Yaldabaoth 0 Postado Julho 27, 2012 Share Postado Julho 27, 2012 @slicer Eu to com problemas com o map ainda, mesmo com o que vem na pasta do down, eu importo os npcs/pokes das pastas e tudo mais, só que na hora de joga no teu map nao estão indo, pq? o que eu faço pra arrumar isso? Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Julho 27, 2012 Share Postado Julho 27, 2012 @Slicer.. Sobre vc falou de muda os horario só la Some function, não é só lá não.. igual zeref falou.. tem que muda no globalevents tbm '-' se vc muda só na some function vc vai coloka lá X horarios, a hr que chega o X horario que vc quer.. o script não roda.. e vai começa de 04:38 roda dnv, mudei no global e deu certo '-' mais mesmo assim vlw se alguem poder uploda o rme map editor do bruin123 em outro site pra min, agradeço ^^" Link para o comentário Compartilhar em outros sites More sharing options...
AlanWake 0 Postado Julho 27, 2012 Share Postado Julho 27, 2012 Alguem sabe me dizer como tirar o level system, a cada level a mais o pokemon fica mais forte? Link para o comentário Compartilhar em outros sites More sharing options...
peralta52 2 Postado Julho 27, 2012 Share Postado Julho 27, 2012 @notle2012 Vai receber meu REP+, mais ainda não é como eu desejava, quero um pouco mais avançado, ensinando um pouco mais avançado kkkk !! REP+ Bom va em pokemon moves em lib e elseif spell == "Ember" then doSendDistanceShoot(getThingPositionWithDebug(cid), getThingPositionWithDebug(target), 3) doAreaCombatHealthAtDistance(cid, FIREDAMAGE, getThingPositionWithDebug(target), 0, -min, -max, 15) os numeros 3, e 15 sao os efeitos @AlanWake Baixe a versao sem lvl do slicer Link para o comentário Compartilhar em outros sites More sharing options...
SamueLGuedes 333 Postado Julho 27, 2012 Share Postado Julho 27, 2012 @Slicer teria como colocar para o pokemon pegar lvl 200? Link para o comentário Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Julho 27, 2012 Share Postado Julho 27, 2012 @zeref.. 1* eh podia... kkk 2* pra fla a real a 1* coisa q me veio a mente foi criar um novo poke "imortal" com a a flag -<flag attackable="0"/>- mas dai quando eu ia fazer isso.. me veio a ideia da pos kk 3* ^^ 4* eh daria pra por la sim.. eu coloquei em some functions pq la q fica as functions de horario mas... e sim precisa alterar no bloblaevents.xml tb pq eh la q eh configurado os horarios ms.. a lib eh soh pras functions q mostram qnt tempo falta pra proxima golden arena... @ZeSy esse erro... ou tu n pego o script lib/032-position.lua... ou n configuro as pontas superior esquerda e inferior direita da sua arena no script, globalevents/scripts/CleanGoldenArena... ;x @Yaldabaoth aki vai normal.. ;x tenta importar e dai fecha a janela de itens do mapa editor e abre ela denovo.. sei la.. ;x @StyloMaldoso sempre teve q organizar os horarios em globalevents.xml.. ;x ta ate no script mandando fazer isso.. --podese organiza os horarios das golden arenas no globalevents.xml!! @Bolz mano se vc usar a ferramente de busca ali no topo do topico e procurar por 'lvl 200' ou 'limite lvl' sei la.. tu acha VARIOS tutoriais de como fazer isso... ;x Link para o comentário Compartilhar em outros sites More sharing options...
Yaldabaoth 0 Postado Julho 27, 2012 Share Postado Julho 27, 2012 (editado) @Slicer eu achei o problema, é que o burro aqui, esqueceu de colocar no remeres os arquivos item.xml e o item.otm (sei lá das quantas) do teu serv agora foi, só que o map q eu tenho nao é compativel com o teu (ou eu vou ter que achar um que seja, ou refazer TUDO) de qualquer jeito vlw ^^ Editado Julho 27, 2012 por Yaldabaoth Link para o comentário Compartilhar em outros sites More sharing options...
peralta52 2 Postado Julho 27, 2012 Share Postado Julho 27, 2012 Alguem Consegue criar um spell que tire os status miss,confusion? Link para o comentário Compartilhar em outros sites More sharing options...
theu1995 12 Postado Julho 27, 2012 Share Postado Julho 27, 2012 @Slicer teria como colocar para o pokemon pegar lvl 200? vai em data/lib/level tables.lua apague tudo e adicione: function getPokemonExperienceTable(pokemonname) if isInArray(fastexppokes, pokemonname) then return fastexptable elseif isInArray(mediumfastexppokes, pokemonname) then return mediumfastexptable elseif isInArray(mediumslowexppokes, pokemonname) then return mediumslowexptable elseif isInArray(slowexppokes, pokemonname) then return slowexptable end print(""..pokemonname.." doesn't have an experience table speed gain. Check it at data/lib/level tables.lua.") return mediumfastexptable end fastexppokes = {"Clefairy", "Clefable", "Iglybuff", "Jigglypuff", "Wigglytuff", "Chansey", "Shiny Clefairy", "Shiny Clefable", "Shiny Iglybuff", "Shiny Jigglypuff", "Shiny Wigglytuff", "Shiny Chansey", "Ledyba", "Ledian", "Spinarak", "Ariados", "Cleffa", "Togepi", "Togetic", "Marill", "Azumarill", "Aipom", "Misdreavus", "Snubbull", "Granbull", "Corsola", "Delibird", "Smeargle", "Blissey"} fastexptable = { [1] = 0, [2] = 51, [3] = 172, [4] = 409, [5] = 800, [6] = 1382, [7] = 2195, [8] = 3276, [9] = 4665, [10] = 6400, [11] = 8518, [12] = 11059, [13] = 14060, [14] = 17561, [15] = 21600, [16] = 26214, [17] = 31443, [18] = 37324, [19] = 43897, [20] = 51200, [21] = 59270, [22] = 68147, [23] = 77868, [24] = 88473, [25] = 100000, [26] = 112486, [27] = 125971, [28] = 140492, [29] = 156089, [30] = 172800, [31] = 190662, [32] = 209715, [33] = 229996, [34] = 251545, [35] = 274400, [36] = 298598, [37] = 324179, [38] = 351180, [39] = 379641, [40] = 409600, [41] = 441094, [42] = 474163, [43] = 508844, [44] = 545177, [45] = 583200, [46] = 622950, [47] = 664467, [48] = 707788, [49] = 752953, [50] = 800000, [51] = 848966, [52] = 899891, [53] = 952812, [54] = 1007769, [55] = 1064800, [56] = 1123942, [57] = 1185235, [58] = 1248716, [59] = 1314425, [60] = 1382400, [61] = 1452678, [62] = 1525299, [63] = 1600300, [64] = 1677721, [65] = 1757600, [66] = 1839974, [67] = 1924883, [68] = 2012364, [69] = 2102457, [70] = 2195200, [71] = 2290630, [72] = 2388787, [73] = 2489708, [74] = 2593433, [75] = 2700000, [76] = 2809446, [77] = 2921811, [78] = 3037132, [79] = 3155449, [80] = 3276800, [81] = 3401222, [82] = 3528755, [83] = 3659436, [84] = 3793305, [85] = 3930400, [86] = 4070758, [87] = 4214419, [88] = 4361420, [89] = 4511801, [90] = 4665600, [91] = 4822854, [92] = 4983603, [93] = 5147884, [94] = 5315737, [95] = 5487200, [96] = 5662310, [97] = 