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[Encerrado] [Pokemon] Dúvidas? - Pda


lucashgas

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1° Qual versao vc esta usando ? tudo que postamos aqui e para funcionar no pokemon dash advanced...ques esta na pag 1 deste topico, que so funcionara tambem com o cliente que esta junto ao download.

Se vc usar outros clientes ou outros server nao vai funcionar nenhum nem outro.Creio que o seu problema esteja sendo esse, ^^

Para criar um shiny venusaur vc deve ir em data/monster/script fazer uma copia do venusaur renomear para shiny venusaur e muda o type dele para o type q esta no dat editor ^^

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@All

 

Alguem tem Npc Que pinta ball?

 

 

se tiver pode compartilhar com o pessoal que precisa?

 

thanks

Eu ja compartilhei só procurar nesse tópico.

 

Qual pagina?

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@All

 

alguem puder ajudar estou tendo erro no controle e ainda ta dando lag no jogo

 

 

22/01/2012 21:18:22] [Error - TalkAction Interface]

[22/01/2012 21:18:22] In a timer event called from:

[22/01/2012 21:18:22] data/talkactions/scripts/move1.lua:onSay

[22/01/2012 21:18:22] Description:

[22/01/2012 21:18:22] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value)

[22/01/2012 21:18:22] stack traceback:

[22/01/2012 21:18:22] data/talkactions/scripts/move1.lua:6: in function <data/talkactions/scripts/move1.lua:3>

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@All

 

alguem puder ajudar estou tendo erro no controle e ainda ta dando lag no jogo

 

 

22/01/2012 21:18:22] [Error - TalkAction Interface]

[22/01/2012 21:18:22] In a timer event called from:

[22/01/2012 21:18:22] data/talkactions/scripts/move1.lua:onSay

[22/01/2012 21:18:22] Description:

[22/01/2012 21:18:22] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value)

[22/01/2012 21:18:22] stack traceback:

[22/01/2012 21:18:22] data/talkactions/scripts/move1.lua:6: in function <data/talkactions/scripts/move1.lua:3>

 

 

Vc troko algo ae?

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@All

 

alguem puder ajudar estou tendo erro no controle e ainda ta dando lag no jogo

 

 

22/01/2012 21:18:22] [Error - TalkAction Interface]

[22/01/2012 21:18:22] In a timer event called from:

[22/01/2012 21:18:22] data/talkactions/scripts/move1.lua:onSay

[22/01/2012 21:18:22] Description:

[22/01/2012 21:18:22] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value)

[22/01/2012 21:18:22] stack traceback:

[22/01/2012 21:18:22] data/talkactions/scripts/move1.lua:6: in function <data/talkactions/scripts/move1.lua:3>

 

 

Vc troko algo ae?

 

Nada leke manda seu move1 pra arrumar aqui

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local msgs = {"use ", ""}

 

function doAlertReady(cid, id, movename, n, cd)

if not isCreature(cid) then return true end

local myball = getPlayerSlotItem(cid, 8)

if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")

return true

end

local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)

if not p or #p <= 0 then return true end

for a = 1, #p do

if getItemAttribute(p[a], cd) == "cd:"..id.."" then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")

return true

end

end

end

 

function onSay(cid, words, param, channel)

 

 

if param ~= "" then return true end

if string.len(words) > 3 then return true end

 

if #getCreatureSummons(cid) == 0 then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")

return 0

end

 

if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then

return 0

end

 

local mypoke = getCreatureSummons(cid)[1]

 

if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end

if getCreatureName(mypoke) == "Evolution" then return true end

 

local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)

 

local it = string.sub(words, 2, 3)

local move = movestable[name].move1

local cdzin = "move"..it..""

 

if it == "2" then

move = movestable[name].move2

elseif it == "3" then

move = movestable[name].move3

elseif it == "4" then

move = movestable[name].move4

elseif it == "5" then

move = movestable[name].move5

elseif it == "6" then

move = movestable[name].move6

elseif it == "7" then

move = movestable[name].move7

elseif it == "8" then

move = movestable[name].move8

elseif it == "9" then

move = movestable[name].move9

elseif it == "10" then

move = movestable[name].move10

elseif it == "11" then

move = movestable[name].move11

elseif it == "12" then

move = movestable[name].move12

elseif it == "13" then

move = movestable[name].move13

end

 

if not move then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")

return true

end

 

if false and getLevel(mypoke) < move.level then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.")

return 0

end

 

if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.")

return 0

end

 

if getTileInfo(getThingPos(mypoke)).protection then

doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")

return 0

end

 

 

if move.target == 1 then

 

if not isCreature(getCreatureTarget(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")

return 0

end

 

if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then

return 0

end

 

if getCreatureHealth(getCreatureTarget(cid)) <= 0 then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")

return 0

end

 

if not isCreature(getCreatureSummons(cid)[1]) then

return true

end

 

if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")

return 0

end

 

if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then

return 0

end

end

 

doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY)

 

local newid = 0

 

if isSleeping(mypoke) then

newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8)

doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER)

return 0

else

newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)

end

 

if move.name ~= "Metronome" then

doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER)

end

 

addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin)

docastspell(mypoke, move.name)

doCreatureAddCondition(cid, playerexhaust)

 

if useKpdoDlls then

doUpdateCooldowns(cid)

end

 

return 0

end

 

 

pega leke xD

 

@suarez23

simon esque cheqe por el dat editor y ai salen todos los shiny portrait pero no se como agregarlos :S tu sabes?

 

vas a configuration.lua y busacas en shiny portrait y ay lo cambias xD

Editado por suarez23
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