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Efeitos Nos Nomes Das Magias


cheveko

Posts Recomendados

Tipo do script: Spell

Protocolo (versão do Tibia): 8.10

Servidor utilizado: Deve ser... ;~~

Nível de experiência: Intermediária

Adicionais/Informações:

 

Olá Pessoal! Estou fazendo um OT aqui, de Avatar, e fiz uma magia chamada "Chicote de Água":

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

 

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

 

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

 

local combat9 = createCombatObject()

setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat9, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

 

local combat10 = createCombatObject()

setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat10, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

 

local arr1 = {

{0, 0, 0,},

{0, 2, 0,},

{0, 0, 0,},

{1, 0, 0,},

}

 

local arr2 = {

{0, 0, 0,},

{0, 2, 0,},

{1, 0, 0,},

{0, 0, 0,},

}

 

local arr3 = {

{0, 0, 0,},

{1, 2, 0,},

{0, 0, 0,},

{0, 0, 0,},

}

 

local arr4 = {

{0, 0, 0,},

{0, 3, 0,},

{0, 0, 0,},

{0, 0, 0,},

}

 

local arr5 = {

{0, 0, 0,},

{0, 2, 1,},

{0, 0, 0,},

{0, 0, 0,},

}

 

local arr6 = {

{0, 0, 0,},

{0, 2, 0,},

{0, 0, 0,},

{0, 0, 1,},

}

 

local arr7 = {

{0, 0, 0,},

{0, 2, 0,},

{0, 0, 1,},

{0, 0, 0,},

}

 

local arr8 = {

{0, 0, 0,},

{0, 2, 1,},

{0, 0, 0,},

{0, 0, 0,},

}

 

local arr9 = {

{0, 0, 0,},

{0, 3, 0,},

{0, 0, 0,},

{0, 0, 0,},

}

 

local arr10 = {

{0, 0, 0,},

{1, 2, 0,},

{0, 0, 0,},

{0, 0, 0,},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

local area7 = createCombatArea(arr7)

local area8 = createCombatArea(arr8)

local area9 = createCombatArea(arr9)

local area10 = createCombatArea(arr10)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

setCombatArea(combat7, area7)

setCombatArea(combat8, area8)

setCombatArea(combat9, area9)

setCombatArea(combat10, area10)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

 

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

 

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat9, parameters.var)

end

 

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat10, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 =

 

combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8,combat9 = combat9,combat10 =

 

combat10 }

addEvent(onCastSpell1, 0, parameters)

addEvent(onCastSpell2, 200, parameters)

addEvent(onCastSpell3, 400, parameters)

addEvent(onCastSpell4, 600, parameters)

addEvent(onCastSpell5, 800, parameters)

addEvent(onCastSpell6, 1200, parameters)

addEvent(onCastSpell7, 1400, parameters)

addEvent(onCastSpell8, 1600, parameters)

addEvent(onCastSpell9, 1800, parameters)

addEvent(onCastSpell10, 2000, parameters)

end

 

E o que eu queria pedir é o seguinte:

* Quando eu dizer o nome da magia: "Chicote de Água", Sai-se um Texto Animado: "Whip!" Em Azul Claro ou Escuro

* E não sai-se por exemplo: "15:25 God XisD [219]: Chicote de Agua", no Chat nem na Tela do Jogo...

 

Muito obrigado pessoal!!!

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local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.2, -0, -0.3, -0)

local arr1 = {
{0, 0, 0,},
{0, 2, 0,},
{0, 0, 0,},
{1, 0, 0,},
}

local arr2 = {
{0, 0, 0,},
{0, 2, 0,},
{1, 0, 0,},
{0, 0, 0,},
}

local arr3 = {
{0, 0, 0,},
{1, 2, 0,},
{0, 0, 0,},
{0, 0, 0,},
}

local arr4 = {
{0, 0, 0,},
{0, 3, 0,},
{0, 0, 0,},
{0, 0, 0,},
}

local arr5 = {
{0, 0, 0,},
{0, 2, 1,},
{0, 0, 0,},
{0, 0, 0,},
}

local arr6 = {
{0, 0, 0,},
{0, 2, 0,},
{0, 0, 0,},
{0, 0, 1,},
}

local arr7 = {
{0, 0, 0,},
{0, 2, 0,},
{0, 0, 1,},
{0, 0, 0,},
}

local arr8 = {
{0, 0, 0,},
{0, 2, 1,},
{0, 0, 0,},
{0, 0, 0,},
}

local arr9 = {
{0, 0, 0,},
{0, 3, 0,},
{0, 0, 0,},
{0, 0, 0,},
}

local arr10 = {
{0, 0, 0,},
{1, 2, 0,},
{0, 0, 0,},
{0, 0, 0,},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = 

combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8,combat9 = combat9,combat10 = 

combat10 }

doSendAnimatedText(getThingPos(cid), "Whip!", 89)
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell4, 600, parameters)
addEvent(onCastSpell5, 800, parameters)
addEvent(onCastSpell6, 1200, parameters)
addEvent(onCastSpell7, 1400, parameters)
addEvent(onCastSpell8, 1600, parameters)
addEvent(onCastSpell9, 1800, parameters)
addEvent(onCastSpell10, 2000, parameters)
end

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