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Pokemon Ex 2.1 Revisão


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Irei responder de novo:

 

 

Eu, man, troca o mapa, cria o seu proprio ou mude para Dash, ai para cash

Ajudei, REP :button_ok: n vai cair seu dedo.

 

Evite criar perguntas desnecessarias, leia acima as outras perguntas e respostas... :thumbsupsmiley2::thumbsupsmiley::thumbsupsmiley2:

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GENTE EU ACHO QUE NAO É O MAPA MAIS SIM ALGUMA COISA INEXPLICÁVEL QUE TEM O ODDISH E O GLOOM, Q QUANDO 2 PLAYERS CHEGAM PERTO DELE, ACONTECE O CRASH

 

 

Queria saber oque aconteceu com o dono do tópico pois ele só posto e nao continuou a ajudar arrumar bug's

Editado por Darkabra
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ACHEI O BUG DO CRASH, ESPERO Q ALGUÉM ARRUME

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Oddish" nameDescription="a wild oddish" race="grass" experience="65" speed="185" manacost="250">

<health now="410" max="410"/>

<look type="56" head="20" body="30" legs="40" feet="50" corpse="3008"/>

<targetchange interval="10000" chance="10"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="1"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="1"/>

<flag convinceable="1"/>

<flag pushable="1"/>

<flag canpushitems="0"/>

<flag canpushcreatures="0"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2000" range="1" chance="100" min="-15" max="-30"/>

<attack name="leech seed" range="3" interval="7200" chance="45" min="-9" max="-14">

</attack>

<attack name="absorb" range="1" interval="1900" chance="18" min="-50" max="-60">

</attack>

<attack name="acid" interval="2000" chance="20" min="-35" max="-40">

</attack>

</attacks>

<defenses armor="0" defense="0"/>

<voices interval="5000" chance="10">

<voice sentence="Oddish!"/>

<voice sentence="Odd!"/>

</voices>

<loot>

<item id="8850" countmax="38" chance="69000"/> -- seeds

<item id="8851" countmax="1" chance="10000"/> -- leaves

</loot>

</loot>

<script>

<event name="BlockHit3"/>

<event name="BlockSpells"/>

<event name="AvoidLook"/>

<event name="Exp"/>

</script>

</monster>

</monster>

 

NA PARTE DO SCRIPT EU MUDEI PARA ESSA

 

<script>

<event name="Exp"/>

</script>

 

EU MUDEI o BELLSPROUT Q TAVA ASSIM TAMBEM

 

Editado por Darkabra
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NOSSA SE EU SOUBESSE FAZER SCRIPT'S ESSE SERVER TARIA 99% SVKE E COMPARTILHARIA COM TODOS DO :XTibia_smile:

 

ENTÃO ESTOU TENTANDO AJUDAR NO QUE EU SEI (MECHER EM SCRIPT'S PRONTOS).

 

ESTOU FALANDO ISSO PRA VER SE ALGUÉM SE MECHE POR QUE TA DANDO VERGONHA DE VER NO OTSERVERLIST POKEMON MALUKO CHEIO DE BUG'S E ETC.

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incrivel como tanta gente que saber mexer em ot num consegue arrumar de poketibia que está quase terminado o.O

vamos lá!! Só pra deixar claro que não sei nada de script nem concertar bugs srssrs..

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Para arrumar o crash do Servidor troque o seu exp.lua por esse abaixo :

Para quem não sabe o exp.lua se encontra na pasta data\creaturescripts\scripts.

 

 

local expcond = createConditionObject(CONDITION_INFIGHT)
setConditionParam(expcond, CONDITION_PARAM_TICKS, 4500)

local efeitos = {
[COMBAT_PHYSICALDAMAGE] = 3,
[ELECTRICDAMAGE] = 3,
[WATERDAMAGE] = 3,
[FIREDAMAGE] = 3,
[GRASSDAMAGE] = 3,
[iCEDAMAGE] = 3,
[ROCKDAMAGE] = 3,
[FLYDAMAGE] = 3,
[FIGHTDAMAGE] = 3,
[POISONDAMAGE] = 3,
[DRAGONDAMAGE] = 3,
[bUGDAMAGE] = 3,
[NORMALDAMAGE] = 3,
[GHOSTDAMAGE] = 3,
[GROUNDDAMAGE] = 3,
[PSYCHICDAMAGE] = 3,
}


function onStatsChange(cid, attacker, enps, combatee, value)
if combatee == PSYCHICDAMAGE then
cor = COLOR_PSYCHIC
elseif combatee == GRASSDAMAGE then
cor = COLOR_GRASS
elseif combatee == FIREDAMAGE then
cor = COLOR_FIRE2
elseif combatee == WATERDAMAGE then
cor = COLOR_WATER
elseif combatee == ICEDAMAGE then
cor = COLOR_ICE
elseif combatee == NORMALDAMAGE then
cor = COLOR_NORMAL
elseif combatee == FLYDAMAGE then
cor = COLOR_FLYING
elseif combatee == GHOSTDAMAGE then
cor = COLOR_GHOST
elseif combatee == GROUNDDAMAGE then
cor = COLOR_GROUND
elseif combatee == ELECTRICDAMAGE then
cor = COLOR_ELECTRIC
elseif combatee == ROCKDAMAGE then
cor = COLOR_ROCK
elseif combatee == BUGDAMAGE then
cor = COLOR_BUG
elseif combatee == FIGHTDAMAGE then
cor = COLOR_FIGHTING
elseif combatee == DRAGONDAMAGE then
cor = COLOR_DRAGON
elseif combatee == POISONDAMAGE then
cor = COLOR_POISON
elseif getCreatureName(cid) == "Kakuna" or getCreatureName(cid) == "Metapod" then
cor = COLOR_BUG
elseif getCreatureName(cid) == "Golem" or getCreatureName(cid) == "Graveler" or getCreatureName(cid) == "Geodude" then
cor = COLOR_ROCK
else
cor = NONE
end
local cores = cor
if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction
if isCreature(attacker) then
return false
end
return true
end
if getPlayerStorageValue(cid, 34) >= 1 then -- REFLECT
if combatee ~= COMBAT_PHYSICALDAMAGE then
if isCreature(attacker) then
doSendMagicEffect(getThingPos(cid), 135)
doSendMagicEffect(getThingPos(attacker), 3)
doSendAnimatedText(getThingPos(cid), "REFLECT", 215)
doCreatureAddHealth(attacker, -value, 3, 191) -- 3 = efeito do reflect
setPlayerStorageValue(cid, 34, 0)
return false
end
end
end
if getPlayerStorageValue(cid, 35) >= 1 then -- MAGIAS DE MISS, STRING SHOT, MUD SHOT ETC
if combatee ~= COMBAT_PHYSICALDAMAGE then
if isCreature(attacker) then
doSendAnimatedText(getThingPos(cid), "MISS", 215)
setPlayerStorageValue(cid, 35, 0)
return false
end
end
end
if not isCreature(attacker) then
return true
end
if isPlayer(attacker) then
return true
end
if enps == STATSCHANGE_HEALTHGAIN then
return true
end
if enps == STATSCHANGE_HEALTHLOSS then
if getCreatureHealth(cid) <= value then
if isPlayer(cid) then
if #getCreatureSummons(cid) == 0 then
doCreatureAddHealth(cid, -getCreatureHealth(cid), 3, 180) -- 3 é o efeito que aparece no player quando ele é atacado e vai morrer
return false
end
return false
end
if isPlayer(getCreatureMaster(attacker)) then
doTargetCombatHealth(getCreatureMaster(attacker), cid, combatee, -(getCreatureHealth(cid)), -(getCreatureHealth(cid)), efeitos[combatee])
if isInArray({GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE}, combatee) then
doSendAnimatedText(getThingPos(cid), value, cores)
end
return false
end
return true
end
if isPlayer(cid) then
if #getCreatureSummons(cid) >= 1 then
return false
end
doCreatureAddHealth(cid, -value, 3, 180) -- 3 é o efeito que aparece no player quando é atacado
return false
end

