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[Encerrado] Moves Poketibia


toddy15

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Hoje de manha eu fiz o download de um servidor de pokemon feito pelo Bruno123, e eu queria configurar os moves de outros pokemons. Eu consegui colocar o confusion(m1) no kadabra, funcionando perfeitamente,só que a partir do m2 nao funciona.

Queria ajuda pra configurar os moves, um tutorial de como eu devo fazer.

 

OBS: Onde eu acho o storage das magias dos pokemons?

 

O Script esta assim:

-- WATER GUN

local wg1n = createCombatArea{

{0, 0, 0},

{0, 2, 0},

{0, 1, 0},

}

 

local waba = createCombatArea{

{0, 1, 1, 1, 0},

{1, 1, 1, 1, 1},

{1, 1, 3, 1, 1},

{1, 1, 1, 1, 1},

{0, 1, 1, 1, 0}

}

 

local pluck = createCombatArea{

{0, 0, 0, 0, 0},

{0, 1, 0, 1, 0},

{0, 0, 3, 0, 0},

{0, 1, 0, 1, 0},

{0, 0, 0, 0, 0}

}

 

local spark = createCombatArea{

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

 

local wg2n = createCombatArea{

{0, 2, 0},

{0, 0, 0},

{0, 1, 0},

{0, 1, 0},

{0, 1, 0},

}

local wg3n = createCombatArea{

{0, 2, 0},

{0, 0, 0},

{0, 0, 0},

{0, 0, 0},

{0, 0, 0},

{0, 1, 0},

}

 

local wg1s = createCombatArea{

{0, 1, 0},

{0, 2, 0},

{0, 0, 0},

}

local wg2s = createCombatArea{

{0, 1, 0},

{0, 1, 0},

{0, 1, 0},

{0, 0, 0},

{0, 2, 0},

}

local wg3s = createCombatArea{

{0, 1, 0},

{0, 0, 0},

{0, 0, 0},

{0, 0, 0},

{0, 0, 0},

{0, 2, 0},

}

 

local wg1e = createCombatArea{

{0, 0, 0},

{1, 2, 0},

{0, 0, 0},

}

local wg2e = createCombatArea{

{1, 1, 1, 0, 2},

}

local wg3e = createCombatArea{

{1, 0, 0, 0, 0, 2},

}

 

local wg1w = createCombatArea{

{0, 0, 0},

{0, 2, 1},

{0, 0, 0},

}

local wg2w = createCombatArea{

{2, 0, 1, 1, 1},

}

local wg3w = createCombatArea{

{2, 0, 0, 0, 0, 1},

}

-- WATER GUN END

 

-- SAND ATTACK

local sa1n = createCombatArea{

{0, 0, 0},

{0, 2, 0},

{0, 1, 0},

}

local sa2n = createCombatArea{

{0, 2, 0},

{0, 0, 0},

{0, 1, 0},

}

local sa3n = createCombatArea{

{0, 2, 0},

{0, 0, 0},

{0, 0, 0},

{0, 1, 0},

}

local sa4n = createCombatArea{

{0, 2, 0},

{0, 0, 0},

{0, 0, 0},

{0, 0, 0},

{0, 1, 0},

}

 

local sa1s = createCombatArea{

{0, 1, 0},

{0, 2, 0},

{0, 0, 0},

}

local sa2s = createCombatArea{

{0, 1, 0},

{0, 0, 0},

{0, 2, 0},

}

local sa3s = createCombatArea{

{0, 1, 0},

{0, 0, 0},

{0, 0, 0},

{0, 2, 0},

}

local sa4s = createCombatArea{

{0, 1, 0},

{0, 0, 0},

{0, 0, 0},

{0, 0, 0},

{0, 2, 0},

}

 

local sa1w = createCombatArea{

{2, 1, 0, 0, 0, 0},

}

local sa2w = createCombatArea{

{2, 0, 1, 0, 0, 0},

}

local sa3w = createCombatArea{

{2, 0, 0, 1, 0, 0},

}

local sa4w = createCombatArea{

{2, 0, 0, 0, 1, 0},

}

 

local sa1e = createCombatArea{

{0, 0, 0, 0, 1, 2},

}

local sa2e = createCombatArea{

{0, 0, 0, 1, 0, 2},

}

local sa3e = createCombatArea{

{0, 0, 1, 0, 0, 2},

}

local sa4e = createCombatArea{

{0, 1, 0, 0, 0, 2},

}

-- SAND ATTACK END

local pokeis = {'Pidgey', 'Pidgeotto', 'Pidgeot', 'Rattata', 'Raticate', 'Zubat', 'Golbat',