5841107, [98] = 6023628, [99] = 6209913, [100] = 6200000, [101] = 6300000, [102] = 6400000, [103] = 6500000, [104] = 6600000, [105] = 6700000, [106] = 6800000, [107] = 6900000, [108] = 7000000, [109] = 7100000, [110] = 7200000, [111] = 7300000, [112] = 7400000, [113] = 7500000, [114] = 7600000, [115] = 7700000, [116] = 7800000, [117] = 7900000, [118] = 80000000, [119] = 81200000, [120] = 82400000, [121] = 83600000, [122] = 84800000, [123] = 85000000, [124] = 85200000, [125] = 87400000, [126] = 88600000, [127] = 89800000, [128] = 90000000, [129] = 91200000, [130] = 92400000, [131] = 93600000, [132] = 94800000, [133] = 95000000, [134] = 96200000, [135] = 97400000, [136] = 98600000, [137] = 99800000, [138] = 100000000, [139] = 101000000, [140] = 102000000, [141] = 104000000, [142] = 106000000, [143] = 108000000, [144] = 110000000, [145] = 111000000, [146] = 112000000, [147] = 113300000, [148] = 114006000, [149] = 115000000, [150] = 116000000, [151] = 117000000, [152] = 118000000, [153] = 119000000, [154] = 120000000, [155] = 121000000, [156] = 122000000, [157] = 123000000, [158] = 124000000, [159] = 125000000, [160] = 126400000, [161] = 127000000, [162] = 128000000, [163] = 129000000, [164] = 130000000, [165] = 131000000, [166] = 132000000, [167] = 133000000, [168] = 134000000, [169] = 135000000, [170] = 136000000, [171] = 137000000, [172] = 138000000, [173] = 139000000, [174] = 140000000, [175] = 141000000, [176] = 142000000, [177] = 143800000, [178] = 144000000, [179] = 145000000, [180] = 146000000, [181] = 147000000, [182] = 148000000, [183] = 149000000, [184] = 150000000, [185] = 151000000, [186] = 152600000, [187] = 153000000, [188] = 154000000, [189] = 155000000, [190] = 156000000, [191] = 157000000, [192] = 158000000, [193] = 159000000, [194] = 160000000, [195] = 161000000, [196] = 162000000, [197] = 163000000, [198] = 164000000, [199] = 165000000, [200] = 16600000, [201] = 999999999} mediumfastexppokes = {"Caterpie", "Metapod", "Butterfree", "Weedle", "Kakuna", "Beedrill", "Rattata", "Raticate", "Spearow", "Fearow", "Ekans", "Arbok", "Pikachu", "Raichu", "Sandshrew", "Sandslash", "Vulpix", "Ninetales", "Zubat", "Golbat", "Paras", "Parasect", "Diglett", "Dugtrio", "Meowth", "Persian", "Psyduck", "Golduck", "Mankey", "Primeape", "Ponyta", "Rapidash", "Magnemite", "Magneton", "Doduo", "Dodrio", "Seel", "Dewgong", "Grimer", "Muk", "Onix", "Steelix", "Drowzee", "Hypno", "Krabby", "Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Hitmonlee", "Tyrogue", "Hitmonchan", "Lickitung", "Koffing", "Weezing", "Kangaskhan", "Horsea", "Seadra", "Goldeen", "Seaking", "Mr. Mime", "Scyther", "Jynx", "Smoochum", "Electabuzz", "Magmar", "Ditto", "Eevee", "Jolteon", "Flareon", "Porygon", "Omanyte", "Omastar", "Kabuto", "Kabutops", "Shiny Caterpie", "Shiny Metapod", "Shiny Butterfree", "Shiny Weedle", "Shiny Kakuna", "Shiny Beedrill", "Shiny Rattata", "Shiny Raticate", "Shiny Spearow", "Shiny Fearow", "Shiny Ekans", "Shiny Arbok", "Shiny Pikachu", "Shiny Raichu", "Shiny Sandshrew", "Shiny Sandslash", "Shiny Vulpix", "Shiny Ninetales", "Shiny Zubat", "Shiny Golbat", "Shiny Paras", "Shiny Parasect", "Shiny Diglett", "Shiny Dugtrio", "Shiny Meowth", "Shiny Persian", "Shiny Psyduck", "Shiny Golduck", "Shiny Mankey", "Shiny Primeape", "Shiny Ponyta", "Shiny Rapidash", "Shiny Magnemite", "Shiny Magneton", "Shiny Doduo", "Shiny Dodrio", "Shiny Seel", "Shiny Dewgong", "Shiny Grimer", "Shiny Muk", "Shiny Onix", "Shiny Steelix", "Shiny Drowzee", "Shiny Hypno", "Shiny Krabby", "Shiny Kingler", "Shiny Voltorb", "Shiny Electrode", "Shiny Cubone", "Shiny Marowak", "Shiny Hitmonlee", "Tyrogue", "Shiny Hitmonchan", "Shiny Lickitung", "Shiny Koffing", "Shiny Weezing", "Shiny Kangaskhan", "Shiny Horsea", "Shiny Seadra", "Shiny Goldeen", "Shiny Seaking", "Shiny Mr. Mime", "Shiny Scyther", "Shiny Jynx", "Smoochum", "Shiny Electabuzz", "Shiny Magmar", "Shiny Ditto", "Shiny Eevee", "Shiny Jolteon", "Shiny Flareon", "Shiny Porygon", "Shiny Omanyte", "Shiny Omastar", "Shiny Kabuto", "Shiny Kabutops", "Sentret", "Furret", "Hoothoot", "Noctowl", "Crobat", "Pichu", "Natu", "Xatu", "Wooper", "Quagsire", "Espeon", "Umbreon", "Girafarig", "Pineco", "Forretress", "Dunsparce", "Qwilfish", "Scizor", "Magcargo", "Slugma", "Remoraid", "Octillery", "Kingdra", "Phanpy", "Donphan", "Porygon2", "Hitmontop", "Elekid", "Magby", "Vaporeon", "Shiny Vaporeon", "Venonat", "Venomoth", "Slowpoke", "Shiny Slowpoke", "Slowbro", "Slowking", "Farfetch'd", "Tangela", "Shiny Tangela", "Sudowoodo", "Yanma", "Unown", "Wobbuffet", "Teddiursa", "Ursaring"} mediumfastexptable = { [1] = 0, [2] = 64, [3] = 216, [4] = 512, [5] = 1000, [6] = 1728, [7] = 2744, [8] = 4096, [9] = 5832, [10] = 8000, [11] = 10648, [12] = 13824, [13] = 17576, [14] = 21952, [15] = 27000, [16] = 32768, [17] = 39304, [18] = 46656, [19] = 54872, [20] = 64000, [21] = 74088, [22] = 85184, [23] = 97336, [24] = 110592, [25] = 125000, [26] = 140608, [27] = 157464, [28] = 175616, [29] = 195112, [30] = 216000, [31] = 238328, [32] = 262144, [33] = 287496, [34] = 314432, [35] = 343000, [36] = 373248, [37] = 405224, [38] = 438976, [39] = 474552, [40] = 512000, [41] = 551368, [42] = 592704, [43] = 636056, [44] = 681472, [45] = 729000, [46] = 778688, [47] = 830584, [48] = 884736, [49] = 941192, [50] = 1000000, [51] = 1061208, [52] = 1124864, [53] = 1191016, [54] = 1259712, [55] = 1331000, [56] = 1404928, [57] = 1481544, [58] = 1560896, [59] = 1643032, [60] = 1728000, [61] = 1815848, [62] = 1906624, [63] = 2000376, [64] = 2097152, [65] = 2197000, [66] = 2299968, [67] = 2406104, [68] = 2515456, [69] = 2628072, [70] = 2744000, [71] = 2863288, [72] = 2985984, [73] = 3112136, [74] = 3241792, [75] = 3375000, [76] = 3511808, [77] = 3652264, [78] = 3796416, [79] = 3944312, [80] = 4096000, [81] = 4251528, [82] = 4410944, [83] = 4574296, [84] = 4741632, [85] = 4913000, [86] = 5088448, [87] = 5268024, [88] = 5451776, [89] = 5639752, [90] = 5832000, [91] = 6028568, [92] = 6229504, [93] = 6434856, [94] = 6644672, [95] = 6859000, [96] = 7077888, [97] = 7301384, [98] = 7529536, [99] = 7762392, [100] = 8000000, [101] = 8100000, [102] = 8200000, [103] = 8300000, [104] = 8400000, [105] = 8500000, [106] = 8600000, [107] = 8700000, [108] = 8800000, [109] = 8900000, [110] = 9000000, [111] = 9100000, [112] = 9200000, [113] = 9300000, [114] = 9400000, [115] = 9500000, [116] = 9600000, [117] = 9700000, [118] = 98000000, [119] = 