if isPlayer(getCreatureMaster(cid)) then
doAddCondition(getCreatureMaster(cid), expcond)
end


if combatee == ELECTRICDAMAGE then
if isInArray(electric2, getCreatureName(cid)) then
x = 2
elseif isInArray(electric1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(electric0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == WATERDAMAGE then
if isInArray(water2, getCreatureName(cid)) then
x = 2
elseif isInArray(water1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(water0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == GRASSDAMAGE then
if isInArray(grass2, getCreatureName(cid)) then
x = 2
elseif isInArray(grass1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(grass0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == FLYDAMAGE then
if isInArray(flying2, getCreatureName(cid)) then
x = 2
elseif isInArray(flying1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(flying0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == FIREDAMAGE then
if isInArray(fire2, getCreatureName(cid)) then
x = 2
elseif isInArray(fire1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(fire0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == ROCKDAMAGE then
if isInArray(rock2, getCreatureName(cid)) then
x = 2
elseif isInArray(rock1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(rock0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == GROUNDDAMAGE then
if isInArray(ground2, getCreatureName(cid)) then
x = 2
elseif isInArray(ground1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(ground0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == GHOSTDAMAGE then
if isInArray(ghost2, getCreatureName(cid)) then
x = 2
elseif isInArray(ghost1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(ghost0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == BUGDAMAGE then
if isInArray(bug2, getCreatureName(cid)) then
x = 2
elseif isInArray(bug1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(bug0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == NORMALDAMAGE then
if isInArray(normal2, getCreatureName(cid)) then
x = 2
elseif isInArray(normal1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(normal0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == FIGHTDAMAGE then
if isInArray(fighting2, getCreatureName(cid)) then
x = 2
elseif isInArray(fighting1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(fighting0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == POISONDAMAGE then
if isInArray(poison2, getCreatureName(cid)) then
x = 2
elseif isInArray(poison1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(poison0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == PSYCHICDAMAGE then
if isInArray(psychic2, getCreatureName(cid)) then
x = 2
elseif isInArray(psychic1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(psychic0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == ICEDAMAGE then
if isInArray(ice2, getCreatureName(cid)) then
x = 2
elseif isInArray(ice1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(ice0, getCreatureName(cid)) then
x = 0
else
x = 1
end
elseif combatee == DRAGONDAMAGE then
if isInArray(dragon2, getCreatureName(cid)) then
x = 2
elseif isInArray(dragon1, getCreatureName(cid)) then
x = 0.5
elseif isInArray(dragon0, getCreatureName(cid)) then
x = 0
else
x = 1
end
else
x = 1
end

local xx = x

if not isSummon(attacker) then
if not isPlayer(cid) and not isPlayer(getCreatureMaster(cid)) then
return false
end
if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.15) and not exhaustion.get(getCreatureMaster(cid), 88726) then
exhaustion.set(getCreatureMaster(cid), 88726, 6)
doSendMagicEffect(getThingPos(cid), 178)
end
if getPlayerStorageValue(cid, 4) >= 1 then
local damage = value
doCreatureAddHealth(cid, -((math.ceil(damage/2))*xx), 2, cores) -- 2 é o efeito que aparece no pokemon quando tem harden e é atacado
else
local damage = value
if cor == NONE then
return true
end
doCreatureAddHealth(cid, -((math.ceil(damage/1))*xx), efeitos[combatee], cores)
return false
end
return false
end
if isSummon(attacker) then
if isSummon(cid) then
if isInParty(getCreatureMaster(cid)) and isInParty(getCreatureMaster(attacker)) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
else
return false
end
end
local combatx = combatee
local valor = value
if getPlayerStorageValue(cid, 4) >= 1 then
doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -((valor / 2)*x), -(((valor / 2)+10)*x), 255)
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -((valor)*x), -((valor+10)*x), 255)
end
if isInArray({GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE}, combatee) then
doSendAnimatedText(getThingPos(cid), value*xx, cores)
end
end
end
end

 

 

Agora troque o seu 000-constant.lua por esse :

Para quem não sabe 000-constant.lua se encotra na pasta data\lib.

 

 

NORTH = 0
EAST = 1
SOUTH = 2
WEST = 3
SOUTHWEST = 4
SOUTHEAST = 5
NORTHWEST = 6
NORTHEAST = 7

COMBAT_FORMULA_UNDEFINED = 0
COMBAT_FORMULA_LEVELMAGIC = 1
COMBAT_FORMULA_SKILL = 2
COMBAT_FORMULA_DAMAGE = 3

CONDITION_PARAM_OWNER = 1
CONDITION_PARAM_TICKS = 2
CONDITION_PARAM_OUTFIT = 3
CONDITION_PARAM_HEALTHGAIN = 4
CONDITION_PARAM_HEALTHTICKS = 5
CONDITION_PARAM_MANAGAIN = 6
CONDITION_PARAM_MANATICKS = 7
CONDITION_PARAM_DELAYED = 8
CONDITION_PARAM_SPEED = 9
CONDITION_PARAM_LIGHT_LEVEL = 10
CONDITION_PARAM_LIGHT_COLOR = 11
CONDITION_PARAM_SOULGAIN = 12
CONDITION_PARAM_SOULTICKS = 13
CONDITION_PARAM_MINVALUE = 14
CONDITION_PARAM_MAXVALUE = 15
CONDITION_PARAM_STARTVALUE = 16
CONDITION_PARAM_TICKINTERVAL = 17
CONDITION_PARAM_FORCEUPDATE = 18
CONDITION_PARAM_SKILL_MELEE = 19
CONDITION_PARAM_SKILL_FIST = 20
CONDITION_PARAM_SKILL_CLUB = 21
CONDITION_PARAM_SKILL_SWORD = 22
CONDITION_PARAM_SKILL_AXE = 23
CONDITION_PARAM_SKILL_DISTANCE = 24
CONDITION_PARAM_SKILL_SHIELD = 25
CONDITION_PARAM_SKILL_FISHING = 26
CONDITION_PARAM_STAT_MAXHEALTH = 27
CONDITION_PARAM_STAT_MAXMANA = 28
CONDITION_PARAM_STAT_SOUL = 29
CONDITION_PARAM_STAT_MAGICLEVEL = 30
CONDITION_PARAM_STAT_MAXHEALTHPERCENT = 31
CONDITION_PARAM_STAT_MAXMANAPERCENT = 32
CONDITION_PARAM_STAT_SOULPERCENT = 33
CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34
CONDITION_PARAM_SKILL_MELEEPERCENT = 35
CONDITION_PARAM_SKILL_FISTPERCENT = 36
CONDITION_PARAM_SKILL_CLUBPERCENT = 37
CONDITION_PARAM_SKILL_SWORDPERCENT = 38
CONDITION_PARAM_SKILL_AXEPERCENT = 39
CONDITION_PARAM_SKILL_DISTANCEPERCENT = 40
CONDITION_PARAM_SKILL_SHIELDPERCENT = 41
CONDITION_PARAM_SKILL_FISHINGPERCENT = 42
CONDITION_PARAM_PERIODICDAMAGE = 43
CONDITION_PARAM_BUFF = 44
CONDITION_PARAM_SUBID = 45

