DevilMoon 125 Postado Maio 30, 2010 Autor Share Postado Maio 30, 2010 @ R1B31R0 Ve Se Boto Tudu Certo cara Global Function é a pasta Function.lua procura ela ai no teu ot @Brunin Mesma Coisa Global Function é a pasta function.lua entendeu? Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-882822 Compartilhar em outros sites More sharing options...
brunin86 15 Postado Maio 30, 2010 Share Postado Maio 30, 2010 fiz o seguinte. Como a pasta do meu ot é Slayer Yurots 8.4 v11, eu coloquei aquilo que coloca no Global Functions dentro do globalexents.xml e salvei. está certo ? Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-882827 Compartilhar em outros sites More sharing options...
DevilMoon 125 Postado Junho 2, 2010 Autor Share Postado Junho 2, 2010 Por isso tenta num ot versao Tfs 0.3.6 ou 0.3.4 ou ot 8.5 que vai dar cara! Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-884102 Compartilhar em outros sites More sharing options...
locosporot 18 Postado Junho 2, 2010 Share Postado Junho 2, 2010 Oque e uma pokeball??? Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-884237 Compartilhar em outros sites More sharing options...
Oneshot 732 Postado Junho 2, 2010 Share Postado Junho 2, 2010 Bom sistema, mas ainda acho estranho esse seu amigão morar no Chile Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-884297 Compartilhar em outros sites More sharing options...
M4TH3U5 11 Postado Junho 2, 2010 Share Postado Junho 2, 2010 (editado) Ainda Nao Deu (Achei A Pasta function Ela Esta Na Pasta lib) Editado Junho 3, 2010 por R1B31R0 Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-884374 Compartilhar em outros sites More sharing options...
matheus1000 11 Postado Junho 3, 2010 Share Postado Junho 3, 2010 @locosprot Pokeball é uma bola vermelha e branca que captura pokémons. Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-884391 Compartilhar em outros sites More sharing options...
DevilMoon 125 Postado Junho 3, 2010 Autor Share Postado Junho 3, 2010 Tipow n é uma poke ball vamos diser so o script dela para tornar mais intereçante tem que botar o sprite da pokeball e tbm o efeito akela coisa vermelha quando ela abre e tals @R1B31.. te add msn aki Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-884441 Compartilhar em outros sites More sharing options...
M4TH3U5 11 Postado Junho 3, 2010 Share Postado Junho 3, 2010 DevilMoon Add Msn Aee Plz Matheus.r.ramos_@hotmail.com Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-884584 Compartilhar em outros sites More sharing options...
DevilMoon 125 Postado Junho 3, 2010 Autor Share Postado Junho 3, 2010 ja adicionei tenta me adicionar leonardo.teixeira18@hotmail.com Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-884708 Compartilhar em outros sites More sharing options...
lucasweich 0 Postado Junho 8, 2010 Share Postado Junho 8, 2010 cara eu uzo um tfs 3.0.6 , nao tem globalfunctions nem functions , qq eu faço? eu segui todos os passos ali , e outra nao tem q editar algo no ITEN ? pq eu vo uza o iten no corpo morto do bixo , e nao acontece nada :S , da q nao da pra uzar o OBJETO, alguem helppp ? Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-886823 Compartilhar em outros sites More sharing options...