'Bellsprout', 'Weepinbell', 'Victreebel', 'Poliwag', 'Poliwhirl', 'Poliwrath', 'Abra', 'Oddish',

'Gloom', 'Vileplume', 'Horsea', 'Seadra', 'Grimer', 'Muk', 'Weedle', 'Kakuna', 'Beedrill',

'Doduo', 'Dodrio', 'Magnemite', 'Magneton', 'Voltorb', 'Electrode', 'Geodude', 'Graveler', 'Golem', 'Sandshrew',

'Sandslash'}

local c = {

[30] = {x = {

pok = pidgey,

spell = "Peck",

minLv = 1,

ex = 1600002,

base1 = 35,

base2 = 45,

dista = 1,

bonus = 3,

type = "flying",

cd = 9

}

},

[5] = {x = {

pok = pidgeotto,

spell = "Peck",

minLv = 1,

ex = 1700002,

base1 = 100,

base2 = 140,

dista = 1,

bonus = 3,

type = "flying",

cd = 9

}

},

[80] = {x = {

pok = pidgeot,

spell = "Peck",

minLv = 1,

ex = 1800002,

base1 = 260,

base2 = 300,

dista = 1,

bonus = 5,

type = "flying",

cd = 9

}

},

[36] = {x = {

pok = rattata,

spell = "Scratch",

minLv = 1,

ex = 1900002,

base1 = 40,

base2 = 50,

dista = 1,

bonus = 2,

type = "normal",

cd = 9

}

},

[69] = {x = {

pok = raticate,

spell = "Scratch",

minLv = 1,

ex = 2000002,

base1 = 140,

base2 = 150,

dista = 1,

bonus = 3,

type = "normal",

cd = 9

}

},

[44] = {x = {

pok = zubat,

spell = "Absorb",

minLv = 7,

ex = 4100002,

base1 = 20,

base2 = 25,

dista = 1,

bonus = 3,

type = "grass",

cd = 14

}

},

[122] = {x = {

pok = golbat,

spell = "Absorb",

minLv = 30,

ex = 4200002,

base1 = 150,

base2 = 180,

dista = 1,

bonus = 5,

type = "grass",

cd = 14

}

},

[250] = {x = {

pok = bellsprout,

spell = "Razor Leaf",

minLv = 7,

ex = 6900002,

base1 = 15,

base2 = 22,

dista = 4,

bonus = 2,

type = "grass",

cd = 12 --12

}

},

[37] = {x = {

pok = weepinbell,

spell = "Razor Leaf",

minLv = 20,

ex = 7000002,

base1 = 55,

base2 = 65,

dista = 4,

bonus = 2.8,

type = "grass",

cd = 12

}

},

[240] = {x = {

pok = victreebel,

spell = "Razor Leaf",

minLv = 20,

ex = 7100002,

base1 = 100,

base2 = 101,

dista = 4,

bonus = 3.8,

type = "grass",

cd = 12

}

},

[111] = {x = {

pok = poliwag,

spell = "Bubbles",

minLv = 6,

ex = 6000002,

base1 = 20,

base2 = 30,

dista = 4,

bonus = 2,

type = "water",

cd = 10

}

},

[212] = {x = {

pok = poliwhirl,

spell = "Bubbles",

minLv = 20,

ex = 6100002,

base1 = 80,

base2 = 90,

dista = 4,

bonus = 3,

type = "water",

cd = 10

}

},

[104] = {x = {

pok = poliwrath,

spell = "Waterball",

minLv = 20,

ex = 6200002,

base1 = 200,

base2 = 201,

dista = 4,

bonus = 5,

type = "water",

cd = 16

}

},

[262] = {x = {

pok = abra,

spell = "Restore",

minLv = 13,

ex = 6300002,

base1 = 600,

base2 = 800,

dista = 1,

bonus = 5,

target = "no",

type = "normal",

cd = 50

}

},

 