COMBAT_PARAM_TYPE = 1
COMBAT_PARAM_EFFECT = 2
COMBAT_PARAM_DISTANCEEFFECT = 3
COMBAT_PARAM_BLOCKSHIELD = 4
COMBAT_PARAM_BLOCKARMOR = 5
COMBAT_PARAM_TARGETCASTERORTOPMOST = 6
COMBAT_PARAM_CREATEITEM = 7
COMBAT_PARAM_AGGRESSIVE = 8
COMBAT_PARAM_DISPEL = 9
COMBAT_PARAM_USECHARGES = 10
COMBAT_PARAM_TARGETPLAYERSORSUMMONS = 11
COMBAT_PARAM_DIFFERENTAREADAMAGE = 12
COMBAT_PARAM_HITEFFECT = 13
COMBAT_PARAM_HITCOLOR = 14

CALLBACK_PARAM_LEVELMAGICVALUE = 1
CALLBACK_PARAM_SKILLVALUE = 2
CALLBACK_PARAM_TARGETTILE = 3
CALLBACK_PARAM_TARGETCREATURE = 4

COMBAT_NONE = 0
COMBAT_PHYSICALDAMAGE = 1
PSYCHICDAMAGE = 2
PSYDAMAGE = PSYCHICDAMAGE
GRASSDAMAGE = 4
FIREDAMAGE = 8
COMBAT_UNDEFINEDDAMAGE = 16
COMBAT_LIFEDRAIN = 32
COMBAT_MANADRAIN = 64
COMBAT_HEALING = 128
WATERDAMAGE = 256
ICEDAMAGE = 512
NORMALDAMAGE = 1024
GHOSTDAMAGE = 2048
GROUNDDAMAGE = 3000
ELECTRICDAMAGE = 3001
ROCKDAMAGE = 3002
FLYDAMAGE = 3003
FLYINGDAMAGE = FLYDAMAGE
BUGDAMAGE = 3004
FIGHTINGDAMAGE = 3005
FIGHTDAMAGE = FIGHTINGDAMAGE
DRAGONDAMAGE = 3006
POISONDAMAGE = 3007
VENOMDAMAGE = POISONDAMAGE

CONDITION_NONE = 0
CONDITION_POISON = 1
CONDITION_FIRE = 2
CONDITION_ENERGY = 4
CONDITION_PHYSICAL = 8
CONDITION_HASTE = 16
CONDITION_PARALYZE = 32
CONDITION_OUTFIT = 64
CONDITION_INVISIBLE = 128
CONDITION_LIGHT = 256
CONDITION_MANASHIELD = 512
CONDITION_INFIGHT = 1024
CONDITION_DRUNK = 2048
CONDITION_EXHAUST = 4096
CONDITION_FOOD = 8192
CONDITION_REGENERATION = 8192
CONDITION_SOUL = 16384
CONDITION_DROWN = 32768
CONDITION_MUTED = 65536
CONDITION_ATTRIBUTES = 131072
CONDITION_FREEZING = 262144
CONDITION_DAZZLED = 524288
CONDITION_CURSED = 1048576
CONDITION_PACIFIED = 2097152
CONDITION_GAMEMASTER = 4194304
CONDITION_HUNTING = 8388608
CONDITION_TEST = 16777216
CONDITION_ELECTRIC = 33554432
CONDITION_ROCK = 67108864
CONDITION_FLY = 134217728
CONDITION_FLYING = CONDITION_FLY
CONDITION_FIGHT = 268435456
CONDITION_FIGHTING = CONDITION_FIGHT
CONDITION_DRAGON = 536870912
CONDITION_VENOM = 1073741824
CONDITION_BUG = 2147483648

EXHAUST_OTHER = 0
EXHAUST_COMBAT = 1
EXHAUST_HEALING = 2
EXHAUST_WEAPON = 3

MUTED_BUFFER = 0
MUTED_YELL = 1
MUTED_TRADE = 2
MUTED_TRADE_ROOK = 3

GAMEMASTER_INVISIBLE = 0
GAMEMASTER_IGNORE = 1
GAMEMASTER_TELEPORT = 2

CONST_SLOT_FIRST = 1
CONST_SLOT_HEAD = CONST_SLOT_FIRST
CONST_SLOT_NECKLACE = 2
CONST_SLOT_BACKPACK = 3
CONST_SLOT_ARMOR = 4
CONST_SLOT_RIGHT = 5
CONST_SLOT_LEFT = 6
CONST_SLOT_LEGS = 7
CONST_SLOT_FEET = 8
CONST_SLOT_RING = 9
CONST_SLOT_AMMO = 10
CONST_SLOT_LAST = CONST_SLOT_AMMO