99200000, [120] = 10000000, [121] = 10100000, [122] = 10200000, [123] = 10330000, [124] = 10404000, [125] = 10510500, [126] = 10601060, [127] = 10700107, [128] = 10800000, [129] = 10900000, [130] = 11000000, [131] = 11100000, [132] = 11200000, [133] = 11300000, [134] = 11400000, [135] = 11540000, [136] = 11660000, [137] = 11780000, [138] = 11800000, [139] = 11920000, [140] = 12040000, [141] = 12100000, [142] = 12200000, [143] = 12300000, [144] = 12400000, [145] = 12500000, [146] = 12600000, [147] = 12700000, [148] = 12800000, [149] = 12900000, [150] = 13000000, [151] = 13100000, [152] = 13200000, [153] = 13300000, [154] = 13400000, [155] = 13500000, [156] = 13600000, [157] = 13700000, [158] = 13800000, [159] = 13900000, [160] = 14000000, [161] = 14100000, [162] = 14200000, [163] = 14300000, [164] = 14400000, [165] = 14500000, [166] = 14600000, [167] = 14700000, [168] = 14800000, [169] = 14900000, [170] = 15000000, [171] = 15100000, [172] = 15200000, [173] = 15300000, [174] = 15400000, [175] = 15500000, [176] = 15600000, [177] = 15700000, [178] = 15800000, [179] = 15900000, [180] = 16000000, [181] = 16100000, [182] = 16200000, [183] = 16300000, [184] = 16400000, [185] = 16500000, [186] = 16600000, [187] = 16700000, [188] = 16800000, [189] = 16900000, [190] = 17000000, [191] = 17100000, [192] = 17200000, [193] = 17300000, [194] = 17400000, [195] = 17500000, [196] = 17600000, [197] = 17700000, [198] = 17800000, [199] = 17900000, [200] = 18000000, [201] = 999999999} mediumslowexppokes = {"Bulbasaur", "Ivysaur", "Venusaur", "Charmander", "Charmeleon", "Charizard", "Squirtle", "Wartortle", "Blastoise", "Pidgey", "Pidgeotto", "Pidgeot", "Nidoran Female", "Nidorina", "Nidoqueen", "Nidoran Male", "Nidorino", "Nidoking", "Oddish", "Gloom", "Vileplume", "Poliwag", "Poliwhirl", "Poliwrath", "Abra", "Kadabra", "Alakazam", "Machop", "Machoke", "Machamp", "Bellsprout", "Weepinbell", "Victreebel", "Geodude", "Graveler", "Golem", "Gastly", "Haunter", "Gengar", "Mew", "Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Venusaur", "Shiny Charmander", "Shiny Charmeleon", "Shiny Charizard", "Shiny Squirtle", "Shiny Wartortle", "Shiny Blastoise", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Pidgeot", "Shiny Nidoran Female", "Shiny Nidorina", "Shiny Nidoqueen", "Shiny Nidoran Male", "Shiny Nidorino", "Shiny Nidoking", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Poliwrath", "Shiny Abra", "Shiny Kadabra", "Shiny Alakazam", "Shiny Machop", "Shiny Machoke", "Shiny Machamp", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Victreebel", "Shiny Geodude", "Shiny Graveler", "Shiny Golem", "Shiny Gastly", "Shiny Haunter", "Shiny Gengar", "Shiny Mew", "Chikorita", "Bayleef", "Meganium", "Cyndaquil", "Quilava", "Typhlosion", "Totodile", "Croconaw", "Feraligatr", "Mareep", "Flaaffy", "Ampharos", "Bellossom", "Politoed", "Hoppip", "Skiploom", "Jumpluff", "Sunkern", "Sunflora", "Murkrow", "Gligar", "Shuckle", "Sneasel", "Celebi"} mediumslowexptable = { [1] = 0, [2] = 72, [3] = 456, [4] = 768, [5] = 1080, [6] = 1432, [7] = 1888, [8] = 2512, [9] = 3352, [10] = 4480, [11] = 5936, [12] = 7784, [13] = 10088, [14] = 12896, [15] = 16280, [16] = 20280, [17] = 24960, [18] = 30384, [19] = 36600, [20] = 43680, [21] = 51664, [22] = 60616, [23] = 70600, [24] = 81664, [25] = 93880, [26] = 107288, [27] = 121952, [28] = 137936, [29] = 155288, [30] = 174080, [31] = 194352, [32] = 216168, [33] = 239592, [34] = 264672, [35] = 291480, [36] = 320056, [37] = 350464, [38] = 382768, [39] = 417016, [40] = 453280, [41] = 491600, [42] = 532040, [43] = 574664, [44] = 619520, [45] = 666680, [46] = 716184, [47] = 768096, [48] = 822480, [49] = 879384, [50] = 938880, [51] = 1001008, [52] = 1065832, [53] = 1133416, [54] = 1203808, [55] = 1277080, [56] = 1353272, [57] = 1432448, [58] = 1514672, [59] = 1599992, [60] = 1688480, [61] = 1780176, [62] = 1875144, [63] = 1973448, [64] = 2075136, [65] = 2180280, [66] = 2288920, [67] = 2401120, [68] = 2516944, [69] = 2636440, [70] = 2759680, [71] = 2886704, [72] = 3017576, [73] = 3152360, [74] = 3291104, [75] = 3433880, [76] = 3580728, [77] = 3731712, [78] = 3886896, [79] = 4046328, [80] = 4210080, [81] = 4378192, [82] = 4550728, [83] = 4727752, [84] = 4909312, [85] = 5095480, [86] = 5286296, [87] = 5481824, [88] = 5682128, [89] = 5887256, [90] = 6097280, [91] = 6312240, [92] = 6532200, [93] = 6757224, [94] = 6987360, [95] = 7222680, [96] = 7463224, [97] = 7709056, [98] = 7960240, [99] = 8216824, [100] = 8478880, [101] = 8600000, [102] = 8800000, [103] = 9000000, [104] = 9200000, [105] = 9400000, [106] = 9600000, [107] = 9800000, [108] = 10000000, [109] = 10200000, [110] = 10400000, [111] = 10600000, [112] = 10800000, [113] = 11000000, [114] = 11200000, [115] = 11400000, [116] = 11600000, [117] = 11800000, [118] = 12000000, [119] = 12200000, [120] = 12400000, [121] = 12600000, [122] = 12800000, [123] = 13030000, [124] = 13204000, [125] = 13460500, [126] = 13601060, [127] = 13800107, [128] = 14000000, [129] = 14200000, [130] = 14400000, [131] = 14600000, [132] = 14800000, [133] = 15000000, [134] = 15200000, [135] = 15440000, [136] = 15660000, [137] = 15880000, [138] = 16000000, [139] = 16220000, [140] = 16440000, [141] = 16600000, [142] = 16800000, [143] = 17000000, [144] = 17200000, [145] = 17400000, [146] = 17600000, [147] = 17800000, [148] = 18000000, [149] = 18200000, [150] = 18400000, [151] = 18600000, [152] = 18800000, [153] = 19000000, [154] = 19200000, [155] = 19400000, [156] = 19600000, [157] = 19800000, [158] = 20000000, [159] = 20200000, [160] = 20400000, [161] = 20600000, [162] = 20800000, [163] = 21000000, [164] = 21200000, [165] = 21400000, [166] = 21600000, [167] = 21800000, [168] = 22000000, [169] = 22200000, [170] = 22400000, [171] = 22600000, [172] = 22800000, [173] = 23000000, [174] = 23200000, [175] = 23400000, [176] = 23600000, [177] = 23800000, [178] = 24000000, [179] = 24200000, [180] = 24400000, [181] = 24600000, [182] = 24800000, [183] = 25000000, [184] = 25200000, [185] = 25400000, [186] = 25600000, [187] = 25800000, [188] = 26000000, [189] = 26200000, [190] = 26400000, [191] = 26600000, [192] = 26800000, [193] = 27000000, [194] = 27200000, [195] = 27400000, [196] = 27600000, [197] = 27800000, [198] = 28000000, [199] = 28200000, [200] = 28400000, [201] = 999999999} slowexppokes = {"Ho-oh", "Growlithe", "Arcanine", "Tentacool", "Tentacruel", "Shellder", "Cloyster", "Exeggcute", "Exeggutor", "Rhyhorn", "Rhydon", "Staryu", "Starmie", "Pinsir", "Tauros", "Magikarp", "Gyarados", "Lapras", "Aerodactyl", "Snorlax", "Articuno", "Zapdos", "Moltres", "Dratini", "Dragonair", "Dragonite", "Mewtwo", "Mew", "Chinchou", "Lanturn", "Heracross", "Swinub", "Piloswine", "Mantine", "Skarmory", "Houndour", "Houndoom", "Stantler", "Miltank", "Raikou", "Entei", "Suicune", "Larvitar", "Pupitar", "Tyranitar", "Lugia", "Shiny Growlithe", "Shiny Arcanine", "Shiny Tentacool", "Shiny Tentacruel", "Shiny Shellder", "Shiny Cloyster", "Shiny Exeggcute", "Shiny Exeggutor", "Shiny Rhyhorn", "Shiny Rhydon", "Shiny Staryu", "Shiny Starmie", "Shiny Pinsir", "Shiny Tauros", "Shiny Magikarp", "Shiny Gyarados", "Shiny Lapras", "Shiny Aerodactyl", "Shiny Snorlax", "Shiny Articuno", "Shiny Zapdos", "Shiny Moltres", "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", "Shiny Mewtwo", "Shiny Mew",} slowexptable = { [1] = 0, [2] = 80, [3] = 270, [4] = 640, [5] = 1250, [6] = 2160, [7] = 3430, [8] = 5120, [9] = 7290, [10] = 10000, [11] = 13310, [12] = 17280, [13] = 21970, [14] = 27440, [15] = 33750, [16] = 40960, [17] = 49130, [18] = 58320, [19] = 68590, [20] = 80000, [21] = 92610, [22] = 106480, [23] = 121670, [24] = 138240, [25] = 156250, [26] = 175760, [27] = 196830, [28] = 219520, [29] = 243890, [30] = 270000, [31] = 297910, [32] = 327680, [33] = 359370, [34] = 393040, [35] = 428750, [36] = 466560, [37] = 506530, [38] = 548720, [39] = 593190, [40] = 640000, [41] = 689210, [42] = 740880, [43] = 795070, [44] = 851840, [45] = 911250, [46] = 973360, [47] = 1038230, [48] = 1105920, [49] = 1176490, [50] = 1250000, [51] = 1326510, [52] = 1406080, [53] = 1488770, [54] = 1574640, [55] = 1663750, [56] = 1756160, [57] = 1851930, [58] = 1951120, [59] = 2053790, [60] = 2160000, [61] = 2269810, [62] = 2383280, [63] = 2500470, [64] = 2621440, [65] = 2746250, [66] = 2874960, [67] = 3007630, [68] = 3144320, [69] = 3285090, [70] = 3430000, [71] = 3579110, [72] = 3732480, [73] = 3890170, [74] = 4052240, [75] = 4218750, [76] = 4389760, [77] = 4565330, [78] = 4745520, [79] = 4930390, [80] = 5120000, [81] = 5314410, [82] = 5513680, [83] = 5717870, [84] = 5927040, [85] = 6141250, [86] = 6360560, [87] = 6585030, [88] = 6814720, [89] = 7049690, [90] = 7290000, [91] = 7535710, [92] = 7786880, [93] = 8043570, [94] = 8305840, [95] = 8573750, [96] = 8847360, [97] = 9126730, [98] = 9411920, [99] = 9702990, [100] = 10000000, [101] = 10300000, [102] = 10600000, [103] = 10900000, [104] = 11200000, [105] = 11500000, [106] = 11800000, [107] = 12100000, [108] = 12400000, [109] = 12700000, [110] = 13000000, [111] = 13300000, [112] = 13600000, [113] = 13900000, [114] = 14200000, [115] = 14500000, [116] = 14800000, [117] = 15100000, [118] = 15400000, [119] = 15700000, [120] = 16000000, [121] = 16300000, [122] = 16600000, [123] = 16900000, [124] = 17240000, [125] = 17505000, [126] = 17810060, [127] = 18101007, [128] = 18400000, [129] = 18700000, [130] = 19000000, [131] = 19300000, [132] = 19600000, [133] = 19900000, [134] = 20200000, [135] = 20540000, [136] = 20860000, [137] = 21180000, [138] = 21400000, [139] = 21720000, [140] = 22040000, [141] = 22300000, [142] = 22600000, [143] = 22900000, [144] = 23200000, [145] = 23500000, [146] = 23800000, [147] = 24100000, [148] = 24400000, [149] = 24700000, [150] = 25000000, [151] = 25300000, [152] = 25600000, [153] = 25900000, [154] = 26200000, [155] = 26500000, [156] = 26800000, [157] = 27100000, [158] = 27400000, [159] = 27700000, [160] = 28000000, [161] = 28300000, [162] = 28600000, [163] = 28900000, [164] = 29200000, [165] = 29500000, [166] = 29800000, [167] = 30100000, [168] = 30400000, [169] = 30700000, [170] = 31000000, [171] = 31300000, [172] = 31600000, [173] = 31900000, [174] = 32200000, [175] = 32500000, [176] = 32800000, [177] = 33100000, [178] = 33400000, [179] = 33700000, [180] = 34000000, [181] = 34300000, [182] = 34600000, [183] = 34900000, [184] = 35200000, [185] = 35500000, [186] = 35800000, [187] = 36100000, [188] = 36400000, [189] = 36700000, [190] = 37000000, [191] = 37300000, [192] = 37600000, [193] = 37900000, [194] = 38200000, [195] = 38500000, [196] = 38800000, [197] = 39100000, [198] = 39400000, [199] = 39700000, [200] = 40000000, [201] = 999999999} agr vai em data/lib/level system.lua apague tudo e adicione: function getPokemonStatus(name, multiplier) local a = pokes[name] local m = 1 if not a then return false end if not a.offense then return false end if multiplier then m = multiplier end local ret = {} ret.off = a.offense * m ret.offense = ret.off ret.def = a.defense * m ret.defense = ret.def ret.agi = a.agility * m ret.agility = ret.agi ret.spatk = a.specialattack * m ret.specialattack = ret.spatk ret.vit = a.vitality * m ret.vitality = ret.vit return ret end function getPokemonXMLOutfit(name) local a = "data/monster/pokes/"..name..".xml" local b = io.open(a, "a+") local c = b:read("*all") b:close() local d, e = c:find('look type="(.-)"') c = string.sub(c, d + 11, e - 1) return tonumber end function doEvolutionOutfit(cid, oldout, outfit) if not isCreature(cid) then return true end if getCreatureOutfit(cid).lookType == oldout then doSetCreatureOutfit(cid, {lookType = outfit}, -1) else doSetCreatureOutfit(cid, {lookType = oldout}, -1) end end function doStartEvolution(cid, evolution, seconds) if not isCreature(cid) then return true end local a = getPlayerStorageValue(cid, 1007) local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid) local d = getThingPos(cid) local e = getCreatureMaster(cid) if getHappinessRate(cid) < 1 then return true end local f = getCreatureOutfit(cid).lookType local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid) local h = getPokemonXMLOutfit(evolution) doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b) doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY) doSummonMonster(e, "Evolution") doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true) local evo = getCreatureSummons(e)[1] doEvolutionOutfit(evo, h, f) doCreatureSetHideHealth(evo, true) doCreatureSetLookDir(evo, 2) setPlayerStorageValue(evo, 1007, g) doTeleportThing(evo, d, false) addEvent(sendSSJEffect, 250, evo) doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS) doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h) end function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h) if not isCreature(cid) then doSendAnimatedText(pos, "CANCEL", 