matheus1000 11 Postado Junho 8, 2010 Share Postado Junho 8, 2010 (editado) @Up Vá em data/lib e crie uma pasta chamada functions.lua e bote isso nela: function doPlayerGiveItem(cid, itemid, amount, subType) local item = 0 if(isItemStackable(itemid) == TRUE) then item = doCreateItemEx(itemid, amount) if(doPlayerAddItemEx(cid, item) ~= RETURNVALUE_NOERROR) then return LUA_ERROR end else for i = 1, amount do item = doCreateItemEx(itemid, subType) if(doPlayerAddItemEx(cid, item) ~= RETURNVALUE_NOERROR) then return LUA_ERROR end end end return LUA_NO_ERROR end function doPlayerTakeItem(cid, itemid, amount) if(getPlayerItemCount(cid, itemid) >= amount) then if(doPlayerRemoveItem(cid, itemid, amount) == TRUE) then return LUA_NO_ERROR end end return LUA_ERROR end function doPlayerBuyItem(cid, itemid, count, cost, charges) if(doPlayerRemoveMoney(cid, cost) == TRUE) then return doPlayerGiveItem(cid, itemid, count, charges) end return LUA_ERROR end function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges) if(doPlayerRemoveMoney(cid, cost) == TRUE) then for i = 1, count do local container = doCreateItemEx(containerid, 1) for x = 1, getContainerCapById(containerid) do doAddContainerItem(container, itemid, charges) end doPlayerAddItemEx(cid, container) end return LUA_NO_ERROR end return LUA_ERROR end function doPlayerSellItem(cid, itemid, count, cost) if(doPlayerTakeItem(cid, itemid, count) == LUA_NO_ERROR) then if(doPlayerAddMoney(cid, cost) ~= TRUE) then error('Could not add money to ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp)') end return LUA_NO_ERROR end return LUA_ERROR end function isInRange(pos, fromPos, toPos) return (pos.x >= fromPos.x and pos.y >= fromPos.y and pos.z >= fromPos.z and pos.x <= toPos.x and pos.y <= toPos.y and pos.z <= toPos.z) and TRUE or FALSE end function isPremium(cid) return (isPlayer(cid) == TRUE and (getPlayerPremiumDays(cid) > 0 or getConfigInfo('freePremium') == "yes")) and TRUE or FALSE end function getMonthDayEnding(day) if day == "01" or day == "21" or day == "31" then return "st" elseif day == "02" or day == "22" then return "nd" elseif day == "03" or day == "23" then return "rd" else return "th" end end function getMonthString(m) return os.date("%B", os.time{year = 1970, month = m, day = 1}) end function getArticle(str) return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a" end function isNumber(str) return tonumber(str) ~= nil and TRUE or FALSE end function getDistanceBetween(firstPosition, secondPosition) local xDif = math.abs(firstPosition.x - secondPosition.x) local yDif = math.abs(firstPosition.y - secondPosition.y) local posDif = math.max(xDif, yDif) if(firstPosition.z ~= secondPosition.z) then posDif = posDif + 9 + 6 end return posDif end function doPlayerAddAddons(cid, addon) for i = 0, table.maxn(maleOutfits) do doPlayerAddOutfit(cid, maleOutfits[i], addon) end for i = 0, table.maxn(femaleOutfits) do doPlayerAddOutfit(cid, femaleOutfits[i], addon) end end function isSorcerer(cid) if(isPlayer(cid) == FALSE) then debugPrint("isSorcerer: Player not found.") return false end return (isInArray({1,5,9}, getPlayerVocation(cid)) == TRUE) end function isDruid(cid) if(isPlayer(cid) == FALSE) then debugPrint("isDruid: Player not found.") return false end return (isInArray({2,6,10}, getPlayerVocation(cid)) == TRUE) end function isPaladin(cid) if(isPlayer(cid) == FALSE) then debugPrint("isPaladin: Player not found.") return false end return (isInArray({3,7,11}, getPlayerVocation(cid)) == TRUE) end function isKnight(cid) if(isPlayer(cid) == FALSE) then debugPrint("isKnight: Player not found.") return false end return (isInArray({4,8,12}, getPlayerVocation(cid)) == TRUE) end function isRookie(cid) if(isPlayer(cid) == FALSE) then debugPrint("isRookie: Player not found.") return false end return (isInArray({0}, getPlayerVocation(cid)) == TRUE) end