CONST_ME_DRAWBLOOD = 0
CONST_ME_LOSEENERGY = 1
CONST_ME_POFF = 2
CONST_ME_BLOCKHIT = 3
CONST_ME_EXPLOSIONAREA = 4
CONST_ME_EXPLOSIONHIT = 5
CONST_ME_FIREAREA = 6
CONST_ME_YELLOW_RINGS = 7
CONST_ME_GREEN_RINGS = 8
CONST_ME_HITAREA = 9
CONST_ME_TELEPORT = 21
CONST_ME_ENERGYHIT = 11
CONST_ME_MAGIC_BLUE = 12
CONST_ME_MAGIC_RED = 13
CONST_ME_MAGIC_GREEN = 14
CONST_ME_HITBYFIRE = 15
CONST_ME_HITBYPOISON = 16
CONST_ME_MORTAREA = 17
CONST_ME_SOUND_GREEN = 18
CONST_ME_SOUND_RED = 19
CONST_ME_POISONAREA = 20
CONST_ME_SOUND_YELLOW = 10
CONST_ME_SOUND_PURPLE = 22
CONST_ME_SOUND_BLUE = 23
CONST_ME_SOUND_WHITE = 24
CONST_ME_BUBBLES = 25
CONST_ME_CRAPS = 26
CONST_ME_GIFT_WRAPS = 27
CONST_ME_FIREWORK_YELLOW = 28
CONST_ME_FIREWORK_RED = 29
CONST_ME_FIREWORK_BLUE = 30
CONST_ME_STUN = 31
CONST_ME_SLEEP = 32
CONST_ME_WATERCREATURE = 33
CONST_ME_GROUNDSHAKER = 34
CONST_ME_HEARTS = 35
CONST_ME_FIREATTACK = 36
CONST_ME_ENERGYAREA = 37
CONST_ME_SMALLCLOUDS = 38
CONST_ME_HOLYDAMAGE = 39
CONST_ME_BIGCLOUDS = 40
CONST_ME_ICEAREA = 41
CONST_ME_ICETORNADO = 42
CONST_ME_ICEATTACK = 43
CONST_ME_STONES = 44
CONST_ME_SMALLPLANTS = 45
CONST_ME_CARNIPHILA = 46
CONST_ME_PURPLEENERGY = 47
CONST_ME_YELLOWENERGY = 48
CONST_ME_HOLYAREA = 49
CONST_ME_BIGPLANTS = 50
CONST_ME_CAKE = 51
CONST_ME_GIANTICE = 52
CONST_ME_WATERSPLASH = 53
CONST_ME_PLANTATTACK = 54
CONST_ME_TUTORIALARROW = 55
CONST_ME_TUTORIALSQUARE = 56
CONST_ME_MIRRORHORIZONTAL = 57
CONST_ME_MIRRORVERTICAL = 58
CONST_ME_SKULLHORIZONTAL = 59
CONST_ME_SKULLVERTICAL = 60
CONST_ME_ASSASSIN = 61
CONST_ME_STEPSHORIZONTAL = 62
CONST_ME_BLOODYSTEPS = 63
CONST_ME_STEPSVERTICAL = 64
CONST_ME_YALAHARIGHOST = 65
CONST_ME_BATS = 66
CONST_ME_SMOKE = 67
CONST_ME_INSECTS = 68
CONST_ME_INSECTS2a = 69
CONST_ME_INSECTS3a = 70
CONST_ME_INSECTS4a = 71
CONST_ME_INSECTS4b = 72
CONST_ME_INSECTS4c = 73
CONST_ME_INSECTS4 = 74
CONST_ME_INSECTS4d = 75
CONST_ME_INSECTS4e = 76
CONST_ME_INSECTS4f = 77
CONST_ME_INSECTS4g = 78
CONST_ME_INSECTS4h = 79
CONST_ME_INSECTS4i = 80
CONST_ME_INSECTS4j = 81
CONST_ME_INSECTS4k = 82
CONST_ME_INSECTS4l = 83
CONST_ME_INSECTS4m = 84
CONST_ME_INSECTS4n = 85
CONST_ME_INSECTS4o = 86
CONST_ME_INSECTS4p = 87
CONST_ME_INSECTS4q = 88
CONST_ME_INSECTS4r = 89
CONST_ME_INSECTS4s = 90
CONST_ME_INSECTS4t = 91
CONST_ME_INSECTS4u = 92
CONST_ME_INSECTS4v = 93
CONST_ME_INSECTS4x = 94
CONST_ME_INSECTS4w = 95
CONST_ME_INSECTS4y = 96
CONST_ME_INSECTS4z = 97
CONST_ME_INSECTS41 = 98
CONST_ME_INSECTS42 = 99
CONST_ME_INSECTS43 = 100
CONST_ME_INSECTS44 = 101
CONST_ME_INSECTS45 = 102
CONST_ME_INSECTS46 = 103
CONST_ME_INSECTS47 = 104
CONST_ME_INSECTS48 = 105
CONST_ME_INSECTS49 = 106
CONST_ME_INSECTS4a1 = 107
CONST_ME_INSECTS4a2 = 108
CONST_ME_INSECTS4a3 = 109
CONST_ME_INSECTS4a4 = 110
CONST_ME_INSECTS4a5 = 111
CONST_ME_INSECTS4a6 = 112
CONST_ME_INSECTS4a7 = 113
CONST_ME_INSECTS4a8 = 114
CONST_ME_INSECTS4a9 = 115
CONST_ME_INSECTS4ab = 116
CONST_ME_INSECTS4ac = 117
CONST_ME_INSECTS4ad = 118
CONST_ME_INSECTS4ae = 119
CONST_ME_INSECTS4af = 120
CONST_ME_INSECTS4ag = 121
CONST_ME_INSECTS4ah = 122
CONST_ME_INSECTS4ai = 123
CONST_ME_INSECTS4aj = 124
CONST_ME_INSECTS4ak = 125
CONST_ME_INSECTS4al = 126
CONST_ME_INSECTS4am = 127
CONST_ME_INSECTS4an = 128
CONST_ME_INSECTS4ao = 129
CONST_ME_INSECTS4ap = 130
CONST_ME_INSECTS4aq = 131
CONST_ME_INSECTS4ar = 132
CONST_ME_INSECTS4as = 133
CONST_ME_INSECTS4at = 134
CONST_ME_INSECTS4au = 135
CONST_ME_INSECTS4av = 136
CONST_ME_INSECTS4ax = 137
CONST_ME_INSECTS4aw = 138
CONST_ME_INSECTS4ay = 139
CONST_ME_INSECTS4az = 140
CONST_ME_INSECTS4ba = 141
CONST_ME_INSECTS4bb = 142
CONST_ME_INSECTS4bc = 143
CONST_ME_INSECTS4bd = 144
CONST_ME_INSECTS4be = 145
CONST_ME_INSECTS4bf = 146
CONST_ME_INSECTS4bg = 147
CONST_ME_INSECTS4bh = 148
CONST_ME_INSECTS4bi = 149
CONST_ME_INSECTS4bj = 150
CONST_ME_INSECTS4bk = 151
CONST_ME_INSECTS4bl = 152
CONST_ME_INSECTS4bm = 153
CONST_ME_INSECTS4bn = 154
CONST_ME_INSECTS4bo = 155
CONST_ME_INSECTS4bp = 156
CONST_ME_INSECTS4bq = 157
CONST_ME_INSECTS4br = 158
CONST_ME_INSECTS4bs = 159
CONST_ME_INSECTS4bt = 160
CONST_ME_INSECTS4bu = 161
CONST_ME_INSECTS4bv = 162
CONST_ME_INSECTS4bx = 163
CONST_ME_INSECTS4bw = 164
CONST_ME_INSECTS4by = 165
CONST_ME_INSECTS4bz = 166
CONST_ME_INSECTS4cac = 167
CONST_ME_INSECTS4ca = 168
CONST_ME_INSECTS4cb = 169
CONST_ME_INSECTS4cc = 170
CONST_ME_INSECTS4cd = 171
CONST_ME_INSECTS4ce = 172
CONST_ME_INSECTS4cf = 173
CONST_ME_INSECTS4cg = 174
CONST_ME_INSECTS4ch = 175
CONST_ME_INSECTS4ci = 176
CONST_ME_INSECTS4cj = 177
CONST_ME_INSECTS4ck = 178
CONST_ME_INSECTS4cl = 179
CONST_ME_INSECTS4cm = 180
CONST_ME_INSECTS4cn = 181
CONST_ME_INSECTS4co = 182
CONST_ME_INSECTS4cp = 183
CONST_ME_INSECTS4cq = 184
CONST_ME_INSECTS4cr = 185
CONST_ME_INSECTS4cs = 186
CONST_ME_INSECTS4ct = 187
CONST_ME_INSECTS4cu = 188
CONST_ME_INSECTS4cv = 189
CONST_ME_INSECTSc4x = 190
CONST_ME_INSECTSc4w = 191
CONST_ME_INSECTSc4y = 192
CONST_ME_INSECTS4cz = 193
CONST_ME_INSECTS4da = 194
CONST_ME_INSECTS4db = 195
CONST_ME_INSECTS4dc = 196
CONST_ME_INSECTS4dd = 197
CONST_ME_INSECTS4de = 198
CONST_ME_INSECTS4df = 199
CONST_ME_INSECTS4dg = 201
CONST_ME_INSECTS4dh = 202
CONST_ME_INSECTS4di = 203
CONST_ME_INSECTS4dj = 204
CONST_ME_INSECTS4dk = 205
CONST_ME_INSECTS4dl = 206
CONST_ME_INSECTS4dm = 207
CONST_ME_INSECTS4dn = 208
CONST_ME_INSECTS4do = 209
CONST_ME_INSECTS4dp = 210
CONST_ME_INSECTS4dq = 211
CONST_ME_INSECTS4dr = 212
CONST_ME_INSECTS4ds = 213
CONST_ME_INSECTS4dt = 214
CONST_ME_INSECTS4du = 215
CONST_ME_INSECTS4dv = 216
CONST_ME_INSECTS4dx = 217
CONST_ME_INSECTS4dw = 218
CONST_ME_INSECTS4dy = 219
CONST_ME_INSECTS4dz = 220
CONST_ME_NONE = 255
CONST_ME_LAST = CONST_ME_INSECTS4dz