[56] = {x = {

pok = oddish,

spell = "Acid",

minLv = 7,

ex = 4300002,

base1 = 54,

base2 = 64,

dista = 4,

bonus = 2.7,

type = "poison",

cd = 14

}

},

[74] = {x = {

pok = gloom,

spell = "Acid",

minLv = 7,

ex = 4400002,

base1 = 114,

base2 = 134,

dista = 4,

bonus = 3.8,

type = "poison",

cd = 14

}

},

[86] = {x = {

pok = vileplume,

spell = "Acid",

minLv = 7,

ex = 4500002,

base1 = 214,

base2 = 234,

dista = 4,

bonus = 5.4,

type = "poison",

cd = 14

}

},

[33] = {x = {

pok = horsea,

spell = "Water Pulse",

minLv = 10,

ex = 1160002,

base1 = 50,

base2 = 55,

dista = 4,

bonus = 3.5,

type = "water",

cd = 13

}

},

[276] = {x = {

pok = seadra,

spell = "Water Pulse",

minLv = 6,

ex = 1170002,

base1 = 210,

base2 = 215,

dista = 4,

bonus = 5,

type = "water",

cd = 13

}

},

[214] = {x = {

pok = grimer,

spell = "Acid",

minLv = 6,

ex = 8800002,

base1 = 60,

base2 = 70,

dista = 5,

bonus = 5,

type = "poison",

cd = 14

}

},

[47] = {x = {

pok = muk,

spell = "Acid",

minLv = 6,

ex = 8900002,

base1 = 110,

base2 = 120,

dista = 5,

bonus = 5.5,

type = "poison",

cd = 14

}

},

[21] = {x = {

pok = weedle,

spell = "String Shot",

minLv = 1,

ex = 1300002,

base1 = 45,

base2 = 50,

dista = 3,

bonus = 3,

type = "bug",

cd = 9

}

},

[60] = {x = {

pok = kakuna,

spell = "String Shot",

minLv = 1,

ex = 1400002,

base1 = 85,

base2 = 90,

dista = 3,

bonus = 4,

type = "bug",

cd = 9

}

},

[45] = {x = {

pok = beedrill,

spell = "String Shot",

minLv = 1,

ex = 1500002,

base1 = 165,

base2 = 170,

dista = 3,

bonus = 5,

type = "bug",

cd = 10

}

},

[26] = {x = {

pok = doduo,

spell = "Pluck",

minLv = 1,

ex = 8400002,

base1 = 91,

base2 = 98,

dista = 1,

bonus = 4,

type = "flying",

cd = 13

}

},

[120] = {x = {

pok = dodrio,

spell = "Pluck",

minLv = 1,

ex = 8500002,

base1 = 191,

base2 = 218,

dista = 1,

bonus = 4,

type = "flying",

cd = 13

}

},

[217] = {x = {

pok = magnemite,

spell = "Thundershock",

minLv = 1,

ex = 8100002,

base1 = 150,

base2 = 200,

dista = 5,

bonus = 3.4,

type = "electric",

cd = 14

}

},

[223] = {x = {

pok = magneton,

spell = "Thundershock",

minLv = 1,

ex = 8200002,

base1 = 500,

base2 = 600,

dista = 5,

bonus = 4.8,

type = "electric",

cd = 14

}

},

[123] = {x = {

pok = voltorb,

spell = "Spark",

minLv = 1,

ex = 1000002,

base1 = 95,

base2 = 112,

target = "no",

dista = 5,

bonus = 4,

type = "electric",

cd = 16

}

},

[287] = {x = {

pok = voltorbroll,

spell = "Spark",

minLv = 1,

ex = 1000002,

base1 = 45,

base2 = 52,

dista = 5,

target = "no",

bonus = 2,

type = "electric",

cd = 16

}

},

[125] = {x = {

pok = electrode,

spell = "Spark",