215) return true end if evolve then doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0) return true end doSendMagicEffect(pos, 18) if ssj then sendSSJEffect(evo) end doEvolutionOutfit(cid, f, h) addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h) end function sendSSJEffect(cid) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) local pos2 = getThingPos(cid) pos2.x = pos2.x + math.random(-1, 1) pos2.y = pos2.y - math.random(1, 2) doSendDistanceShoot(pos1, pos2, 37) addEvent(sendSSJEffect, 45, cid) end function sendFinishEvolutionEffect(cid, alternate) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) if alternate then local pos = { [1] = {-2, 0}, [2] = {-1, -1}, [3] = {0, -2}, [4] = {1, -1}, [5] = {2, 0}, [6] = {1, 1}, [7] = {0, 2}, [8] = {-1, 1}} for a = 1, 8 do local pos2 = getThingPos(cid) pos2.x = pos2.x + pos[a][1] pos2.y = pos2.y + pos[a][2] local pos = getThingPos(cid) doSendDistanceShoot(pos2, pos, 37) addEvent(doSendDistanceShoot, 300, pos, pos2, 37) end else for a = 0, 3 do doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37) end for a = 4, 7 do addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37) end end end function doEvolvePokemon(cid, item2, theevo, stone1, stone2) if not isCreature(cid) then return true end if not pokes[theevo] or not pokes[theevo].offense then doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true) return true end local owner = getCreatureMaster(item2.uid) local pokeball = getPlayerSlotItem(cid, 8) local description = "Contains a "..theevo.."." local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid) doItemSetAttribute(pokeball.uid, "hp", pct) doItemSetAttribute(pokeball.uid, "poke", theevo) doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".") doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!") doSendMagicEffect(getThingPos(item2.uid), 18) doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo]) doSendMagicEffect(getThingPos(cid), 173) local oldpos = getThingPos(item2.uid) local oldlod = getCreatureLookDir(item2.uid) local oldlvl = getPokemonLevel(item2.uid) doRemoveCreature(item2.uid) doSummonMonster(cid, theevo) local pk = getCreatureSummons(cid)[1] doTeleportThing(pk, oldpos, false) doCreatureSetLookDir(pk, oldlod) sendFinishEvolutionEffect(pk, true) addEvent(sendFinishEvolutionEffect, 550, pk, true) addEvent(sendFinishEvolutionEffect, 1050, pk) doPlayerRemoveItem(cid, stone1, 1) doPlayerRemoveItem(cid, stone2, 1) doAddPokemonInOwnList(cid, theevo) local status = getPokemonStatus(getCreatureName(pk)) local off = status.off * 7.5 local def = status.def * 7.5 local agi = status.agi * 7.5 local spatk = status.spatk * 7.5 local vit = status.vit * 7 doItemSetAttribute(pokeball.uid, "offense", getItemAttribute(pokeball.uid, "offense") + off) doItemSetAttribute(pokeball.uid, "defense", getItemAttribute(pokeball.uid, "defense") + def) doItemSetAttribute(pokeball.uid, "speed", getItemAttribute(pokeball.uid, "speed") + agi) doItemSetAttribute(pokeball.uid, "specialattack", getItemAttribute(pokeball.uid, "specialattack") + spatk) doItemSetAttribute(pokeball.uid, "vitality", getItemAttribute(pokeball.uid, "vitality") + vit) doPlayerSendTextMessage(cid, 27, "Evolution bonus: • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit).."") local happy = getItemAttribute(pokeball.uid, "happy") doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution) if happy + happyGainedOnEvolution > 255 then doItemSetAttribute(pokeball.uid, "happy", 255) end adjustStatus(pk, pokeball.uid, true, false) if useKpdoDlls then doUpdateMoves(cid) end end function givePokemonExp(cid, item, expe, pct, rarecandy) if expe <= 0 or not isCreature(cid) then return true end local leveltable = getPokemonExperienceTable(getPokeballName(item.uid, true)) if getItemAttribute(item.uid, "exp") + expe > leveltable[200] then givePokemonExp(cid, item, leveltable[200] - getItemAttribute(item.uid, "exp")) return true end doItemSetAttribute(item.uid, "exp", getItemAttribute(item.uid, "exp") + expe) doItemSetAttribute(item.uid, "happy", getItemAttribute(item.uid, "happy") + 1) doItemSetAttribute(item.uid, "nextlevelexp", getItemAttribute(item.uid, "nextlevelexp") - expe) if pct then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." has received "..expe.." experience points ("..pct.."%).") else if getItemAttribute(item.uid, "nextlevelexp") > 0 then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points ("..getItemAttribute(item.uid, "nextlevelexp").." to next level).") else doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points and has leveled up!") end end if isBeingUsed(item.itemid) then doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), expe, 215) end if getItemAttribute(item.uid, "nextlevelexp") <= 0 then local summon = getCreatureSummons(cid)[1] if not isCreature(summon) then return true end doSendFlareEffect(getThingPos(summon)) doSendAnimatedText(getThingPos(summon), "Level up!", 215) adjustPokemonLevel(item.uid, cid, item.itemid) end end function givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage) if expe <= 0 or not isCreature(cid) then return true end local leveltable = getPokemonExperienceTable(getPokeballName(item, true)) if getItemAttribute(item, "exp") + expe > leveltable[200] then givePokemonExpInBp(cid, item, leveltable[200] - getItemAttribute(item, "exp"), ballid) return true end doItemSetAttribute(item, "exp", getItemAttribute(item, "exp") + expe) doItemSetAttribute(item, "happy", getItemAttribute(item, "happy") + 1) doItemSetAttribute(item, "nextlevelexp", getItemAttribute(item, "nextlevelexp") - expe) if not hidemessage then if pct then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." has received "..expe.." experience points ("..pct.."