CONST_ANI_SPEAR = 0
CONST_ANI_BOLT = 1
CONST_ANI_ARROW = 2
CONST_ANI_FIRE = 3
CONST_ANI_ENERGY = 4
CONST_ANI_POISONARROW = 5
CONST_ANI_BURSTARROW = 6
CONST_ANI_THROWINGSTAR = 7
CONST_ANI_THROWINGKNIFE = 8
CONST_ANI_SMALLSTONE = 9
CONST_ANI_DEATH = 10
CONST_ANI_LARGEROCK = 11
CONST_ANI_SNOWBALL = 12
CONST_ANI_POWERBOLT = 13
CONST_ANI_POISON = 14
CONST_ANI_INFERNALBOLT = 15
CONST_ANI_HUNTINGSPEAR = 16
CONST_ANI_ENCHANTEDSPEAR = 17
CONST_ANI_REDSTAR = 18
CONST_ANI_GREENSTAR = 19
CONST_ANI_ROYALSPEAR = 20
CONST_ANI_SNIPERARROW = 21
CONST_ANI_ONYXARROW = 22
CONST_ANI_PIERCINGBOLT = 23
CONST_ANI_WHIRLWINDSWORD = 24
CONST_ANI_WHIRLWINDAXE = 25
CONST_ANI_WHIRLWINDCLUB = 26
CONST_ANI_ETHEREALSPEAR = 27
CONST_ANI_ICE = 28
CONST_ANI_EARTH = 29
CONST_ANI_HOLY = 30
CONST_ANI_SUDDENDEATH = 31
CONST_ANI_FLASHARROW = 32
CONST_ANI_FLAMMINGARROW = 33
CONST_ANI_SHIVERARROW = 34
CONST_ANI_ENERGYBALL = 35
CONST_ANI_SMALLICE = 36
CONST_ANI_SMALLHOLY = 37
CONST_ANI_SMALLEARTH = 38
CONST_ANI_EARTHARROW = 39
CONST_ANI_EXPLOSION = 40
CONST_ANI_CAKE = 41
CONST_ANI_WEAPONTYPE = 254
CONST_ANI_NONE = 255
CONST_ANI_LAST = CONST_ANI_CAKE

TALKTYPE_FIRST = 1
TALKTYPE_SAY = TALKTYPE_FIRST
TALKTYPE_WHISPER = 2
TALKTYPE_YELL = 3
TALKTYPE_PRIVATE_PN = 4
TALKTYPE_PRIVATE_NP = 5
TALKTYPE_PRIVATE = 6
TALKTYPE_CHANNEL_Y = 7
TALKTYPE_CHANNEL_W = 8
TALKTYPE_RVR_CHANNEL = 9
TALKTYPE_RVR_ANSWER = 10
TALKTYPE_RVR_CONTINUE = 11
TALKTYPE_BROADCAST = 12
TALKTYPE_CHANNEL_RN = 13
TALKTYPE_PRIVATE_RED = 14
TALKTYPE_CHANNEL_O = 15
TALKTYPE_CHANNEL_RA = 17
TALKTYPE_MONSTER = 19
TALKTYPE_MONSTER_YELL = 20
TALKTYPE_LAST = TALKTYPE_MONSTER_YELL

TALKTYPE_TYPES = {
  ["say"] = TALKTYPE_SAY,
  ["whisper"] = TALKTYPE_WHISPER,
  ["yell"] = TALKTYPE_YELL,
  ["private-playernpc"] = TALKTYPE_PRIVATE_PN,
  ["private-npcplayer"] = TALKTYPE_PRIVATE_NP,
  ["private"] = TALKTYPE_PRIVATE,
  ["channel-yellow"] = TALKTYPE_CHANNEL_Y,
  ["channel-white"] = TALKTYPE_CHANNEL_W,
  ["rvr-channel"] = TALKTYPE_RVR_CHANNEL,
  ["rvr-answer"] = TALKTYPE_RVR_ANSWER,
  ["rvr-continue"] = TALKTYPE_RVR_CONTINUE,
  ["broadcast"] = TALKTYPE_BROADCAST,
  ["channel-red"] = TALKTYPE_CHANNEL_RN,
  ["channel-orange"] = TALKTYPE_CHANNEL_O,
  ["channel-redanonymous"] = TALKTYPE_CHANNEL_RA,
  ["monster"] = TALKTYPE_MONSTER,
  ["monster-yell"] = TALKTYPE_MONSTER_YELL
}

MESSAGE_FIRST = 18
MESSAGE_STATUS_CONSOLE_RED = MESSAGE_FIRST
MESSAGE_EVENT_ORANGE = 19
MESSAGE_STATUS_CONSOLE_ORANGE = 20
MESSAGE_STATUS_WARNING = 21
MESSAGE_EVENT_ADVANCE = 22
MESSAGE_EVENT_DEFAULT = 23
MESSAGE_STATUS_DEFAULT = 24
MESSAGE_INFO_DESCR = 25
MESSAGE_STATUS_SMALL = 26
MESSAGE_STATUS_CONSOLE_BLUE = 27
MESSAGE_LAST = MESSAGE_STATUS_CONSOLE_BLUE