function getDirectionTo(pos1, pos2) local dir = NORTH if(pos1.x > pos2.x) then dir = WEST if(pos1.y > pos2.y) then dir = NORTHWEST elseif(pos1.y < pos2.y) then dir = SOUTHWEST end elseif(pos1.x < pos2.x) then dir = EAST if(pos1.y > pos2.y) then dir = NORTHEAST elseif(pos1.y < pos2.y) then dir = SOUTHEAST end else if(pos1.y > pos2.y) then dir = NORTH elseif(pos1.y < pos2.y) then dir = SOUTH end end return dir end function getPlayerLookPos(cid) return getPosByDir(getThingPos(cid), getPlayerLookDir(cid)) end function getPosByDir(fromPosition, direction, size) local n = size or 1 local pos = fromPosition if(direction == NORTH) then pos.y = pos.y - n elseif(direction == SOUTH) then pos.y = pos.y + n elseif(direction == WEST) then pos.x = pos.x - n elseif(direction == EAST) then pos.x = pos.x + n elseif(direction == NORTHWEST) then pos.y = pos.y - n pos.x = pos.x - n elseif(direction == NORTHEAST) then pos.y = pos.y - n pos.x = pos.x + n elseif(direction == SOUTHWEST) then pos.y = pos.y + n pos.x = pos.x - n elseif(direction == SOUTHEAST) then pos.y = pos.y + n pos.x = pos.x + n end return pos end function getPlayerMoney(cid) return ((getPlayerItemCount(cid, ITEM_CRYSTAL_COIN) * 10000) + (getPlayerItemCount(cid, ITEM_PLATINUM_COIN) * 100) + getPlayerItemCount(cid, ITEM_GOLD_COIN)) end function doPlayerWithdrawAllMoney(cid) return doPlayerWithdrawMoney(cid, getPlayerBalance(cid)) end function doPlayerDepositAllMoney(cid) return doPlayerDepositMoney(cid, getPlayerMoney(cid)) end function doPlayerTransferAllMoneyTo(cid, target) return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid)) end function playerExists(name) return getPlayerGUIDByName(name) ~= 0 end function getTibiaTime() local minutes = getWorldTime() local hours = 0 while (minutes > 60) do hours = hours + 1 minutes = minutes - 60 end return {hours = hours, minutes = minutes} end function doWriteLogFile(file, text) local file = io.open(file, "a+") file:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n") file:close() end function isInArea(pos, fromPos, toPos) if(pos.x >= fromPos.x and pos.x <= toPos.x) then if(pos.y >= fromPos.y and pos.y <= toPos.y) then if(pos.z >= fromPos.z and pos.z <= toPos.z) then return TRUE end end end return FALSE end function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end function doMutePlayer(cid, time) local condition = createConditionObject(CONDITION_MUTED) setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000) return doAddCondition(cid, condition) end function getPlayerVocationName(cid) return getVocationInfo(getPlayerVocation(cid)).name end function getPromotedVocation(vid) return getVocationInfo(vid).promotedVocation end function doPlayerRemovePremiumDays(cid, days) return doPlayerAddPremiumDays(cid, -days) end function getPlayerMasterPos(cid) return getTownTemplePosition(getPlayerTown(cid)) end function getItemNameById(itemid) return getItemDescriptionsById(itemid).name end function getItemPluralNameById(itemid) return getItemDescriptionsById(itemid).plural end function getItemArticleById(itemid) return getItemDescriptionsById(itemid).article end function getItemName(uid) return getItemDescriptions(uid).name end function getItemPluralName(uid) return getItemDescriptions(uid).plural end function getItemArticle(uid) return getItemDescriptions(uid).article end function getItemText(uid) return getItemDescriptions(uid).text end function getItemWriter(uid) return getItemDescriptions(uid).writer end function getItemDate(uid) return getItemDescriptions(uid).date end function getTilePzInfo(pos) return getTileInfo(pos).protection and TRUE or FALSE end function getTileZoneInfo(pos) local tmp = getTileInfo(pos) if(tmp.pvp) then return 2 end if(tmp.nopvp) then return 1 end return 0 end function debugPrint(text) return io.stdout:write(text) end function doShutdown() return doSetGameState(GAMESTATE_SHUTDOWN) end