

       if getPlayerStorageValue(cid, 43216) > os.time() then
           doPlayerSendCancel(cid, "You are exausted, wait "..(getPlayerStorageValue(cid, 43216) - os.time()).." seconds.")
       return true
       end

    --=[Pega Valor de Resets]=--
    function getPlayerReset(cid)
	    local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")
	    rss = qr:getDataInt("reset", coNdConf.pid)
	    if rss < 0 then
		    rss = 0
	    end
	    return rss
    end

    local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage
    local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)
    local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"
    local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"
    local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
    local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

    --=[Reseta]=--
    function addValue(value)
	    if coNdConf.look == false then
		    doRemoveCreature(cid)
		    db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query)
	    else
		    doRemoveCreature(cid)
		    db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query)
		    return LUA_NO_ERROR
	    end
    end

    function nowReseting()
	    if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
		    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
		    return true
	    end
	    if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
		    doPlayerPopupFYI(cid, success)
               setPlayerStorageValue(cid, 43216, os.time()+coNdConf.resetConf.exausted)
		    addEvent(addValue, coNdConf.resetConf.time*1000, value)
	    else
		    doPlayerPopupFYI(cid, success)
               setPlayerStorageValue(cid, 43216, os.time()+coNdConf.resetConf.exausted)
		    addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))
		    addEvent(addValue, coNdConf.resetConf.time*1000, value)
		    return true
	    end
    end

    --[sTAGES Nao mexer em nada.]--
    function checkLevelStageReset(cid)

	    local stages = {
		    {resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free},
		    {resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free},
		    {resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free},
		    {resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free},
		    {resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free},
		    {resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free},
		    {resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free},
		    {resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free},
		    {resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free},
		    {resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},
		    {resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free},
		    {resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free},
		    {resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free},
		    {resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free},
		    {resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free},
		    {resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free},
		    {resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free},
		    {resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free},
		    {resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free},
		    {resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free},

	    }
	    local resets = getPlayerReset(cid)
	    for i, tab in ipairs(stages) do
		    if resets <= tab.resets then
			    coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free
			    break
		    end
	    end
	    if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
		    err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
		    return TRUE
	    end

	    if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
		    doPlayerPopupFYI(cid, success)
               setPlayerStorageValue(cid, 43216, os.time()+coNdConf.resetConf.exausted)
		    addEvent(addValue, coNdConf.resetConf.time*1000, value)
	    else
		    doPlayerPopupFYI(cid, success)
               setPlayerStorageValue(cid, 43216, os.time()+coNdConf.resetConf.exausted)
		    addEvent(addValue, coNdConf.resetConf.time*1000, value)
		    addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))
		    return true
	    end
    end
    function newReset(cid)
	    if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then
	    err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end
	    if(coNdConf.needPa == true) and not isPremium(cid) then
	    err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end
	    if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then
	    err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end
	    if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then
	    err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end
	    if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
	    err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end

	    local xy = {true,false}
	    table.insert(stage.Abilitar, false)
	    table.insert(stage.Desabilitar, false)
	    if not exhaustion.check(cid, 26588) then
		    if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then
			    checkLevelStageReset(cid)
		    elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then
			    nowReseting()
			    exhaustion.set(cid, 26588, 60*1000)
		    else
			    doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")
		    end
	    end
	    return true
    end
    function tableResetInstall()
	    print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ")
	    addEvent(newReset, 1000, cid)
	    return false
    end
    if tableResetInstall() then
    end
   end
   --=[install System]=--
   function installReset()
    if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then
	    print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!")
	    return TRUE
    end
    print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.')
    return FALSE
   end
   local tt = {
    "Preparando Instalação...",
    "Instalando: TableReset Db...",
    "Instalando: getPlayerReset()...",
    "Instalando: addValue()...",
    "Instalando: checkLevelStageReset()...",
    "Instalando: newReset() and nowReseting()...",
    "Finalizando Instalação...",
    "...",
    success = {
	    "Iniciando...",
	    "function: TableReset Db... [success]",
	    "function: getPlayerReset()... [success]",
	    "function: addValue(value)... [success]",
	    "function: checkLevelStageReset()... [success]",
	    "function: newReset() and nowReseting()... [success]",
	    "Fim da Instalação. ",
	    "by: ~~ MarcelloMkez ~~ \nContato: marcello_dirt@hotmail.com",
	    inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase"

	    },

    },

   }
   if words == "/installreset" and getPlayerAccess(cid) >= 3 then
    function install()
	    if installReset() then
		    print(""..tt.success[7].."")
		    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."")
		    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!")
	    else
		    print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")
		    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")
	    end
	    return 1
    end
    function concl(cid)
	    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
	    print(""..tt.success[7].."")
	    print(""..tt[8].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt[8].."")
	    addEvent(install, 1000,cid)
    end
    function finall(cid)
	    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
	    print(""..tt.success[6].."")
	    print(""..tt[7].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt[7].."")
	    addEvent(concl, 3000,cid)
    end
    function installDd(cid)
	    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
	    print(""..tt.success[5].."")
	    print(""..tt[6].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt[6].."")
	    addEvent(finall, 1000,cid)
    end
    function installCc(cid)
	    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
	    print(""..tt.success[4].."")
	    print(""..tt[5].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt[5].."")
	    addEvent(installDd, 1000,cid)
    end
    function installBb(cid)
	    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
	    print(""..tt.success[3].."")
	    print(""..tt[4].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt[4].."")
	    addEvent(installCc, 1000,cid)
    end
    function installAa(cid)
	    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
	    print(""..tt.success[2].."")
	    print(""..tt[3].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt[3].."")
	    addEvent(installBb, 1000,cid)
    end
    function toInstall()
	    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
	    print(""..tt.success[1].."")
	    print(""..tt[2].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt[2].."")
	    addEvent(installAa, 1000,cid)
    end
    function preparation()
	    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
	    print(""..tt[1].."")
	    doPlayerSendTextMessage(cid, typetx,""..tt[1].."")
	    addEvent(toInstall, 3000,cid)
    end
    if preparation() then
    end
   end
   return 1
end

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cara onde se pego e se script,esse script foi ripado na primeira linaha diz

Autor: Juniior Cwb ;*. Contato: (Juniior_Cwb@hotmail.com)

mas quem fez esse codigo foi o MarcelloMkez

pode ate reparar na linha 326 2 327

"by: ~~ MarcelloMkez ~~ \nContato: marcello_dirt@hotmail.com",
inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase"

pesso que edite os creditos pra o nome do autor original, reporte o cara que posto esse script que tu pego

link do script

http://www.xtibia.com/forum/topic/142463-advanced-reset-system-20

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