minLv = 1,

ex = 1010002,

base1 = 105,

base2 = 152,

dista = 5,

target = "no",

bonus = 6,

type = "electric",

cd = 16

}

},

[286] = {x = {

pok = electroderoll,

spell = "Spark",

minLv = 1,

ex = 1010002,

base1 = 45,

base2 = 52,

dista = 5,

target = "no",

bonus = 3,

type = "electric",

cd = 16

}

},

[196] = {x = {

pok = geodude,

spell = "Sand Attack",

minLv = 1,

ex = 7400002,

base1 = 55,

base2 = 62,

dista = 10,

bonus = 3,

target = "no",

type = "ground",

cd = 16

}

},

[247] = {x = {

pok = graveler,

spell = "Sand Attack",

minLv = 1,

ex = 7500002,

base1 = 115,

base2 = 122,

dista = 1,

bonus = 4,

type = "ground",

cd = 16

}

},

[116] = {x = {

pok = golem,

spell = "Sand Attack",

minLv = 1,

ex = 7600002,

base1 = 215,

base2 = 222,

dista = 1,

bonus = 5,

target = "no",

type = "ground",

cd = 16

}

},

[288] = {x = {

pok = golemroll,

spell = "Sand Attack",

minLv = 1,

ex = 7600002,

base1 = 115,

base2 = 122,

dista = 1,

bonus = 4,

target = "no",

type = "ground",

cd = 16

}

},

[43] = {x = {

pok = sandshrew,

spell = "Sand Attack",

minLv = 1,

ex = 2700002,

base1 = 45,

base2 = 55,

dista = 1,

bonus = 3,

target = "no",

type = "ground",

cd = 16

}

},

[284] = {x = {

pok = sandshrew,

spell = "Sand Attack",

minLv = 1,

ex = 2700002,

base1 = 75,

base2 = 85,

dista = 1,

bonus = 4,

target = "no",

type = "ground",

cd = 16

}

},

[115] = {x = {

pok = sandslash,

spell = "Sand Attack",

minLv = 1,

ex = 2800002,

base1 = 155,

base2 = 205,

dista = 1,

target = "no",

bonus = 6.2,

type = "ground",

cd = 16

}

},

[285] = {x = {

pok = sandslash,

spell = "Slash",

minLv = 1,

ex = 2800002,

base1 = 100,

target = "no",

base2 = 105,

dista = 1,

bonus = 3,

type = "ground",

cd = 16

}

},

[219] = {x = {

pok = kadabra,

spell = "Restore",

minLv = 55,

ex = 6300005,

base1 = 3000,

base2 = 3600,

dista = 1,

bonus = 6,

target = "no",

type = "normal",

cd = 50

}

},

}

 

function onSay(cid)

if #getCreatureSummons(cid) == 0 then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")

return 0

end

pokemon = c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType]

if not isInArray(pokeis, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn\'t recognize this move.")

return 0

end

if getPlayerLevel(cid) < c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.minLv then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have enough level to use this move.")

return 0

end

if exhaustion.get(cid, pokemon.x.ex) then

seconds = math.floor(((exhaustion.get(cid, pokemon.x.ex)) + 1))

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..seconds.." seconds to use this move again.")