function doSummonCreature(name, pos) local cid = doCreateMonster(name, pos) if(cid ~= LUA_ERROR) then return cid end cid = doCreateNpc(name, pos) return cid end function getOnlinePlayers() local tmp = getPlayersOnline() local players = {} for i, cid in ipairs(tmp) do table.insert(players, getCreatureName(cid)) end return players end function getPlayerByName(name) local cid = getCreatureByName(name) return isPlayer(cid) == TRUE and cid or nil end function getPlayerFrags(cid) return math.ceil((getPlayerRedSkullTicks(cid) / getConfigInfo('timeToDecreaseFrags')) + 1) end function getPartyLeader(cid) local party = getPartyMembers(cid) if(type(party) ~= 'table') then return 0 end return party[1] end function isInParty(cid) return type(getPartyMembers(cid)) == 'table' and TRUE or FALSE end function isPrivateChannel(channelId) for i = CHANNEL_GUILD, CHANNEL_HELP do if(channelId == i) then return FALSE end end return TRUE end function doConvertIntegerToIp(int, mask) local b4 = bit.urshift(bit.uband(int, 4278190080), 24) local b3 = bit.urshift(bit.uband(int, 16711680), 16) local b2 = bit.urshift(bit.uband(int, 65280), 8) local b1 = bit.urshift(bit.uband(int, 255), 0) if(mask ~= nil) then local m4 = bit.urshift(bit.uband(mask, 4278190080), 24) local m3 = bit.urshift(bit.uband(mask, 16711680), 16) local m2 = bit.urshift(bit.uband(mask, 65280), 8) local m1 = bit.urshift(bit.uband(mask, 255), 0) if((m1 == 255 or m1 == 0) and (m2 == 255 or m2 == 0) and (m3 == 255 or m3 == 0) and (m4 == 255 or m4 == 0)) then if m1 == 0 then b1 = "x" end if m2 == 0 then b2 = "x" end if m3 == 0 then b3 = "x" end if m4 == 0 then b4 = "x" end elseif(m1 ~= 255 or m2 ~= 255 or m3 ~= 255 or m4 ~= 255) then return b1 .. "." .. b2 .. "." .. b3 .. "." .. b4 .. " : " .. m1 .. "." .. m2 .. "." .. m3 .. "." .. m4 end end return b1 .. "." .. b2 .. "." .. b3 .. "." .. b4 end function doConvertIpToInteger(str) local maskindex = str:find(":") if(maskindex == nil) then local ipint = 0 local maskint = 0 local index = 24 for b in str:gmatch("([x%d]+)%.?") do if(b ~= "x") then if(b:find("x") ~= nil) then return 0, 0 end if(tonumber(b) > 255 or tonumber(b) < 0) then return 0, 0 end maskint = bit.ubor(maskint, bit.ulshift(255, index)) ipint = bit.ubor(ipint, bit.ulshift(b, index)) end index = index - 8 if(index < 0) then break end end if(index ~= -8) then return 0, 0 end return ipint, maskint end if(maskindex <= 1) then return 0, 0 end local ipstring = str:sub(1, maskindex - 1) local maskstring = str:sub(maskindex) local ipint = 0 local maskint = 0 local index = 0 for b in ipstring:gmatch("(%d+).?") do if(tonumber(b) > 255 or tonumber(b) < 0) then return 0, 0 end ipint = bit.ubor(ipint, bit.ulshift(b, index)) index = index + 8 if(index > 24) then break end end if(index ~= 32) then return 0, 0 end index = 0 for b in maskstring:gmatch("(%d+)%.?") do if(tonumber(b) > 255 or tonumber(b) < 0) then return 0, 0 end maskint = bit.ubor(maskint, bit.ulshift(b, index)) index = index + 8 if(index > 24) then break end end if(index ~= 32) then return 0, 0 end return ipint, maskint end function getBooleanFromString(str) return (str:lower() == "yes" or str:lower() == "true" or (tonumber(str) and tonumber(str) > 0)) and TRUE or FALSE end function doCopyItem(item, attributes) local attributes = attributes or FALSE local ret = doCreateItemEx(item.itemid, item.type) if(attributes == TRUE) then if(item.actionid > 0) then doSetItemActionId(ret, item.actionid) end end if(isContainer(item.uid) == TRUE) then for i = (getContainerSize(item.uid) - 1), 0, -1 do local tmp = getContainerItem(item.uid, i) if(tmp.itemid > 0) then doAddContainerItemEx(ret, doCopyItem(tmp, TRUE).uid) end end end return getThing(ret) end table.find = function (table, value) for i, v in pairs(table) do if(v == value) then return i end end return nil end table.isStrIn = function (txt, str) for