%).") else if getItemAttribute(item, "nextlevelexp") > 0 then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points inside his pokeball ("..getItemAttribute(item, "nextlevelexp").." to next level).") else doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points and has leveled up inside his pokeball.") adjustPokemonLevel(item, cid, ballid) end end end end function doMathDecimal(number, casas) if math.floor(number) == number then return number end local c = casas and casas + 1 or 3 for a = 0, 10 do if math.floor(number) < math.pow(10, a) then local str = string.sub(""..number.."", 1, a + c) return tonumber(str) end end return number end function adjustPokemonLevel(item, cid, id, rarecandy) if not isCreature(cid) then return true end local exp = getItemAttribute(item, "exp") local level = getItemAttribute(item, "level") local leveltable = getPokemonExperienceTable(getPokeballName(item, true)) local newlevel = 1 for x = 1, 200 do if exp >= leveltable[x] and exp < leveltable[x+1] then newlevel = x end end if newlevel <= 1 then return true end local levelsup = (newlevel - level) local pokemon = getItemAttribute(item, "poke") local happy = getItemAttribute(item, "happy") local rate = happy / 100 local newhappiness = happy if happy >= 250 then newhappiness = 255 elseif happy >= 230 then newhappiness = happy + 4 elseif happy >= 210 then newhappiness = happy + 6 elseif happy >= 180 then newhappiness = happy + 8 elseif happy >= 140 then newhappiness = happy + 10 elseif happy >= 110 then newhappiness = happy + 12 else newhappiness = happy + 15 end local status = getPokemonStatus(pokemon) local off = status.off * rate * levelsup local def = status.def * rate * levelsup local agi = status.agi * rate * levelsup local spatk = status.spatk * rate * levelsup local vit = status.vit * rate * levelsup doItemSetAttribute(item, "level", newlevel) if not rarecandy then doItemSetAttribute(item, "happy", newhappiness) end local nextexp = leveltable[newlevel + 1] - exp doItemSetAttribute(item, "nextlevelexp", nextexp) doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off) doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def) doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi) doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk) doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit) if newlevel > getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer then addEvent(doPlayerSendTextMessage, 30, cid, 18, "Warning: Your "..getPokeballName(item).."'s ["..newlevel.."] level is much higher than yours, so you will not be able to call him to battles.") end if isCreature(cid) and id >= 1 and isBeingUsed(id) then adjustStatus(getCreatureSummons(cid)[1], item, false, true) doPlayerSendTextMessage(cid, 27, "• Level: "..newlevel.." (+"..levelsup..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit).."") if happy < minHappyToEvolve then return true end if pokemonsCanEvolveByLevel then local summon = getCreatureSummons(cid)[1] local reqlevel = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].level or -1 local level = getItemAttribute(item, "level") local evolution = "none" local name = getCreatureName(summon) if name == "Tyrogue" and level >= 20 then if getOffense(summon) == getDefense(summon) then evolution = "Hitmontop" elseif getOffense(summon) > getDefense(summon) then evolution = "Hitmonlee" else evolution = "Hitmonchan" end elseif name == "Eevee" then if happy >= maxHappyToEvolve then if isDay() then evolution = "Espeon" else evolution = "Umbreon" end end elseif name == "Slowpoke" and level >= 28 then evolution = "Slowbro" elseif name == "Poliwhirl" and level >= 36 then evolution = "Poliwrath" elseif reqlevel > 4 and level >= reqlevel then evolution = poevo[getCreatureName(summon)].evolution elseif reqlevel == 2 and happy >= maxHappyToEvolve then evolution = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].evolution or "none" end if evolution ~= "none" then doStartEvolution(summon, evolution, 4) end end end end function adjustStatus(pk, item, health, vite, conditions) if not isCreature(pk) then return true end local bonusoffense = getItemAttribute(item, boffense) or 0 local bonusdefense = getItemAttribute(item, bdefense) or 0 local bonusagility = getItemAttribute(item, bagility) or 0 local bonussattack = getItemAttribute(item, bsattack) or 0 setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level")) setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense") + bonusoffense) setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense") + bonusdefense) setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed") + bonusagility) setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack") + bonussattack) local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0 doCreatureSetSkullType(pk, gender) if vite == true then local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk) local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004) setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT )) doCreatureAddHealth(pk, pct * vit * HPperVIT) end setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality")) doRegainSpeed(pk) local nick = getItemAttribute(item, "poke") if getItemAttribute(item, "nick") then nick = getItemAttribute(item, "nick") end setPlayerStorageValue(pk, 1007, nick) local boostlevel = getItemAttribute(item, "boost") or 0 local boostshow = hideBoost and "]" or " + "..boostlevel.."]" local lvlstr = "" if showBoostSeparated then boostshow = hideBoost and "]" or "] [+"..boostlevel.."]" end if hideSummonsLevel then if not hideBoost then nick = nick.." [+"..boostlevel.."]" end else nick = nick.." ["..getItemAttribute(item, "level")..""..boostshow.."" end doCreatureSetNick(pk, nick) if not getItemAttribute(item, "happy") then doItemSetAttribute(item, "happy", 120) end if not getItemAttribute(item, "hunger") then doItemSetAttribute(item, "hunger", 5) end local happy = getItemAttribute(item, "happy") if happy < 0 then happy = 0 end setPlayerStorageValue(pk, 1008, happy) local hunger = getItemAttribute(item, "hunger") setPlayerStorageValue(pk, 1009, hunger) if health == true then local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk) local rd = 1 - (tonumber(getItemAttribute(item, "hp"))) setCreatureMaxHealth(pk, mh) doCreatureAddHealth(pk, getCreatureMaxHealth(pk)) doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd)) end if isSummon(pk) and conditions then local burn = getItemAttribute(item, "burn") if burn and burn >= 0 then addEvent(doAdvancedBurn, 5000, pk, pk, getItemAttribute(item, "burndmg"), burn - 1) end local poison = getItemAttribute(item, "poison") if poison and poison >= 0 then addEvent(doAdvancedPoison, 2500, pk, pk, getItemAttribute(item, "poisondmg"), poison - 1) end if getItemAttribute(item, "confuse") and getItemAttribute(item, "confuse") >= 1 then addEvent(doAdvancedConfuse, 1200, pk, getItemAttribute(item, "confuse"), getPlayerStorageValue(pk, 3891)) end if getItemAttribute(item, "blind") and getItemAttribute(item, "blind") >= 1 then addEvent(doBlind, 