return 0

end

if getPlayerStorageValue(getCreatureSummons(cid)[1], 3) >= 1 then

doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "MISS", 215)

setPlayerStorageValue(getCreatureSummons(cid)[1], 3, -1)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

return true

end

if getPlayerStorageValue(getCreatureSummons(cid)[1], 5) >= 1 then

if math.random(1,100) <= 33 then

doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "SELF HIT", 180)

local levels = getPlayerLevel(cid)

doTargetCombatHealth(cid, getCreatureSummons(cid)[1], COMBAT_PHYSICALDAMAGE, -(math.random((levels*3),(levels*5))), -((math.random((levels*3),(levels*5))+10)), 3)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

return true

end

end

if pokemon.x.target ~= "no" then

if not isMonster(getCreatureTarget(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")

return 0

end

 

pokemon = c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType]

if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > pokemon.x.dista then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")

return 0

end

if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then

return 0

end

else

end

if pokemon.x.type == "flying" then

elementa = FLYDAMAGE

elseif pokemon.x.type == "ground" then

elementa = GROUNDDAMAGE

elseif pokemon.x.type == "electric" then

elementa = ELECTRICDAMAGE

elseif pokemon.x.type == "ghost" then

elementa = GHOSTDAMAGE

elseif pokemon.x.type == "normal" then

elementa = NORMALDAMAGE

elseif pokemon.x.type == "fighting" then

elementa = FIGHTINGDAMAGE

elseif pokemon.x.type == "poison" then

elementa = POISONDAMAGE

elseif pokemon.x.type == "rock" then

elementa = ROCKDAMAGE

elseif pokemon.x.type == "bug" then

elementa = BUGDAMAGE

elseif pokemon.x.type == "fire" then

elementa = FIREDAMAGE

elseif pokemon.x.type == "water" then

elementa = WATERDAMAGE

elseif pokemon.x.type == "grass" then

elementa = GRASSDAMAGE

elseif pokemon.x.type == "psychic" then

elementa = PSYCHICDAMAGE

elseif pokemon.x.type == "ice" then

elementa = ICEDAMAGE

elseif pokemon.x.type == "dragon" then

elementa = DRAGONDAMAGE

end

local element = elementa

local num1 = (pokemon.x.base1)

local num2 = (pokemon.x.base2)

local num3 = (pokemon.x.bonus)

setPlayerStorageValue(getCreatureSummons(cid)[1], 1000, ((num1)+(getPlayerLevel(cid)*(num3))))

if pokemon.x.spell == "Water Gun" then

 

alvo = getCreatureName(getCreatureTarget(cid))

if getCreatureLookDir(getCreatureSummons(cid)[1]) == 0 then

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg1n, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 74)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg2n, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 75)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg3n, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 76)

elseif getCreatureLookDir(getCreatureSummons(cid)[1]) == 2 then

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg1s, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 77)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg2s, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 75)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg3s, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 78)

elseif getCreatureLookDir(getCreatureSummons(cid)[1]) == 1 then

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg1e, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 69)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg2e, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 70)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg3e, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 71)

elseif getCreatureLookDir(getCreatureSummons(cid)[1]) == 3 then

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg1w, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 72)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg2w, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 70)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), wg3w, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 73)

end

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

return 0

elseif pokemon.x.spell == "Peck" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 3)

return 0

elseif pokemon.x.spell == "Scratch" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 142)

return 0

elseif pokemon.x.spell == "Pluck" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), pluck, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 2)

return 0

elseif pokemon.x.spell == "Sand Attack" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

posit = getThingPos(getCreatureSummons(cid)[1])

local function sandattack(params)

if #getCreatureSummons(params.cid) >= 1 then

doAreaCombatHealth(getCreatureSummons(params.cid)[1], element, params.ar, sand1, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), params.ef)

else

end

end

local posicao = getThingPos(getCreatureSummons(cid)[1])

if getCreatureLookDir(getCreatureSummons(cid)[1]) == 0 then

addEvent(sandattack, 0, {cid = cid, ar = {x=posicao.x, y=posicao.y-1, z=posicao.z}, ef = 120})

addEvent(sandattack, 400, {cid = cid, ar = {x=posicao.x, y=posicao.y-2, z=posicao.z}, ef = 120})

addEvent(sandattack, 800, {cid = cid, ar = {x=posicao.x, y=posicao.y-3, z=posicao.z}, ef = 120})

elseif getCreatureLookDir(getCreatureSummons(cid)[1]) == 2 then

addEvent(sandattack, 0, {cid = cid, ar = {x=posicao.x, y=posicao.y+1, z=posicao.z}, ef = 122})