MESSAGE_TYPES = {
  ["advance"] = MESSAGE_EVENT_ADVANCE,
  ["event"] = MESSAGE_EVENT_DEFAULT,
  ["white"] = MESSAGE_EVENT_DEFAULT,
  ["orange"] = MESSAGE_STATUS_CONSOLE_ORANGE,
  ["info"] = MESSAGE_INFO_DESCR,
  ["green"] = MESSAGE_INFO_DESCR,
  ["small"] = MESSAGE_STATUS_SMALL,
  ["blue"] = MESSAGE_STATUS_CONSOLE_BLUE,
  ["red"] = MESSAGE_STATUS_CONSOLE_RED,
  ["warning"] = MESSAGE_STATUS_WARNING,
  ["status"] = MESSAGE_STATUS_DEFAULT
}

COLOR_BLACK = 0
COLOR_BLUE = 5
COLOR_GREEN = 18
COLOR_TEAL = 35
COLOR_LIGHTGREEN = 66
COLOR_DARKBROWN = 78
COLOR_LIGHTBLUE = 89
COLOR_DARKPURPLE = 112
COLOR_BROWN = 120
COLOR_GREY = 129
COLOR_DARKRED = 144
COLOR_DARKPINK = 152
COLOR_PURPLE = 154
COLOR_DARKORANGE = 156
COLOR_RED = 180
COLOR_PINK = 190
COLOR_ORANGE = 192
COLOR_DARKYELLOW = 205
COLOR_YELLOW = 210
COLOR_WHITE = 215
COLOR_WATER = 227
COLOR_NORMAL = 128
COLOR_FIRE2 = 192
COLOR_FIGHTING = 156
COLOR_FLYING = 173
COLOR_GRASS = 25
COLOR_POISON = 147
COLOR_ELECTRIC = 210
COLOR_GROUND = 78
COLOR_PSYCHIC = 197
COLOR_ROCK = 120
COLOR_ICE = 35
COLOR_BUG = 18
COLOR_DRAGON = 220
COLOR_GHOST = 215
COLOR_NONE = 255


MAPMARK_TICK = 0
MAPMARK_QUESTION = 1
MAPMARK_EXCLAMATION = 2
MAPMARK_STAR = 3
MAPMARK_CROSS = 4
MAPMARK_TEMPLE = 5
MAPMARK_KISS = 6
MAPMARK_SHOVEL = 7
MAPMARK_SWORD = 8
MAPMARK_FLAG = 9
MAPMARK_LOCK = 10
MAPMARK_BAG = 11
MAPMARK_SKULL = 12
MAPMARK_DOLLAR = 13
MAPMARK_REDNORTH = 14
MAPMARK_REDSOUTH = 15
MAPMARK_REDEAST = 16
MAPMARK_REDWEST = 17
MAPMARK_GREENNORTH = 18
MAPMARK_GREENSOUTH = 19

ITEM_TYPE_DEPOT = 1
ITEM_TYPE_MAILBOX = 2
ITEM_TYPE_TRASHHOLDER = 3
ITEM_TYPE_CONTAINER = 4
ITEM_TYPE_DOOR = 5
ITEM_TYPE_MAGICFIELD = 6
ITEM_TYPE_TELEPORT = 7
ITEM_TYPE_BED = 8
ITEM_TYPE_LEVELDOOR = 9

CONST_PROP_BLOCKSOLID = 0
CONST_PROP_HASHEIGHT = 1
CONST_PROP_BLOCKPROJECTILE = 2
CONST_PROP_BLOCKPATHFIND = 3
CONST_PROP_ISVERTICAL = 4
CONST_PROP_ISHORIZONTAL = 5
CONST_PROP_MOVEABLE = 6
CONST_PROP_BLOCKINGANDNOTMOVEABLE = 7
CONST_PROP_SUPPORTHANGABLE = 8

MANAGER_NONE = 0
MANAGER_NEW = 1
MANAGER_ACCOUNT = 2
MANAGER_NAMELOCK = 3

PLAYERSEX_FEMALE = 0
PLAYERSEX_MALE = 1
PLAYERSEX_GAMEMASTER = 2

PLAYERLOSS_EXPERIENCE = 0
PLAYERLOSS_MANA = 1
PLAYERLOSS_SKILLS = 2
PLAYERLOSS_CONTAINERS = 3
PLAYERLOSS_ITEMS = 4

STATSCHANGE_HEALTHGAIN = 0
STATSCHANGE_HEALTHLOSS = 1
STATSCHANGE_MANAGAIN = 2
STATSCHANGE_MANALOSS = 3

SKILL_FIST = 0
SKILL_CLUB = 1
SKILL_SWORD = 2
SKILL_AXE = 3
SKILL_DISTANCE = 4
SKILL_SHIELD = 5
SKILL_FISHING = 6
SKILL__MAGLEVEL = 7
SKILL__LEVEL = 8

SKILL_NAMES = {
  [sKILL_FIST] = "fist fighting",
  [sKILL_CLUB] = "club fighting",
  [sKILL_SWORD] = "sword fighting",
  [sKILL_AXE] = "axe fighting",
  [sKILL_DISTANCE] = "distance fighting",
  [sKILL_SHIELD] = "shielding",
  [sKILL_FISHING] = "fishing",
  [sKILL__LEVEL] = "level",
  [sKILL__MAGLEVEL] = "magic level"
}

SKILL_IDS = {
  ["fist"] = SKILL_FIST,
  ["club"] = SKILL_CLUB,
  ["sword"] = SKILL_SWORD,
  ["axe"] = SKILL_AXE,
  ["distance"] = SKILL_DISTANCE,
  ["dist"] = SKILL_DISTANCE,
  ["shielding"] = SKILL_SHIELD,
  ["shield"] = SKILL_SHIELD,
  ["fishing"] = SKILL_FISHING,
  ["fish"] = SKILL_FISHING,
  ["level"] = SKILL__LEVEL,
  ["magic"] = SKILL__MAGLEVEL
}

GUILDLEVEL_MEMBER = 1
GUILDLEVEL_VICE = 2
GUILDLEVEL_LEADER = 3

SKULL_NONE = 0
SKULL_YELLOW = 1
SKULL_GREEN = 2
SKULL_WHITE = 3
SKULL_RED = 4
SKULL_BLACK = 5
SKULL_LAST = SKULL_BLACK

SHIELD_NONE = 0
SHIELD_WHITEYELLOW = 1
SHIELD_WHITEBLUE = 2
SHIELD_BLUE = 3
SHIELD_YELLOW = 4
SHIELD_BLUE_SHAREDEXP = 5
SHIELD_YELLOW_SHAREDEXP = 6
SHIELD_BLUE_NOSHAREDEXP_BLINK = 7
SHIELD_YELLOW_NOSHAREDEXP_BLINK = 8
SHIELD_BLUE_NOSHAREDEXP = 9
SHIELD_YELLOW_NOSHAREDEXP = 10
SHIELD_LAST = SHIELD_YELLOW_NOSHAREDEXP