i, v in pairs(str) do if(txt:find(v) and not txt:find('(%w+)' .. v) and not txt:find(v .. '(%w+)')) then return true end end return false end table.countElements = function (table, item) local count = 0 for i, n in pairs(table) do if(item == n) then count = count + 1 end end return count end table.getCombinations = function (table, num) local a, number, select, newlist = {}, #table, num, {} for i = 1, select do a[#a + 1] = i end local newthing = {} while(true) do local newrow = {} for i = 1, select do newrow[#newrow + 1] = table[a[i]] end newlist[#newlist + 1] = newrow i = select while(a[i] == (number - select + i)) do i = i - 1 end if(i < 1) then break end a[i] = a[i] + 1 for j = i, select do a[j] = a[i] + j - i end end return newlist end string.split = function (str) local t = {} local function helper(word) table.insert(t, word) return "" end if(not str:gsub("%w+", helper):find("%S")) then return t end end string.trim = function (str) return (string.gsub(str, "^%s*(.-)%s*$", "%1")) end string.explode = function (str, sep) local pos, t = 1, {} if #sep == 0 or #str == 0 then return end for s, e in function() return str:find(sep, pos) end do table.insert(t, str:sub(pos, s - 1):trim()) pos = e + 1 end table.insert(t, str:sub(pos):trim()) return t end _warpzone = 2147483648 -- start storing strings here (THIS IS THE ABSOLUTE MAXIMUM VALUE FOR THIS) _maxlength = 1024 -- multiply by 3 to get the true length. setPlayerStorageInteger = setPlayerStorageValue getPlayerStorageInteger = getPlayerStorageValue function setPlayerStorageString(cid, key, value) if #value > (_maxlength-1) * 3 - 1 then -- Last word is reserved for 0 termination of the string. error("Storage string is too long") end if key > _warpzone / _maxlength then error("Storage string key is too large (" .. key .. ")") end key = _warpzone + key * _maxlength local word = 0 local wordwrap = 0 local wordcount = 0 local i = 1 while i <= #value do local byte = string.byte(string.sub(value, i, i)) word = bit.bor(word, bit.lshift(byte, wordwrap)) wordwrap = wordwrap + 8 if wordwrap == 24 then --[[ In the ideal world we would be able to store 4 characters per word, however, as the default return value for getPlayerStorageValue is -1, we cant use the last bit. ]]-- setPlayerStorageInteger(cid, key + wordcount, word) word = 0 wordwrap = 0 wordcount = wordcount + 1 end i = i + 1 end -- store the last word setPlayerStorageInteger(cid, key + wordcount, word) end function getPlayerStorageString(cid, key) if key > _warpzone / _maxlength then error("Storage string key is too large (" .. key .. ")") end key = _warpzone + key * _maxlength local wordcount = 0 local str = "" while true do if wordcount >= _maxlength then break end local word = getPlayerStorageInteger(cid, key + wordcount) if word == -1 then -- end of string break else -- Extract the 3 characters from the value byte = bit.band(word, 255) if byte == 0 then break else str = str .. string.char(byte) end byte = bit.rshift(bit.band(word, 65280), 8) if byte == 0 then break else str = str .. string.char(byte) end byte = bit.rshift(bit.band(word, 16711680), 16) if byte == 0 then break else str = str .. string.char(byte) end end wordcount = wordcount + 1 end return str end function doConvinceSummon(cid, creature, amount, pos) summonplayerpos = {x=pos.x, y=pos.y, z=pos.z, stackpos=253} summonplayer = getThingfromPos(summonplayerpos) if(summonplayer ~= nil and summonplayer.itemid > 0) then doPlayerSendCancel(cid,"There is not enough room to summon here.") ret = 0 else convince = doSummonCreature(creature, pos) doConvinceCreature(cid, convince) ret = 1 end return ret end Bom, no meu Ot ( que ta off ) é isso que está na functions, espero ter ajudado. Editado Junho 8, 2010 por MasterMathw Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-886852 Compartilhar em outros sites More sharing options...
