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[Duvida] Estou Com Um Problema No Pvp Do Meu Poketibia!


alissonzin

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Estou com um problema no PVP do meu poketibia server, tipo, a galera entra na área e pá, mesmo tanto PVP Enforced, ou No-PVP, pokémon ataca pokémon mais nao arranca life. =/

 

se alguem puder me ajudar, meu exp.lua ta ai abaixo! =]

 

local expcond = createConditionObject(CONDITION_INFIGHT)
setConditionParam(expcond, CONDITION_PARAM_TICKS, 4500)

local colors = {
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[WATERDAMAGE] = {cor = COLOR_WATER},
[iCEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[bUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[COMBAT_PHYSICALDAMAGE] = {cor = 0},
}

function onStatsChange(cid, attacker, enps, combatee, value)

if enps == STATSCHANGE_HEALTHGAIN then
return true
end

if isPlayer(cid) then
if #getCreatureSummons(cid) >= 1 then
return false
end
if isPlayer(attacker) or isSummon(attacker) then
return false
end
end

local cores = 0
       if colors[combatee] then
       cores = colors[combatee].cor
       end

if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction
       if isCreature(attacker) then
       return false
       end
return true
end

if getPlayerStorageValue(cid, 34) >= 1 then -- REFLECT
       if combatee ~= COMBAT_PHYSICALDAMAGE then
               if isCreature(attacker) then
               doSendMagicEffect(getThingPos(cid), 135)
               doSendMagicEffect(getThingPos(attacker), 3)
               doSendAnimatedText(getThingPos(cid), "REFLECT", 215)
               doCreatureAddHealth(attacker, -value, 3, 191) -- 3 = efeito do reflect
               setPlayerStorageValue(cid, 34, 0)
               return false
               end
       end
end

if getPlayerStorageValue(cid, 35) >= 1 then -- MAGIAS DE MISS, STRING SHOT, MUD SHOT ETC
       if combatee ~= COMBAT_PHYSICALDAMAGE then
               if isCreature(attacker) then
               doSendAnimatedText(getThingPos(cid), "MISS", 215)
               setPlayerStorageValue(cid, 35, 0)
               return false
               end
       end
end

if not isCreature(attacker) then
return true
end

if isPlayer(attacker) then
return true
end

if getCreatureHealth(cid) <= value then
       if isPlayer(cid) then
       if isPlayer(attacker) or isSummon(attacker) then return false end
       doCreatureAddHealth(cid, -getCreatureHealth(cid), 3, 180)
       return false
       end
       if isSummon(cid) and (isPlayer(attacker) or isSummon(attacker)) then
       if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end
       if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end
       end

       if isPlayer(getCreatureMaster(attacker)) then
       doTargetCombatHealth(getCreatureMaster(attacker), cid, combatee, -(getCreatureHealth(cid)), -(getCreatureHealth(cid)), 3)
               if isInArray({GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE}, combatee) then
               doSendAnimatedText(getThingPos(cid), value, cores)
               end
       return false
       end
return true
end

if isPlayer(cid) then
doCreatureAddHealth(cid, -value, 3, 180)
return false
end

if isPlayer(getCreatureMaster(cid)) then
doAddCondition(getCreatureMaster(cid), expcond)
end


if combatee == ELECTRICDAMAGE then
if isInArray(electric2, getCreatureName(cid)) then
x = 2
elseif isInArray(electric1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(electric0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == WATERDAMAGE then
if isInArray(water2, getCreatureName(cid)) then
x = 2
elseif isInArray(water1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(water0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == GRASSDAMAGE then
if isInArray(grass2, getCreatureName(cid)) then
x = 2
elseif isInArray(grass1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(grass0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == FLYDAMAGE then
if isInArray(flying2, getCreatureName(cid)) then
x = 2
elseif isInArray(flying1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(flying0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == FIREDAMAGE then
if isInArray(fire2, getCreatureName(cid)) then
x = 2
elseif isInArray(fire1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(fire0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == ROCKDAMAGE then
if isInArray(rock2, getCreatureName(cid)) then
x = 2
elseif isInArray(rock1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(rock0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == GROUNDDAMAGE then
if isInArray(ground2, getCreatureName(cid)) then
x = 2
elseif isInArray(ground1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(ground0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == GHOSTDAMAGE then
if isInArray(ghost2, getCreatureName(cid)) then
x = 2
elseif isInArray(ghost1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(ghost0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == BUGDAMAGE then
if isInArray(bug2, getCreatureName(cid)) then
x = 2
elseif isInArray(bug1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(bug0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == NORMALDAMAGE then
if isInArray(normal2, getCreatureName(cid)) then
x = 2
elseif isInArray(normal1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(normal0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == FIGHTDAMAGE then
if isInArray(fighting2, getCreatureName(cid)) then
x = 2
elseif isInArray(fighting1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(fighting0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == POISONDAMAGE then
if isInArray(poison2, getCreatureName(cid)) then
x = 2
elseif isInArray(poison1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(poison0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == PSYCHICDAMAGE then
if isInArray(psychic2, getCreatureName(cid)) then
x = 2
elseif isInArray(psychic1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(psychic0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == ICEDAMAGE then
if isInArray(ice2, getCreatureName(cid)) then
x = 2
elseif isInArray(ice1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(ice0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == DRAGONDAMAGE then
if isInArray(dragon2, getCreatureName(cid)) then
x = 2
elseif isInArray(dragon1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(dragon0, getCreatureName(cid)) then
x = 0
else
x = 1
end
else
x = 1
end