WORLDTYPE_NO_PVP = 1
WORLDTYPE_PVP = 2
WORLDTYPE_PVP_ENFORCED = 3

DATABASE_ENGINE_NONE = 0
DATABASE_ENGINE_MYSQL = 1
DATABASE_ENGINE_SQLITE = 2
DATABASE_ENGINE_POSTGRESQL = 3
DATABASE_ENGINE_ODBC = 4

GAMESTATE_STARTUP = 1
GAMESTATE_INIT = 2
GAMESTATE_NORMAL = 3
GAMESTATE_MAINTAIN = 4
GAMESTATE_CLOSED = 5
GAMESTATE_CLOSING = 6
GAMESTATE_SHUTDOWN = 7

RELOAD_ACTIONS = 1
RELOAD_CHAT = 2
RELOAD_CONFIG = 3
RELOAD_CREATUREEVENTS = 4
RELOAD_GAMESERVERS = 5
RELOAD_GLOBALEVENTS = 6
RELOAD_GROUPS = 7
RELOAD_HIGHSCORES = 8
RELOAD_HOUSEPRICES = 9
RELOAD_ITEMS = 10
RELOAD_MONSTERS = 11
RELOAD_MOVEEVENTS = 12
RELOAD_NPCS = 13
RELOAD_OUTFITS = 14
RELOAD_QUESTS = 15
RELOAD_RAIDS = 16
RELOAD_SPELLS = 17
RELOAD_STAGES = 18
RELOAD_TALKACTIONS = 19
RELOAD_VOCATIONS = 20
RELOAD_WEAPONS = 21
RELOAD_MODS = 22
RELOAD_ALL = 23

BAN_NONE = 0
BAN_IP = 1
BAN_PLAYER = 2
BAN_ACCOUNT = 3
BAN_NOTATION = 4
BAN_STATEMENT = 5

PLAYERBAN_NONE = 0
PLAYERBAN_REPORT = 1
PLAYERBAN_LOCK = 2
PLAYERBAN_BANISHMENT = 3

CHANNEL_GUILD = 0
CHANNEL_PARTY = 1
CHANNEL_RVR = 3
CHANNEL_HELP = 9
CHANNEL_DEFAULT = 0xFFFE
CHANNEL_PRIVATE = 0xFFFF

STACKPOS_GROUND = 0
STACKPOS_TOP_CREATURE = 253
STACKPOS_TOP_FIELD = 254
STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255

WEAPON_NONE = 0
WEAPON_SWORD = 1
WEAPON_CLUB = 2
WEAPON_AXE = 3
WEAPON_SHIELD = 4
WEAPON_DIST = 5
WEAPON_WAND = 6
WEAPON_AMMO = 7
WEAPON_FIST = 8

ACTION_NOTATION = 0
ACTION_NAMEREPORT = 1
ACTION_BANISHMENT = 2
ACTION_BANREPORT = 3
ACTION_BANFINAL = 4
ACTION_BANREPORTFINAL = 5
ACTION_STATEMENT = 6
ACTION_DELETION = 7
ACTION_NAMELOCK = 8
ACTION_BANLOCK = 9
ACTION_BANLOCKFINAL = 10
ACTION_PLACEHOLDER = 11

ITEM_GOLD_COIN = 2148
ITEM_PLATINUM_COIN = 2152
ITEM_CRYSTAL_COIN = 2160
ITEM_FISH = 2667
ITEM_WORM = 3976
ITEM_MECHANICAL_FISH = 10224
ITEM_NAIL = 8309
ITEM_MECHANICAL_FISHING_ROD = 10223
ITEM_GREEN_PERCH = 7159
ITEM_RAINBOW_TROUT = 7158
ITEM_NORTHERN_PIKE = 2669
ITEM_PARCEL = 2595
ITEM_LABEL = 2599
ITEM_GLOWING_SWITCH = 11060

RETURNVALUE_DONTSHOWMESSAGE = 0
RETURNVALUE_NOERROR = 1
RETURNVALUE_NOTPOSSIBLE = 2
RETURNVALUE_NOTENOUGHROOM = 3
RETURNVALUE_PLAYERISPZLOCKED = 4
RETURNVALUE_PLAYERISNOTINVITED = 5
RETURNVALUE_CANNOTTHROW = 6
RETURNVALUE_THEREISNOWAY = 7
RETURNVALUE_DESTINATIONOUTOFREACH = 8
RETURNVALUE_CREATUREBLOCK = 9
RETURNVALUE_NOTMOVEABLE = 10
RETURNVALUE_DROPTWOHANDEDITEM = 11
RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12
RETURNVALUE_CANONLYUSEONEWEAPON = 13
RETURNVALUE_NEEDEXCHANGE = 14
RETURNVALUE_CANNOTBEDRESSED = 15
RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16
RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17
RETURNVALUE_TOOFARAWAY = 18
RETURNVALUE_FIRSTGODOWNSTAIRS = 19
RETURNVALUE_FIRSTGOUPSTAIRS = 20
RETURNVALUE_CONTAINERNOTENOUGHROOM = 21
RETURNVALUE_NOTENOUGHCAPACITY = 22
RETURNVALUE_CANNOTPICKUP = 23
RETURNVALUE_THISISIMPOSSIBLE = 24
RETURNVALUE_DEPOTISFULL = 25
RETURNVALUE_CREATUREDOESNOTEXIST = 26
RETURNVALUE_CANNOTUSETHISOBJECT = 27
RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28
RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29
RETURNVALUE_YOUAREALREADYTRADING = 30
RETURNVALUE_THISPLAYERISALREADYTRADING = 31
RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32
RETURNVALUE_DIRECTPLAYERSHOOT = 33
RETURNVALUE_NOTENOUGHLEVEL = 34
RETURNVALUE_NOTENOUGHMAGICLEVEL = 35
RETURNVALUE_NOTENOUGHMANA = 36
RETURNVALUE_NOTENOUGHSOUL = 37
RETURNVALUE_YOUAREEXHAUSTED = 38
RETURNVALUE_PLAYERISNOTREACHABLE = 39
RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40
RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41
RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42
RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43
RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44
RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45
RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46
RETURNVALUE_CREATUREISNOTREACHABLE = 47
RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48
RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49
RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50
RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51
RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52
RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53
RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54
RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55
RETURNVALUE_YOUCANNOTLOGOUTHERE = 56
RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL = 57
RETURNVALUE_CANNOTCONJUREITEMHERE = 58
RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 59
RETURNVALUE_NAMEISTOOAMBIGUOUS = 60
RETURNVALUE_CANONLYUSEONESHIELD = 61
RETURNVALUE_YOUARENOTTHEOWNER = 62
RETURNVALUE_YOUMAYNOTCASTAREAONBLACKSKULL = 63
RETURNVALUE_TILEISFULL = 64