lucasweich 0 Postado Junho 8, 2010 Share Postado Junho 8, 2010 Ai Vlw agora eu consegui , mas tenho 1 problema ainda, qndo eu do "USE" na pokeball no caso aparece isso aew :S alguem ajuda? [08/06/2010 17:59:52] [Error - Action Interface] [08/06/2010 17:59:52] data/actions/scripts/pokeball.lua:onUse [08/06/2010 17:59:52] Description: [08/06/2010 17:59:52] data/actions/scripts/pokeball.lua:10: attempt to call global 'getPlayerStorageString' (a nil value) [08/06/2010 17:59:52] stack traceback: [08/06/2010 17:59:52] data/actions/scripts/pokeball.lua:10: in function <data/actions/scripts/pokeball.lua:8> Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-887118 Compartilhar em outros sites More sharing options...
matheus1000 11 Postado Junho 8, 2010 Share Postado Junho 8, 2010 Você botou isto na pasta function.lua: _warpzone = 2147483648 -- start storing strings here (THIS IS THE ABSOLUTE MAXIMUM VALUE FOR THIS) _maxlength = 1024 -- multiply by 3 to get the true length. setPlayerStorageInteger = setPlayerStorageValue getPlayerStorageInteger = getPlayerStorageValue function setPlayerStorageString(cid, key, value) if #value > (_maxlength-1) * 3 - 1 then -- Last word is reserved for 0 termination of the string. error("Storage string is too long") end if key > _warpzone / _maxlength then error("Storage string key is too large (" .. key .. ")") end key = _warpzone + key * _maxlength local word = 0 local wordwrap = 0 local wordcount = 0 local i = 1 while i <= #value do local byte = string.byte(string.sub(value, i, i)) word = bit.bor(word, bit.lshift(byte, wordwrap)) wordwrap = wordwrap + 8 if wordwrap == 24 then --[[ In the ideal world we would be able to store 4 characters per word, however, as the default return value for getPlayerStorageValue is -1, we cant use the last bit. ]]-- setPlayerStorageInteger(cid, key + wordcount, word) word = 0 wordwrap = 0 wordcount = wordcount + 1 end i = i + 1 end -- store the last word setPlayerStorageInteger(cid, key + wordcount, word) end function getPlayerStorageString(cid, key) if key > _warpzone / _maxlength then error("Storage string key is too large (" .. key .. ")") end key = _warpzone + key * _maxlength local wordcount = 0 local str = "" while true do if wordcount >= _maxlength then break end local word = getPlayerStorageInteger(cid, key + wordcount) if word == -1 then -- end of string break else -- Extract the 3 characters from the value byte = bit.band(word, 255) if byte == 0 then break else str = str .. string.char(byte) end byte = bit.rshift(bit.band(word, 65280), 8) if byte == 0 then break else str = str .. string.char(byte) end byte = bit.rshift(bit.band(word, 16711680), 16) if byte == 0 then break else str = str .. string.char(byte) end end wordcount = wordcount + 1 end return str end E isso: function doConvinceSummon(cid, creature, amount, pos) summonplayerpos = {x=pos.x, y=pos.y, z=pos.z, stackpos=253} summonplayer = getThingfromPos(summonplayerpos) if(summonplayer ~= nil and summonplayer.itemid > 0) then doPlayerSendCancel(cid,"There is not enough room to summon here.") ret = 0 else convince = doSummonCreature(creature, pos) doConvinceCreature(cid, convince) ret = 1 end return ret end Obs.: No script que eu mandei não vem isso. Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-887222 Compartilhar em outros sites More sharing options...
DevilMoon 125 Postado Junho 11, 2010 Autor Share Postado Junho 11, 2010 isso memso master eu ia postar isso vlw ae Link para o comentário https://xtibia.com/forum/topic/132061-action-pokeball-system/page/2/#findComment-888430 Compartilhar em outros sites More sharing options...
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