300, pk, getItemAttribute(item, "blind"), getItemAttribute(item, "blindef")) end if getItemAttribute(item, "sleep") and getItemAttribute(item, "sleep") >= 1 then doSleep(pk, getItemAttribute(item, "sleep")) end end return true end function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp) if not isCreature(cid) then return true end local levelRange = 0 local off = 0 local def = 0 local agi = 0 local spatk = 0 local vit = 0 local this = getCreatureName(cid) local ee = 1 if optionalExtraExp then ee = optionalExtraExp end if optionalLevel and tonumber(optionalLevel) >= 1 then if optionalLevel <= 200 then levelRange = optionalLevel else levelRange = 200 end elseif getCreatureOutfit(cid).lookHead and getCreatureOutfit(cid).lookBody and getCreatureOutfit(cid).lookHead <= getCreatureOutfit(cid).lookBody then levelRange = math.random(getCreatureOutfit(cid).lookHead, getCreatureOutfit(cid).lookBody) else levelRange = math.random(20, 30) end local status = getPokemonStatus(this) if status then off = status.off def = status.def agi = status.agi vit = status.vit spatk = status.spatk end setPlayerStorageValue(cid, 1000, levelRange) if optionalStatus and optionalStatus.off then setPlayerStorageValue(cid, 1001, optionalStatus.offense) setPlayerStorageValue(cid, 1002, optionalStatus.defense) setPlayerStorageValue(cid, 1003, optionalStatus.agility) setPlayerStorageValue(cid, 1004, optionalStatus.vitality) setPlayerStorageValue(cid, 1005, optionalStatus.specialattack) setPlayerStorageValue(cid, 1011, optionalStatus.offense) setPlayerStorageValue(cid, 1012, optionalStatus.defense) setPlayerStorageValue(cid, 1013, optionalStatus.agility) setPlayerStorageValue(cid, 1014, optionalStatus.vitality) setPlayerStorageValue(cid, 1015, optionalStatus.specialattack) else setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.8)) setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.8)) setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.8)) setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.8)) setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.8)) setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001)) setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002)) setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003)) setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004)) setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005)) end doRegainSpeed(cid) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) if pokes[getCreatureName(cid)].exp then --getMonsterInfo(getCreatureName(cid)).experience local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee) end local wildshow = wildBeforeNames and "Wild " or "" if optionalNick then if hideWildsLevel then doCreatureSetNick(cid, optionalNick) else doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]") end else if hideWildsLevel then doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."") else doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]") end end end function getOffense(cid) if not isCreature(cid) then return 0 end if getPlayerStorageValue(cid, 3894) >= 1 then return tonumber(getPlayerStorageValue(cid, 1001)) / 2 end return tonumber(getPlayerStorageValue(cid, 1001)) end function getDefense(cid) if not isCreature(cid) then return 0 end if getPlayerStorageValue(cid, 3894) >= 1 then return tonumber(getPlayerStorageValue(cid, 1002)) / 2 end return tonumber(getPlayerStorageValue(cid, 1002)) end function getSpeed(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1003)) end function getVitality(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1004)) end function getSpecialAttack(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1005)) end function getHappiness(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1008)) end function getSpecialDefense(cid) if not isCreature(cid) then return 0 end return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2 end function getWildPokemonExp(cid) return getPlayerStorageValue(cid, 1006) end function getWildPokemonLevel(cid) return getPlayerStorageValue(cid, 1000) end function getLevel(cid) if isSummon(cid) then return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level") end return getPlayerStorageValue(cid, 1000) end function getPokeName(cid) if not isSummon(cid) then return getCreatureName(cid) end if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end local item = getPlayerSlotItem(getCreatureMaster(cid), 8) if getItemAttribute(item.uid, "nick") then return getItemAttribute(item.uid, "nick") end return getCreatureName(cid) end function getPokeballName(item, truename) if not truename and getItemAttribute(item, "nick") then return getItemAttribute(item, "nick") end return getItemAttribute(item, "poke") end function getPokemonName(cid) return getCreatureName(cid) end function getPokemonLevel(cid) if not isCreature(cid) then return 0 end return getPlayerStorageValue(cid, 1000) end function getPokemonGender(cid) return getCreatureSkullType(cid) end Alguem Consegue criar um spell que tire os status miss,confusion? eu acho q da pra usar algo como doCureStatus(cid, "all", true) EU ACHO! é que olhei essa function no script da Nurse. .--. 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Wiisht 3 Postado Julho 27, 2012 Share Postado Julho 27, 2012 o npc não compra mais os pokemons "pokemon collector" no servidor sem level. alguem sabe como concertar ? :c Link para o comentário Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Julho 27, 2012 Share Postado Julho 27, 2012 @Wiisht obrigado denovo pelo report '-' irei arrumar ele xD posto aki assim q termina de arrumalo Link para o comentário Compartilhar em outros sites More sharing options...
theu1995 12 Postado Julho 27, 2012 Share Postado Julho 27, 2012 (editado) @Wiisht obrigado denovo pelo report '-' irei arrumar ele xD posto aki assim q termina de arrumalo concerta tbm o do rare candy. u.u :* EDIT: o npc aNpcCasino tem que arrumar o script dele tbm. =P Editado Julho 27, 2012 por MaatheeuusYuurii Link para o comentário Compartilhar em outros sites More sharing options...
Wiisht 3 Postado Julho 27, 2012 Share Postado Julho 27, 2012 @Wiisht obrigado denovo pelo report '-' irei arrumar ele xD posto aki assim q termina de arrumalo blz Slicer! cara você sabe como coloca para os clans terem pokemons shinys proprios ? Ex: Seavell Master usa Shiny Vaporeon etc.. vlw! Link para o comentário Compartilhar em outros sites More sharing options...