local xx = x

if not isSummon(attacker) then

       if not isPlayer(cid) and not isPlayer(getCreatureMaster(cid)) then
       return false
       end

       if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.15) and not exhaustion.get(getCreatureMaster(cid), 88726) then
       exhaustion.set(getCreatureMaster(cid), 88726, 6)
       doSendMagicEffect(getThingPos(cid), 178)
       end

local damage = value

       if getPlayerStorageValue(cid, 4) >= 1 then
               doCreatureAddHealth(cid, -math.ceil(damage/2*xx), 2, cores) -- 2 é o efeito que aparece no pokemon quando tem harden e é atacado
               return false
       else
               doCreatureAddHealth(cid, -math.ceil(damage*xx), 3, cores)
               return false
       end

return false
end

if isSummon(attacker) then

       if isPlayer(cid) then
       return false
       end

       if isSummon(cid) then
               if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
               return false
               end
               if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
               return false
               end
       end

local combatx = combatee
local valor = value
local life = getCreatureHealth(cid)

       if getPlayerStorageValue(cid, 4) >= 1 then
               doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -math.ceil(valor/2*xx), -math.ceil(valor/2*xx+10), 255)
               life = life - getCreatureHealth(cid)
                       if isInArray({GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE}, combatee) then
                       doSendAnimatedText(getThingPos(cid), life, cores)
                       end
       else
               doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -math.ceil(valor*xx), -math.ceil(valor*xx + 10), 255)
               life = life - getCreatureHealth(cid)
                       if isInArray({GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE}, combatee) then
                       doSendAnimatedText(getThingPos(cid), life, cores)
                       end
       end
return false
end
return true
end

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Amigo tenta assim

 

local expcond = createConditionObject(CONDITION_INFIGHT)
setConditionParam(expcond, CONDITION_PARAM_TICKS, 4500)