CONTAINER_POSITION = 0xFFFF
EMPTY_STORAGE = -1
EMPTY_RESULT = -1
ITEMCOUNT_MAX = 100

AUTOID_PLAYERS = 0x10000000
AUTOID_MONSTERS = 0x40000000
AUTOID_NPCS = 0x80000000

PLAYERFLAG_CANNOTUSECOMBAT = 0
PLAYERFLAG_CANNOTATTACKPLAYER = 1
PLAYERFLAG_CANNOTATTACKMONSTER = 2
PLAYERFLAG_CANNOTBEATTACKED = 3
PLAYERFLAG_CANCONVINCEALL = 4
PLAYERFLAG_CANSUMMONALL = 5
PLAYERFLAG_CANILLUSIONALL = 6
PLAYERFLAG_CANSENSEINVISIBILITY = 7
PLAYERFLAG_IGNOREDBYMONSTERS = 8
PLAYERFLAG_NOTGAININFIGHT = 9
PLAYERFLAG_HASINFINITEMANA = 10
PLAYERFLAG_HASINFINITESOUL = 11
PLAYERFLAG_HASNOEXHAUSTION = 12
PLAYERFLAG_CANNOTUSESPELLS = 13
PLAYERFLAG_CANNOTPICKUPITEM = 14
PLAYERFLAG_CANALWAYSLOGIN = 15
PLAYERFLAG_CANBROADCAST = 16
PLAYERFLAG_CANEDITHOUSES = 17
PLAYERFLAG_CANNOTBEBANNED = 18
PLAYERFLAG_CANNOTBEPUSHED = 19
PLAYERFLAG_HASINFINITECAPACITY = 20
PLAYERFLAG_CANPUSHALLCREATURES = 21
PLAYERFLAG_CANTALKREDPRIVATE = 22
PLAYERFLAG_CANTALKREDCHANNEL = 23
PLAYERFLAG_TALKORANGEHELPCHANNEL = 24
PLAYERFLAG_NOTGAINEXPERIENCE = 25
PLAYERFLAG_NOTGAINMANA = 26
PLAYERFLAG_NOTGAINHEALTH = 27
PLAYERFLAG_NOTGAINSKILL = 28
PLAYERFLAG_SETMAXSPEED = 29
PLAYERFLAG_SPECIALVIP = 30
PLAYERFLAG_NOTGENERATELOOT = 31
PLAYERFLAG_CANTALKREDCHANNELANONYMOUS = 32
PLAYERFLAG_IGNOREPROTECTIONZONE = 33
PLAYERFLAG_IGNORESPELLCHECK = 34
PLAYERFLAG_IGNOREWEAPONCHECK = 35
PLAYERFLAG_CANNOTBEMUTED = 36
PLAYERFLAG_ISALWAYSPREMIUM = 37
PLAYERFLAG_CANANSWERRULEVIOLATIONS = 38
PLAYERFLAG_39 = 39 -- ignore
PLAYERFLAG_SHOWGROUPINSTEADOFVOCATION = 40
PLAYERFLAG_HASINFINITESTAMINA = 41
PLAYERFLAG_CANNOTMOVEITEMS = 42
PLAYERFLAG_CANNOTMOVECREATURES = 43
PLAYERFLAG_CANREPORTBUGS = 44
PLAYERFLAG_45 = 45 -- ignore
PLAYERFLAG_CANNOTBESEEN = 46

PLAYERCUSTOMFLAG_ALLOWIDLE = 0
PLAYERCUSTOMFLAG_CANSEEPOSITION   = 1
PLAYERCUSTOMFLAG_CANSEEITEMDETAILS = 2
PLAYERCUSTOMFLAG_CANSEECREATUREDETAILS = 3
PLAYERCUSTOMFLAG_NOTSEARCHABLE = 4
PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES = 5
PLAYERCUSTOMFLAG_CANTHROWANYWHERE = 6
PLAYERCUSTOMFLAG_CANPUSHALLITEMS = 7
PLAYERCUSTOMFLAG_CANMOVEANYWHERE = 8
PLAYERCUSTOMFLAG_CANMOVEFROMFAR = 9
PLAYERCUSTOMFLAG_CANLOGINMULTIPLECHARACTERS = 10
PLAYERCUSTOMFLAG_HASFULLLIGHT = 11
PLAYERCUSTOMFLAG_CANLOGOUTANYTIME = 12
PLAYERCUSTOMFLAG_HIDELEVEL = 13
PLAYERCUSTOMFLAG_ISPROTECTED = 14
PLAYERCUSTOMFLAG_ISIMMUNE = 15
PLAYERCUSTOMFLAG_NOTGAINSKULL = 16
PLAYERCUSTOMFLAG_NOTGAINUNJUSTIFIED = 17
PLAYERCUSTOMFLAG_HIDELEVEL = 18
PLAYERCUSTOMFLAG_IGNOREPACIFICATION = 19
PLAYERCUSTOMFLAG_CANSTAIRHOP = 20
PLAYERCUSTOMFLAG_CANTURNHOP = 21
PLAYERCUSTOMFLAG_IGNOREHOUSERENT = 22
PLAYERCUSTOMFLAG_CANWEARALLADDONS = 23

maleOutfits = {159, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289, 325, 328, 335}
femaleOutfits = {160, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288, 324, 329, 336}

doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10774] = 10776, [10775] = 10776, [10779] = 10780, [10781] = 10782, [10783] = 10785, [10784] = 10785, [10788] = 10789, [10790] = 10791}
closingDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10780, 10782, 10789, 10791}
verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10483, 10485, 10789, 10791}
horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10474, 10476, 10780, 10782}
specialDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10781, 10790}
keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032, 10091}

enchantableGems = {2147, 2146, 2149, 2150}
enchantableItems = {2383, 7383, 7384, 7406, 7402, 2429, 2430, 7389, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905}
enchantingAltars = {
  {7504, 7505, 7506, 7507},
  {7508, 7509, 7510, 7511},
  {7516, 7517, 7518, 7519},
  {7512, 7513, 7514, 7515}
}
enchantedGems = {7760, 7759, 7761, 7762}
enchantedItems = {
  [2383] = {7744, 7763, 7854, 7869},
  [7383] = {7745, 7764, 7855, 7870},
  [7384] = {7746, 7765, 7856, 7871},
  [7406] = {7747, 7766, 7857, 7872},
  [7402] = {7748, 7767, 7858, 7873},
  [2429] = {7749, 7768, 7859, 7874},
  [2430] = {7750, 7769, 7860, 7875},
  [7389] = {7751, 7770, 7861, 7876},
  [7380] = {7752, 7771, 7862, 7877},
  [2454] = {7753, 7772, 7863, 7878},
  [2423] = {7754, 7773, 7864, 7879},
  [2445] = {7755, 7774, 7865, 7880},
  [7415] = {7756, 7775, 7866, 7881},
  [7392] = {7757, 7776, 7867, 7882},
  [2391] = {7758, 7777, 7868, 7883},
  [2544] = {7840, 7839, 7850, 7838},
  [8905] = {8906, 8907, 8909, 8908}
}

 

Editado por Behmen
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