theu1995 12 Postado Julho 27, 2012 Share Postado Julho 27, 2012 @Wiisht obrigado denovo pelo report '-' irei arrumar ele xD posto aki assim q termina de arrumalo blz Slicer! cara você sabe como coloca para os clans terem pokemons shinys proprios ? Ex: Seavell Master usa Shiny Vaporeon etc.. vlw! na atualização que ele postou, 2.2 e 1.2 ja estão tudo certinho. Seavel = Shiny Poreon, Volcanic = Shiny Flareon etc ... Link para o comentário Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Julho 27, 2012 Share Postado Julho 27, 2012 (editado) @MaatheeuusYuurii q q tem o rare candy? ele n serve pro serv sem lvl na real.. ;x soh uma atualizaçao rapida... esses npcs vao ta na proxima atualizaçao tb.. Npc pokemon seller.. npc/scripts/pokemon seller.lua local focus = 0 local talk_start = 0 local conv = 0 local cost = 0 local pname = "" local baseprice = 0 function sellPokemon(cid, name, price) local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) for a, b in pairs(pokeballs) do local balls = getItemsInContainerById(bp.uid, b.on) for _, ball in pairs (balls) do if string.lower(getItemAttribute(ball, "poke")) == string.lower(name) then selfSay("Wow! Thanks for this wonderful "..getItemAttribute(ball, "poke").."! Take yours "..price.." dollars. Would you like to sell another pokemon?") doRemoveItem(ball, 1) doPlayerAddMoney(cid, price * 100) return true end end end selfSay("You don't have a "..name..", make sure it is in your backpack and it is not fainted!") return false end function onCreatureSay(cid, type, msg) local msg = string.lower(msg) if string.find(msg, "!") or string.find(msg, ",") then return true end if focus == cid then talk_start = os.clock() end if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 3 then selfSay('Welcome to my store! I buy pokemons of all species, just tell me the name of the pokemon you want to sell.') focus = cid conv = 1 talk_start = os.clock() cost = 0 pname = "" return true end if msgcontains(msg, 'bye') and focus == cid then selfSay('See you around then!') focus = 0 return true end if msgcontains(msg, 'yes') and focus == cid and conv == 4 then selfSay('Tell me the name of the pokemon you would like to sell.') conv = 1 return true end if msgcontains(msg, 'no') and conv == 4 and focus == cid then selfSay('Ok, see you around then!') focus = 0 return true end local common = {"rattata", "caterpie", "weedle", "magikarp"} if conv == 1 and focus == cid then for a = 1, #common do if msgcontains(msg, common[a]) then selfSay('I dont buy such a common pokemon!') return true end end end if msgcontains(msg, 'no') and conv == 3 and focus == cid then selfSay('Well, then what pokemon would you like to sell?') conv = 1 return true end if (conv == 1 or conv == 4) and focus == cid then local name = doCorrectPokemonName(msg) local pokemon = pokes[name] if not pokemon then selfSay("Sorry, I don't know what pokemon you're talking about! Are you sure you spelled it correctly?") return true end baseprice = math.floor(pokemon.level * 150) -- preço baseado em level base cost = baseprice pname = name selfSay("Are you sure you want to sell a "..name.." for "..cost.." dollars?") conv = 3 end if isConfirmMsg(msg) and focus == cid and conv == 3 then if sellPokemon(cid, pname, cost) then conv = 4 else conv = 1 end return true end end local intervalmin = 38 local intervalmax = 70 local delay = 25 local number = 1 local messages = {"Buying some beautiful pokemons! Come here to sell them!", "Wanna sell a pokemon? Came to the right place!", "Buy pokemon! Excellent offers!", "Tired of a pokemon? Why don't you sell it to me then?", } function onThink() if focus == 0 then selfTurn(1) delay = delay - 0.5 if delay <= 0 then selfSay(messages[number]) number = number + 1 if number > #messages then number = 1 end delay = math.random(intervalmin, intervalmax) end return true else if not isCreature(focus) then focus = 0 return true end local npcpos = getThingPos(getThis()) local focpos = getThingPos(focus) if npcpos.z ~= focpos.z then focus = 0 return true end if (os.clock() - talk_start) > 70 then focus = 0 selfSay("I have other clients too, talk to me when you feel like selling a pokemon.") end if getDistanceToCreature(focus) > 3 then selfSay("Good bye then and thanks!") focus = 0 return true end local dir = doDirectPos(npcpos, focpos) selfTurn(dir) end return true end npc cassino... lib/npcCassino.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function doBuyPokemonWithCasinoCoins(cid, poke) npcHandler:onSellpokemon(cid) end function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end ------------------------------------------------------------ local function buyPoke(cid, pokemon, price) if pokemon == "" then return true end local gender = getRandomGenderByName(pokemon) local btype = "normal" local happy = 180 if getPlayerFreeCap(cid) >= 6 or getContainerSize(getPlayerSlotItem(cid, 3).uid) >= 32 then item = doCreateItemEx(11826) else item = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, 11826, 1) end doItemSetAttribute(item, "poke", pokemon) doItemSetAttribute(item, "hp", 1) doItemSetAttribute(item, "happy", happy) doItemSetAttribute(item, "gender", gender) doItemSetAttribute(item, "description", "Contains a "..pokemon..".") doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".") if getPlayerFreeCap(cid) >= 6 or getContainerSize(getPlayerSlotItem(cid, 3).uid) >= 32 then doPlayerSendMailByName(getCreatureName(cid), item, 1) end setPlayerStorageValue(cid, 23254, getPlayerStorageValue(cid, 23254) - price) end ------------------------------------------------------------------------------ if msgcontains(msg, 'pokemon') then selfSay("Hello ".. getCreatureName(cid) .. ", I have three Pokemons to choose one among them, {Eevee}, {Porygon} and {Ditto}, which would you choose? ", cid) talkState[cid] = 1 elseif (msgcontains(msg, 'Eevee') or msgcontains(msg, 'eevee')) and talkState[cid] == 1 then selfSay("Are you sure you want buy an Eevee for 22000 cassino coins?", cid) talkState[cid] = 2 elseif (msgcontains(msg, 'Porygon') or msgcontains(msg, 'porygon')) and talkState[cid] == 1 then selfSay("Are you sure you want buy an Porygon for 45000 cassino coins?", cid) talkState[cid] = 3 elseif (msgcontains(msg, 'Ditto') or msgcontains(msg, 'ditto')) and talkState[cid] == 1 then selfSay("Are you sure you want buy an Ditto for 60000 cassino coins?", cid) talkState[cid] = 4 elseif (msgcontains(msg, 'nao') or msgcontains(msg, 'no')) and talkState[cid] == 2 then selfSay("Did not like this choice? You can choose one {Porygon} or one {Ditto} too.", cid) talkState[cid] = 1 elseif (msgcontains(msg, 'nao') or msgcontains(msg, 'no')) and talkState[cid] == 3 then selfSay("Did not like this choice? You can choose one {Eevee} or one {Ditto} too.", cid) talkState[cid] = 1 elseif (msgcontains(msg, 'nao') or msgcontains(msg, 'no')) and talkState[cid] == 4 then selfSay("Did not like this choice? You can choose one {Eevee} or one {Porygon} too.", cid) talkState[cid] = 1 elseif (msgcontains(msg, 'sim') or msgcontains(msg, 'yes')) and talkState[cid] == 2 then if getPlayerStorageValue(cid, 23254) >= 22000 then local pokemon = "Eevee" local price = 22000 buyPoke(cid, pokemon, price) selfSay("Here you are! You have just bought an "..pokemon.." for "..price.." casino coins!", cid) talkState[cid] = 0 else selfSay("You don't have enought cassino coins!", cid) talkState[cid] = 0 end elseif (msgcontains(msg, 'sim') or msgcontains(msg, 'yes')) and talkState[cid] == 3 then if getPlayerStorageValue(cid, 23254) >= 45000 then local pokemon = "Porygon" local price = 45000 buyPoke(cid, pokemon, price) selfSay("Here you are! You have just bought an "..pokemon.." for "..price.." casino coins!", cid) talkState[cid] = 0 else selfSay("You don't have enought cassino coins!", cid) talkState[cid] = 0 end elseif (msgcontains(msg, 'sim') or msgcontains(msg, 'yes')) and talkState[cid] == 4 then if getPlayerStorageValue(cid, 23254) >= 60000 then local pokemon = "Ditto" local price = 60000 buyPoke(cid, pokemon, price) selfSay("Here you are! You have just bought an "..pokemon.." for "..price.." casino coins!", cid) talkState[cid] = 0 else selfSay("You don't have enought cassino coins!", cid) talkState[cid] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Edit.. Off... alguem sabe aonde fica essa function? ja procurei em tudo e nd u,U doSetMonsterGym(summon, focus) Editado Julho 27, 2012 por Slicer Link para o comentário Compartilhar em outros sites More sharing options...
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