function onStatsChange(cid, attacker, enps, combatee, value)
if getPlayerStorageValue(cid, 33) >= 1 then
if isCreature(attacker) then
return false
end
return true
end
if getPlayerStorageValue(cid, 34) >= 1 then
if combatee ~= COMBAT_PHYSICALDAMAGE then
if isCreature(attacker) then
doSendMagicEffect(getThingPos(cid), 135)
doSendMagicEffect(getThingPos(attacker), 3)
doSendAnimatedText(getThingPos(cid), "REFLECT", 215)
doCreatureAddHealth(attacker, -value)
setPlayerStorageValue(cid, 34, 0)
doSendAnimatedText(getThingPos(attacker), -value, 191)
return false
end
end
end
if getPlayerStorageValue(cid, 35) >= 1 then
if combatee ~= COMBAT_PHYSICALDAMAGE then
if isCreature(attacker) then
doSendAnimatedText(getThingPos(cid), "MISS", 215)
setPlayerStorageValue(cid, 35, 0)
return false
end
end
end
if not isCreature(attacker) then
return true
end
if isPlayer(attacker) then
return true
end
if enps == STATSCHANGE_HEALTHGAIN then
return true
end
if enps == STATSCHANGE_HEALTHLOSS then
if getCreatureHealth(cid) <= value then
if isPlayer(cid) then
if #getCreatureSummons(cid) == 0 then
return true
end
return false
end
if isPlayer(getCreatureMaster(attacker)) then
doTargetCombatHealth(getCreatureMaster(attacker), cid, combatee, -(getCreatureHealth(cid)), -(getCreatureHealth(cid)), 3)
return false
end
return true
end
if isPlayer(getCreatureMaster(cid)) then
doAddCondition(getCreatureMaster(cid), expcond)
end
if not isPlayer(cid) then
if combatee == ELECTRICDAMAGE then
if isInArray(electric2, getCreatureName(cid)) then
x = 2
elseif isInArray(electric1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(electric0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == WATERDAMAGE then
if isInArray(water2, getCreatureName(cid)) then
x = 2
elseif isInArray(water1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(water0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == GRASSDAMAGE then
if isInArray(grass2, getCreatureName(cid)) then
x = 2
elseif isInArray(grass1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(grass0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == FLYDAMAGE then
if isInArray(flying2, getCreatureName(cid)) then
x = 2
elseif isInArray(flying1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(flying0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == FIREDAMAGE then
if isInArray(fire2, getCreatureName(cid)) then
x = 2
elseif isInArray(fire1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(fire0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == ROCKDAMAGE then
if isInArray(rock2, getCreatureName(cid)) then
x = 2
elseif isInArray(rock1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(rock0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == GROUNDDAMAGE then
if isInArray(ground2, getCreatureName(cid)) then
x = 2
elseif isInArray(ground1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(ground0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == GHOSTDAMAGE then
if isInArray(ghost2, getCreatureName(cid)) then
x = 2
elseif isInArray(ghost1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(ghost0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == BUGDAMAGE then
if isInArray(bug2, getCreatureName(cid)) then
x = 2
elseif isInArray(bug1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(bug0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == NORMALDAMAGE then
if isInArray(normal2, getCreatureName(cid)) then
x = 2
elseif isInArray(normal1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(normal0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == FIGHTDAMAGE then
if isInArray(fighting2, getCreatureName(cid)) then
x = 2
elseif isInArray(fighting1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(fighting0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == POISONDAMAGE then
if isInArray(poison2, getCreatureName(cid)) then
x = 2
elseif isInArray(poison1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(poison0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == PSYCHICDAMAGE then
if isInArray(psychic2, getCreatureName(cid)) then
x = 2
elseif isInArray(psychic1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(psychic0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == ICEDAMAGE then
if isInArray(ice2, getCreatureName(cid)) then
x = 2
elseif isInArray(ice1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(ice0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == DRAGONDAMAGE then
if isInArray(dragon2, getCreatureName(cid)) then
x = 2
elseif isInArray(dragon1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(dragon0, getCreatureName(cid)) then
x = 0
else
x = 1
end
else
x = 1
end
else
x = 1
end
local xx = x
if combatee == PSYCHICDAMAGE then
cor = COLOR_PSYCHIC
elseif combatee == GRASSDAMAGE then
cor = COLOR_GRASS
elseif combatee == FIREDAMAGE then
cor = COLOR_FIRE2
elseif combatee == WATERDAMAGE then
cor = COLOR_WATER
elseif combatee == ICEDAMAGE then
cor = COLOR_ICE
elseif combatee == NORMALDAMAGE then
cor = COLOR_NORMAL
elseif combatee == FLYDAMAGE then
cor = COLOR_FLYING
elseif combatee == GHOSTDAMAGE then
cor = COLOR_GHOST
elseif combatee == GROUNDDAMAGE then
cor = COLOR_GROUND
elseif combatee == ELECTRICDAMAGE then
cor = COLOR_ELECTRIC
elseif combatee == ROCKDAMAGE then
cor = COLOR_ROCK
elseif combatee == BUGDAMAGE then
cor = COLOR_BUG
elseif combatee == FIGHTDAMAGE then
cor = COLOR_FIGHTING
elseif combatee == DRAGONDAMAGE then
cor = COLOR_DRAGON
elseif combatee == POISONDAMAGE then
cor = COLOR_POISON
elseif getCreatureName(cid) == "Kakuna" or getCreatureName(cid) == "Metapod" then
cor = COLOR_BUG
elseif getCreatureName(cid) == "Golem" or getCreatureName(cid) == "Graveler" or getCreatureName(cid) == "Geodude" then
cor = COLOR_ROCK
else
cor = NONE
end
local cores = cor
if not isSummon(attacker) then
if not isPlayer(cid) and not isPlayer(getCreatureMaster(cid)) then
return false
end
if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.15) and not exhaustion.get(getCreatureMaster(cid), 88726) then
exhaustion.set(getCreatureMaster(cid), 88726, 6)
doSendMagicEffect(getThingPos(cid), 178)
end
if isPlayer(cid) then
if #getCreatureSummons(cid) >= 1 then
return false
end
doCreatureAddHealth(cid, -value)
doSendAnimatedText(getThingPos(cid), value, 180)
doSendMagicEffect(getThingPos(cid), 3)
return false
end
if getPlayerStorageValue(cid, 4) >= 1 then
local damage = value
doSendMagicEffect(getThingPos(cid), 2)
doCreatureAddHealth(cid, -((math.floor(damage/2))*xx))
doSendAnimatedText(getThingPos(cid), (math.floor((damage)/2)*xx), cores)
else
local damage = value
if cor == NONE then
return true
end
doCreatureAddHealth(cid, -((math.floor(damage/1))*xx))
doSendAnimatedText(getThingPos(cid), (math.floor((damage)/1)*xx), cores)
doSendMagicEffect(getThingPos(cid), 3)
return false
end
return false
end
if isSummon(attacker) then
if isSummon(cid) then
return false
end
combatx = combatee
valor = value
if getPlayerStorageValue(cid, 4) >= 1 then
doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -((valor / 2)*x), -(((valor / 2)+10)*x), 255)
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -((valor)*x), -((valor+10)*x), 255)
end
end
end
end

Editado por wr1000
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