addEvent(sandattack, 400, {cid = cid, ar = {x=posicao.x, y=posicao.y+2, z=posicao.z}, ef = 122})

addEvent(sandattack, 800, {cid = cid, ar = {x=posicao.x, y=posicao.y+3, z=posicao.z}, ef = 122})

elseif getCreatureLookDir(getCreatureSummons(cid)[1]) == 1 then

addEvent(sandattack, 0, {cid = cid, ar = {x=posicao.x+1, y=posicao.y, z=posicao.z}, ef = 121})

addEvent(sandattack, 400, {cid = cid, ar = {x=posicao.x+2, y=posicao.y, z=posicao.z}, ef = 121})

addEvent(sandattack, 800, {cid = cid, ar = {x=posicao.x+3, y=posicao.y, z=posicao.z}, ef = 121})

elseif getCreatureLookDir(getCreatureSummons(cid)[1]) == 3 then

addEvent(sandattack, 0, {cid = cid, ar = {x=posicao.x-1, y=posicao.y, z=posicao.z}, ef = 119})

addEvent(sandattack, 400, {cid = cid, ar = {x=posicao.x-2, y=posicao.y, z=posicao.z}, ef = 119})

addEvent(sandattack, 800, {cid = cid, ar = {x=posicao.x-3, y=posicao.y, z=posicao.z}, ef = 119})

end

elseif pokemon.x.spell == "Spark" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

local function spark(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

doSendDistanceShoot(getThingPos(getCreatureSummons(params.cid)[1]), params.cidpos, 40)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, params.cidpos, 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 48)

end

end

end

for a = -1, 1 do

for b = -1, 1 do

cidpos = getThingPos(getCreatureSummons(cid)[1])

cidpos.x = cidpos.x+a

cidpos.y = cidpos.y+b

addEvent(spark, math.abs(a)*350 + math.abs(b)*650, {cid = cid, cidpos = cidpos})

end

end

return 0

elseif pokemon.x.spell == "Absorb" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 14)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 14)

if element == COMBAT_EARTHDAMAGE then

els = 2

elseif element == COMBAT_FIREDAMAGE then

els = 0.5

else

els = 1

end

doCreatureAddHealth(getCreatureSummons(cid)[1], ((num2)+((getPlayerLevel(cid))*(num3))*els))

doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "+"..((num2)+((getPlayerLevel(cid))*(num3))).."", 35)

return 0

elseif pokemon.x.spell == "Razor Leaf" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

local function throw(params)

if isMonster(getCreatureTarget(params.cid)) then

doSendDistanceShoot(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(getCreatureTarget(params.cid)), 8)

else

end

end

local function damage(params)

if isMonster(getCreatureTarget(params.cid)) then

doAreaCombatHealth(getCreatureSummons(params.cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 79)

else

end

end

addEvent(damage, 100, {cid = cid})

addEvent(damage, 600, {cid = cid})

addEvent(throw, 0, {cid = cid})

addEvent(throw, 550, {cid = cid})

return 0

elseif pokemon.x.spell == "Bubbles" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

local function throw(params)

if isMonster(getCreatureTarget(params.cid)) then

doSendDistanceShoot(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(getCreatureTarget(params.cid)), 2)

else

end

end

local function damage(params)

if isMonster(getCreatureTarget(params.cid)) then

doAreaCombatHealth(getCreatureSummons(params.cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 25)

else

end

end

addEvent(throw, 0, {cid = cid})

addEvent(damage, 0, {cid = cid})

return 0

elseif pokemon.x.spell == "Waterball" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

local function throw(params)

if isMonster(getCreatureTarget(params.cid)) then

doSendDistanceShoot(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(getCreatureTarget(params.cid)), 2)

else

end

end

local function damage(params)

if isMonster(getCreatureTarget(params.cid)) then

doAreaCombatHealth(getCreatureSummons(params.cid)[1], element, getThingPos(getCreatureTarget(cid)), waba, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 68)

else

end

end

addEvent(damage, 100, {cid = cid})

addEvent(throw, 0, {cid = cid})

return 0

elseif pokemon.x.spell == "Restore" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 14)

doCreatureAddHealth(getCreatureSummons(cid)[1], ((num2)+((getPlayerLevel(cid))*(num3))))

doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "+"..((num2)+((getPlayerLevel(cid))*(num3))).."", 35)

return 0

elseif pokemon.x.spell == "Acid" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), 14)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 20)

return 0

elseif pokemon.x.spell == "Thundershock" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), 40)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 48)

return 0

elseif pokemon.x.spell == "Water Pulse" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

local function throw(params)

if isMonster(getCreatureTarget(params.cid)) then

doSendDistanceShoot(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(getCreatureTarget(params.cid)), 33)

else

end

end

local function damage(params)

if isMonster(getCreatureTarget(params.cid)) then

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 68)

else

end

end

addEvent(throw, 0, {cid = cid})

addEvent(damage, 0, {cid = cid})

return 0

elseif pokemon.x.spell == "Mega Punch" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 112)

return 0

elseif pokemon.x.spell == "String Shot" then

doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)

exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)

setPlayerStorageValue(getCreatureTarget(cid), 3, 1)

local alvo = getCreatureTarget(cid)

doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), 23)

doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 137)

local function string(params)

if isCreature(params.alvo) then

if getPlayerStorageValue(params.alvo, 3) >= 1 then

doSendMagicEffect(getThingPos(params.alvo), 137)

end

end

end

local function normalstr(params)

if isCreature(params.alvo) then

if getPlayerStorageValue(params.alvo, 3) >= 1 then

setPlayerStorageValue(params.alvo, 3, -1)

end

end

end

addEvent(string, 250, {alvo = alvo})

addEvent(string, 500, {alvo = alvo})

addEvent(string, 750, {alvo = alvo})

addEvent(string, 1000, {alvo = alvo})

addEvent(string, 1250, {alvo = alvo})

addEvent(string, 1500, {alvo = alvo})

addEvent(string, 1750, {alvo = alvo})

addEvent(string, 2000, {alvo = alvo})

addEvent(string, 2250, {alvo = alvo})

addEvent(string, 2500, {alvo = alvo})

addEvent(string, 2750, {alvo = alvo})

addEvent(string, 3000, {alvo = alvo})

addEvent(normalstr, 3050, {alvo = alvo})

return 0

end

return 0

end

Editado por thecatspp
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  • 4 weeks later...

Kara fz assim eh soh ir no

...

local pokeis = {'Pidgey', 'Pidgeotto', 'Pidgeot', 'Rattata', 'Raticate', 'Zubat', 'Golbat',

'Bellsprout', 'Weepinbell', 'Victreebel', 'Poliwag', 'Poliwhirl', 'Poliwrath', 'Abra', 'Oddish',

'Gloom', 'Vileplume', 'Horsea', 'Seadra', 'Grimer', 'Muk', 'Weedle', 'Kakuna', 'Beedrill',

'Doduo', 'Dodrio', 'Magnemite', 'Magneton', 'Voltorb', 'Electrode', 'Geodude', 'Graveler', 'Golem', 'Sandshrew',

'Sandslash'}

...

 

E colokar o Kadabra assim

...

local pokeis = {'Pidgey', 'Pidgeotto', 'Pidgeot', 'Rattata', 'Raticate', 'Zubat', 'Golbat',

'Bellsprout', 'Weepinbell', 'Victreebel', 'Poliwag', 'Poliwhirl', 'Poliwrath', 'Abra', 'Oddish',

'Gloom', 'Vileplume', 'Horsea', 'Seadra', 'Grimer', 'Muk', 'Weedle', 'Kakuna', 'Beedrill',

'Doduo', 'Dodrio', 'Magnemite', 'Magneton', 'Voltorb', 'Electrode', 'Geodude', 'Graveler', 'Golem', 'Sandshrew',

'Sandslash', 'Kadabra'}

...

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  • 7 years later...
A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta.

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.
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